













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Items Vault 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.0Donators/Buyers bonus! Tougher Escorts 1.6.0Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game No Ruined Dungeon Puzzle 1.6.0Changes the Ruined Dungeon sealed door to open upon killing all six Guardians in lieu of the sequential orb interaction puzzle. Logical Alchemists 1.5.10Makes alchemists focus on creating elixirs that you are not currently helping them with. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Better Sandworm Lair 1.5.10This addon aims to make Sandworm Lair less terrible. It does so by doing four things: Enabling natural tunnels, disabling burrowers, replacing the walls with their stable counterparts, and removing the alt version. These changes are accomplished by overloading the zone and npc files with edits and commented out sections. Please consider checking out the following addons that are probably better at dealing with the annoyance offered by SWL: codyfun123's "Sandworm Lair Tweaks" Updates: 1.0.1 |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Stone Warden |
| Level / Exp | 50 / 3422% |
| Size | medium |
| Lifes / Deaths | Killed by Xeradamira the netherworm mass at level 34 on the 21st Gold 123rd year of Ascendancy at 06:39 5 / 2Killed by Arykira the corrupted plasmic disruptor at level 41 on the 26th Voratun 123rd year of Ascendancy at 11:04 |
Primary Stats
| Strength | 121 (base 60) |
| Dexterity | 32 (base 9) |
| Constitution | 57 (base 30) |
| Magic | 113 (base 62) |
| Willpower | 119 (base 65) |
| Cunning | 34 (base 12) |
Resources
| Life | 2321/2321 |
| Mana | 731/874 |
| Equilibrium | 65 |
| Healing Factor | 2.035111817684 |
| Regeneration | 28.141952076132 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 18.459768778401 |
| Infravision | 16 |
| See Stealth | 87.05339847366 |
| See Invisible | 96.05339847366 |
| ESP Range | 10 |
| ESP Kinds | dragon, demon/major, demon/minor |
Offense: Mainhand
| Damage | 211 |
| Accuracy | 64 |
| Crit Chance | 25% |
| APR | 29 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 105 |
| Accuracy | 64 |
| Crit Chance | 25% |
| APR | 29 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 90 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Mind
| Mindpower | 84 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +48% |
| Light | +63% |
| Physical | +60% |
| Nature | +33% |
| Arcane | +45% |
| Mind | +42% |
| All | +33% |
Offense: Damage Penetration
| Arcane | +70% |
| Mind | +75% |
| All | +50% |
Defense: Base
| Armour (hardiness) | 205.06442994334 (100%) |
| Defense | 79 |
| Ranged Defense | 79 |
| Fatigue | 57 |
| Physical Save | 75 |
| Spell Save | 72 |
| Mental Save | 85 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 68%( 70%) |
| Arcane | + 26%( 70%) |
| Cold | + 57%( 70%) |
| All | + 22%( 70%) |
| Lightning | + 41%( 70%) |
| Light | + 45%( 70%) |
| Physical | + 70%( 70%) |
| Mind | + 58%( 70%) |
| Darkness | + 53%( 70%) |
| Fire | + 34%( 70%) |
| Nature | + 37%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Blind Resistance | 97% |
| Disarm Resistance | 0% |
| Bleed Resistance | 70% |
| Pinning Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (4/4)
| Runes | Effective talent level: 2.5 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 42% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 343 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1090% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Wild-gift / Earthen vines | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Dwarven nature | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Spell / Eldritch shield | 1.30 |
| 5/5 |
| 4/5 |
| 4/5 |
| 5/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Eldritch stone | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 4/5 |
| Spell / Deeprock | 1.30 |
| 4/5 |
| 2/5 |
| 2/5 |
| 3/5 |
| Wild-gift / Earthen power | 1.30 |
| 5/5 |
| 2/5 |
| 2/5 |
| 1/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 2/5 |
| 2/5 |
| 5/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 4/5 |
| 4/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Stone Skin |
| talent | Stone Vines |
| talent | Eldritch Infusion |
| talent | Elemental Harmony |
| talent | Chant of Fortitude |
