











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Quality of Life Pack 1.7.4An assortment of quality of life modifications too insignificant to be standalone. Removed collapsible walls in the Sandworm Lair. (restoring auto-explore) Changed the layout of the city Shatur to be more open and less annoying to move around in. Changed the Dwarf's starting zone boss to die after killing one summon instead of ten. Characters that have won the game are far more likely to trigger the special farportal events. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Halfling |
| Class | Marauder |
| Level / Exp | 50 / 2950% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 119 (base 60) |
| Dexterity | 136 (base 65) |
| Constitution | 107 (base 60) |
| Magic | 41 (base 8) |
| Willpower | 29 (base 13) |
| Cunning | 103 (base 34) |
Resources
| Life | 1686/1686 |
| Mana | 0/369 |
| Stamina | 224/264 |
| Steam | 100/100 |
| Healing Factor | 1.5253405674271 |
| Regeneration | 39.883596510691 |
Speed
| Mental | +20.000000000002% |
| Attack | 0% |
| Movement | +53% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 12.54964786986 |
| Infravision | 7 |
| See Stealth | 69.880565376101 |
| See Invisible | 69.880565376101 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 230 |
| Accuracy | 106 |
| Crit Chance | 144% |
| APR | 88 |
| Speed | 0.83 |
Offense: Offhand
| Damage | 192 |
| Accuracy | 106 |
| Crit Chance | 144% |
| APR | 93 |
| Speed | 0.83 |
Offense: Spell
| Spellpower | 46 |
| Crit Chance | 44% |
| Speed | 1 |
Offense: Mind
| Mindpower | 51 |
| Crit Chance | 52% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +21% |
| Lightning | +25% |
| Darkness | +58% |
| Cold | +25% |
| Physical | +95% |
| Fire | +28% |
| All | +7% |
Offense: Damage Penetration
| Lightning | +27% |
| Fire | +10% |
| Darkness | +42% |
| Physical | +50% |
| Cold | +16% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 30 (59.091058114209%) |
| Defense | 94 |
| Ranged Defense | 94 |
| Fatigue | 0 |
| Physical Save | 71 |
| Spell Save | 52 |
| Mental Save | 56 |
Defense: Resistances
| Acid | + 55%( 77%) |
| Blight | + 46%( 77%) |
| Physical | + 57%( 77%) |
| Cold | + 63%( 77%) |
| All | + 45%( 77%) |
| Darkness | + 46%( 77%) |
| Temporal | + 53%( 77%) |
| Lightning | + 61%( 77%) |
| Mind | + 50%( 77%) |
| Fire | + 61%( 77%) |
| Nature | + 45%( 77%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Poison Resistance | 70% |
| Blind Resistance | 100% |
| Disarm Resistance | 100% |
| Bleed Resistance | 70% |
| Teleport Resistance | 100% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 25% |
Inscriptions (4/4)
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 986% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 143 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 861 life over 5 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 2.5 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Bloodthirst | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Duelist | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Dual techniques | 1.30 |
| 4/5 |
| 4/5 |
| 4/5 |
| 4/5 |
| Technique / Battle tactics | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Halfling | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.70 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Thuggery | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 2/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 3/5 |
| Technique / Conditioning | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Daunting Presence |
| talent | Premonition |
| talent | Trained Reactions |
| beneficial effect | Parrying melee and ranged attacks: Has a 85% chance to deflect up to 43 damage from the next 3.0 attack(s). Parried attacks cannot crit. Parrying |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by patchwork troll. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the injured seer to the recall portal on level 5 of Dreadfell. Escort: injured seer (level 5 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the injured seer from death by Salyrada the giant netherworm. Escort: injured seer (level 6 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Norgos Lair. Escort: lost tinker (level 2 of Norgos Lair)As a reward you gained knowledge of tinker technology. | done |
