











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Krog |
| Class | Cursed |
| Level / Exp | 21 / 95% |
| Size | huge |
| Lifes / Deaths | Killed by Ivith the fox at level 20 on the 55th Haze 122nd year of Ascendancy at 12:15 / 2Killed by thought-forged bowman at level 21 on the 65th Haze 122nd year of Ascendancy at 13:23 |
| Antimagic | Follower |
Primary Stats
| Strength | 57 (base 50) |
| Dexterity | 18 (base 10) |
| Constitution | 20 (base 10) |
| Magic | 14 (base 10) |
| Willpower | 53 (base 42) |
| Cunning | 17 (base 10) |
Resources
| Life | -154/798 |
| Hate | 51/105 |
| Equilibrium | 30 |
| Steam | 100/100 |
| Healing Factor | 0.89372613641274 |
| Regeneration | 3.7983360797541 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -6.6613381477509E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 92 |
| Accuracy | 47 |
| Crit Chance | 4% |
| APR | 25 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 40 |
| Accuracy | 47 |
| Crit Chance | 7% |
| APR | 25 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 7 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 48 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +6% |
| Lightning | +23% |
| Light | +12% |
| All | 0% |
Offense: Damage Penetration
| Arcane | +17% |
| Physical | +14% |
| All | +7% |
Defense: Base
| Armour (hardiness) | 30.08934837382 (81.151787968034%) |
| Defense | 7 |
| Ranged Defense | 7 |
| Fatigue | 29 |
| Physical Save | 35 |
| Spell Save | 24 |
| Mental Save | 32 |
Defense: Resistances
| Acid | + 25%( 70%) |
| Blight | + 11%( 70%) |
| Arcane | + 9%( 70%) |
| Cold | + 33%( 70%) |
| All | + 4%( 70%) |
| Darkness | + 21%( 70%) |
| Light | + 10%( 70%) |
| Temporal | + 16%( 70%) |
| Lightning | + 42%( 70%) |
| Fire | + 46%( 70%) |
| Nature | + 15%( 70%) |
Defense: Immunities
| Stun Resistance | 85% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 55% |
| Fear Resistance | 35% |
| Silence Resistance | 20% |
| Poison Resistance | 10% |
| Knockback Resistance | 35% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 660% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 26% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 167 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
| Cursed / Gloom | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Predator | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Cursed / Rampage | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Cursed / Endless hunt | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Krog | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost tinker to the recall portal on level 3 of Old Forest. Escort: lost tinker (level 3 of Old Forest)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' * You've found the needed honey tree root. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed hummerhorn wing. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed snow giant kidney. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed black mamba head. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed warg claw. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | pair of iron boots 'Lightraider' (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +2 Str +2 Dex +4 Wil dps ---------- Dmg.mod +12% light ----- def ----- Armour +3 Fatigue +2% Resists +6% lightning +6% temporal Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Boriredralen the brass lantern2.0 T1 lite [Rare] Nature While equipped: ----- def ----- Resists +12% lightning Crit.chn- 10.00% Max.HP +43.00 HP.reg +4.00 Disease- +10% Stun/Frz- +20% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Mardotobers the Radiancebrawn (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: ----- def ----- Armour +3 Fatigue +5% Resists +3% temporal +3% light +9% darkness Phys.save +11 (+5 eff.) Max.HP +60.00 Heal.mod +5% Stun/Frz- +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Cracklevagrant (0 def, 2 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +4 Cun +7 