











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! No Ruined Dungeon Puzzle 1.6.0Changes the Ruined Dungeon sealed door to open upon killing all six Guardians in lieu of the sequential orb interaction puzzle. Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Better Sandworm Lair 1.5.10This addon aims to make Sandworm Lair less terrible. It does so by doing four things: Enabling natural tunnels, disabling burrowers, replacing the walls with their stable counterparts, and removing the alt version. These changes are accomplished by overloading the zone and npc files with edits and commented out sections. Please consider checking out the following addons that are probably better at dealing with the annoyance offered by SWL: codyfun123's "Sandworm Lair Tweaks" Updates: 1.0.1 Logical Alchemists 1.5.10Makes alchemists focus on creating elixirs that you are not currently helping them with. Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.0Donators/Buyers bonus! Plenum Tooltip Custom Edit 1.7.2Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Shalore |
| Class | Temporal Warden |
| Level / Exp | 50 / 3214% |
| Size | medium |
| Lifes / Deaths | Killed by Emonor the greater faeros at level 24 on the 26th Haze 122nd year of Ascendancy at 04:08 5 / 2Killed by Ce'Nowe the orc berserker at level 50 on the 66th Pyre 124th year of Ascendancy at 02:47 |
Primary Stats
| Strength | 56 (base 14) |
| Dexterity | 97 (base 60) |
| Constitution | 43 (base 38) |
| Magic | 181 (base 60) |
| Willpower | 71 (base 28) |
| Cunning | 69 (base 34) |
Resources
| Life | 1482/1482 |
| Mana | 674/679 |
| Paradox | 449 |
| Healing Factor | 2.0497742564934 |
| Regeneration | 72.254542541393 |
Speed
| Mental | -2.9976021664879E-12% |
| Attack | -2.9976021664879E-12% |
| Movement | +137.14953579437% |
| Spell | -2.9976021664879E-12% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 3 |
| See Stealth | 59.995685760841 |
| See Invisible | 85.995685760841 |
| ESP Range | 10 |
| ESP Kinds | animal/canine, demon/major, demon/minor |
Offense: Mainhand
| Damage | 378 |
| Accuracy | 65 |
| Crit Chance | 121% |
| APR | 95 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 95 |
| Crit Chance | 75% |
| Speed | 1 |
Offense: Mind
| Mindpower | 45 |
| Crit Chance | 44% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +47% |
| Blight | +31% |
| Arcane | +48% |
| Cold | +40% |
| All | +18% |
| Darkness | +33% |
| Temporal | +33% |
| Physical | +85% |
| Mind | +33% |
| Fire | +39% |
| Lightning | +108% |
Offense: Damage Penetration
| Darkness | +60% |
| Physical | +75% |
| Temporal | +65% |
| Nature | +65% |
| Arcane | +80% |
| Mind | +100% |
| All | +55% |
Defense: Base
| Armour (hardiness) | 16 (63.914983985962%) |
| Defense | 112 |
| Ranged Defense | 112 |
| Fatigue | 0 |
| Physical Save | 38 |
| Spell Save | 63 |
| Mental Save | 60 |
Defense: Resistances
| Acid | + 59%( 70%) |
| Arcane | + 47%( 70%) |
| Cold | + 57%( 70%) |
| All | + 40%( 70%) |
| Lightning | + 70%( 70%) |
| Physical | + 49%( 70%) |
| Temporal | + 55%( 70%) |
| Darkness | + 53%( 70%) |
| Mind | + 42%( 70%) |
| Fire | + 67%( 70%) |
| Nature | + 47%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Silence Resistance | 83% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 44% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 1156 damage for 6 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 338 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 1039 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Hounds | 1.30 |
| 5/5 |
| 4/5 |
| 4/5 |
| 4/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 2/5 |
| Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Chronomancy / Speed Control | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 2/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Temporal Hounds |
| talent | Chant of Fortitude |
| talent | Secrets of the Eternals |
| talent | Premonition |
| talent | Contingency |
| talent | Weapon Folding |
| beneficial effect | The target is moving is 92% faster. 3 Celerity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | completed |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Norgos Lair. Escort: lost defiler (level 3 of Norgos Lair)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 6 of Dreadfell. Escort: lost sun paladin (level 6 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Daikara. Escort: temporal explorer (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You failed to protect the temporal explorer from death by Xerugara the forest troll. Escort: temporal explorer (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You must explore the morass. | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 3886. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of the savior. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. You killed your future self. In the future, you might wish to avoid time-traveling back to this moment... | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of drakeskin leather boots 'Cloudquencher' (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +3 Dex +12 Mag +3 Wil +1 Cun dps ---------- Phys.crit +5.0% Phys.pwr +5 (+1 eff.) Spell.pwr +8 (+2 eff.) Dmg.mod +8% acid +10% blight Apr +9 Melee Ret 6 lightning ----- def ----- Armour +5 Disease- +41% Silence- +36% Confus- +34% Stun/Frz- +40% A pair of boots made of leather. |
