Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Passive Cooldowns 1.7.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Long Range Bows 1.7.6Increase range of all Bows to 11 grids. Class: Wisp 1.7.0A new class, a psionic archer who starts with the powers of hypnosis, light telekinesis, and control over fabric. Class Talents Generic Talents There is also an evolution prodigy for this class, Incarnate Storm. Incompatible with https://te4.org/games/addons/tome/mv-greenwatch Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Items Vault 1.7.6Donators/Buyers bonus! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Tooltip Cleanup 1.7.0Modifies the inventory dialog, clearing tooltips from equipment items when focus leaves the equipment slot's frame. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Convenient Digging 1.5.5 Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Inventory Sort Order 1.7.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Damblis Race 1.7.6Adds the Damblis, a race of humans developed during the Age of Allure, though not as well known as the Higher. During the heights of human and halfing power, many nobles sought entertainments of all variety: comical, martial... sensual. One particualr noble house began to curate beauty and charisma among their subjects, using any means they could, leading to the creation of the Damblis humans. While the details of the process that led to their refinement are unknown, the results were unquestionable: a breed of humans possessing unmatched beauty and charm, able to beguile any who so much as looked upon them. Some say their allure goes beyond mere physical beauty and swear they entrance others by caressing their inner thoughts with mental powers beyond understanding. 1. Dressed to Kill: Once per turn when an enemy sees you they must save against your mindpower or suffer mind damage. The damage can not be reduced by mental save and can be a mental critical hit. Your mindpower for this check is boosted based on your equipped rings, necklace, and belt. Enemies of rank Normal and lower will simply die instead of taking damage. 2. Stunning Looks: Enemies within a cone with a radius equal to your vision range must make a physical save against your mindpower or become stunned for several turns. 3. Irresistible: Enemies who can see you but are not adjacent to you suffer from a stacking affliction which reduces their saves, defense, and resistance to all damage. 4. Take it Off: All enemies who can see you when you sustain this talent will suffer from talent failure chance so long as they can still see you and you continue to sustain the talent. Requires a belt. Full details on the forum page. Use Item Shortcuts 1.7.0Adds some additional entries to the inventory's use-item dialog to more conveniently apply some talents to items in inventory. Current added entries are:
In addition, if you have turned off the "Object & Creature links" chat message filter under Game Options, the "Link item in chat" entry is removed from the dialog. (new in v3) Also adds game option "[ZOmnibus] | Allow object actions in stores", which will allow some item actions (like tagging) to be performed on items in your inventory from within the store dialog. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Damblis |
Class | Wisp |
Level / Exp | 16 / 87% |
Size | big |
Lifes / Deaths | Killed by worm that walks at level 16 on the 4th Haze 122nd year of Ascendancy at 02:11 4 / 2Killed by worm that walks at level 16 on the 4th Haze 122nd year of Ascendancy at 04:50 |
Primary Stats
Strength | 22 (base 12) |
Dexterity | 52 (base 31) |
Constitution | 10 (base 12) |
Magic | 9 (base 10) |
Willpower | 44 (base 39) |
Cunning | 23 (base 13) |
Resources
Life | -34/323 |
Psi | 49/124 |
Healing Factor | 0.39955496247462 |
Regeneration | 2.4972185154664 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +33.40864547425% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 2 |
Offense: Mainhand
Damage | 96 |
Accuracy | 41 |
Crit Chance | 18% |
APR | 10 |
Speed | 1.00 |
Offense: Spell
