















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Glove Stats 1.0.6Shows glove combat stats with all classes. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Improved Combat Text v2 1.5.10Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Juggle Hotkeys on Unwield 1.3.0Adds game options "UI | Hotkey handling on unwield" and "UI | Remove hotkey on drop" to control the handling of hotkeys for activateable objects when you unwield or drop them. You can choose to remove the hotkey or add a special marker to its icon to warn that the associated object is not currently wielded. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Opague Tooltips 1.5.5Tired of messy looking tooltips, or squinting when trying to read them? Squint no more!! This mod removes the transparency of the tooltips, making them easier to read! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Breeding Pits Restoration Project 1.1.5Restores the orc breeding pits cut content to the game. Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Auto-use inscriptions when saturated 1.5.5Removes the check from inscription code that causes all inscriptions to only auto-use when a saturation effect is not present. This does not effect the mechanic of saturation, and therefore setting them to auto-use in too many cases can cause high levels of saturation. Use sparingly. Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Items Vault 1.5.0Donators/Buyers bonus! Post Effects fixes 1.5.10The addon improves gamefield view during different post effects Here is details about what been changed: Turn Separators v2 1.5.10Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Easy Map v2 1.5.10Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Orcs |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Orc |
| Class | Gunslinger |
| Level / Exp | 50 / 132% |
| Size | medium |
| Lifes / Deaths | Killed by sunwall vindicator at level 12 on the 13rd Revenge 124th year of Ascendancy at 14:36 3 / 4Killed by anorithil at level 13 on the 15th Revenge 124th year of Ascendancy at 00:16 Killed by Rreagh the human at level 14 on the 44th Revenge 124th year of Ascendancy at 23:04 Killed by luminous horror at level 46 on the 13rd Remembrance 126th year of Ascendancy at 21:06 |
Primary Stats
| Strength | 99 (base 60) |
| Dexterity | 105 (base 60) |
| Constitution | 54 (base 29) |
| Magic | 19 (base 10) |
| Willpower | 32 (base 10) |
| Cunning | 95 (base 60) |
Resources
| Psi | 122/122 |
| Life | 1258/1258 |
| Steam | 106/106 |
| Paradox | 232 |
| Equilibrium | 0 |
| Healing Factor | 1.294642857143 |
| Regeneration | 1.3593750000002 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 16 |
| Infravision | 3 |
| See Stealth | 10 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 110 |
| Accuracy | 69 |
| Crit Chance | 82% |
| APR | 31 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 110 |
| Accuracy | 69 |
| Crit Chance | 82% |
| APR | 31 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 23 |
| Crit Chance | 39% |
| Speed | 1 |
Offense: Mind
| Mindpower | 40 |
| Crit Chance | 39% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +55% |
| Light | +50% |
| Blight | +55% |
| Nature | +64% |
| Fire | +55% |
| All | +30% |
Offense: Damage Penetration
| Nature | +29% |
| Lightning | +26% |
| Mind | +34% |
| All | +14% |
Defense: Base
| Armour (hardiness) | 115.31701128037 (73.452380952381%) |
| Defense | 39 |
| Ranged Defense | 51 |
| Fatigue | 11 |
| Physical Save | 47 |
| Spell Save | 29 |
| Mental Save | 40 |
Defense: Resistances
| Acid | + 43%( 70%) |
| Physical | + 28%( 70%) |
| Cold | + 51%( 70%) |
| All | + 15%( 70%) |
| Darkness | + 25%( 70%) |
| Light | + 18%( 70%) |
| Temporal | + 25%( 70%) |
| Lightning | + 40%( 70%) |
| Mind | + 25%( 70%) |
| Nature | + 18%( 70%) |
Defense: Immunities
| Stun Resistance | 50% |
| Pinning Resistance | 10% |
| Knockback Resistance | 30% |
| Disarm Resistance | 50% |
| Instadeath Resistance | 100% |
| Blind Resistance | 15% |