Dex dps ---------- Dmg.mod +12% lightning Acc +8 (+3 eff.) Apr +8 ----- def ----- Armour +2 Resists +5% arcane +12% cold Crit.chn- 15.00% Die.at -40.00 life Silence- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Lisyba the dwarven-steel torque of clear mind [power 2] (14/25 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: Stats +2 Wil dps ---------- Mind.pwr +30 (+10 eff.) Dmg.mod +6% acid ----- def ----- Mind.save +9 (+5 eff.) ---------- misc Stam/turn +3.00 Max.psi +20.00 Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to gain a 18% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | steel ring 'Turarorach'0.1 T2 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +1 Str +2 Cun +2 Con dps ---------- Melee+ 5 physical Ranged+ 8 physical Dmg.mod +11% lightning On Hit (Melee): * 14% chance to reduce all saves and defense by 30 On Hit (Ranged): * 10% chance to reduce all saves and defense by 30 ----- def ----- Resists +22% lightning +6% cold +5% nature +7% blight Poison- +10% Disease- +15% ---------- misc Hate/m.crit +1.00 Max.hate +5.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
| On fingers | titan's copper ring of clarity0.1 T1 ring jewelry [Ego] Nature/Psionic While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+3 eff.) Mind.save +5 (+3 eff.) Confus- +20% Rings make your fingers look great! |
| Around neck | copper amulet of constitution (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Con Amulets make your neck look great! |
| In main hand | inquisitor's dwarven-steel mace of massacre (Shrouds) (34-47 power, 4 apr)3.0 T3 mace 1H weapon [Ego+] Disrupt/Master Power 33.5 - 46.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% On Crit: * Deals 83 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) Curse of Shrouds Blunt and deadly. |
| Around waist | rough leather belt 'Manurach'1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +2 (+1 eff.) ----- def ----- Resists +3% temporal +6% nature +3% light Spell.save +6 (+3 eff.) Die.at -40.00 life Max.HP +100.00 ---------- misc Size +1 A belt that goes around your waist. |
| In off hand | truestriking dwarven-steel waraxe of shearing (Madness) (22-31 power, 4 apr)3.0 T3 waraxe 1H weapon [Ego++] Master Power 22.5 - 31.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Res.pen +7% all +7% physical Acc +15 (+5 eff.) Apr +13 Curse of Madness One-handed war axes. |
| Cloak | cashmere cloak 'Voidstrike' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: Stats +1 Str +3 Mag +2 Wil +1 Cun ----- def ----- Defense +2 (+2 eff.) Resists +9% darkness +6% cold Phys.save +8 (+4 eff.) Mind.save +7 (+4 eff.) Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Emodawe (0 def, 11 armour)17.0 T2 massive armor Reqs Massive armour training [Random Unique] Nature/Master While equipped: Stats +3 Mag +3 Wil dps ---------- Spell.crit +1% Res.pen +10% arcane ----- def ----- Armour +11 Fatigue +22% Resists +22% acid +6% cold Max.HP +29.00 ---------- misc Breathe water A suit of armour made of metal plates. |
Inventory
medical injector implant of the warrior (efficiency 151% / cooldown 54%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 151% efficiency and cooldown mod of 54%. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
healing infusion of the duelist (heal 87; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 87 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the warrior (heal 159; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 159 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the psychic (heal 293; 16 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 293 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 30%; physical; dur 4; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 30% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
