












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Stone Warden |
| Level / Exp | 27 / 37% |
| Size | medium |
| Lifes / Deaths | Killed by dragonsfire trap at level 20 on the 8th Steel 123rd year of Ascendancy at 11:25 0 / 7Killed by faerlhing at level 25 on the 12nd Stralite 123rd year of Ascendancy at 04:36 Killed by ruin banshee at level 26 on the 13rd Stralite 123rd year of Ascendancy at 12:08 Killed by armoured skeleton warrior at level 27 on the 17th Stralite 123rd year of Ascendancy at 07:16 Killed by armoured skeleton warrior at level 27 on the 17th Stralite 123rd year of Ascendancy at 08:33 Killed by armoured skeleton warrior at level 27 on the 17th Stralite 123rd year of Ascendancy at 10:40 Killed by The Master at level 27 on the 17th Stralite 123rd year of Ascendancy at 14:39 |
Primary Stats
| Strength | 38 (base 30) |
| Dexterity | 22 (base 11) |
| Constitution | 34 (base 30) |
| Magic | 56 (base 36) |
| Willpower | 57 (base 36) |
| Cunning | 16 (base 10) |
Resources
| Life | -371/968 |
| Mana | 426/491 |
| Equilibrium | 55 |
| Healing Factor | 1.285336564623 |
| Regeneration | 14.974170977858 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 5 |
| See Stealth | 18.815289237657 |
| See Invisible | 18.815289237657 |
Offense: Mainhand
| Damage | 92 |
| Accuracy | 27 |
| Crit Chance | 11% |
| APR | 1 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 42 |
| Accuracy | 27 |
| Crit Chance | 12% |
| APR | 1 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 45 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 40 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +6% |
| Light | +14% |
| Lightning | +3% |
| Arcane | +5% |
| Fire | +6% |
| All | 0% |
Offense: Damage Penetration
| Physical | +25% |
| Lightning | +25% |
| Mind | +15% |
| Darkness | +10% |
Defense: Base
| Armour (hardiness) | 51.413408721348 (65.897138898113%) |
| Defense | 33 |
| Ranged Defense | 33 |
| Fatigue | 29 |
| Physical Save | 39 |
| Spell Save | 44 |
| Mental Save | 39 |
Defense: Resistances
| Acid | + 11%( 70%) |
| Blight | + 17%( 70%) |
| Arcane | + 11%( 70%) |
| Cold | + 28%( 70%) |
| All | + 6%( 70%) |
| Darkness | + 20%( 70%) |
| Light | + 17%( 70%) |
| Temporal | + 9%( 70%) |
| Physical | + 7%( 70%) |
| Lightning | + 11%( 70%) |
| Fire | + 21%( 70%) |
| Nature | + 9%( 70%) |
Defense: Immunities
| Silence Resistance | 40% |
| Bleed Resistance | 20% |
| Confusion Resistance | 20% |
| Teleport Resistance | 20% |
| Instadeath Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 476 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 170 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 82 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 773% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Class Talents
| Spell / Eldritch shield | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Eldritch stone | 1.30 |
| 3/5 |
| 3/5 |
| 3/5 |
| 3/5 |
| Wild-gift / Dwarven nature | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Earthen power | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Wild-gift / Earthen vines | 1.30 |
| 3/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 3/5 |
| 3/5 |
| 3/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the injured seer from death by orc blood mage. Escort: injured seer (level 8 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Old Forest. Escort: lost tinker (level 1 of Old Forest)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Old Forest. Escort: temporal explorer (level 4 of Old Forest)As a reward you improved Willpower by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vial of greater demon bile. * You've found the needed vial of squid ink. * You've found the needed hummerhorn wing. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
| On feet | pair of dwarven-steel boots 'Artharechak' (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +1 Con dps ---------- Mov.spd +10% ----- def ----- Armour +4 Fatigue -3% Resists +3% nature +6% light +9% darkness Max.HP +41.00 Cut- +20% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Stam/turn +0.50 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +40.00 ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | iron helm 'Chargehacker' (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Dex dps ---------- Res.pen +10% lightning Melee Ret 6 lightning 2 cold 4 arcane ----- def ----- Armour +3 Fatigue +5% Resists +6% lightning +9% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | restful hardened leather gloves of spellstriking (0 def, 2 armour)1.0 T2 hands armor [Ego+] Arcane/Psionic While equipped: Stats +6 Mag +3 Wil dps ---------- Spell.pwr +9 (+3 eff.) Melee+ 9 arcane Dmg.mod +5% arcane ----- def ----- Armour +2 Resists +5% arcane HP.reg +3.00 ---------- misc Stam/turn +0.50 Max.stam +15.