You failed to protect the lost warrior from death by Velobrethra the searing horror. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Norgos Lair. Escort: repented thief (level 3 of Norgos Lair)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 7 of Dreadfell. Escort: temporal explorer (level 7 of Dreadfell)As a reward you improved Magic by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 277. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour) 0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+0 eff.) Fatigue -10% Resists +5% physical Phys.save +15 (+3 eff.) Pinning- +125% Knockbk- +25% Teleport- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 5.4 Pwr.cost 14 out of 20/20. Range 7 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 7 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Light source | Ximitta the Arcglean1.0 T5 lite [Rare] Master While equipped: Stats +4 Str +5 Con dps ---------- Phys.pwr +35 (+6 eff.) Acc +35 (+6 eff.) Melee Ret 12 lightning ----- def ----- Defense +20 (+4 eff.) ---------- misc Stam/turn +3.49 Light +8 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Eastern Wood Hat (15 def, 0 armour) 2.0 T5 head armor [Unique] Master While equipped: Stats +22 Cun +18 Dex dps ---------- Phys.crit +10.0% Steam.crit +15% Dmg.mod +10% physical Res.pen +15% physical Acc +40 (+7 eff.) Apr +15 ----- def ----- Defense +15 (+3 eff.) Mind.save +15 (+5 eff.) Blind- +100% ---------- misc Masteries +0.20 Steamtech/Gunslinging +0.20 Steamtech/Bullets mastery This hat was made from materials from a forest whose name is long since lost, far in the east. It is said to have belonged to one of the first gunslingers. |
| On hands | Dakhtun's Gauntlets (0 def, 6 armour) 1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Disarm- +100% ---------- misc Talents +5 Iron Grip Unarmed combat: Power 145% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +10 Crit +10.0% Atk.spd 83% Melee+ +20 arcane On Hit: 10% Displacement Shield 3 On Hit: 15% Wave of Power 1 Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
| Tool | Demonflash the elm totem of healing [power 116] (11 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Crit.mult +20.00% Phys.pwr +30 (+5 eff.) Dmg.mod +9% darkness Res.pen +10% darkness Acc +20 (+4 eff.) ---------- misc Stam/turn +2.00 Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 11 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | Turogund0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +10 Str +8 Wil +8 Cun +10 Con dps ---------- Phys.pwr +15 (+2 eff.) Mind.pwr +15 (+5 eff.) On Hit (Melee): * 10% chance to slow global speed by 59% * 10 arcane resource burn ----- def ----- Resists +12% temporal +9% mind +3% darkness Mind.save +24 (+7 eff.) Confus- +50% Rings make your fingers look great! |
| On fingers | Flashbane the voratun ring0.1 T5 ring jewelry [Random Unique] Master While equipped: Stats +10 Str +20 Dex +5 Mag +20 Cun +10 Con dps ---------- Spell.crit +1% Phys.pwr +12 (+2 eff.) Spell.pwr +39 (+13 eff.) Res.pen +10% fire Acc +29 (+5 eff.) ---------- misc Vim/s.crit +2.00 Rings make your fingers look great! |
| Around neck | Snowusher0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +11 Str +3 Mag +6 Con ----- def ----- Armour +12 Defense +10 (+2 eff.) Resists +15% cold Res.Cap +7% all Crit.chn- 5.00% Phys.save +52 (+12 eff.) Spell.save +24 (+8 eff.) Mind.save +23 (+7 eff.) Die.at -40.00 life Max.HP +72.00 HP.reg +11.00 ---------- misc Stam/turn +2.00 Light +4 Amulets make your neck look great! |
| In main hand | Punae's Blade (157% power, 24 apr) 3.0 T4 longsword 1H weapon [Unique] Master Power 157% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +24 Crit +30.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +20.0% Phys.spd +20% ----- def ----- Defense +40 (+7 eff.) Atk.evade +10% This very thin sword cuts through the air with ease, allowing remarkably quick movement. |
| Around waist | Galetyphoon1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +5 Str +5 Dex +5 Cun +5 Con dps ---------- Phys.crit +15.0% Mind.crit +11% Phys.pwr +14 (+2 eff.) Dmg.mod +18% lightning ----- def ----- Resists +3% blight +3% temporal +12% fire Phys.save +13 (+3 eff.) Spell.save +6 (+2 eff.) Max.HP +43.00 ---------- misc Size +1 A belt that goes around your waist. |
