









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | OldRPG - Overdrive - 6 of 6 (A) OldRPG Player Sprites 1.6.5OldRPG Player Sprites continued. There are two different versions of Part 3-6, A and B. This version (A) uses the OldRPG sprites and fixed paperdolls for almost all races. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns.(Required, load A or B but not both) Items Vault 1.6.0Donators/Buyers bonus! OldRPG - Overdrive - 4 of 6 (A) OldRPG Player Sprites 1.6.5OldRPG Player Sprites continued. There are two different versions of Part 3-6, A and B. This version (A) uses the OldRPG sprites and fixed paperdolls for almost all races. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns.(Required, load A or B but not both) OldRPG - Overdrive - 1 of 6 1.6.5Rework of OldRPG for compatibility with 1.6.5 and Forbidden Cults. Missing tiles from DLC are replaced by the original default tiles instead of blank tiles or ascii (if you are interested in contributing sprites for Cults please contact me!). After downloading and installing all 6 parts, make sure OldRPG 64x64 is selected as the tileset in game. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns. Part 1 of 6 contains all terrain textures. (Required) Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
OldRPG - Overdrive - 5 of 6 (A) OldRPG Player Sprites 1.6.5OldRPG Player Sprites continued. There are two different versions of Part 3-6, A and B. This version (A) uses the OldRPG sprites and fixed paperdolls for almost all races. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns.(Required, load A or B but not both) OldRPG - Overdrive - 2 of 6 1.6.5Rework of OldRPG for compatibility with 1.6.5 and Forbidden Cults. Missing tiles from DLC are replaced by the original default tiles instead of blank tiles or ascii. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns. Part 2 of 6 contains all NPCs, Objects, Shaders, etc. (Required) OldRPG - Overdrive - 3 of 6 (A) OldRPG Player Sprites 1.6.5Rework of OldRPG for compatibility with 1.6.5 and Forbidden Cults. Missing tiles from DLC are replaced by the original default tiles instead of blank tiles or ascii. There are two different versions of Part 3-6, A and B. This version (A) uses the OldRPG sprites and fixed paperdolls for almost all races. Glass Golem, Whitehoof and Yeti use the original tiles. Not every race/item combo has been tested so there may be some misalignments. New sprites for Worm That Walks and tentacles, all other Cults artifacts currently use the original sprites. You can also use a custom player sprite if you don't care about the paperdoll overlay. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns.(Required, load A or B but not both) Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Halfling |
Class | Rogue |
Level / Exp | 11 / 7% |
Size | small |
Lifes / Deaths | Killed by Xerabeth the black ooze at level 9 on the 2nd Summertide 122nd year of Ascendancy at 01:26 0 / 5Killed by thought-forged bowman at level 9 on the 2nd Summertide 122nd year of Ascendancy at 02:03 Killed by Isliwyn the rattlesnake at level 10 on the 2nd Summertide 122nd year of Ascendancy at 11:11 Killed by Aerybressra the drem at level 10 on the 3rd Summertide 122nd year of Ascendancy at 12:56 Killed by Horned Horror at level 11 on the 3rd Summertide 122nd year of Ascendancy at 23:26 |
Primary Stats
Strength | 14 (base 13) |
Dexterity | 35 (base 25) |
Constitution | 23 (base 20) |
Magic | 16 (base 10) |
Willpower | 12 (base 10) |
Cunning | 35 (base 24) |
Resources
Life | -22/336 |
Stamina | 114/135 |
Healing Factor | 1.10103626943 |
Regeneration | 0.27525906735751 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +116.30160830937% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 5 |
See Stealth | 32.205720692758 |
See Invisible | 38.205720692758 |
Offense: Mainhand
Damage | 37 |
Accuracy | 37 |
Crit Chance | 18% |
APR | 10 |
Speed | 1.00 |
Offense: Offhand
Damage | 27 |
Accuracy | 37 |
Crit Chance | 17% |
APR | 9 |
Speed | 1.00 |
Offense: Spell
Spellpower | 8 |
Crit Chance | 10% |
Speed | 1 |
Offense: Mind
Mindpower | 21 |
Crit Chance | 10% |
Speed | 1 |
Offense: Damage Bonus
Arcane | +4% |
Darkness | +14% |
Cold | +9% |
Nature | +3% |
Offense: Damage Penetration
Nature | +5% |