Inscriptions (5/5)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 9.6 steam per turn. Can be activated for an instant burst of 48 steam. Its effects scale with your Constitution stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 132% efficiency and cooldown mod of 56%. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 137% efficiency and cooldown mod of 51%. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 20 for 12 turns. While Heroism is active, you will only die when reaching -1072 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 171 with a minimum range of 15. Its effects scale with your Dexterity stat. |
Class Talents
| Steamtech / Gunslinging | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Steamtech / Bullets mastery | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Steamtech / Elusiveness | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Steamtech / Avoidance | 1.30 |
| 5/5 |
| 4/5 |
| 4/5 |
| 2/5 |
| Steamtech / Automation | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Steamtech / Gunner training | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.20 |
| 3/5 |
| 3/5 |
| 3/5 |
| 1/5 |
| Steamtech / Chemistry | 1.20 |
| 5/5 |
| 4/5 |
| 3/5 |
| 5/5 |
| Race / Orc | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| Steamtech / Engineering | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Automated Cloak Tessellation |
| talent | Embedded Restoration Systems |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
The time for revenge is at hand! The Tribe stands crippled under your assaults. No Fumes Without FireEnter the Palace of Fumes and crush their leaders once and for all! For Kruk! For the Prides! For the Garkul! | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. | active |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. * You have disposed of Kaltor, the loot is yours! | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | NOTE: old bootsHettilavon the pair of drakeskin leather boots (0 def, 5 armour) =equip= 2.0 T5 feet armor [Rare] Master While equipped: Stats +2 Cun dps ---------- Phys.crit +14.0% Crit.mult +10.00% Phys.pwr +6 (+1 eff.) Apr +19 ----- def ----- Armour +5 Fatigue +5% HP.reg +0.80 ---------- misc Talents +5 Rocket Boots A pair of boots made of leather. This item has been sent to the Item's Vault. |
| Quiver | Filthrigor (18/18, 166% power, 5 apr) 3.0 T4 shot ammo [Rare] Master Power 166% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Nature Acc+ +0.1% dam / acc Apr +5 Crit +5.5% Capacity 18 Ranged+ +4 blight +12 nature +4 arcane On Hit.r1 +24 nature On Crit.r2 +8 nature On Hit: * Slows global speed by 40% While equipped: ---------- misc Talents +5 Saw Shell Shots are used with slings to pummel your foes to death. This item has been sent to the Item's Vault. |
| Light source | alchemist's lamp 'Neraba' 1.0 T3 lite [Rare] Nature While equipped: Stats +5 Wil dps ---------- Phys.crit +5.0% Crit.mult +15.00% Phys.pwr +8 (+2 eff.) Dmg.mod +20% light Res.pen +20% mind ----- def ----- Defense +9 (+3 eff.) Rng.Def +9 (+3 eff.) Resists +9% acid +12% temporal +12% mind Die.at -80.00 life Blind- +15% ---------- misc Light +8 See.Stealth +10 A normal brass lantern, enhanced by alchemy to make it brighter. This item has been sent to the Item's Vault. |
| On head | NOTE: old helmVileumbra (0 def, 5 armour) =equip= 3.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +14 Str +8 Dex +6 Wil +10 Cun +9 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +9% nature Res.pen +15% nature Melee Ret 16 fire ----- def ----- Armour +5 Fatigue +5% Resists +3% nature +15% physical Phys.save +12 (+4 eff.) Mind.save +15 (+5 eff.) ---------- misc Infravis +0 Sight +0 See.Stealth +0 See.Invis +0 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. This item has been sent to the Item's Vault. |
| On hands | Steam Powered Gauntlets (0 def, 12 armour) 1.5 T5 hands armor [Unique] Steamtech The more steam the better! While equipped: Stats +6 Str +6 Dex dps ---------- Phys.crit +10.0% Steam.crit +10% Crit.mult +30.00% Dmg.mod +8% all ----- def ----- Armour +12 Disarm- +50% ---------- misc Talents +5 Toxic Cannister Launcher Unarmed combat: Power 145% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.1% dam / acc Apr +10 Crit +10.0% Atk.spd 83% Attackspeed is 100% for non-Brawlers! Gauntlets. But with steam power! This item has been sent to the Item's Vault. |
