











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.0Donators/Buyers bonus! No Ruined Dungeon Puzzle 1.6.0Changes the Ruined Dungeon sealed door to open upon killing all six Guardians in lieu of the sequential orb interaction puzzle. Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Logical Alchemists 1.5.10Makes alchemists focus on creating elixirs that you are not currently helping them with. Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Plenum Tooltip Custom Edit 1.7.2Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it Better Sandworm Lair 1.5.10This addon aims to make Sandworm Lair less terrible. It does so by doing four things: Enabling natural tunnels, disabling burrowers, replacing the walls with their stable counterparts, and removing the alt version. These changes are accomplished by overloading the zone and npc files with edits and commented out sections. Please consider checking out the following addons that are probably better at dealing with the annoyance offered by SWL: codyfun123's "Sandworm Lair Tweaks" Updates: 1.0.1 Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Doombringer |
| Level / Exp | 50 / 3956% |
| Size | medium |
| Lifes / Deaths | Killed by Elorith the armoured skeleton warrior at level 34 on the 27th Wealth 123rd year of Ascendancy at 07:52 5 / 2Killed by Urtharegorath's Inner Demon at level 50 on the 30th Dearth 124th year of Ascendancy at 16:15 |
Primary Stats
| Strength | 116 (base 65) |
| Dexterity | 93 (base 60) |
| Constitution | 83 (base 32) |
| Magic | 102 (base 60) |
| Willpower | 45 (base 11) |
| Cunning | 62 (base 10) |
Resources
| Mana | 0/499 |
| Vim | 212/215 |
| Life | 2287/2287 |
| Stamina | 158/304 |
| Steam | 100/100 |
| Healing Factor | 1.5835640288596 |
| Regeneration | 33.650735613266 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | +10% |
| Spell | +15% |
| Global | +120.57390600824% |
Vision
| Sight | 10 |
| Lite | 16 |
| Infravision | 7.1032241298366 |
| See Stealth | 86.086911963298 |
| See Invisible | 98.086911963298 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 244 |
| Accuracy | 90 |
| Crit Chance | 149% |
| APR | 84 |
| Speed | 1.11 |
Offense: Spell
| Spellpower | 74 |
| Crit Chance | 34% |
| Speed | 0.8695652173913 |
Offense: Mind
| Mindpower | 42 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +57% |
| Light | +27% |
| All | +7% |
Offense: Damage Penetration
| Blight | +57% |
| Physical | +52% |
| All | +37% |
Defense: Base
| Armour (hardiness) | 127.5115906557 (100%) |
| Defense | 81 |
| Ranged Defense | 81 |
| Fatigue | 19 |
| Physical Save | 81 |
| Spell Save | 62 |
| Mental Save | 83 |
Defense: Resistances
| Acid | + 57%( 70%) |
| Blight | + 49%( 70%) |
| Arcane | + 30%( 70%) |
| Cold | + 44%( 70%) |
| All | + 22%( 70%) |
| Physical | + 42%( 70%) |
| Lightning | + 57%( 70%) |
| Light | + 45%( 70%) |
| Temporal | + 34%( 70%) |
| Mind | + 42%( 70%) |
| Darkness | + 70%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 53%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Teleport Resistance | 100% |
| Blind Resistance | 100% |
| Disarm Resistance | 100% |
| Pinning Resistance | 25% |
| Silence Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 857% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 39% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 182% efficiency and cooldown mod of 69%. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 2.5 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 5/5 |
| Corruption / Wrath | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Corruption / Torture | 1.30 |
| 4/5 |
| 3/5 |
| 1/5 |
| 4/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Corruption / Fearfire | 1.30 |
| 4/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 2/5 |
| 5/5 |
| 1/5 |
| Corruption / Demonic strength | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Oppression | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Flame of Urh'Rok |
| talent | Abyssal Shield |
| talent | Precise Strikes |
| talent | Chant of Fortitude |
| talent | Horrifying Blows |
| talent | Share the Pain |
| talent | Eternal Suffering |
| talent | Premonition |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | completed |
You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell. Escort: injured seer (level 3 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 6 of Dreadfell. Escort: lone alchemist (level 6 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lone alchemist from death by ghoulking. Escort: lone alchemist (level 7 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 5 of Dreadfell. Escort: lost defiler (level 5 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by Glorotira the forest troll. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire)As a reward you gained knowledge of tinker technology. | done |
You failed to protect the lost warrior from death by Urtharegorath. Escort: lost warrior (level 1 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Unbreakable Greaves (8 def, 20 armour) 3.0 T5 feet armor Reqs Heavy armour training [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+1 eff.) Fatigue +12% Resists +15% acid +15% physical Phys.save +15 (+3 eff.) Pinning- +25% Knockbk- +125% Teleport- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Light source | Hellrune the dwarven lantern 0.0 T5 lite [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Dex +7 Mag dps ---------- Spell.pwr +16 (+4 eff.) Dmg.mod +20% light Res.pen +12% all Acc +20 (+4 eff.) Apr +18 ----- def ----- Armour +6 Defense +15 (+3 eff.) Resists +9% fire Mind.save +15 (+3 eff.) ---------- misc Light +14 See.Stealth +33 See.Invis +25 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Eastern Wood Hat (15 def, 0 armour) 2.0 T5 head armor [Unique] Master While equipped: Stats +22 Cun +18 Dex dps ---------- Phys.crit +10.0% Steam.crit +15% Dmg.mod +10% physical Res.pen +15% physical Acc +40 (+8 eff.) Apr +15 ----- def ----- Defense +15 (+3 eff.) Mind.save +15 (+3 eff.) Blind- +100% Silence- +0% ---------- misc Masteries +0.20 Steamtech/Gunslinging +0.20 Steamtech/Bullets mastery This hat was made from materials from a forest whose name is long since lost, far in the east. It is said to have belonged to one of the first gunslingers. |
| Tool | Delyzilarin the voratun pickaxe (dig speed 22 turns)3.0 T5 digger tool [Rare] Master While equipped: Stats +10 Str +8 Wil dps ---------- Phys.crit +4.0% Crit.mult +20.69% Dmg.mod +15% physical Acc +10 (+2 eff.) ----- def ----- Fatigue -10% Phys.save +19 (+3 eff.) ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | stralite Petrified Wood ring0.1 T4 ring jewelry [Ego+] Nature While equipped: Stats +25 Con ----- def ----- Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Max.HP +74.00 HP.reg +13.00 Heal.mod +15% Rings make your fingers look great! |
| On fingers | Wheel of Fate0.1 T5 ring jewelry [Unique] Arcane While equipped: Stats +9 Dex +7 Mag +7 Wil +9 Cun dps ---------- Spell.pwr +13 (+3 eff.) Acc +10 (+2 eff.) ----- def ----- Defense +10 (+2 eff.) Resists +3% cold +6% fire Crit.dmg- 15.59% Spell.save +3 (+1 eff.) Mind.save +9 (+2 eff.) Max.HP +20.00 HP.reg +8.00 Stun/Frz- +56% Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| Around waist | Girdle of Preservation 1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+3 eff.) Spell.save +15 (+4 eff.) Mind.save +15 (+3 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
