











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Items Vault 1.6.0Donators/Buyers bonus! Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
No Ruined Dungeon Puzzle 1.6.0Changes the Ruined Dungeon sealed door to open upon killing all six Guardians in lieu of the sequential orb interaction puzzle. Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Logical Alchemists 1.5.10Makes alchemists focus on creating elixirs that you are not currently helping them with. Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.6.6Donators/Buyers bonus! Tougher Escorts 1.6.0Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Plenum Tooltip Custom Edit 1.6.0Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Better Sandworm Lair 1.5.10This addon aims to make Sandworm Lair less terrible. It does so by doing four things: Enabling natural tunnels, disabling burrowers, replacing the walls with their stable counterparts, and removing the alt version. These changes are accomplished by overloading the zone and npc files with edits and commented out sections. Please consider checking out the following addons that are probably better at dealing with the annoyance offered by SWL: codyfun123's "Sandworm Lair Tweaks" Updates: 1.0.1 |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Thalore |
| Class | Archer |
| Level / Exp | 50 / 3124% |
| Size | big |
| Lifes / Deaths | Killed by Argoniel at level 50 on the 20th Haze 124th year of Ascendancy at 20:30 2 / 5Killed by skeleton master archer at level 50 on the 21st Haze 124th year of Ascendancy at 01:34 Killed by Elandar at level 50 on the 21st Haze 124th year of Ascendancy at 05:35 Killed by Elandar at level 50 on the 21st Haze 124th year of Ascendancy at 09:02 Killed by Argoniel at level 50 on the 21st Haze 124th year of Ascendancy at 14:22 |
| Antimagic | Follower |
Primary Stats
| Strength | 123 (base 62) |
| Dexterity | 134 (base 63) |
| Constitution | 64 (base 20) |
| Magic | 41 (base 11) |
| Willpower | 115 (base 54) |
| Cunning | 81 (base 31) |
Resources
| Life | 2037/2037 |
| Stamina | 410/410 |
| Equilibrium | 30 |
| Healing Factor | 2.5 |
| Regeneration | 145.16461765307 |
Speed
| Mental | -7.7715611723761E-14% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 13 |
| Lite | 14 |
| Infravision | 8 |
| See Stealth | 66.237882550305 |
| See Invisible | 90.063675588998 |
Offense: Mainhand
| Damage | 301 |
| Accuracy | 97 |
| Crit Chance | 129% |
| APR | 90 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 30 |
| Crit Chance | 42% |
| Speed | 1 |
Offense: Mind
| Mindpower | 57 |
| Crit Chance | 43% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +10% |
| Physical | +49% |
| Arcane | +28% |
| All | +7% |
| Nature | +17% |
Offense: Damage Penetration
| Acid | +53% |
| Nature | +53% |
| Fire | +30% |
| Cold | +55% |
| All | +15% |
Defense: Base
| Armour (hardiness) | 49 (77.811550151976%) |
| Defense | 75 |
| Ranged Defense | 75 |
| Fatigue | 9.7616173808087 |
| Physical Save | 55 |
| Spell Save | 46 |
| Mental Save | 58 |
Defense: Resistances
| Acid | + 45%( 70%) |
| Blight | + 59%( 70%) |
| Arcane | + 40%( 70%) |
| Cold | + 32%( 70%) |
| All | + 28%( 70%) |
| Lightning | + 45%( 70%) |
| Light | + 34%( 70%) |
| Physical | + 45%( 70%) |
| Mind | + 30%( 70%) |
| Darkness | + 37%( 70%) |
| Fire | + 32%( 70%) |
| Nature | + 60%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Teleport Resistance | 20% |
| Confusion Resistance | 10% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
| Poison Resistance | 67% |
| Blind Resistance | 41% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 761 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 45% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 309 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 854% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Sniper | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 4/5 |
| Technique / Archery training | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Archery prowess | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 4/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Reflexes | 1.30 |
| 2/5 |
| 2/5 |
| 5/5 |
| 5/5 |
| Cunning / Poisons | 1.00 |
| 5/5 |
| 2/5 |
| 5/5 |
| 5/5 |
| Technique / Marksmanship | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 5/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.00 |
| 2/5 |
| 1/5 |
| 3/5 |
| 4/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Aim |
| talent | Apply Poison |
| talent | Intuitive Shots |
| talent | Trained Reactions |
| talent | Concealment |
| talent | Numbing Poison |
| talent | Leeching Poison |
| talent | Antimagic Shield |
| beneficial effect | The target is concealed, increasing sight and attack range by 3 and chance to avoid damage by 45%. Concealment |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers but not in time to save any of the captive Krogs. | failed |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved Willpower by +5. | done |
