











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Sandworm Lair 1.5.10This addon aims to make Sandworm Lair less terrible. It does so by doing four things: Enabling natural tunnels, disabling burrowers, replacing the walls with their stable counterparts, and removing the alt version. These changes are accomplished by overloading the zone and npc files with edits and commented out sections. Please consider checking out the following addons that are probably better at dealing with the annoyance offered by SWL: codyfun123's "Sandworm Lair Tweaks" Updates: 1.0.1 Logical Alchemists 1.5.10Makes alchemists focus on creating elixirs that you are not currently helping them with. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Wanderer |
| Level / Exp | 50 / 3982% |
| Size | medium |
| Lifes / Deaths | Killed by Urkhhar the dúathedlen at level 33 on the 6th Profit 123rd year of Ascendancy at 18:05 6 / 1 |
Primary Stats
| Strength | 111 (base 60) |
| Dexterity | 56 (base 13) |
| Constitution | 111 (base 60) |
| Magic | 55 (base 24) |
| Willpower | 101 (base 33) |
| Cunning | 115 (base 65) |
Resources
| Mana | 909/909 |
| Equilibrium | 35 |
| Vim | 266/266 |
| Life | 2088/2088 |
| Stamina | 384/444 |
| Healing Factor | 2.3393516446969 |
| Regeneration | 8.3046983386739 |
Speed
| Mental | +12.02863780958% |
| Attack | +12.02863780958% |
| Movement | +15% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 8 |
| See Stealth | 66.300627033409 |
| See Invisible | 80.300627033409 |
| ESP Range | 10 |
| ESP Kinds | demon/major, demon/minor |
Offense: Mainhand
| Damage | 218 |
| Accuracy | 70 |
| Crit Chance | 77% |
| APR | 28 |
| Speed | 0.89 |
Offense: Offhand
| Damage | 106 |
| Accuracy | 70 |
| Crit Chance | 77% |
| APR | 28 |
| Speed | 0.89 |
Offense: Spell
| Spellpower | 43 |
| Crit Chance | 67% |
| Speed | 1 |
Offense: Mind
| Mindpower | 69 |
| Crit Chance | 81% |
| Speed | 0.8926289023524 |
Offense: Damage Bonus
| Acid | +33% |
| Blight | +42% |
| Arcane | +27% |
| Cold | +33% |
| All | +18% |
| Darkness | +39% |
| Physical | +33% |
| Lightning | +53% |
| Mind | +46% |
| Fire | +41% |
| Nature | +57% |
Offense: Damage Penetration
| Acid | +36% |
| Blight | +41% |
| Arcane | +28% |
| Cold | +51% |
| All | +13% |
| Darkness | +41% |
| Physical | +46% |
| Lightning | +36% |
| Mind | +28% |
| Fire | +36% |
| Nature | +56% |
Defense: Base
| Armour (hardiness) | 142.72307323196 (96.438666929426%) |
| Defense | 49 |
| Ranged Defense | 49 |
| Fatigue | 47 |
| Physical Save | 81 |
| Spell Save | 61 |
| Mental Save | 78 |
Defense: Resistances
| Acid | + 56%( 70%) |
| Blight | + 48%( 70%) |
| Arcane | + 27%( 70%) |
| Cold | + 66%( 70%) |
| All | + 22%( 70%) |
| Physical | + 37%( 70%) |
| Lightning | + 43%( 70%) |
| Light | + 34%( 70%) |
| Temporal | + 38%( 70%) |
| Mind | + 42%( 70%) |
| Darkness | + 66%( 70%) |
| Fire | + 45%( 70%) |
| Nature | + 45%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 50% |
| Blind Resistance | 15% |
| Silence Resistance | 39% |
| Bleed Resistance | 27% |
| Pinning Resistance | 0% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 31% |
Inscriptions (5/5)
| Runes | Effective talent level: 2.5 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 83 up to 9 times. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 2.5 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 290 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 308 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1093% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
| Cursed / Predator | 1.20 |
| 4/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| Wild-gift / Mucus | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 4/5 |
| Cunning / Poisons | 2.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Steamtech / Elusiveness | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Advanced-golemancy | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Distortion | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spellbinding | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Timeline Threading | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Threaded Combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Steamtech / Turrets | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Earthen power | 1.20 |
| 5/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Vile life | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 5/5 |
| 2/5 |
| 3/5 |
| Technique / Mobility | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Corruption / Curses | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Elemental Discord |
| talent | Apply Poison |
| talent | Daunting Presence |
| talent | Shards |
| talent | Elemental Harmony |
| talent | Volatile Poison |
| talent | Numbing Poison |
| talent | Savage Hunter |
| beneficial effect | Hunting: Marked Prey- Ziguranth patrol 20% Received damage reduction against: - Humanoid |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | completed |
You failed to protect the injured seer from death by Lisethra the faeros. Escort: injured seer (level 2 of Daikara) | failed |
You failed to protect the injured seer from death by Belitira the cave troll. Escort: injured seer (level 2 of Trollmire) | failed |
You failed to protect the injured seer from death by Voraba the dredgling. Escort: injured seer (level 3 of Old Forest) | failed |
You failed to protect the lone alchemist from death by Layevena the dire wolf. Escort: lone alchemist (level 1 of Old Forest) | failed |