| Quiver | Isegatira the quiver of dragonbone arrows (21/21, 201% power, 36 apr)3.0 T5 arrow ammo [Random Unique] Nature/Master/Psionic Power 201% Range: 1.4x Uses 100% Mag, 70% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.3% crit chance (max 25%) Apr +36 Crit +45.0% Capacity 21 Proj.spd +637% Ranged+ +84 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 181 physical damage * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 274 physical damage On Crit: * Wound the target dealing 384 physical damage across 5 turns and reducing healing by 50% While equipped: ---------- misc Reload +5 Arrows are used with bows to pierce your foes to death. |
| Light source | Bileworm the dwarven lantern1.0 T5 lite [Random Unique] Arcane/Master/Psionic While equipped: dps ---------- Dmg.mod +15% arcane Res.pen +10% nature +25% arcane +30% all Apr +29 Melee Ret 2 arcane 4 nature ----- def ----- Defense +15 (+3 eff.) Resists +10% cold +12% nature +10% temporal Phys.save +17 (+6 eff.) Spell.save +20 (+5 eff.) Mind.save +19 (+5 eff.) Def/telep +20 Res/telep +19% Dur/telep +30% ---------- misc Light +9 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | elven-silk wizard hat 'Flashknight' (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane/Nature While equipped: Stats +5 Wil +15 Mag dps ---------- Spell.crit +6% Spell.pwr +12 (+2 eff.) Dmg.mod +20% lightning +6% fire +6% mind Res.pen +20% mind Melee Ret 4 mind ----- def ----- Defense +3 (+1 eff.) Resists +36% lightning +15% fire +3% mind Spell.save +15 (+4 eff.) ---------- misc Mana/turn +0.40 A pointy cloth hat, very wizardly... |
| Tool | Shadezephyr the voratun pickaxe (dig speed 8 turns)3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +19 Str +6 Mag +10 Wil dps ---------- Phys.crit +15.0% Spell.crit +11% Mind.crit +12% Crit.mult +15.00% S.pwr/crit +6 Dmg.mod +3% blight Apr +14 Melee Ret 2 darkness ----- def ----- Resists +9% darkness Spell.save +6 (+2 eff.) Max.HP +40.00 ---------- misc Mana/turn +0.08 Max.mana +48.00 Max.stam +24.00 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 3.0 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +73 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
| On fingers | voratun ring 'Nightparry'0.1 T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +2 Str +4 Dex +8 Mag +8 Wil +14 Cun dps ---------- Spell.pwr +13 (+3 eff.) Melee+ 35 physical Ranged+ 35 physical Res.pen +5% darkness On Hit (Melee): * 18% chance to reduce all saves and defense by 28 * 24% chance to reduce damage dealt by 23% On Hit (Ranged): * 20% chance to reduce all saves and defense by 28 ----- def ----- HP.reg +9.00 Silence- +47% Stun/Frz- +50% ---------- misc Mana/turn +0.39 Hate/m.crit +3.00 Max.hate +15.00 See.Invis +12 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
| On fingers | Wheel of Fate0.1 T3 ring jewelry [Unique] Arcane While equipped: dps ---------- Dmg.mod +9% temporal +15% fire Res.pen +10% temporal Melee Ret 6 temporal ----- def ----- Resists +9% temporal +30% fire Max.HP +120.00 HP.reg +26.00 Heal.mod +31% Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| Around waist | Velusevena the drakeskin leather belt1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +15 Mag dps ---------- Phys.crit +5.0% Crit.mult +12.00% Phys.pwr +6 (+1 eff.) Spell.pwr +10 (+2 eff.) S.pwr/crit +4 Dmg.mod +9% mind +25% physical Res.pen +25% mind +20% physical ---------- misc Mana/turn +0.53 Max.mana +52.00 A belt that goes around your waist. |
| In main hand | Storm Fury4.0 T5 longbow 2H weapon [Unique] Arcane Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +10 On Hit: 12% Chain Lightning 3 While equipped: Stats +10 Dex +10 Mag dps ---------- Spell.crit +10% Spell.pwr +30 (+6 eff.) Mov.spd +30% Ranged+ 75 lightning Dmg.mod +25% lightning ----- def ----- Defense +30 (+5 eff.) Resists +20% lightning ---------- misc Masteries +0.50 Spell/Storm +0.50 Spell/Air Automatically fires lightning bolts every game turn at nearby enemies dealing 221 to 442 lightning damage based on Magic with a chance to inflict Daze. This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. |