You failed to protect the lost tinker from death by elder vampire. Escort: lost tinker (level 6 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Old Forest. Escort: temporal explorer (level 4 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Dreadfell. Escort: worried loremaster (level 4 of Dreadfell)As a reward you improved Cunning by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2377. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+2 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Quiver | Ravenswift the quiver of dragonbone arrows (19/19, 219% power, 40 apr)3.0 T5 arrow ammo [Random Unique] Master/Psionic Power 219% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Mastery Master Marksman Acc+ +0.3% crit chance (max 25%) Apr +40 Crit +47.0% Capacity 19 Proj.spd +400% Ranged+ +53 physical +8 darkness On Hit.r1 +12 darkness On Hit: * 10% chance to slow global speed by 62% * 20% chance to knock the target back 3 spaces and deal 224 physical damage On Crit: * Wound the target dealing 321 physical damage across 5 turns and reducing healing by 50% While equipped: ---------- misc Reload +3 Arrows are used with bows to pierce your foes to death. |
| Light source | Umbragore the dwarven lantern1.0 T5 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +7 Wil dps ---------- Phys.crit +6.0% Crit.mult +18.00% Phys.pwr +9 (+2 eff.) Dmg.mod +15% arcane +3% nature +3% darkness Res.pen +15% fire +15% all Apr +13 On Hit (Melee): * 26% chance to reduce damage dealt by 27% ----- def ----- Resists +6% arcane Mind.save +15 (+4 eff.) ---------- misc Light +7 See.Stealth +25 See.Invis +24 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | elven-silk wizard hat 'Branayon' (3 def, 6 armour)2.0 T5 head armor [Rare] Psionic While equipped: ----- def ----- Armour +6 Defense +3 (+1 eff.) Resists +9% acid Spell.save +19 (+6 eff.) Die.at -82.75 life Max.HP +103.44 Heal.mod +21% Blind- +21% Poison- +21% ---------- misc Equi/ret +3.00 Psi/ret +3.00 Hate/ret +3.00 A pointy cloth hat, very wizardly... |
| Tool | Hettykan [power 434] (9 cooldown)2.0 T4 totem charm [Rare] Nature While equipped: ----- def ----- Resists +24% lightning +6% fire +6% nature +5% arcane Heal.mod +20% Blind- +20% Knockbk- +10% Teleport- +20% Heal yourself and all friendly characters within 10 spaces for 434 Puts all charms on 9 cooldown 100% to heal for 76. Natural totems are made by powerful wilders to store nature power. |
| On fingers | treant's voratun ring of life0.1 T5 ring jewelry [Ego++] Nature While equipped: ----- def ----- Resists +11% nature +10% blight Max.HP +90.00 HP.reg +8.00 Heal.mod +19% Poison- +23% Disease- +21% Rings can have magical properties. |
| On fingers | sneakthief's stralite ring of life0.1 T4 ring jewelry [Ego++] Nature/Master While equipped: Stats +8 Cun +8 Dex dps ---------- Acc +9 (+2 eff.) ----- def ----- Max.HP +67.00 HP.reg +9.00 Heal.mod +15% Rings can have magical properties. |
| Around waist | Chalidas the Rimeravager1.0 T5 belt armor [Random Unique] Nature/Psionic While equipped: Stats +8 Str +6 Wil +8 Con dps ---------- Phys.pwr +12 (+2 eff.) Res.pen +20% cold ----- def ----- Resists +6% cold Phys.save +14 (+5 eff.) Mind.save +11 (+3 eff.) Max.HP +86.00 HP.reg +3.30 Heal.mod +24% ---------- misc See.Invis +25 Size +1 A belt that goes around your waist. |
| In main hand | Ce'Nuta the dragonbone longbow4.0 T5 longbow 2H weapon [Random Unique] Nature/Master Mastery Master Marksman Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +10 On Crit.r2 +60 acid +35 nature While equipped: Stats +12 Str +20 Dex +18 Mag +20 Wil +20 Cun +20 Con dps ---------- Phys.crit +32.0% Res.pen +38% acid +38% nature Acc +36 (+6 eff.) Apr +23 ----- def ----- Resists +9% light +6% blight Poison- +24% Stun/Frz- +20% ---------- misc Max.psi +20.00 Longbows are used to shoot arrows at your foes. |
| On hands | Frostqueller (0 def, 3 armour)1.5 T4 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Cun dps ---------- Phys.crit +20.0% Spell.crit +17% Mind.crit +18% Crit.mult +15.00% Melee+ 14 nature Dmg.mod +7% nature Res.pen +20% cold Acc +11 (+2 eff.) ----- def ----- Armour +3 Fatigue +5% Resists +13% darkness +8% nature +3% mind Crit.dmg- 15.52% Die.at -60.00 life Heal.mod +10% Stun/Frz- +10% ---------- misc Infravis +4 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 33 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Camotir the Hailblood (28 def, 8 armour)9.0 T5 light armor [Random Unique] Nature/Master While equipped: Stats +8 Dex dps ---------- Mov.spd +20% Dmg.mod +6% arcane Melee Ret 10 arcane 4 cold ----- def ----- Armour +8 Defense +28 (+7 eff.) Fatigue +8% Resists +5% arcane +9% physical Phys.save +22 (+7 eff.) Max.HP +45.00 HP.reg +11.00 Heal.mod +20% A suit of armour made of leather. |
| Cloak | restorative elven-silk cloak of backstabbing (3 def, 0 armour)2.0 T5 cloak armor [Ego++] Nature/Master While equipped: dps ---------- Crit.mult +25.00% Acc +15 (+3 eff.) Apr +14 ----- def ----- Defense +3 (+1 eff.) Resists +20% nature +19% blight Stealth +15 HP.reg +9.00 Heal.mod +17% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Splendourterror the stralite amulet0.1 T4 amulet jewelry [Rare] Master While equipped: Stats +8 Str +17 Dex +9 Wil dps ---------- Phys.pwr +15 (+3 eff.) Dmg.mod +27% physical Melee Ret 6 acid ----- def ----- Armour +12 ---------- misc Stam/turn +3.07 Light +3 Amulets can have magical properties. |