blink rune of the wizard (range 5; phase 13; cd 17)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 13%, your defense is increased by 13 and all your resistances by 13%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the wizard (range 61; cd 20)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 61 with a minimum range of 15. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
2 schematic: Focus Lens0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Vorebrelaith the Shadekill0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +3 Wil ----- def ----- Resists +6% acid +6% light +9% blight +9% cold +6% darkness Spell.save +9 (+5 eff.) Amulets make your neck look great! |
restful gold amulet of healing0.1 T3 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Fatigue -6% HP.reg +2.00 Heal.mod +13% Cut- +60% Heal: Puts all charms on 35 cooldown Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 266 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
savior's gold amulet of vision0.1 T3 amulet jewelry [Ego++] Nature/Master While equipped: ----- def ----- Phys.save +15 (+7 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+5 eff.) Blind- +15% ---------- misc Infravis +3 Sight +2 See.Invis +7 Amulets make your neck look great! |
potent ash magestaff of warding (Shrouds) (17-20 power, 3 apr, cold element)5.0 T2 staff 2H weapon Reqs Mag 16 [Ego] Arcane Power 17.0 - 20.4 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +8 (+4 eff.) Dmg.mod +17% cold ----- def ----- Armour +5 Defense +5 (+5 eff.) ---------- misc Wards +2 cold Talents +2 Ward +1 Command Staff Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. |
surging yew magestaff of breaching (Corpses) (20-24 power, 4 apr, arcane element)5.0 T3 staff 2H weapon Reqs Mag 24 [Ego+] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+4 eff.) S.pwr/crit +4 Dmg.mod +20% arcane Res.pen +10% arcane ---------- misc Talents +1 Command Staff Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
surging yew starstaff of warding (Shrouds) (20-24 power, 4 apr, physical element)5.0 T3 staff 2H weapon Reqs Mag 24 [Ego] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+4 eff.) S.pwr/crit +2 Dmg.mod +20% physical ----- def ----- Armour +5 Defense +5 (+5 eff.) ---------- misc Wards +2 physical Talents +2 Ward +1 Command Staff Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. |
dwarven-steel battleaxe 'Duskspawner' (Misfortune) (42-63 power, 2 apr)3.0 T3 battleaxe 2H weapon [Rare] Master Power 42.0 - 63.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% While equipped: dps ---------- Res.pen +10% darkness Melee Ret 6 darkness ----- def ----- Defense +20 (+16 eff.) Resists +6% fire Max.HP +100.00 Curse of Misfortune Massive two-handed battleaxes. |
flaming dwarven-steel greatmaul (Nightmares) (40-59 power, 2 apr)5.0 T3 greatmaul 2H weapon [Ego] Arcane Power 39.5 - 59.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% On Hit.r1 +10 fire Curse of Nightmares Massive two-handed mauls. |
steel longsword 'Blastrebel' (Corpses) (16-22 power, 3 apr)3.0 T2 longsword 1H weapon [Rare] Master Power 15.5 - 21.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% On Crit.r2 +20 lightning While equipped: dps ---------- Res.pen +5% lightning +7% physical Acc +7 (+3 eff.) Apr +7 On Hit (Melee): * 10% chance to reduce all saves and defense by 30 ----- def ----- Resists +6% mind Curse of Corpses Sharp, long, and deadly. |
Flashdream (Misfortune) (21-29 power, 4 apr)3.0 T3 longsword 1H weapon [Rare] Nature Power 21.0 - 29.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Crit.r2 +7 fire While equipped: dps ---------- All.spd +3% Dmg.mod +9% physical Res.pen +15% lightning +10% fire Apr +6 ---------- misc Stam/turn +3.00 Infravis +3 Curse of Misfortune Sharp, long, and deadly. |
balanced dwarven-steel longsword of massacre (Madness) (29-41 power, 4 apr)3.0 T3 longsword 1H weapon [Ego] Master Power 29.0 - 40.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Acc +7 (+3 eff.) ----- def ----- Defense +7 (+7 eff.) Disarm- +20% Curse of Madness Sharp, long, and deadly. |