| Tool | NOTE: Trap Destruction, Tele.AllEmelileth the elven-wood wand of trap destruction [power 93] (15 cooldown) =Trap Destruction= 2.0 T4 wand charm [Rare] Arcane While equipped: Stats +3 Wil +3 Mag dps ---------- On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Fatigue -6% ---------- misc Light +3 Infravis +3 Telepathy All Disarm traps (93 bonus disarm power, based on Magic) along a range 2 line Puts all charms on 15 cooldown 100% to regenerate 8 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. This item has been sent to the Item's Vault. |
| On fingers | NOTE: Str+7 Con+5 +Dam *Blindgladiator's stralite ring of blinding strikes =Str+7 Con+5 +Dam *Blind= 0.1 T4 ring jewelry [Ego++] Arcane/Master While equipped: Stats +7 Str +5 Con dps ---------- Phys.pwr +9 (+2 eff.) Melee+ 35 light Ranged+ 38 light On Hit (Melee): * 22% chance to blind On Hit (Ranged): * 27% chance to blind Rings can have magical properties. This item has been sent to the Item's Vault. |
| On fingers | marksman's voratun ring of misery0.1 T5 ring jewelry [Ego+] Master/Psionic While equipped: Stats +6 Cun +10 Dex dps ---------- Melee+ 7 bleed Ranged+ 25 bleed Acc +20 (+5 eff.) On Hit (Melee): * 14% chance to cause random gloom On Hit (Ranged): * 20% chance to cause random gloom ---------- misc Hate/m.crit +2.00 Max.hate +5.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. This item has been sent to the Item's Vault. |
| Around neck | NOTE: Stats+5 +crit +%AllLimmir's Amulet of the Moon =Stats+5 +crit +%All= 0.1 T5 amulet jewelry [Unique] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con dps ---------- Phys.crit +10.0% Spell.crit +10% Mind.crit +10% Dmg.mod +20% all Amulets can have magical properties. This item has been sent to the Item's Vault. |
| In main hand | strafer's voratun steamgun of recursion 4.0 T5 steamgun 1H weapon [Ego+] Arcane/Master/Steamtech Mastery Steamgun Mastery Acc+ +0.1% dam / acc Apr +28 Crit +0.0% Atk.spd 100% Range +10 Proj.spd +600% Dmg.conv 41% temporal On Hit.r1 +0 20% chance of physical repulsion On Hit: 10% Shoot 1 On Hit: * chills your foe dealing 51 damage and slowing them by one tenth of a turn Uses 2.0 Steam While equipped: dps ---------- Acc +13 (+3 eff.) ---------- misc Cooldown Strafe -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. This item has been sent to the Item's Vault. |
| Around waist | Emblem of Evasion |
| In off hand | thunderous stralite steamgun of true shot 4.0 T4 steamgun 1H weapon [Ego++] Nature/Master/Steamtech Mastery Steamgun Mastery Acc+ +0.1% dam / acc Apr +20 Atk.spd 100% Range +10 Proj.spd +600% Ranged+ +13 dazing lightning On Hit.r1 +0 20% chance of physical repulsion On Hit: * chills your foe dealing 51 damage and slowing them by one tenth of a turn Uses 2.0 Steam While equipped: Stats +2 Str +3 Dex +2 Mag +2 Wil +1 Cun +2 Con dps ---------- Phys.crit +10.0% Res.pen +12% lightning Acc +8 (+2 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. This item has been sent to the Item's Vault. |
| Cloak | Islylewen the elven-silk cloak (3 def, 17 armour) 2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +3 Str +3 Con ----- def ----- Armour +17 Defense +3 (+1 eff.) Resists +9% acid +27% cold +3% light +30% lightning Crit.dmg- 5.00% Max.HP +49.00 Stun/Frz- +50% Knockbk- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This item has been sent to the Item's Vault. |
| Main armor | voratun mail armour 'Flashbreaker' (11 def, 68 armour) 14.0 T5 heavy armor [Random Unique] Nature/Master While equipped: dps ---------- Melee Ret 50 physical ----- def ----- Armour +68 Hardiness +0% Defense +11 (+4 eff.) Rng.Def +6 (+2 eff.) Fatigue +7% Resists +15% acid +15% cold +12% darkness Phys.save +12 (+4 eff.) Spell.save +10 (+5 eff.) Pinning- +10% Knockbk- +10% ---------- misc Light +2 Breathe water A suit of armour made of mail. This item has been sent to the Item's Vault. |
Inventory
NOTE: -%Pin,Knock -%Temporalstabilizing copper amulet =-%Pin,Knock -%Temporal= 0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10% temporal Pinning- +20% Knockbk- +20% Amulets can have magical properties. |