| On hands | Dakhtun's Gauntlets (0 def, 6 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
| Main armor | silk robe 'Chillvagrant' (0 def, 0 armour)2.0 T4 cloth armor [Random Unique] Nature While equipped: Stats +6 Str +5 Mag +6 Wil dps ---------- Dmg.mod +25% lightning +32% physical +22% cold +6% temporal +21% acid ----- def ----- Resists +11% lightning +15% physical +6% temporal +18% cold +31% acid +13% all Def/telep +15 Res/telep +15% Dur/telep +15% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Ethereal Embrace (10 def, 0 armour)2.0 T4 cloak armor [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.crit +6% S.pwr/crit +5 Dmg.mod +15% arcane +15% darkness ----- def ----- Defense +10 (+2 eff.) Resists +12% arcane +12% darkness Shield.dur +1 Shield.pwr +15% ---------- misc Masteries +0.10 Spell/Aether +0.20 Spell/Arcane +0.20 Spell/Nightfall Damage shields have +1 duration and +15% power Aether Breach: Level 2.2 Pwr.cost 28 out of 28/28. Range 7 Travel.spd instantaneous Is a spell usable during Aether Avatar Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area. Each explosion does 215.58 arcane damage in radius 2, and will each trigger at one turn intervals. Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
| Around neck | Limmir's Amulet of the Moon0.1 T5 amulet jewelry [Unique] While equipped: Stats +8 Cun +8 Dex dps ---------- Phys.pwr +12 (+2 eff.) Spell.pwr +16 (+3 eff.) Mov.spd +15% Dmg.mod +20% lightning +9% all Melee Ret 34 darkness ----- def ----- Armour +5 Resists +5% all Ignore.dmg +8% Affinity +20% lightning Heal.mod +50% ---------- misc Infravis +3 See.Invis +14 Telepathy Demon/Major Demon/Minor Amulets make your neck look great! |
Inventory
Elixir of Invulnerability2.0 potion [Plot Item] Nature Grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
blink rune (range 8; phase 27; cd 15)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 8 Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 27%, your defense is increased by 27 and all your resistances by 27%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 6; phase 27; cd 13)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 27%, your defense is increased by 27 and all your resistances by 27%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 232; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 232 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the wizard (absorb 1156; dur 7; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 1156 damage for 7 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Vox0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +9 (+2 eff.) Spell.spd +15% ----- def ----- Silence- +100% ---------- misc Max.mana +50.00 Max.vim +50.00 See.Invis +20 No force can hope to silence the wearer of this amulet. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 20/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Shadewrither of the Blightspawn0.1 T1 ring jewelry [Random Unique] Arcane While equipped: Stats +2 Dex +16 Mag +10 Wil +4 Con dps ---------- Spell.pwr +14 (+3 eff.) Dmg.mod +6% mind Res.pen +5% light On Melee Ret: * 24% chance to reduce strength, dexterity, and constitution by 38 * 23% chance to reduce damage dealt by 23% ----- def ----- Resists +9% light Spell.save +8 (+2 eff.) Rings make your fingers look great! |
Porymikira0.1 T5 ring jewelry [Rare] Nature While equipped: Stats +5 Str +7 Dex +8 Cun dps ---------- Spell.crit +6% Dmg.mod +18% arcane +20% cold ----- def ----- Resists +12% mind +40% cold Def/telep +20 Res/telep +20% Dur/telep +20% ---------- misc Mana/turn +0.24 Mana/s.crit +2.72 See.Invis +21 Rings make your fingers look great! |
Awakened Staff of Absorption (172% power, 60 apr, arcane element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 172% Range: 1.2x Uses 180% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+9 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Gloomnigh (169% power, 4 apr)3.0 T5 battleaxe 2H weapon [Rare] Master Power 169% Range: 1.5x Uses 170% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +13.0% Atk.spd 100% On Hit.r1 +12 darkness +16 physical On Crit.r2 +16 blight While equipped: Stats +3 Str +10 Con dps ---------- Phys.crit +8.0% Dmg.mod +21% blight Res.pen +21% all Acc +31 (+8 eff.) Apr +19 On Hit (Melee): * 27% chance to reduce damage dealt by 23% ----- def ----- Resists +6% physical Die.at -60.00 life Massive two-handed battleaxes. |
stormbringer's voratun battleaxe of amnesia (169% power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego++] Nature/Psionic Power 169% Range: 1.5x Uses 170% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Crit.r2 +63 lightning +61 cold On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) While equipped: dps ---------- Mov.spd +70% Res.pen +35% lightning +35% cold Massive two-handed battleaxes. |