Kilnspire (Nightmares) (28-39 power, 3 apr)3.0 T2 waraxe 1H weapon [Random Unique] Nature/Master Power 28.0 - 39.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% While equipped: Stats +6 Str +7 Dex +4 Mag +5 Wil +3 Cun +5 Con dps ---------- Crit.mult +20.00% Res.pen +5% fire Curse of Nightmares One-handed war axes. |
steel waraxe of massacre (Shrouds) (16-22 power, 3 apr)3.0 T2 waraxe 1H weapon [Ego] Master Power 16.0 - 22.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Curse of Shrouds One-handed war axes. |
arcing dwarven-steel waraxe of massacre (Misfortune) (25-35 power, 4 apr)3.0 T3 waraxe 1H weapon [Ego] Arcane/Master Power 25.0 - 35.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Curse of Misfortune One-handed war axes. |
dwarven-steel waraxe (Misfortune) (20-27 power, 4 apr)3.0 T3 waraxe 1H weapon [Normal] Power 19.5 - 27.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Curse of Misfortune One-handed war axes. |
dwarven-steel waraxe (Misfortune) (20-28 power, 4 apr)3.0 T3 waraxe 1H weapon [Normal] Power 20.0 - 28.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Curse of Misfortune One-handed war axes. |
dwarven-steel dagger (Nightmares) (18-23 power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Normal] Power 17.5 - 22.8 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Curse of Nightmares Sharp, short and deadly. |
honing vined mindstar (Shrouds) (6-6 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego+] Nature/Psionic Power 5.5 - 6.1 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Cun +2 Wil dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +4% physical Res.pen +3% physical ----- def ----- Resists +3% physical ---------- misc Talents +1 Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
inquisitor's vined mindstar of balance (Corpses) (4-4 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego+] Nature/Disrupt Power 4.0 - 4.4 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% On Crit: * Deals 83 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) ----- def ----- Phys.save +5 (+3 eff.) Spell.save +3 (+2 eff.) Mind.save +3 (+2 eff.) ---------- misc Equi/ret +0.70 Talents +1 Attune Mindstar Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Polylaith the dwarven-steel steamsaw (Misfortune) (23-34 power, 0 apr)3.0 T3 steamsaw 1H weapon [Rare] Master/Steamtech Power 23.0 - 34.5 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +3.0% Atk.spd 100% Block +50 Uses 1.0 Steam While equipped: ----- def ----- Armour +4 Defense +6 (+6 eff.) Fatigue +8% Resists +24% acid +3% cold +18% nature Spell.save +6 (+3 eff.) Confus- +20% ---------- misc Talents +2 Block Curse of Misfortune Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
arcing dwarven-steel steamsaw of lightning resistance (+15%) (Madness) (24-36 power, 0 apr)3.0 T3 steamsaw 1H weapon [Ego] Arcane/Master/Steamtech Power 24.0 - 36.0 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +3.0% Atk.spd 100% Block +50 On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Uses 1.0 Steam While equipped: ----- def ----- Armour +4 Defense +6 (+6 eff.) Fatigue +8% Resists +15% lightning ---------- misc Talents +2 Block Curse of Madness Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
crackling dwarven-steel steamsaw of shrapnel (Madness) (18-27 power, 0 apr)3.0 T3 steamsaw 1H weapon [Ego++] Arcane/Master/Steamtech Power 18.0 - 27.0 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +3.0% Atk.spd 100% Block +40 Uses 1.0 Steam When used to Attack: Melee+ +10 lightning While equipped: Stats +3 Dex dps ---------- On shield block: * Cause enemies within radius 6 to bleed for 196 physical damage over 5 turns (1/turn) Melee Ret 3 lightning ----- def ----- Armour +4 Defense +6 (+6 eff.) Fatigue +8% Resists +12% lightning ---------- misc Talents +2 Block Curse of Madness Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
