










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Items Vault 1.6.0Donators/Buyers bonus! No Ruined Dungeon Puzzle 1.6.0Changes the Ruined Dungeon sealed door to open upon killing all six Guardians in lieu of the sequential orb interaction puzzle. Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Tougher Escorts 1.6.0Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.6.6Donators/Buyers bonus! Better Sandworm Lair 1.5.10This addon aims to make Sandworm Lair less terrible. It does so by doing four things: Enabling natural tunnels, disabling burrowers, replacing the walls with their stable counterparts, and removing the alt version. These changes are accomplished by overloading the zone and npc files with edits and commented out sections. Please consider checking out the following addons that are probably better at dealing with the annoyance offered by SWL: codyfun123's "Sandworm Lair Tweaks" Updates: 1.0.1 Plenum Tooltip Custom Edit 1.6.0Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Thalore |
| Class | Cursed |
| Level / Exp | 50 / 3377% |
| Size | big |
| Lifes / Deaths | Killed by Xanogassra the shadow stalker at level 26 on the 46th Haze 122nd year of Ascendancy at 12:10 5 / 2Killed by Vorelenne the Guardian at level 32 on the 14th Regrowth 123rd year of Ascendancy at 13:34 |
| Antimagic | Follower |
Primary Stats
| Strength | 178 (base 60) |
| Dexterity | 85 (base 32) |
| Constitution | 122 (base 60) |
| Magic | 35 (base 7) |
| Willpower | 145 (base 62) |
| Cunning | 63 (base 8) |
Resources
| Life | 2482/2482 |
| Hate | 53/118 |
| Equilibrium | 30 |
| Healing Factor | 2.5 |
| Regeneration | 153.18403274365 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 15 |
| See Invisible | 12 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 305 |
| Accuracy | 77 |
| Crit Chance | 36% |
| APR | 11 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 9 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Mind
| Mindpower | 99 |
| Crit Chance | 47% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +17% |
| All | +11% |
| Physical | +85% |
| Mind | +23% |
| Nature | +36% |
Offense: Damage Penetration
| Darkness | +5% |
| Nature | +35% |
| Blight | +20% |
| Physical | +19% |
| Cold | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 147.72307323196 (100%) |
| Defense | 69 |
| Ranged Defense | 69 |
| Fatigue | 0 |
| Physical Save | 74 |
| Spell Save | 59 |
| Mental Save | 64 |
Defense: Resistances
| Acid | + 63%( 77%) |
| Blight | + 54%( 77%) |
| Physical | + 70%( 80%) |
| Cold | + 54%( 77%) |
| All | + 42%( 77%) |
| Lightning | + 77%( 77%) |
| Light | + 56%( 77%) |
| Temporal | + 58%( 77%) |
| Mind | + 77%( 77%) |
| Darkness | + 88%( 89%) |
| Fire | + 54%( 77%) |
| Nature | + 51%( 77%) |
Defense: Immunities
| Stun Resistance | 100% |
| Disarm Resistance | 88% |
| Bleed Resistance | 100% |
| Confusion Resistance | 82% |
| Fear Resistance | 50% |
| Knockback Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 30% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 875 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 50% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 405 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1001% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Cursed / Predator | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Rampage | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Cursed / Gloom | 1.60 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Cursed aura | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Savage Hunter |
| talent | Stalk |
| talent | Gloom |
| talent | Cleave |
| talent | Antimagic Shield |
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 3.0)Penalty : Fractured Sanity: -8% Mind Resistance, -11% Confusion Immunity Power 1+: Unleashed: +9% critical damage, +14% off-hand weapon damage Power 2+: -1 Luck, +5 Dexterity Power 3+: Conspirator: Your madness is contagious. Every time you critically damage a foe there is a 50% chance to spread one of your current detrimental mental effect to them. Power 4+: Mania: Once per turn, when an attack does more than 15.0% of your life, the remaining cooldown of all your talents is reduced by 1. |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 5.0)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 12%) for 4 turns. Power 1+: Nightwalker: +20 Darkness Resistance, +12% Max Darkness Resistance, +12 See Invisible Power 2+: -1 Luck, +9 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 20% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 20% for 3 turns. |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 3.0)Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 16% when tested. Power 1+: Removed from Reality: +4 Physical Resistance, +3 Maximum Physical Resistance Power 2+: -1 Luck, +5 Willpower Power 3+: Harrow: When a foe attempts to inflict a detrimental effect upon you, your harrowing aura retaliates against a random foe in range 10, dealing 78 mind and 74 darkness damage. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 5 nightmare (summon Terrors and chances to slow, deal 134 Mind damage, and deal 128 Darkness damage) for 8 turns. The chance grows each time you are struck but fades over time. |