Inventory
healing infusion of the duelist (heal 339; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 339 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Rune of the Rift (610.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 652.70 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
stabilizing copper amulet of constitution (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Con ----- def ----- Resists +10% temporal Pinning- +21% Knockbk- +22% Amulets can have magical properties. |
Earthen Beads0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Affinity +15% nature HP.reg +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 2.0 Pwr.cost 21 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 286 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
vitalizing stralite amulet of vision0.1 T4 amulet jewelry [Ego++] Nature While equipped: Stats +4 Con ----- def ----- Phys.save +9 (+3 eff.) Max.HP +55.00 HP.reg +5.00 Blind- +28% ---------- misc Infravis +8 Sight +2 See.Invis +10 Amulets can have magical properties. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
rogue's copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Cun ----- def ----- Defense +4 (+1 eff.) Max.HP +22.00 Disarm- +24% Pinning- +21% Knockbk- +20% Rings can have magical properties. |
Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+3 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
titan's steel ring of tenacity0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+2 eff.) Max.HP +24.00 Disarm- +23% Pinning- +20% Knockbk- +23% Rings can have magical properties. |
stralite ring 'Mucktorrent'0.1 T4 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.pwr +9 (+3 eff.) Mov.spd +15% Dmg.mod +9% nature +6% darkness Res.pen +5% darkness +25% nature Acc +5 (+1 eff.) ----- def ----- Defense +9 (+2 eff.) Resists +9% nature Max.HP +67.00 HP.reg +9.00 Heal.mod +11% Blinding Speed: Puts all charms on 24 cooldown Level 2.0 Pwr.cost 24 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings can have magical properties. |
voratun Glowing Core ring0.1 T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +8 Dex +7 Mag +7 Wil +9 Cun dps ---------- Spell.pwr +14 (+7 eff.) Melee+ 26 physical Ranged+ 17 physical Dmg.mod +21% nature Acc +36 (+6 eff.) On Hit (Melee): * 20% chance to reduce all saves and defense by 34 On Hit (Ranged): * 19% chance to reduce all saves and defense by 34 ----- def ----- Resists +50% light +50% fire Affinity +20% light +20% fire Blind- +100% ---------- misc Stam/turn +3.15 Hate/m.crit +3.00 Max.stam +30.00 Max.hate +14.00 Light +4 See.Invis +20 Bleeding Edge: Puts all charms on 12 cooldown Level 2.0 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
voratun Goedalath Rock ring0.1 T5 ring jewelry [Ego+] Master While equipped: dps ---------- Phys.pwr +12 (+2 eff.) Spell.pwr +16 (+8 eff.) Dmg.mod +9% all Acc +14 (+3 eff.) Apr +15 Melee Ret 34 darkness ----- def ----- Defense +13 (+3 eff.) Heal.mod +50% ---------- misc Infravis +3 See.Invis +14 Telepathy Demon/Major Demon/Minor Disengage: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 120% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
voratun Petrified Wood ring0.1 T5 ring jewelry [Ego+] Arcane While equipped: Stats +25 Con ----- def ----- Resists +25% acid +10% darkness +30% cold +21% fire +25% nature +19% lightning Crit.dmg- 23.00% Rings can have magical properties. |
voratun ring0.1 T5 ring jewelry [Normal] Rings can have magical properties. |
Awakened Staff of Absorption (172% power, 60 apr, arcane element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 172% Range: 1.2x Uses 130% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+19 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 120 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Crude Iron Battle Axe of Kroll (180% power, 7 apr)3.0 T4 battleaxe 2H weapon [Unique] Master Power 180% Range: 1.5x Uses 130% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +7 Crit +10.0% Atk.spd 100% While equipped: Stats +2 Dex +2 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Defense +6 (+2 eff.) Stun/Frz- +30% Knockbk- +30% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
Razorblade, the Cursed Waraxe (147% power, 16 apr)3.0 T5 waraxe 1H weapon [Unique] Psionic Power 147% Range: 1.4x Uses 100% Str Dmg Phys.bleed Acc+ +0.3% crit chance (max 25%) Apr +16 Crit +7.0% Atk.spd 100% While equipped: Stats +4 Str +4 Dex dps ---------- Res.pen +30% physical Acc +40 (+7 eff.) Apr +30 This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
Surefire4.0 T1 longbow 2H weapon [Unique] Master Mastery Master Marksman Acc+ +0.3% crit chance (max 25%) Atk.spd 105% Range +9 While equipped: Stats +3 Dex dps ---------- Phys.crit +5.0% Dmg.mod +5% physical Acc +12 (+2 eff.) This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
elm longbow4.0 T1 longbow 2H weapon [Normal] Mastery Master Marksman Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +6 Longbows are used to shoot arrows at your foes. |
