Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cloak Reminder 1.7.0Pops up a reminder if your undead character changes zones or uses the Rod of Recall while not wearing the Cloak of Deception. Frequently Asked Questions: Nekarcos's Quality of Life 03: Summoning Timer 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Logical Alchemists 1.5.10Makes alchemists focus on creating elixirs that you are not currently helping them with. nsrr's Exotic Weapons 1.4.8Adds more Whips and Tridents to the game. Formerly, this was part of my Naloren Race add-on. Tridents are unchanged, aside from rarity. Credits: I borrowed the whip graphic from grayswandir's Weapon Pack add-on, and bits of code for adding exotics to shops and the rand art merchant from HousePet's Midnight add-on. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Talent Training 1.5.10Add an option to buy points at Last Hope's Elder Embers Races for Maj'Eyal Campaign 1.4.4Adds Embers of Rage races for use in the Maj'Eyal Campaign. Currently they all start in the Trollmire, Allied faction, with the default Human quest. Suggestions for that stuff is welcome. DarkGod pretty much showed me how to do this, so thank you! Yeti/Whitehoof will be locked unless you've unlocked them in the Embers of Rage DLC. I'm still new at this, so let me know if there are any issues and I'll try to sort them out. V1.0.1 is up, I wasn't paying attention when I did it through TOME so I just got rid of the old version. This version should hopefully add in the random escort quests for the three races, since they weren't defined before. Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Cornac |
Class | Berserker |
Level / Exp | 21 / 12% |
Size | medium |
Lifes / Deaths | Killed by Cyravena the degenerated skeleton warrior at level 9 on the 11st Dusk 122nd year of Ascendancy at 12:36 0 / 6Killed by Ivotira the wolf at level 12 on the 45th Dusk 122nd year of Ascendancy at 00:31 Killed by Adegawyn the slumbering dire wolf at level 13 on the 48th Dusk 122nd year of Ascendancy at 08:43 Killed by Layyyaravena the slumbering honey tree at level 14 on the 48th Dusk 122nd year of Ascendancy at 23:26 Killed by Xivea the dozing warg at level 14 on the 49th Dusk 122nd year of Ascendancy at 01:13 Killed by Isloriavea the giant carpenter ant at level 21 on the 7th Haze 122nd year of Ascendancy at 07:24 |
Antimagic | Follower |
Primary Stats
Strength | 56 (base 50) |
Dexterity | 13 (base 11) |
Constitution | 36 (base 36) |
Magic | 10 (base 10) |
Willpower | 29 (base 15) |
Cunning | 27 (base 10) |
Resources
Psi | 119/119 |
Life | -182/885 |
Steam | 100/100 |
Stamina | 88/218 |
Equilibrium | 30 |
Healing Factor | 1.2479202340232 |
Regeneration | 4.5768060811866 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +20% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 5 |
See Stealth | 31.082562303769 |
See Invisible | 31.082562303769 |
Offense: Mainhand
Damage | 129 |
Accuracy | 23 |
Crit Chance | 20% |
APR | 4 |
Speed | 1.00 |
Offense: Spell
Spellpower | 5 |
Crit Chance | 8% |
Speed | 1 |
Offense: Mind
Mindpower | 29 |
Crit Chance | 17% |
Speed | 1 |
Offense: Damage Bonus
Acid | +10% |
Nature | +24% |
Mind | +3% |
Cold | +15% |
All | 0% |
Offense: Damage Penetration
Light | +10% |
Nature | +15% |
Defense: Base
Armour (hardiness) | 39.08934837382 (81.151787968034%) |
Defense | 27 |
Ranged Defense | 27 |
Fatigue | 29 |
Physical Save | 26 |
Spell Save | 21 |
Mental Save | 22 |
Defense: Resistances
Nature | + 16%( 70%) |
Acid | + 21%( 70%) |
Light | + 17%( 70%) |
Darkness | + 17%( 70%) |
Cold | + 41%( 70%) |
Mind | + 10%( 70%) |
Fire | + 13%( 70%) |
All | + 7%( 70%) |
Defense: Immunities
Pinning Resistance | 40% |
Confusion Resistance | 20% |
Disarm Resistance | 42% |
Knockback Resistance | 43% |
Instadeath Resistance | 100% |
Blind Resistance | 22% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 182 life over 5 turns. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 20% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 111 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 114 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