| talent | Shards |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You failed to protect the lone alchemist from death by Stoney Boi. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost defiler to the recall portal on level 4 of Old Forest. Escort: lost defiler (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You failed to protect the repented thief from death by aether beam. Escort: repented thief (level 5 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 1 of Daikara. Escort: temporal explorer (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You failed to protect the temporal explorer from death by Stoney Boi. Escort: temporal explorer (level 4 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 3689. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of the savior. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+1 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Light source | dwarven lantern 'Chalothad'1.0 T5 lite [Random Unique] Arcane/Master While equipped: dps ---------- Dmg.mod +15% darkness +15% light +12% arcane Res.pen +20% arcane +15% mind +15% all Apr +15 Melee Ret 6 mind On Hit (Melee): * 24% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +15% light +14% darkness Affinity +5% darkness +5% light Blind- +50% Confus- +30% ---------- misc Light +15 Infravis +3 See.Stealth +20 See.Invis +15 Track: Puts all charms on 22 cooldown Level 6.5 Pwr.cost 22 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 24 for 9 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Dragonskull Helm (0 def, 20 armour)3.0 T5 head armor Reqs Heavy armour training [Unique] Master While equipped: ----- def ----- Armour +20 Fatigue +12% Resists +15% acid +15% physical +15% fire +15% cold +15% lightning Phys.save +12 (+3 eff.) Spell.save +12 (+3 eff.) Mind.save +12 (+2 eff.) ---------- misc Telepathy Dragon Traces of a dragon's power still remain in this bleached and cracked skull. |
| On hands | Will of Ul'Gruth (0 def, 15 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +5 Str +5 Mag dps ---------- Dmg.mod +15% all Res.pen +10% all ----- def ----- Armour +15 ---------- misc Masteries +0.10 Corruption/Wrath +0.10 Corruption/Brutality Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Your Obliterating Smash can destroy walls. Obliterating Smash: Level 5.0 Pwr.cost 14 out of 25/25. Range 3 Travel.spd instantaneous Is a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 178% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 20. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
| Tool | stralite torque of mindblast 'Blazerebel' [power 365] (9 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: dps ---------- Phys.crit +7.0% Dmg.mod +15% light ----- def ----- Defense +35 (+7 eff.) Resists +6% arcane +15% mind Crit.dmg- 17.30% Max.HP +100.00 ---------- misc Max.stam +34.60 Light +3 Blast the opponent's mind dealing 518 mind damage and silencing them for 4 turns Puts all charms on 9 cooldown 100% to gain a 27% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Beagorn the voratun ring0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +16 Mag +16 Wil dps ---------- Spell.pwr +29 (+6 eff.) ----- def ----- Armour +6 Resists +12% blight +6% mind Spell.save +9 (+2 eff.) Die.at -80.00 life HP.reg +9.00 Blind- +47% Stun/Frz- +50% ---------- misc Infravis +6 See.Stealth +25 See.Invis +25 Rings make your fingers look great! |
| On fingers | voratun Goedalath Rock ring0.1 T5 ring jewelry [Ego++] Master/Psionic While equipped: Stats +7 Cun +6 Wil dps ---------- Phys.pwr +12 (+3 eff.) Spell.pwr +16 (+3 eff.) Mind.pwr +13 (+3 eff.) Dmg.mod +9% all Acc +17 (+5 eff.) Apr +10 Melee Ret 34 darkness ----- def ----- Defense +13 (+2 eff.) Heal.mod +50% ---------- misc Infravis +3 See.Invis +14 Telepathy Demon/Major Demon/Minor Disengage: Puts all charms on 6 cooldown Level 3.5 Pwr.cost 6 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 83% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around neck | gold amulet 'Yvydhewyn'0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +7 Dex +4 Wil dps ---------- Phys.crit +3.0% Dmg.mod +12% physical Apr +4 ----- def ----- Armour +10 Heal.mod +22% Cut- +70% ---------- misc Stam/turn +3.10 Equi/ret +0.24 Max.hate +10.00 Heal: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 580 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
| In main hand | voratun shield 'Radiancefame' (0 def, 17 armour, 178% power, 181 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Nature/Master/Psionic When used to Attack: Power 178% Range: 1.2x Uses 100% Str Dmg Physical Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +181 Melee+ +30 physical On Crit.r2 +16 light On Hit: * Deal physical damage equal to your armor (205) While equipped: Stats +5 Wil dps ---------- Melee Ret 10 light On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +17 Fatigue +8% Resists +24% acid +20% physical Shield.near.proj +36 Proj.slow +40% Pinning- +20% ---------- misc Talents +1 Block Handheld deflection devices. |