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 3.0)Penalty : Fear of Death: -5% resistance against damage from the undead. Power 1+: Power over Death: +8% damage against the undead. Power 2+: -1 Luck, +3 Strength, +3 Magic Power 3+: Living Death: Ghoulish retch heals you. Once every 24 turns, retch (level 1) when you fall below 40% health Power 4+: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. |
| beneficial effect | The target is enveloped in a shroud that seems to not only obscure it but also to fade its form (+20% resist all). Shroud of Passing |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 2.0)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missplaced Endeavours: The endeavours of those around you begin to fail (+31% chance to avoid traps). Power 2+: -1 Luck, +3 Cunning Power 3+: Missed Opportunities: Opportunities are fleeting, and those close to you begin to miss them (+10% evasion). Power 4+: Unfortunate End: The damage you deal will increase by 40% if the increase would be enough to kill your opponent. |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 4 of Dreadfell. Escort: injured seer (level 4 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 6 of Dreadfell. Escort: lost defiler (level 6 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 7 of Dreadfell. Escort: lost sun paladin (level 7 of Dreadfell)As a reward you improved Willpower by +5. | done |
You failed to protect the lost tinker from death by Zubylebeth the fox. Escort: lost tinker (level 1 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has defiled the iron acorn which now serves as a reminder of your vile nature. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 4116. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Unbreakable Greaves (Misfortune) (8 def, 20 armour)3.0 T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+2 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% Curse of Misfortune These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Light source | Aruminor1.0 T5 lite [Random Unique] Nature/Disrupt/Master While equipped: Stats +6 Con dps ---------- Dmg.mod +12% mind ----- def ----- Armour +6 Resists +13% blight +6% darkness +3% all Phys.save +15 (+4 eff.) Spell.save +15 (+4 eff.) Mind.save +9 (+2 eff.) HP.reg +11.00 Heal.mod +40% Blind- +10% Disease- +10% ---------- misc Light +10 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Halodrayon (Shrouds) (0 def, 19 armour)2.0 T5 head armor [Rare] Master While equipped: Stats +6 Str +6 Wil +5 Cun dps ---------- On Hit (Melee): * 21% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +19 Fatigue +5% Resists +6% light +15% temporal Crit.dmg- 10.00% Mind.save +15 (+4 eff.) HP.reg +4.21 Blind- +20% Stun/Frz- +21% ---------- misc Max.hate +4.00 Light +2 Curse of Shrouds A cap made of leather. |
| Tool | Floepunish the elven-wood totem of healing [power 410] (15 cooldown)2.0 T4 totem charm [Rare] Nature While equipped: Stats +9 Con dps ---------- Dmg.mod +32% physical Melee Ret 8 cold ----- def ----- Armour +8 Defense +25 (+6 eff.) Crit.dmg- 15.80% Cut- +21% Heal yourself and all friendly characters within 10 spaces for 410 Puts all charms on 15 cooldown 100% to increase all damage penetration by 26% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Aircast (Madness)0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +10 Str +20 Dex +20 Cun dps ---------- Crit.mult +10.00% Melee+ 29 physical Ranged+ 35 physical Dmg.mod +15% physical Acc +34 (+8 eff.) On Hit (Melee): * 16% chance to reduce all saves and defense by 49 On Hit (Ranged): * 18% chance to reduce all saves and defense by 49 ----- def ----- Armour +20 Resists +3% lightning Crit.dmg- 10.00% Die.at -60.00 life Heal.mod +15% Disease- +20% ---------- misc Hate/m.crit +3.00 Max.stam +20.00 Max.hate +14.00 Curse of Madness Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
| On fingers | Bethybretta the Scabpall (Nightmares)0.1 T5 ring jewelry [Rare] Nature While equipped: Stats +6 Str +7 Dex +13 Mag dps ---------- On Hit (Melee): * 21% chance to slow global speed by 79% ----- def ----- Resists +9% darkness +12% temporal Max.HP +100.00 HP.reg +20.00 Heal.mod +18% Curse of Nightmares Rings can have magical properties. |
| Around waist | drakeskin leather belt 'Naturespawner' (Madness)1.0 T5 belt armor [Rare] Master While equipped: dps ---------- Res.pen +10% nature On Hit (Melee): * 20% chance to slow global speed by 79% ----- def ----- Armour +25 Defense +15 (+3 eff.) Resists +16% mind +12% light +9% nature Phys.save +25 (+6 eff.) Spell.save +9 (+2 eff.) Die.at -40.00 life HP.reg +4.18 Heal.mod +21% Disease- +21% Curse of Madness A belt that goes around your waist. |
| In main hand | voratun greatsword 'Eilinytta' (Corpses) (173% power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Nature/Master Power 174% Range: 1.6x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% While equipped: Stats +9 Dex +17 Wil +22 Con dps ---------- Phys.pwr +17 (+4 eff.) Phys.spd +10% Res.pen +20% blight +19% physical Acc +17 (+4 eff.) On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 5 ----- def ----- Resists +6% light Max.HP +154.00 Heal.mod +10% Cut- +10% Disarm- +49% Curse of Corpses Massive two-handed swords. |