Class Talents
Technique / Berserker's strength | 1.30 |
| 1/5 |
| 3/5 |
| 3/5 |
| 1/5 |
Technique / Bloodthirst | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Technique / Two-handed assault | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Generic Talents
Steamtech / Physics | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Steamtech / Chemistry | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 2/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Trollmire. Escort: lost tinker (level 3 of Trollmire)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Ruins of Kor'Pul. Escort: worried loremaster (level 1 of Ruins of Kor'Pul)As a reward you improved talent Disarm (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Ruins of Kor'Pul. Escort: worried loremaster (level 2 of Ruins of Kor'Pul)As a reward you improved talent Spit Poison (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed warg claw. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed snow giant kidney. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed length of troll intestine. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed pouch of faeros ash. * You've found the needed bear paw. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
On feet | [vs. Frost Treads (1 def, 4 armour) (On feet)] Frost Treads (1 def, 4 armour)Frost Treads (1 def, 4 armour) Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 (-) Defense: +1 (+1 eff.) (-) Fatigue: +7% (-) Changes stats: +4(-) Str / +4(-) Wil / +4(-) Cun Changes resistances: +10%(-) nature / +20%(-) cold Changes damage: +15%(-) cold Light radius: +1 (-) Movement speed: +20% (-) Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Light source | [vs. brass lantern 'Ulfinik' (Light source)] brass lantern 'Ulfinik'brass lantern 'Ulfinik' Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical crit. chance: +4.0% (-) Physical power: +5 (+1 eff.) (-) Critical mult.: +10.00% (-) Mental save: +5 (+2 eff.) (-) Maximum stamina: +10.00 (-) Light radius: +5 (-) Infravision radius: +1 (-) See stealth: +6 (-) See invisible: +6 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | [vs. Delygorath the linen wizard hat (11 def, 0 armour) (On head)] Delygorath the linen wizard hat (11 def, 0 armour)Delygorath the linen wizard hat (11 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +11 (+6 eff.) (-) Changes resistances: +15%(-) acid / +6%(-) fire / +3%(-) mind Changes damage: +10%(-) acid Only die when reaching: -20.00 life (-) Maximum life: +100.00 (-) Healing mod.: +5% (-) A pointy cloth hat, very wizardly... |
Tool | [vs. Prox's Lucky Halfling Foot (Tool)] Prox's Lucky Halfling FootProx's Lucky Halfling Foot Infused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+3 eff.) (-) Changes stats: +5(-) Lck Trap disarming bonus: +5 (-) Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn (cooling down: 4 turns) A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
On fingers | [vs. warrior's copper ring of tenacity (On fingers, 1 of 2)] warrior's copper ring of tenacitywarrior's copper ring of tenacity Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +4 (-) Changes stats: +2(-) Str Disarm immunity: +22% (-) Pinning immunity: +20% (-) Knockback immunity: +22% (-) Maximum life: +20.00 (-) Rings make your fingers look great! Tap to cycle through comparison choices |
On fingers | [vs. warrior's copper ring of tenacity (On fingers, 1 of 2)] rogue's copper ring of tenacityrogue's copper ring of tenacity Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +0 (-4) Defense: +4 (+2 eff.) Changes stats: +2 Cun / +0(-2) Str Disarm immunity: +20% (-2%) Pinning immunity: +20% (-) Knockback immunity: +21% (-1%) Maximum life: +20.00 (-) Rings make your fingers look great! Tap to cycle through comparison choices |
Around waist | [vs. rough leather belt 'Adovena' (Around waist)] rough leather belt 'Adovena'rough leather belt 'Adovena' Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +15 (+5 eff.) (-) Defense: +5 (+3 eff.) (-) Changes stats: +4(-) Cun / +4(-) Wil Damage against: +17% (-)Summoned Reduced damage from: +15% (-)Summoned Critical mult.: +5.00% (-) Infravision radius: +3 (-) A belt that goes around your waist. |
