Yeehaw the level 6 Halfling Gunslinger by Yohlomancer

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceHalfling
ClassGunslinger
Level / Exp6 / 86%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity32 (base 17)
Constitution15 (base 14)
Magic10 (base 10)
Willpower10 (base 10)
Cunning26 (base 23)

Resources

Life176/176
Steam100/100
Healing Factor1.0460311219418
Regeneration0.26150778048545

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight11
Lite3
Infravision5
See Stealth5
See Invisible5

Offense: Mainhand

Damage16
Accuracy46
Crit Chance11%
APR1
Speed1.00

Offense: Offhand

Damage16
Accuracy46
Crit Chance11%
APR1
Speed1.00

Offense: Spell

Spellpower10
Crit Chance7%
Speed1

Offense: Mind

Mindpower17
Crit Chance7%
Speed1

Offense: Damage Bonus

Lightning+8%

Defense: Base

Armour (hardiness)4 (38.594633868923%)
Defense31
Ranged Defense31
Fatigue0
Physical Save9
Spell Save7
Mental Save13

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Elusiveness1.30
1/5
0/5
0/5
0/5
Steamtech / Avoidance1.30
1/5
1/5
0/5
0/5
Steamtech / Gunslinging1.30
2/5
0/5
0/5
0/5
Steamtech / Bullets mastery1.30
1/5
1/5
0/5
0/5
Steamtech / Gunner training1.30
2/5
1/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
1/5
1/5
0/5
0/5
Steamtech / Engineering1.20
0/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
1/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
2/5
0/5
0/5

Effects

talent

Quests

done
done
done
active

Equipment

Quiver
On hands
On head
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log

There is a way to the previous level here (press '' or right click to use).
Ran for 20 turns (stop reason: at exit).


Yeehaw tessellates his cloak!
Yeehaw tessellates his cloak!
Talent Cloak Gesture is ready to use.

Space around you starts to dissolve...


Resting starts...

Rested for 15 turns (stop reason: all resources and life at maximum).


There is a way to the previous level here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).


Resting starts...

Rested for 2 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

There is nowhere left to explore.

You gain 0.10 gold from the melting of
rough leather hat (0 def, 1 armour).
You collect a new ingredient:
lump of iron (1).
You gain 0.45 gold from the melting of
iron mace of massacre (17-24 power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.45 gold from the melting of
iron greatmaul of massacre (23-35 power, 1 apr).
You collect a new ingredient:
lump of iron (1).
You gain 2.97 gold from the melting of
balanced iron greatmaul (16-24 power, 1 apr).
You gain 3.50 gold from the melting of
Bill's Tree Trunk (30-51 power, 7 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.