Sunnac the level 17 Cornac Sun Paladin by Dragon_Bomber

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceCornac
ClassSun Paladin
Level / Exp17 / 47%
Sizemedium
Lifes / Deaths

Primary Stats

Strength44 (base 40)
Dexterity15 (base 10)
Constitution18 (base 10)
Magic48 (base 40)
Willpower25 (base 10)
Cunning18 (base 10)

Resources

Life391/391
Mana131/151
Stamina186/186
Positive58/58
Healing Factor1.1711363549267
Regeneration1.4639204436584

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite7
See Invisible3

Offense: Mainhand

Damage62
Accuracy36
Crit Chance20%
APR4
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower34
Crit Chance9%
Speed1

Offense: Mind

Mindpower27
Crit Chance8%
Speed1

Offense: Damage Bonus

Nature+15%
Acid+15%
Light+10%
Mind+15%
Blight+8%
Arcane+4%
Fire0%
All0%

Offense: Damage Penetration

Lightning+5%

Defense: Base

Armour (hardiness)22 (60%)
Defense23
Ranged Defense23
Fatigue7
Physical Save28
Spell Save27
Mental Save23

Defense: Resistances

Lightning+ 39%( 70%)
Light+ 43%( 70%)
Temporal+ 16%( 70%)
Blight+ 16%( 70%)
Nature+ 38%( 70%)
All+ 11%( 70%)

Defense: Immunities

Pinning Resistance23%
Confusion Resistance10%
Instadeath Resistance100%
Disarm Resistance41%
Poison Resistance20%
Knockback Resistance22%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Celestial / Guardian1.30
1/5
1/5
0/5
0/5
Celestial / Combat1.30
1/5
3/5
1/5
3/5
Technique / Shield offense1.00
3/5
1/5
1/5
1/5
Celestial / Sun1.30
2/5
3/5
2/5
2/5
Technique / Two-handed assault1.00
0/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.30
1/5
1/5
2/5
2/5
Celestial / Chants1.30
1/5
1/5
1/5
1/5
Technique / Combat training1.00
0/5
3/5
0/5
3/5
5/5
0/5

Effects

talent
talent
talent
talent

Quests

done
active
done
done
done
done
active
active
active
active
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Curse Lifter (Nightmare (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By Sunnac the Cornac Sun Paladin level 11
67th Dusk 122nd year of Ascendancy at 07:19
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Sunnac the Cornac Sun Paladin level 10
36th Dusk 122nd year of Ascendancy at 17:11
see stats
Lost in translation (Nightmare (Adventure) difficulty) Destroyed the naga portal in the slazish fens and got caught in the after-effect.
By Sunnac the Cornac Sun Paladin level 4
77th Pyre 122nd year of Ascendancy at 09:36
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Sunnac the Cornac Sun Paladin level 9
35th Dusk 122nd year of Ascendancy at 22:41
see stats
The secret city (Nightmare (Adventure) difficulty) Discovered the truth about mages.
By Sunnac the Cornac Sun Paladin level 10
39th Dusk 122nd year of Ascendancy at 11:08
see stats

Log

Melee retaliation hits Turtle for 1 lightning, 2 nature, 1 light, 11 nature (15 total damage).
Turtle hits Sunnac for (1 absorbed), 0 physical (0 total damage).

Sunnac steals life from Turtle!
Shield of Light hits Turtle for
4 light, 8 lightning, 9 light, 12 light (34 total damage).
Sunnac hits Turtle for 8 blight, 23 physical, 6 light, 8 light (46 total damage).
Poison from Sunnac hits Turtle for
4 nature damage.
Melee retaliation hits Turtle for
1 lightning, 2 nature, 1 light, 11 nature (15 total damage).

Sunnac picks up (h.):
dwarven-steel mace 'Islima' (131% power, 4 apr).
Talent Healing Light is ready to use.
The unstable sand tunnel collapses!

You are crushed by the collapsing tunnel! You suffocate!

Unstable sand tunnel hits
Sunnac for (146 absorbed), 0 physical (0 total damage).

The unstable sand tunnel collapses!


The shield around Sunnac crumbles.

Talent Shield Slam is ready to use.

The unstable sand tunnel collapses!


Talent Barrier is ready to use.

Resting starts...

Talent Providence is ready to use.
Rested for 19 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).