In main hand | [vs. hateful voratun greatsword of projection (175% power, 4 apr) (In main hand)] hateful voratun greatsword of projection (175% power, 4 apr)hateful voratun greatsword of projection (175% power, 4 apr) Requires: - Strength 48 Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 176% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 (-) Crit. chance: +5.0% (-) Attack speed: 100% (-) On weapon hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Damage (Melee): +19(-) darkness Damage against: +7% (-)Living Massive two-handed swords. |
On hands | [vs. Spellhunt Remnants (3 def, 4 armour) (On hands)] Spellhunt Remnants (3 def, 4 armour)Spellhunt Remnants (3 def, 4 armour) Requires: - Heavy armour training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +4 (-) Defense: +3 (+2 eff.) (-) Changes stats: +6(-) Cun / +6(-) Wil Changes resistances penetration: +15%(-) nature Changes damage: +15%(-) nature Spell save: +8 (+7 eff.) (-) Maximum life: +60.00 (-) Mindpower: +8 (+4 eff.) (-) Mental crit. chance: +9% (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. It can be used to destroy an arcane item (of a higher tier than the gauntlets) Activation costs 1 power out of 150/150. These voratun gauntlets appear to have suffered considerable damage. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
Main armor | [vs. impenetrable steel plate armour of cold resistance (0 def, 16 armour) (Main armor)] impenetrable steel plate armour of cold resistance (0 def, 16 armour)impenetrable steel plate armour of cold resistance (0 def, 16 armour) Requires: - Massive armour training - Strength 28 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +16 (-) Fatigue: +22% (-) Changes resistances: +16%(-) cold A suit of armour made of metal plates. |
Cloak | [vs. Cyrovea the Blackwild (1 def, 0 armour) (Cloak)] Cyrovea the Blackwild (1 def, 0 armour)Cyrovea the Blackwild (1 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) (-) Effects on melee hit: * 20% chance to reduce damage dealt by 17% Damage (Melee): 0(-20) item darkness numbing Changes stats: +1(-) Cun / +2(-) Dex Changes damage: +9%(-) nature / +3%(-) mind A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | [vs. Eilinedhewe the Gleamstriker (Around neck)] Eilinedhewe the GleamstrikerEilinedhewe the Gleamstriker Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +11%(-) light / +11%(-) darkness Changes resistances penetration: +10%(-) light Blindness immunity: +22% (-) Confusion immunity: +20% (-) Maximum life: +100.00 (-) Defense after a teleport: +15 (-) Resist all after a teleport: +15% (-) New effects duration reduction after a teleport: +15% (-) Amulets make your neck look great! |
Inventory
movement infusion of the wizard (speed 442%; cd 12) movement infusion of the wizard (speed 442%; cd 12)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 442% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Regeneration [regeneration infusion of the titan (heal 182; 12 cd)] (on body)] regeneration infusion of the psychic (heal 188; 12 cd)regeneration infusion of the psychic (heal 188; 12 cd) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 188(+6) life over 5 turns. Its effects scale with your -Constitution, +Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
This item will automatically be transmogrified when you leave the level. shielding rune (absorb 50; dur 5; cd 17)shielding rune (absorb 50; dur 5; cd 17) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 50 damage for 5 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Eilinedhewe the Gleamstriker (Around neck)] Withering OrbsWithering Orbs Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Changes resistances: +0%(-11%) light / +0%(-11%) darkness Changes resistances penetration: +0%(-10%) light Blindness immunity: +0% (-22%) Confusion immunity: +0% (-20%) Maximum life: +0.00 (-100.00) Mindpower: +5 (+3 eff.) See stealth: +10 See invisible: +10 Defense after a teleport: +0 (-15) Resist all after a teleport: +0% (-15%) New effects duration reduction after a teleport: +0% (-15%) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