| In main hand | voratun greatsword 'Shadepassion' (195% power, 24 apr) 3.0 T5 greatsword 2H weapon [Random Unique] Master Power 196% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +24 Crit +25.0% Atk.spd 100% Melee+ +12 darkness +12 blight On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +3 Mag dps ---------- Phys.crit +39.0% Crit.mult +38.00% S.pwr/crit +4 Res.pen +20% blight Apr +20 On Hit (Melee): * 21% chance to reduce damage dealt by 22% Massive two-handed swords. |
| On hands | Dakhtun's Gauntlets (0 def, 6 armour) 1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Disarm- +100% ---------- misc Talents +5 Iron Grip Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
| Main armor | Plate of the Blackened Mind (15 def, 50 armour) 17.0 T5 massive armor Reqs Massive armour training [Unique] Psionic While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Mind.pwr +10 (+3 eff.) On Melee Ret: * 20% chance to cause random gloom ----- def ----- Armour +50 Defense +15 (+3 eff.) Fatigue +17% Resists +15% acid +15% light +20% blight +25% mind +20% darkness Crit.dmg- 35.00% Phys.save +15 (+3 eff.) Mind.save +25 (+5 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +4 Masteries +0.20 Cursed/Gloom Dominate: Level 3.5 Pwr.cost 11 out of 25/25. Range 2 Travel.spd instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 5 turns and vulnerable to attacks. They will lose 10 Armour, 14 Defense and your attacks will gain 21% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This talent will also attack with your shield, if you have one equipped. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
| Cloak | Jetpack (10 def, 0 armour) 2.0 T5 cloak armor [Unique] Steamtech While equipped: Stats +6 Cun dps ---------- Phys.pwr +5 (+1 eff.) Mov.spd +10% ----- def ----- Defense +10 (+2 eff.) Resists +30% lightning Phys.save +10 (+2 eff.) Stun/Frz- +50% ---------- misc Talents +1 Rocket Dash Avoid Pressure Traps Finally. |
| Around neck | Vox0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +9 (+2 eff.) Spell.spd +15% ----- def ----- Silence- +100% ---------- misc Max.mana +50.00 Max.vim +50.00 See.Invis +20 No force can hope to silence the wearer of this amulet. |
Inventory
Elixir of Invulnerability2.0 potion [Plot Item] Nature Grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
medical injector implant (efficiency 179% / cooldown 53%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 179% efficiency and cooldown mod of 53%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant (efficiency 168% / cooldown 84%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 168% efficiency and cooldown mod of 84%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
wild infusion of the wizard (res 40%; magical, physical; dur 3; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 40% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
shielding rune (absorb 359; dur 8; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 359 damage for 8 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
5 schematic: Ablative Armour0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Alchemist's Helper0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
11 schematic: Antimagic Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
9 schematic: Armour Reinforcement0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Back Support0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Crystal Plating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Galvanic Retributor0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Grounding Strap0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
9 schematic: Hand Cannon0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
6 schematic: Headlamp0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
7 schematic: Healing Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Hook Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Incendiary Groove0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
9 schematic: Iron Grip0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Kinetic Stabiliser0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
8 schematic: Lightning Coil0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Mana Coil0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
6 schematic: Mental Stimulator0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
6 schematic: Moss Tread0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Poison Groove0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Rocket Boots0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Rustproof Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
8 schematic: Saw Projector0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
5 schematic: Saw Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
6 schematic: Second Skin0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
9 schematic: Shocking Touch0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Silver Filigree0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Spike Attachment0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Spring Grapple0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Steamsaw0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Water Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
grounding copper amulet of healing0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +12% lightning Heal.mod +11% Cut- +50% Stun/Frz- +23% Heal: Puts all charms on 26 cooldown Level 2.5 Pwr.cost 26 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 263 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
insulating copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +11% fire +10% cold Amulets make your neck look great! |
Ce'Nuyama0.1 T2 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Dex +3 Wil +8 Cun +4 Con dps ---------- Mind.pwr +7 (+2 eff.) S.pwr/crit +6 Mov.spd +10% Phasing +10% Melee Ret 4 arcane ----- def ----- Fatigue -5% Mind.save +7 (+2 eff.) HP.reg +2.00 Confus- +12% ---------- misc Stam/turn +0.40 Mana/turn +0.04 Amulets make your neck look great! |
Breezebreak the gold amulet0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +7 Str +7 Dex +7 Wil dps ---------- Dmg.mod +9% nature Res.pen +15% nature Melee Ret 6 darkness On Hit (Melee): * 20% chance to slow global speed by 54% * 20% chance to reduce all saves and defense by 27 ----- def ----- Resists +9% nature +15% mind Amulets make your neck look great! |
stralite amulet 'Eilinossra'0.1 T4 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +7 Str +10 Dex +3 Mag +6 Wil dps ---------- Spell.pwr +5 (+1 eff.) S.pwr/crit +2 Melee+ 7 light 9 darkness Dmg.mod +6% blight +5% light +8% darkness On Melee Ret: * 9% chance to reduce damage dealt by 22% * 11% chance to blind ---------- misc Max.vim +30.00 Amulets make your neck look great! |