dwarven-steel steamsaw of crippling (Madness) (23-34 power, 0 apr)3.0 T3 steamsaw 1H weapon [Ego+] Master/Steamtech Power 23.0 - 34.5 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +3.0% Atk.spd 100% Block +50 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Uses 1.0 Steam While equipped: dps ---------- Phys.crit +7.0% ----- def ----- Armour +4 Defense +6 (+6 eff.) Fatigue +8% ---------- misc Talents +2 Block Curse of Madness Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
dwarven-steel steamsaw of daylight (Misfortune) (22-33 power, 0 apr)3.0 T3 steamsaw 1H weapon [Ego] Arcane/Steamtech Power 22.0 - 33.0 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +3.0% Atk.spd 100% Block +50 Melee+ +5 light Against +8% Undead Uses 1.0 Steam While equipped: ----- def ----- Armour +4 Defense +6 (+6 eff.) Fatigue +8% ---------- misc Talents +2 Block Curse of Misfortune Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
blazebringer's ash longbow (Nightmares)4.0 T2 longbow 2H weapon Reqs Shoot [Ego+] Nature Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 On Crit.r2 +8 fire While equipped: dps ---------- All.spd +4% Res.pen +8% fire Curse of Nightmares Longbows are used to shoot arrows at your foes. |
throat-seeking yew longbow of piercing (Shrouds)4.0 T3 longbow 2H weapon Reqs Dex 24 Shoot [Ego++] Disrupt/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 Ranged+ +15 nature On Crit: * silences the target While equipped: dps ---------- Res.pen +11% nature +11% all Acc +12 (+4 eff.) Apr +12 Curse of Shrouds Longbows are used to shoot arrows at your foes. |
mighty hardened leather sling of fire (Corpses)4.0 T3 sling 1H weapon Reqs Dex 24 Shoot [Ego] Arcane/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 Ranged+ +8 fire While equipped: Stats +4 Str dps ---------- Phys.pwr +5 (+2 eff.) Dmg.mod +13% fire Curse of Corpses Slings are used to hurl stones or metal shots at your foes. |
self-loading quiver of ash arrows (17/17, 24-33 power, 7 apr)3.0 T2 arrow ammo [Ego] Arcane Power 23.5 - 32.9 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 17 Rld cld 3 Arrows are used with bows to pierce your foes to death. |
flaming iron shield of purity (0 def, 2 armour, 9-11 power, 20 block)7.0 T1 shield armor Reqs Shield usage training [Ego] Nature When used to Attack: Power 9.0 - 10.8 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +20 On Hit.r1 +11 fire While equipped: dps ---------- Melee+ 6 fire Melee Ret 3 fire ----- def ----- Armour +2 Fatigue +8% Resists +10% nature +12% blight ---------- misc Talents +1 Block Handheld deflection devices. |
mindwoven woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Ego] Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +3 (+1 eff.) ----- def ----- Resists +9% all Mind.save +17 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe of corrosion (+18%) (0 def, 0 armour)2.0 T2 cloth armor [Ego] Nature While equipped: dps ---------- Dmg.mod +12% acid ----- def ----- Resists +18% acid +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
shimmering cashmere robe (0 def, 0 armour)2.0 T3 cloth armor [Ego] Arcane While equipped: dps ---------- Dmg.mod +15% arcane ----- def ----- Resists +11% all ---------- misc Max.mana +25.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant cashmere robe (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +14% nature ----- def ----- Resists +11% all Poison- +24% Disease- +26% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Veluvena (6 def, 4 armour)9.0 T2 light armor [Rare] Psionic While equipped: dps ---------- Res.pen +25% mind ----- def ----- Armour +4 Defense +6 (+6 eff.) Fatigue +7% Resists +7% mind +9% nature Mind.save +12 (+6 eff.) ---------- misc Hate/m.crit +1.00 Infravis +1 A suit of armour made of leather. |
rejuvenating cured leather armour (6 def, 4 armour)9.0 T2 light armor [Ego] Nature While equipped: ----- def ----- Armour +4 Defense +6 (+6 eff.) Fatigue +7% HP.reg +2.00 ---------- misc Stam/turn +0.50 A suit of armour made of leather. |