[vs. Eilinedhewe the Gleamstriker (Around neck)] Anugen the FlashrigorAnugen the Flashrigor Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Damage when hit (Melee): 4 cold Changes stats: +7 Wil Changes resistances: +16% lightning / +0%(-11%) light / +0%(-11%) darkness Changes resistances penetration: +15% lightning / +5% cold / +0%(-10%) light Blindness immunity: +0% (-22%) Confusion immunity: +0% (-20%) Stun/Freeze immunity: +24% Maximum life: +0.00 (-100.00) Defense after a teleport: +0 (-15) Resist all after a teleport: +0% (-15%) New effects duration reduction after a teleport: +0% (-15%) Amulets make your neck look great! |
[vs. warrior's copper ring of tenacity (On fingers, 1 of 2)] rogue's copper ringrogue's copper ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +0 (-4) Defense: +6 (+3 eff.) Changes stats: +3 Cun / +0(-2) Str Disarm immunity: +0% (-22%) Pinning immunity: +0% (-20%) Knockback immunity: +0% (-22%) Maximum life: +0.00 (-20.00) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. hateful voratun greatsword of projection (175% power, 4 apr) (In main hand)] thought-forged steel battleaxe (121% power, 2 apr)thought-forged steel battleaxe (121% power, 2 apr) Requires: - Strength 16 Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Power: 122% (-54%) Range: 1.5x (-0.1x) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 (-2) Crit. chance: +5.0% (-) Attack speed: 100% (-) On weapon hit: * 17% chance to reduce all saves and defense by 20 - Projects up to 0 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Damage (Melee): +9 mind / +0(-19) darkness Damage against: +0% (-7% )Living When wielded/worn: Changes stats: +5 Cun / +3 Wil Massive two-handed battleaxes. |
[vs. hateful voratun greatsword of projection (175% power, 4 apr) (In main hand)] stralite battleaxe of amnesia (155% power, 3 apr)stralite battleaxe of amnesia (155% power, 3 apr) Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Power: 155% (-21%) Range: 1.5x (-0.1x) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 (-1) Crit. chance: +7.5% (+2.5%) Attack speed: 100% (-) On weapon hit: - Projects up to 0 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) + 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Damage (Melee): +0(-19) darkness Damage against: +0% (-7% )Living Massive two-handed battleaxes. |
[vs. hateful voratun greatsword of projection (175% power, 4 apr) (In main hand)] Bill's Tree Trunk (136% power, 7 apr)Bill's Tree Trunk (136% power, 7 apr) Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Power: 137% (-39%) Range: 1.7x (+0.1x) Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +7 (+3) Crit. chance: +1.5% (-3.5%) Attack speed: 100% (-) On weapon hit: - Projects up to 0 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Damage (Melee): +0(-19) darkness Damage against: +0% (-7% )Living When wielded/worn: It can be used to activate talent Shattering Blow (costing 17 power out of 20/20) : Effective talent level: 2.6 Power cost: 17 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 130% damage. If the attack hits, the target's armour and saves are reduced by 14 for 6 turns. Also if the target is protected by any temporary magical or psionic damage absorbing shields there is 51% chance to shatter a random shield. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
[vs. hateful voratun greatsword of projection (175% power, 4 apr) (In main hand)] Golden Three-Edged Sword 'The Truth' (160% power, 9 apr)Golden Three-Edged Sword 'The Truth' (160% power, 9 apr) Requires: - Willpower 18 - Cunning 18 - Strength 18 Infused by psionic forces 12.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Power: 161% (-15%) Range: 1.6x (+0.0x) Uses stat: 129% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +9 (+5) Crit. chance: +9.0% (+4.0%) Attack speed: 100% (-) On weapon hit: + 9% chance to stun or confuse the target - Projects up to 0 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Damage (Melee): +49 light / +49(+30) darkness Damage against: +0% (-7% )Living The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
