












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Embers Races for Maj'Eyal Campaign 1.4.4Adds Embers of Rage races for use in the Maj'Eyal Campaign. Currently they all start in the Trollmire, Allied faction, with the default Human quest. Suggestions for that stuff is welcome. DarkGod pretty much showed me how to do this, so thank you! Yeti/Whitehoof will be locked unless you've unlocked them in the Embers of Rage DLC. I'm still new at this, so let me know if there are any issues and I'll try to sort them out. V1.0.1 is up, I wasn't paying attention when I did it through TOME so I just got rid of the old version. This version should hopefully add in the random escort quests for the three races, since they weren't defined before. Inferno Race Pack 1.4.0Adds a collection of my races. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: EquipDoll - Clean Item Names 1.5.10Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Mindstar and Staff Combat Access 1.3.1I was irked that Mindslayers need to burn a good chunk of cash to open Mindstar Training, which seems like a Talent track they should have open out of the gate. Same with staff-using mages and Staff Combat. So I figured out how to fix it and did! Items Vault 1.5.0Donators/Buyers bonus! Cross-tier Luminescence 1.2.4Makes Luminescence a cross-tier effect, so wild infusions will more reliably clear blindness caused by sun infusions. Suggested by Edge. Cloak Reminder 1.3.0Pops up a reminder if your undead character changes zones or uses the Rod of Recall while not wearing the Cloak of Deception. Frequently Asked Questions: Possessor Bonus Class 1.5.4Donators/Buyers bonus! Logical Alchemists 1.5.10Makes alchemists focus on creating elixirs that you are not currently helping them with. nsrr's Exotic Weapons 1.4.8Adds more Whips and Tridents to the game. Formerly, this was part of my Naloren Race add-on. Tridents are unchanged, aside from rarity. Credits: I borrowed the whip graphic from grayswandir's Weapon Pack add-on, and bits of code for adding exotics to shops and the rand art merchant from HousePet's Midnight add-on. Talent Training 1.5.10Add an option to buy points at Last Hope's Elder Nekarcos's Quality of Life 03: Summoning Timer 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Inferno Race Patch for ID and Arena 1.5.5A patch to allow races added by the Inferno Race Pack addon to be created in the Arena and Infinite Dungeon. Requires astralInferno's Inferno Race Pack (or one of the addons which adds these races seperately) to have any effect. Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Cursed |
| Level / Exp | 21 / 85% |
| Size | medium |
| Lifes / Deaths | Killed by Eilinominn the corrupted war dog at level 21 on the 79th Haze 122nd year of Ascendancy at 03:39 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 65 (base 50) |
| Dexterity | 14 (base 10) |
| Constitution | 18 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 70 (base 45) |
| Cunning | 28.113139323928 (base 10) |
Resources
| Life | -82/475 |
| Hate | 100/100 |
| Equilibrium | 48 |
| Healing Factor | 1.2427731459664 |
| Regeneration | 2.4234076346345 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +37.036843436586% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 3 |
| See Stealth | 8 |
| See Invisible | 14.340449927278 |
Offense: Mainhand
| Damage | 39 |
| Accuracy | 40 |
| Crit Chance | 14% |
| APR | 21 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 42 |
| Accuracy | 40 |
| Crit Chance | 10% |
| APR | 25 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 5 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 53 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +22% |
| Nature | +38% |
| Lightning | +8% |
| Mind | +32% |
| All | +2% |
Offense: Damage Penetration
| Mind | +10% |
| Nature | +10% |
Defense: Base
| Armour (hardiness) | 58.08934837382 (81.030927835052%) |
| Defense | 21 |
| Ranged Defense | 21 |
| Fatigue | 23 |
| Physical Save | 32 |
| Spell Save | 36 |
| Mental Save | 31 |
Defense: Resistances
| Nature | + 66%( 70%) |
| Acid | + 22%( 70%) |
| Light | + 3%( 70%) |
| Temporal | + 9%( 70%) |
| Blight | + 11%( 70%) |
| Darkness | + 11%( 74%) |
| Mind | -4%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Pinning Resistance | 10% |
| Knockback Resistance | 28% |
| Confusion Resistance | 50% |
| Fear Resistance | 28% |
| Stun Resistance | 68% |
| Poison Resistance | 70% |
| Blind Resistance | 31% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 381 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 180 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 15% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Class Talents
| Cursed / Gloom | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cursed / Rampage | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Cursed / Strife | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 5/5 |
| 3/5 |
| 3/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Antimagic Shield |
| talent | Gloom |
| talent | Surge |
| talent | Psiblades |
| talent | Stalk |
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 1.2)Penalty : Fractured Sanity: -4% Mind Resistance, -5% Confusion Immunity Power 1+: Unleashed: +4% critical damage, +5% off-hand weapon damage Power 2+: -1 Luck, +3 Dexterity Power 3+: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Power 4+: Mania: Any time you lose more than 18.7% of your life over a single turn, the remaining cooldown of one of your talents is reduced by 1. |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| beneficial effect | You gain 27% resistance against nature. Resolve |