mighty elm longbow4.0 T1 longbow 2H weapon [Ego] Master Mastery Master Marksman Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +6 While equipped: Stats +2 Str dps ---------- Phys.pwr +9 (+2 eff.) Longbows are used to shoot arrows at your foes. |
Magmasage the elven-wood longbow4.0 T4 longbow 2H weapon [Rare] Nature Mastery Master Marksman Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +9 While equipped: Stats +20 Con +20 Wil dps ---------- Dmg.mod +15% blight +9% fire Res.pen +20% mind On Hit (Ranged): * 20% chance to reduce strength, dexterity, and constitution by 17 ----- def ----- Resists +20% blight Max.HP +135.00 ---------- misc Equi/ret +0.20 Longbows are used to shoot arrows at your foes. |
mighty elven-wood longbow of enduring4.0 T4 longbow 2H weapon [Ego+] Nature/Master Mastery Master Marksman Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +9 While equipped: Stats +6 Str +17 Wil +18 Con dps ---------- Phys.pwr +14 (+3 eff.) ----- def ----- Max.HP +59.00 Longbows are used to shoot arrows at your foes. |
Rimevice4.0 T5 longbow 2H weapon [Random Unique] Nature/Master Mastery Master Marksman Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +10 Ranged+ +12 mind On Crit.r2 +68 acid +68 cold +68 nature +57 lightning While equipped: Stats +11 Str dps ---------- Phys.crit +11.0% Phys.pwr +21 (+4 eff.) Mov.spd +75% Res.pen +35% acid +43% cold +38% nature +32% lightning Acc +23 (+4 eff.) Apr +23 ----- def ----- Resists +15% acid +3% cold +15% fire +3% nature +3% lightning Spell.save +9 (+3 eff.) Longbows are used to shoot arrows at your foes. |
dragonbone longbow 'Murkravage'4.0 T5 longbow 2H weapon [Random Unique] Disrupt/Master Mastery Master Marksman Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +10 Proj.spd +300% Ranged+ +38 nature On Crit: * silences the target While equipped: Stats +11 Str +11 Cun dps ---------- Crit.mult +10.00% Phys.pwr +20 (+4 eff.) Phys.spd +10% Dmg.mod +12% physical Res.pen +23% nature Apr +2 Melee Ret 8 mind ----- def ----- Resists +24% acid +3% light +26% lightning +3% darkness +21% cold +26% fire +15% all Spell.save +23 (+7 eff.) Longbows are used to shoot arrows at your foes. |
dragonbone longbow 'Nerumira'4.0 T5 longbow 2H weapon [Random Unique] Nature/Disrupt/Master Mastery Master Marksman Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +10 On Crit.r2 +65 lightning +45 cold On Hit: * 20% chance to slow global speed by 62% While equipped: Stats +17 Str +11 Wil +8 Cun +11 Con dps ---------- Phys.pwr +23 (+5 eff.) Mind.pwr +23 (+6 eff.) Mov.spd +75% Res.pen +38% lightning +20% cold Melee Ret 6 acid On Hit (Ranged): * 38 arcane resource burn ----- def ----- Resists +6% arcane Cut- +24% ---------- misc Masteries +0.30 Wild-gift/Fungus +0.30 Wild-gift/Antimagic Regenerate 366 life over 5 turns Puts all charms on 12 cooldown Longbows are used to shoot arrows at your foes. |
dragonbone longbow 'Shimmerdeath'4.0 T5 longbow 2H weapon [Random Unique] Nature/Disrupt/Master Mastery Master Marksman Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +10 Ranged+ +12 lightning While equipped: Stats +28 Wil +8 Cun +34 Con dps ---------- Phys.crit +23.0% Phys.pwr +20 (+4 eff.) Mind.pwr +23 (+6 eff.) Acc +23 (+4 eff.) On Hit (Ranged): * 38 arcane resource burn ----- def ----- Resists +4% physical Max.HP +159.00 ---------- misc Reload +4 Masteries +0.30 Wild-gift/Fungus +0.30 Wild-gift/Antimagic Regenerate 366 life over 5 turns Puts all charms on 12 cooldown Longbows are used to shoot arrows at your foes. |
enhanced dragonbone longbow of dexterity (+12)4.0 T5 longbow 2H weapon [Ego+] Nature/Master Mastery Master Marksman Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +10 While equipped: Stats +12 Str +25 Dex +12 Mag +12 Wil +14 Cun +12 Con dps ---------- Res.pen +12% physical Longbows are used to shoot arrows at your foes. |
enhanced dragonbone longbow of piercing4.0 T5 longbow 2H weapon [Ego++] Nature/Master Mastery Master Marksman Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +10 While equipped: Stats +9 Str +14 Dex +12 Mag +14 Wil +14 Cun +9 Con dps ---------- Res.pen +15% all Acc +26 (+5 eff.) Apr +23 Longbows are used to shoot arrows at your foes. |
quiver of elm arrows (21/21, 109% power, 5 apr)3.0 T1 arrow ammo [Normal] Power 109% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Mastery Master Marksman Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 21 Arrows are used with bows to pierce your foes to death. |
barbed quiver of ash arrows of amnesia (21/21, 134% power, 7 apr)3.0 T2 arrow ammo [Ego++] Master/Psionic Power 134% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Mastery Master Marksman Acc+ +0.3% crit chance (max 25%) Apr +7 Crit +10.5% Capacity 21 On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) On Crit: * Wound the target dealing 321 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
barbed quiver of ash arrows of persecution (18/18, 138% power, 7 apr)3.0 T2 arrow ammo [Ego+] Disrupt/Master Power 139% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Mastery Master Marksman Acc+ +0.3% crit chance (max 25%) Apr +7 Crit +10.5% Capacity 18 Against +11% Unnatural +8% Unliving On Crit: * Wound the target dealing 321 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