[vs. impenetrable steel plate armour of cold resistance (0 def, 16 armour) (Main armor)] Erelomnir (0 def, 0 armour)Erelomnir (0 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +0 (-16) Fatigue: +0% (-22%) Changes stats: +1 Wil / +5 Cun / +3 Con Changes resistances: +19% fire / +0%(-16%) cold / +11% all Changes resistances penetration: +20% mind Changes damage: +10% nature / +13% fire Critical mult.: +11.00% Poison immunity: +29% Disease immunity: +30% Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +2.00 Mental crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. impenetrable steel plate armour of cold resistance (0 def, 16 armour) (Main armor)] Nature's Blessing (8 def, 6 armour)Nature's Blessing (8 def, 6 armour) Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 (-10) Defense: +8 (+4 eff.) Ranged Defense: +4 (+2 eff.) Fatigue: +8% (-14%) Changes stats: +3 Wil / +4 Con Changes resistances: +0%(-16%) cold / +20% nature / +25% arcane Talent mastery: +0.20 Wild-gift / Antimagic Spell save: +18 (+9 eff.) Stun/Freeze immunity: +25% Life regen: +1.00 Healing mod.: +20% Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. |
[vs. impenetrable steel plate armour of cold resistance (0 def, 16 armour) (Main armor)] enlightening iron mail armour of fire resistance (2 def, 4 armour)enlightening iron mail armour of fire resistance (2 def, 4 armour) Requires: - Heavy armour training - Strength 14 Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 (-12) Defense: +2 (+1 eff.) Fatigue: +12% (-10%) Changes stats: +4 Cun / +3 Wil Changes resistances: +0%(-16%) cold / +16% fire Mental save: +11 (+6 eff.) A suit of armour made of mail. |
[vs. impenetrable steel plate armour of cold resistance (0 def, 16 armour) (Main armor)] impenetrable iron plate armour of lightning resistance (0 def, 13 armour)impenetrable iron plate armour of lightning resistance (0 def, 13 armour) Requires: - Massive armour training - Strength 22 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +13 (-3) Fatigue: +22% (-) Changes resistances: +16% lightning / +0%(-16%) cold A suit of armour made of metal plates. |
[vs. impenetrable steel plate armour of cold resistance (0 def, 16 armour) (Main armor)] Branirondil (0 def, 17 armour)Branirondil (0 def, 17 armour) Requires: - Massive armour training - Strength 28 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +17 (+1) Fatigue: +22% (-) Changes stats: +2 Wil Changes resistances: +14% blight / +0%(-16%) cold / +21% darkness / +12% light Spell save: +3 (+1 eff.) Silence immunity: +10% Life regen: +4.00 Light radius: +1 A suit of armour made of metal plates. |
[vs. impenetrable steel plate armour of cold resistance (0 def, 16 armour) (Main armor)] steel plate armour of stability (0 def, 9 armour)This item will automatically be transmogrified when you leave the level. steel plate armour of stability (0 def, 9 armour) Requires: - Massive armour training - Strength 28 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 (-7) Fatigue: +22% (-) Changes resistances: +0%(-16%) cold / +5% physical Physical save: +14 (+7 eff.) A suit of armour made of metal plates. |
[vs. rough leather belt 'Adovena' (Around waist)] AbyssvenomAbyssvenom Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +0 (+0 eff.) (-15 (-5 eff.)) Defense: +0 (+0 eff.) (-5 (-3 eff.)) Changes stats: +0(-4) Wil / +1(-3) Cun / +5 Con Changes damage: +3% fire Damage against: +0% (-17% )Summoned Reduced damage from: +0% (-15% )Summoned Critical mult.: +0.00% (-5.00%) Reduces incoming crit damage: 10.00% Maximum life: +32.00 Light radius: +2 Infravision radius: +0 (-3) A belt that goes around your waist. |