volcanic cured leather armour (6 def, 11 armour)9.0 T2 light armor [Ego+] Nature While equipped: dps ---------- Melee+ 5 fire Ranged+ 6 fire ----- def ----- Armour +11 Defense +6 (+6 eff.) Fatigue +7% Resists +12% fire +12% physical A suit of armour made of leather. |
cleansing dwarven-steel mail armour of fire resistance (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego] Disrupt/Master While equipped: ----- def ----- Armour +8 Defense +3 (+3 eff.) Fatigue +12% Resists +12% blight +17% fire +12% nature A suit of armour made of mail. |
enlightening steel plate armour (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Ego+] Psionic While equipped: Stats +5 Cun +3 Wil ----- def ----- Armour +9 Fatigue +22% Mind.save +10 (+5 eff.) A suit of armour made of metal plates. |
Ulfahir the Offalshaper (0 def, 15 armour)17.0 T3 massive armor Reqs Massive armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +21% nature ----- def ----- Armour +15 Fatigue +22% Resists +6% fire Max.HP +32.00 HP.reg +6.00 Heal.mod +13% Disarm- +20% Pinning- +20% A suit of armour made of metal plates. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Arilratta the Bogsage1.0 T3 belt armor [Rare] Psionic While equipped: Stats +2 Wil dps ---------- Dmg.mod +6% nature On Hit (Melee): * 20% chance to slow global speed by 57% ----- def ----- Defense +10 (+10 eff.) Resists +9% acid +5% arcane Mind.save +7 (+4 eff.) Max.HP +54.00 Confus- +10% Def/telep +10 Res/telep +10% Dur/telep +10% A belt that goes around your waist. |
Raintrial the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: Stats +6 Dex +4 Mag +1 Wil +4 Cun dps ---------- Phys.crit +11.0% Mind.crit +7% Res.pen +15% cold ----- def ----- Resists +12% cold ---------- misc Infravis +1 A belt that goes around your waist. |
hardened leather belt 'Freezehunt'1.0 T3 belt armor [Rare] Nature While equipped: Stats +3 Wil dps ---------- Mind.crit +1% Dmg.mod +9% acid +12% mind Melee Ret 4 cold ----- def ----- Mind.save +9 (+5 eff.) Max.HP +30.00 A belt that goes around your waist. |
Kudin (8 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% physical Apr +2 Melee Ret 8 mind ----- def ----- Defense +8 (+8 eff.) Resists +13% fire +19% light +9% darkness Spell.save +6 (+3 eff.) Stealth +8 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cyruba (15 def, 7 armour)2.0 T3 feet armor [Rare] Nature While equipped: dps ---------- Phys.crit +6.0% Acc +10 (+4 eff.) ----- def ----- Armour +7 Defense +15 (+14 eff.) Resists +7% lightning +6% temporal +3% acid Die.at -60.00 life A pair of boots made of leather. |
pair of hardened leather boots 'Emorinor' (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% physical Apr +4 ----- def ----- Armour +3 Fatigue -6% Resists +9% acid +9% temporal +3% light Phys.save +6 (+3 eff.) Mind.save +6 (+3 eff.) ---------- misc Max.enc +22 A pair of boots made of leather. |
Anti-Gravity Boots (8 def, 8 armour)3.0 T2 feet armor Reqs Heavy armour training [Unique] Steamtech While equipped: Stats +5 Str +4 Dex dps ---------- Steampwr +3 (+3 eff.) Dmg.mod +10% fire ----- def ----- Armour +8 Defense +8 (+8 eff.) Fatigue +8% Resists +10% fire Pinning- +50% These boots have a 14% chance to fail to operate properly (reduced by Cunning). Jump to a nearby location within range 7, blasting everything within radius 2 (26 burning fire damage, 2 tile knockback) of the jump point and within radius 3 (47 burning fire damage, 3 tile knockback) of the landing point (damage based on Cunning). Uses 18 power out of 18/18 These boots seem to have been made by a... creative individual who seems to have decided that launching yourself through the air via rocketry qualifies as "anti-gravity". They look like they will work, though. Probably. If you're very careful. |
