











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.0Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Logical Alchemists 1.5.10Makes alchemists focus on creating elixirs that you are not currently helping them with. Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Sandworm Lair 1.5.10This addon aims to make Sandworm Lair less terrible. It does so by doing four things: Enabling natural tunnels, disabling burrowers, replacing the walls with their stable counterparts, and removing the alt version. These changes are accomplished by overloading the zone and npc files with edits and commented out sections. Please consider checking out the following addons that are probably better at dealing with the annoyance offered by SWL: codyfun123's "Sandworm Lair Tweaks" Updates: 1.0.1 Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Plenum Tooltip Custom Edit 1.7.2Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Corruptor |
| Level / Exp | 50 / 3494% |
| Size | medium |
| Lifes / Deaths | Killed by Mayurasenor the rogue at level 23 on the 44th Dearth 122nd year of Ascendancy at 20:01 2 / 5Killed by Lisygaldabeth the orc grand master assassin at level 29 on the 34th Steel 123rd year of Ascendancy at 11:41 Killed by Bandit Leader Vorumira at level 30 on the 10th Gold 123rd year of Ascendancy at 20:32 Killed by Mayemina the blinkwyrm at level 50 on the 11st Iron 124th year of Ascendancy at 17:12 Killed by Glyna the naga myrmidon at level 50 on the 5th Steel 124th year of Ascendancy at 19:27 |
Primary Stats
| Strength | 24 (base 9) |
| Dexterity | 74 (base 52) |
| Constitution | 68 (base 60) |
| Magic | 130 (base 66) |
| Willpower | 61 (base 11) |
| Cunning | 86 (base 36) |
Resources
| Life | 1966/1966 |
| Vim | 254/254 |
| Healing Factor | 1.5681295749342 |
| Regeneration | 34.890883042286 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +122.74110863059% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 6 |
| See Stealth | 71.83100627644 |
| See Invisible | 86.83100627644 |
Offense: Mainhand
| Damage | 54 |
| Accuracy | 57 |
| Crit Chance | 40% |
| APR | 52 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 91 |
| Crit Chance | 96% |
| Speed | 1 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 50 |
| Crit Chance | 35% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +24% |
| Blight | +113% |
| Arcane | +54% |
| Mind | +36% |
| All | +24% |
| Lightning | +36% |
| Light | +30% |
| Temporal | +40% |
| Physical | +32% |
| Darkness | +65% |
| Nature | +30% |
Offense: Damage Penetration
| Lightning | +62% |
| Blight | +77% |
| Arcane | +77% |
| Mind | +42% |
| All | +37% |
Defense: Base
| Armour (hardiness) | 17 (60.418071861941%) |
| Defense | 91 |
| Ranged Defense | 91 |
| Fatigue | 0 |
| Physical Save | 66 |
| Spell Save | 77 |
| Mental Save | 89 |
Defense: Resistances
| Blight | + 54%( 70%) |
| Arcane | + 47%( 70%) |
| Cold | + 46%( 70%) |
| All | + 35%( 70%) |
| Darkness | + 70%( 70%) |
| Light | + 41%( 70%) |
| Physical | + 37%( 70%) |
| Lightning | + 41%( 70%) |
| Mind | + 47%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 37%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 48% |
| Pinning Resistance | 10% |
| Instadeath Resistance | 100% |
| Silence Resistance | 45% |
Inscriptions (4/4)
| Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 891 damage for 7 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 334 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 2.5 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 1005 damage for 6 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 2.5 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Corruption / Blood | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Corruption / Bone | 1.70 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Vim | 1.60 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Blight | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Plague | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 2/5 |
| 5/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Curses | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Torment | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Hexes | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Flame of Urh'Rok |
| talent | Blood Fury |
| talent | Blood Vengeance |
| talent | Overkill |
| talent | Dark Ritual |
| talent | Chant of Fortitude |