Spellpower | 9 |
Crit Chance | 5% |
Speed | 1 |
Offense: Mind
Mindpower | 32 |
Crit Chance | 5% |
Speed | 1 |
Offense: Damage Bonus
Fire | +3% |
Lightning | +10% |
Nature | +10% |
Darkness | +10% |
Cold | +10% |
Physical | +4% |
Mind | +13% |
All | 0% |
Offense: Damage Penetration
Temporal | +10% |
Lightning | +15% |
Cold | +15% |
Nature | +15% |
Defense: Base
Armour (hardiness) | 19 (30%) |
Defense | 43 |
Ranged Defense | 43 |
Fatigue | 4 |
Physical Save | 25 |
Spell Save | 25 |
Mental Save | 32 |
Defense: Resistances
Lightning | + 25%( 70%) |
Mind | + 22%( 70%) |
Temporal | + 24%( 70%) |
Nature | + 44%( 70%) |
Physical | + 20%( 70%) |
Cold | + 25%( 70%) |
All | + 14%( 70%) |
Defense: Immunities
Knockback Resistance | 0% |
Pinning Resistance | 21% |
Instadeath Resistance | 100% |
Confusion Resistance | 10% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 128 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
Technique / Arrowstorm | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Psychic Shots | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Psionic / Noumena | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Technique / Psychic Marksman | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Psionic / Idol | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Augmented mobility | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Mindshaped Materials | 1.30 |
| 3/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Race / Damblis | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
talent | Arrowstorm |
talent | Silken Armor |
talent | Skate |
detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
detrimental effect | The target is infected with carrion worm larvae. Each turn it will lose one beneficial physical effect and 31.99 blight and acid damage will be inflicted. Worm RotAfter five turns the disease will inflict 90.82 blight damage and spawn a carrion worm mass. |
beneficial effect | The target ignores pain, reducing all damage taken by 14%. Pain Suppression |
detrimental effect | The target is infected by a disease, doing 42.91 blight damage per turn and reducing healing received by 70%. EpidemicEach non-disease blight damage done to it will spread the disease. |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair. Escort: lone alchemist (level 3 of Norgos Lair)As a reward you improved Dexterity by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed snow giant kidney. * You've found the needed bloated horror heart. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
On feet | pair of iron boots 'Lisolranne' (5 def, 3 armour) pair of iron boots 'Lisolranne' (5 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Nature While equipped: offense ------ On-Hit (Melee): * 20% chance to reduce all saves and defense by 22 defense ------ Armor +3 Defense +5 (+2 eff.) Fatigue +2% Resistance +6% mind Life Regen +2.00 Healmod +10% Confus Resist +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | Hettimadan the quiver of yew arrows (18/18, 54-75 power, 10 apr) Hettimadan the quiver of yew arrows (18/18, 54-75 power, 10 apr)3.0 Encumbrance T3 arrow ammo [Random Unique] Master/Psionic Weapon Damage 53.5 - 74.9 Physical Uses 50% Wil, 70% Dex Mastery Arrow Accelerator Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +13.0% Capacity 18 On-ranged-hit +12 mind +26 physical On-crit, radius 2 +12 mind On Hit: * 20% chance to reduce all saves and defense by 22 * 20% chance to knock the target back 3 spaces and deal 128 physical damage On Critical: * Wound the target dealing 178 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