Frigidserpent the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +6 Dex ----- def ----- Fatigue -8% Resists +6% darkness +27% fire +3% nature +33% cold Spell.save +6 (+2 eff.) HP.reg +4.00 Amulets make your neck look great! |
Shadowraze of the Blightspawn0.1 T5 amulet jewelry [Random Unique] Nature While equipped: Stats +6 Str +14 Lck +14 Con dps ---------- Acc +15 (+3 eff.) On Melee Ret: * 42% chance to reduce strength, dexterity, and constitution by 33 * 34% chance to reduce damage dealt by 22% ----- def ----- Defense +8 (+1 eff.) Resists +5% arcane +18% fire Unseen.red 13% ---------- misc See.Invis +6 Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 8 power out of 24/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Beuntir0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Crit.mult +10.00% Res.pen +20% mind ----- def ----- Fatigue -5% Resists +5% arcane Spell.save +6 (+2 eff.) Mind.save +9 (+2 eff.) ---------- misc Max.enc +22 Rings make your fingers look great! |
Borodan the Corpsepyre0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +2 Cun dps ---------- Crit.mult +20.00% Mind.pwr +20 (+6 eff.) Dmg.mod +6% lightning On Hit (Melee): * 20% chance to slow global speed by 54% ----- def ----- Max.HP +45.00 HP.reg +7.00 Heal.mod +12% ---------- misc Hate/m.crit +3.00 Max.psi +30.00 Rings make your fingers look great! |
Mayygabeth the copper ring0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +3 Dex dps ---------- Dmg.mod +10% arcane ----- def ----- Defense +5 (+1 eff.) Resists +3% cold +10% arcane +3% darkness Heal.mod +15% Disease- +10% Rings make your fingers look great! |
rogue's copper ring of darkness (+22%)0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Cun dps ---------- Dmg.mod +11% darkness ----- def ----- Defense +6 (+1 eff.) Resists +22% darkness Rings make your fingers look great! |
Isladanne0.1 T2 ring jewelry [Rare] Master While equipped: Stats +2 Dex dps ---------- Phys.pwr +10 (+2 eff.) Spell.pwr +11 (+3 eff.) Mind.pwr +10 (+3 eff.) Dmg.mod +6% all Res.pen +25% physical Apr +3 Melee Ret 10 physical ----- def ----- Defense +25 (+5 eff.) Phys.save +12 (+2 eff.) Rings make your fingers look great! |
Lisyldawen0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +4 Str +2 Con dps ---------- Phys.pwr +25 (+6 eff.) Dmg.mod +6% blight +30% physical Res.pen +25% blight ----- def ----- Silence- +29% ---------- misc Mana/turn +0.21 Rings make your fingers look great! |
Obsidianidol the steel ring0.1 T2 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Dex +5 Wil +5 Cun dps ---------- Mind.pwr +6 (+2 eff.) Dmg.mod +6% darkness +11% fire Acc +8 (+2 eff.) ----- def ----- Resists +22% fire Crit.dmg- 10.00% Silence- +20% Rings make your fingers look great! |
Snownoon the steel ring0.1 T2 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +3 Str +5 Wil +5 Cun dps ---------- Mind.pwr +6 (+2 eff.) Dmg.mod +3% physical Melee Ret 2 physical ----- def ----- Armour +6 Fatigue -5% Resists +2% physical ---------- misc Max.enc +22 Rings make your fingers look great! |
Elata0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +17 Str +10 Dex +8 Wil +22 Cun +10 Con dps ---------- Phys.pwr +12 (+3 eff.) Mind.pwr +15 (+5 eff.) Dmg.mod +6% temporal Acc +15 (+3 eff.) ----- def ----- Mind.save +14 (+3 eff.) Confus- +41% ---------- misc Light +2 See.Invis +9 Rings make your fingers look great! |
Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+2 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Turain the voratun ring0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +12 Str +12 Con dps ---------- Phys.pwr +15 (+4 eff.) Dmg.mod +20% acid Acc +35 (+7 eff.) ----- def ----- Armour +4 Defense +20 (+4 eff.) Resists +40% acid Die.at -40.00 life Max.HP +50.00 HP.reg +9.00 Disarm- +50% Pinning- +46% Stun/Frz- +49% Knockbk- +45% ---------- misc Max.stam +10.00 Rings make your fingers look great! |
treant's voratun ring of life0.1 T5 ring jewelry [Ego++] Nature While equipped: ----- def ----- Resists +11% nature +11% blight Max.HP +81.00 HP.reg +12.00 Heal.mod +12% Poison- +20% Disease- +18% Rings make your fingers look great! |
voratun Windborne Azurite ring0.1 T5 ring jewelry [Ego+] Nature While equipped: Stats +8 Cun +8 Dex dps ---------- Mov.spd +15% Dmg.mod +20% lightning ----- def ----- Ignore.dmg +8% Affinity +20% lightning Max.HP +61.00 HP.reg +17.00 Heal.mod +19% Rings make your fingers look great! |
voratun bloodstone ring0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +7 Str +8 Con dps ---------- Phys.pwr +12 (+3 eff.) ----- def ----- Stun/Frz- +60% Rings make your fingers look great! |
voratun ring 'Sunnaught'0.1 T5 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +7 Str +21 Wil +18 Cun dps ---------- Mind.pwr +15 (+5 eff.) Melee+ 31 physical Ranged+ 23 physical Dmg.mod +9% fire On Hit (Melee): * 20% chance to reduce all saves and defense by 27 * 24% chance to gain 10% of a turn (3/turn limit) On Hit (Ranged): * 19% chance to reduce all saves and defense by 27 ----- def ----- Resists +12% nature +13% blight Mind.save +20 (+4 eff.) Poison- +27% Disease- +29% ---------- misc Hate/m.crit +3.00 Max.hate +15.00 Light +1 See.Invis +6 Bleeding Edge: Puts all charms on 15 cooldown Level 3.5 Pwr.cost 15 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 159% weapon damage. If the attack hits, the target will bleed for 300% weapon damage over 7 turns, and all healing will be reduced by 60%. Rings make your fingers look great! |
Awakened Staff of Absorption (172% power, 60 apr, arcane element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 172% Range: 1.2x Uses 130% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+11 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 145 power out of 156/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
blighted dragonbone starstaff of might (136% power, 6 apr, light element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +27% Spell.pwr +27 (+7 eff.) Dmg.mod +30% light ---------- misc Vim/s.crit +6.00 Max.vim +36.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dragonbone starstaff of protection (136% power, 6 apr, light element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+4 eff.) Dmg.mod +30% light ----- def ----- Resists +15% light ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
lifebinding dragonbone vilestaff of breaching (136% power, 6 apr, blight element)5.0 T5 staff 2H weapon [Ego++] Arcane/Nature Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +7 Con dps ---------- Spell.crit +5% Spell.pwr +25 (+6 eff.) Dmg.mod +30% blight Res.pen +15% blight ----- def ----- HP.reg +2.00 Heal.mod +29% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Mardotoran the Flashriver (177% power, 3 apr)5.0 T4 greatmaul 2H weapon [Random Unique] Master Power 178% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% On Hit.r1 +8 fire On Crit.r2 +8 fire While equipped: dps ---------- Phys.crit +14.0% Crit.mult +42.00% Dmg.mod +6% fire Res.pen +13% physical Acc +17 (+4 eff.) Apr +31 Melee Ret 4 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 27 ----- def ----- Resists +9% mind Massive two-handed mauls. |