psychokinetic quiver of yew arrows of grasping (18/21, 139% power, 10 apr)3.0 T3 arrow ammo [Ego++] Nature/Psionic Power 139% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Mastery Master Marksman Acc+ +0.3% crit chance (max 25%) Apr +10 Crit +2.0% Capacity 21 Ranged+ +8 physical On Hit: * 20% chance to create vines that bind the target to the ground dealing 224 nature damage and pinning them for 3 turns * 20% chance to knock the target back 3 spaces and deal 224 physical damage Arrows are used with bows to pierce your foes to death. |
barbed quiver of elven-wood arrows of annihilation (24/24, 185% power, 28 apr)3.0 T4 arrow ammo [Ego++] Master Power 185% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Mastery Master Marksman Acc+ +0.3% crit chance (max 25%) Apr +28 Crit +33.5% Capacity 24 Proj.spd +200% On Crit: * Wound the target dealing 321 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
quiver of elven-wood arrows 'Blindraptor' (58/58, 150% power, 14 apr)3.0 T4 arrow ammo [Rare] Master Power 151% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Mastery Master Marksman Acc+ +0.3% crit chance (max 25%) Apr +14 Crit +2.5% Capacity 58 Phasing +30% Ranged+ +20 light +20 blight On Hit.r1 +16 light While equipped: ---------- misc Reload +8 Arrows are used with bows to pierce your foes to death. |
Layoldalaith the Burnbreaker (20/20, 212% power, 18 apr)3.0 T5 arrow ammo [Random Unique] Master Power 212% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Mastery Master Marksman Acc+ +0.3% crit chance (max 25%) Apr +18 Crit +26.0% Capacity 20 Proj.spd +205% On Hit.r1 +20 fire On Crit: * Wound the target dealing 321 physical damage across 5 turns and reducing healing by 50% While equipped: ---------- misc Reload +4 Arrows are used with bows to pierce your foes to death. |
nimble hardened leather armour of Eyal (16 def, 6 armour)9.0 T3 light armor [Ego++] Nature/Master While equipped: Stats +5 Dex dps ---------- Mov.spd +20% ----- def ----- Armour +6 Defense +16 (+4 eff.) Fatigue +8% Max.HP +28.00 HP.reg +7.00 Heal.mod +12% A suit of armour made of leather. |
Elosewyn (24 def, 12 armour)9.0 T5 light armor [Random Unique] Master/Psionic While equipped: Stats +7 Dex +2 Mag +10 Wil +12 Cun dps ---------- Phys.crit +4.0% Crit.mult +16.00% Phys.pwr +5 (+1 eff.) Res.pen +10% arcane ----- def ----- Armour +12 Defense +24 (+6 eff.) Fatigue +8% Mind.save +18 (+5 eff.) Disease- +10% Pinning- +20% A suit of armour made of leather. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
rough leather belt of the giants1.0 T1 belt armor [Ego] Master While equipped: dps ---------- Phys.pwr +2 (+0 eff.) ----- def ----- Spell.save +6 (+2 eff.) ---------- misc Size +1 A belt that goes around your waist. |
Xanuda1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Res.pen +25% acid Melee Ret 4 arcane ----- def ----- HP.reg +2.40 Heal.mod +22% Disarm- +20% Pinning- +20% Stun/Frz- +10% Teleport- +20% Def/telep +15 Res/telep +15% Dur/telep +15% A belt that goes around your waist. |
thick linen cloak of Eldoral (1 def, 5 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +1 Cun +2 Dex ----- def ----- Armour +5 Defense +1 (+0 eff.) Resists +12% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Veleriatta the Lightmistress (2 def, 9 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Mag +7 Cun +2 Con dps ---------- Dmg.mod +24% light ----- def ----- Armour +9 Defense +2 (+1 eff.) Resists +22% cold Crit.dmg- 15.00% ---------- misc Infravis +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Guise of the Hated (14 def, 0 armour)2.0 T5 cloak armor [Unique] Psionic While equipped: Stats +4 Dex +8 Wil +6 Cun dps ---------- Phys.crit +10.0% Mind.crit +10% Mind.pwr +20 (+6 eff.) Melee+ 30 mind 30 darkness Dmg.mod +4% all Melee Ret 30 mind 30 darkness ----- def ----- Defense +14 (+4 eff.) Resists +10% darkness +10% mind Mind.save +10 (+3 eff.) Stealth +12 ---------- misc Hate/kill +5.00 Talents +5 Dark Vision Masteries +0.30 Cursed/Gloom +0.30 Cursed/Darkness On Mind Hit: 10% Creeping Darkness 3 Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 ---------- misc Stam/turn +0.30 Max.stam +10.00 A pair of boots made of leather. |
Blizzardsever the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Psionic While equipped: Stats +10 Str +2 Dex +3 Mag +7 Wil +12 Cun ----- def ----- Armour +3 Resists +6% cold Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +11 (+3 eff.) A pair of boots made of leather. |
blood-soaked pair of iron boots (0 def, 3 armour)3.0 T1 feet armor [Ego+] Master While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +4 (+1 eff.) Apr +4 ----- def ----- Armour +3 Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
restorative pair of dwarven-steel boots of rushing (0 def, 4 armour)3.0 T3 feet armor [Ego++] Nature/Master While equipped: Stats +3 Str +2 Con ----- def ----- Armour +4 Fatigue +3% HP.reg +4.00 Heal.mod +13% Rush: Puts all charms on 15 cooldown Level 3.0 Pwr.cost 15 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
