











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Logical Alchemists 1.5.10Makes alchemists focus on creating elixirs that you are not currently helping them with. Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Plenum Tooltip Custom Edit 1.7.2Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: No Ruined Dungeon Puzzle 1.6.0Changes the Ruined Dungeon sealed door to open upon killing all six Guardians in lieu of the sequential orb interaction puzzle. Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Better Sandworm Lair 1.5.10This addon aims to make Sandworm Lair less terrible. It does so by doing four things: Enabling natural tunnels, disabling burrowers, replacing the walls with their stable counterparts, and removing the alt version. These changes are accomplished by overloading the zone and npc files with edits and commented out sections. Please consider checking out the following addons that are probably better at dealing with the annoyance offered by SWL: codyfun123's "Sandworm Lair Tweaks" Updates: 1.0.1 |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Krog |
| Class | Marauder |
| Level / Exp | 50 / 2975% |
| Size | huge |
| Lifes / Deaths | Killed by Giant Pirate's Inner Demon at level 33 on the 27th Regrowth 123rd year of Ascendancy at 14:47 4 / 3Killed by faerlhing at level 35 on the 53rd Regrowth 123rd year of Ascendancy at 06:55 Killed by orc corruptor at level 50 on the 13rd Dusk 123rd year of Ascendancy at 13:14 |
| Antimagic | Follower |
Primary Stats
| Strength | 153 (base 62) |
| Dexterity | 149 (base 64) |
| Constitution | 127 (base 50) |
| Magic | 42 (base 15) |
| Willpower | 109 (base 43) |
| Cunning | 133 (base 19) |
Resources
| Life | 2186/2186 |
| Stamina | 434/434 |
| Equilibrium | 30 |
| Healing Factor | 1.5922813745392 |
| Regeneration | 34.331784706453 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 18 |
| Infravision | 7 |
| See Stealth | 76.209808271602 |
| See Invisible | 76.209808271602 |
Offense: Mainhand
| Damage | 251 |
| Accuracy | 102 |
| Crit Chance | 123% |
| APR | 73 |
| Speed | 1.11 |
Offense: Offhand
| Damage | 197 |
| Accuracy | 102 |
| Crit Chance | 123% |
| APR | 73 |
| Speed | 1.11 |
Offense: Spell
| Spellpower | 15.5 |
| Crit Chance | 41% |
| Speed | 1 |
Offense: Mind
| Mindpower | 77 |
| Crit Chance | 75% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +27% |
| All | +7% |
| Physical | +58% |
| Cold | +16% |
| Nature | +32% |
Offense: Damage Penetration
| Light | +68% |
| All | +43% |
| Physical | +53% |
| Cold | +58% |
| Nature | +68% |
Defense: Base
| Armour (hardiness) | 63 (80.678270784467%) |
| Defense | 84 |
| Ranged Defense | 84 |
| Fatigue | 0 |
| Physical Save | 59 |
| Spell Save | 60 |
| Mental Save | 60 |
Defense: Resistances
| Acid | + 46%( 70%) |
| Physical | + 70%( 70%) |
| Cold | + 46%( 70%) |
| All | + 37%( 70%) |
| Darkness | + 50%( 70%) |
| Light | + 53%( 70%) |
| Temporal | + 46%( 70%) |
| Mind | + 50%( 70%) |
| Fire | + 54%( 70%) |
| Nature | + 43%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 50% |
| Knockback Resistance | 100% |
| Confusion Resistance | 46% |
| Stun Resistance | 100% |
| Pinning Resistance | 50% |
| Poison Resistance | 20% |
| Blind Resistance | 38% |
Inscriptions (4/4)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 945 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 47% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 362 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1026% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 4/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Bloodthirst | 1.00 |
| 4/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Duelist | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 3/5 |
| 5/5 |
| 3/5 |
| 1/5 |
| Technique / Battle tactics | 1.30 |
| 4/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Race / Krog | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Thuggery | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Antimagic | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 3/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Daunting Presence |
| talent | Antimagic Shield |
| talent | Precise Strikes |
| talent | Trained Reactions |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost defiler (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Daikara. Escort: lost defiler (level 2 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Daikara. Escort: lost tinker (level 1 of Daikara)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 8 of Dreadfell. Escort: repented thief (level 8 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+2 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Light source | Islebrenor the alchemist's lamp1.0 T3 lite [Random Unique] Nature/Master While equipped: Stats +3 Dex +3 Mag +6 Wil dps ---------- Phys.crit +4.0% Crit.mult +12.00% Phys.pwr +7 (+2 eff.) Res.pen +8% all Apr +9 ---------- misc Light +9 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Chillkiss the voratun helm (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +15 Str +14 Dex +5 Wil +10 Cun +21 Con dps ---------- Dmg.mod +9% cold Res.pen +15% cold On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Fatigue +5% Def/telep +15 Res/telep +15% Dur/telep +15% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Spellhunt Remnants (6 def, 8 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +15% Mind.pwr +12 (+3 eff.) Dmg.mod +25% nature Res.pen +25% nature ----- def ----- Armour +8 Defense +6 (+2 eff.) Spell.save +15 (+3 eff.) Max.HP +100.00 ---------- misc Light +1 Unarmed combat: Power 142% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Apr +18 Crit +12.0% Atk.spd 83% Melee+ +20 silence On Hit: 15% Mana Clash 3 On Hit: 15% Antimagic Zone 3 On Hit: * 50 arcane resource burn Can't be worn by those with arcane powers. Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 189.39 arcane damage and stunned). Uses 68 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