Getadar the Hazespike (178% power, 4 apr)5.0 T5 greatmaul 2H weapon [Random Unique] Nature/Master Power 179% Range: 1.5x Uses 170% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +19 nature +8 cold On Hit.r1 +8 cold On Crit.r2 +8 mind While equipped: Stats +19 Str +19 Dex +19 Mag +19 Wil +19 Cun +28 Con dps ---------- Mind.crit +5% Phys.pwr +21 (+3 eff.) Res.pen +19% physical Melee Ret 8 mind ----- def ----- Disarm- +49% ---------- misc Psi/ret +0.16 Massive two-handed mauls. |
voratun greatmaul 'Duskimmortal' (183% power, 39 apr)5.0 T5 greatmaul 2H weapon [Rare] Arcane Power 183% Range: 1.5x Uses 170% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +39 Crit +3.0% Atk.spd 100% Phasing +62% Melee+ +27 darkness On Crit.r2 +16 darkness On Hit: * 27% chance to reduce damage dealt by 23% While equipped: Stats +2 Mag dps ---------- Spell.crit +8% Phasing +41% ----- def ----- Resists +9% light ---------- misc Mana/turn +0.36 Massive two-handed mauls. |
voratun greatmaul of torment (176% power, 4 apr)5.0 T5 greatmaul 2H weapon [Ego+] Psionic Power 177% Range: 1.5x Uses 170% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Massive two-handed mauls. |
Belilralaith the Blindstoker (175% power, 4 apr)3.0 T5 greatsword 2H weapon [Rare] Nature Power 175% Range: 1.6x Uses 170% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Hit: * 27% chance to reduce damage dealt by 23% While equipped: Stats +21 Con +17 Wil dps ---------- Crit.mult +25.00% Phys.pwr +20 (+3 eff.) Dmg.mod +18% arcane Res.pen +20% darkness ----- def ----- Defense +20 (+4 eff.) Resists +24% acid +21% nature +20% mind Max.HP +154.00 Heal.mod +25% Massive two-handed swords. |
Unlightspike the voratun longsword (156% power, 6 apr)3.0 T5 longsword 1H weapon [Rare] Arcane Power 156% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +27 darkness On Crit.r2 +12 darkness +16 acid On Hit: 20% Curse of Death 5 While equipped: Stats +3 Wil dps ---------- Mind.crit +7% Crit.mult +27.20% Dmg.mod +18% darkness Res.pen +15% mind ----- def ----- Resists +24% fire ---------- misc Hate/m.crit +6.80 Max.psi +30.00 Sharp, long, and deadly. |
caustic voratun longsword (154% power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Nature Power 155% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Crit.r2 +34 acid +45 nature While equipped: dps ---------- Res.pen +25% acid +25% nature Apr +15 Sharp, long, and deadly. |
stormbringer's voratun longsword of enduring (150% power, 6 apr)3.0 T5 longsword 1H weapon [Ego++] Nature Power 150% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Crit.r2 +45 lightning +45 cold While equipped: Stats +15 Con +15 Wil dps ---------- Mov.spd +46% Res.pen +25% lightning +20% cold ----- def ----- Max.HP +110.00 Sharp, long, and deadly. |
flaming voratun mace of rage (156% power, 6 apr)3.0 T5 mace 1H weapon [Ego+] Arcane/Master Power 157% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Hit.r1 +20 fire While equipped: Stats +11 Str dps ---------- Dmg.mod +15% physical Acc +24 (+6 eff.) Blunt and deadly. |
truestriking voratun mace of evisceration (157% power, 6 apr)3.0 T5 mace 1H weapon [Ego++] Master Power 158% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Crit: * Wound the target dealing 384 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +15.0% Phys.pwr +15 (+2 eff.) Res.pen +15% physical Acc +22 (+6 eff.) Apr +12 Blunt and deadly. |
quick voratun waraxe of amnesia (151% power, 6 apr)3.0 T5 waraxe 1H weapon [Ego++] Master/Psionic Power 151% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) While equipped: Stats +7 Dex dps ---------- Phys.spd +10% Acc +24 (+6 eff.) One-handed war axes. |
voratun waraxe of rage (149% power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Master Power 149% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% While equipped: Stats +11 Str dps ---------- Dmg.mod +15% physical Acc +22 (+6 eff.) One-handed war axes. |
caustic dwarven-steel dagger of crippling (119% power, 7 apr)1.0 T3 dagger 1H weapon [Ego++] Nature/Master Power 120% Range: 1.3x Uses 50% Dex, 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.3% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Crit.r2 +29 acid +29 nature On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +11.0% Res.pen +17% acid +16% nature Apr +11 Sharp, short and deadly. |
Arthusta the Prismstrider (146% power, 9 apr)1.0 T5 dagger 1H weapon [Rare] Master Power 146% Range: 1.3x Uses 100% Mag, 50% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit.r2 +20 temporal On Hit: * 27% chance to gain 10% of a turn (3/turn limit) * 27% chance to reduce strength, dexterity, and constitution by 38 While equipped: dps ---------- Dmg.mod +15% light +12% temporal Res.pen +30% blight +34% darkness +30% light Acc +14 (+4 eff.) Melee Ret 12 temporal ----- def ----- Defense +15 (+3 eff.) Disarm- +50% ---------- misc Light +4 Sharp, short and deadly. |