Light source | brass lantern of focus brass lantern of focus2.0 Encumbrance T1 lite [Ego] Psionic While equipped: Stats +3 Wil offense ------ Damage +7% mind other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Cloud Caller (0 def, 0 armour) Cloud Caller (0 def, 0 armour)2.0 Encumbrance T1 head armor [Unique] Nature While equipped: offense ------ Damage +10% lightning +10% cold defense ------ Resistance +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Effective talent level: 1.0 Power cost 15 out of 28/30. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 33.25 to 99.76 lightning damage (66.51 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Tool | Faliroddatar (dig speed 28 turns) Faliroddatar (dig speed 28 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +2 Str offense ------ Critical power +5.00% Mindpower +5 (+3 eff.) defense ------ Mind save +3 (+2 eff.) other ------- Psi when Hit +0.12 Hate-on-crit +2.00 Infravision +2 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | savior's copper ring of nature (+20%) savior's copper ring of nature (+20%)0.1 Encumbrance T1 ring jewelry [Ego] Nature/Master While equipped: offense ------ Damage +10% nature defense ------ Resistance +20% nature Physical save +6 (+3 eff.) Spell save +8 (+4 eff.) Mind save +6 (+3 eff.) Rings make your fingers look great! |
On fingers | Nightsong Nightsong0.1 Encumbrance T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun offense ------ Damage +10% darkness defense ------ Defense +6 (+2 eff.) Fatigue -7% Mind save +13 (+7 eff.) other ------- Max stamina +25.00 Cooldown Shadowstep -1 Shadowstep: Effective talent level: 2.0 Power cost 50 out of 50/50. Range 7 Cooldown: 5 Travel.spd instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Around waist | Chillnull Chillnull1.0 Encumbrance T1 belt armor [Rare] Master While equipped: offense ------ Physical Power +3 (+1 eff.) Ignore resists +15% cold When Hit 8 lightning defense ------ Resistance +3% cold Spell save +5 (+3 eff.) other ------- Size +1 A belt that goes around your waist. |
In main hand | elm longbow 'Stormwreath' elm longbow 'Stormwreath'4.0 Encumbrance T1 longbow 2H weapon [Rare] Master Weapon Damage 0.0 - 0.0 Physical Uses 0% Wil Mastery Arrow Accelerator Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +11 On-crit, radius 2 +4 lightning While equipped: Stats +2 Str offense ------ Physical Power +11 (+3 eff.) Ignore resists +10% lightning +10% temporal defense ------ Resistance +3% lightning Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Longbows are used to shoot arrows at your foes. |
On hands | sand iron gauntlets of strength (+3) (0 def, 6 armour) sand iron gauntlets of strength (+3) (0 def, 6 armour)1.5 Encumbrance T1 hands armor [Ego] Nature/Master While equipped: Stats +3 Str offense ------ Physical Power +6 (+2 eff.) On-Hit 6 physical Damage +4% physical defense ------ Armor +6 Fatigue +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | Sulfurfiend the hardened leather armour (9 def, 6 armour) Sulfurfiend the hardened leather armour (9 def, 6 armour)9.0 Encumbrance T3 light armor [Rare] Master While equipped: offense ------ Damage +6% mind +3% fire Ignore resists +15% nature When Hit 2 fire defense ------ Armor +6 Defense +9 (+3 eff.) Fatigue +8% Resistance +15% nature +7% physical Physical save +14 (+7 eff.) A suit of armour made of leather. |
Cloak | Kogar (21 def, 0 armour) Kogar (21 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: Stats +3 Str offense ------ Physical Crit +1.0% When Hit 2 temporal defense ------ Defense +21 (+7 eff.) Life +34.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | copper amulet 'Flashclamor' copper amulet 'Flashclamor'0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Cun offense ------ Ignore resists +5% lightning defense ------ Armor +4 Resistance +3% mind +12% temporal Life Regen +4.00 Pinning Resist +21% Knockbk Resist +22% Amulets make your neck look great! |
Inventory
regeneration infusion of the sneak (heal 168; 16 cd) regeneration infusion of the sneak (heal 168; 16 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 18 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 168 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the titan (heal 155; 14 cd) regeneration infusion of the titan (heal 155; 14 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 155 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the psychic (res 25%; physical; dur 3; cd 10) wild infusion of the psychic (res 25%; physical; dur 3; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 25% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Withering Orbs Withering Orbs0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+3 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper amulet copper amulet0.1 Encumbrance T1 amulet jewelry [Normal] Amulets make your neck look great! |