sand drakeskin leather gloves of archery (0 def, 9 armour)1.0 T4 hands armor [Ego+] Nature/Master While equipped: Stats +3 Cun +4 Dex dps ---------- Melee+ 12 physical Dmg.mod +5% physical Acc +9 (+2 eff.) Apr +9 ----- def ----- Armour +9 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 12 cooldown Level 3.9 Pwr.cost 12 out of 20/20. Range 13 Travel.spd instantaneous Description: Fire a steady shot, doing 171% damage with a 40% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
sand dwarven-steel gauntlets of strength (+4) (0 def, 7 armour)1.5 T2 hands armor [Ego] Nature/Master While equipped: Stats +4 Str dps ---------- Phys.pwr +10 (+2 eff.) Melee+ 5 physical Dmg.mod +3% physical ----- def ----- Armour +7 Fatigue +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
brawler's voratun gauntlets of regeneration (0 def, 3 armour)1.5 T4 hands armor [Ego++] Nature/Master While equipped: Stats +4 Str +4 Dex +4 Cun ----- def ----- Armour +3 Fatigue +5% Phys.save +11 (+4 eff.) HP.reg +4.40 ---------- misc Stam/turn +0.80 Psi/turn +0.22 Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
brawler's voratun gauntlets of war-making (0 def, 3 armour)1.5 T4 hands armor [Ego++] Master While equipped: Stats +3 Str +4 Dex +4 Cun dps ---------- Phys.crit +19.0% Spell.crit +9% Mind.crit +12% Crit.mult +13.00% ----- def ----- Armour +3 Fatigue +5% Phys.save +11 (+4 eff.) ---------- misc Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Spellhunt Remnants (6 def, 8 armour)1.5 T5 hands armor [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +15% Mind.pwr +12 (+4 eff.) Dmg.mod +25% nature Res.pen +25% nature ----- def ----- Armour +8 Defense +6 (+2 eff.) Spell.save +15 (+5 eff.) Max.HP +100.00 ---------- misc Light +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 200.96 arcane damage and stunned). Uses 60 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 9 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 48.66 to 145.97 lightning damage (97.31 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Gatta (25 def, 5 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Str +5 Dex +2 Con dps ---------- Phys.crit +2.0% Apr +2 ----- def ----- Armour +5 Defense +25 (+6 eff.) Fatigue +1% Phys.save +6 (+2 eff.) Mind.save +7 (+2 eff.) ---------- misc Max.stam +20.00 Battle Cry: Puts all charms on 17 cooldown Level 2.0 Pwr.cost 17 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
Gloravena the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Cun +3 Dex dps ---------- Apr +4 On Hit (Melee): * 20% chance to reduce armor by 27% ----- def ----- Armour +1 Fatigue +1% Resists +18% lightning +3% light +3% acid A cap made of leather. |
drakeskin leather cap 'Growoblivion' (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Str +3 Wil +4 Cun +6 Con dps ---------- Phys.crit +7.0% Crit.mult +20.00% Mind.pwr +5 (+2 eff.) Acc +10 (+2 eff.) Melee Ret 4 nature ----- def ----- Armour +5 Fatigue +5% Phys.save +19 (+6 eff.) Mind.save +15 (+4 eff.) ---------- misc Stam/ret +2.40 Equi/ret +3.00 Battle Cry: Puts all charms on 17 cooldown Level 2.0 Pwr.cost 17 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
warlord's drakeskin leather cap of the bounder (0 def, 5 armour)2.0 T5 head armor [Ego++] Nature/Master While equipped: Stats +11 Str +7 Dex +6 Wil dps ---------- Phys.pwr +6 (+1 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +10% physical Phys.save +10 (+4 eff.) Skullcracker: Puts all charms on 12 cooldown Level 3.0 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 919.4 Physical damage. If the attack hits, the target is confused (46% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Brightwire the iron helm (0 def, 3 armour)3.0 T1 head armor [Rare] Disrupt While equipped: dps ---------- Dmg.mod +3% light Res.pen +5% light On Hit (Melee): * 10% chance to reduce armor by 27% ----- def ----- Armour +3 Fatigue +5% Resists +6% blight +6% nature +6% lightning ---------- misc Light +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm 'Eilinira' (0 def, 4 armour)3.0 T3 head armor [Random Unique] Master While equipped: Stats +7 Str +4 Wil +2 Cun +3 Con dps ---------- Apr +4 ----- def ----- Armour +4 Fatigue +4% Resists +8% blight Phys.save +6 (+2 eff.) Mind.save +15 (+4 eff.) ---------- misc Psi/ret +0.16 Hate/m.crit +2.00 Battle Cry: Puts all charms on 17 cooldown Level 2.0 Pwr.cost 17 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 18 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Goreoblivion1.0 T3 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +15% nature +6% physical Acc +10 (+2 eff.) ----- def ----- Phys.save +8 (+3 eff.) Heal.mod +14% ---------- misc Stam/turn +2.00 Light +4 Infravis +3 See.Invis +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(161 power, based on Willpower). Uses 6 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
sapper's iron pickaxe (dig speed 31 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +2 Cun +1 Str dps ---------- Acc +4 (+1 eff.) ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 12 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 13 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 122 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 425.88 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 15 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