Lightning | +5% |
Fire | +10% |
All | 0% |
Defense: Base
Armour (hardiness) | 2 (38.536585365854%) |
Defense | 47 |
Ranged Defense | 47 |
Fatigue | 0 |
Physical Save | 13 |
Spell Save | 18 |
Mental Save | 17 |
Defense: Resistances
Darkness | + 23%( 70%) |
Acid | + 7%( 70%) |
Light | + 10%( 70%) |
Temporal | + 13%( 70%) |
Mind | + 15%( 70%) |
Lightning | + 36%( 70%) |
Fire | + 18%( 70%) |
All | + 4%( 70%) |
Defense: Immunities
Pinning Resistance | 100% |
Confusion Resistance | 21% |
Instadeath Resistance | 100% |
Stun Resistance | 100% |
Poison Resistance | 50% |
Disarm Resistance | 22% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 401% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Technique / Duelist | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cunning / Stealth | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Technique / Dual techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Assassination | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Trapping | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Throwing knives | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 3/5 |
Effects
beneficial effect | Parrying melee and ranged attacks: Has a 38% chance to deflect up to 12 damage from the next 1.4 attack(s). Parried attacks cannot crit. Parrying |
beneficial effect | Moving at extreme speed (116% faster) and gains 100% stun, daze and pinning immunity. Any action other than movement will cancel it. Wild Speed |
beneficial effect | Has 7 throwing knives prepared: 7 KnivesRange: 5 Net Damage: 52 - 72 Accuracy: 50 (knife) APR: 10 Crit Chance: +21% Crit mult: 168% Uses Stats: 50% Cun, 70% Dex |
beneficial effect | The target has 50% chance to evade melee and ranged attacks and gains 18 defense. Evasion |
Quests
You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair. Escort: lone alchemist (level 3 of Norgos Lair)As a reward you improved Dexterity by +5. | done |
You failed to protect the lost warrior from death by hornet swarm. Escort: lost warrior (level 3 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Equipment
On feet | ![]() 2.0 T1 feet armor [Rare] Nature While equipped: Stats +3 Cun dps ---------- Dmg.mod +3% nature Res.pen +5% nature Melee Ret 2 lightning ----- def ----- Armour +1 Resists +6% lightning +6% temporal ---------- misc See.Invis +6 A pair of boots made of leather. |
On hands | ![]() 1.0 T1 hands armor [Ego] Arcane While equipped: Stats +3 Mag dps ---------- Melee+ 6 darkness Dmg.mod +4% darkness +4% arcane ----- def ----- Armour +1 Resists +5% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On head | ![]() 2.0 T1 head armor [Ego] Arcane While equipped: Stats +3 Mag dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +1 (+0 eff.) Resists +15% darkness Spell.save +5 (+3 eff.) A pointy cloth hat, very wizardly... |
Tool | ![]() 2.0 T1 totem charm [Rare] Nature While equipped: Stats +4 Str +2 Con ----- def ----- Resists +3% acid Crit.dmg- 5.00% Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 216 Base Damage: 107 Armor: 4 All Resist: 0 Puts all charms on 25 cooldown 100% to increase the duration of 1 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
Around waist | ![]() 1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% cold Res.pen +5% lightning +10% fire ----- def ----- Resists +12% lightning +9% fire Max.HP +32.00 A belt that goes around your waist. |
In main hand | ![]() 1.0 T2 dagger 1H weapon [Random Unique] Nature/Disrupt/Master Power 13.5 - 17.6 Physical Uses 45% Cun, 45% Dex Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +9 nature On Hit: * 16 arcane resource burn While equipped: dps ---------- Acc +5 (+3 eff.) ----- def ----- Defense +6 (+2 eff.) Resists +6% fire +6% light +3% temporal Spell.save +3 (+2 eff.) Disarm- +22% Sharp, short and deadly. |
Light source | ![]() 1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 41.46 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 41.46 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
In off hand | ![]() 1.0 T1 dagger 1H weapon [Ego] Master/Psionic Power 14.0 - 18.2 Physical Uses 45% Cun, 45% Dex Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +6 mind On Hit: * 10% chance to reduce all saves and defense by 15 While equipped: Stats +2 Cun +2 Wil Sharp, short and deadly. |