You failed to protect the lost sun paladin from death by Poletira the elder vampire. Escort: lost sun paladin (level 1 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by Emonne the midge swarm. Escort: lost sun paladin (level 2 of Old Forest) | failed |
You successfully escorted the lost tinker to the recall portal on level 1 of Daikara. Escort: lost tinker (level 1 of Daikara)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you gained talent category Technique / Conditioning (at mastery 1.00). | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Old Forest. Escort: temporal explorer (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 4510. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of voratun boots 'Gorydan' (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +6 Str +1 Dex +3 Mag +4 Wil +3 Con dps ---------- Dmg.mod +9% blight Res.pen +15% arcane ----- def ----- Armour +5 Fatigue +4% Crit.dmg- 15.00% Spell.save +6 (+1 eff.) Silence- +39% Confus- +37% Stun/Frz- +50% ---------- misc Max.mana +60.00 Infravis +1 Blink to a nearby random location (rad 15) Puts all charms on 19 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Alarerion the dwarven lantern1.0 T5 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +9 Wil dps ---------- Phys.crit +5.0% Mind.crit +11% Crit.mult +33.00% Phys.pwr +5 (+1 eff.) Mind.pwr +9 (+2 eff.) Dmg.mod +21% mind Res.pen +13% all Apr +13 ----- def ----- Mind.save +10 (+2 eff.) ---------- misc Light +6 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Freezepride (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +6 Str +8 Wil +17 Lck dps ---------- Phys.crit +7.0% Spell.crit +8% Mind.crit +9% Crit.mult +15.00% Phys.pwr +11 (+2 eff.) Mind.pwr +5 (+1 eff.) Res.pen +15% mind +15% cold ----- def ----- Armour +5 Fatigue +5% Resists +13% physical Phys.save +37 (+8 eff.) Mind.save +9 (+2 eff.) A cap made of leather. |
| On hands | Voretha the Demondash (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +6 Mag +3 Wil dps ---------- Phys.crit +20.0% Spell.crit +18% Mind.crit +20% Crit.mult +11.00% Melee+ 7 acid 8 fire 8 cold 3 lightning Dmg.mod +9% arcane +3% darkness Res.pen +5% darkness +5% blight Melee Ret 2 blight ----- def ----- Armour +3 Fatigue +5% Resists +12% blight +6% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Ichorbloom the dwarven-steel pickaxe (dig speed 7 turns)3.0 T3 digger tool [Random Unique] Master/Psionic While equipped: Stats +5 Str dps ---------- Crit.mult +13.00% Phys.pwr +7 (+1 eff.) Dmg.mod +7% mind +8% fire Apr +12 Melee Ret 2 nature On Hit (Melee): * 20% chance to slow global speed by 67% ----- def ----- Resists +12% cold Mind.save +8 (+2 eff.) While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 19 cooldown Level 3.5 Pwr.cost 19 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +80 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
| On fingers | voratun Goedalath Rock ring0.1 T5 ring jewelry [Ego+] Arcane While equipped: dps ---------- Phys.pwr +12 (+2 eff.) Spell.pwr +16 (+6 eff.) Dmg.mod +9% all Melee Ret 34 darkness ----- def ----- Resists +27% acid +18% fire +25% lightning +16% cold Heal.mod +50% ---------- misc Infravis +3 See.Invis +14 Telepathy Demon/Major Demon/Minor Rings make your fingers look great! |
| On fingers | Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Stats +6 Str +1 Dex +14 Wil +13 Cun +5 Con dps ---------- Phys.pwr +5 (+1 eff.) Mind.pwr +18 (+5 eff.) Dmg.mod +3% darkness Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| Around neck | Limmir's Amulet of the Moon0.1 T5 amulet jewelry [Unique] While equipped: Stats +5 Str +13 Dex +5 Mag +5 Wil +13 Cun +30 Con dps ---------- Mov.spd +15% Dmg.mod +20% lightning ----- def ----- Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Ignore.dmg +8% Affinity +20% lightning Amulets make your neck look great! |
| In main hand | Dairorand the voratun shield (0 def, 30 armour, 185% power, 296.5 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Nature/Master When used to Attack: Power 185% Range: 1.2x Uses 100% Str Dmg Physical Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +296 Melee+ +19 cold While equipped: Stats +8 Str +11 Dex +4 Wil dps ---------- Acc +20 (+5 eff.) Apr +3 On shield block: * Deals 225 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) ----- def ----- Armour +30 Fatigue +8% Resists +17% cold Die.at -80.00 life ---------- misc Talents +1 Block Handheld deflection devices. |
| Around waist | Khelerab1.0 T5 belt armor [Rare] Nature While equipped: dps ---------- Crit.mult +20.00% Phys.pwr +25 (+5 eff.) Acc +30 (+8 eff.) ----- def ----- Armour +10 Resists +4% physical +9% fire +18% darkness +20% temporal Max.HP +120.00 HP.reg +3.30 Heal.mod +30% Cut- +27% A belt that goes around your waist. |
| In off hand | voratun shield 'Zerarion' (10 def, 32 armour, 180% power, 210 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Nature When used to Attack: Power 181% Range: 1.2x Uses 100% Str Dmg Physical Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +210 On Hit.r1 +20 fire On Hit: * Deal physical damage equal to your armor (143) While equipped: Stats +4 Dex +2 Con dps ---------- Crit.mult +15.00% Melee+ 35 cold 10 fire Res.pen +10% physical Melee Ret 18 ice 21 fire ----- def ----- Armour +32 Defense +10 (+3 eff.) Fatigue +8% Resists +6% arcane Max.HP +92.00 ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Serpentine Cloak (20 def, 0 armour)2.0 T3 cloak armor [Unique] Nature While equipped: Stats +4 Dex +4 Wil +4 Cun dps ---------- Dmg.mod +20% nature Res.pen +20% nature ----- def ----- Defense +20 (+6 eff.) Poison- +50% ---------- misc Masteries +0.20 Cunning/Stealth +0.50 Cunning/Poisons On Mind Hit: 10% Poison Strike 1 Cunning and malice seem to emanate from this cloak. |