| Tool | Sunglean (dig speed 24 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str +5 Dex +5 Con dps ---------- Crit.mult +20.00% ----- def ----- Armour +10 Resists +15% fire ---------- misc Stam/turn +3.03 Light +3 Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Glitterpanic the voratun ring0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +20 Cun +19 Dex dps ---------- Mind.pwr +10 (+3 eff.) Dmg.mod +20% mind Res.pen +25% light Acc +28 (+5 eff.) On Hit (Melee): * 20% chance to slow global speed by 71% ----- def ----- Resists +20% mind +3% fire +6% nature +6% light Max.HP +50.00 Disarm- +50% Pinning- +50% Knockbk- +50% ---------- misc Equi/ret +0.04 Light +3 Rings make your fingers look great! |
| On fingers | voratun ring 'Velalle'0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +20 Str +10 Wil +8 Cun +8 Con dps ---------- Phys.pwr +15 (+3 eff.) Mind.pwr +20 (+5 eff.) Dmg.mod +20% physical ----- def ----- Armour +20 Resists +6% temporal +20% physical ---------- misc Equi/ret +0.04 Psi/ret +0.08 Max.psi +59.16 Rings make your fingers look great! |
| Around neck | voratun amulet 'Velibressra'0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +2 Str +13 Dex +2 Wil +8 Cun +13 Con dps ---------- Crit.mult +12.00% Mov.spd +10% Acc +9 (+2 eff.) Apr +17 ----- def ----- Fatigue -9% Resists +9% fire +17% light +21% darkness HP.reg +2.00 Blind- +38% ---------- misc Stam/turn +0.70 Amulets make your neck look great! |
| In main hand | Floecast the voratun mace (172% power, 6 apr)3.0 T5 mace 1H weapon [Random Unique] Master/Psionic Power 172% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +5 Dex +3 Mag +3 Wil dps ---------- Crit.mult +20.00% Res.pen +15% all Acc +25 (+4 eff.) Apr +15 ----- def ----- Resists +9% cold Blunt and deadly. |
| Around waist | Beridig the hardened leather belt1.0 T3 belt armor [Random Unique] Master While equipped: Stats +5 Cun +4 Dex dps ---------- Phys.crit +8.0% Mind.crit +10% Phys.pwr +6 (+1 eff.) Dmg.mod +10% physical Res.pen +10% physical On Hit (Melee): * 20% chance to slow global speed by 71% ----- def ----- Resists +9% temporal +6% cold +3% nature +3% light Spell.save +10 (+2 eff.) ---------- misc Size +1 A belt that goes around your waist. |
| In off hand | enhanced voratun mace of evisceration (157% power, 6 apr)3.0 T5 mace 1H weapon [Ego++] Nature/Master Power 158% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Crit: * Wound the target dealing 329 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +13 Str +13 Dex +12 Mag +13 Wil +12 Cun +13 Con dps ---------- Phys.crit +14.0% Phys.pwr +12 (+3 eff.) Blunt and deadly. |
| Cloak | Glorowen (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Crit.mult +22.00% Dmg.mod +6% physical Acc +10 (+2 eff.) Apr +11 ----- def ----- Defense +2 (+1 eff.) Crit.dmg- 15.00% Mind.save +18 (+5 eff.) Stealth +11 Max.HP +40.00 Poison- +20% Stun/Frz- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Crimson Robe (12 def, 0 armour)2.0 T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +9% Mind.pwr +20 (+5 eff.) Melee+ 35 mind 10% gloom effects Res.pen +20% all Melee Ret 35 mind 10% gloom effects ----- def ----- Defense +12 (+3 eff.) Resists +15% all ---------- misc Psi/turn +0.20 Hate/m.crit +4.00 Psi/m.crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.10 Psionic/Solipsism +0.20 Cursed/Slaughter +0.20 Cursed/Punishments On Mind Hit: 8% Agony 2 On Mind Hit: 8% Hateful Whisper 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Inventory
Elixir of Invulnerability2.0 potion [Plot Item] Nature Grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
wild infusion of the titan (res 49%; mental; dur 3; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 49% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
acid wave rune of the titan (damage 447; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 446.62 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 119; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 119 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Mydas0.1 T2 amulet jewelry [Random Unique] Nature While equipped: dps ---------- Spell.crit +4% Spell.pwr +10 (+2 eff.) ----- def ----- Resists +13% temporal +3% mind +6% physical Heal.mod +16% Cut- +40% Pinning- +22% Knockbk- +20% ---------- misc Stam/turn +0.20 Heal: Puts all charms on 24 cooldown Level 3.5 Pwr.cost 24 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 484 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Pyrekarma0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Str +5 Dex +4 Cun +4 Con dps ---------- Mov.spd +10% Dmg.mod +9% fire ----- def ----- Fatigue -5% Resists +3% blight +10% fire +10% cold HP.reg +2.00 ---------- misc Stam/turn +0.40 Amulets make your neck look great! |