elemental voratun dagger of projection (150% power, 9 apr)1.0 T5 dagger 1H weapon [Ego++] Arcane/Psionic Power 150% Range: 1.3x Uses 50% Dex, 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit: * Create an explosion dealing 144 lightning damage (1/turn) * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- Dmg.mod +30% lightning Res.pen +26% lightning Sharp, short and deadly. |
manaburning voratun dagger of projection (150% power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Disrupt/Psionic Power 150% Range: 1.3x Uses 50% Dex, 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit: * 25 arcane resource burn * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Sharp, short and deadly. |
warbringer's voratun dagger of persecution (146% power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Disrupt/Master Power 147% Range: 1.3x Uses 50% Dex, 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Against +23% Unnatural While equipped: Stats +7 Wil +6 Con dps ---------- Phys.pwr +15 (+2 eff.) Res.pen +13% physical ----- def ----- Disarm- +35% Sharp, short and deadly. |
gifted living mindstar of life (112% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego] Nature Power 112% Range: 1.1x Uses 50% Wil, 50% Mag, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +22 (+8 eff.) ----- def ----- Max.HP +47.00 HP.reg +1.50 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar of frost (114% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego+] Nature Power 114% Range: 1.1x Uses 50% Wil, 50% Mag, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+4 eff.) Melee+ 20 cold Dmg.mod +20% cold Res.pen +20% cold ----- def ----- Armour +12 Resists +20% cold ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
blazebringer's steel steamgun4.0 T2 steamgun 1H weapon Reqs Steam Pool [Ego+] Nature/Steamtech Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Atk.spd 100% Range +7 Proj.spd +600% On Crit.r2 +37 fire Uses 2.0 Steam While equipped: dps ---------- All.spd +5% Res.pen +13% fire Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
psychokinetic pouch of steel shots of accuracy (17/18, 119% power, 2 apr)3.0 T2 shot ammo [Ego+] Master/Psionic Power 120% Range: 1.2x Uses 70% Dex, 50% Mag, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +13 Apr +2 Crit +4.5% Capacity 18 Ranged+ +17 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 181 physical damage Shots are used with slings to pummel your foes to death. |
woollen robe of life (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Nature While equipped: ----- def ----- Resists +11% blight +9% all Max.HP +57.00 HP.reg +3.30 Heal.mod +18% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stargazer's elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: Stats +6 Cun dps ---------- Spell.crit +9% Spell.pwr +10 (+2 eff.) Dmg.mod +30% light +18% darkness ----- def ----- Resists +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven elven-silk robe of frost (+14%) (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Nature While equipped: Stats +8 Str +8 Mag +8 Wil dps ---------- Dmg.mod +28% lightning +25% physical +57% cold ----- def ----- Resists +14% lightning +59% cold +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
drakeskin leather armour 'Saluramina' (35 def, 8 armour)9.0 T5 light armor [Rare] Nature While equipped: Stats +4 Str +4 Con dps ---------- Phys.pwr +20 (+3 eff.) ----- def ----- Armour +8 Defense +35 (+6 eff.) Fatigue +8% Resists +21% blight +18% temporal Phys.save +24 (+9 eff.) HP.reg +7.40 ---------- misc Stam/turn +6.50 A suit of armour made of leather. |
duelist's drakeskin leather armour (30 def, 14 armour)9.0 T5 light armor [Ego+] Master While equipped: Stats +4 Cun +10 Dex ----- def ----- Armour +14 Defense +30 (+5 eff.) Fatigue +8% A suit of armour made of leather. |
searing drakeskin leather armour (20 def, 8 armour)9.0 T5 light armor [Ego+] Arcane While equipped: dps ---------- Melee+ 23 acid 23 fire Melee Ret 16 acid 14 fire ----- def ----- Armour +8 Defense +20 (+4 eff.) Fatigue +8% Resists +30% acid +28% fire A suit of armour made of leather. |
Undeathravager the voratun plate armour (0 def, 28 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Rare] Master While equipped: dps ---------- Dmg.mod +21% mind Melee Ret 12 nature On Hit (Melee): * 27% chance to reduce all saves and defense by 28 ----- def ----- Armour +28 Fatigue +22% Resists +24% blight +9% physical +15% mind +21% fire Phys.save +37 (+13 eff.) HP.reg +5.44 Disarm- +27% A suit of armour made of metal plates. |