| Around waist | Hobar the drakeskin leather belt1.0 T5 belt armor [Rare] Nature While equipped: Stats +3 Mag dps ---------- Spell.crit +7% S.pwr/crit +11 Dmg.mod +9% mind ----- def ----- Resists +9% lightning +15% cold Crit.dmg- 17.17% Die.at -91.56 life Max.HP +113.00 HP.reg +4.58 A belt that goes around your waist. |
| In off hand | Offalrebel (10 def, 20 armour, 177% power, 296.5 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Nature/Master/Psionic When used to Attack: Power 178% Range: 1.2x Uses 100% Str Dmg Physical Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +296 Melee+ +30 physical On Crit.r2 +12 nature While equipped: Stats +13 Str +13 Dex +6 Wil dps ---------- Mind.pwr +15 (+3 eff.) Res.pen +10% mind Acc +21 (+6 eff.) ----- def ----- Armour +20 Defense +10 (+2 eff.) Fatigue +8% Resists +24% blight +18% physical +19% nature +6% darkness Crit.dmg- 15.00% Shield.near.proj +83 Proj.slow +40% ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Yvolle the elven-silk cloak (3 def, 24 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +5 Str +3 Con dps ---------- Acc +5 (+2 eff.) ----- def ----- Armour +24 Defense +3 (+0 eff.) Resists +3% blight +15% cold Phys.save +25 (+6 eff.) Mind.save +9 (+2 eff.) Die.at -50.00 life Max.HP +110.00 ---------- misc Max.stam +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Plate of the Blackened Mind (15 def, 40 armour)17.0 T5 massive armor Reqs Massive armour training [Unique] Psionic While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Mind.pwr +10 (+2 eff.) On Melee Ret: * 20% chance to cause random gloom ----- def ----- Armour +40 Defense +15 (+3 eff.) Fatigue +17% Resists +15% acid +15% light +20% blight +25% mind +20% darkness Phys.save +15 (+3 eff.) Mind.save +25 (+5 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +4 Masteries +0.20 Cursed/Gloom Dominate: Level 3.5 Pwr.cost 9 out of 25/25. Range 2 Travel.spd instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 5 turns and vulnerable to attacks. They will lose 23 Armour, 33 Defense and your attacks will gain 42% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This talent will also attack with your shield, if you have one equipped. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
Inventory
wild infusion (res 19%; mental; dur 4; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 19% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
blink rune (range 8; phase 24; cd 18)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 8 Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 24%, your defense is increased by 24 and all your resistances by 24%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune (range 84; cd 18)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 84 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Myldir the steel amulet0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +2 Str dps ---------- Crit.mult +5.00% ----- def ----- Fatigue -5% Resists +15% fire +12% cold Die.at -60.00 life HP.reg +1.00 Heal.mod +15% Cut- +40% Heal: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 580 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Morningtide the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +9 Str +10 Dex +10 Wil dps ---------- Dmg.mod +6% mind +9% blight Res.pen +10% blight +5% light +15% mind Melee Ret 8 mind On Hit (Melee): * 26% chance to reduce strength, dexterity, and constitution by 37 ----- def ----- Armour +8 Defense +12 (+2 eff.) Resists +9% blight +6% mind Res.Cap +7% all Phys.save +26 (+6 eff.) Heal.mod +23% Cut- +70% Heal: Puts all charms on 20 cooldown Level 2.5 Pwr.cost 20 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 453 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
serendipitous voratun amulet of murder0.1 T5 amulet jewelry [Ego++] Nature/Master While equipped: Stats +20 Lck dps ---------- Crit.mult +20.00% Acc +30 (+8 eff.) Apr +19 ----- def ----- Defense +19 (+4 eff.) Unseen.red 20% Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+2 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
pixie's voratun ring of sensing0.1 T5 ring jewelry [Ego+] Arcane While equipped: Stats +8 Cun +8 Mag dps ---------- Spell.pwr +11 (+2 eff.) ----- def ----- Blind- +50% ---------- misc Infravis +6 See.Stealth +25 See.Invis +22 Rings make your fingers look great! |