Dromadar (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +6 Con dps ---------- Melee Ret 6 acid On Hit (Melee): * 20% chance to reduce armor by 12% ----- def ----- Armour +4 Fatigue -3% Crit.chn- 15.00% Phys.save +9 (+5 eff.) ---------- misc Max.enc +29 Light +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of dwarven-steel boots 'Hellwinter' (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +5 (+2 eff.) Dmg.mod +6% fire Res.pen +20% light +8% physical ----- def ----- Armour +4 Fatigue +3% Resists +3% fire Heal.mod +10% Blind- +20% Cut- +10% Confus- +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
scouring dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego+] Disrupt While equipped: dps ---------- On Melee Ret: * 18 arcane resource burn ----- def ----- Armour +2 Fatigue +3% Spell.save +10 (+5 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
bladed hardened leather hat of might (0 def, 3 armour)2.0 T3 head armor [Ego++] Master While equipped: Stats +5 Str +2 Con dps ---------- Phys.pwr +4 (+2 eff.) ----- def ----- Armour +3 Fatigue +3% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 109.4 Physical damage. If the attack hits, the target is confused (29% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A hat made of leather. Very stylish. |
cashmere wizard hat 'Duskpiety' (2 def, 10 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +3 Dex dps ---------- Dmg.mod +14% fire Res.pen +15% darkness Apr +3 ----- def ----- Armour +10 Defense +2 (+2 eff.) Resists +30% fire A pointy cloth hat, very wizardly... |
cashmere wizard hat 'Frostflash' (2 def, 0 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +2 Wil dps ---------- Dmg.mod +9% cold Res.pen +10% acid ----- def ----- Defense +2 (+2 eff.) Resists +9% fire +12% darkness +3% cold Phys.save +7 (+4 eff.) Die.at -20.00 life Pinning- +10% A pointy cloth hat, very wizardly... |
hardened leather hat 'Darkpride' (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% darkness On Hit (Melee): * 10% chance to reduce all saves and defense by 30 ----- def ----- Armour +3 Fatigue +3% Resists +7% lightning +8% temporal HP.reg +4.00 Silence- +20% Disarm- +20% A hat made of leather. Very stylish. |
hardened leather hat 'Yvoletha' (10 def, 3 armour)2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +9 Str +5 Dex +6 Wil dps ---------- Phys.pwr +8 (+3 eff.) Res.pen +5% mind ----- def ----- Armour +3 Defense +10 (+10 eff.) Fatigue +3% Resists +10% darkness +7% physical Phys.save +8 (+4 eff.) Die.at -80.00 life ---------- misc Hate/m.crit +1.00 Infravis +4 A hat made of leather. Very stylish. |
hardened leather hat of constitution (+4) (0 def, 3 armour)2.0 T3 head armor [Ego] Master While equipped: Stats +4 Con ----- def ----- Armour +3 Fatigue +3% A hat made of leather. Very stylish. |
Blindwind (2 def, 8 armour)2.0 T3 head armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% mind On Hit (Melee): * 20% chance to reduce damage dealt by 24% ----- def ----- Armour +8 Defense +2 (+2 eff.) Resists +3% fire +4% physical +12% mind +5% arcane Heal.mod +15% Silence- +20% A pointy cloth hat, very wizardly... |
Chillbliss (2 def, 0 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +4 Wil dps ---------- Res.pen +10% acid Melee Ret 10 cold On Hit (Melee): * 10% chance to reduce all saves and defense by 30 ----- def ----- Defense +2 (+2 eff.) Resists +21% cold Phys.save +7 (+4 eff.) A pointy cloth hat, very wizardly... |
Dazzlereeve (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +4 Str dps ---------- Phys.crit +6.0% Dmg.mod +10% lightning +6% light On Hit (Melee): * 20 arcane resource burn ----- def ----- Defense +2 (+2 eff.) Resists +15% lightning +9% blight ---------- misc Stam/turn +2.00 A pointy cloth hat, very wizardly... |
Issirohad the hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +2 Str +4 Con dps ---------- Mind.pwr +10 (+4 eff.) Melee Ret 8 mind ----- def ----- Armour +3 Fatigue +3% Resists +13% fire +8% cold ---------- misc Max.psi +30.00 A cap made of leather. |
Polerath the Morningsteel (30 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +4 Wil dps ---------- Res.pen +5% light Melee Ret 8 physical ----- def ----- Armour +3 Defense +30 (+21 eff.) Fatigue +3% Phys.save +16 (+7 eff.) Mind.save +3 (+2 eff.) A cap made of leather. |