| On hands | Spellhunt Remnants (Corpses) (6 def, 8 armour)1.5 T5 hands armor [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +15% Mind.pwr +12 (+2 eff.) Dmg.mod +25% nature Res.pen +25% nature ----- def ----- Armour +8 Defense +6 (+1 eff.) Spell.save +15 (+4 eff.) Max.HP +100.00 ---------- misc Light +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Curse of Corpses Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 220.89 arcane damage and stunned). Uses 100 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
| Main armor | voratun plate armour 'Deepswalker' (Shrouds) (0 def, 16 armour)17.0 T5 massive armor [Random Unique] Nature/Master/Psionic While equipped: Stats +10 Str dps ---------- Dmg.mod +6% darkness Res.pen +10% cold On Hit (Melee): * 24% chance to reduce damage dealt by 39% ----- def ----- Armour +16 Fatigue +22% Resists +21% acid +30% physical +19% darkness +63% lightning +15% fire +10% mind +15% cold Spell.save +6 (+2 eff.) Mind.save +24 (+6 eff.) Disarm- +39% Stun/Frz- +32% Knockbk- +40% ---------- misc Light +2 Cooldown Rush -5 Curse of Shrouds Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 30 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
| Cloak | Guise of the Hated (Nightmares) (14 def, 0 armour)2.0 T5 cloak armor [Unique] Psionic While equipped: Stats +4 Dex +8 Wil +6 Cun dps ---------- Phys.crit +10.0% Mind.crit +10% Mind.pwr +20 (+3 eff.) Melee+ 30 mind 30 darkness Dmg.mod +4% all Melee Ret 30 mind 30 darkness ----- def ----- Defense +14 (+3 eff.) Resists +10% darkness +10% mind Mind.save +10 (+2 eff.) Stealth +12 ---------- misc Hate/kill +5.00 Talents +5 Dark Vision Masteries +0.30 Cursed/Gloom +0.30 Cursed/Darkness On Mind Hit: 10% Creeping Darkness 3 Curse of Nightmares Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
| Around neck | Zubilenor the Gloomblow (Shrouds)0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +16 Lck dps ---------- Res.pen +5% darkness Acc +19 (+5 eff.) ----- def ----- Armour +8 Defense +29 (+7 eff.) Resists +15% darkness +6% fire +6% cold +29% mind +6% nature Res.Cap +7% all Phys.save +27 (+7 eff.) Spell.save +3 (+1 eff.) Unseen.red 20% Heal.mod +30% Cut- +80% Confus- +43% Heal: Puts all charms on 35 cooldown Level 3.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 563 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Inventory
Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Elixir of Invulnerability2.0 potion [Plot Item] Nature Grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Scroll of Summoning (Limmir the Jeweler)0.1 tome scroll [Plot Item] Unknown Summon Limmir the jeweler at the center of the lake of the moon. Uses 1 power out of 1/1 Magical scrolls can have wildly different effects! |
Earthen Beads (Shrouds)0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Affinity +15% nature HP.reg +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 439 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
warrior's stralite amulet of healing (Nightmares)0.1 T4 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +9% physical Heal.mod +15% Cut- +50% ---------- misc Stam/turn +0.40 Heal: Puts all charms on 35 cooldown Level 3.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 563 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
warrior's stralite amulet of perfection (0.34 Cursed / Cursed aura,0.34 Wild-gift / Antimagic) (Madness)0.1 T4 amulet jewelry [Ego+] Nature/Master While equipped: ----- def ----- Resists +9% physical ---------- misc Stam/turn +0.70 Masteries +0.34 Cursed/Cursed aura +0.34 Wild-gift/Antimagic Amulets can have magical properties. |
voratun amulet 'Chargeire' (Corpses)0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +18 Dex +9 Cun +10 Con dps ---------- Mov.spd +10% Apr +3 Melee Ret 4 lightning ----- def ----- Fatigue -10% Resists +6% acid +30% light +28% darkness HP.reg +5.00 Blind- +82% ---------- misc Stam/turn +5.05 Light +4 Infravis +10 Sight +2 See.Invis +20 Amulets can have magical properties. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Boltsever the copper ring (Misfortune)0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% lightning +11% cold On Hit (Melee): * 10% chance to slow global speed by 79% ----- def ----- Resists +22% cold +5% arcane +3% darkness Spell.save +9 (+2 eff.) Curse of Misfortune Rings can have magical properties. |
Galejustice (Shrouds)0.1 T1 ring jewelry [Rare] Master While equipped: Stats +2 Con dps ---------- Dmg.mod +3% lightning +12% cold On Hit (Melee): * 10% chance to reduce armor by 14% ----- def ----- Resists +9% lightning +6% cold Spell.save +11 (+3 eff.) ---------- misc Max.stam +14.00 Curse of Shrouds Rings can have magical properties. |
Xudhevena the Taintsage (Madness)0.1 T1 ring jewelry [Rare] Master While equipped: Stats +4 Str +1 Con dps ---------- Dmg.mod +6% physical ----- def ----- Armour +6 Defense +10 (+2 eff.) Resists +6% nature Curse of Madness Rings can have magical properties. |
psionicist's steel ring of life (Misfortune)0.1 T2 ring jewelry [Ego+] Nature/Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+1 eff.) Max.HP +47.00 HP.reg +7.00 Heal.mod +13% Curse of Misfortune Rings can have magical properties. |