Awakened Staff of Absorption (172% power, 60 apr, arcane element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 172% Range: 1.2x Uses 130% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+10 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 110 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Furnacereign the dragonbone starstaff (136% power, 6 apr, temporal element)5.0 T5 staff 2H weapon [Rare] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+3 eff.) Dmg.mod +50% fire +30% temporal Res.pen +34% light +34% fire +34% arcane +20% mind ----- def ----- Armour +12 Defense +12 (+2 eff.) Resists +12% mind ---------- misc Max.P.En +25.00 Max.N.En +25.00 Wards +3 temporal Talents +5 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
lifebinding dragonbone starstaff of channeling (136% power, 6 apr, physical element)5.0 T5 staff 2H weapon [Ego++] Arcane/Nature Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +7 Con dps ---------- Spell.crit +5% Spell.pwr +43 (+9 eff.) Dmg.mod +30% physical ----- def ----- HP.reg +1.60 Heal.mod +30% ---------- misc Mana/turn +0.60 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 17 cooldown Staves designed for wielders of magic, by the greats of the art. |
arcing voratun longsword of shearing (152% power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Arcane/Master Power 152% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 138 damage While equipped: dps ---------- Res.pen +14% all Acc +14 (+4 eff.) Apr +15 Sharp, long, and deadly. |
hateful voratun longsword of amnesia (151% power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Psionic Power 151% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +20 darkness Against +16% Living On Hit: * 50% chance to put 1 talent on cooldown for 6 turns (checks Confusion immunity) Sharp, long, and deadly. |
manaburning voratun longsword of persecution (153% power, 6 apr)3.0 T5 longsword 1H weapon [Ego] Disrupt Power 154% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Against +30% Unnatural On Hit: * 22 arcane resource burn While equipped: Stats +6 Wil Sharp, long, and deadly. |
voratun longsword of rage (150% power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Master Power 150% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +11 Str dps ---------- Dmg.mod +13% physical Acc +17 (+5 eff.) Sharp, long, and deadly. |
truestriking voratun waraxe of massacre (168% power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Master Power 169% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Res.pen +15% physical Acc +25 (+7 eff.) Apr +15 One-handed war axes. |
voratun waraxe of evisceration (150% power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Master Power 150% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit: * Wound the target dealing 275 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +15.0% Phys.pwr +15 (+4 eff.) One-handed war axes. |
voratun waraxe of shearing (150% power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Master Power 151% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Res.pen +15% all Acc +25 (+7 eff.) Apr +13 One-handed war axes. |
Puspassion the voratun dagger (149% power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Rare] Arcane Power 149% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 231 damage over 5 turns and reducing armor and accuracy by 29 While equipped: dps ---------- On Hit (Melee): * 27% chance to slow global speed by 73% ----- def ----- Resists +21% acid +15% temporal +24% nature Spell.save +24 (+6 eff.) Die.at -108.81 life Pinning- +27% Teleport- +27% Sharp, short and deadly. |
Cinderroar (114% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Rare] Nature/Psionic Power 114% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Melee+ 9 mind 15 darkness Dmg.mod +15% fire +10% mind +10% darkness ----- def ----- Resists +6% physical +21% nature +27% darkness Spell.save +15 (+3 eff.) Blind- +27% Teleport- +27% ---------- misc Mana/turn +0.20 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Sunire the drakeskin leather sling4.0 T5 sling 1H weapon Reqs Dex 48 Shoot [Rare] Nature Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Ranged+ +24 fire On Hit.r1 +27 light On Hit: * 27 arcane resource burn While equipped: Stats +4 Wil +5 Con dps ---------- Dmg.mod +15% light ----- def ----- Resists +15% blight +30% fire Mind.save +9 (+2 eff.) ---------- misc Light +4 Masteries +0.20 Wild-gift/Fungus Regenerate 260 life over 5 turns Puts all charms on 11 cooldown Slings are used to hurl stones or metal shots at your foes. |
Undeathkiller (23/23, 166% power, 18 apr)3.0 T5 arrow ammo Reqs Dex 48 [Rare] Arcane Power 167% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 23 Ranged+ +27 fire +27 nature +27 mind On Hit.r1 +27 nature On Crit.r2 +27 nature On Hit: * 27% chance to slow global speed by 73% * 27% chance to reduce all saves and defense by 44 On Crit: * Splash the target with acid dealing 231 damage over 5 turns and reducing armor and accuracy by 29 Arrows are used with bows to pierce your foes to death. |