Main armor | ![]() 9.0 T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex ----- def ----- Defense +16 (+5 eff.) Fatigue +2% Resists +15% lightning Poison- +50% Pinning- +50% On Nature Hit: 10% Call Lightning 2 Call Lightning: Level 2.0 Pwr.cost 25 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 31.80 to 95.39 lightning damage (63.59 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Around neck | ![]() 0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +11% mind Confus- +21% Amulets can have magical properties. |
Inventory
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 570% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Won't Break Stealth 100% Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 4.0 T2 longbow 2H weapon Reqs Shoot [Ego] Arcane/Master Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +8 Ranged+ +9 cold While equipped: Stats +2 Dex dps ---------- Dmg.mod +12% cold Longbows are used to shoot arrows at your foes. |
![]() 7.0 T2 shield armor Reqs - Shield usage training Str 16 [Rare] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Dmg.mod +9% nature Res.pen +10% lightning ----- def ----- Armour +4 Fatigue +8% Resists +6% nature +17% fire ---------- misc Talents +1 Block Handheld deflection devices. |
![]() 9.0 T2 light armor [Rare] Psionic While equipped: dps ---------- Crit.mult +5.00% ----- def ----- Armour +10 Defense +16 (+5 eff.) Fatigue +7% Resists +5% mind +6% light Phys.save +3 (+3 eff.) Mind.save +10 (+6 eff.) Die.at -20.00 life A suit of armour made of leather. |
![]() 2.0 T1 feet armor [Normal] While equipped: ----- def ----- Armour +1 A pair of boots made of leather. |
![]() 2.0 T1 head armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +11% mind +3% cold Res.pen +5% darkness +10% cold ----- def ----- Defense +1 (+0 eff.) Resists +11% mind +6% light +3% darkness A pointy cloth hat, very wizardly... |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Phys.crit +1.0% Dmg.mod +6% nature +12% mind Acc +15 (+6 eff.) ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Isaac the Halfling Rogue level 10
2nd Summertide 122nd year of Ascendancy at 04:33 see stats
Log
Isaac hits Horned Horror for (16 flat reduction), 15 physical, (5 flat reduction), 0 mind, (5 flat reduction), 0 darkness, (16 flat reduction), 23 physical, 0 arcane, (8 flat reduction), 0 nature, (5 flat reduction), 0 darkness (37 total damage).
Isaac is no longer evading attacks.
Horned Horror misses Isaac.
Isaac hits Horned Horror for (16 flat reduction), 17 physical, 0 arcane, (8 flat reduction), 0 nature, (5 flat reduction), 0 darkness, (16 flat reduction), 15 physical, (3 flat reduction), 0 mind, (5 flat reduction), 0 darkness (32 total damage).
Melee retaliation hits Horned Horror for (2 flat reduction), 0 lightning (0 total damage).
Horned Horror hits Isaac for (12 parried), 24 physical, 8 lightning (32 total damage).
Horned Horror is disarmed!
Isaac hits Horned Horror for (16 flat reduction), 19 physical, 0 arcane, (8 flat reduction), 0 nature, (5 flat reduction), 0 darkness, (16 flat reduction), 10 physical, (5 flat reduction), 0 mind, (5 flat reduction), 0 darkness (29 total damage).
Horned Horror throws two quick punches.
Horned Horror misses Isaac.
Horned Horror misses Isaac.
Isaac hits Horned Horror for (16 flat reduction), 24 physical, 0 arcane, (9 flat reduction), 0 nature, (5 flat reduction), 0 darkness, (16 flat reduction), 16 physical, (6 flat reduction), 0 mind, (5 flat reduction), 0 darkness (40 total damage).
Melee retaliation hits Horned Horror for (2 flat reduction), 0 lightning (0 total damage).
Horned Horror hits Isaac for 34 physical, 8 lightning (42 total damage).
Horned Horror is not stunned anymore.
Isaac uses Disengage.
Isaac is moving at extreme speed!
Your bear trap has expired.
Talent Stealth is ready to use.
Isaac tries to evade attacks.
Horned Horror casts Chain Lightning.
Melee retaliation hits Horned Horror for (2 flat reduction), 0 lightning (0 total damage).
Horned Horror hits Isaac for 59 physical, 15 lightning, 78 lightning (152 total damage).
Isaac the level 11 halfling rogue was zapped to death by Horned Horror and revived as a mindless horror on level 4 of The Maze.
Isaac is no longer evading attacks.
Isaac slows down.