| talent | Bone Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | completed |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Norgos Lair. Escort: lost sun paladin (level 3 of Norgos Lair)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by Aeruta the blade horror. Escort: lost sun paladin (level 4 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 8 of Dreadfell. Escort: lost sun paladin (level 8 of Dreadfell)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the lost tinker to the recall portal on level 6 of Dreadfell. Escort: lost tinker (level 6 of Dreadfell)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 3873. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Elerita the Smearsweeper (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +5 Mag +6 Wil +4 Cun dps ---------- Phys.crit +6.0% Phys.pwr +6 (+3 eff.) Dmg.mod +6% nature Apr +13 On Hit (Melee): * 20% chance to slow global speed by 58% ----- def ----- Armour +5 Resists +3% nature Silence- +45% Confus- +48% Stun/Frz- +47% ---------- misc Equi/ret +0.12 Spell.cld 10% A pair of boots made of leather. |
| Light source | dwarven lantern 'Xytira'1.0 T5 lite [Random Unique] Arcane/Master/Psionic While equipped: Stats +1 Wil dps ---------- Spell.crit +6% Crit.mult +10.00% Spell.pwr +6 (+1 eff.) Res.pen +12% all Acc +5 (+2 eff.) Apr +13 On Hit (Melee): * 10% chance to reduce all saves and defense by 31 ----- def ----- Defense +12 (+3 eff.) Resists +9% blight +13% darkness Phys.save +19 (+5 eff.) Spell.save +19 (+4 eff.) Mind.save +19 (+4 eff.) ---------- misc Mana/turn +0.24 Light +7 Infravis +6 See.Invis +15 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 18 cooldown Level 2.5 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 71 blight damage or heals 50 life. Creatures standing in the retch also have 20% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Corrupted Gaze (4 def, 8 armour)3.0 T4 head armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +8 Mag +4 Wil +8 Cun dps ---------- Dmg.mod +20% blight Res.pen +10% blight Acc +10 (+3 eff.) ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +6% Resists +20% blight Disease- +50% ---------- misc See.Stealth +12 See.Invis +12 Masteries +0.30 Corruption/Vim On Spell Hit: 10% Vimsense 3 This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind. |
| Tool | Silogathra [power 212] (9 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +6% Crit.mult +15.00% Dmg.mod +15% blight Res.pen +15% arcane ---------- misc Max.hate +4.00 Create a radius 3 storm for 5 turns. Each turn, creatures within take 57 lightning damage and will be dazed for 1 turn (288 total damage) Puts all charms on 9 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | voratun ring 'Gligalle'0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +10 Dex +16 Wil +18 Cun dps ---------- Mind.pwr +15 (+5 eff.) S.pwr/crit +6 Dmg.mod +9% arcane +12% mind Res.pen +5% mind Phasing +20% Acc +15 (+5 eff.) Melee Ret 8 mind ----- def ----- Mind.save +16 (+3 eff.) Max.HP +100.00 HP.reg +17.00 Heal.mod +20% ---------- misc Mana/turn +0.12 Rings make your fingers look great! |
| On fingers | Cracklepiety0.1 T4 ring jewelry [Rare] Arcane While equipped: Stats +5 Mag dps ---------- Spell.pwr +30 (+6 eff.) Dmg.mod +15% blight +9% temporal +18% darkness Res.pen +25% lightning Phasing +30% ----- def ----- Resists +36% darkness Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! |
| Around waist | Bethidheldamira the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Phys.crit +3.0% Crit.mult +15.00% S.pwr/crit +8 Res.pen +15% blight Melee Ret 6 arcane ----- def ----- Resists +10% fire +8% cold ---------- misc Max.vim +30.00 A belt that goes around your waist. |
| In main hand | Blazebutcher (136% power, 6 apr, blight element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +29% Mind.crit +2% Crit.mult +20.00% Spell.pwr +32 (+6 eff.) Dmg.mod +33% blight Phasing +27% ----- def ----- Defense +22 (+5 eff.) Resists +3% fire Shield.pwr +19% ---------- misc Equi/ret +0.04 Psi/ret +0.08 Vim/s.crit +5.00 Max.psi +10.00 Max.vim +40.