Lelusafang (Shrouds)0.1 T3 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +4 Mag +5 Wil +5 Cun +4 Con dps ---------- Mind.pwr +8 (+1 eff.) ----- def ----- Resists +3% temporal Mind.save +7 (+2 eff.) Max.HP +22.00 Disarm- +27% Confus- +20% Pinning- +29% Knockbk- +28% ---------- misc Infravis +1 Curse of Shrouds Rings can have magical properties. |
gladiator's gold ring of life (Madness)0.1 T3 ring jewelry [Ego++] Nature/Master While equipped: Stats +6 Str +6 Con dps ---------- Phys.pwr +6 (+2 eff.) ----- def ----- Max.HP +54.00 HP.reg +13.00 Heal.mod +10% Curse of Madness Rings can have magical properties. |
Squalorlady (Corpses)0.1 T4 ring jewelry [Random Unique] Nature/Master While equipped: Stats +6 Cun dps ---------- Dmg.mod +28% physical Res.pen +15% nature +10% fire ----- def ----- Defense +12 (+3 eff.) Resists +12% nature +28% physical Curse of Corpses Rings can have magical properties. |
Yvildath (Misfortune)0.1 T4 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Cun +5 Con dps ---------- Melee+ 14 physical Ranged+ 26 physical Dmg.mod +15% acid On Hit (Melee): * 14% chance to reduce all saves and defense by 49 On Hit (Ranged): * 17% chance to reduce all saves and defense by 49 ----- def ----- Resists +30% acid +6% darkness Spell.save +17 (+4 eff.) HP.reg +4.00 Heal.mod +20% ---------- misc Hate/m.crit +3.00 Max.stam +18.00 Max.hate +10.00 Curse of Misfortune Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
Adema the Shadowtaint (Corpses)0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +10 Str +10 Dex +8 Wil +8 Cun +10 Con dps ---------- Phys.pwr +15 (+3 eff.) Mind.pwr +13 (+2 eff.) Dmg.mod +9% darkness +9% cold Acc +37 (+8 eff.) Apr +17 On Hit (Melee): * 24% chance to reduce damage dealt by 39% ----- def ----- Defense +17 (+4 eff.) Resists +6% cold +12% fire Curse of Corpses Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Arydunarion (Madness)0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +6 Cun +5 Wil dps ---------- Dmg.mod +20% nature ----- def ----- Resists +9% acid +40% nature +5% arcane Max.HP +91.00 HP.reg +18.00 Heal.mod +19% Stun/Frz- +43% Curse of Madness Rings can have magical properties. |
Poradara (Nightmares)0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +10 Cun dps ---------- Melee+ 34 physical Ranged+ 28 physical On Hit (Melee): * 20% chance to reduce all saves and defense by 49 On Hit (Ranged): * 18% chance to reduce all saves and defense by 49 ----- def ----- Armour +10 Defense +5 (+1 eff.) Resists +9% temporal +9% darkness +15% blight +9% fire +15% nature +6% cold Mind.save +15 (+4 eff.) Die.at -80.00 life Max.HP +50.00 Poison- +29% Disease- +30% Disarm- +49% Confus- +50% Pinning- +50% Knockbk- +46% ---------- misc Hate/m.crit +3.00 Max.hate +15.00 Curse of Nightmares Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
Umbrawing the voratun ring (Nightmares)0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +9 Str +10 Dex +18 Cun dps ---------- Melee+ 35 physical Ranged+ 35 physical Acc +15 (+4 eff.) On Hit (Melee): * 19% chance to reduce all saves and defense by 49 * 20 arcane resource burn * 10% chance to reduce damage dealt by 39% On Hit (Ranged): * 20% chance to reduce all saves and defense by 49 ----- def ----- Armour +18 Resists +15% blight +15% nature +3% darkness Crit.dmg- 17.75% Spell.save +15 (+4 eff.) Die.at -20.00 life Heal.mod +15% Poison- +30% Disease- +30% ---------- misc Hate/m.crit +3.00 Max.hate +15.00 Curse of Nightmares Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
Xylrann the voratun ring (Madness)0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +16 Wil +16 Cun +6 Con dps ---------- Mind.pwr +29 (+5 eff.) ----- def ----- Armour +6 Resists +6% arcane +12% light Spell.save +16 (+4 eff.) Mind.save +20 (+5 eff.) Die.at -60.00 life Confus- +50% ---------- misc Max.stam +40.00 Max.hate +4.00 Curse of Madness Rings can have magical properties. |
solipsist's voratun ring of misery (Nightmares)0.1 T5 ring jewelry [Ego++] Psionic While equipped: Stats +12 Cun +6 Wil dps ---------- Mind.pwr +14 (+2 eff.) Melee+ 21 physical Ranged+ 27 physical On Hit (Melee): * 16% chance to reduce all saves and defense by 49 On Hit (Ranged): * 18% chance to reduce all saves and defense by 49 ---------- misc Hate/m.crit +3.00 Max.hate +11.00 Curse of Nightmares Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
voratun ring 'Dawndredge' (Misfortune)0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Str +4 Cun +10 Con dps ---------- Dmg.mod +20% lightning +6% light ----- def ----- Armour +10 Resists +40% lightning +9% nature +6% light Phys.save +20 (+5 eff.) Mind.save +14 (+3 eff.) Confus- +46% ---------- misc Light +4 Curse of Misfortune Rings can have magical properties. |
voratun ring 'Flashwinnow' (Shrouds)0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Con dps ---------- Phys.pwr +20 (+4 eff.) Spell.pwr +18 (+3 eff.) Mind.pwr +18 (+3 eff.) Dmg.mod +20% cold +20% mind +7% all On Hit (Melee): * 20% chance to slow global speed by 79% ----- def ----- Resists +12% lightning +9% light +40% cold +23% mind +9% fire Phys.save +12 (+3 eff.) Spell.save +3 (+1 eff.) Curse of Shrouds Rings can have magical properties. |
warrior's voratun ring of speed (Madness)0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +6 Str dps ---------- Mov.spd +22% Acc +15 (+4 eff.) ----- def ----- Armour +12 Defense +12 (+3 eff.) Curse of Madness Blinding Speed: Puts all charms on 40 cooldown Level 4.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings can have magical properties. |