rejuvenating voratun plate armour of delving (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Ego+] Nature/Master While equipped: Stats +10 Str ----- def ----- Armour +16 Fatigue +22% Resists +20% darkness +15% physical HP.reg +5.80 ---------- misc Stam/turn +1.90 Light +2 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 20 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
voratun plate armour of the deep (0 def, 22 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Ego+] Nature While equipped: ----- def ----- Armour +22 Fatigue +22% Resists +15% acid +15% cold ---------- misc Breathe water A suit of armour made of metal plates. |
Falabers the Cleansebearer1.0 T5 belt armor [Rare] Master While equipped: Stats +4 Dex dps ---------- Crit.mult +27.20% Dmg.mod +15% lightning +18% cold +12% nature Res.pen +30% arcane +30% cold ----- def ----- Armour +14 Defense +14 (+3 eff.) Resists +21% nature Phys.save +24 (+9 eff.) Die.at -80.00 life ---------- misc Mana/s.crit +2.72 Max.stam +40.80 A belt that goes around your waist. |
elven-silk cloak 'Glimmerrip' (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +2 Str +10 Mag +7 Wil +4 Cun +4 Con dps ---------- Mind.crit +5% Crit.mult +29.00% Acc +9 (+2 eff.) Apr +8 ----- def ----- Defense +3 (+1 eff.) Spell.save +10 (+3 eff.) Stealth +10 ---------- misc Max.mana +59.00 Light +3 See.Invis +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
fleetfooted pair of drakeskin leather boots of force (21 def, 5 armour)2.0 T5 feet armor [Ego++] Arcane/Master/Psionic While equipped: Stats +12 Dex dps ---------- Phys.pwr +18 (+3 eff.) Spell.pwr +8 (+2 eff.) Mind.pwr +17 (+6 eff.) ----- def ----- Armour +5 Defense +21 (+4 eff.) A pair of boots made of leather. |
traveler's pair of dwarven-steel boots of tirelessness (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +4 Fatigue -5% Phys.save +11 (+4 eff.) ---------- misc Max.enc +38 Stam/turn +0.90 Max.stam +22.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Berisus the Dourbutcher (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +21% mind +15% temporal Res.pen +20% mind +15% temporal Melee Ret 8 darkness On Hit (Melee): * 27% chance to reduce damage dealt by 23% * 27% chance to reduce all saves and defense by 28 ----- def ----- Armour +5 Fatigue +4% Resists +27% darkness +9% blight +15% fire +20% mind +15% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
dreamer's pair of voratun boots of phasing (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego++] Arcane/Psionic While equipped: Stats +4 Mag +10 Wil +6 Cun ----- def ----- Armour +5 Fatigue +4% Phys.save +14 (+5 eff.) Spell.save +14 (+4 eff.) Mind.save +15 (+4 eff.) Blink to a nearby random location (rad 13) Puts all charms on 25 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
fleetfooted pair of voratun boots (16 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +14 Dex ----- def ----- Armour +5 Defense +16 (+3 eff.) Fatigue +4% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
fleetfooted pair of voratun boots of tirelessness (19 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +15 Dex ----- def ----- Armour +5 Defense +19 (+3 eff.) Fatigue +4% ---------- misc Stam/turn +1.30 Max.stam +40.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
miner's pair of voratun boots of phasing (0 def, 14 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: Stats +4 Mag +4 Wil ----- def ----- Armour +14 Fatigue +4% ---------- misc Infravis +3 Blink to a nearby random location (rad 11) Puts all charms on 25 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
dragonslayer's drakeskin leather cap of strength (+10) (0 def, 5 armour)2.0 T5 head armor [Ego+] Nature/Master While equipped: Stats +10 Str ----- def ----- Armour +5 Fatigue +5% Resists +15% acid +15% fire +15% lightning +15% cold A cap made of leather. |
grounding drakeskin leather cap of knowledge (0 def, 5 armour)2.0 T5 head armor [Ego+] Nature/Psionic While equipped: Stats +4 Cun +5 Wil dps ---------- Mind.pwr +6 (+2 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +15% lightning +15% temporal A cap made of leather. |
miner's voratun helm of precognition (12 def, 11 armour)3.0 T5 head armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: Stats +10 Cun dps ---------- Acc +12 (+3 eff.) On Melee Ret: * 17% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +11 Defense +12 (+2 eff.) Fatigue +5% ---------- misc Infravis +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
voratun helm 'Singegash' (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +6 Wil +7 Mag dps ---------- Crit.mult +27.20% Spell.pwr +41 (+7 eff.) S.pwr/crit +14 Dmg.mod +18% blight +24% fire ----- def ----- Armour +5 Fatigue +5% ---------- misc Stam/ret +3.00 Equi/ret +3.00 Mana/s.crit +2.72 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+1 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