cleansing iron torque of gale force [power 105] (9 cooldown)2.0 T1 torque charm [Ego] Psionic Project a gust of wind in a cone knocking enemies back 7 spaces and dealing 156 physical damage Puts all charms on 9 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
Darkbright the yew totem of healing [power 296] (9 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: Stats +3 Con dps ---------- Phys.crit +4.0% Dmg.mod +3% darkness +9% physical Res.pen +10% arcane Acc +10 (+2 eff.) ----- def ----- Resists +3% physical Die.at -40.00 life ---------- misc Stam/turn +1.00 Heal yourself and all friendly characters within 10 spaces for 296 Puts all charms on 9 cooldown 100% to heal for 49. Natural totems are made by powerful wilders to store nature power. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Nightmare (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Margaret Tharcher the Thalore Archer level 35
30th Dusk 123rd year of Ascendancy at 16:46 see stats
A different point of view (Nightmare (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Margaret Tharcher the Thalore Archer level 50
75th Regrowth 124th year of Ascendancy at 05:50 see stats
Against all odds (Nightmare (Adventure) difficulty)
Killed Ukruk in the ambush.By Margaret Tharcher the Thalore Archer level 33
2nd Flare 123rd year of Ascendancy at 02:35 see stats
Antimagic! (Nightmare (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By Margaret Tharcher the Thalore Archer level 18
2nd Haze 122nd year of Ascendancy at 21:38 see stats
Arachnophobia (Nightmare (Adventure) difficulty)
Destroyed the spydric menace.By Margaret Tharcher the Thalore Archer level 45
10th Regrowth 124th year of Ascendancy at 19:49 see stats
Are you out of your mind?! (Nightmare (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Margaret Tharcher the Thalore Archer level 50
70th Regrowth 124th year of Ascendancy at 01:21 see stats
Back and there again (Nightmare (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Margaret Tharcher the Thalore Archer level 44
8th Regrowth 124th year of Ascendancy at 07:01 see stats
Brave new world (Nightmare (Adventure) difficulty)
Went to the Far East and took part in the war.By Margaret Tharcher the Thalore Archer level 38
46th Dusk 123rd year of Ascendancy at 21:29 see stats
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Margaret Tharcher the Thalore Archer level 10
10th Flare 122nd year of Ascendancy at 14:07 see stats
Destroyer's bane (Nightmare (Adventure) difficulty)
Killed Golbug the Destroyer.By Margaret Tharcher the Thalore Archer level 36
43rd Dusk 123rd year of Ascendancy at 06:51 see stats
Dragon's Greed (Nightmare (Adventure) difficulty)
Amassed 8000 gold pieces.By Margaret Tharcher the Thalore Archer level 38
52nd Dusk 123rd year of Ascendancy at 03:27 see stats
Evil denied (Nightmare (Adventure) difficulty)
Won ToME by preventing the Void portal from opening.By Margaret Tharcher the Thalore Archer level 50
21st Haze 124th year of Ascendancy at 20:30 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Margaret Tharcher the Thalore Archer level 19
9th Haze 122nd year of Ascendancy at 17:58 see stats
Eye of the storm (Nightmare (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Margaret Tharcher the Thalore Archer level 27
14th Pyre 123rd year of Ascendancy at 19:44 see stats
Fear of Fours (Nightmare (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Margaret Tharcher the Thalore Archer level 50
13rd Pyre 124th year of Ascendancy at 22:01 see stats
Home sweet home (Nightmare (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Margaret Tharcher the Thalore Archer level 29
55th Pyre 123rd year of Ascendancy at 05:43 see stats
I cleared the room of death and all I got was this lousy achievement! (Nightmare (Adventure) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Margaret Tharcher the Thalore Archer level 50
70th Regrowth 124th year of Ascendancy at 05:23 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Margaret Tharcher the Thalore Archer level 10
4th Mirth 122nd year of Ascendancy at 04:06 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Margaret Tharcher the Thalore Archer level 20
10th Haze 122nd year of Ascendancy at 19:59 see stats
Level 30 (Nightmare (Adventure) difficulty)
Got a character to level 30.By Margaret Tharcher the Thalore Archer level 30
9th Mirth 123rd year of Ascendancy at 06:29 see stats
Level 40 (Nightmare (Adventure) difficulty)
Got a character to level 40.By Margaret Tharcher the Thalore Archer level 40
59th Haze 123rd year of Ascendancy at 01:24 see stats
Level 50 (Nightmare (Adventure) difficulty)
Got a character to level 50.By Margaret Tharcher the Thalore Archer level 50
37th Regrowth 124th year of Ascendancy at 18:32 see stats
Oozemancer (Nightmare (Adventure) difficulty)
Destroyed the corrupted oozemancer.By Margaret Tharcher the Thalore Archer level 50
41st Pyre 124th year of Ascendancy at 04:44 see stats
Orcrist (Nightmare (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Margaret Tharcher the Thalore Archer level 50