quiver of dragonbone arrows 'Fogsorrow' (20/20, 175% power, 29 apr)3.0 T5 arrow ammo Reqs Dex 48 [Random Unique] Disrupt/Master/Psionic Power 175% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +29 Crit +17.0% Capacity 20 Proj.spd +200% Ranged+ +57 physical Against +23% Unnatural +21% Unliving On Hit.r1 +20 darkness +12 cold On Crit.r2 +12 darkness On Hit: * 20% chance to reduce damage dealt by 35% * 20% chance to knock the target back 3 spaces and deal 307 physical damage Arrows are used with bows to pierce your foes to death. |
barbed pouch of voratun shots of accuracy (22/22, 181% power, 6 apr)3.0 T5 shot ammo Reqs Dex 48 [Ego+] Master Power 182% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +18 Apr +6 Crit +22.0% Capacity 22 On Crit: * Wound the target dealing 275 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
reinforced voratun shield of crushing (0 def, 21 armour, 184% power, 290.5 block)7.0 T5 shield armor Reqs Shield usage training [Ego+] Master When used to Attack: Power 184% Range: 1.2x Uses 100% Str Dmg Physical Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +290 On Crit: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +18.0% Phys.pwr +13 (+3 eff.) ----- def ----- Armour +21 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
ancient elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: Stats +10 Mag dps ---------- Dmg.mod +19% temporal +30% physical Res.pen +15% temporal +12% physical ----- def ----- Resists +15% all Anom.red +13 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing elven-silk robe of Angolwen (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane/Psionic While equipped: Stats +14 Mag +14 Wil dps ---------- Spell.pwr +20 (+4 eff.) S.pwr/crit +7 ----- def ----- Resists +15% all Silence- +36% ---------- misc Mana/turn +0.39 Psi/turn +0.40 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
psion's elven-silk robe of life (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Nature/Psionic While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +27% mind Res.pen +20% mind ----- def ----- Resists +20% blight +15% all Max.HP +100.00 HP.reg +5.80 Heal.mod +30% ---------- misc Psi/turn +0.95 Max.psi +40.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Chillimmortal the voratun mail armour (20 def, 20 armour)14.0 T5 heavy armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +6 Str +4 Dex +5 Cun +5 Con dps ---------- Dmg.mod +18% mind +18% cold ----- def ----- Armour +20 Defense +20 (+4 eff.) Fatigue +12% Resists +18% cold +6% physical Mind.save +21 (+4 eff.) Die.at -100.00 life ---------- misc Stam/turn +4.00 Max.stam +40.80 A suit of armour made of mail. |
Lustrewedge the voratun mail armour (5 def, 30 armour)14.0 T5 heavy armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Spell.crit +4% Crit.mult +15.00% Dmg.mod +30% light +12% mind On Hit (Melee): * 27% chance to reduce armor by 47% ----- def ----- Armour +30 Defense +5 (+1 eff.) Fatigue +12% Resists +27% light Spell.save +24 (+6 eff.) Mind.save +18 (+3 eff.) ---------- misc Equi/ret +0.16 Max.hate +8.00 A suit of armour made of mail. |
voratun mail armour 'Sparkstreak' (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Rare] Master While equipped: Stats +8 Mag dps ---------- Dmg.mod +15% lightning +12% blight Res.pen +15% lightning Melee Ret 12 arcane ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +30% acid ---------- misc Mana/turn +0.52 Max.mana +136.01 A suit of armour made of mail. |
enlightening voratun plate armour of fire resistance (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training [Ego+] Master/Psionic While equipped: Stats +9 Cun +9 Wil ----- def ----- Armour +16 Fatigue +22% Resists +30% fire Mind.save +25 (+5 eff.) A suit of armour made of metal plates. |
Neira's Memory1.0 T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil ----- def ----- Confus- +30% Stun/Frz- +30% ---------- misc Mana/s.crit +3.00 Surround yourself with a magical shield (strength 382, based on Magic) for 10 turns. Uses 11 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
grounding pair of drakeskin leather boots of rushing (0 def, 5 armour)2.0 T5 feet armor [Ego+] Nature/Master While equipped: Stats +4 Str +4 Con ----- def ----- Armour +5 Resists +15% lightning +15% temporal Rush: Puts all charms on 14 cooldown Level 2.5 Pwr.cost 14 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