| Main armor | Plate of the Blackened Mind (15 def, 40 armour)17.0 T5 massive armor Reqs Massive armour training [Unique] Psionic While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Mind.pwr +10 (+3 eff.) On Melee Ret: * 20% chance to cause random gloom ----- def ----- Armour +40 Defense +15 (+5 eff.) Fatigue +17% Resists +15% acid +15% light +20% blight +25% mind +20% darkness Phys.save +15 (+3 eff.) Mind.save +25 (+5 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +4 Masteries +0.20 Cursed/Gloom Dominate: Level 3.5 Pwr.cost 11 out of 25/25. Range 2 Travel.spd instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 5 turns and vulnerable to attacks. They will lose 20 Armour, 28 Defense and your attacks will gain 37% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This talent will also attack with your shield, if you have one equipped. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
Inventory
Elixir of Invulnerability2.0 potion [Plot Item] Nature Grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
healing infusion of the psychic (heal 296; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 296 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
heroism infusion of the warrior (die at -1061; dur 10; cd 25)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 10 turns. While Heroism is active, you will only die when reaching -1061 life. The duration and life will increase by 1% for every 1% life you have lost (currently 1061 life, 10 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 809%; cd 9)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 809% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Wildwyrd the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +2 Mag dps ---------- Crit.mult +17.00% Dmg.mod +18% nature Acc +10 (+3 eff.) Apr +17 Melee Ret 4 arcane ----- def ----- Resists +30% cold +28% fire +20% temporal Pinning- +40% Knockbk- +42% ---------- misc Mana/turn +0.04 Amulets make your neck look great! |
vitalizing voratun amulet of willpower (+6)0.1 T5 amulet jewelry [Ego+] Nature While equipped: Stats +9 Wil +6 Con ----- def ----- Phys.save +20 (+4 eff.) Max.HP +67.00 HP.reg +9.00 Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 8 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Ulfenarisin0.1 T3 ring jewelry [Rare] Master While equipped: Stats +5 Wil dps ---------- Mind.crit +2% Dmg.mod +12% physical Acc +15 (+4 eff.) ----- def ----- Resists +6% mind Phys.save +9 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +11 (+2 eff.) Rings make your fingers look great! |
Eridin the Brandhunger0.1 T5 ring jewelry [Rare] Master While equipped: Stats +8 Dex +7 Mag +8 Wil +8 Cun dps ---------- Dmg.mod +33% fire Acc +17 (+4 eff.) Apr +15 ----- def ----- Defense +16 (+5 eff.) Resists +12% fire +12% temporal ---------- misc Infravis +4 Disengage: Puts all charms on 8 cooldown Level 3.5 Pwr.cost 8 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 92% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
voratun ring0.1 T5 ring jewelry [Normal] Rings make your fingers look great! |
voratun ring 'Shivervenom'0.1 T5 ring jewelry [Random Unique] Nature While equipped: Stats +2 Cun dps ---------- Mind.crit +1% Dmg.mod +18% lightning +17% fire Res.pen +15% cold Melee Ret 8 cold ----- def ----- Resists +36% lightning +34% fire Mind.save +6 (+1 eff.) Max.HP +48.00 HP.reg +17.00 Heal.mod +17% ---------- misc Max.psi +40.00 Rings make your fingers look great! |
Awakened Staff of Absorption (172% power, 60 apr, arcane element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 172% Range: 1.2x Uses 130% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+16 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 145 power out of 123/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Tundradredge the voratun battleaxe (169% power, 4 apr)3.0 T5 battleaxe 2H weapon [Rare] Master Power 170% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% While equipped: dps ---------- Acc +21 (+5 eff.) Melee Ret 10 cold ----- def ----- Defense +17 (+5 eff.) Resists +18% lightning +21% cold +21% fire +6% physical Crit.dmg- 15.00% Silence- +27% Disarm- +70% Knockbk- +27% Teleport- +27% Massive two-handed battleaxes. |
caustic voratun battleaxe of massacre (188% power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego+] Nature/Master Power 188% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Crit.r2 +59 acid +56 nature While equipped: dps ---------- Res.pen +35% acid +35% nature Apr +21 Massive two-handed battleaxes. |
voratun battleaxe 'Voidstrike' (169% power, 4 apr)3.0 T5 battleaxe 2H weapon [Rare] Nature Power 169% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Phasing +40% Melee+ +19 nature +20 mind +12 light While equipped: Stats +5 Str dps ---------- Crit.mult +27.20% Dmg.mod +21% physical Res.pen +34% darkness On Hit (Melee): * 27% chance to reduce all saves and defense by 39 ----- def ----- Resists +18% mind ---------- misc Stam/turn +4.08 Massive two-handed battleaxes. |