Awakened Staff of Absorption (172% power, 60 apr, fire element)7.0 T5 staff 2H weapon Reqs Mag 40 [Godslayer] Unknown Power 172% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Arcane Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+7 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
iron battleaxe (Corpses) (107% power, 1 apr)3.0 T1 battleaxe 2H weapon [Normal] Power 107% Range: 1.5x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Curse of Corpses Massive two-handed battleaxes. |
steel battleaxe 'Shineblast' (Misfortune) (131% power, 2 apr)3.0 T2 battleaxe 2H weapon [Random Unique] Nature/Master Power 131% Range: 1.5x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Melee+ +10 nature On Hit.r1 +4 light On Hit: * 20% chance to gain 10% of a turn (3/turn limit) While equipped: dps ---------- Acc +9 (+3 eff.) ----- def ----- Defense +9 (+2 eff.) Disarm- +36% Curse of Misfortune Massive two-handed battleaxes. |
Crude Iron Battle Axe of Kroll (Shrouds) (180% power, 7 apr)3.0 T4 battleaxe 2H weapon [Unique] Master Power 180% Range: 1.5x Uses 40% Wil, 130% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +7 Crit +10.0% Atk.spd 100% While equipped: Stats +2 Dex +2 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Defense +6 (+1 eff.) Stun/Frz- +30% Knockbk- +30% Curse of Shrouds Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
steel greatmaul 'Flashwrecker' (Nightmares) (158% power, 2 apr)5.0 T2 greatmaul 2H weapon [Random Unique] Nature/Master Power 158% Range: 1.5x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% Melee+ +7 nature While equipped: dps ---------- Melee Ret 2 light On Hit (Melee): * 20% chance to slow global speed by 79% ----- def ----- Resists +3% nature +5% arcane Curse of Nightmares Massive two-handed mauls. |
Stokequill the iron greatsword (Shrouds) (132% power, 1 apr)3.0 T1 greatsword 2H weapon [Rare] Master Power 133% Range: 1.6x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% On Hit: * 10% chance to reduce armor by 14% While equipped: dps ---------- Res.pen +5% fire ----- def ----- Resists +3% nature Mind.save +12 (+3 eff.) HP.reg +2.00 Curse of Shrouds Massive two-handed swords. |
balanced stralite greatsword of rage (Nightmares) (160% power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Master Power 160% Range: 1.6x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% While equipped: Stats +6 Str dps ---------- Dmg.mod +13% physical Acc +23 (+5 eff.) ----- def ----- Defense +13 (+3 eff.) Disarm- +49% Curse of Nightmares Massive two-handed swords. |
warbringer's stralite greatsword of evisceration (Corpses) (160% power, 3 apr)3.0 T4 greatsword 2H weapon [Ego++] Master Power 161% Range: 1.6x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Crit: * Wound the target dealing 312 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +5 Con dps ---------- Phys.crit +13.0% Phys.pwr +25 (+5 eff.) Res.pen +16% physical ----- def ----- Disarm- +28% Curse of Corpses Massive two-handed swords. |
Razorblade, the Cursed Waraxe (Misfortune) (147% power, 16 apr)3.0 T5 waraxe 1H weapon [Unique] Psionic Power 147% Range: 1.4x Uses 40% Wil, 100% Str Dmg Phys.bleed Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +16 Crit +7.0% Atk.spd 100% While equipped: Stats +4 Str +4 Dex dps ---------- Res.pen +30% physical Acc +40 (+9 eff.) Apr +30 Curse of Misfortune This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
Mighty Girdle (Corpses)1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 Curse of Corpses This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Tidebrace (Misfortune)1.0 T1 belt armor [Rare] Nature While equipped: Stats +2 Str dps ---------- Phys.pwr +5 (+1 eff.) Dmg.mod +3% cold Acc +5 (+2 eff.) Apr +1 ----- def ----- Armour +6 Resists +6% lightning +6% temporal ---------- misc Max.stam +20.00 Curse of Misfortune A belt that goes around your waist. |
Elinne (Nightmares)1.0 T3 belt armor [Rare] Nature While equipped: Stats +5 Cun dps ---------- Phys.crit +1.0% ----- def ----- Resists +6% acid Crit.dmg- 5.00% HP.reg +1.20 Heal.mod +16% Cut- +20% Curse of Nightmares A belt that goes around your waist. |
Festerbender (Corpses) (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Res.pen +5% nature +10% physical ----- def ----- Defense +1 (+0 eff.) Resists +3% cold Max.HP +32.00 Heal.mod +15% Disease- +20% Cut- +10% Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Filthransom (Corpses) (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: ----- def ----- Defense +1 (+0 eff.) Resists +6% lightning +6% nature +3% mind Max.HP +31.00 Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Saliyada' (Madness) (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Con dps ---------- Phys.crit +1.0% ----- def ----- Armour +6 Defense +1 (+0 eff.) Resists +11% cold Die.at -80.00 life ---------- misc Stam/turn +1.00 Light +3 Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Gyldawe' (Corpses) (24 def, 8 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +3.0% Acc +28 (+6 eff.) ----- def ----- Armour +8 Defense +24 (+6 eff.) Fatigue -8% Resists +18% fire +23% light +2% physical Crit.dmg- 15.00% Phys.save +11 (+3 eff.) Stealth +13 Max.HP +55.00 ---------- misc Max.stam +37.00 Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