copper ring copper ring0.1 Encumbrance T1 ring jewelry [Normal] Rings make your fingers look great! |
copper ring copper ring0.1 Encumbrance T1 ring jewelry [Normal] Rings make your fingers look great! |
Wheel of Fate Wheel of Fate0.1 Encumbrance T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
steel ring 'Woeransom' steel ring 'Woeransom'0.1 Encumbrance T2 ring jewelry [Rare] Arcane While equipped: offense ------ Spellpower +15 (+13 eff.) Damage +12% blight +3% darkness Ignore resists +20% arcane When Hit 2 fire defense ------ Resistance +12% blight other ------- Mana-on-crit +2.00 Rings make your fingers look great! |
steel ring of lightning (+26%) steel ring of lightning (+26%)0.1 Encumbrance T2 ring jewelry [Ego] Nature While equipped: offense ------ Damage +13% lightning defense ------ Resistance +26% lightning Rings make your fingers look great! |
steel ring of perseverance steel ring of perseverance0.1 Encumbrance T2 ring jewelry [Ego] Master While equipped: defense ------ Life Regen +2.00 Stun Resist +22% Rings make your fingers look great! |
warrior's steel ring of clarity warrior's steel ring of clarity0.1 Encumbrance T2 ring jewelry [Ego] Master/Psionic While equipped: Stats +4 Str defense ------ Armor +8 Mind save +5 (+3 eff.) Confus Resist +22% Rings make your fingers look great! |
plaguebringer's steel greatmaul (30-45 power, 2 apr) plaguebringer's steel greatmaul (30-45 power, 2 apr)5.0 Encumbrance T2 greatmaul 2H weapon [Ego+] Arcane Weapon Damage 30.0 - 45.0 Physical Uses 120% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.0% Attack Speed 100% On-hit +10 blight On Hit: 20% Epidemic level 2 On Hit: * 7% chance to reduce strength, dexterity, and constitution by 5 While equipped: defense ------ Disease Resist +18% Massive two-handed mauls. |
steel waraxe (12-16 power, 3 apr) steel waraxe (12-16 power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Normal] Weapon Damage 11.5 - 16.1 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% One-handed war axes. |
enhanced ash longbow of the fiend enhanced ash longbow of the fiend4.0 Encumbrance T2 longbow 2H weapon [Ego+] Arcane/Nature Weapon Damage 0.0 - 0.0 Physical Uses 0% Wil Mastery Arrow Accelerator Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +11 On-ranged-hit +12 acid While equipped: Stats +9 Str +5 Dex +9 Mag +6 Wil +8 Cun +8 Con Longbows are used to shoot arrows at your foes. |
Woerazor the quiver of ash arrows (23/23, 20-29 power, 7 apr) Woerazor the quiver of ash arrows (23/23, 20-29 power, 7 apr)3.0 Encumbrance T2 arrow ammo [Rare] Arcane Weapon Damage 20.5 - 28.7 Physical Uses 50% Wil, 70% Dex Mastery Arrow Accelerator Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +1.5% Capacity 23 On-ranged-hit +9 cold +20 darkness On-Hit, radius 1 +8 darkness On-crit, radius 2 +12 darkness +4 arcane On Hit: * 10% chance to reduce damage dealt by 18% Arrows are used with bows to pierce your foes to death. |
deadly quiver of ash arrows (17/17, 26-36 power, 7 apr) deadly quiver of ash arrows (17/17, 26-36 power, 7 apr)3.0 Encumbrance T2 arrow ammo [Ego] Master Weapon Damage 26.0 - 36.4 Physical Uses 50% Wil, 70% Dex Mastery Arrow Accelerator Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +1.5% Capacity 17 Arrows are used with bows to pierce your foes to death. |
deadly quiver of ash arrows of accuracy (19/19, 29-41 power, 7 apr) deadly quiver of ash arrows of accuracy (19/19, 29-41 power, 7 apr)3.0 Encumbrance T2 arrow ammo [Ego] Master Weapon Damage 29.0 - 40.6 Physical Uses 50% Wil, 70% Dex Mastery Arrow Accelerator Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +9 Ignore Armor +7 Critical Rate +1.5% Capacity 19 Arrows are used with bows to pierce your foes to death. |
