





Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Cornac |
Class | Archmage |
Level / Exp | 7 / 21% |
Size | medium |
Lifes / Deaths | Killed by bandit at level 7 on the 1st Mirth 122nd year of Ascendancy at 09:36 / 1 |
Primary Stats
Strength | 10 (base 10) |
Dexterity | 10 (base 10) |
Constitution | 12 (base 12) |
Magic | 26 (base 26) |
Willpower | 21 (base 21) |
Cunning | 13 (base 11) |
Resources
Life | -2/142 |
Mana | 26/197 |
Healing Factor | 1.0191526171258 |
Regeneration | 0.25478815428144 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Mainhand
Damage | 10 |
Accuracy | 4 |
Crit Chance | 3% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 26 |
Crit Chance | 13% |
Speed | 1 |
Offense: Mind
Mindpower | 20 |
Crit Chance | 5% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +6% |
Acid | +6% |
Arcane | +6% |
Cold | +12% |
Fire | +16% |
Offense: Damage Penetration
Cold | +5% |
Acid | +15% |
Defense: Base
Armour (hardiness) | 0 (30%) |
Defense | 5 |
Ranged Defense | 5 |
Fatigue | 0 |
Physical Save | 7 |
Spell Save | 16 |
Mental Save | 26 |
Defense: Resistances
Lightning | + 16%( 70%) |
Cold | + 15%( 70%) |
All | + 7%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Stun Resistance | 20% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (41 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Arcane | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Temporal | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Meta | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Aegis | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Divination | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Effects
Quests
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
Equipment
Around neck | ![]() grounding copper amulet of cunning (+2) 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2(-) Cun ----- def ----- Resists +10%(-) lightning Stun/Frz- +20% (-) Amulets make your neck look great! |
Main armor | ![]() mindwoven linen robe (0 def, 0 armour) 2.0 T1 cloth armor [Ego] Psionic While equipped: dps ---------- Mind.crit +3% (-) Mind.pwr +2 (+1 eff.) (-) ----- def ----- Resists +7%(-) all Mind.save +15 (+9 eff.) (-) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Light source | ![]() Void Star 1.0 T2 lite [Unique] Arcane While equipped: dps ---------- Spell.crit +5% (-) Dmg.mod +6%(-) acid +6%(-) cold +6%(-) fire +6%(-) arcane +6%(-) lightning ---------- misc Light +2 (-) Echoes From The Void: Level 2.0 Pwr.cost 70 out of 1/70. Range 10 Travel.spd instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 20.51 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star -- deep black -- and yet it somehow shines. |
Around waist | ![]() rough leather belt 'Icequeller' 1.0 T1 belt armor [Rare] Arcane While equipped: dps ---------- Spell.pwr +3 (+2 eff.) (-) Dmg.mod +6%(-) cold Melee Ret 2(-) acid ----- def ----- Resists +9%(-) cold Mind.save +6 (+3 eff.) (-) Def/telep +10 (-) Res/telep +10% (-) Dur/telep +10% (-) A belt that goes around your waist. |
In main hand | ![]() elm magestaff 'Snowbreaker' (10-12 power, 2 apr, fire element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Rare] Master Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 (-) Crit +2.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +6% (-) Crit.mult +11.00% (-) Spell.pwr +3 (+2 eff.) (-) Dmg.mod +10%(-) fire Res.pen +15%(-) acid +5%(-) cold ----- def ----- Defense +5 (+5 eff.) (-) ---------- misc Max.stam +10.00 (-) Talents +1.00(-) Command Staff Staves designed for wielders of magic, by the greats of the art. |
Inventory
![]() elm vilestaff (10-12 power, 2 apr, darkness element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Normal] Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 (-) Crit +2.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +1% (-5%) Crit.mult +0.00% (-11.00%) Spell.pwr +3 (+2 eff.) (-) Dmg.mod +10% darkness +0%(-10%) fire Res.pen +0%(-15%) acid +0%(-5%) cold ----- def ----- Defense +0 (+0 eff.) (-5 (-5 eff.)) ---------- misc Max.stam +0.00 (-10.00) Talents +1.00(-) Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() iron longsword (12-16 power, 2 apr) 3.0 T1 longsword 1H weapon Reqs Str 11 [Normal] Power 11.5 - 16.1(+1.5 - +4.1) Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +2 (-) Crit +2.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +0% (-6%) Crit.mult +0.00% (-11.00%) Spell.pwr +0 (+0 eff.) (-3 (-2 eff.)) Dmg.mod +0%(-10%) fire Res.pen +0%(-15%) acid +0%(-5%) cold ----- def ----- Defense +0 (+0 eff.) (-5 (-5 eff.)) ---------- misc Max.stam +0.00 (-10.00) Talents +0(+-1) Command Staff Sharp, long, and deadly. |
![]() iron longsword of erosion (12-16 power, 2 apr) 3.0 T1 longsword 1H weapon Reqs Str 11 [Ego] Nature Power 11.5 - 16.1(+1.5 - +4.1) Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +2 (-) Crit +2.5% (-) Atk.spd 100% (-) Melee+ +6 nature While equipped: dps ---------- Spell.crit +0% (-6%) Crit.mult +0.00% (-11.00%) Spell.pwr +0 (+0 eff.) (-3 (-2 eff.)) Dmg.mod +0%(-10%) fire Res.pen +0%(-15%) acid +0%(-5%) cold ----- def ----- Defense +0 (+0 eff.) (-5 (-5 eff.)) ---------- misc Max.stam +0.00 (-10.00) Talents +0(+-1) Command Staff Sharp, long, and deadly. |