| In off hand | stormbringer's voratun dagger of ruin (148% power, 29 apr) 1.0 T5 dagger 1H weapon [Ego++] Nature/Master Power 149% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +29 Crit +30.0% Atk.spd 100% On Crit.r2 +38 lightning +33 cold While equipped: dps ---------- Phys.crit +10.0% Crit.mult +25.00% Mov.spd +43% Res.pen +12% lightning +16% cold Apr +13 Sharp, short and deadly. |
| Cloak | elven-silk cloak 'Bregolin' (3 def, 8 armour) 2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +5 Str +6 Dex +5 Con dps ---------- Crit.mult +25.00% Phys.pwr +10 (+1 eff.) Acc +32 (+6 eff.) Apr +14 On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 24 ----- def ----- Armour +8 Defense +3 (+0 eff.) Resists +30% lightning +2% physical Spell.save +13 (+5 eff.) Stealth +15 Max.HP +54.00 Stun/Frz- +50% ---------- misc Stam/turn +0.90 Masteries +0.40 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Tarrular the Boltpeal (0 def, 4 armour) 2.0 T5 cloth armor [Random Unique] Arcane/Psionic While equipped: dps ---------- Mind.crit +8% Crit.mult +5.00% Phys.pwr +15 (+2 eff.) Mind.pwr +18 (+6 eff.) Dmg.mod +14% acid +68% physical +42% darkness +18% cold +21% fire Res.pen +15% lightning +35% physical +32% darkness Melee Ret 4 physical ----- def ----- Armour +4 Resists +18% acid +16% physical +18% cold +17% fire +15% all Phys.save +3 (+0 eff.) HP.reg +10.00 Poison- +70% Disease- +70% Cut- +70% ---------- misc Stam/turn +3.00 Max.hate +23.00 Cooldown Refit Golem -5 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Elixir of Invulnerability2.0 potion [Plot Item] Nature Grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
schematic: Acid Groove0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Back Support0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Explosive Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fiery Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Headlamp0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Moss Tread0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Pain Suppressor Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Razor Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Silver Filigree0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Viral Needlegun0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 7 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Wheel of Fate0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +2 Str +7 Wil +2 Con dps ---------- Dmg.mod +3% fire Res.pen +10% fire Acc +25 (+5 eff.) Apr +25 ----- def ----- Defense +26 (+5 eff.) Resists +12% lightning Mind.save +12 (+4 eff.) ---------- misc Light +2 Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Puts all charms on 1 cooldown "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Relgerand the Dimgrind0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +7 Cun +10 Dex dps ---------- Dmg.mod +15% temporal Res.pen +25% darkness Acc +15 (+3 eff.) On Hit (Melee): * 23% chance to slow global speed by 59% ----- def ----- Resists +3% temporal Max.HP +95.00 HP.reg +27.00 Heal.mod +20% Stun/Frz- +50% Def/telep +5 Res/telep +5% Dur/telep +5% Rings make your fingers look great! |
Awakened Staff of Absorption (172% power, 60 apr, fire element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 172% Range: 1.2x Uses 130% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+16 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 136 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Durodin the voratun longsword (166% power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Master/Psionic Power 166% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +12 darkness Against +19% Living While equipped: Stats +4 Str +6 Dex dps ---------- Phys.spd +10% Acc +20 (+4 eff.) Melee Ret 4 arcane ----- def ----- Armour +8 Resists +2% physical Sharp, long, and deadly. |
stormbringer's voratun dagger of rage (148% power, 9 apr)1.0 T5 dagger 1H weapon [Ego++] Nature/Master Power 149% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit.r2 +25 lightning +31 cold While equipped: Stats +7 Str dps ---------- Mov.spd +41% Dmg.mod +7% physical Res.pen +12% lightning +16% cold Acc +16 (+3 eff.) Sharp, short and deadly. |
truestriking voratun dagger of torment (146% power, 9 apr)1.0 T5 dagger 1H weapon [Ego++] Master/Psionic Power 147% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- Res.pen +9% physical Acc +18 (+3 eff.) Apr +7 Sharp, short and deadly. |
fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
121 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Axe of Fluffy Evil Axe of Fluffy Evil4.0 axe misc [Unique] Unknown Create a ... clockwork gnome. Uses 34 power out of 50/50 It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
iron pickaxe 'Harasathel' (dig speed 28 turns)3.0 T1 digger tool [Rare] Arcane While equipped: Stats +1 Str +1 Con dps ---------- Crit.mult +10.00% Acc +15 (+3 eff.) ----- def ----- Armour +2 Defense +5 (+1 eff.) Die.at -40.00 life ---------- misc Spell.cld 10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 137 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By *hits pipe* the Halfling Marauder level 37
10th Flare 123rd year of Ascendancy at 20:14 see stats
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By *hits pipe* the Halfling Marauder level 50
57th Regrowth 124th year of Ascendancy at 21:18 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By *hits pipe* the Halfling Marauder level 36
9th Flare 123rd year of Ascendancy at 03:41 see stats
Arachnophobia (Insane (Roguelike) difficulty)
Destroyed the spydric menace.By *hits pipe* the Halfling Marauder level 49
61st Haze 123rd year of Ascendancy at 17:21 see stats
Are you out of your mind?! (Insane (Roguelike) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By *hits pipe* the Halfling Marauder level 40
13rd Dusk 123rd year of Ascendancy at 16:55 see stats
Back and there again (Insane (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By *hits pipe* the Halfling Marauder level 48
58th Haze 123rd year of Ascendancy at 18:00 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By *hits pipe* the Halfling Marauder level 39
8th Dusk 123rd year of Ascendancy at 14:45 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By *hits pipe* the Halfling Marauder level 36
8th Flare 123rd year of Ascendancy at 23:39 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By *hits pipe* the Halfling Marauder level 8
25th Dusk 122nd year of Ascendancy at 09:14 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By *hits pipe* the Halfling Marauder level 38
5th Dusk 123rd year of Ascendancy at 09:48 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By *hits pipe* the Halfling Marauder level 32
39th Pyre 123rd year of Ascendancy at 08:02 see stats
Evil denied (Insane (Roguelike) difficulty)
Won ToME by preventing the Void portal from opening.By *hits pipe* the Halfling Marauder level 50
72nd Pyre 124th year of Ascendancy at 11:57 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By *hits pipe* the Halfling Marauder level 23
32nd Haze 122nd year of Ascendancy at 01:13 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By *hits pipe* the Halfling Marauder level 31
16th Pyre 123rd year of Ascendancy at 13:29 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By *hits pipe* the Halfling Marauder level 34
5th Flare 123rd year of Ascendancy at 14:41 see stats
Fear of Fours (Insane (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By *hits pipe* the Halfling Marauder level 50
79th Regrowth 124th year of Ascendancy at 15:14 see stats
Gem of the Moon (Insane (Roguelike) difficulty)
Completed the Master Jeweler quest with Limmir.By *hits pipe* the Halfling Marauder level 50
14th Pyre 124th year of Ascendancy at 19:47 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By *hits pipe* the Halfling Marauder level 30
80th Regrowth 123rd year of Ascendancy at 06:50 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Roguelike) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By *hits pipe* the Halfling Marauder level 42
14th Dusk 123rd year of Ascendancy at 10:48 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By *hits pipe* the Halfling Marauder level 10
31st Dusk 122nd year of Ascendancy at 12:55 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By *hits pipe* the Halfling Marauder level 20
3rd Haze 122nd year of Ascendancy at 08:53 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By *hits pipe* the Halfling Marauder level 30
79th Regrowth 123rd year of Ascendancy at 06:07 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By *hits pipe* the Halfling Marauder level 40