grounding pair of rough leather boots of tirelessness (Misfortune) (0 def, 1 armour)2.0 T1 feet armor [Ego] Nature/Master While equipped: ----- def ----- Armour +1 Resists +5% lightning +6% temporal ---------- misc Stam/turn +0.30 Max.stam +10.00 Curse of Misfortune A pair of boots made of leather. |
Isseharalen the pair of hardened leather boots (Madness) (0 def, 5 armour)2.0 T3 feet armor [Rare] Master While equipped: ----- def ----- Armour +5 Fatigue -6% Resists +2% physical +12% darkness +9% cold Phys.save +8 (+2 eff.) Spell.save +6 (+2 eff.) ---------- misc Max.enc +29 Curse of Madness A pair of boots made of leather. |
Gleamrune (Misfortune) (0 def, 3 armour)3.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% light Res.pen +10% light On Hit (Melee): * 10% chance to slow global speed by 79% ----- def ----- Armour +3 Fatigue +2% Resists +5% fire +5% arcane +9% cold Spell.save +15 (+4 eff.) Curse of Misfortune Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
miner's pair of iron boots of tirelessness (Corpses) (0 def, 4 armour)3.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +4 Fatigue +2% ---------- misc Stam/turn +0.40 Max.stam +11.00 Infravis +1 Curse of Corpses Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Sludgegrip (Shrouds) (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Shrouds These gloves are coated with a thick, green liquid. |
Ivynor (Madness) (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Phys.crit +19.0% Spell.crit +17% Mind.crit +9% Crit.mult +14.00% Melee+ 13 nature Dmg.mod +9% nature ----- def ----- Armour +3 Resists +9% temporal +15% cold +3% darkness +16% nature Spell.save +6 (+2 eff.) HP.reg +9.00 ---------- misc Stam/turn +2.00 Max.stam +30.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Madness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic voratun gauntlets of war-making (Shrouds) (0 def, 8 armour)1.5 T4 hands armor [Ego++] Master While equipped: dps ---------- Phys.crit +17.0% Spell.crit +12% Mind.crit +16% Crit.mult +10.00% ----- def ----- Armour +8 Fatigue +5% Mind.save +9 (+2 eff.) Max.HP +62.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Shrouds Metal gloves protecting the hands up to the middle of the lower arm. |
clarifying linen wizard hat (Corpses) (1 def, 0 armour)2.0 T1 head armor [Ego] Psionic While equipped: Stats +2 Cun ----- def ----- Defense +1 (+0 eff.) Mind.save +5 (+1 eff.) Curse of Corpses A pointy cloth hat, very wizardly... |
Rimeripper (Shrouds) (0 def, 3 armour)2.0 T1 head armor [Rare] Master While equipped: dps ---------- Res.pen +10% darkness ----- def ----- Armour +3 Fatigue +1% Resists +21% cold ---------- misc Light +1 Infravis +2 Curse of Shrouds A cap made of leather. |
Vileoozer the drakeskin leather cap (Nightmares) (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +20 Wil ----- def ----- Armour +5 Fatigue +5% Resists +24% acid +11% lightning +23% blight +12% fire +12% nature +9% cold Mind.save +24 (+6 eff.) Curse of Nightmares A cap made of leather. |
Glaciermaster the iron helm (Nightmares) (0 def, 3 armour)3.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% cold Res.pen +15% light Melee Ret 6 darkness ----- def ----- Armour +3 Fatigue +5% Resists +3% light +5% cold ---------- misc Breathe water Curse of Nightmares A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm 'Salyriara' (Nightmares) (5 def, 3 armour)3.0 T1 head armor [Rare] Master While equipped: Stats +3 Str dps ---------- Dmg.mod +6% physical ----- def ----- Armour +3 Defense +5 (+1 eff.) Fatigue +5% Resists +2% physical Phys.save +11 (+3 eff.) Curse of Nightmares A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm of strength (+2) (Nightmares) (0 def, 3 armour)3.0 T1 head armor [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +3 Fatigue +5% Curse of Nightmares A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Belowyn (Shrouds) (0 def, 4 armour)3.0 T3 head armor [Rare] Nature While equipped: dps ---------- Mind.pwr +10 (+2 eff.) ----- def ----- Armour +4 Fatigue +4% Resists +15% fire +12% cold Heal.mod +20% Poison- +10% Disease- +20% ---------- misc Psi/ret +0.08 Breathe water Curse of Shrouds A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm 'Nimbusmire' (Misfortune) (0 def, 4 armour)3.0 T3 head armor [Rare] Psionic While equipped: dps ---------- Melee Ret 6 lightning ----- def ----- Armour +4 Fatigue +4% Resists +10% mind +6% light Mind.save +10 (+2 eff.) Max.HP +100.00 HP.reg +4.00 Disease- +20% Confus- +25% Curse of Misfortune A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
survivor's brass lantern of focus2.0 T1 lite [Ego] Nature/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +5% mind ----- def ----- Phys.save +5 (+2 eff.) Heal.mod +12% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Gevena the Moldrace1.0 T3 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +10 Wil dps ---------- Phys.crit +4.0% Crit.mult +13.00% Phys.pwr +7 (+2 eff.) Dmg.mod +6% mind Res.pen +10% mind +7% all Apr +8 On Hit (Melee): * 20% chance to slow global speed by 79% ----- def ----- Resists +9% mind ---------- misc Light +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(180 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Cold Iron Acorn0.0 T1 trinket misc [Plot Item] Psionic While carried: dps ---------- Mov.spd +20% Dmg.mod +12% physical ----- def ----- Resists +30% mind A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. The acorn serves as a reminder of who and what you are. |