voratun pickaxe of Reknor (dig speed 12 turns)3.0 T5 digger tool [Ego+] Master While equipped: Stats +3 Str ----- def ----- Resists +10% darkness +6% fire While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 1090.32 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
focusing dragonbone totem of stinging [power 554] (15 cooldown)2.0 T5 totem charm [Ego+] Nature Sting an enemy dealing 654 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to reduce 3 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Ligma the Shalore Temporal Warden level 43
6th Haze 123rd year of Ascendancy at 02:35 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Ligma the Shalore Temporal Warden level 50
32nd Pyre 124th year of Ascendancy at 12:01 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Ligma the Shalore Temporal Warden level 43
4th Haze 123rd year of Ascendancy at 05:57 see stats
Are you out of your mind?! (Insane (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Ligma the Shalore Temporal Warden level 47
27th Haze 123rd year of Ascendancy at 02:30 see stats
Back and there again (Insane (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Ligma the Shalore Temporal Warden level 50
15th Regrowth 124th year of Ascendancy at 01:34 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Ligma the Shalore Temporal Warden level 46
22nd Haze 123rd year of Ascendancy at 11:56 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Ligma the Shalore Temporal Warden level 22
24th Haze 122nd year of Ascendancy at 18:26 see stats
Can you bear it? So much bearness! (Insane (Adventure) difficulty)
Killed Borius in the Bearscape.By Ligma the Shalore Temporal Warden level 30
70th Regrowth 123rd year of Ascendancy at 20:56 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Ligma the Shalore Temporal Warden level 8
3rd Flare 122nd year of Ascendancy at 15:06 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Ligma the Shalore Temporal Warden level 45
18th Haze 123rd year of Ascendancy at 10:56 see stats
Don't Poosh it! (Insane (Adventure) difficulty)
Killed Kelad in the lost land of Poosh.By Ligma the Shalore Temporal Warden level 31
30th Pyre 123rd year of Ascendancy at 04:40 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Ligma the Shalore Temporal Warden level 30
70th Regrowth 123rd year of Ascendancy at 04:59 see stats
Evil denied (Insane (Adventure) difficulty)
Won ToME by preventing the Void portal from opening.By Ligma the Shalore Temporal Warden level 50
66th Pyre 124th year of Ascendancy at 13:18 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Ligma the Shalore Temporal Warden level 22
24th Haze 122nd year of Ascendancy at 07:48 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Ligma the Shalore Temporal Warden level 34
1st Mirth 123rd year of Ascendancy at 14:57 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Ligma the Shalore Temporal Warden level 50
65th Pyre 124th year of Ascendancy at 07:52 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Ligma the Shalore Temporal Warden level 50
49th Pyre 124th year of Ascendancy at 02:39 see stats
Gem of the Moon (Insane (Adventure) difficulty)
Completed the Master Jeweler quest with Limmir.By Ligma the Shalore Temporal Warden level 50
20th Pyre 124th year of Ascendancy at 02:35 see stats
Got eggs? (Insane (Adventure) difficulty)
Finish the Pikataclysm event.By Ligma the Shalore Temporal Warden level 38
21st Dusk 123rd year of Ascendancy at 00:29 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Ligma the Shalore Temporal Warden level 35
5th Mirth 123rd year of Ascendancy at 01:25 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Adventure) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Ligma the Shalore Temporal Warden level 48
27th Haze 123rd year of Ascendancy at 11:50 see stats
Impossible Death (Insane (Adventure) difficulty)
Got killed by your future self.By Ligma the Shalore Temporal Warden level 24
25th Haze 122nd year of Ascendancy at 23:38 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Ligma the Shalore Temporal Warden level 10
12nd Dusk 122nd year of Ascendancy at 04:51 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Ligma the Shalore Temporal Warden level 20
73rd Dusk 122nd year of Ascendancy at 01:27 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Ligma the Shalore Temporal Warden level 30
69th Regrowth 123rd year of Ascendancy at 09:22 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Ligma the Shalore Temporal Warden level 40
33rd Dusk 123rd year of Ascendancy at 14:10 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Ligma the Shalore Temporal Warden level 50