voratun battleaxe of crippling (170% power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego+] Master Power 170% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +21.0% Massive two-handed battleaxes. |
Ivita the Torchworm (178% power, 4 apr)5.0 T5 greatmaul 2H weapon [Rare] Arcane Power 179% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +16 fire On Crit.r2 +27 fire +12 mind +24 light On Hit: * 27% chance to reduce all saves and defense by 39 * 25% chance for lightning to strike from the target to a second target dealing 74 damage While equipped: Stats +6 Wil dps ---------- Spell.crit +3% Res.pen +34% arcane Melee Ret 8 fire ----- def ----- Resists +12% mind ---------- misc Max.mana +120.00 Massive two-handed mauls. |
flaming voratun greatmaul of the mystic (179% power, 4 apr)5.0 T5 greatmaul 2H weapon [Ego] Arcane Power 180% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% On Hit.r1 +27 fire While equipped: Stats +13 Mag +16 Wil dps ---------- Spell.pwr +20 (+7 eff.) Massive two-handed mauls. |
stormbringer's voratun greatsword of erosion (175% power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Nature Power 175% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +28 nature On Crit.r2 +41 lightning +63 cold While equipped: dps ---------- Mov.spd +70% Res.pen +35% lightning +35% cold Massive two-handed swords. |
truestriking voratun greatsword of torment (175% power, 4 apr)3.0 T5 greatsword 2H weapon [Ego++] Master/Psionic Power 175% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- Res.pen +21% physical Acc +35 (+9 eff.) Apr +21 Massive two-handed swords. |
balanced voratun longsword of rage (151% power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Master Power 152% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +9 Str dps ---------- Dmg.mod +12% physical Acc +40 (+10 eff.) ----- def ----- Defense +8 (+2 eff.) Disarm- +45% Sharp, long, and deadly. |
inquisitor's voratun longsword (153% power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Disrupt Power 154% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Crit: * Deals 113 Manaburn damage and puts 1 random spell talent on cooldown for 5 turns (checks Confusion immunity) Sharp, long, and deadly. |
stormbringer's voratun mace of torment (154% power, 6 apr)3.0 T5 mace 1H weapon [Ego++] Nature/Psionic Power 155% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Crit.r2 +45 lightning +39 cold On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- Mov.spd +50% Res.pen +25% lightning +23% cold Blunt and deadly. |
voratun mace 'Kindlehue' (157% power, 6 apr)3.0 T5 mace 1H weapon [Rare] Master Power 157% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +15 Cun dps ---------- Phys.crit +15.0% Mind.crit +6% Dmg.mod +24% light +12% fire ----- def ----- Resists +15% fire Mind.save +15 (+3 eff.) ---------- misc Max.hate +8.00 Light +4 Blunt and deadly. |
voratun mace 'Unlightvagrant' (156% power, 6 apr)3.0 T5 mace 1H weapon [Rare] Nature Power 156% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Crit.r2 +90 fire While equipped: Stats +5 Str dps ---------- All.spd +9% Dmg.mod +27% physical +21% temporal Res.pen +25% fire Acc +41 (+10 eff.) Melee Ret 12 temporal On Hit (Melee): * 27% chance to gain 10% of a turn (3/turn limit) * 27% chance to reduce damage dealt by 31% ----- def ----- Phys.save +21 (+5 eff.) Def/telep +20 Res/telep +20% Dur/telep +20% Blunt and deadly. |
warbringer's steel waraxe of massacre (129% power, 3 apr)3.0 T2 waraxe 1H weapon [Ego+] Master Power 129% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% While equipped: Stats +4 Con dps ---------- Phys.pwr +9 (+2 eff.) Res.pen +9% physical ----- def ----- Disarm- +18% One-handed war axes. |
plaguebringer's stralite waraxe of paradox (135% power, 5 apr)3.0 T4 waraxe 1H weapon [Ego+] Arcane Power 136% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +17 blight +14 temporal On Hit: 20% Epidemic 4 On Hit: * 17% chance to reduce strength, dexterity, and constitution by 22 While equipped: ----- def ----- Resists +13% temporal Disease- +26% One-handed war axes. |
blazebringer's voratun waraxe (148% power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Nature Power 149% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit.r2 +90 fire While equipped: dps ---------- All.spd +11% Res.pen +25% fire One-handed war axes. |
balanced iron dagger of ruin (100% power, 5 apr)1.0 T1 dagger 1H weapon [Ego+] Master Power 100% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +7.0% Crit.mult +15.00% Acc +7 (+2 eff.) Apr +7 ----- def ----- Defense +7 (+2 eff.) Disarm- +26% Sharp, short and deadly. |
caustic voratun dagger of erosion (146% power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Nature Power 146% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +14 nature On Crit.r2 +45 acid +45 nature While equipped: dps ---------- Res.pen +25% acid +25% nature Apr +13 Sharp, short and deadly. |
resonating mossy mindstar of frost (72% power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Ego++] Nature/Psionic Power 72% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Melee+ 8 cold Dmg.mod +3% mind +7% cold Res.pen +4% mind +8% cold ----- def ----- Armour +8 Resists +3% mind +8% cold Dmg.Resnn +7% ---------- misc Psi/ret +0.90 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mitotic living mindstar of disruption (117% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego++] Nature/Disrupt Power 117% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +13.0% Atk.spd 100% Against +30% Unnatural On Hit: * 20% chance to reduce armor by 32% * 20% chance to slow global speed by 67% * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) ---------- misc Talents +1 Attune Mindstar Divide the mindstar in two Puts all charms on 1 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