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | Shimmerspitter (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +8 Mag +11 Wil dps ---------- Spell.pwr +10 (+2 eff.) Melee+ 11 arcane Dmg.mod +12% lightning +6% arcane +6% blight Res.pen +15% blight +25% arcane ----- def ----- Armour +2 Fatigue +3% Resists +6% arcane Def/telep +15 Res/telep +15% Dur/telep +15% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Xanavea the silk robe (0 def, 0 armour)2.0 T4 cloth armor [Random Unique] Arcane/Psionic While equipped: dps ---------- Spell.crit +5% Spell.pwr +34 (+6 eff.) Dmg.mod +17% all Phasing +30% ----- def ----- Resists +9% light +17% darkness +9% cold +18% mind +13% all Phys.save +17 (+4 eff.) Spell.save +42 (+9 eff.) Mind.save +39 (+8 eff.) Pinning- +10% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Ethereal Embrace (10 def, 0 armour)2.0 T4 cloak armor [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.crit +6% S.pwr/crit +5 Dmg.mod +15% arcane +15% darkness ----- def ----- Defense +10 (+2 eff.) Resists +12% arcane +12% darkness Shield.dur +1 Shield.pwr +15% ---------- misc Masteries +0.10 Spell/Aether +0.20 Spell/Arcane +0.20 Spell/Nightfall Damage shields have +1 duration and +15% power Aether Breach: Level 3.9 Pwr.cost 17 out of 28/28. Range 7 Travel.spd instantaneous Is a spell usable during Aether Avatar Description: Rupture reality to temporarily open a passage to the aether, triggering 4 random arcane explosions in the target area. Each explosion does 278.65 arcane damage in radius 2, and will each trigger at one turn intervals. Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
| Around neck | Chargestreaker0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Dex +6 Mag dps ---------- Spell.crit +5% Crit.mult +30.00% Spell.pwr +6 (+1 eff.) Dmg.mod +8% darkness +7% temporal +6% light +8% physical Acc +10 (+3 eff.) Apr +20 Melee Ret 6 mind ----- def ----- Armour +2 Fatigue -10% Resists +9% lightning +3% physical HP.reg +5.00 ---------- misc Masteries +0.40 Corruption/Bone Amulets make your neck look great! |
Inventory
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Singerip the voratun ring0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +8 Mag +8 Wil +5 Con dps ---------- Phys.pwr +20 (+10 eff.) Spell.pwr +27 (+5 eff.) Mind.pwr +20 (+7 eff.) Dmg.mod +18% light +8% all Res.pen +15% fire Acc +16 (+5 eff.) Apr +17 On Hit (Melee): * 24% chance to reduce strength, dexterity, and constitution by 37 ----- def ----- Defense +37 (+8 eff.) Resists +36% light ---------- misc Max.stam +30.00 Disengage: Puts all charms on 6 cooldown Level 3.5 Pwr.cost 6 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
voratun Goedalath Rock ring0.1 T5 ring jewelry [Ego+] Arcane While equipped: dps ---------- Phys.pwr +12 (+6 eff.) Spell.pwr +16 (+3 eff.) Dmg.mod +9% all Melee Ret 34 darkness ----- def ----- Resists +25% acid +23% fire +28% lightning +23% cold Heal.mod +50% ---------- misc Infravis +3 See.Invis +14 Telepathy Demon/Major Demon/Minor Rings make your fingers look great! |
voratun ring 'Shineprophet'0.1 T5 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +31% acid +18% light ----- def ----- Resists +31% fire Max.HP +100.00 HP.reg +19.00 Heal.mod +20% ---------- misc Light +3 Rings make your fingers look great! |
Awakened Staff of Absorption (172% power, 60 apr, cold element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 172% Range: 1.2x Uses 130% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+9 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 117 power out of 68/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Fist of the Destroyer (8 def, 0 armour)1.0 T5 hands armor [Unique] Arcane/Master Only the masochistic can unlock its full power. While equipped: Stats +9 Str +3 Cun +9 Mag ----- def ----- Defense +8 (+2 eff.) Stun/Frz- +20% ---------- misc Max.vim +25.00 Masteries +0.20 Corruption/Shadowflame +0.20 Corruption/Vim Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Increases all damage by 4% of current vim Current Bonus: 10% Darkfire: Level 8.5 Pwr.cost 7 out of 12/12. Range 6 Travel.spd 400% of base Is a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 201.13 fire damage and 267.63 darkness damage in a radius of 8. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 18 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+1 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Yvudalrana the Scorchusher (dig speed 36 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +3 Str dps ---------- Dmg.mod +6% physical +6% nature +3% fire ----- def ----- Defense +15 (+3 eff.) Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 118 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 936.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 15 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By this class is infuriating the Dwarf Corruptor level 39
14th Voratun 123rd year of Ascendancy at 08:37 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By this class is infuriating the Dwarf Corruptor level 50
26th Iron 124th year of Ascendancy at 00:43 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By this class is infuriating the Dwarf Corruptor level 39