12nd Dusk 123rd year of Ascendancy at 12:52 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By *hits pipe* the Halfling Marauder level 50
68th Haze 123rd year of Ascendancy at 12:05 see stats
Merry wintertide! (Insane (Roguelike) difficulty)
Finish the Santascape event and free the little helper elves.By *hits pipe* the Halfling Marauder level 50
69th Haze 123rd year of Ascendancy at 14:45 see stats
Orcrist (Insane (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By *hits pipe* the Halfling Marauder level 50
78th Regrowth 124th year of Ascendancy at 22:38 see stats
Race through fire (Insane (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By *hits pipe* the Halfling Marauder level 50
32nd Regrowth 124th year of Ascendancy at 03:48 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By *hits pipe* the Halfling Marauder level 28
1st Decay 122nd year of Ascendancy at 03:41 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By *hits pipe* the Halfling Marauder level 47
38th Haze 123rd year of Ascendancy at 18:46 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By *hits pipe* the Halfling Marauder level 21
22nd Haze 122nd year of Ascendancy at 09:13 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By *hits pipe* the Halfling Marauder level 39
5th Dusk 123rd year of Ascendancy at 11:09 see stats
Tactical master (Insane (Roguelike) difficulty)
Fought the two Sorcerers without closing any invocation portals.By *hits pipe* the Halfling Marauder level 50
72nd Pyre 124th year of Ascendancy at 11:56 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By *hits pipe* the Halfling Marauder level 26
68th Haze 122nd year of Ascendancy at 14:21 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By *hits pipe* the Halfling Marauder level 7
78th Pyre 122nd year of Ascendancy at 17:31 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By *hits pipe* the Halfling Marauder level 50
78th Regrowth 124th year of Ascendancy at 20:50 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By *hits pipe* the Halfling Marauder level 28
3rd Allure 123rd year of Ascendancy at 03:57 see stats
The Sun Still Shines (Insane (Roguelike) difficulty)
Aeryn survived the last battle.By *hits pipe* the Halfling Marauder level 50
72nd Pyre 124th year of Ascendancy at 11:57 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By *hits pipe* the Halfling Marauder level 50
26th Regrowth 124th year of Ascendancy at 06:20 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By *hits pipe* the Halfling Marauder level 7
1st Mirth 122nd year of Ascendancy at 09:03 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By *hits pipe* the Halfling Marauder level 43
35th Dusk 123rd year of Ascendancy at 18:03 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By *hits pipe* the Halfling Marauder level 21
23rd Haze 122nd year of Ascendancy at 01:55 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By *hits pipe* the Halfling Marauder level 15
61st Dusk 122nd year of Ascendancy at 10:58 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By *hits pipe* the Halfling Marauder level 35
8th Flare 123rd year of Ascendancy at 10:12 see stats
Log
*hits pipe* activates Total Thuggery.
*hits pipe* deactivates Total Thuggery.
*hits pipe* activates Total Thuggery.
*hits pipe* deactivates Total Thuggery.
*hits pipe* activates Total Thuggery.
*hits pipe* deactivates Total Thuggery.
*hits pipe* activates Total Thuggery.
*hits pipe* deactivates Total Thuggery.
*hits pipe* activates Total Thuggery.
*hits pipe* deactivates Total Thuggery.
*hits pipe* activates Total Thuggery.
*hits pipe* deactivates Total Thuggery.
*hits pipe* activates Total Thuggery.
*hits pipe* deactivates Total Thuggery.
*hits pipe* activates Total Thuggery.
*hits pipe* deactivates Total Thuggery.
*hits pipe* activates Total Thuggery.
*hits pipe* deactivates Total Thuggery.
*hits pipe* activates Total Thuggery.
*hits pipe* deactivates Total Thuggery.
*hits pipe* activates Total Thuggery.
*hits pipe* deactivates Total Thuggery.
*hits pipe* activates Total Thuggery.
*hits pipe* deactivates Total Thuggery.
*hits pipe* activates Total Thuggery.
*hits pipe* deactivates Total Thuggery.
*hits pipe* activates Total Thuggery.
*hits pipe* deactivates Total Thuggery.
Saving done.












































































































