









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.4 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.0Donators/Buyers bonus! Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Cornac |
Class | Doomed |
Level / Exp | 11 / 40% |
Size | medium |
Lifes / Deaths | Killed by bandit at level 11 on the 16th Dusk 122nd year of Ascendancy at 16:53 / 1 |
Primary Stats
Strength | 10 (base 10) |
Dexterity | 12 (base 10) |
Constitution | 10 (base 10) |
Magic | 12 (base 10) |
Willpower | 27 (base 28) |
Cunning | 36 (base 34) |
Resources
Life | -4/238 |
Hate | 56/100 |
Healing Factor | 0.70950152209624 |
Regeneration | 28.86726531946 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +15% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
See Stealth | 10 |
See Invisible | 13 |
Offense: Mainhand
Damage | 12 |
Accuracy | 20 |
Crit Chance | 10% |
APR | 12 |
Speed | 1.00 |
Offense: Offhand
Damage | 12 |
Accuracy | 20 |
Crit Chance | 11% |
APR | 18 |
Speed | 1.00 |
Offense: Spell
Spellpower | 17 |
Crit Chance | 9% |
Speed | 1 |
Offense: Mind
Mindpower | 32 |
Crit Chance | 12% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +10% |
Darkness | +3% |
Mind | +2% |
Cold | +20% |
All | 0% |
Offense: Damage Penetration
Fire | +15% |
Cold | +8% |
Defense: Base
Armour (hardiness) | 0 (30%) |
Defense | 14 |
Ranged Defense | 14 |
Fatigue | 0 |
Physical Save | 16 |
Spell Save | 25 |
Mental Save | 34 |
Defense: Resistances
Cold | + 41%( 70%) |
Lightning | + 29%( 70%) |
Fire | + 26%( 70%) |
All | + 21%( 70%) |
Defense: Immunities
Stun Resistance | 15% |
Confusion Resistance | 37% |
Fear Resistance | 15% |
Instadeath Resistance | 100% |
Knockback Resistance | 15% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 182 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Cursed / Shadows | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Cursed / Punishments | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Darkness | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Force of will | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cursed / Cursed aura | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cursed / Gestures | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Dark sustenance | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
talent | Deflection |
talent | Call Shadows |
talent | Gesture of Pain |
talent | Chant of Fortitude |
beneficial effect | The target ignores pain, reducing all damage taken by 14%. Pain Suppression |
detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
beneficial effect | A flow of life spins around the target, regenerating 36.48 life per turn. Regeneration |
beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 1.2)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 6%) for 4 turns. Power 1+: Nightwalker: +5 Darkness Resistance, +4% Max Darkness Resistance, +4 See Invisible Power 2+: -1 Luck, +3 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 10% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. |
beneficial effect | Larry the Wizard is feeding from bandit. Feeding |
beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 1.2)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missplaced Endeavours: The endeavours of those around you begin to fail (+26% chance to avoid traps). Power 2+: -1 Luck, +3 Cunning Power 3+: Missed Opportunities: Opportunities are fleeting, and those close to you begin to miss them (+10% evasion). Power 4+: Unfortunate End: The damage you deal will increase by 40% if the increase would be enough to kill your opponent. |
Quests
You successfully escorted the lost sun paladin to the recall portal on level 3 of Norgos Lair. Escort: lost sun paladin (level 3 of Norgos Lair)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the lost warrior from death by ultimate shivgoroth. Escort: lost warrior (level 2 of Norgos Lair) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | active |
Equipment