Kyless' Book5.0 T1 trinket misc [Plot Item] Psionic This was the book that gave power to Kyless and eventually led to his doom. The book is simple in appearance, bound in leather with no markings on the cover. All of the pages are blank. |
iron pickaxe 'Flashfame' (dig speed 36 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Crit.mult +5.00% Dmg.mod +6% nature +6% light ----- def ----- Resists +3% acid +11% nature +9% lightning ---------- misc Psi/ret +0.04 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 36 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Corruptionstar the voratun pickaxe (dig speed 17 turns)3.0 T5 digger tool [Random Unique] Nature/Master While equipped: Stats +10 Str +3 Con dps ---------- Dmg.mod +6% nature Apr +14 On Hit (Melee): * 10% chance to slow global speed by 79% ----- def ----- Armour +2 Resists +19% nature +3% fire Heal.mod +10% Disease- +20% ---------- misc Light +1 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 3.0 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +73 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 462.40 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
iron torque of mindblast [power 105] (15 cooldown)2.0 T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 129 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
Hazebreak the dwarven-steel torque of gale force [power 250] (15 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +21% cold On Hit (Melee): * 20% chance to slow global speed by 79% ----- def ----- Resists +6% lightning +3% light +15% acid Project a gust of wind in a cone knocking enemies back 10 spaces and dealing 462 physical damage Puts all charms on 15 cooldown 100% to gain a 21% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
The Cog The Cog0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Poopbasket the Thalore Cursed level 41
7th Flare 123rd year of Ascendancy at 11:34 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Poopbasket the Thalore Cursed level 50
71st Haze 123rd year of Ascendancy at 06:08 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Poopbasket the Thalore Cursed level 41
14th Pyre 123rd year of Ascendancy at 14:59 see stats
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By Poopbasket the Thalore Cursed level 19
53rd Dusk 122nd year of Ascendancy at 13:30 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By Poopbasket the Thalore Cursed level 50
9th Haze 123rd year of Ascendancy at 11:35 see stats
Are you out of your mind?! (Insane (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Poopbasket the Thalore Cursed level 50
67th Haze 123rd year of Ascendancy at 07:57 see stats
Back and there again (Insane (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Poopbasket the Thalore Cursed level 50
74th Dusk 123rd year of Ascendancy at 03:36 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Poopbasket the Thalore Cursed level 44
7th Dusk 123rd year of Ascendancy at 17:19 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Poopbasket the Thalore Cursed level 8
1st Summertide 122nd year of Ascendancy at 14:11 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Poopbasket the Thalore Cursed level 43
4th Dusk 123rd year of Ascendancy at 16:16 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Poopbasket the Thalore Cursed level 32
14th Regrowth 123rd year of Ascendancy at 22:46 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun and unlocked Stone magic.By Poopbasket the Thalore Cursed level 32
14th Regrowth 123rd year of Ascendancy at 18:55 see stats
Evil denied (Insane (Adventure) difficulty)
Won ToME by preventing the Void portal from opening.By Poopbasket the Thalore Cursed level 50
5th Regrowth 124th year of Ascendancy at 13:07 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Poopbasket the Thalore Cursed level 24
43rd Haze 122nd year of Ascendancy at 00:18 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Poopbasket the Thalore Cursed level 32
19th Regrowth 123rd year of Ascendancy at 13:06 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Poopbasket the Thalore Cursed level 50
7th Decay 123rd year of Ascendancy at 15:07 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Poopbasket the Thalore Cursed level 30
8th Decay 122nd year of Ascendancy at 23:40 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Adventure) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Poopbasket the Thalore Cursed level 50
67th Haze 123rd year of Ascendancy at 10:55 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Poopbasket the Thalore Cursed level 10
9th Flare 122nd year of Ascendancy at 02:22 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Poopbasket the Thalore Cursed level 20
60th Dusk 122nd year of Ascendancy at 16:12 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Poopbasket the Thalore Cursed level 30