Cloudshaper the voratun greatmaul (178% power, 39 apr)5.0 T5 greatmaul 2H weapon [Rare] Arcane Power 179% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +39 Crit +3.0% Atk.spd 100% Phasing +26% Melee+ +27 lightning On Crit.r2 +27 mind While equipped: Stats +4 Wil dps ---------- Mind.crit +6% Mind.pwr +40 (+13 eff.) Res.pen +20% lightning Melee Ret 8 acid ----- def ----- Resists +12% lightning ---------- misc Equi/ret +0.24 Max.hate +12.00 Massive two-handed mauls. |
Arcvice (178% power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Arcane/Master/Psionic Power 178% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +35 mind On Hit: * 37% chance to reduce all saves and defense by 27 On Crit: * Wound the target dealing 266 physical damage across 5 turns and reducing healing by 50% * Splash the target with acid dealing 199 damage over 5 turns and reducing armor and accuracy by 25 While equipped: Stats +10 Cun +10 Wil dps ---------- Phys.crit +21.0% Crit.mult +23.66% Phys.pwr +21 (+5 eff.) Dmg.mod +6% mind Res.pen +10% blight +10% lightning +15% mind +21% all Acc +31 (+7 eff.) Apr +21 Melee Ret 10 mind Massive two-handed swords. |
Layinne the Woebloom (173% power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Nature/Master/Psionic Power 173% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +14 darkness Against +28% Living On Crit.r2 +16 darkness While equipped: Stats +18 Str +19 Dex +22 Mag +19 Wil +14 Cun +19 Con dps ---------- Res.pen +5% acid +17% all Acc +19 (+4 eff.) Apr +21 Melee Ret 2 darkness ----- def ----- Resists +3% acid +9% darkness ---------- misc Infravis +1 Massive two-handed swords. |
Tempestblack the voratun greatsword (175% power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Arcane Power 175% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +17 blight +28 light Against +26% Undead On Hit: 20% Curse of Death 5 On Hit: * 42% chance to reduce strength, dexterity, and constitution by 33 On Crit: * Splash the target with acid dealing 199 damage over 5 turns and reducing armor and accuracy by 25 While equipped: Stats +2 Dex +8 Mag +2 Wil +3 Cun dps ---------- Dmg.mod +6% arcane Res.pen +10% lightning +20% arcane Massive two-handed swords. |
Thundertorrent (172% power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Arcane/Master Power 173% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Hit.r1 +28 fire On Crit: * Splash the target with acid dealing 199 damage over 5 turns and reducing armor and accuracy by 25 While equipped: Stats +10 Dex +2 Mag +10 Con dps ---------- Spell.crit +2% Phys.pwr +21 (+5 eff.) Phys.spd +10% Dmg.mod +12% lightning Res.pen +21% physical Acc +35 (+7 eff.) ----- def ----- Resists +9% light Disarm- +49% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/s.crit +2.37 Max.vim +20.00 Massive two-handed swords. |
enhanced voratun greatsword (177% power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Nature Power 177% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% While equipped: Stats +19 Str +17 Dex +14 Mag +13 Wil +19 Cun +14 Con Massive two-handed swords. |
enhanced voratun greatsword of massacre (195% power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Nature/Master Power 196% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% While equipped: Stats +13 Str +16 Dex +19 Mag +19 Wil +19 Cun +19 Con Massive two-handed swords. |
voratun greatsword 'Serpentwrack' (172% power, 6 apr)3.0 T5 greatsword 2H weapon [Random Unique] Arcane/Master Power 172% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +9.0% Atk.spd 100% Melee+ +84 cold While equipped: Stats +4 Str dps ---------- Phys.crit +3.0% Res.pen +20% physical +21% all Acc +70 (+14 eff.) Apr +46 ----- def ----- Resists +3% nature Phys.save +6 (+1 eff.) Massive two-handed swords. |
thought-forged stralite longsword of daylight (140% power, 5 apr)3.0 T4 longsword 1H weapon [Ego] Arcane/Psionic Power 140% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% Melee+ +12 light +20 mind Against +21% Undead On Hit: * 25% chance to reduce all saves and defense by 27 While equipped: Stats +6 Cun +6 Wil Sharp, long, and deadly. |
arcing voratun longsword of rage (154% power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Arcane/Master Power 155% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 119 damage While equipped: Stats +11 Str dps ---------- Dmg.mod +15% physical Acc +25 (+5 eff.) Sharp, long, and deadly. |
elemental voratun longsword of evisceration (153% power, 6 apr)3.0 T5 longsword 1H weapon [Ego++] Arcane/Master Power 153% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * Create an explosion dealing 119 fire damage (1/turn) On Crit: * Wound the target dealing 266 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +15.0% Phys.pwr +10 (+2 eff.) Dmg.mod +29% fire Res.pen +30% fire Sharp, long, and deadly. |
inquisitor's voratun longsword of persecution (151% power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Disrupt Power 151% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Against +30% Unnatural On Crit: * Deals 73 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) While equipped: Stats +6 Wil Sharp, long, and deadly. |
Flashtrencher the voratun waraxe (150% power, 6 apr)3.0 T5 waraxe 1H weapon [Rare] Nature Power 150% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +16 nature On Hit.r1 +16 fire On Hit: * 27% chance to reduce armor by 43% While equipped: Stats +16 Wil dps ---------- Dmg.mod +12% mind +24% acid Melee Ret 14 mind On Hit (Melee): * 27% chance to reduce all saves and defense by 27 ---------- misc Psi/ret +0.44 Hate/m.crit +4.00 One-handed war axes. |
truestriking voratun waraxe of paradox (147% power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Arcane/Master Power 147% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +20 temporal While equipped: dps ---------- Res.pen +15% physical Acc +25 (+5 eff.) Apr +15 ----- def ----- Resists +20% temporal One-handed war axes. |
balanced dwarven-steel dagger of crippling (116% power, 7 apr)1.0 T3 dagger 1H weapon [Ego+] Master Power 116% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +11.0% Acc +8 (+2 eff.) ----- def ----- Defense +11 (+2 eff.) Disarm- +38% Sharp, short and deadly. |
enhanced dwarven-steel dagger (123% power, 7 apr)1.0 T3 dagger 1H weapon [Ego+] Nature Power 123% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: Stats +9 Str +9 Dex +9 Mag +7 Wil +9 Cun +9 Con Sharp, short and deadly. |
Cracklegrinder (169% power, 4 apr)3.0 T5 steamsaw 1H weapon [Rare] Disrupt/Steamtech Power 169% Range: 1.5x Uses 100% Str Dmg Phys.bleed Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +5.0% Atk.spd 100% Block +98 On Hit.r1 +27 cold Uses 1.0 Steam While equipped: Stats +8 Dex +6 Con dps ---------- Crit.mult +20.00% Melee+ 21 acid 25 nature Res.pen +20% lightning Acc +20 (+4 eff.) On Hit (Melee): * 25 arcane resource burn On Melee Ret: * 15 arcane resource burn ----- def ----- Armour +28 Defense +10 (+2 eff.) Fatigue +12% Resists +14% acid +32% nature ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