[vs. Cyrovea the Blackwild (1 def, 0 armour) (Cloak)] Daimadurim (16 def, 0 armour)Daimadurim (16 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +16 (+8 eff.) (+15 (+7 eff.)) Damage (Melee): 0(-20) item darkness numbing Changes stats: +5(+3) Dex / +4 Wil / +2(+1) Cun Changes damage: +0%(-9%) nature / +0%(-3%) mind Physical save: +9 (+5 eff.) Mental save: +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Delygorath the linen wizard hat (11 def, 0 armour) (On head)] stabilizing linen wizard hat of frost (+15%) (1 def, 0 armour)stabilizing linen wizard hat of frost (+15%) (1 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) (-10 (-5 eff.)) Changes stats: +3 Wil Changes resistances: +0%(-15%) acid / +15% cold / +0%(-3%) mind / +0%(-6%) fire Changes damage: +0%(-10%) acid / +10% cold Physical save: +6 (+3 eff.) Only die when reaching: +0.00 life (+20.00 life) Maximum life: +0.00 (-100.00) Healing mod.: +0% (-5%) A pointy cloth hat, very wizardly... |
[vs. Delygorath the linen wizard hat (11 def, 0 armour) (On head)] rough leather cap 'Greenrot' (0 def, 1 armour)rough leather cap 'Greenrot' (0 def, 1 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Defense: +0 (+0 eff.) (-11 (-6 eff.)) Fatigue: +1% Changes resistances: +3% lightning / +0%(-15%) acid / +6%(-) fire / +6% cold / +5% arcane / +12%(+9%) mind Changes resistances penetration: +5% mind Changes damage: +3% nature / +0%(-10%) acid Allows you to breathe in: water Only die when reaching: +0.00 life (+20.00 life) Maximum life: +0.00 (-100.00) Healing mod.: +0% (-5%) A cap made of leather. |
[vs. Delygorath the linen wizard hat (11 def, 0 armour) (On head)] Thunderbraze the hardened leather cap (0 def, 3 armour)Thunderbraze the hardened leather cap (0 def, 3 armour) Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +4 Physical power: +8 (+2 eff.) Armour: +3 Defense: +0 (+0 eff.) (-11 (-6 eff.)) Fatigue: +3% Changes stats: +4 Str / +3 Dex / +2 Mag / +5 Wil / +3 Cun Changes resistances: +6%(-9%) acid / +9% physical / +7% cold / +7%(+1%) fire / +0%(-3%) mind / +11% lightning Changes damage: +9% lightning / +0%(-10%) acid Physical save: +8 (+4 eff.) Only die when reaching: +0.00 life (+20.00 life) Maximum life: +0.00 (-100.00) See invisible: +9 Healing mod.: +0% (-5%) A cap made of leather. |
[vs. Delygorath the linen wizard hat (11 def, 0 armour) (On head)] Korydebar (0 def, 3 armour)Korydebar (0 def, 3 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Defense: +0 (+0 eff.) (-11 (-6 eff.)) Fatigue: +5% Changes stats: +3 Str Changes resistances: +0%(-15%) acid / +0%(-6%) fire / +5% arcane / +0%(-3%) mind Changes damage: +9% blight / +0%(-10%) acid Equilibrium when hit: +0.04 Only die when reaching: +0.00 life (+20.00 life) Maximum life: +0.00 (-100.00) Mindpower: +10 (+5 eff.) Healing mod.: +0% (-5%) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. Delygorath the linen wizard hat (11 def, 0 armour) (On head)] Rhutir (0 def, 3 armour)Rhutir (0 def, 3 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Defense: +0 (+0 eff.) (-11 (-6 eff.)) Fatigue: +5% Changes stats: +3 Con Changes resistances: +0%(-15%) acid / +1% physical / +0%(-3%) mind / +0%(-6%) fire Changes damage: +0%(-10%) acid / +3% physical Physical save: +12 (+6 eff.) Only die when reaching: +0.00 life (+20.00 life) Maximum life: +0.00 (-100.00) Healing mod.: +0% (-5%) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. Delygorath the linen wizard hat (11 def, 0 armour) (On head)] Tulolerim (0 def, 3 armour)Tulolerim (0 def, 3 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +8 Physical power: +5 (+1 eff.) Armour: +3 Defense: +0 (+0 eff.) (-11 (-6 eff.)) Fatigue: +5% Changes stats: +2 Cun / +3 Dex Changes resistances: +0%(-15%) acid / +0%(-6%) fire / +0%(-3%) mind Changes resistances penetration: +10% physical Changes damage: +3%(-7%) acid / +9% physical Only die when reaching: +0.00 life (+20.00 life) Maximum life: +0.00 (-100.00) Healing mod.: +0% (-5%) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. brass lantern 'Ulfinik' (Light source)] Voradassra the brass lanternVoradassra the brass lantern Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical crit. chance: +0.0% (-4.0%) Physical power: +0 (+0 eff.) (-5 (-1 eff.)) Changes stats: +6 Str / +5 Dex / +2 Mag / +2 Wil Critical mult.: +0.00% (-10.00%) Mental save: +0 (+0 eff.) (-5 (-2 eff.)) Maximum life: +44.00 Maximum stamina: +0.00 (-10.00) Light radius: +3 (-2) Infravision radius: +0 (-1) See stealth: +0 (-6) See invisible: +0 (-6) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Automated Portable Extractor Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Demonic Soul Demonic SoulPowered by arcane forces 0.00 Encumbrance. [Legendary] Type: misc / demonic ; tier 3 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