79th Haze 122nd year of Ascendancy at 16:59 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Poopbasket the Thalore Cursed level 40
13rd Pyre 123rd year of Ascendancy at 04:31 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Poopbasket the Thalore Cursed level 50
74th Dusk 123rd year of Ascendancy at 02:06 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Poopbasket the Thalore Cursed level 50
4th Decay 123rd year of Ascendancy at 23:01 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Poopbasket the Thalore Cursed level 50
24th Haze 123rd year of Ascendancy at 05:27 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Poopbasket the Thalore Cursed level 21
71st Dusk 122nd year of Ascendancy at 16:25 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Poopbasket the Thalore Cursed level 37
6th Pyre 123rd year of Ascendancy at 18:50 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Poopbasket the Thalore Cursed level 24
44th Haze 122nd year of Ascendancy at 07:53 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Poopbasket the Thalore Cursed level 43
4th Dusk 123rd year of Ascendancy at 17:30 see stats
Tactical master (Insane (Adventure) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Poopbasket the Thalore Cursed level 50
5th Regrowth 124th year of Ascendancy at 13:07 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Poopbasket the Thalore Cursed level 7
2nd Mirth 122nd year of Ascendancy at 22:22 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Poopbasket the Thalore Cursed level 50
5th Decay 123rd year of Ascendancy at 10:31 see stats
The Sun Still Shines (Insane (Adventure) difficulty)
Aeryn survived the last battle.By Poopbasket the Thalore Cursed level 50
5th Regrowth 124th year of Ascendancy at 13:07 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Poopbasket the Thalore Cursed level 45
31st Dusk 123rd year of Ascendancy at 08:36 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Poopbasket the Thalore Cursed level 22
39th Haze 122nd year of Ascendancy at 21:41 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Poopbasket the Thalore Cursed level 15
12nd Dusk 122nd year of Ascendancy at 06:17 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Poopbasket the Thalore Cursed level 40
13rd Pyre 123rd year of Ascendancy at 20:12 see stats
Log
You gain 3.11 gold from the transmogrification of grounding drakeskin leather cap of knowledge (Corpses) (0 def, 5 armour).
You gain 4.85 gold from the transmogrification of pair of voratun boots of strife (Nightmares) (0 def, 5 armour).
You gain 8.02 gold from the transmogrification of insulating pair of voratun boots of tirelessness (Madness) (0 def, 5 armour).
You gain 18.34 gold from the transmogrification of Frostsnake (Corpses) (11 def, 5 armour).
You gain 6.91 gold from the transmogrification of fortifying voratun plate armour of spell shielding (Shrouds) (0 def, 16 armour).
You gain 6.31 gold from the transmogrification of fortifying voratun plate armour (Madness) (0 def, 16 armour).
You gain 14.54 gold from the transmogrification of tormentor's elven-silk robe of life (Nightmares) (0 def, 0 armour).
You gain 6.35 gold from the transmogrification of swiftstrike drakeskin leather sling of cunning (+15) (Nightmares).
You gain 3.75 gold from the transmogrification of drakeskin leather sling of recursion (Misfortune).
You gain 5.40 gold from the transmogrification of inquisitor's living mindstar of life (Madness) (114% power, 40 apr, nature damage).
You gain 12.21 gold from the transmogrification of hungering living mindstar of gales (Shrouds) (113% power, 40 apr, mind damage).
You gain 5.97 gold from the transmogrification of voratun dagger of shearing (Shrouds) (148% power, 9 apr).
You gain 9.47 gold from the transmogrification of slime-covered voratun dagger of enduring (Shrouds) (147% power, 9 apr).
You gain 12.77 gold from the transmogrification of stormbringer's voratun waraxe of erosion (Misfortune) (150% power, 6 apr).
You gain 5.95 gold from the transmogrification of flaming voratun waraxe of daylight (Nightmares) (147% power, 6 apr).
You gain 3.40 gold from the transmogrification of slime-covered voratun longsword of massacre (Misfortune) (168% power, 6 apr).
You gain 4.05 gold from the transmogrification of chilling voratun longsword of amnesia (Shrouds) (153% power, 6 apr).
You gain 25.00 gold from the transmogrification of voratun greatsword 'Blindmoon' (Shrouds) (187% power, 4 apr).
You gain 7.73 gold from the transmogrification of lifebinding dragonbone vilestaff (Misfortune) (136% power, 6 apr, blight element).
You gain 11.75 gold from the transmogrification of infernal dragonbone magestaff of might (Madness) (136% power, 6 apr, arcane element).
You gain 2.22 gold from the transmogrification of biting gale rune of the sneak (damage 314; dur 4; cd 15).
You gain 6.18 gold from the transmogrification of heroism infusion (die at -418; dur 10; cd 26).
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Saving done.
Poopbasket deactivates Savage Hunter.
Poopbasket deactivates Stalk.
Poopbasket deactivates Gloom.
Poopbasket deactivates Antimagic Shield.
Poopbasket deactivates Cleave.
































































































