Limmir's Amulet of the Moon0.1 T5 amulet jewelry [Unique] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +30 Con ----- def ----- Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Stun/Frz- +60% Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 7 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Arudheth0.1 T1 ring jewelry [Rare] Master While equipped: Stats +5 Str dps ---------- Dmg.mod +9% acid On Hit (Melee): * 20% chance to slow global speed by 71% ----- def ----- Resists +5% arcane +6% darkness Crit.dmg- 10.00% HP.reg +2.00 Stun/Frz- +23% ---------- misc Light +2 Rings make your fingers look great! |
marksman's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+1 eff.) Rings make your fingers look great! |
marksman's copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+1 eff.) ----- def ----- HP.reg +1.00 Stun/Frz- +21% Rings make your fingers look great! |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 24.13 cold and 32.87 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 41 power out of 60/60 This azure ring seems to be always moist to the touch. |
Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+3 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Fularakan0.1 T4 ring jewelry [Rare] Master While equipped: Stats +12 Str dps ---------- Acc +10 (+2 eff.) ----- def ----- Armour +16 Heal.mod +20% Blind- +20% Disarm- +20% Rings make your fingers look great! |
Erelutorig the Splendourbliss0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Crit.mult +15.00% Mov.spd +25% Dmg.mod +20% acid +20% cold Acc +15 (+3 eff.) Melee Ret 8 light ----- def ----- Defense +15 (+3 eff.) Resists +40% acid +49% cold +2% physical Phys.save +18 (+5 eff.) Spell.save +18 (+4 eff.) Mind.save +17 (+5 eff.) Poison- +10% ---------- misc Equi/ret +0.12 Blinding Speed: Puts all charms on 28 cooldown Level 5.9 Pwr.cost 28 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 44% for 5 turns. Rings make your fingers look great! |
Voratha the Splendournigh0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +10 Cun dps ---------- Phys.pwr +17 (+4 eff.) Spell.pwr +19 (+4 eff.) Mind.pwr +20 (+5 eff.) Melee+ 35 physical Ranged+ 35 physical Dmg.mod +3% lightning +40% cold +8% all On Hit (Melee): * 19% chance to reduce all saves and defense by 42 On Hit (Ranged): * 20% chance to reduce all saves and defense by 42 ----- def ----- Resists +6% temporal +6% light +86% cold +12% nature +6% arcane ---------- misc Hate/m.crit +3.00 Max.hate +15.00 Light +4 Bleeding Edge: Puts all charms on 14 cooldown Level 7.2 Pwr.cost 14 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 184% weapon damage. If the attack hits, the target will bleed for 343% weapon damage over 7 turns, and all healing will be reduced by 77%. Rings make your fingers look great! |
pixie's voratun ring of blight (+20%)0.1 T5 ring jewelry [Ego+] Arcane While equipped: Stats +8 Cun +7 Mag dps ---------- Spell.pwr +15 (+4 eff.) Dmg.mod +20% blight ----- def ----- Resists +20% blight Rings make your fingers look great! |
voratun Windborne Azurite ring0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +8 Cun +8 Dex dps ---------- Mov.spd +15% Dmg.mod +20% lightning Acc +13 (+2 eff.) Apr +13 ----- def ----- Defense +13 (+3 eff.) Ignore.dmg +8% Affinity +20% lightning Disengage: Puts all charms on 7 cooldown Level 4.5 Pwr.cost 7 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 194% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
potent elven-wood starstaff of channeling (143% power, 5 apr, darkness element)5.0 T4 staff 2H weapon [Ego+] Arcane Power 144% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +33 (+7 eff.) Dmg.mod +35% darkness ---------- misc Mana/turn +0.34 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 21 cooldown Staves designed for wielders of magic, by the greats of the art. |
Awakened Staff of Absorption (172% power, 60 apr, fire element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 172% Range: 1.2x Uses 130% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+10 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 136 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
infernal dragonbone starstaff (136% power, 6 apr, light element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Crit.mult +38.00% Spell.pwr +24 (+6 eff.) Melee+ 21 fire Dmg.mod +30% light ---------- misc See.Invis +16 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
void walker's dragonbone magestaff of might (136% power, 6 apr, fire element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +18% Spell.pwr +15 (+4 eff.) Dmg.mod +30% fire ----- def ----- Resists +14% darkness +10% temporal Def/telep +23 Res/telep +17% Dur/telep +25% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
void walker's dragonbone vilestaff (136% power, 6 apr, acid element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+4 eff.) Dmg.mod +30% acid ----- def ----- Resists +15% darkness +15% temporal Def/telep +24 Res/telep +23% Dur/telep +25% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