| beneficial effect | The target's unnatural body has responded to damage taken. All damage that the target inflicts is increased by 2%. Strength and Willpower are increased by 1. Poisons and diseases have a 10% chance of being neutralized each turn. Cursed Form |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 1.2)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 6%) for 4 turns. Power 1+: Nightwalker: +5 Darkness Resistance, +4% Max Darkness Resistance, +4 See Invisible Power 2+: -1 Luck, +3 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 10% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved talent Earth's Eyes (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past. You have destroyed the merchant caravan that you once considered family. Seek out Kyless' cave in the northern part of the meadow and end him. Perhaps the curse will end with him. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * You've found the needed honey tree root. * You've found the needed xorn fragment. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. pair of iron boots 'Falarain' (0 def, 11 armour) (On feet)]pair of iron boots 'Falarain' (0 def, 11 armour) Requires: - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Physical crit. chance: +2.0% (-) Armour: +11 (-) Fatigue: +2% (-) Changes stats: +4(-) Wil Changes resistances penetration: +10%(-) mind Changes damage: +6%(-) mind Life regen: +1.70 (-) Psi when hit: +0.04 (-) Healing mod.: +11% (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | [vs. Ragukalthoruihad (Light source)]Ragukalthoruihad Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Armour: +6 (-) Changes stats: +4(-) Dex Changes damage: +9%(-) acid Physical save: +6 (+3 eff.) (-) Blindness immunity: +31% (-) Confusion immunity: +15% (-) Only die when reaching: -80.00 life (-) Light radius: +7 (-) See stealth: +8 (-) See invisible: +10 (-) Healing mod.: +10% (-) It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 5.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 31 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | [vs. voratun helm 'Bogsage' (0 def, 9 armour) (On head)]voratun helm 'Bogsage' (0 def, 9 armour) Requires: - Talent Heavy Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +4 (+2 eff.) (-) Armour: +9 (-) Fatigue: +5% (-) Effects on melee hit: * 15% chance to daze at end of turn Damage (Melee): 0(-15) item lightning daze Changes stats: +4(-) Str / +4(-) Wil / +4(-) Cun / +2(-) Con Changes damage: +18%(-) nature / +6%(-) lightning Mindpower: +4 (+2 eff.) (-) Infravision radius: +3 (-) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | [vs. Sludgegrip (0 def, 0 armour) (On hands)]Sludgegrip (0 def, 0 armour) Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4(-) Cun / +4(-) Wil Changes resistances: +10%(-) nature Changes damage: +5%(-) nature Talent masteries: +0.20(-) Wild-gift / Slime Poison immunity: +20% (-) Mindpower: +2 (+1 eff.) (-) These gloves are coated with a thick, green liquid. |
| Tool | [vs. dwarven-steel torque of mindblast [power 201] (5/6 cooldown) (Tool)]dwarven-steel torque of mindblast [power 201] (5/6 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to fire a blast of psionic energies in a range 9 beam dealing 102.51 to 205.02 mind damage, putting all charms on cooldown for 6 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | [vs. mule's steel ring of corrosion (+22%) (On fingers, 1 of 2)]mule's steel ring of corrosion (+22%) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -6% (-) Changes resistances: +22%(-) acid Changes damage: +11%(-) acid Maximum encumbrance: +22 (-) Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. mule's steel ring of corrosion (+22%) (On fingers, 1 of 2)]Cobrataint Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +7 (+2 eff.) Fatigue: +0% (+6%) Effects on melee hit: * Slows global speed by 30% Changes stats: +6 Str / +6 Con Changes resistances: +6% nature / +0%(-22%) acid Changes resistances penetration: +10% nature Changes damage: +0%(-11%) acid / +3% nature / +24% mind Maximum encumbrance: +0 (-22) Rings can have magical properties. Tap to cycle through comparison choices |
| Around neck | [vs. steel amulet 'Goruvor' (Around neck)]steel amulet 'Goruvor' Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4(-) Str / +6(-) Wil Changes resistances: +3%(-) light / +9%(-) temporal Spell save: +9 (+4 eff.) (-) Mental save: +7 (+3 eff.) (-) Confusion immunity: +12% (-) Mindpower: +9 (+3 eff.) (-) Amulets can have magical properties. |
| In main hand | [vs. Serpent's Glare (Shrouds) (91% power, 21 apr, nature damage) (In main hand, 1 of 2)]Serpent's Glare (Shrouds) (91% power, 21 apr, nature damage) Requires: - Willpower 12 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 1 Power: 92% Range: 1.1x Uses stats: 47% Wil, 16% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +21 (-) Crit. chance: +7.0% (-) Attack speed: 100% (-) Damage conversion: 30%(-) poison When wielded/worn: Changes resistances: +10%(-) nature Changes damage: +10%(-) nature Poison immunity: +50% (-) Mindpower: +6 (+2 eff.) (-) Mental crit. chance: +2% (-) Curse of Shrouds It can be used to activate talent Spit Poison (costing 8 power out of 0/8) : Effective talent level: 2.0 Power cost: 8 out of 0/8. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spit poison at your target, doing 228.44 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. Tap to cycle through comparison choices |