pair of drakeskin leather boots (0 def, 5 armour)2.0 T5 feet armor [Normal] While equipped: ----- def ----- Armour +5 A pair of boots made of leather. |
wanderer's pair of drakeskin leather boots of tirelessness (0 def, 5 armour)2.0 T5 feet armor [Ego+] Master While equipped: Stats +6 Cun +6 Con ----- def ----- Armour +5 Phys.save +24 (+5 eff.) Mind.save +24 (+5 eff.) ---------- misc Stam/turn +1.30 Max.stam +39.00 A pair of boots made of leather. |
Umbrapain of the Blightspawn (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Arcane While equipped: Stats +3 Mag +3 Wil dps ---------- Mov.spd +50% Dmg.mod +9% nature Res.pen +15% physical Acc +15 (+4 eff.) Apr +3 On Melee Ret: * 31% chance to reduce strength, dexterity, and constitution by 37 * 31% chance to reduce damage dealt by 35% ----- def ----- Armour +4 Fatigue +3% Die.at -60.00 life Blink to a nearby random location (rad 9) Puts all charms on 14 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Boots of the Hunter (2 def, 12 armour)3.0 T4 feet armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+3 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+0 eff.) Fatigue +8% Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 18 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
miner's pair of voratun boots of rushing (0 def, 14 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +4 Str +3 Con ----- def ----- Armour +14 Fatigue +4% ---------- misc Infravis +3 Rush: Puts all charms on 14 cooldown Level 4.5 Pwr.cost 14 out of 25/25. Range 9 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
undeterred pair of voratun boots of void walking (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego++] Arcane While equipped: dps ---------- Res.pen +20% darkness +20% temporal ----- def ----- Armour +5 Fatigue +4% Resists +27% darkness +29% temporal Silence- +48% Confus- +41% Stun/Frz- +50% Def/telep +29 Res/telep +20% Dur/telep +30% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Dakhtun's Gauntlets (0 def, 6 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
thaloren drakeskin leather cap of the depths (0 def, 5 armour)2.0 T5 head armor [Ego+] Nature/Master While equipped: Stats +10 Wil ----- def ----- Armour +5 Fatigue +5% Resists +12% blight +22% cold Mind.save +13 (+2 eff.) ---------- misc Breathe water A cap made of leather. |
Icesweep (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +11 Lck +7 Mag dps ---------- Phys.crit +8.0% Spell.crit +14% Mind.crit +7% Crit.mult +27.06% Spell.pwr +40 (+8 eff.) Dmg.mod +12% acid Melee Ret 10 blight ----- def ----- Armour +5 Fatigue +5% Resists +15% acid +21% cold Spell.save +18 (+4 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
mindcaging voratun helm (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego+] Psionic While equipped: ----- def ----- Armour +5 Fatigue +5% Resists +25% mind Mind.save +30 (+6 eff.) Confus- +50% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
thaloren voratun helm (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +10 Wil ----- def ----- Armour +5 Fatigue +5% Resists +13% blight Mind.save +15 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
thaloren voratun helm of strength (+8) (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +8 Str +10 Wil ----- def ----- Armour +5 Fatigue +5% Resists +12% blight Mind.save +12 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+2 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 17 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Ce'Nama the dwarven lantern1.0 T5 lite [Random Unique] Arcane/Nature/Master While equipped: Stats +6 Dex +6 Con dps ---------- Dmg.mod +6% blight Res.pen +10% physical +15% all Acc +20 (+5 eff.) Apr +10 Melee Ret 29 fire ----- def ----- Armour +4 Resists +14% blight +10% fire HP.reg +12.00 ---------- misc Max.mana +40.00 Light +12 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Cinderwarden the dwarven lantern1.0 T5 lite [Random Unique] Nature/Master While equipped: Stats +2 Dex +7 Wil +7 Cun dps ---------- Phys.crit +5.0% Crit.mult +15.00% Phys.pwr +8 (+2 eff.) ----- def ----- Resists +3% fire Crit.dmg- 15.00% Max.HP +68.00 Blind- +28% Confus- +23% ---------- misc Light +10 See.Stealth +17 See.Invis +24 Track: Puts all charms on 22 cooldown Level 6.5 Pwr.cost 22 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 24 for 9 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Cuthylar1.0 T5 lite [Random Unique] Nature While equipped: Stats +2 Cun +13 Con dps ---------- Phys.crit +1.0% Spell.crit +2% Crit.mult +15.00% Spell.pwr +20 (+4 eff.) ----- def ----- Armour +4 Resists +26% blight Max.HP +64.00 HP.reg +30.00 ---------- misc Light +5 Infravis +3 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Sunknight1.0 T5 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Con dps ---------- Mind.crit +12% Mind.pwr +11 (+2 eff.) Dmg.mod +3% light Res.pen +10% cold ----- def ----- Defense +15 (+3 eff.) Resists +4% physical +15% blight +12% fire +6% nature +6% mind Phys.save +20 (+5 eff.) Spell.save +20 (+5 eff.) Mind.save +28 (+5 eff.) HP.reg +16.00 Poison- +20% ---------- misc Light +10 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Turegrim1.0 T5 lite [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +4 Str +3 Dex dps ---------- Dmg.mod +14% light +9% acid Res.pen +10% mind ----- def ----- Defense +14 (+3 eff.) Resists +12% darkness +12% acid Affinity +5% light Phys.save +35 (+8 eff.) Spell.save +16 (+4 eff.) Mind.save +18 (+3 eff.) Heal.mod +22% ---------- misc Hate/m.crit +3.00 Light +13 Infravis +2 Sun Flare: Puts all charms on 17 cooldown Level 4.5 Pwr.cost 17 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 4, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 438.18 light damage. At talent level 3 you gain 51% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Yvayawe1.0 T5 lite [Random Unique] Nature/Psionic While equipped: Stats +7 Wil dps ---------- Phys.crit +6.0% Spell.crit +2% Mind.crit +22% Crit.mult +20.00% Phys.pwr +10 (+2 eff.) Spell.pwr +10 (+2 eff.) Mind.pwr +24 (+5 eff.) Dmg.mod +12% blight Res.pen +15% arcane Phasing +20% ----- def ----- Phys.save +12 (+3 eff.) Mind.save +23 (+4 eff.) Heal.mod +28% Def/telep +18 Res/telep +18% Dur/telep +18% ---------- misc Max.mana +100.00 Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 55 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 111 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 867.16 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 14 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
The Cog The Cog0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Stoney Boi the Dwarf Stone Warden level 40
15th Stralite 123rd year of Ascendancy at 19:21 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Stoney Boi the Dwarf Stone Warden level 50
29th Steel 124th year of Ascendancy at 16:43 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Stoney Boi the Dwarf Stone Warden level 40
13rd Stralite 123rd year of Ascendancy at 03:38 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By Stoney Boi the Dwarf Stone Warden level 46
1st Profit 123rd year of Ascendancy at 16:51 see stats
Are you out of your mind?! (Insane (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Stoney Boi the Dwarf Stone Warden level 47
8th Profit 123rd year of Ascendancy at 13:09 see stats
Back and there again (Insane (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Stoney Boi the Dwarf Stone Warden level 50
12nd Iron 124th year of Ascendancy at 10:19 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Stoney Boi the Dwarf Stone Warden level 44
2nd Acquisition 123rd year of Ascendancy at 03:56 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Stoney Boi the Dwarf Stone Warden level 26
4th Loss 122nd year of Ascendancy at 17:22 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Stoney Boi the Dwarf Stone Warden level 9
31st Voratun 122nd year of Ascendancy at 10:25 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Stoney Boi the Dwarf Stone Warden level 43
29th Voratun 123rd year of Ascendancy at 16:32 see stats
Don't Poosh it! (Insane (Adventure) difficulty)
Killed Kelad in the lost land of Poosh.By Stoney Boi the Dwarf Stone Warden level 50
19th Wealth 123rd year of Ascendancy at 09:47 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Stoney Boi the Dwarf Stone Warden level 31
16th Steel 123rd year of Ascendancy at 11:55 see stats
Evil denied (Insane (Adventure) difficulty)
Won ToME by preventing the Void portal from opening.By Stoney Boi the Dwarf Stone Warden level 50
2nd Stralite 124th year of Ascendancy at 23:34 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Stoney Boi the Dwarf Stone Warden level 24
45th Dearth 122nd year of Ascendancy at 07:52 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Stoney Boi the Dwarf Stone Warden level 33
37th Steel 123rd year of Ascendancy at 11:56 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Stoney Boi the Dwarf Stone Warden level 33
2nd Gold 123rd year of Ascendancy at 11:22 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Stoney Boi the Dwarf Stone Warden level 50
2nd Gold 124th year of Ascendancy at 06:22 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Stoney Boi the Dwarf Stone Warden level 34