NOTE: steam+1Sunstone =Steam+1= 0.1 T2 amulet jewelry [Unique] Arcane/Steamtech While equipped: dps ---------- Steampwr +8 (+2 eff.) Dmg.mod +10% light +10% fire ----- def ----- Resists +10% cold ---------- misc Steam/turn +1.00 This strange stone shines with the heat of the Sun. Perhaps it could be used to generate more steam? |
NOTE: Con+4 +HP.regrestful steel amulet of constitution (+4) =Con+4 +HP.reg= 0.1 T2 amulet jewelry [Ego] Nature/Master While equipped: Stats +4 Con ----- def ----- Fatigue -6% HP.reg +1.10 Amulets can have magical properties. |
NOTE: Str+3steel amulet of strength (+3) =Str+3= 0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Str Amulets can have magical properties. |
NOTE: A+6 Lck+14 -%Blind,Dis -Die.atNagasathad =A+6 Lck+14 -%Blind,Dis= 0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +14 Lck dps ---------- Acc +13 (+3 eff.) ----- def ----- Armour +6 Defense +14 (+5 eff.) Resists +15% temporal Mind.save +9 (+3 eff.) Unseen.red 15% Die.at -60.00 life Blind- +15% Disarm- +10% Amulets can have magical properties. This item has been sent to the Item's Vault. |
NOTE: +stats ++stuff @HealDimbliss of the Blightspawn =@Heal= 0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +9 Dex +7 Cun +7 Con dps ---------- Mov.spd +10% Res.pen +10% fire On Melee Ret: * 40% chance to disease * 33% chance to inflict 15% damage reduction ----- def ----- Fatigue -8% Resists +6% light +5% arcane Spell.save +30 (+14 eff.) HP.reg +1.10 Heal.mod +25% Blind- +20% Cut- +60% ---------- misc Stam/turn +0.80 Infravis +7 Sight +2 See.Invis +10 Heal: Puts all charms on 35 cooldown Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 234 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
NOTE: teleportclarifying stralite amulet of teleportation =@Teleport= 0.1 T4 amulet jewelry [Ego] Arcane/Nature While equipped: ----- def ----- Resists +25% mind Confus- +22% Teleport- +50% Teleport you randomly (rad 40) Puts all charms on 15 cooldown Amulets can have magical properties. This item has been sent to the Item's Vault. |
NOTE: Cun+8 Dex+5 +acc *Tele.AllZylar =Cun+8 Dex+5 +acc *TeleALL= 0.1 T1 ring jewelry [Rare] Master While equipped: Stats +8 Cun +5 Dex dps ---------- Dmg.mod +18% mind Acc +7 (+2 eff.) ---------- misc Max.hate +6.00 Telepathy All Rings can have magical properties. This item has been sent to the Item's Vault. |
NOTE: Dex+3 -%Confusemarksman's copper ring of clarity =Dex+3 -%Confuse= 0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Dex dps ---------- Acc +6 (+1 eff.) ----- def ----- Mind.save +5 (+1 eff.) Confus- +21% Rings can have magical properties. |
NOTE: Con+2 +HP -%Dis,Pin,Knocktitan's copper ring of tenacity =Con+2 +HP -%Dis,Pin,Knock= 0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Con ----- def ----- Phys.save +4 (+1 eff.) Max.HP +21.00 Disarm- +23% Pinning- +21% Knockbk- +21% Rings can have magical properties. |
NOTE: Str+5 Con+5 @Disengagegladiator's steel ring of pilfering =Str+5 Con+5 @Disengage= 0.1 T2 ring jewelry [Ego++] Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +6 (+1 eff.) Acc +8 (+2 eff.) Apr +9 ----- def ----- Defense +7 (+3 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 117% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
NOTE: Cun+3 *Gloom @Bleeding.Edgesteel ring of misery =Cun+3 *Gloom @BleedEdge= 0.1 T2 ring jewelry [Ego+] Psionic While equipped: Stats +3 Cun dps ---------- Melee+ 7 bleed Ranged+ 5 bleed On Hit (Melee): * 11% chance to cause random gloom On Hit (Ranged): * 11% chance to cause random gloom ---------- misc Hate/m.crit +1.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
NOTE: A+4 Str+2warrior's steel ring of arcana(+0.12/turn) =A+4 Str+2= 0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Str ----- def ----- Armour +4 Silence- +22% ---------- misc Mana/turn +0.12 Rings can have magical properties. |
NOTE: Cun+3 =>Dam.ConversionElemental Fury =Cun+3 =>Dam.Conversion= 0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +3 Cun +3 Mag dps ---------- Dmg.mod +12% lightning +12% fire +12% arcane +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
NOTE: A+5 Str+4 +%PhysicalInertial Twine =A+5 Str+8 +%Physical= 0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+4 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