Light source | ![]() brass lantern 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Cloud Caller (0 def, 0 armour) 2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10%(-) lightning +10%(-) cold ----- def ----- Resists +10%(-) lightning +10%(-) cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 33.25 to 99.76 lightning damage (66.51 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Tool | ![]() overpowered iron torque of mindblast [power 100] (18/20 cooldown) 2.0 T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 102 mind damage and silencing them for 4 turns Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() wizard's copper ring of clarity 0.1 T1 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +2(-) Mag ----- def ----- Spell.save +4 (+2 eff.) (-) Mind.save +6 (+3 eff.) (-) Confus- +22% (-) Rings can have magical properties. Tap to cycle through comparison choices |
On fingers | ![]() Metar the Flarestoker 0.1 T1 ring jewelry [Rare] Master While equipped: Stats +2 Dex +0(-2) Mag +1 Wil dps ---------- Res.pen +15% fire ----- def ----- Resists +6% fire Phys.save +7 (+5 eff.) Spell.save +6 (+3 eff.) (+2 (+1 eff.)) Mind.save +7 (+4 eff.) (+1 (+1 eff.)) Confus- +0% (-22%) ---------- misc Light +2 See.Invis +3 Rings can have magical properties. Tap to cycle through comparison choices |
Around neck | ![]() Withering Orbs 0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+3 eff.) (-) Melee+ 5(-) mind Ranged+ 5(-) mind ---------- misc See.Stealth +10 (-) See.Invis +10 (-) Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
In main hand | ![]() horrifying mossy mindstar (Shrouds) (2-2.2 power, 12 apr, nature damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Ego] Nature/Psionic Power 2.0 - 2.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +12 (-) Crit +2.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Mind.crit +1% (-) Mind.pwr +2 (+1 eff.) (-) Melee+ 3(-) mind 4(-) darkness Dmg.mod +2%(-) mind +3%(-) darkness Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
In off hand | ![]() creative vined mindstar of balance (Misfortune) (5-5.5 power, 18 apr, nature damage) 3.0 T2 mindstar 1H weapon Reqs Wil 16 [Ego] Nature/Psionic Power 5.0 - 5.5(+3.0 - +3.3) Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +18 (+6) Crit +3.0% (+0.5%) Atk.spd 100% (-) While equipped: Stats +2 Cun dps ---------- Mind.crit +2% (+1%) Crit.mult +7.00% Mind.pwr +4 (+2 eff.) (+2 (+1 eff.)) Melee+ 0(-3) mind 0(-4) darkness Dmg.mod +0%(-2%) mind +0%(-3%) darkness ----- def ----- Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) ---------- misc Equi/ret +0.90 Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
Cloak | ![]() linen cloak of protection (1 def, 0 armour) 2.0 T1 cloak armor [Ego] Arcane While equipped: ----- def ----- Defense +1 (+1 eff.) (-) Spell.save +6 (+3 eff.) (-) Mind.save +6 (+3 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Silk Current (12 def, 0 armour) 2.0 T1 cloth armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+5 eff.) (-) Mov.spd +15% (-) Dmg.mod +10%(-) cold Res.pen +8%(-) cold Melee Ret 10(-) cold ----- def ----- Defense +12 (+12 eff.) (-) Resists +15%(-) cold +7%(-) all ---------- misc Masteries +0.30(-) Spell/Water +0.30(-) Spell/Frost alchemy +0.30(-) Spell/Ice On Spell Hit: 5% Water Jet 1 This deep blue robe flows and ripples as if pushed by an invisible tide. |
Inventory
![]() 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() insulating copper amulet of mastery (0.11 Cursed / Advanced shadowmancy) 0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: dps ---------- Mind.pwr +0 (+0 eff.) (-5 (-3 eff.)) Melee+ 0(-5) mind Ranged+ 0(-5) mind ----- def ----- Resists +10% cold +10% fire ---------- misc See.Stealth +0 (-10) See.Invis +0 (-10) Masteries +0.11 Cursed/Advanced shadowmancy Amulets can have magical properties. |
![]() warrior's copper ring 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Str +0(-2) Mag ----- def ----- Armour +6 Spell.save +0 (+0 eff.) (-4 (-2 eff.)) Mind.save +0 (+0 eff.) (-6 (-3 eff.)) Confus- +0% (-22%) Rings can have magical properties. Tap to cycle through comparison choices |