impervious voratun steamsaw of rage (65% power, 0 apr)3.0 T5 steamsaw 1H weapon [Ego++] Master/Steamtech Power 148% Range: 1.5x Uses 100% Str Dmg Phys.bleed Acc+ +0.3% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +103 Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +11 Str +7 Con dps ---------- Dmg.mod +15% physical Acc +15 (+3 eff.) ----- def ----- Armour +16 Defense +10 (+2 eff.) Fatigue +12% Phys.save +15 (+3 eff.) ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
scouring voratun steamsaw of evisceration (150% power, 0 apr)3.0 T5 steamsaw 1H weapon [Ego++] Disrupt/Master/Steamtech Power 150% Range: 1.5x Uses 100% Str Dmg Phys.bleed Acc+ +0.3% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +110 On Crit: * Wound the target dealing 266 physical damage across 5 turns and reducing healing by 50% Uses 1.0 Steam While equipped: Stats +7 Con dps ---------- Phys.crit +15.0% Phys.pwr +15 (+4 eff.) Melee+ 11 acid 24 nature On Hit (Melee): * 25 arcane resource burn On Melee Ret: * 15 arcane resource burn ----- def ----- Armour +6 Defense +10 (+2 eff.) Fatigue +12% Resists +14% acid +17% nature ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
voratun steamsaw 'Sunpall' (150% power, 0 apr)3.0 T5 steamsaw 1H weapon [Rare] Master/Steamtech Power 151% Range: 1.5x Uses 100% Str Dmg Phys.bleed Acc+ +0.3% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +104 Melee+ +24 arcane On Hit.r1 +27 light Uses 1.0 Steam While equipped: Stats +13 Str +13 Dex dps ---------- S.pwr/crit +6 Dmg.mod +18% blight Res.pen +25% light Acc +23 (+5 eff.) On Hit (Melee): * 27% chance to reduce damage dealt by 22% ----- def ----- Armour +6 Defense +10 (+2 eff.) Fatigue +12% Resists +18% light +12% darkness Spell.save +12 (+3 eff.) ---------- misc Vim/s.crit +2.72 Max.mana +136.01 Max.vim +60.00 Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Skeletal Claw (167% power, 8 apr)3.0 T5 whip 1H weapon [Unique] Arcane Power 167% Range: 1.1x Uses 100% Dex Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +8 Crit +9.0% Atk.spd 125% Melee+ +30 bleed On Crit.r2 +50 bleed On Hit: 10% Bone Grab 3 On Hit: 20% Bone Spear 4 While equipped: dps ---------- Spell.pwr +4 (+1 eff.) Phys.spd +10% ----- def ----- Defense +12 (+2 eff.) ---------- misc Masteries +0.25 Corruption/Bone On Spell Hit: 10% Bone Spear 4 Bone Nova: Level 5.5 Pwr.cost 15 out of 20/20. Range melee/personal Travel.spd instantaneous Is a spell Description: Fire bone spears in all directions, hitting all foes within radius 5 for 273.15 physical damage, and inflicting bleeding for another 136.57 damage over 5 turns. The damage will increase with your Spellpower. This whip appears to have been made from a human spine. A handle sits on one end, a sharply honed claw on the other. |
caustic dragonbone longbow of lightning4.0 T5 longbow 2H weapon Reqs Shoot [Ego+] Arcane/Nature Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +10 Ranged+ +38 lightning On Crit.r2 +60 acid +68 nature While equipped: dps ---------- Dmg.mod +33% lightning Res.pen +38% acid +38% nature Apr +23 Longbows are used to shoot arrows at your foes. |
Betamira the voratun steamgun4.0 T5 steamgun 1H weapon Reqs Shoot [Rare] Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +15 Crit +7.0% Atk.spd 100% Range +10 Proj.spd +872% Ranged+ +24 arcane Uses 2.0 Steam While equipped: Stats +14 Str +9 Dex dps ---------- Phys.pwr +56 (+13 eff.) ---------- misc Reload +5 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
strafer's voratun steamgun of life draining4.0 T5 steamgun 1H weapon Reqs Shoot [Ego] Arcane/Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +600% Ranged+ +25 draining blight Uses 2.0 Steam While equipped: dps ---------- Acc +15 (+3 eff.) ---------- misc Cooldown Strafe -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Eletira the Flamemalice (21/21, 178% power, 13 apr)3.0 T5 shot ammo [Rare] Nature Power 178% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +13 Crit +15.0% Capacity 21 Proj.spd +272% Phasing +41% Ranged+ +32 lightning +27 fire On Crit.r2 +15 lightning While equipped: ---------- misc Reload +5 Shots are used with slings to pummel your foes to death. |
barbed pouch of voratun shots (22/22, 179% power, 6 apr)3.0 T5 shot ammo [Ego+] Master Power 179% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +22.0% Capacity 22 On Crit: * Wound the target dealing 266 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
acidic voratun shield of earthen fury (0 def, 21 armour, 200.5 block)7.0 T5 shield armor Reqs Shield usage training [Ego+] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 10 acid Melee Ret 21 acid ----- def ----- Armour +21 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
ancient elven-silk robe of time (+30%) (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: Stats +10 Mag dps ---------- Dmg.mod +60% temporal +30% physical Res.pen +15% temporal +15% physical ----- def ----- Resists +15% all +30% temporal Anom.red +16 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
troll-hide hardened leather armour of acid resistance (9 def, 6 armour)9.0 T3 light armor [Ego+] Nature/Master While equipped: ----- def ----- Armour +6 Defense +9 (+2 eff.) Fatigue +8% Resists +21% acid Max.HP +54.00 HP.reg +8.10 Heal.mod +14% A suit of armour made of leather. |
fortifying voratun mail armour of command (20 def, 20 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego++] Master/Psionic While equipped: Stats +7 Str +6 Cun +7 Con ----- def ----- Armour +20 Defense +20 (+4 eff.) Fatigue +12% Mind.save +25 (+5 eff.) Max.HP +100.00 A suit of armour made of mail. |
radiant voratun plate armour of lightning resistance (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training [Ego+] Nature/Master While equipped: Stats +6 Wil ----- def ----- Armour +16 Fatigue +22% Resists +29% blight +30% darkness +30% lightning ---------- misc Light +2 A suit of armour made of metal plates. |
searing voratun plate armour of cold resistance (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training [Ego+] Arcane/Master While equipped: dps ---------- Melee+ 23 acid 23 fire Melee Ret 14 acid 16 fire ----- def ----- Armour +16 Fatigue +22% Resists +25% acid +28% fire +29% cold A suit of armour made of metal plates. |
Duskwrecker of the Blightspawn1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +5 Dex +5 Cun +8 Lck dps ---------- On Melee Ret: * 28% chance to reduce strength, dexterity, and constitution by 33 * 28% chance to reduce damage dealt by 22% ----- def ----- Defense +10 (+2 eff.) Resists +9% lightning +18% temporal +3% mind +7% fire +5% arcane +9% cold Stealth +10 Silence- +10% ---------- misc T.Disarm +17 Infravis +4 A belt that goes around your waist. |
Jaw of Rogroth1.0 T3 belt armor [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+1 eff.) ---------- misc Vim/kill +4.00 Max.souls +3.00 Deal darkness damage equal to your 350% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium). Uses 18 power out of 24/24 Rogroth's mouth happened to be about the same size as your waist. Interesting. |
Frigidoath1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +9 Str +2 Wil +7 Cun +6 Con dps ---------- Phys.crit +6.0% Crit.mult +15.00% Phys.pwr +30 (+7 eff.) ----- def ----- Defense +21 (+4 eff.) Resists +9% acid +3% cold Phys.save +15 (+3 eff.) Spell.save +15 (+4 eff.) Stealth +15 ---------- misc Infravis +3 Size +2 A belt that goes around your waist. |