Sepsisshine the hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +3 Str +3 Wil dps ---------- Dmg.mod +6% lightning +9% nature Res.pen +20% nature +20% cold On Hit (Melee): * 10% chance to slow global speed by 57% ----- def ----- Armour +3 Fatigue +3% Resists +9% nature Mind.save +10 (+5 eff.) ---------- misc Light +2 A cap made of leather. |
Belarethra the dwarven-steel helm (14 def, 10 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: ----- def ----- Armour +10 Defense +14 (+13 eff.) Fatigue +4% Resists +12% temporal +4% all Phys.save +10 (+5 eff.) HP.reg +4.00 Poison- +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Stormquill (20 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Dex dps ---------- Phys.crit +3.0% Dmg.mod +6% physical Apr +3 ----- def ----- Armour +4 Defense +20 (+16 eff.) Fatigue +4% Resists +6% lightning +15% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm of constitution (+3) (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +3 Con ----- def ----- Armour +4 Fatigue +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
171 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(110 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
piercing steel torque of psionic shield [power 51] (14/25 cooldown)2.0 T2 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 51 for 5 turns Puts all charms on 25 cooldown 100% to increase all damage penetration by 14% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Achievements
Antimagic! (Insane (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By Rakkon the Krog Cursed level 20
50th Haze 122nd year of Ascendancy at 01:30 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Rakkon the Krog Cursed level 11
46th Dusk 122nd year of Ascendancy at 03:34 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Rakkon the Krog Cursed level 21
64th Haze 122nd year of Ascendancy at 20:55 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Rakkon the Krog Cursed level 10
9th Mirth 122nd year of Ascendancy at 15:52 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Rakkon the Krog Cursed level 20
34th Haze 122nd year of Ascendancy at 10:28 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Rakkon the Krog Cursed level 21
65th Haze 122nd year of Ascendancy at 05:34 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Rakkon the Krog Cursed level 10
9th Dusk 122nd year of Ascendancy at 00:44 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Rakkon the Krog Cursed level 15
10th Haze 122nd year of Ascendancy at 01:12 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Rakkon the Krog Cursed level 20
55th Haze 122nd year of Ascendancy at 12:15 see stats
Log
Rakkon has finished recovering.
Talent Rampage is ready to use.
Talent Reckless Charge is ready to use.
Rakkon uses Blindside.
Rakkon uses Rampage.
Rakkon begins rampaging!
Your movements fuel your rampage! (+1 duration)
Thought-forged bowman uses Steady Shot.
Elyssra the gelatinous cube isn't moving as defensively anymore.
Thought-forged bowman's Steady Shot hits Rakkon for (26 rampage shugs off), 69 physical (69 total damage).
Thought-forged bowman uses Crippling Shot.
Rakkon has shrugged off 26 damage and is ready for more.
Thought-forged bowman's Crippling Shot performs a ranged critical strike against Rakkon!
Rakkon slows down.
Rakkon is cut deeply.
Rakkon is crippled.
Thought-forged bowman's Crippling Shot hits Rakkon for (26 rampage shugs off), 86 physical (86 total damage).
Elyssra the gelatinous cube uses Evasion.
Elyssra the gelatinous cube tries to evade attacks.
Thought-forged bowman shoots!
Talent Vitality is ready to use.
Deep Wound from Thought-forged bowman hits Rakkon for 32 physical damage.
Rakkon the level 21 krog cursed was splattered to death by a thought-forged bowman on level 1 of Sandworm lair.






















































































