void walker's dragonbone vilestaff of fate (136% power, 6 apr, blight element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +13% Spell.pwr +15 (+4 eff.) Dmg.mod +30% blight ----- def ----- Resists +15% darkness +15% temporal Phys.save +15 (+4 eff.) Spell.save +15 (+3 eff.) Mind.save +15 (+4 eff.) Def/telep +25 Res/telep +25% Dur/telep +25% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dwarven-steel longsword 'Betossra' (136% power, 4 apr)3.0 T3 longsword 1H weapon [Rare] Master Power 137% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +3 Wil dps ---------- Acc +5 (+1 eff.) Apr +1 ----- def ----- Resists +3% physical +9% cold +3% temporal ---------- misc Light +1 Sharp, long, and deadly. |
Butcher (159% power, 12 apr)3.0 T5 longsword 1H weapon [Unique] Master/Psionic Power 160% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +10.0% Atk.spd 100% On Hit: * Attempt to devour a low HP enemy, striking again and possibly killing it instantly. On Kill: * Enter a Rampage (Shared cooldown). While equipped: Stats +10 Str +10 Wil +7 Cun dps ---------- Acc +18 (+3 eff.) ---------- misc Masteries +0.20 Cursed/Rampage +0.20 Cursed/Slaughter Enter Rampage if health falls below 20% Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time." |
balanced voratun longsword of massacre (169% power, 6 apr)3.0 T5 longsword 1H weapon [Ego] Master Power 170% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Acc +15 (+3 eff.) ----- def ----- Defense +15 (+3 eff.) Disarm- +46% Sharp, long, and deadly. |
truestriking voratun longsword of massacre (169% power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Master Power 170% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Res.pen +14% physical Acc +25 (+4 eff.) Apr +15 Sharp, long, and deadly. |
voratun longsword of crippling (151% power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Master Power 152% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +15.0% Sharp, long, and deadly. |
truestriking dwarven-steel mace of enduring (131% power, 4 apr)3.0 T3 mace 1H weapon [Ego++] Nature/Master Power 131% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% While equipped: Stats +5 Con +7 Wil dps ---------- Res.pen +8% physical Acc +12 (+2 eff.) Apr +7 ----- def ----- Max.HP +10.00 Blunt and deadly. |
Xanevea the stralite mace (157% power, 5 apr)3.0 T4 mace 1H weapon [Random Unique] Master Power 158% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Res.pen +10% acid +8% physical +20% temporal +12% all Acc +26 (+4 eff.) Apr +15 On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Def/telep +5 Res/telep +5% Dur/telep +5% Blunt and deadly. |
stralite mace 'Obsidianbreaker' (147% power, 5 apr)3.0 T4 mace 1H weapon [Random Unique] Disrupt/Master/Psionic Power 147% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- Dmg.mod +3% darkness Res.pen +8% physical Acc +12 (+2 eff.) Apr +5 Melee Ret 8 cold On Hit (Melee): * 20% chance to reduce damage dealt by 33% ----- def ----- Resists +11% acid +12% lightning +14% cold +13% fire +6% all Spell.save +8 (+2 eff.) Blunt and deadly. |
voratun mace 'Galevein' (156% power, 6 apr)3.0 T5 mace 1H weapon [Random Unique] Nature/Master Power 157% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Crit.r2 +32 acid +33 nature While equipped: Stats +13 Str +6 Dex +12 Mag +11 Wil +4 Cun +11 Con dps ---------- Dmg.mod +15% lightning +6% blight Res.pen +20% acid +13% physical +18% nature Acc +15 (+3 eff.) Apr +21 ----- def ----- Resists +21% lightning Blunt and deadly. |
thought-forged stralite waraxe of evisceration (134% power, 5 apr)3.0 T4 waraxe 1H weapon [Ego+] Master/Psionic Power 134% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +11 mind On Hit: * 17% chance to reduce all saves and defense by 42 On Crit: * Wound the target dealing 329 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +3 Cun +3 Wil dps ---------- Phys.crit +9.0% Phys.pwr +7 (+2 eff.) One-handed war axes. |
chilling voratun waraxe of massacre (165% power, 6 apr)3.0 T5 waraxe 1H weapon [Ego] Arcane/Master Power 165% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +24 cold One-handed war axes. |
enhanced voratun waraxe of massacre (168% power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Nature/Master Power 168% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% While equipped: Stats +12 Str +13 Dex +13 Mag +13 Wil +13 Cun +13 Con One-handed war axes. |
Duathelfurnace (146% power, 9 apr)1.0 T5 dagger 1H weapon [Rare] Arcane Power 147% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +24 darkness +27 light On Hit.r1 +24 light While equipped: Stats +5 Mag +16 Wil dps ---------- Spell.pwr +15 (+4 eff.) Mind.pwr +20 (+5 eff.) Dmg.mod +36% darkness On Hit (Melee): * 27% chance to reduce damage dealt by 33% ----- def ----- Mind.save +21 (+6 eff.) ---------- misc Equi/ret +0.32 Sharp, short and deadly. |
horrifying pulsing mindstar of frost (105% power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego+] Nature/Psionic Power 106% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Melee+ 17 cold 13 mind 13 darkness Dmg.mod +16% cold +9% mind +9% darkness Res.pen +17% cold ----- def ----- Armour +17 Resists +17% cold ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