Gleampain the drakeskin leather belt1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +6 Str +9 Dex +7 Wil +7 Cun dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +9% light Acc +10 (+2 eff.) ----- def ----- Defense +10 (+2 eff.) Resists +10% acid +34% fire +10% lightning +38% cold Phys.save +20 (+4 eff.) Spell.save +18 (+5 eff.) Mind.save +20 (+4 eff.) Die.at -94.66 life ---------- misc Max.stam +30.00 A belt that goes around your waist. |
blurring drakeskin leather belt of containment1.0 T5 belt armor [Ego+] Arcane/Master While equipped: ----- def ----- Defense +22 (+4 eff.) Anom.red +20 Stealth +15 Max.HP +115.00 ---------- misc Max.mana +80.00 Max.stam +65.00 Max.hate +20.00 Max.psi +40.00 Max.vim +40.00 Max.P.En +40.00 Max.N.En +38.00 A belt that goes around your waist. |
drakeskin leather belt 'Radhasin'1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +3 Dex dps ---------- Phys.crit +9.0% Crit.mult +14.00% Phys.pwr +4 (+1 eff.) Spell.pwr +15 (+4 eff.) Res.pen +10% acid Acc +15 (+3 eff.) Melee Ret 4 physical ----- def ----- Defense +23 (+4 eff.) Resists +16% acid +10% fire +9% lightning +10% cold Spell.save +6 (+2 eff.) Stealth +15 Max.HP +70.00 ---------- misc Max.vim +30.00 A belt that goes around your waist. |
insulating drakeskin leather belt of containment1.0 T5 belt armor [Ego+] Arcane/Master While equipped: ----- def ----- Resists +15% fire +14% cold Anom.red +15 Max.HP +119.00 ---------- misc Max.mana +80.00 Max.stam +63.00 Max.hate +17.00 Max.psi +40.00 Max.vim +40.00 Max.P.En +32.00 Max.N.En +40.00 A belt that goes around your waist. |
spiritwalker's drakeskin leather belt of transcendence1.0 T5 belt armor [Ego+] Arcane/Psionic While equipped: Stats +11 Mag dps ---------- Mind.pwr +12 (+4 eff.) ----- def ----- Phys.save +15 (+3 eff.) ---------- misc Mana/turn +0.50 Max.mana +60.00 A belt that goes around your waist. |
Nerewe (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Con dps ---------- Res.pen +25% mind +15% physical Melee Ret 2 physical ----- def ----- Defense +1 (+0 eff.) Resists +0% lightning +0% cold +3% mind +0% nature Stun/Frz- +0% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Blazevice (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +8 Str +4 Dex +7 Con ----- def ----- Defense +3 (+0 eff.) Resists +3% lightning +6% light +9% nature Phys.save +12 (+2 eff.) Spell.save +12 (+3 eff.) Mind.save +15 (+3 eff.) Die.at -50.00 life Heal.mod +15% Stun/Frz- +0% Teleport- +20% ---------- misc Stam/turn +1.20 Masteries +0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Unlightglory' (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +11 Mag +12 Wil dps ---------- Spell.crit +5% Dmg.mod +6% nature +26% darkness +15% arcane Res.pen +20% darkness Melee Ret 4 darkness ----- def ----- Defense +3 (+0 eff.) Resists +40% darkness +7% arcane Spell.save +15 (+4 eff.) Stealth +25 ---------- misc Max.mana +70.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
The Black Boots (2 def, 1 armour)2.0 T2 feet armor [Unique] Arcane While equipped: Stats +4 Cun dps ---------- Mov.spd +0% ----- def ----- Armour +1 Defense +2 (+0 eff.) Fatigue +2% Stealth +10 ---------- misc ShadowPwr +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
Zerimarig (0 def, 9 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +15 Lck +6 Dex dps ---------- Phys.crit +3.0% Res.pen +15% physical Melee Ret 6 arcane ----- def ----- Armour +9 Fatigue -7% Resists +5% arcane Phys.save +14 (+2 eff.) Stealth +14 Silence- +41% Confus- +36% Pinning- +0% Stun/Frz- +45% Knockbk- +0% Teleport- +0% ---------- misc Max.enc +29 A pair of boots made of leather. |
insulating pair of drakeskin leather boots (0 def, 5 armour)2.0 T5 feet armor [Ego] Master While equipped: ----- def ----- Armour +5 Resists +15% fire +15% cold A pair of boots made of leather. |
Tideusher (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% acid +21% temporal Res.pen +15% temporal On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) * 20% chance to reduce armor by 43% ----- def ----- Armour +4 Fatigue +3% Resists +6% cold Phys.save +0 (+0 eff.) Silence- +36% Confus- +35% Pinning- +0% Stun/Frz- +37% Knockbk- +0% Teleport- +0% Def/telep +5 Res/telep +5% Dur/telep +5% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Prismslicer the pair of voratun boots (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +41% light +12% fire Res.pen +34% cold +25% darkness +34% light Melee Ret 8 cold 10 light 14 fire ----- def ----- Armour +5 Fatigue +4% Resists +15% fire +15% cold ---------- misc Light +4 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
blood-soaked pair of voratun boots of phasing (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +4 Mag +4 Wil dps ---------- Phys.crit +6.0% Phys.pwr +6 (+1 eff.) Apr +12 ----- def ----- Armour +5 Fatigue +4% Blink to a nearby random location (rad 15) Puts all charms on 19 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
restorative pair of voratun boots of tirelessness (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: ----- def ----- Armour +5 Fatigue +4% HP.reg +11.00 Heal.mod +19% ---------- misc Stam/turn +1.30 Max.stam +40.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Storm Bringer's Gauntlets (0 def, 5 armour)1.5 T3 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +5% Crit.mult +20.00% Spell.pwr +12 (+3 eff.) Dmg.mod +15% lightning ----- def ----- Armour +5 Resists +15% lightning Disarm- +0% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Lightning 1 Talent level: +1 to all lightning damage spells. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
voratun gauntlets 'Poratta' (0 def, 13 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Nature/Psionic While equipped: dps ---------- Melee+ 8 nature 13 physical Dmg.mod +7% nature +8% physical ----- def ----- Armour +13 Fatigue +5% Resists +1% physical +8% nature +9% temporal Crit.dmg- 10.00% Phys.save +6 (+1 eff.) HP.reg +6.00 Disarm- +0% Teleport- +10% ---------- misc Stam/turn +1.00 Max.stam +24.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Steam Powered Gauntlets (0 def, 12 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! While equipped: Stats +6 Str +6 Dex dps ---------- Phys.crit +10.0% Steam.crit +10% Crit.mult +30.00% Dmg.mod +8% all ----- def ----- Armour +12 Disarm- +50% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Gauntlets. But with steam power! |
Turokalthobers the hardened leather hat (0 def, 3 armour)2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +4 Str +3 Dex +4 Cun +3 Con dps ---------- Phys.pwr +4 (+1 eff.) Apr +5 ----- def ----- Armour +3 Fatigue +3% Resists +12% blight +13% cold +3% temporal +3% fire Spell.save +6 (+2 eff.) Silence- +0% ---------- misc Breathe water A hat made of leather. Very stylish. |
Malyvor (2 def, 0 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +6 Cun +6 Wil dps ---------- Phys.crit +2.0% Phys.pwr +20 (+5 eff.) Dmg.mod +12% physical Acc +15 (+3 eff.) ----- def ----- Defense +2 (+0 eff.) Phys.save +19 (+3 eff.) A pointy cloth hat, very wizardly... |