![]() flaming iron mace of erosion (12-17 power, 2 apr) 3.0 T1 mace 1H weapon Reqs Str 11 [Ego] Arcane/Nature Power 12.0 - 16.8(+2.0 - +4.8) Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +2 (-) Crit +0.5% (-2.0%) Atk.spd 100% (-) Melee+ +6 nature On Hit.r1 +5 fire While equipped: dps ---------- Spell.crit +0% (-6%) Crit.mult +0.00% (-11.00%) Spell.pwr +0 (+0 eff.) (-3 (-2 eff.)) Dmg.mod +0%(-10%) fire Res.pen +0%(-15%) acid +0%(-5%) cold ----- def ----- Defense +0 (+0 eff.) (-5 (-5 eff.)) ---------- misc Max.stam +0.00 (-10.00) Talents +0(+-1) Command Staff Blunt and deadly. |
![]() 3.0 T1 arrow ammo Reqs Dex 11 [Rare] Arcane Power 14.0 - 19.6 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +1.0% Capacity 20 Ranged+ +4 physical +9 cold While equipped: ---------- misc Reload +3 Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T1 shot ammo Reqs Dex 11 [Rare] Nature Power 14.0 - 16.8 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 19 Proj.spd +200% Ranged+ +4 blight +20 nature On Hit.r1 +4 blight On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 15 physical damage Shots are used with slings to pummel your foes to death. |
![]() linen robe (0 def, 0 armour) 2.0 T1 cloth armor [Normal] While equipped: dps ---------- Mind.crit +0% (-3%) Mind.pwr +0 (+0 eff.) (-2 (-1 eff.)) ----- def ----- Resists +7%(-) all Mind.save +0 (+0 eff.) (-15 (-9 eff.)) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 3.0 T1 feet armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +3 Fatigue +2% ---------- misc Stam/turn +0.40 Max.stam +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 2.0 T1 head armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% darkness Res.pen +10% darkness Melee Ret 6 blight ----- def ----- Defense +1 (+1 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Equi/ret +0.70 Psi/ret +0.90 Hate/ret +0.90 A pointy cloth hat, very wizardly... |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() Polytha the Glaciersun 2.0 T1 lite [Rare] Nature While equipped: dps ---------- Spell.crit +0% (-5%) Phys.pwr +5 (+5 eff.) Dmg.mod +0%(-6%) acid +3% physical +0%(-6%) cold +0%(-6%) fire +0%(-6%) arcane +0%(-6%) lightning Res.pen +20% cold Acc +5 (+5 eff.) ----- def ----- Max.HP +40.00 ---------- misc Light +3 (+1) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() brass lantern 2.0 T1 lite [Normal] While equipped: dps ---------- Spell.crit +0% (-5%) Dmg.mod +0%(-6%) acid +0%(-6%) cold +0%(-6%) fire +0%(-6%) arcane +0%(-6%) lightning ---------- misc Light +3 (+1) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() brass lantern 2.0 T1 lite [Normal] While equipped: dps ---------- Spell.crit +0% (-5%) Dmg.mod +0%(-6%) acid +0%(-6%) cold +0%(-6%) fire +0%(-6%) arcane +0%(-6%) lightning ---------- misc Light +3 (+1) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() survivor's brass lantern 2.0 T1 lite [Ego] Nature While equipped: dps ---------- Spell.crit +0% (-5%) Dmg.mod +0%(-6%) acid +0%(-6%) cold +0%(-6%) fire +0%(-6%) arcane +0%(-6%) lightning ----- def ----- Phys.save +6 (+6 eff.) Heal.mod +11% ---------- misc Light +3 (+1) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 25 cooldown 100% to increase the duration of 2 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T1 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
Achievements
By Irerron the Cornac Archmage level 3
75th Pyre 122nd year of Ascendancy at 09:25 see stats
By Irerron the Cornac Archmage level 7
1st Mirth 122nd year of Ascendancy at 09:34 see stats
Log
Something hits Irerron for (31 to time), 0 physical, (6 to time), 0 fire, (23 to time), 0 physical (0 total damage).
Talent Manathrust is ready to use.
Irerron casts Manathrust.
Irerron's Manathrust hits Bandit for 66 arcane damage.
Bandit hits Irerron for (31 to time), 0 physical, (6 to time), 0 fire, (13 to time), 0 physical (0 total damage).
Melee retaliation hits Bandit for 2 acid, 2 acid (4 total damage).
Bandit is being driven mad by the void.
Something performs a melee critical strike against Irerron!
Your time shield crumbles under the damage!
The fabric of time around Irerron stabilizes to normal.
The powerful time-altering energies generate a restoration field on Irerron.
Bandit performs a melee critical strike against Irerron!
Bandit performs a melee critical strike against Irerron!
Personal New Achievement: That was close (Nightmare (Roguelike) difficulty)!
Melee retaliation hits Bandit for 2 acid, 2 acid (4 total damage).
Bandit hits Irerron for 51 physical, 6 fire, 24 physical (80 total damage).
Something hits Irerron for (8 to time), 43 physical, 5 fire, 13 physical (60 total damage).
Melee retaliation killed Bandit!
Talent Lightning is ready to use.
Irerron receives 21 healing from Temporal Restoration Field.
Irerron uses Infusion: Wild.
Irerron lessens the pain.
Irerron uses Infusion: Regeneration.
Irerron starts regenerating health quickly.
Melee retaliation hits Bandit for 2 acid, 2 acid (4 total damage).
Bandit hits Irerron for 24 physical damage.
Irerron the level 7 cornac archmage was mutilated to death by a bandit on level 2 of Trollmire.