caller's living mindstar of sand (115% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego++] Nature Power 115% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Melee+ 20 physical Dmg.mod +14% acid +34% physical +15% cold +15% fire Res.pen +10% acid +27% physical +10% cold +10% fire ----- def ----- Resists +19% physical Heal/summ +41 ---------- misc Max.summ +3 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
dreamer's living mindstar (112% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego+] Nature/Psionic Power 112% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) ----- def ----- Resists +25% mind Mind.save +10 (+3 eff.) ---------- misc Psi/turn +1.50 Max.psi +50.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar 'Searwilter' (114% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Rare] Nature Power 114% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Crit.r2 +16 fire While equipped: dps ---------- Mind.crit +5% Crit.mult +20.00% Mind.pwr +30 (+7 eff.) Dmg.mod +10% nature ----- def ----- Armour +18 Resists +36% blight +12% temporal +7% arcane Max.HP +136.01 Disease- +25% Def/telep +20 Res/telep +20% Dur/telep +20% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Robe of Force (12 def, 8 armour)2.0 T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +5% mind +5% physical Res.pen +10% mind +10% physical ----- def ----- Armour +8 Defense +12 (+3 eff.) Resists +15% acid +12% physical +9% all Phys.save +10 (+3 eff.) Send out a range 5 beam of kinetic energy, dealing 120.92 to 151.15 physical damage (based on Willpower and Cunning) with knockback. Uses 7 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Blackquencher (5 def, 5 armour)2.0 T5 cloth armor [Rare] Master While equipped: dps ---------- Dmg.mod +41% lightning +12% darkness On Hit (Melee): * 27% chance to reduce damage dealt by 33% * 27% chance to reduce all saves and defense by 42 ----- def ----- Armour +5 Defense +5 (+1 eff.) Resists +27% darkness +15% all Phys.save +29 (+7 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Splendourrigor the elven-silk robe (8 def, 8 armour)2.0 T5 cloth armor [Random Unique] Arcane While equipped: Stats +6 Wil +13 Mag dps ---------- Spell.crit +6% Mind.crit +3% Crit.mult +25.00% Spell.pwr +20 (+4 eff.) Mind.pwr +15 (+4 eff.) Dmg.mod +30% temporal +33% light +52% arcane Res.pen +20% arcane ----- def ----- Armour +8 Defense +8 (+2 eff.) Resists +15% darkness +14% light +15% all Max.HP +68.00 ---------- misc Max.mana +181.00 Max.psi +40.00 Light +4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
ancient elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: Stats +10 Mag dps ---------- Dmg.mod +27% temporal +28% physical Res.pen +15% temporal +13% physical ----- def ----- Resists +15% all Anom.red +16 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stargazer's elven-silk robe of darkness (+40%) (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: Stats +6 Cun dps ---------- Spell.crit +9% Spell.pwr +10 (+2 eff.) Dmg.mod +24% light +57% darkness ----- def ----- Resists +40% darkness +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Nature While equipped: Stats +6 Str +8 Mag +8 Wil dps ---------- Dmg.mod +30% lightning +25% physical +30% cold ----- def ----- Resists +15% lightning +15% cold +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
tormentor's elven-silk robe of power (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane/Psionic While equipped: Stats +9 Cun dps ---------- Crit.mult +15.00% Spell.pwr +19 (+4 eff.) Dmg.mod +20% all ----- def ----- Resists +15% all ---------- misc Hate/m.crit +5.00 Psi/m.crit +5.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
rejuvenating voratun mail armour of thunder (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Arcane/Nature While equipped: Stats +9 Str +10 Mag +10 Wil dps ---------- Phys.crit +10.0% Spell.crit +9% Mind.crit +10% Phys.pwr +25 (+5 eff.) Spell.pwr +23 (+5 eff.) Mind.pwr +25 (+6 eff.) ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +20% lightning HP.reg +7.30 ---------- misc Stam/turn +2.50 A suit of armour made of mail. |
voratun plate armour 'Voidquake' (41 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training [Rare] Master While equipped: Stats +4 Dex dps ---------- Crit.mult +27.20% Dmg.mod +30% darkness Res.pen +34% physical Acc +25 (+4 eff.) Apr +10 Melee Ret 14 physical ----- def ----- Armour +16 Defense +41 (+9 eff.) Fatigue +22% Resists +15% fire +30% cold A suit of armour made of metal plates. |
voratun plate armour of the deep (0 def, 22 armour)17.0 T5 massive armor Reqs Massive armour training [Ego+] Nature While equipped: ----- def ----- Armour +22 Fatigue +22% Resists +15% acid +15% cold ---------- misc Breathe water A suit of armour made of metal plates. |
Beoroddathel the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +8.00% Phys.pwr +4 (+1 eff.) Dmg.mod +9% physical Res.pen +10% mind +25% physical ----- def ----- Resists +6% acid +6% lightning ---------- misc Stam/turn +3.00 Max.psi +10.00 A belt that goes around your waist. |
cleansing drakeskin leather belt of dampening1.0 T5 belt armor [Ego+] Nature/Disrupt While equipped: ----- def ----- Resists +22% acid +15% blight +10% fire +10% cold +10% lightning A belt that goes around your waist. |