12nd Voratun 123rd year of Ascendancy at 17:30 see stats
Are you out of your mind?! (Insane (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By this class is infuriating the Dwarf Corruptor level 43
27th Voratun 123rd year of Ascendancy at 03:28 see stats
Back and there again (Insane (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By this class is infuriating the Dwarf Corruptor level 50
6th Loss 123rd year of Ascendancy at 21:10 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By this class is infuriating the Dwarf Corruptor level 42
22nd Voratun 123rd year of Ascendancy at 13:27 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By this class is infuriating the Dwarf Corruptor level 40
17th Voratun 123rd year of Ascendancy at 03:39 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By this class is infuriating the Dwarf Corruptor level 9
8th Profit 122nd year of Ascendancy at 10:25 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By this class is infuriating the Dwarf Corruptor level 41
19th Voratun 123rd year of Ascendancy at 07:22 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By this class is infuriating the Dwarf Corruptor level 30
10th Gold 123rd year of Ascendancy at 23:10 see stats
Evil denied (Insane (Adventure) difficulty)
Won ToME by preventing the Void portal from opening.By this class is infuriating the Dwarf Corruptor level 50
2nd Gold 124th year of Ascendancy at 10:26 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By this class is infuriating the Dwarf Corruptor level 23
45th Dearth 122nd year of Ascendancy at 03:35 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By this class is infuriating the Dwarf Corruptor level 32
18th Gold 123rd year of Ascendancy at 13:44 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By this class is infuriating the Dwarf Corruptor level 23
45th Dearth 122nd year of Ascendancy at 04:13 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By this class is infuriating the Dwarf Corruptor level 50
8th Steel 124th year of Ascendancy at 07:53 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By this class is infuriating the Dwarf Corruptor level 33
34th Stralite 123rd year of Ascendancy at 10:00 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Adventure) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By this class is infuriating the Dwarf Corruptor level 45
27th Voratun 123rd year of Ascendancy at 06:58 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By this class is infuriating the Dwarf Corruptor level 10
40th Profit 122nd year of Ascendancy at 00:14 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By this class is infuriating the Dwarf Corruptor level 20
10th Dearth 122nd year of Ascendancy at 11:46 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By this class is infuriating the Dwarf Corruptor level 30
34th Steel 123rd year of Ascendancy at 19:59 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By this class is infuriating the Dwarf Corruptor level 40
16th Voratun 123rd year of Ascendancy at 23:09 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By this class is infuriating the Dwarf Corruptor level 50
27th Wealth 123rd year of Ascendancy at 22:44 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By this class is infuriating the Dwarf Corruptor level 50
7th Steel 124th year of Ascendancy at 01:36 see stats
Overpowered! (Insane (Adventure) difficulty)
Did over 6000 damage in one attack.By this class is infuriating the Dwarf Corruptor level 50
10th Iron 124th year of Ascendancy at 19:49 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By this class is infuriating the Dwarf Corruptor level 50
29th Shortage 123rd year of Ascendancy at 17:48 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By this class is infuriating the Dwarf Corruptor level 24
17th Loss 122nd year of Ascendancy at 08:56 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By this class is infuriating the Dwarf Corruptor level 32
14th Gold 123rd year of Ascendancy at 23:59 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By this class is infuriating the Dwarf Corruptor level 23
45th Dearth 122nd year of Ascendancy at 11:24 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By this class is infuriating the Dwarf Corruptor level 42
19th Voratun 123rd year of Ascendancy at 09:35 see stats
Squadmate (Insane (Adventure) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By this class is infuriating the Dwarf Corruptor level 5
19th Voratun 122nd year of Ascendancy at 00:04 see stats