wyrm's living mindstar (114% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego+] Nature Power 114% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Melee+ 10 lightning 10 physical 10 fire 10 acid 9 cold ----- def ----- Resists +10% lightning +8% physical +10% cold +10% fire +10% acid ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
wyrm's living mindstar of resolve (113% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego+] Nature/Psionic Power 113% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +8 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Melee+ 10 lightning 8 physical 10 fire 10 acid 10 cold ----- def ----- Resists +10% lightning +10% physical +10% cold +10% fire +9% acid Spell.save +9 (+2 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
stormbringer's dwarven-steel steamgun of tinkering (+6)4.0 T3 steamgun 1H weapon Reqs Shoot Steam Pool [Ego+] Nature/Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +9 Atk.spd 100% Range +8 Proj.spd +600% On Crit.r2 +29 lightning +29 cold Uses 2.0 Steam While equipped: Stats +6 Cun dps ---------- Steampwr +10 (+3 eff.) Mov.spd +38% Res.pen +17% lightning +17% cold Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
psychokinetic pouch of dwarven-steel shots (19/21, 143% power, 3 apr)3.0 T3 shot ammo [Ego+] Psionic Power 144% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 21 Ranged+ +26 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 263 physical damage Shots are used with slings to pummel your foes to death. |
sentry's pouch of voratun shots of vileness (53/53, 177% power, 18 apr)3.0 T5 shot ammo [Ego+] Arcane Power 178% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +18 Crit +7.0% Capacity 53 Rld cld 3 Ranged+ +14 blight On Hit: * 24% chance to reduce strength, dexterity, and constitution by 22 Shots are used with slings to pummel your foes to death. |
swashbuckler's dwarven-steel shield of physical resistance (+16%) (0 def, 6 armour, 135% power, 82.5 block)7.0 T3 shield armor Reqs Shield usage training [Ego+] Master When used to Attack: Power 135% Range: 1.2x Uses 100% Str Dmg Physical Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +82 While equipped: Stats +8 Str +9 Dex dps ---------- Acc +16 (+4 eff.) ----- def ----- Armour +6 Fatigue +8% Resists +16% physical ---------- misc Talents +1 Block Handheld deflection devices. |
Nekor (5 def, 18 armour, 196% power, 192.5 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Arcane/Master/Psionic When used to Attack: Power 197% Range: 1.2x Uses 100% Str Dmg Physical Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +192 Melee+ +20 light +20 darkness On Crit.r2 +30 light +32 fire On Crit: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +11 Cun +8 Mag dps ---------- Phys.crit +18.0% Phys.pwr +15 (+3 eff.) Dmg.mod +20% light +14% darkness Acc +10 (+3 eff.) On shield block: * Deals 111 light and fire damage to each enemy blocked On Hit (Melee): * 15% chance to reduce all saves and defense by 39 On Melee Ret: * 35% chance to reduce all saves and defense by 39 ----- def ----- Armour +18 Defense +5 (+1 eff.) Fatigue +8% Resists +3% physical +15% fire +19% darkness +35% light ---------- misc Talents +1 Block Handheld deflection devices. |
wrathful voratun shield of resistance (0 def, 10 armour, 175% power, 203 block)7.0 T5 shield armor Reqs Shield usage training [Ego++] Arcane/Nature When used to Attack: Power 176% Range: 1.2x Uses 100% Str Dmg Physical Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +203 On Crit.r2 +40 light +40 fire While equipped: dps ---------- On shield block: * Deals 111 light and fire damage to each enemy blocked ----- def ----- Armour +10 Fatigue +8% Resists +10% acid +15% light +25% fire +13% cold +12% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
ancient elven-silk robe of power (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +9 Mag dps ---------- Spell.pwr +20 (+7 eff.) Dmg.mod +29% temporal +29% physical +20% all Res.pen +11% temporal +15% physical ----- def ----- Resists +15% all Anom.red +16 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe 'Gudatta' (20 def, 4 armour)2.0 T5 cloth armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +3 Str dps ---------- Dmg.mod +25% acid +25% physical +45% fire +28% mind +25% cold Res.pen +20% physical Acc +20 (+5 eff.) ----- def ----- Armour +4 Defense +20 (+6 eff.) Resists +20% acid +17% physical +20% cold +54% fire +28% mind +15% all Die.at -100.00 life ---------- misc Max.stam +20.00 Cooldown Refit Golem -6 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe of life (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Nature While equipped: ----- def ----- Resists +18% blight +15% all Max.HP +90.00 HP.reg +4.80 Heal.mod +27% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven elven-silk robe of power (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.crit +6% Spell.pwr +25 (+9 eff.) Dmg.mod +20% all ----- def ----- Resists +15% all Spell.save +27 (+7 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