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Daimukan (dig speed 28 turns)3.0 T1 digger tool [Rare] Arcane While equipped: Stats +4 Str +4 Wil dps ---------- Phys.crit +7.0% Mind.crit +7% Acc +5 (+2 eff.) Apr +1 On Hit (Melee): * 20% chance to reduce all saves and defense by 26 ----- def ----- Die.at -40.00 life Blind- +20% Confus- +20% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | stralite ring 'Sootwend'0.1 T4 ring jewelry [Random Unique] Arcane While equipped: Stats +6 Wil +11 Mag dps ---------- Spell.pwr +6 (+2 eff.) Melee+ 10 light Ranged+ 21 light Dmg.mod +14% light +3% lightning Res.pen +10% darkness +15% lightning On Hit (Melee): * 20% chance to reduce damage dealt by 21% ----- def ----- Resists +6% darkness Silence- +20% ---------- misc Mana/turn +0.32 Rings make your fingers look great! |
| On fingers | Falutar the copper ring0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +1 Cun dps ---------- Phys.pwr +6 (+2 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +6 (+2 eff.) Res.pen +5% physical ----- def ----- Defense +15 (+7 eff.) Resists +6% light ---------- misc Stam/turn +3.00 Max.hate +6.00 Rings make your fingers look great! |
| Around neck | Abyssfiend0.1 T1 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +6% acid Res.pen +15% mind Melee Ret 10 fire ----- def ----- Fatigue -5% Resists +6% fire HP.reg +2.00 Amulets make your neck look great! |
| In main hand | Coral Spray (8 def, 8 armour, 18-25 power, 48 block)7.0 T1 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 18.0 - 25.2 Physical Uses 50% Mag, 140% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +48 Melee+ +10 cold While equipped: dps ---------- On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+4 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
| Around waist | Dimpride1.0 T1 belt armor [Rare] Nature While equipped: ----- def ----- Resists +1% physical HP.reg +2.90 Heal.mod +10% Teleport- +20% A belt that goes around your waist. |
| In off hand | Hellidol the steel shield (10 def, 20 armour, 18-22 power, 104 block)7.0 T2 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 18.5 - 22.2 Physical Uses 50% Mag, 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +104 While equipped: dps ---------- Dmg.mod +6% fire Res.pen +20% physical ----- def ----- Armour +20 Defense +10 (+5 eff.) Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Neriba (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +5 Cun dps ---------- Mind.crit +2% Mind.pwr +10 (+4 eff.) ----- def ----- Defense +1 (+0 eff.) Resists +12% blight Max.HP +33.00 ---------- misc Max.psi +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Grinukath (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Rare] Nature While equipped: ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +12% Resists +6% acid +3% temporal Max.HP +40.00 HP.reg +3.50 Silence- +20% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Stam/turn +1.30 Mana/turn +0.12 A suit of armour made of mail. |
Inventory
movement infusion (speed 576%; cd 14)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 576% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Earthen Beads0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Affinity +15% nature HP.reg +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 2.6 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 251 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+5 eff.) Spell.save +15 (+5 eff.) Mind.save -7 (-4 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Halihell the Galewasp (15-18 power, 3 apr, light element)5.0 T2 staff 2H weapon [Rare] Arcane Power 15.0 - 18.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+2 eff.) Dmg.mod +15% lightning +21% light +15% blight Res.pen +15% light +10% lightning Melee Ret 2 blight ----- def ----- Resists +12% light ---------- misc Mana/turn +0.15 Max.mana +49.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dragonbone vilestaff 'Velywyn' (39-47 power, 6 apr, blight element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 39.0 - 46.8 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +27% Spell.pwr +25 (+8 eff.) Dmg.mod +39% blight Res.pen +15% temporal ----- def ----- Defense +10 (+5 eff.) Resists +6% mind HP.reg +4.00 Stun/Frz- +20% ---------- misc Vim/s.crit +4.00 Max.vim +34.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Dawnqueen the voratun mail armour (5 def, 13 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Random Unique] Nature/Master While equipped: Stats +2 Wil dps ---------- Res.pen +10% light ----- def ----- Armour +13 Defense +5 (+2 eff.) Fatigue +12% Resists +10% acid +6% temporal +24% darkness +28% blight +27% cold +3% lightning Spell.save +6 (+2 eff.) ---------- misc Light +1 Breathe water A suit of armour made of mail. |