NOTE: Str+5 Con+6 *Disengagegladiator's gold ring of pilfering =Str+5 Con+6 *Disengage= 0.1 T3 ring jewelry [Ego++] Master While equipped: Stats +5 Str +6 Con dps ---------- Phys.pwr +7 (+1 eff.) Acc +8 (+2 eff.) Apr +7 ----- def ----- Defense +7 (+3 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 117% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
NOTE: Cun+4 -%Darkrogue's gold ring of darkness (+26%) =Cun+4 -%Dark= 0.1 T3 ring jewelry [Ego] Arcane/Master While equipped: Stats +4 Cun dps ---------- Dmg.mod +13% darkness ----- def ----- Defense +8 (+3 eff.) Resists +26% darkness Rings can have magical properties. |
NOTE: Cun+2 Physical+10%rogue's gold ring of the mountain (+10%) =Cun+2 Physical+10%= 0.1 T3 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Cun dps ---------- Dmg.mod +10% physical ----- def ----- Defense +4 (+2 eff.) Resists +10% physical Rings can have magical properties. |
NOTE: death proofRing of the Dead =Deathproof= 0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+3 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. This item has been sent to the Item's Vault. |
NOTE: stuffgladiator's stralite ring of tenacity =Str+7 +HP +p.P -%statuses= 0.1 T4 ring jewelry [Ego+] Master While equipped: Stats +7 Str +6 Con dps ---------- Phys.pwr +10 (+2 eff.) ----- def ----- Max.HP +26.00 Disarm- +29% Pinning- +31% Knockbk- +33% Rings can have magical properties. |
NOTE: Str+6 A+12 +HP +HealModwarrior's stralite ring of life =A+12 Str+6 +HP +HealMod= 0.1 T4 ring jewelry [Ego+] Nature/Master While equipped: Stats +6 Str ----- def ----- Armour +12 Max.HP +44.00 HP.reg +1.10 Heal.mod +23% Rings can have magical properties. |
NOTE: Dex+18 Cun+17 Acc+37Eilinura the voratun ring =Dex+18 Cun+17 Acc+37= 0.1 T5 ring jewelry [Random Unique] Master While equipped: Stats +17 Cun +18 Dex dps ---------- Acc +37 (+9 eff.) On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +6% acid +9% fire +15% nature Rings can have magical properties. This item has been sent to the Item's Vault. |
NOTE: -%Pois,Disease *Blind +damtreant's voratun ring of blinding strikes =-%Pois,Diseas +dam *Blind= 0.1 T5 ring jewelry [Ego++] Arcane/Nature While equipped: dps ---------- Melee+ 50 light Ranged+ 23 light On Hit (Melee): * 27% chance to blind On Hit (Ranged): * 28% chance to blind ----- def ----- Resists +9% nature +15% blight Poison- +22% Disease- +27% Rings can have magical properties. This item has been sent to the Item's Vault. |
NOTE: +vs.Living *Talent.cooldownBelurida the Glowblur (24/24, 166% power, 6 apr) =reload swap= 3.0 T5 shot ammo [Random Unique] Nature/Psionic Power 166% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +6 Crit +7.0% Capacity 24 Ranged+ +17 darkness +20 temporal +4 mind +12 nature Against +14% Living On Hit.r1 +16 mind +12 light On Hit: * 25% chance to put talents on cooldown Shots are used with slings to pummel your foes to death. |
NOTE: Prevent sleep attacksCloth of Dreams (10 def, 0 armour) =Anti-Sleep= 2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+2 eff.) ----- def ----- Defense +10 (+4 eff.) Resists +15% mind Phys.save +10 (+3 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+3 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 3.0 Pwr.cost 10 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 42 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. This item has been sent to the Item's Vault. |
NOTE: plotCap of the Undisturbed Mind (-10 def, 0 armour) 2.0 T3 head armor [Plot Item] Arcane/Psionic While equipped: Stats +4 Wil dps ---------- Phys.pwr -10 (-3 eff.) Spell.pwr -10 (-7 eff.) Mind.pwr -10 (-5 eff.) ----- def ----- Defense -10 (-5 eff.) Resists +10% cold +10% darkness +10% arcane Confus- +100% Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
NOTE: passive carryGlowing Core =Passive Carry= 1.0 T4 white gem [Unique] Arcane While equipped: Resists +50% light +50% fire Affinity +20% light +20% fire Blind- +100% See.Invis +20 While carried: Light +2 Item imbue powers: Resists +50% light +50% fire Affinity +20% light +20% fire Blind- +100% Light +4 See.Invis +20 Latent Damage Type: Light This is all that's left of the Searing Horror. Even after its death, the object in your hand glows just as brightly as it did before. This item has been sent to the Item's Vault. |