57th Haze 123rd year of Ascendancy at 08:55 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Ligma the Shalore Temporal Warden level 50
48th Pyre 124th year of Ascendancy at 01:31 see stats
Overpowered! (Insane (Adventure) difficulty)
Did over 6000 damage in one attack.By Ligma the Shalore Temporal Warden level 23
25th Haze 122nd year of Ascendancy at 23:38 see stats
Paradoxology (Insane (Adventure) difficulty)
Both killed your future self and got killed by your future self.By Ligma the Shalore Temporal Warden level 24
25th Haze 122nd year of Ascendancy at 23:38 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Ligma the Shalore Temporal Warden level 50
28th Regrowth 124th year of Ascendancy at 16:04 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Ligma the Shalore Temporal Warden level 28
1st Allure 123rd year of Ascendancy at 14:28 see stats
Self-killer (Insane (Adventure) difficulty)
Killed your future self.By Ligma the Shalore Temporal Warden level 23
25th Haze 122nd year of Ascendancy at 23:38 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Ligma the Shalore Temporal Warden level 23
25th Haze 122nd year of Ascendancy at 23:38 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Ligma the Shalore Temporal Warden level 23
25th Haze 122nd year of Ascendancy at 23:38 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Ligma the Shalore Temporal Warden level 46
18th Haze 123rd year of Ascendancy at 14:55 see stats
Tactical master (Insane (Adventure) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Ligma the Shalore Temporal Warden level 50
66th Pyre 124th year of Ascendancy at 13:18 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Ligma the Shalore Temporal Warden level 7
1st Mirth 122nd year of Ascendancy at 04:00 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Ligma the Shalore Temporal Warden level 50
48th Pyre 124th year of Ascendancy at 01:35 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Ligma the Shalore Temporal Warden level 28
24th Regrowth 123rd year of Ascendancy at 11:54 see stats
The Sun Still Shines (Insane (Adventure) difficulty)
Aeryn survived the last battle.By Ligma the Shalore Temporal Warden level 50
66th Pyre 124th year of Ascendancy at 13:18 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By Ligma the Shalore Temporal Warden level 23
25th Haze 122nd year of Ascendancy at 23:38 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Ligma the Shalore Temporal Warden level 8
1st Dusk 122nd year of Ascendancy at 14:03 see stats
The sky is falling! (Insane (Adventure) difficulty)
Saw a huge meteor falling from the sky.By Ligma the Shalore Temporal Warden level 23
25th Haze 122nd year of Ascendancy at 17:23 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Ligma the Shalore Temporal Warden level 49
49th Haze 123rd year of Ascendancy at 02:18 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Ligma the Shalore Temporal Warden level 20
73rd Dusk 122nd year of Ascendancy at 16:47 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Ligma the Shalore Temporal Warden level 15
42nd Dusk 122nd year of Ascendancy at 20:07 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Ligma the Shalore Temporal Warden level 42
3rd Haze 123rd year of Ascendancy at 12:46 see stats
Log
Ligma picks up (n.): voratun greatmaul of torment (176% power, 4 apr).
Ligma picks up (c.): blink rune (range 8; phase 27; cd 15).
Ligma picks up (F.): stargazer's elven-silk robe (0 def, 0 armour).
Ligma picks up (Q.): dreamer's pair of voratun boots of phasing (0 def, 5 armour).
Ligma picks up (W.): miner's voratun helm of precognition (12 def, 11 armour).
Ligma picks up (M.): voratun plate armour of the deep (0 def, 22 armour).
Ligma picks up (u.): quick voratun waraxe of amnesia (151% power, 6 apr).
Ligma picks up (r.): caustic voratun longsword (154% power, 6 apr).
Lore found: Pearl of Life and Death
You can read all your collected lore in the game menu, by pressing Escape.
Ligma picks up (m.): stormbringer's voratun battleaxe of amnesia (169% power, 4 apr).
Ligma is no longer surging arcane power.
Talent Time Stop is ready to use.
Talent Seal Fate is ready to use.
Talent Webs of Fate is ready to use.
Ligma picks up (S.): fleetfooted pair of drakeskin leather boots of force (21 def, 5 armour).
Ligma retunes the fabric of spacetime.
Talent Invigorate is ready to use.
Ran for 3 turns (stop reason: interesting terrain).
There is a Unremarkable cave here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You enter the swirling portal and in the blink of an eye you set foot on the Far East, with no trace of the portal...
Saving game...
Saving done.























































































