spiritwalker's hardened leather belt of transcendence1.0 T3 belt armor [Ego+] Arcane/Psionic While equipped: Stats +5 Mag dps ---------- Mind.pwr +7 (+3 eff.) ----- def ----- Phys.save +7 (+2 eff.) ---------- misc Mana/turn +0.24 Max.mana +28.00 A belt that goes around your waist. |
Axe of Fluffy Evil Axe of Fluffy Evil4.0 axe misc [Unique] Unknown Create a ... clockwork gnome. Uses 50 power out of 50/50 It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Bringer of Doom (Nightmare (Adventure) difficulty)
Killed a Bringer of Doom.By Bogurkus the Dwarf Stone Warden level 16
14th Shortage 122nd year of Ascendancy at 01:46 see stats
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Bogurkus the Dwarf Stone Warden level 15
1st Shortage 122nd year of Ascendancy at 04:39 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Bogurkus the Dwarf Stone Warden level 20
7th Steel 123rd year of Ascendancy at 10:01 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Bogurkus the Dwarf Stone Warden level 10
31st Voratun 122nd year of Ascendancy at 08:58 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Bogurkus the Dwarf Stone Warden level 20
7th Steel 123rd year of Ascendancy at 00:46 see stats
Merry wintertide! (Nightmare (Adventure) difficulty)
Finish the Santascape event and free the little helper elves.By Bogurkus the Dwarf Stone Warden level 19
26th Iron 123rd year of Ascendancy at 10:01 see stats
Squadmate (Nightmare (Adventure) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By Bogurkus the Dwarf Stone Warden level 6
18th Voratun 122nd year of Ascendancy at 17:50 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Bogurkus the Dwarf Stone Warden level 9
30th Voratun 122nd year of Ascendancy at 17:56 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By Bogurkus the Dwarf Stone Warden level 17
18th Shortage 122nd year of Ascendancy at 08:10 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By Bogurkus the Dwarf Stone Warden level 22
16th Steel 123rd year of Ascendancy at 12:21 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Bogurkus the Dwarf Stone Warden level 16
12nd Shortage 122nd year of Ascendancy at 09:18 see stats
Log
Stone Vine from Bogurkus hits The Master for 25 nature, 23 arcane (48 total damage).
Bleeding from Crystaline Half (Bogurkus) hits The Master for 16 physical damage.
Crystaline Half (Bogurkus) hits Ghoul for 60 physical, 8 cold, 9 light, 8 arcane, 46 physical, 9 light, 8 arcane (148 total damage).
Bogurkus's skin returns to normal.
Armoured skeleton warrior is seized by a stone vine.
Your summoned Crystaline Half (Bogurkus) disappears.
Ghoul receives 29 healing from Rime Wraith from The Master.
Rotting Disease from Elder vampire hits Bogurkus for (17 flat reduction), 0 blight (0 total damage).
Bogurkus is less protected.
Ghoul speeds up in the retch.
Ghoul's purging blight area effect hits Bogurkus for 31 blight damage.
Ghoul receives 73 healing from Ghoul's purging blight area effect.
Armoured skeleton warrior receives 54 healing from Ghoul's purging blight area effect.
Ghoul receives 73 healing from Ghoul's purging blight area effect.
The Master receives 56 healing from Ghoul's purging blight area effect.
Bogurkus hits Ghoul for 97 physical, 9 cold, 10 light, 21 arcane, 70 physical (206 total damage).
Bogurkus killed Ghoul!
Bogurkus counter attacks Ghoul with his shield shards!
Armoured skeleton warrior uses Bone Armour.
A shield forms around armoured skeleton warrior.
Ghoul hits Bogurkus for 28 cold damage.
Bogurkus hits Ghoul for 24 nature, 6 cold, 10 light, 21 arcane, 24 nature, 10 light, 21 arcane (116 total damage).
Stone Vine from Bogurkus hits Armoured skeleton warrior for 16 nature, 18 arcane (33 total damage).
Melee retaliation hits Ghoul for 7 fire, 1 cold, 9 arcane, 4 lightning (21 total damage).
The Master casts Rigor Mortis.
The Master's spell attains critical power!
Bogurkus feels death coming!
The Master hits Bogurkus for (19 flat reduction), 461 cold, (19 flat reduction), 461 cold (922 total damage).
Bogurkus the level 27 dwarf stone warden was cooled to death by The Master and raised as his tortured undead thrall on level 9 of Dreadfell.








































