NOTE: Carry UsableBurning Star =Carry Useable= 1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 15/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. This item has been sent to the Item's Vault. |
NOTE: Passive CarryRuned Skull =Passive Carry= 3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+3 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. This item has been sent to the Item's Vault. |
NOTE: plotAutomated Portable Extractor =plot= 0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
NOTE: passively carve out sand-walls when stepping into them while this is equipped.Stralite Sand Shredder =carve sand= 0.0 T4 steamtech tinker [Plot Item] Steamtech Attachable to hands When attached: ---------- misc Talents +1 Sand Shredder Automatically deploy a huge rotating drill when you hit a sandwall, carving out a big part of it quickly. |
NOTE: Heal every time salve is used. Tinkers are insta-swap, so put this on before using salves.amazing fungal web =bonus heal on use salves= 0.0 T5 steamtech tinker [Normal] Steamtech Attachable to belt When attached: Heals you for 125 life when you use a salve. Tinkers can be attached to normal items to improve them with steam power! |
NOTE: cure magical amazing fiery salve [power 32] =Cure Magical=amazing fiery salve [power 32] =Cure Magical= 1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 137% efficiency and 51% cooldown modifier. Remove 3 magical effects and grants a fiery aura (32% fire, light and lightning affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
NOTE: cure physical amazing frost salve [power 32] =Cure Physical=amazing frost salve [power 32] =Cure Physical= 1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 137% efficiency and 51% cooldown modifier. Remove 3 physical effects and grants a frost aura (32% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
NOTE: Heal amazing healing salve [power 463] =Heal=amazing healing salve [power 463] =Heal= 1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 137% efficiency and 51% cooldown modifier. Heal 463 Puts Talent Medical Injector on 15 cooldown Medical salve. |
NOTE: -Die.at -%All amazing pain suppressor salve [power 405] =-Die.at -%All=amazing pain suppressor salve [power 405] =-Die.at -%All= 1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 137% efficiency and 51% cooldown modifier. Let you fight up to -405 life and reduces all damage by 28% for 7 turns (takes no time to activate) Puts Talent Medical Injector on 10 cooldown Activation is instant. Medical salve. |
NOTE: +++Saves +++HealMod amazing unstoppable force salve [power 129] =+++Saves +++HealMod=amazing unstoppable force salve [power 129] =+++Saves +++HealMod= 1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 137% efficiency and 51% cooldown modifier. Increases all saves by 129 and healing factor by half Puts Talent Medical Injector on 18 cooldown Activation is instant. Medical salve. |
NOTE: cure Mental amazing water salve [power 32] =Cure Mental=amazing water salve [power 32] =Cure Mental= 1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 137% efficiency and 51% cooldown modifier. Remove 3 mental effects and grants a water aura (32% blight, mind and acid affinity). Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
NOTE: Passive CarryDemonic Soul =passive carry= 0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. This item has been sent to the Item's Vault. |
NOTE: passive carryRungof's Fang =passive carry= 1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
NOTE: heals if |
NOTE: non-equip digdream-smith's voratun pickaxe (dig speed 11 turns) =non-equip dig= 3.0 T5 digger tool [Ego+] Psionic While equipped: Stats +3 Str dps ---------- Dmg.mod +10% mind +9% fire ----- def ----- Mind.save +12 (+4 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
NOTE: plotRod of Recall (1/1) =plot= 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