quiver of ash arrows 'Hellswing' (18/18, 26-37 power, 7 apr) quiver of ash arrows 'Hellswing' (18/18, 26-37 power, 7 apr)3.0 Encumbrance T2 arrow ammo [Rare] Master Weapon Damage 26.5 - 37.1 Physical Uses 50% Wil, 70% Dex Mastery Arrow Accelerator Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +1.5% Capacity 18 On-ranged-hit +8 blight +12 fire On-Hit, radius 1 +4 lightning +20 fire +20 blight Arrows are used with bows to pierce your foes to death. |
psychokinetic quiver of yew arrows (21/21, 31-43 power, 10 apr) psychokinetic quiver of yew arrows (21/21, 31-43 power, 10 apr)3.0 Encumbrance T3 arrow ammo [Ego+] Psionic Weapon Damage 31.0 - 43.4 Physical Uses 50% Wil, 70% Dex Mastery Arrow Accelerator Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +2.0% Capacity 21 On-ranged-hit +24 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 128 physical damage Arrows are used with bows to pierce your foes to death. |
Rhygochak the steel shield (0 def, 4 armour, 40 block) Rhygochak the steel shield (0 def, 4 armour, 40 block)7.0 Encumbrance T2 shield armor Reqs - Shield usage training [Rare] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +2 Dex offense ------ Mind Crit +5% On-Hit 8 lightning Ignore resists +15% mind When Hit 4 lightning defense ------ Armor +4 Fatigue +8% Resistance +12% acid other ------- Light +2 Talents +1 Block Handheld deflection devices. |
acidic dwarven-steel shield of resilience (0 def, 6 armour, 79 block) acidic dwarven-steel shield of resilience (0 def, 6 armour, 79 block)7.0 Encumbrance T3 shield armor Reqs - Shield usage training ,Str 24 [Ego] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ On-Hit 6 acid When Hit 4 acid defense ------ Armor +6 Fatigue +8% Life +42.00 other ------- Talents +1 Block Handheld deflection devices. |
Spinal Cage (5 def, 8 armour) Spinal Cage (5 def, 8 armour)9.0 Encumbrance T2 light armor [Unique] Arcane/Nature While equipped: Stats +2 Dex defense ------ Armor +8 Defense +5 (+2 eff.) Fatigue +3% Resistance +15% physical Bone Grab: Effective talent level: 2.0 Power cost 20 out of 30/30. Range 5 Cooldown: 15 Travel.spd instantaneous Is: a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 14.38 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
Eremurim (0 def, 7 armour) Eremurim (0 def, 7 armour)17.0 Encumbrance T1 massive armor Reqs - Massive armour training [Rare] Psionic While equipped: Stats +2 Dex +2 Mag +1 Wil +3 Con offense ------ Accuracy +5 (+2 eff.) defense ------ Armor +7 Fatigue +22% Resistance +6% mind Mind save +11 (+6 eff.) other ------- Max stamina +30.00 A suit of armour made of metal plates. |
Dourwasp the rough leather belt Dourwasp the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: Stats +4 Cun +2 Wil offense ------ Critical power +10.00% defense ------ Resistance +6% darkness Crit Resistance 15.00% Mind save +6 (+3 eff.) Life +49.00 other ------- Light +2 A belt that goes around your waist. |
Sametorim the rough leather belt Sametorim the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +3 Str +4 Wil +4 Cun offense ------ Mind Crit +3% Spellpower +5 (+5 eff.) Damage +12% arcane Against +15% Summoned defense ------ Resist Against +17% Summoned other ------- Hate-on-crit +1.00 A belt that goes around your waist. |
Mireransom (21 def, 0 armour) Mireransom (21 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: offense ------ Ignore resists +5% nature defense ------ Defense +21 (+7 eff.) Resistance +6% cold Mind save +6 (+3 eff.) Life +52.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick cashmere cloak of protection (2 def, 7 armour) thick cashmere cloak of protection (2 def, 7 armour)2.0 Encumbrance T3 cloak armor [Ego] Arcane/Master While equipped: defense ------ Armor +7 Defense +2 (+1 eff.) Resistance +15% cold Spell save +8 (+4 eff.) Mind save +7 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Veluseyakira (2 def, 0 armour) Veluseyakira (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Psionic While equipped: offense ------ Mind Crit +9% Mindpower +29 (+12 eff.) Damage +6% acid Ignore resists +15% mind defense ------ Defense +2 (+1 eff.) other ------- Psi/turn +0.13 Max hate +4.00 A pointy cloth hat, very wizardly... |