Gloritha (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: Stats +3 Str +1 Dex +5 Wil +2 Cun +7 Con ----- def ----- Defense +2 (+1 eff.) Phys.save +15 (+4 eff.) Mind.save +7 (+2 eff.) Die.at -50.00 life Max.HP +60.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Bregorach' (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +5 Str +4 Dex +6 Con dps ---------- Crit.mult +36.00% Mind.pwr +15 (+4 eff.) Dmg.mod +6% mind Acc +14 (+2 eff.) Apr +12 Melee Ret 2 mind ----- def ----- Defense +3 (+1 eff.) Resists +20% blight +3% light +21% nature +6% acid Spell.save +15 (+3 eff.) Stealth +12 HP.reg +9.00 Heal.mod +18% ---------- misc Stam/turn +1.50 Masteries +0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
dreamer's pair of drakeskin leather boots of tirelessness (0 def, 5 armour)2.0 T5 feet armor [Ego+] Master/Psionic While equipped: Stats +5 Cun +6 Wil ----- def ----- Armour +5 Phys.save +15 (+4 eff.) Spell.save +15 (+3 eff.) Mind.save +13 (+4 eff.) ---------- misc Stam/turn +1.30 Max.stam +40.00 A pair of boots made of leather. |
fleetfooted pair of drakeskin leather boots of spellbinding (21 def, 5 armour)2.0 T5 feet armor [Ego++] Arcane/Master While equipped: Stats +15 Dex +6 Mag ----- def ----- Armour +5 Defense +21 (+5 eff.) ---------- misc Spell.cld 10% A pair of boots made of leather. |
traveler's pair of drakeskin leather boots of rushing (0 def, 5 armour)2.0 T5 feet armor [Ego+] Master While equipped: Stats +4 Str +4 Con ----- def ----- Armour +5 Fatigue -10% Phys.save +15 (+4 eff.) ---------- misc Max.enc +39 Rush: Puts all charms on 17 cooldown Level 4.5 Pwr.cost 17 out of 25/25. Range 9 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Xaneldatira (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +5 Str +3 Cun +8 Con dps ---------- Phys.crit +2.0% Crit.mult +5.00% Dmg.mod +7% physical ----- def ----- Armour +4 Fatigue +3% Resists +10% fire +11% cold Phys.save +16 (+4 eff.) Spell.save +12 (+3 eff.) Mind.save +18 (+5 eff.) HP.reg +4.00 ---------- misc Size +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Xerata (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +3 Str +4 Mag +9 Wil +8 Cun ----- def ----- Armour +4 Fatigue +3% Phys.save +8 (+2 eff.) Spell.save +7 (+1 eff.) Mind.save +8 (+2 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
insulating pair of voratun boots of disengagement (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +4 Cun +4 Dex ----- def ----- Armour +5 Fatigue +4% Resists +14% fire +14% cold Disengage: Puts all charms on 11 cooldown Level 4.5 Pwr.cost 11 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 194% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Gloves of the Firm Hand (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Unarmed combat: Power 119% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +1 Crit +7.0% Atk.spd 100% On Hit: 20% Clinch 3 On Hit: 10% Maim 3 On Hit: 10% Take Down 3 These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
dragonslayer's drakeskin leather cap of constitution (+10) (0 def, 5 armour)2.0 T5 head armor [Ego+] Nature/Master While equipped: Stats +10 Con ----- def ----- Armour +5 Fatigue +5% Resists +11% acid +14% fire +14% lightning +14% cold A cap made of leather. |
mindcaging drakeskin leather cap of constitution (+10) (0 def, 5 armour)2.0 T5 head armor [Ego+] Master/Psionic While equipped: Stats +10 Con ----- def ----- Armour +5 Fatigue +5% Resists +25% mind Mind.save +30 (+8 eff.) Confus- +50% A cap made of leather. |
insulating voratun helm of dexterity (+9) (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +9 Dex ----- def ----- Armour +5 Fatigue +5% Resists +10% fire +15% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
voratun helm 'Aeryrewen' (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +12 Str +8 Dex +5 Wil dps ---------- Phys.pwr +9 (+2 eff.) Dmg.mod +12% physical Acc +10 (+2 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +6% fire +10% physical Phys.save +7 (+2 eff.) Stun/Frz- +10% Skullcr.mult +2 Skullcracker: Puts all charms on 14 cooldown Level 5.9 Pwr.cost 14 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1932.7 Physical damage. If the attack hits, the target is confused (47% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 21 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
47 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(156 power, based on Willpower). Uses 7 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Abyssterror (dig speed 25 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Phys.pwr +25 (+5 eff.) Dmg.mod +6% light ----- def ----- Armour +4 Resists +6% fire ---------- misc Stam/turn +3.00 Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Adogariatira the Shimmerrip (dig speed 3 turns)3.0 T5 digger tool [Random Unique] Nature/Master While equipped: Stats +3 Str dps ---------- Dmg.mod +6% lightning +9% nature +6% mind ----- def ----- Armour +4 Defense +8 (+2 eff.) Resists +12% acid +10% physical +20% darkness +6% temporal +6% mind +26% fire +14% nature +6% light While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Belymira the Blazeoracle (dig speed 5 turns)3.0 T5 digger tool [Random Unique] Master/Psionic While equipped: Stats +8 Str dps ---------- Mind.pwr +20 (+5 eff.) Dmg.mod +13% mind +18% fire Res.pen +10% mind Melee Ret 8 fire ----- def ----- Fatigue -9% Resists +3% blight +6% arcane +6% acid Mind.save +15 (+4 eff.) Max.HP +37.00 ---------- misc Max.stam +30.00 Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Blastsweep the voratun pickaxe (dig speed 17 turns)3.0 T5 digger tool [Random Unique] Nature/Master While equipped: Stats +13 Str +5 Mag +3 Cun +4 Con dps ---------- Dmg.mod +20% nature Apr +15 ----- def ----- Resists +9% blight +12% lightning +29% nature +6% arcane ---------- misc Light +1 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 18 cooldown Level 4.5 Pwr.cost 18 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +94 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