![]() mossy mindstar (Corpses) (2.5-2.75 power, 12 apr, nature damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Normal] Nature Power 2.5 - 2.8(+0.5 - +0.5) Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +12 (-) Crit +2.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Mind.crit +1% (-) Mind.pwr +2 (+1 eff.) (-) Melee+ 0(-3) mind 0(-4) darkness Dmg.mod +0%(-2%) mind +0%(-3%) darkness Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
![]() mossy mindstar (Madness) (2.5-2.75 power, 12 apr, nature damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Normal] Nature Power 2.5 - 2.8(+0.5 - +0.5) Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +12 (-) Crit +2.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Mind.crit +1% (-) Mind.pwr +2 (+1 eff.) (-) Melee+ 0(-3) mind 0(-4) darkness Dmg.mod +0%(-2%) mind +0%(-3%) darkness Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
![]() linen robe (0 def, 0 armour) 2.0 T1 cloth armor [Normal] While equipped: dps ---------- Spell.pwr +0 (+0 eff.) (-5 (-5 eff.)) Mov.spd +0% (-15%) Dmg.mod +0%(-10%) cold Res.pen +0%(-8%) cold Melee Ret 0(-10) cold ----- def ----- Defense +0 (+0 eff.) (-12 (-12 eff.)) Resists +0%(-15%) cold +7%(-) all ---------- misc Masteries +0.00(-0.30) Spell/Water +0.00(-0.30) Spell/Frost alchemy +0.00(-0.30) Spell/Ice A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() linen robe of frost (+7%) (0 def, 0 armour) 2.0 T1 cloth armor [Ego] Nature While equipped: dps ---------- Spell.pwr +0 (+0 eff.) (-5 (-5 eff.)) Mov.spd +0% (-15%) Dmg.mod +11%(+1%) cold Res.pen +0%(-8%) cold Melee Ret 0(-10) cold ----- def ----- Defense +0 (+0 eff.) (-12 (-12 eff.)) Resists +16%(+1%) cold +7%(-) all ---------- misc Masteries +0.00(-0.30) Spell/Water +0.00(-0.30) Spell/Frost alchemy +0.00(-0.30) Spell/Ice A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() linen wizard hat of nature (+15%) (1 def, 0 armour) 2.0 T1 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +0%(-10%) lightning +0%(-10%) cold +10% nature ----- def ----- Defense +1 (+1 eff.) Resists +0%(-10%) lightning +0%(-10%) cold +15% nature A pointy cloth hat, very wizardly... |
![]() spellwoven linen wizard hat (1 def, 0 armour) 2.0 T1 head armor [Ego] Arcane While equipped: dps ---------- Spell.crit +2% Spell.pwr +2 (+2 eff.) Dmg.mod +0%(-10%) lightning +0%(-10%) cold ----- def ----- Defense +1 (+1 eff.) Resists +0%(-10%) lightning +0%(-10%) cold ---------- misc Mana/turn +0.11 A pointy cloth hat, very wizardly... |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Larry the Wizard the Cornac Doomed level 10
5th Dusk 122nd year of Ascendancy at 05:56 see stats
By Larry the Wizard the Cornac Doomed level 9
10th Mirth 122nd year of Ascendancy at 09:16 see stats
Log
Thief receives 77 healing from Infusion: Healing.
Melee retaliation hits Thief for 12 cold damage.
Melee retaliation hits Thief for 12 cold, 12 cold (24 total damage).
Thief hits Larry the Wizard for (28 deflected), 29 physical, (2 deflected), 3 fire, (8 deflected), 9 physical (42 total damage).
Larry the Wizard uses Infusion: Wild.
Larry the Wizard is no longer poisoned.
Larry the Wizard is cured!
Larry the Wizard lessens the pain.
Bandit misses Larry the Wizard.
You have deflected 6 incoming damage!
Bandit hits Larry the Wizard for (6 deflected), 7 physical (7 total damage).
Melee retaliation hits Bandit for 12 cold damage.
Larry the Wizard hits Thief for 16 lightning damage.
Larry the Wizard hits Something for 16 lightning damage.
Larry the Wizard hits Bandit for 16 lightning damage.
Larry the Wizard hits Thief for 16 lightning damage.
Larry the Wizard uses Infusion: Regeneration.
Larry the Wizard starts regenerating health quickly.
Thief performs a melee critical strike against Larry the Wizard!
You have deflected 20 incoming damage!
Your hatred grows even as your life fades! (+4 hate)
Your hatred grows even as your life fades! (+4 hate)
Thief hits Larry the Wizard for 27 physical, 13 physical (40 total damage).
Melee retaliation hits Thief for 12 cold, 12 cold (24 total damage).
Melee retaliation hits Thief for 12 cold, 12 cold (24 total damage).
Thief hits Larry the Wizard for (20 deflected), 26 physical, 4 fire, 15 physical (45 total damage).
Your hatred grows even as your life fades! (+4 hate)
Saving game...