10th Pyre 124th year of Ascendancy at 13:31 see stats
Portal master (Nightmare (Adventure) difficulty)
Fought the two Sorcerers and closed four invocation portals.By Margaret Tharcher the Thalore Archer level 50
21st Haze 124th year of Ascendancy at 20:29 see stats
Race through fire (Nightmare (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Margaret Tharcher the Thalore Archer level 47
26th Regrowth 124th year of Ascendancy at 11:34 see stats
Rescuer of the lost (Nightmare (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Margaret Tharcher the Thalore Archer level 17
49th Dusk 122nd year of Ascendancy at 22:59 see stats
Size is everything (Nightmare (Adventure) difficulty)
Did over 1500 damage in one attack.By Margaret Tharcher the Thalore Archer level 34
22nd Dusk 123rd year of Ascendancy at 10:19 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By Margaret Tharcher the Thalore Archer level 25
5th Pyre 123rd year of Ascendancy at 13:11 see stats
Sliders (Nightmare (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Margaret Tharcher the Thalore Archer level 37
43rd Dusk 123rd year of Ascendancy at 09:17 see stats
Slimefest (Nightmare (Adventure) difficulty)
Have 100 walls on the sludgenest turn into hostile creatures.By Margaret Tharcher the Thalore Archer level 50
42nd Pyre 124th year of Ascendancy at 10:03 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Margaret Tharcher the Thalore Archer level 10
4th Mirth 122nd year of Ascendancy at 04:07 see stats
The Legend of Garkul (Nightmare (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Margaret Tharcher the Thalore Archer level 50
10th Pyre 124th year of Ascendancy at 09:05 see stats
The Right thing to do (Nightmare (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Margaret Tharcher the Thalore Archer level 24
2nd Decay 122nd year of Ascendancy at 22:47 see stats
The bigger the better! (Nightmare (Adventure) difficulty)
Did over 3000 damage in one attack.By Margaret Tharcher the Thalore Archer level 50
37th Regrowth 124th year of Ascendancy at 18:56 see stats
There and back again (Nightmare (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Margaret Tharcher the Thalore Archer level 39
3rd Haze 123rd year of Ascendancy at 17:58 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By Margaret Tharcher the Thalore Archer level 25
4th Pyre 123rd year of Ascendancy at 15:17 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Margaret Tharcher the Thalore Archer level 17
37th Dusk 122nd year of Ascendancy at 21:22 see stats
Vampire crusher (Nightmare (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Margaret Tharcher the Thalore Archer level 32
1st Flare 123rd year of Ascendancy at 16:14 see stats
Log
You gain 12.88 gold from the transmogrification of gifted living mindstar of storms (115% power, 40 apr, mind damage).
You gain 6.20 gold from the transmogrification of elemental voratun waraxe (149% power, 6 apr).
You gain 1.75 gold from the transmogrification of voratun mace (157% power, 6 apr).
You gain 8.76 gold from the transmogrification of blazebringer's voratun mace of massacre (174% power, 6 apr).
You gain 11.01 gold from the transmogrification of balanced voratun longsword of ruin (154% power, 6 apr).
You gain 21.37 gold from the transmogrification of caustic voratun greatsword of enduring (175% power, 4 apr).
You gain 20.96 gold from the transmogrification of void walker's dragonbone magestaff of wizardry (136% power, 6 apr, fire element).
You gain 8.67 gold from the transmogrification of ethereal dragonbone magestaff (136% power, 6 apr, arcane element).
You gain 8.82 gold from the transmogrification of dragonbone vilestaff of channeling (136% power, 6 apr, fire element).
You gain 22.78 gold from the transmogrification of bloodlich's dragonbone vilestaff of channeling (136% power, 6 apr, blight element).
You gain 25.00 gold from the transmogrification of Jetkill the dragonbone vilestaff (136% power, 6 apr, darkness element).
You gain 5.45 gold from the transmogrification of sneakthief's voratun ring.
You gain 12.92 gold from the transmogrification of gladiator's voratun ring of tenacity.
You gain 1.90 gold from the transmogrification of voratun amulet of perfection (0.35 Cunning / Poisons,0.35 Technique / Conditioning).
You gain 0.73 gold from the transmogrification of manasurge rune (regen 1589% over 10 turns; mana 79; cd 13).
You gain 1.97 gold from the transmogrification of biting gale rune (damage 209; dur 4; cd 22).
You gain 2.22 gold from the transmogrification of blink rune (range 8; phase 24; cd 18).
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Saving done.
Margaret Tharcher activates Concealment.
Margaret Tharcher deactivates Leeching Poison.
Margaret Tharcher deactivates Trained Reactions.
Margaret Tharcher deactivates Numbing Poison.
Margaret Tharcher deactivates Antimagic Shield.
Margaret Tharcher deactivates Concealment.
Margaret Tharcher deactivates Aim.
Margaret Tharcher deactivates Intuitive Shots.
Margaret Tharcher deactivates Apply Poison.













































































































