Smearmonster (dig speed 2 turns)3.0 T5 digger tool [Random Unique] Master While equipped: Stats +3 Str dps ---------- Crit.mult +20.00% Phys.pwr +10 (+2 eff.) Dmg.mod +27% nature +6% cold Res.pen +10% lightning +30% nature Apr +8 ----- def ----- Armour +9 Defense +15 (+3 eff.) Resists +6% lightning +20% physical Spell.save +6 (+1 eff.) Max.HP +40.00 ---------- misc Max.stam +28.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe 'Dourwild' (dig speed 4 turns)3.0 T5 digger tool [Random Unique] Master While equipped: Stats +6 Cun +3 Str dps ---------- Res.pen +20% cold Acc +10 (+2 eff.) Melee Ret 6 darkness ----- def ----- Armour +5 Defense +8 (+2 eff.) Resists +12% lightning +9% cold +6% darkness +10% physical Spell.save +12 (+3 eff.) Max.HP +40.00 ---------- misc Max.stam +30.00 Infravis +9 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe 'Elenulebers' (dig speed 10 turns)3.0 T5 digger tool [Random Unique] Nature/Master While equipped: Stats +13 Str +3 Wil +8 Con dps ---------- Dmg.mod +10% nature Apr +15 ----- def ----- Defense +25 (+5 eff.) Resists +14% nature Max.HP +40.00 Silence- +24% Disarm- +10% ---------- misc Max.stam +26.00 Light +1 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 18 cooldown Level 5.9 Pwr.cost 18 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +111 accuracy and allowing you to attack creatures you cannot see without penalty for the next 6 turns. Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe 'Lightoracle' (dig speed 7 turns)3.0 T5 digger tool [Random Unique] Master While equipped: Stats +10 Str +4 Dex +6 Cun dps ---------- Phys.pwr +10 (+2 eff.) Mov.spd +10% Dmg.mod +6% light Acc +10 (+2 eff.) Melee Ret 6 fire On Hit (Melee): * 20% chance to slow global speed by 71% ----- def ----- Armour +5 Defense +8 (+2 eff.) Fatigue -9% Resists +9% physical +9% light +3% cold ---------- misc Infravis +6 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 137 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 485.76 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 17 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Giant Pirate the Krog Marauder level 38
59th Regrowth 123rd year of Ascendancy at 15:53 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Giant Pirate the Krog Marauder level 50
24th Haze 123rd year of Ascendancy at 04:07 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Giant Pirate the Krog Marauder level 38
58th Regrowth 123rd year of Ascendancy at 01:30 see stats
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By Giant Pirate the Krog Marauder level 18
33rd Dusk 122nd year of Ascendancy at 09:46 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By Giant Pirate the Krog Marauder level 50
7th Dusk 123rd year of Ascendancy at 19:48 see stats
Are you out of your mind?! (Insane (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Giant Pirate the Krog Marauder level 42
77th Regrowth 123rd year of Ascendancy at 19:14 see stats
Back and there again (Insane (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Giant Pirate the Krog Marauder level 50
1st Summertide 123rd year of Ascendancy at 13:53 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Giant Pirate the Krog Marauder level 41
73rd Regrowth 123rd year of Ascendancy at 12:17 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Giant Pirate the Krog Marauder level 19
41st Dusk 122nd year of Ascendancy at 17:40 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Giant Pirate the Krog Marauder level 10
10th Mirth 122nd year of Ascendancy at 17:32 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Giant Pirate the Krog Marauder level 40
70th Regrowth 123rd year of Ascendancy at 00:13 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Giant Pirate the Krog Marauder level 30
34th Haze 122nd year of Ascendancy at 22:48 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun.By Giant Pirate the Krog Marauder level 29
32nd Haze 122nd year of Ascendancy at 22:31 see stats
Evil denied (Insane (Adventure) difficulty)
Won ToME by preventing the Void portal from opening.By Giant Pirate the Krog Marauder level 50
3rd Allure 124th year of Ascendancy at 20:09 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Giant Pirate the Krog Marauder level 22
75th Dusk 122nd year of Ascendancy at 17:35 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Giant Pirate the Krog Marauder level 31
62nd Haze 122nd year of Ascendancy at 07:36 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Giant Pirate the Krog Marauder level 22
75th Dusk 122nd year of Ascendancy at 12:21 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Giant Pirate the Krog Marauder level 50