3rd Gold 123rd year of Ascendancy at 23:43 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Adventure) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Stoney Boi the Dwarf Stone Warden level 48
9th Profit 123rd year of Ascendancy at 01:47 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Stoney Boi the Dwarf Stone Warden level 10
25th Profit 122nd year of Ascendancy at 21:37 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Stoney Boi the Dwarf Stone Warden level 20
18th Wealth 122nd year of Ascendancy at 13:35 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Stoney Boi the Dwarf Stone Warden level 30
15th Loss 122nd year of Ascendancy at 09:10 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Stoney Boi the Dwarf Stone Warden level 40
12nd Stralite 123rd year of Ascendancy at 06:27 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Stoney Boi the Dwarf Stone Warden level 50
1st Wealth 123rd year of Ascendancy at 02:43 see stats
Oozemancer (Insane (Adventure) difficulty)
Destroyed the corrupted oozemancer.By Stoney Boi the Dwarf Stone Warden level 50
17th Loss 123rd year of Ascendancy at 05:05 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Stoney Boi the Dwarf Stone Warden level 50
44th Steel 124th year of Ascendancy at 12:26 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Stoney Boi the Dwarf Stone Warden level 50
25th Iron 124th year of Ascendancy at 10:58 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Stoney Boi the Dwarf Stone Warden level 21
17th Dearth 122nd year of Ascendancy at 22:39 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Stoney Boi the Dwarf Stone Warden level 34
3rd Gold 123rd year of Ascendancy at 18:00 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Stoney Boi the Dwarf Stone Warden level 24
45th Dearth 122nd year of Ascendancy at 01:25 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Stoney Boi the Dwarf Stone Warden level 44
29th Voratun 123rd year of Ascendancy at 17:54 see stats
Squadmate (Insane (Adventure) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By Stoney Boi the Dwarf Stone Warden level 5
18th Voratun 122nd year of Ascendancy at 23:30 see stats
Tactical master (Insane (Adventure) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Stoney Boi the Dwarf Stone Warden level 50
2nd Stralite 124th year of Ascendancy at 23:33 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Stoney Boi the Dwarf Stone Warden level 9
11st Profit 122nd year of Ascendancy at 21:17 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Stoney Boi the Dwarf Stone Warden level 50
44th Steel 124th year of Ascendancy at 17:54 see stats
The Sun Still Shines (Insane (Adventure) difficulty)
Aeryn survived the last battle.By Stoney Boi the Dwarf Stone Warden level 50
2nd Stralite 124th year of Ascendancy at 23:34 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By Stoney Boi the Dwarf Stone Warden level 50
8th Wealth 123rd year of Ascendancy at 11:00 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Stoney Boi the Dwarf Stone Warden level 9
13rd Profit 122nd year of Ascendancy at 13:37 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Stoney Boi the Dwarf Stone Warden level 49
34th Profit 123rd year of Ascendancy at 02:09 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Stoney Boi the Dwarf Stone Warden level 22
38th Dearth 122nd year of Ascendancy at 21:58 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Stoney Boi the Dwarf Stone Warden level 17
9th Wealth 122nd year of Ascendancy at 10:36 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Stoney Boi the Dwarf Stone Warden level 39
12nd Stralite 123rd year of Ascendancy at 03:51 see stats
Log
Ran for 2 turns (stop reason: interesting terrain).
You pickup 0.75 gold pieces.
The shield around High Sun Paladin Aeryn crumbles.
Stoney Boi picks up (q.): voratun longsword of rage (150% power, 6 apr).
Stoney Boi picks up (a.): wild infusion (res 19%; mental; dur 4; cd 10).
Talent Resilience of the Dwarves is ready to use.
Stoney Boi picks up (X.): moonstone.
Talent Elemental Split is ready to use.
You pickup 0.80 gold pieces.
Connection to online server established.
There is a Unremarkable cave here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You enter the swirling portal and in the blink of an eye you set foot on the Far East, with no trace of the portal...
Saving game...
Today is the 4th Stralite of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:18.
Today is the 5th Stralite of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:33.
Saving done.

















































































