timebroken elven-silk robe of blight (+30%) (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: Stats +5 Mag +6 Wil dps ---------- Spell.crit +5% Spell.pwr +10 (+4 eff.) Dmg.mod +30% blight +30% temporal +30% arcane ----- def ----- Resists +30% blight +15% all ---------- misc Max.mana +110.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
reinforced leather armour 'Blizzardripper' (21 def, 7 armour)9.0 T4 light armor [Random Unique] Arcane/Master While equipped: Stats +16 Str +9 Dex +10 Mag +11 Wil dps ---------- Phys.crit +9.0% Spell.crit +9% Mind.crit +9% Phys.pwr +22 (+4 eff.) Spell.pwr +21 (+7 eff.) Mind.pwr +22 (+6 eff.) Dmg.mod +3% cold ----- def ----- Armour +7 Defense +21 (+7 eff.) Fatigue +8% Resists +27% lightning +6% cold +9% arcane +12% light Phys.save +17 (+4 eff.) Spell.save +17 (+4 eff.) ---------- misc Infravis +1 A suit of armour made of leather. |
volcanic drakeskin leather armour of acid resistance (20 def, 23 armour)9.0 T5 light armor [Ego+] Nature/Master While equipped: dps ---------- Melee+ 10 fire Ranged+ 10 fire ----- def ----- Armour +23 Defense +20 (+6 eff.) Fatigue +8% Resists +28% acid +30% fire +30% physical A suit of armour made of leather. |
cleansing iron mail armour of clarity (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego] Disrupt/Psionic While equipped: ----- def ----- Armour +4 Defense +2 (+0 eff.) Fatigue +12% Resists +12% blight +12% nature +6% mind Mind.save +13 (+3 eff.) A suit of armour made of mail. |
fearforged voratun mail armour of spell shielding (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Arcane While equipped: Stats +9 Con ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +26% Resists -19% light +15% fire +12% darkness +10% arcane Phys.save +10 (+2 eff.) Spell.save +34 (+8 eff.) Mind.save +10 (+2 eff.) A suit of armour made of mail. |
rejuvenating voratun mail armour of Eyal (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Max.HP +58.00 HP.reg +18.80 Heal.mod +20% ---------- misc Stam/turn +2.50 A suit of armour made of mail. |
voratun mail armour of Eyal (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Max.HP +80.00 HP.reg +11.00 Heal.mod +19% A suit of armour made of mail. |
Hellbile the voratun plate armour (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training [Rare] Nature While equipped: Stats +20 Str +4 Mag dps ---------- Dmg.mod +9% fire ----- def ----- Armour +16 Fatigue +22% Max.HP +173.00 HP.reg +5.44 Heal.mod +27% Teleport- +27% ---------- misc See.Invis +12 A suit of armour made of metal plates. |
impenetrable voratun plate armour of temporal resistance (0 def, 31 armour)17.0 T5 massive armor Reqs Massive armour training [Ego] Arcane/Master While equipped: ----- def ----- Armour +31 Fatigue +22% Resists +29% temporal A suit of armour made of metal plates. |
prismatic voratun plate armour of delving (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training [Ego+] Arcane/Master While equipped: Stats +10 Str ----- def ----- Armour +16 Fatigue +22% Resists +15% physical +37% darkness +20% light ---------- misc Light +2 Track: Puts all charms on 22 cooldown Level 3.5 Pwr.cost 22 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 30 for 6 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
voratun plate armour of delving (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training [Ego+] Master While equipped: Stats +10 Str ----- def ----- Armour +16 Fatigue +22% Resists +20% darkness +15% physical ---------- misc Light +2 Track: Puts all charms on 22 cooldown Level 3.5 Pwr.cost 22 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 30 for 6 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
drakeskin leather belt of containment1.0 T5 belt armor [Ego+] Arcane While equipped: ----- def ----- Anom.red +20 Max.HP +130.00 ---------- misc Max.mana +76.00 Max.stam +53.00 Max.hate +17.00 Max.psi +38.00 Max.vim +40.00 Max.P.En +40.00 Max.N.En +38.00 A belt that goes around your waist. |
Isomina (3 def, 0 armour)2.0 T5 cloak armor [Rare] Nature While equipped: dps ---------- Mind.pwr +41 (+10 eff.) Dmg.mod +24% arcane ----- def ----- Defense +3 (+1 eff.) Resists +9% acid +7% arcane +20% mind +10% cold +10% fire +27% nature +10% lightning Crit.dmg- 20.40% Max.HP +136.01 HP.reg +5.44 Pinning- +27% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Radhyregokor the Glitterparry (3 def, 8 armour)2.0 T5 cloak armor [Rare] Master While equipped: Stats +4 Str +7 Wil +3 Con dps ---------- Phys.pwr +40 (+8 eff.) Mind.pwr +41 (+10 eff.) Dmg.mod +18% light +15% fire Melee Ret 8 arcane ----- def ----- Armour +8 Defense +3 (+1 eff.) Resists +15% light Die.at -108.81 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
miner's pair of drakeskin leather boots of spellbinding (0 def, 14 armour)2.0 T5 feet armor [Ego+] Arcane/Master While equipped: Stats +6 Mag ----- def ----- Armour +14 ---------- misc Spell.cld 10% Infravis +3 A pair of boots made of leather. |
Alythad the Smearfear (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +4 Str +8 Dex +4 Mag +9 Cun +6 Con dps ---------- Mov.spd +10% Dmg.mod +15% mind Res.pen +20% mind On Hit (Melee): * 27% chance to slow global speed by 67% ----- def ----- Armour +5 Fatigue -6% Resists +21% nature Crit.dmg- 20.40% Max.HP +54.00 ---------- misc Stam/turn +0.90 Light +4 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
blood-soaked pair of voratun boots of tirelessness (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Master While equipped: dps ---------- Phys.crit +6.0% Phys.pwr +6 (+1 eff.) Apr +13 ----- def ----- Armour +5 Fatigue +4% ---------- misc Stam/turn +1.10 Max.stam +37.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