40th Haze 123rd year of Ascendancy at 15:52 see stats
Gem of the Moon (Insane (Adventure) difficulty)
Completed the Master Jeweler quest with Limmir.By Giant Pirate the Krog Marauder level 50
61st Dusk 123rd year of Ascendancy at 20:51 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Adventure) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Giant Pirate the Krog Marauder level 43
78th Regrowth 123rd year of Ascendancy at 00:05 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Giant Pirate the Krog Marauder level 10
10th Mirth 122nd year of Ascendancy at 17:31 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Giant Pirate the Krog Marauder level 20
42nd Dusk 122nd year of Ascendancy at 22:43 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Giant Pirate the Krog Marauder level 30
34th Haze 122nd year of Ascendancy at 19:01 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Giant Pirate the Krog Marauder level 40
68th Regrowth 123rd year of Ascendancy at 19:50 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Giant Pirate the Krog Marauder level 50
1st Summertide 123rd year of Ascendancy at 13:04 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Giant Pirate the Krog Marauder level 50
39th Haze 123rd year of Ascendancy at 14:18 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Giant Pirate the Krog Marauder level 50
28th Dusk 123rd year of Ascendancy at 02:18 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Giant Pirate the Krog Marauder level 21
69th Dusk 122nd year of Ascendancy at 08:30 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Giant Pirate the Krog Marauder level 39
67th Regrowth 123rd year of Ascendancy at 23:58 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Giant Pirate the Krog Marauder level 28
32nd Haze 122nd year of Ascendancy at 08:14 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Giant Pirate the Krog Marauder level 41
70th Regrowth 123rd year of Ascendancy at 01:21 see stats
Tactical master (Insane (Adventure) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Giant Pirate the Krog Marauder level 50
3rd Allure 124th year of Ascendancy at 20:08 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Giant Pirate the Krog Marauder level 50
10th Decay 123rd year of Ascendancy at 08:35 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Giant Pirate the Krog Marauder level 9
3rd Mirth 122nd year of Ascendancy at 07:45 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Giant Pirate the Krog Marauder level 50
39th Haze 123rd year of Ascendancy at 08:04 see stats
The Restless Dead (Insane (Adventure) difficulty)
Disturbed an old battlefield and survived the consequences.By Giant Pirate the Krog Marauder level 27
30th Haze 122nd year of Ascendancy at 11:18 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Giant Pirate the Krog Marauder level 31
2nd Regrowth 123rd year of Ascendancy at 11:34 see stats
The Sun Still Shines (Insane (Adventure) difficulty)
Aeryn survived the last battle.By Giant Pirate the Krog Marauder level 50
3rd Allure 124th year of Ascendancy at 20:09 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By Giant Pirate the Krog Marauder level 50
10th Decay 123rd year of Ascendancy at 08:33 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Giant Pirate the Krog Marauder level 44
21st Pyre 123rd year of Ascendancy at 16:27 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Giant Pirate the Krog Marauder level 20
43rd Dusk 122nd year of Ascendancy at 18:33 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Giant Pirate the Krog Marauder level 15
20th Dusk 122nd year of Ascendancy at 20:15 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Giant Pirate the Krog Marauder level 37
57th Regrowth 123rd year of Ascendancy at 15:02 see stats
Log
High Sun Paladin Aeryn receives 84 healing from High Sun Paladin Aeryn's healing light area effect.
High Sun Paladin Aeryn receives 84 healing from High Sun Paladin Aeryn's healing light area effect.
The shield around Giant Pirate crumbles.
High Sun Paladin Aeryn receives 84 healing from High Sun Paladin Aeryn's healing light area effect.
Giant Pirate picks up (H.): enhanced voratun waraxe of massacre (168% power, 6 apr).
The shield around High Sun Paladin Aeryn crumbles.
Giant Pirate picks up (B.): voratun longsword of crippling (151% power, 6 apr).
Resting starts...
Talent Blinding Speed is ready to use.
Rested for 88 turns (stop reason: all resources and life at maximum).
Giant Pirate picks up (v.): infernal dragonbone starstaff (136% power, 6 apr, light element).
Today is the 4th Allure of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Giant Pirate picks up (C.): truestriking voratun longsword of massacre (169% power, 6 apr).
Giant Pirate picks up ( .): diamond.
Ran for 9 turns (stop reason: interesting terrain).
There is a Unremarkable cave here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You enter the swirling portal and in the blink of an eye you set foot on the Far East, with no trace of the portal...
Saving game...
Today is the 5th Allure of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:28.
Saving done.










































































































