miner's hardened leather cap of dexterity (+4) (0 def, 5 armour) miner's hardened leather cap of dexterity (+4) (0 def, 5 armour)2.0 Encumbrance T3 head armor [Ego] Master While equipped: Stats +4 Dex defense ------ Armor +5 Fatigue +3% other ------- Infravision +1 A cap made of leather. |
cleansing dwarven-steel helm of strength (+4) (0 def, 4 armour) cleansing dwarven-steel helm of strength (+4) (0 def, 4 armour)3.0 Encumbrance T3 head armor [Ego] Disrupt/Master While equipped: Stats +4 Str defense ------ Armor +4 Fatigue +4% Resistance +5% nature +8% blight A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
3 agate 3 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 aquamarine 4 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 amethyst 8 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Summertide Phial Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(101 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling Foot2.0 Encumbrance T1 misc tool [Unique] Nature While equipped: Stats +5 Lck defense ------ Defense +5 (+2 eff.) other ------- Disarm Traps +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
elm totem of healing [power 110] (15 cooldown) elm totem of healing [power 110] (15 cooldown)2.0 Encumbrance T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 15 turn cooldown Natural totems are made by powerful wilders to store nature power. |
Hanehad [power 182] (15 cooldown) Hanehad [power 182] (15 cooldown)2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: defense ------ Defense +10 (+3 eff.) Resistance +3% light +1% physical Mind save +6 (+3 eff.) Unlife -20.00 life Poison Resist +20% Sting an enemy dealing 200 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to increase all damage penetration by 13% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Heart of the Sandworm Queen Heart of the Sandworm Queen0.0 Encumbrance heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
By Wasph the Damblis Wisp level 10
4th Flare 122nd year of Ascendancy at 12:33 see stats
By Wasph the Damblis Wisp level 10
4th Flare 122nd year of Ascendancy at 12:31 see stats
By Wasph the Damblis Wisp level 10
24th Dusk 122nd year of Ascendancy at 11:32 see stats
By Wasph the Damblis Wisp level 7
78th Pyre 122nd year of Ascendancy at 11:05 see stats
By Wasph the Damblis Wisp level 15
76th Dusk 122nd year of Ascendancy at 07:13 see stats
Log
Wasph hits Worm that walks for 37 mind damage.
Wasph's Arrowstorm hits Worm that walks for 54 physical, 9 mind, 12 physical, 3 lightning, 9 mind (87 total damage).
Worm Rot from Worm that walks hits Wasph for (38 to silken armor), 8 blight, (38 to silken armor), 1 acid (9 total damage).
--------------------------------
Wasph uses Infusion: Regeneration.
Wasph starts regenerating health quickly.
Worm that walks casts Epidemic.
Wasph is afflicted by an epidemic!
Wasph hits Worm that walks for 16 lightning damage.
Deep Wound from Wasph hits Worm that walks for 18 physical damage.
Wasph stops regenerating health quickly.
Worm that walks targetted by arrowstorm
Talent Infusion: Healing is ready to use.
Wasph hits Worm that walks for 38 mind damage.
Wasph's Arrowstorm hits Worm that walks for 38 physical, 9 mind, 12 physical (59 total damage).
Epidemic from Worm that walks hits Wasph for (38 to silken armor), 15 blight (15 total damage).
Worm Rot from Worm that walks hits Wasph for (38 to silken armor), 1 blight, (33 to silken armor), 0 acid (1 total damage).
--------------------------------
Wasph uses Boomerang Shot.
Wasph's Boomerang Shot performs a ranged critical strike against Worm that walks!
Wasph's Boomerang Shot hits Worm that walks for 69 physical damage.
Wasph's Boomerang Shot killed Worm that walks!
Epidemic from Worm that walks hits Wasph for 62 blight damage.
Worm Rot from Worm that walks hits Wasph for 46 blight, 38 acid (84 total damage).
--------------------------------
Wasph uses Infusion: Wild.
Wasph lessens the pain.
Wasph uses Infusion: Healing.