grounding pair of voratun boots of invasion (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: dps ---------- Phys.crit +5.0% Phys.pwr +6 (+1 eff.) Res.pen +13% physical ----- def ----- Armour +5 Fatigue +4% Resists +14% lightning +14% temporal Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots of void walking (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Arcane While equipped: dps ---------- Res.pen +15% darkness +20% temporal ----- def ----- Armour +5 Fatigue +4% Resists +29% darkness +30% temporal Def/telep +27 Res/telep +19% Dur/telep +30% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
restorative pair of voratun boots (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +5 Fatigue +4% HP.reg +7.00 Heal.mod +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
rough leather gloves of archery (0 def, 1 armour)1.0 T1 hands armor [Ego+] Master While equipped: Stats +4 Cun +4 Dex dps ---------- Acc +6 (+2 eff.) Apr +7 ----- def ----- Armour +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 15 cooldown Level 4.5 Pwr.cost 15 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 176% damage with a 29% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
mindwoven elven-silk wizard hat of light (+30%) (3 def, 0 armour)2.0 T5 head armor [Ego] Arcane/Psionic While equipped: dps ---------- Mind.crit +6% Mind.pwr +6 (+2 eff.) Dmg.mod +20% light ----- def ----- Defense +3 (+1 eff.) Resists +30% light ---------- misc Psi/turn +0.40 A pointy cloth hat, very wizardly... |
prismatic drakeskin leather cap of trickery (0 def, 5 armour)2.0 T5 head armor [Ego+] Nature/Master While equipped: Stats +5 Cun +5 Dex dps ---------- Apr +8 ----- def ----- Armour +5 Fatigue +5% Resists +20% light +20% darkness A cap made of leather. |
miner's voratun helm of strength (+9) (0 def, 11 armour)3.0 T5 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +9 Str ----- def ----- Armour +11 Fatigue +5% ---------- misc Infravis +4 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
werebeast's voratun helm of strength (+15) (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: Stats +15 Str +7 Dex +9 Cun +8 Con ----- def ----- Armour +5 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
2 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 22 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
47 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
preserving dwarven lantern1.0 T5 lite [Ego+] Nature While equipped: Stats +6 Con ----- def ----- Resists +13% blight HP.reg +16.00 ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 73 power out of 100/100 The very essence of bearness! |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 73 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 146 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 658.24 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 19 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
voratun torque of gale force [power 475] (11 cooldown)2.0 T5 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 14 spaces and dealing 630 physical damage Puts all charms on 11 cooldown Torques are made by powerful psionics to store psionic powers. |
It Which Writhes0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 8 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By The Wanderer the Dwarf Wanderer level 42
7th Wealth 123rd year of Ascendancy at 18:07 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By The Wanderer the Dwarf Wanderer level 50
1st Acquisition 124th year of Ascendancy at 07:51 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By The Wanderer the Dwarf Wanderer level 41
45th Profit 123rd year of Ascendancy at 15:31 see stats
Are you out of your mind?! (Insane (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By The Wanderer the Dwarf Wanderer level 45
26th Wealth 123rd year of Ascendancy at 13:48 see stats
Back and there again (Insane (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By The Wanderer the Dwarf Wanderer level 50
31st Stralite 124th year of Ascendancy at 16:04 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By The Wanderer the Dwarf Wanderer level 44
16th Wealth 123rd year of Ascendancy at 16:53 see stats
Can you bear it? So much bearness! (Insane (Adventure) difficulty)
Killed Borius in the Bearscape.By The Wanderer the Dwarf Wanderer level 50
18th Gold 124th year of Ascendancy at 05:08 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By The Wanderer the Dwarf Wanderer level 9
29th Voratun 122nd year of Ascendancy at 19:37 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By The Wanderer the Dwarf Wanderer level 43
12nd Wealth 123rd year of Ascendancy at 11:10 see stats
Don't Poosh it! (Insane (Adventure) difficulty)
Killed Kelad in the lost land of Poosh.By The Wanderer the Dwarf Wanderer level 50
26th Gold 124th year of Ascendancy at 05:57 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By The Wanderer the Dwarf Wanderer level 32
27th Gold 123rd year of Ascendancy at 23:36 see stats
Evil denied (Insane (Adventure) difficulty)
Won ToME by preventing the Void portal from opening.By The Wanderer the Dwarf Wanderer level 50
13rd Dearth 124th year of Ascendancy at 02:07 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By The Wanderer the Dwarf Wanderer level 24