thaloren hardened leather cap of absorption (0 def, 3 armour)2.0 T3 head armor [Ego+] Nature/Master While equipped: Stats +7 Wil ----- def ----- Armour +3 Fatigue +3% Resists +10% blight Mind.save +11 (+2 eff.) ---------- misc Stam/ret +2.10 Equi/ret +1.90 A cap made of leather. |
Murkpassion (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +4 Str +8 Dex +8 Wil +4 Con dps ---------- Dmg.mod +6% nature Res.pen +5% temporal Melee Ret 2 nature 2 temporal ----- def ----- Armour +5 Fatigue +5% Resists +13% blight +6% temporal +14% darkness +6% nature Phys.save +11 (+2 eff.) Mind.save +25 (+5 eff.) Silence- +0% ---------- misc Infravis +2 Battle Cry: Puts all charms on 21 cooldown Level 3.5 Pwr.cost 21 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 6, lowering their Defense by 24 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dragonslayer's voratun helm (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +5 Fatigue +5% Resists +13% acid +14% fire +13% lightning +15% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
miner's voratun helm of absorption (0 def, 11 armour)3.0 T5 head armor Reqs Heavy armour training [Ego] Nature/Master While equipped: ----- def ----- Armour +11 Fatigue +5% ---------- misc Stam/ret +3.00 Equi/ret +2.90 Infravis +4 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
stabilizing voratun helm of sanctity (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: ----- def ----- Armour +5 Fatigue +5% Resists +15% blight +13% darkness Phys.save +23 (+4 eff.) Spell.save +15 (+4 eff.) Mind.save +15 (+3 eff.) Circle of Sanctity: (Instant) Puts all charms on 22 cooldown Level 5.5 Pwr.cost 22 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 34 light damage to everyone else who enters. The circle lasts 6 turns. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
17 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
12 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Phys.save +8 (+1 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+1 eff.) Phys.save +8 (+1 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
14 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
18 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
13 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 22 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+2 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Glowing Core1.0 T4 white gem [Unique] Arcane While equipped: Resists +50% light +50% fire Affinity +20% light +20% fire Blind- +100% See.Invis +20 While carried: Light +2 Item imbue powers: Resists +50% light +50% fire Affinity +20% light +20% fire Blind- +100% Light +4 See.Invis +20 Latent Damage Type: Light This is all that's left of the Searing Horror. Even after its death, the object in your hand glows just as brightly as it did before. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
1838 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
77 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
brass lantern 'Betamiwen'2.0 T1 lite [Rare] Psionic While equipped: Stats +4 Cun +3 Wil ----- def ----- Resists +9% lightning +5% arcane Mind.save +5 (+1 eff.) ---------- misc Max.psi +40.00 Light +3 See.Stealth +5 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Xiriwyn the Fogtyphoon1.0 T3 lite [Rare] Master While equipped: dps ---------- Phys.crit +4.0% Dmg.mod +3% darkness Res.pen +11% all Apr +8 ----- def ----- Resists +9% light +15% lightning Spell.save +3 (+1 eff.) Disarm- +20% ---------- misc Max.stam +20.00 Light +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
alchemist's lamp 'Belina'1.0 T3 lite [Rare] Master While equipped: Stats +7 Dex +6 Wil dps ---------- Phys.pwr +15 (+4 eff.) S.pwr/crit +10 Dmg.mod +0% light ----- def ----- Defense +10 (+2 eff.) ---------- misc Mana/s.crit +2.00 Light +11 See.Stealth +0 See.Invis +15 A normal brass lantern, enhanced by alchemy to make it brighter. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
amazing air recycler0.0 T5 steamtech tinker [Normal] Steamtech Attachable to head When attached: ----- def ----- Silence- +50% Returns 5 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
amazing healing salve [power 536] amazing healing salve [power 536]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 182% efficiency and 69% cooldown modifier. Heal 536 Puts Talent Medical Injector on 11 cooldown Medical salve. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Nightshear the iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Cun +1 Str dps ---------- Dmg.mod +3% lightning Acc +4 (+1 eff.) On Hit (Melee): * 10% chance to reduce damage dealt by 22% ----- def ----- Resists +9% darkness ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Silivena the iron pickaxe (dig speed 36 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str +1 Wil +2 Cun dps ---------- Dmg.mod +6% nature ----- def ----- Resists +12% fire +10% nature +3% darkness Spell.save +3 (+1 eff.) Disarm- +10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe 'Harudir' (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Cun +3 Str dps ---------- Mind.crit +2% Mind.pwr +15 (+5 eff.) Res.pen +5% mind Apr +6 ---------- misc Psi/ret +0.12 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 19 cooldown Level 4.5 Pwr.cost 19 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +94 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 36 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +10% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Bladed Rift2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+3 eff.) Mind.pwr +10 (+3 eff.) Melee+ 25 phys.bleed Dmg.mod +10% temporal +5% physical Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Animate Blade: Level 6.5 Pwr.cost 11 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 146 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 650.56 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 19 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
stralite torque of mindblast 'Boltstrider' [power 355] (11 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: Stats +7 Con dps ---------- Dmg.mod +9% physical Apr +5 ----- def ----- Armour +6 Defense +15 (+3 eff.) Resists +15% lightning ---------- misc Light +3 Blast the opponent's mind dealing 380 mind damage and silencing them for 4 turns Puts all charms on 11 cooldown 100% to heal for 94. Torques are made by powerful psionics to store psionic powers. |
powerful dragonbone totem of stinging [power 560] (11 cooldown)2.0 T5 totem charm [Ego+] Nature Sting an enemy dealing 599 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 11 cooldown 100% to increase all damage by 30% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Urtharegorath the Dwarf Doombringer level 43
28th Loss 123rd year of Ascendancy at 16:00 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Urtharegorath the Dwarf Doombringer level 50
7th Loss 124th year of Ascendancy at 17:59 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Urtharegorath the Dwarf Doombringer level 42
6th Loss 123rd year of Ascendancy at 14:27 see stats
Are you out of your mind?! (Insane (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Urtharegorath the Dwarf Doombringer level 48
20th Shortage 123rd year of Ascendancy at 20:38 see stats