NOTE: Trap Destructionoverpowered elven-wood wand of trap destruction [power 124] (19 cooldown) =Best Trap Destruction= 2.0 T4 wand charm [Ego+] Arcane Disarm traps (124 bonus disarm power, based on Magic) along a range 2 line Puts all charms on 19 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
A Fistful of Gold
Buy an item from an AAA.By Trouble the Orc Gunslinger level 11
7th Revenge 124th year of Ascendancy at 07:23 see stats
Across the Narrow Sea
Destroyed the Sunwall Outpost to secure a way to the mainland.By Trouble the Orc Gunslinger level 13
14th Revenge 124th year of Ascendancy at 07:29 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Trouble the Orc Gunslinger level 35
28th Retaking 125th year of Ascendancy at 08:11 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Trouble the Orc Gunslinger level 37
1st Revenge 125th year of Ascendancy at 16:42 see stats
Exterminator
Killed 1000 creatures.By Trouble the Orc Gunslinger level 29
2nd Remembrance 125th year of Ascendancy at 15:43 see stats
Level 10
Got a character to level 10.By Trouble the Orc Gunslinger level 10
3rd Revenge 124th year of Ascendancy at 17:45 see stats
Level 20
Got a character to level 20.By Trouble the Orc Gunslinger level 20
23rd Loss 124th year of Ascendancy at 01:21 see stats
Level 30
Got a character to level 30.By Trouble the Orc Gunslinger level 30
4th Remembrance 125th year of Ascendancy at 17:04 see stats
Level 40
Got a character to level 40.By Trouble the Orc Gunslinger level 40
46th Revenge 125th year of Ascendancy at 04:15 see stats
Level 50
Got a character to level 50.By Trouble the Orc Gunslinger level 50
40th Retaking 126th year of Ascendancy at 03:48 see stats
Once Upon A Time, In the West...
Hear the Eidolon's retelling of the Scourge from the West's journey.By Trouble the Orc Gunslinger level 49
37th Retaking 126th year of Ascendancy at 06:57 see stats
Overpowered!
Did over 6000 damage in one attack.By Trouble the Orc Gunslinger level 48
43rd Remembrance 126th year of Ascendancy at 15:11 see stats
Reclaiming Garkul's Heritage
Freed the remnants of the Prides from the Internment Camp.By Trouble the Orc Gunslinger level 34
12nd Retaking 125th year of Ascendancy at 00:50 see stats
Size is everything
Did over 1500 damage in one attack.By Trouble the Orc Gunslinger level 36
45th Retaking 125th year of Ascendancy at 23:14 see stats
Size matters
Did over 600 damage in one attack.By Trouble the Orc Gunslinger level 26
19th Destruction 124th year of Ascendancy at 12:51 see stats
That was close
Killed your target while having only 1 life left.By Trouble the Orc Gunslinger level 48
20th Remembrance 126th year of Ascendancy at 08:18 see stats
The bigger the better!
Did over 3000 damage in one attack.By Trouble the Orc Gunslinger level 42
1st Destruction 125th year of Ascendancy at 08:04 see stats
This will make a big Omelette!
Collected 40 ritch eggs in the Ritch Hive.By Trouble the Orc Gunslinger level 17
9th Loss 124th year of Ascendancy at 09:55 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Trouble the Orc Gunslinger level 36
40th Retaking 125th year of Ascendancy at 22:41 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Trouble the Orc Gunslinger level 23
47th Loss 124th year of Ascendancy at 19:58 see stats
You were not supposed to see that!
Read a Forbidden Tome.By Trouble the Orc Gunslinger level 37
10th Revenge 125th year of Ascendancy at 11:16 see stats
Log
Saving done.
Saving game...
Saving done.
You transfer lightning rune of the warrior (401 lightning damage) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer schematic: Focus Lens to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer schematic: Lightning Coil to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer schematic: Shocking Edge to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer schematic: Spring Grapple to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer schematic: Waterproof Coating to the online item's vault.
Saving done.
Saving game...
Saving done.
Trouble deactivates Embedded Restoration Systems.
Trouble deactivates her cloak's restoration systems.
Trouble tessellates her cloak!




























































