22nd Loss 122nd year of Ascendancy at 08:23 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By The Wanderer the Dwarf Wanderer level 34
10th Profit 123rd year of Ascendancy at 04:45 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By The Wanderer the Dwarf Wanderer level 23
21st Loss 122nd year of Ascendancy at 16:09 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By The Wanderer the Dwarf Wanderer level 50
18th Profit 124th year of Ascendancy at 06:51 see stats
Gem of the Moon (Insane (Adventure) difficulty)
Completed the Master Jeweler quest with Limmir.By The Wanderer the Dwarf Wanderer level 50
27th Wealth 124th year of Ascendancy at 21:22 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By The Wanderer the Dwarf Wanderer level 33
11st Stralite 123rd year of Ascendancy at 20:45 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Adventure) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By The Wanderer the Dwarf Wanderer level 47
26th Wealth 123rd year of Ascendancy at 21:27 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By The Wanderer the Dwarf Wanderer level 10
34th Profit 122nd year of Ascendancy at 01:48 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By The Wanderer the Dwarf Wanderer level 20
8th Dearth 122nd year of Ascendancy at 23:00 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By The Wanderer the Dwarf Wanderer level 30
7th Shortage 122nd year of Ascendancy at 05:33 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By The Wanderer the Dwarf Wanderer level 40
42nd Profit 123rd year of Ascendancy at 13:28 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By The Wanderer the Dwarf Wanderer level 50
21st Dearth 123rd year of Ascendancy at 07:37 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By The Wanderer the Dwarf Wanderer level 50
17th Profit 124th year of Ascendancy at 07:49 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By The Wanderer the Dwarf Wanderer level 50
44th Stralite 124th year of Ascendancy at 19:01 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By The Wanderer the Dwarf Wanderer level 30
30th Shortage 122nd year of Ascendancy at 09:13 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By The Wanderer the Dwarf Wanderer level 42
11st Wealth 123rd year of Ascendancy at 05:21 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By The Wanderer the Dwarf Wanderer level 25
25th Loss 122nd year of Ascendancy at 17:00 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By The Wanderer the Dwarf Wanderer level 44
12nd Wealth 123rd year of Ascendancy at 12:50 see stats
Squadmate (Insane (Adventure) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By The Wanderer the Dwarf Wanderer level 5
17th Voratun 122nd year of Ascendancy at 13:42 see stats
Tactical master (Insane (Adventure) difficulty)
Fought the two Sorcerers without closing any invocation portals.By The Wanderer the Dwarf Wanderer level 50
13rd Dearth 124th year of Ascendancy at 02:05 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By The Wanderer the Dwarf Wanderer level 9
18th Profit 122nd year of Ascendancy at 15:03 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By The Wanderer the Dwarf Wanderer level 50
17th Profit 124th year of Ascendancy at 06:00 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By The Wanderer the Dwarf Wanderer level 31
35th Steel 123rd year of Ascendancy at 14:48 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By The Wanderer the Dwarf Wanderer level 50
18th Profit 124th year of Ascendancy at 06:46 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By The Wanderer the Dwarf Wanderer level 23
20th Loss 122nd year of Ascendancy at 11:32 see stats
The sky is falling! (Insane (Adventure) difficulty)
Saw a huge meteor falling from the sky.By The Wanderer the Dwarf Wanderer level 26
27th Loss 122nd year of Ascendancy at 09:26 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By The Wanderer the Dwarf Wanderer level 50
21st Dearth 123rd year of Ascendancy at 16:18 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By The Wanderer the Dwarf Wanderer level 22
16th Loss 122nd year of Ascendancy at 12:57 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By The Wanderer the Dwarf Wanderer level 15
28th Wealth 122nd year of Ascendancy at 00:48 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By The Wanderer the Dwarf Wanderer level 40
44th Profit 123rd year of Ascendancy at 10:44 see stats
Log
Ran for 4 turns (stop reason: interesting terrain).
Ran for 2 turns (stop reason: interesting terrain).
There is no portal to activate here.
Ran for 2 turns (stop reason: interesting terrain).
Ran for 11 turns (stop reason: didn't move).
Ran for 3 turns (stop reason: didn't move).
Ran for 2 turns (stop reason: didn't move).
There is a Unremarkable cave here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You enter the swirling portal and in the blink of an eye you set foot on the Far East, with no trace of the portal...
Saving game...
Saving done.
Saving game...
Ran for 1 turns (stop reason: didn't move).
You don't see how to get there...
Today is the 14th Dearth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 04:56.
Talent Resilience of the Dwarves is ready to use.
Saving done.
Today is the 15th Dearth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 03:21.







































































































































