[vs. Prox's Lucky Halfling Foot (Tool)] Tooth of the Mouth (dig speed 12 turns)Tooth of the Mouth (dig speed 12 turns) Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Defense: +0 (+0 eff.) (-5 (-3 eff.)) Damage when hit (Melee): 10 draining blight Changes stats: +0(-5) Lck Changes damage: +5% blight Trap disarming bonus: +0 (-5) When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
[vs. Prox's Lucky Halfling Foot (Tool)] Tooth of the Mouth (dig speed 12 turns)Tooth of the Mouth (dig speed 12 turns) Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Defense: +0 (+0 eff.) (-5 (-3 eff.)) Damage when hit (Melee): 10 draining blight Changes stats: +0(-5) Lck Changes damage: +5% blight Trap disarming bonus: +0 (-5) When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 172 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Creserk the Cornac Berserker level 16
65th Dusk 122nd year of Ascendancy at 20:27 see stats
By Creserk the Cornac Berserker level 11
38th Dusk 122nd year of Ascendancy at 17:08 see stats
By Creserk the Cornac Berserker level 10
13rd Dusk 122nd year of Ascendancy at 10:11 see stats
By Creserk the Cornac Berserker level 20
78th Dusk 122nd year of Ascendancy at 14:18 see stats
By Creserk the Cornac Berserker level 16
70th Dusk 122nd year of Ascendancy at 09:44 see stats
By Creserk the Cornac Berserker level 7
9th Dusk 122nd year of Ascendancy at 06:09 see stats
By Creserk the Cornac Berserker level 16
60th Dusk 122nd year of Ascendancy at 14:34 see stats
By Creserk the Cornac Berserker level 15
57th Dusk 122nd year of Ascendancy at 20:47 see stats
Log
Bleeding from Creserk hits Isloriavea the giant carpenter ant for 2 physical damage.
Ce'Nunne the large white snake is knocked back!
Creserk resists the punch!
Lisylle the fox is knocked back!
Isloriavea the giant carpenter ant's Tornado hits Lisylle the fox for 44 lightning, 55 physical (99 total damage).
Isloriavea the giant carpenter ant's Tornado hits Creserk for (33 antimagic), 18 lightning, 51 physical (70 total damage).
Isloriavea the giant carpenter ant's Tornado hits Ce'Nunne the large white snake for 55 lightning, 55 physical (110 total damage).
Creserk starts to bleed.
Ce'Nunne the large white snake hits Creserk for 48 physical, 28 physical (76 total damage).
Creserk uses Infusion: Healing.
Creserk stops bleeding.
Creserk receives 88 healing from Infusion: Healing.
Creserk uses Death Dance.
Creserk performs a melee critical strike against Isloriavea the giant carpenter ant!
Creserk's blood frenzy intensifies!
Creserk performs a melee critical strike against Lisylle the fox!
Lisylle the fox is weakened by the darkness!
Creserk's blood frenzy intensifies!
Ce'Nunne the large white snake starts to bleed.
Creserk performs a melee critical strike against Isloriavea the giant carpenter ant!
Creserk's blood frenzy intensifies!
Creserk hits Lisylle the fox for 6 mind, 4 darkness (10 total damage).
Creserk hits Isloriavea the giant carpenter ant for 15 mind, 4 darkness, 95 physical, 4 darkness (119 total damage).
Creserk hits Ce'Nunne the large white snake for (20 parried), 64 physical, 4 darkness (68 total damage).
Creserk is no longer being stalked by Isloriavea the giant carpenter ant.
Isloriavea the giant carpenter ant hits Creserk for 127 physical damage.
Creserk the level 21 cornac berserker was torn limb from limb to death by Isloriavea the giant carpenter ant on level 4 of Old Forest.
Creserk's rage subsides!
Creserk no longer revels in blood quite so much.