Tactical master (Insane (Adventure) difficulty)
Fought the two Sorcerers without closing any invocation portals.By this class is infuriating the Dwarf Corruptor level 50
2nd Gold 124th year of Ascendancy at 10:26 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By this class is infuriating the Dwarf Corruptor level 8
2nd Profit 122nd year of Ascendancy at 01:46 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By this class is infuriating the Dwarf Corruptor level 50
7th Steel 124th year of Ascendancy at 10:40 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By this class is infuriating the Dwarf Corruptor level 28
15th Steel 123rd year of Ascendancy at 11:33 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By this class is infuriating the Dwarf Corruptor level 50
4th Loss 123rd year of Ascendancy at 05:20 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By this class is infuriating the Dwarf Corruptor level 9
19th Profit 122nd year of Ascendancy at 21:57 see stats
The sky is falling! (Insane (Adventure) difficulty)
Saw a huge meteor falling from the sky.By this class is infuriating the Dwarf Corruptor level 49
27th Wealth 123rd year of Ascendancy at 07:11 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By this class is infuriating the Dwarf Corruptor level 46
15th Profit 123rd year of Ascendancy at 04:42 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By this class is infuriating the Dwarf Corruptor level 21
40th Dearth 122nd year of Ascendancy at 21:42 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By this class is infuriating the Dwarf Corruptor level 17
18th Wealth 122nd year of Ascendancy at 04:23 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By this class is infuriating the Dwarf Corruptor level 38
12nd Voratun 123rd year of Ascendancy at 06:59 see stats
Log
You gain 2.39 gold from the transmogrification of mindwoven elven-silk robe of darkness (+40%) (0 def, 0 armour).
You gain 25.00 gold from the transmogrification of elven-silk robe 'Darkquell' (5 def, 5 armour).
You gain 5.06 gold from the transmogrification of focusing linen robe of power (0 def, 0 armour).
You gain 9.94 gold from the transmogrification of windwalling voratun shield of winter (0 def, 10 armour, 202.5 block).
You gain 5.75 gold from the transmogrification of voratun shield of winter (0 def, 10 armour, 199.5 block).
You gain 20.00 gold from the transmogrification of Arkul's Siege Arrows (14/14, 180% power, 100 apr).
You gain 15.61 gold from the transmogrification of warden's drakeskin leather sling of true flight.
You gain 25.00 gold from the transmogrification of Stormblood.
You gain 25.00 gold from the transmogrification of Ravenwinnow the living mindstar (113% power, 40 apr, mind damage).
You gain 25.00 gold from the transmogrification of Eremiran the Galetrail (113% power, 40 apr, mind damage).
You gain 4.80 gold from the transmogrification of voratun dagger of crippling (148% power, 9 apr).
You gain 6.17 gold from the transmogrification of truestriking voratun waraxe of massacre (165% power, 6 apr).
You gain 5.49 gold from the transmogrification of hateful voratun mace of erosion (156% power, 6 apr).
You gain 5.85 gold from the transmogrification of elemental voratun longsword (153% power, 6 apr).
You gain 10.60 gold from the transmogrification of balanced voratun greatsword of disruption (178% power, 4 apr).
You gain 3.00 gold from the transmogrification of acidic voratun greatmaul of projection (179% power, 4 apr).
You gain 20.63 gold from the transmogrification of void walker's dragonbone vilestaff of wizardry (136% power, 6 apr, darkness element).
You gain 10.99 gold from the transmogrification of shimmering dragonbone vilestaff of channeling (136% power, 6 apr, darkness element).
You gain 11.85 gold from the transmogrification of infernal dragonbone vilestaff of might (136% power, 6 apr, acid element).
You gain 25.00 gold from the transmogrification of Haragar the Singevalor (152% power, 6 apr, darkness element).
You gain 13.75 gold from the transmogrification of voratun ring of life.
You gain 25.00 gold from the transmogrification of voratun ring 'Rainwill'.
You gain 7.10 gold from the transmogrification of marksman's voratun ring of warding.
You gain 1.01 gold from the transmogrification of stormshield rune (threshold 74; blocks 6; dur 4; cd 13).
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Saving done.
Saving game...
Saving done.
































































