Back and there again (Insane (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Urtharegorath the Dwarf Doombringer level 50
38th Profit 124th year of Ascendancy at 11:05 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Urtharegorath the Dwarf Doombringer level 47
15th Shortage 123rd year of Ascendancy at 23:57 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Urtharegorath the Dwarf Doombringer level 29
9th Gold 123rd year of Ascendancy at 20:22 see stats
Can you bear it? So much bearness! (Insane (Adventure) difficulty)
Killed Borius in the Bearscape.By Urtharegorath the Dwarf Doombringer level 50
13rd Profit 124th year of Ascendancy at 04:05 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Urtharegorath the Dwarf Doombringer level 10
31st Voratun 122nd year of Ascendancy at 16:53 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Urtharegorath the Dwarf Doombringer level 46
12nd Shortage 123rd year of Ascendancy at 12:06 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Urtharegorath the Dwarf Doombringer level 32
2nd Acquisition 123rd year of Ascendancy at 13:14 see stats
Evil denied (Insane (Adventure) difficulty)
Won ToME by preventing the Void portal from opening.By Urtharegorath the Dwarf Doombringer level 50
19th Shortage 124th year of Ascendancy at 03:59 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Urtharegorath the Dwarf Doombringer level 22
29th Steel 123rd year of Ascendancy at 06:19 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Urtharegorath the Dwarf Doombringer level 32
7th Stralite 123rd year of Ascendancy at 08:30 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Urtharegorath the Dwarf Doombringer level 31
28th Gold 123rd year of Ascendancy at 18:53 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Urtharegorath the Dwarf Doombringer level 50
23rd Loss 124th year of Ascendancy at 05:07 see stats
Hell has no fury like a demon scorned! (Insane (Adventure) difficulty)
Escaped the Searing Halls.By Urtharegorath the Dwarf Doombringer level 6
19th Voratun 122nd year of Ascendancy at 08:45 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Urtharegorath the Dwarf Doombringer level 34
1st Wealth 123rd year of Ascendancy at 07:03 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Adventure) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Urtharegorath the Dwarf Doombringer level 49
21st Shortage 123rd year of Ascendancy at 01:00 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Urtharegorath the Dwarf Doombringer level 10
31st Voratun 122nd year of Ascendancy at 16:51 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Urtharegorath the Dwarf Doombringer level 20
32nd Dearth 122nd year of Ascendancy at 09:51 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Urtharegorath the Dwarf Doombringer level 30
10th Gold 123rd year of Ascendancy at 20:00 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Urtharegorath the Dwarf Doombringer level 40
1st Loss 123rd year of Ascendancy at 06:52 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Urtharegorath the Dwarf Doombringer level 50
4th Iron 124th year of Ascendancy at 16:04 see stats
Once bitten, twice shy (Insane (Adventure) difficulty)
Escaped the Anteroom of Agony.By Urtharegorath the Dwarf Doombringer level 25
33rd Steel 123rd year of Ascendancy at 01:24 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Urtharegorath the Dwarf Doombringer level 50
22nd Loss 124th year of Ascendancy at 03:45 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Urtharegorath the Dwarf Doombringer level 50
9th Wealth 124th year of Ascendancy at 03:07 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Urtharegorath the Dwarf Doombringer level 21
21st Steel 123rd year of Ascendancy at 12:09 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Urtharegorath the Dwarf Doombringer level 36
29th Wealth 123rd year of Ascendancy at 23:15 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Urtharegorath the Dwarf Doombringer level 24
31st Steel 123rd year of Ascendancy at 03:43 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Urtharegorath the Dwarf Doombringer level 46
12nd Shortage 123rd year of Ascendancy at 18:03 see stats
Tactical master (Insane (Adventure) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Urtharegorath the Dwarf Doombringer level 50
19th Shortage 124th year of Ascendancy at 03:57 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Urtharegorath the Dwarf Doombringer level 9
22nd Voratun 122nd year of Ascendancy at 18:32 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Urtharegorath the Dwarf Doombringer level 50
22nd Loss 124th year of Ascendancy at 04:14 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Urtharegorath the Dwarf Doombringer level 32
2nd Acquisition 123rd year of Ascendancy at 13:14 see stats
The Sun Still Shines (Insane (Adventure) difficulty)
Aeryn survived the last battle.By Urtharegorath the Dwarf Doombringer level 50
19th Shortage 124th year of Ascendancy at 03:59 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By Urtharegorath the Dwarf Doombringer level 50
42nd Stralite 124th year of Ascendancy at 10:08 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Urtharegorath the Dwarf Doombringer level 11
16th Wealth 122nd year of Ascendancy at 14:54 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Urtharegorath the Dwarf Doombringer level 50
13rd Iron 124th year of Ascendancy at 02:14 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Urtharegorath the Dwarf Doombringer level 23
30th Steel 123rd year of Ascendancy at 22:21 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Urtharegorath the Dwarf Doombringer level 15
15th Dearth 122nd year of Ascendancy at 00:57 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Urtharegorath the Dwarf Doombringer level 41
5th Loss 123rd year of Ascendancy at 16:07 see stats
Voratun Donator
Donated more than 60 euros to Tales of Maj'Eyal.By Urtharegorath the Dwarf Doombringer level 50
12nd Voratun 124th year of Ascendancy at 14:12 see stats
Log
Urtharegorath picks up (9.): blighted dragonbone starstaff of might (136% power, 6 apr, light element).
Ran for 8 turns (stop reason: didn't move).
Urtharegorath picks up ( .): strafer's voratun steamgun of life draining.
Ran for 2 turns (stop reason: interesting terrain).
Urtharegorath picks up (e.): shielding rune (absorb 359; dur 8; cd 17).
Urtharegorath picks up (i.): schematic: Armour Reinforcement.
Ran for 2 turns (stop reason: interesting terrain).
Ran for 2 turns (stop reason: interesting terrain).
Ran for 9 turns (stop reason: interesting terrain).
Ran for 2 turns (stop reason: interesting terrain).
Ran for 11 turns (stop reason: didn't move).
There is a Unremarkable cave here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You enter the swirling portal and in the blink of an eye you set foot on the Far East, with no trace of the portal...
Saving game...
Saving done.
Saving game...
Saving done.

























































































































































