| Around waist | [vs. Rope Belt of the Thaloren (Around waist)]Rope Belt of the Thaloren Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7(-) Cun / +8(-) Wil Talent masteries: +0.20(-) Wild-gift / Harmony Mindpower: +12 (+4 eff.) (-) The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
| In off hand | [vs. Serpent's Glare (Shrouds) (91% power, 21 apr, nature damage) (In main hand, 1 of 2)]creative vined mindstar of balance (Madness) (85% power, 25 apr, mind damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Power: 85% (-6%) Range: 1.1x (+0.0x) Uses stats: 54% Wil, 23% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +25 (+4) Crit. chance: +3.0% (-4.0%) Attack speed: 100% (-) Damage conversion: 0%(-30%) poison When wielded/worn: Changes stats: +3 Cun Changes resistances: +0%(-10%) nature Changes damage: +0%(-10%) nature Critical mult.: +5.00% Physical save: +4 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +3 (+2 eff.) Poison immunity: +0% (-50%) Equilibrium when hit: +0.50 Mindpower: +6 (+2 eff.) (-) Mental crit. chance: +2% (-) Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
| Cloak | [vs. Malodil the linen cloak (7 def, 4 armour) (Cloak)]Malodil the linen cloak (7 def, 4 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +4 (-) Defense: +7 (+5 eff.) (-) Physical save: +6 (+3 eff.) (-) Spell save: +6 (+3 eff.) (-) Pinning immunity: +10% (-) Stun/Freeze immunity: +25% (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. Xureth the steel plate armour (4 def, 17 armour) (Main armor)]Xureth the steel plate armour (4 def, 17 armour) Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Infused by arcane disrupting forces 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +17 (-) Defense: +4 (+2 eff.) (-) Fatigue: +22% (-) Changes resistances: +11%(-) blight / +13%(-) nature / +6%(-) darkness Reduces incoming crit damage: 15.00% (-) Spell save: +9 (+4 eff.) (-) Stun/Freeze immunity: +15% (-) Defense after a teleport: +10 (-) Resist all after a teleport: +10% (-) New effects duration reduction after a teleport: +10% (-) A suit of armour made of metal plates. |
Inventory
movement infusion of the warrior (579% speed; 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 579% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level.shielding rune of the psychic (absorb 457 for 4 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 457 damage for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. Serpent's Glare (Shrouds) (91% power, 21 apr, nature damage) (In main hand)]This item will automatically be transmogrified when you leave the level. cruel ash magestaff (Misfortune) (111% power, 3 apr, fire element) Requires: - Magic 16 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Power: 111% (+19%) Range: 1.2x (+0.1x) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 (-18) Crit. chance: +3.0% (-4.0%) Attack speed: 100% (-) Damage conversion: 0%(-30%) poison When wielded/worn: Physical crit. chance: +7.0% Changes resistances: +0%(-10%) nature Changes damage: +0%(-10%) nature / +15% fire Talent granted: +1 Command Staff Critical mult.: +12.00% Poison immunity: +0% (-50%) Spellpower: +6 (+3 eff.) Spell crit. chance: +2% Mindpower: +0 (+0 eff.) (-6 (-2 eff.)) Mental crit. chance: +0% (-2%) Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
[vs. Serpent's Glare (Shrouds) (91% power, 21 apr, nature damage) (In main hand)]dwarven-steel battleaxe 'Ce'Nanne' (Nightmares) (151% power, 9 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Power: 152% (+60%) Range: 1.5x (+0.4x) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +9 (-12) Crit. chance: +6.5% (-0.5%) Attack speed: 100% (-) Burst (radius 1) on hit: +8 physical Damage conversion: 0%(-30%) poison When wielded/worn: Changes stats: +2 Con Changes resistances: +0%(-10%) nature / +6% all Changes resistances penetration: +12% nature Changes damage: +0%(-10%) nature Reduces incoming crit damage: 15.00% Poison immunity: +0% (-50%) Mindpower: +0 (+0 eff.) (-6 (-2 eff.)) Mental crit. chance: +0% (-2%) Curse of Nightmares Massive two-handed battleaxes. |
[vs. Serpent's Glare (Shrouds) (91% power, 21 apr, nature damage) (In main hand)]glacial dwarven-steel battleaxe of projection (Madness) (138% power, 2 apr) Requires: - Strength 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Power: 139% (+47%) Range: 1.5x (+0.4x) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 (-19) Crit. chance: +6.5% (-0.5%) Attack speed: 100% (-) On weapon hit: + Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Burst (radius 2) on crit: +14 ice Damage conversion: 0%(-30%) poison When wielded/worn: Armour: +9 Changes resistances: +0%(-10%) nature Changes resistances penetration: +10% cold Changes damage: +0%(-10%) nature Poison immunity: +0% (-50%) Mindpower: +0 (+0 eff.) (-6 (-2 eff.)) Mental crit. chance: +0% (-2%) Curse of Madness Massive two-handed battleaxes. |
[vs. Serpent's Glare (Shrouds) (91% power, 21 apr, nature damage) (In main hand)]This item will automatically be transmogrified when you leave the level. dwarven-steel waraxe (Nightmares) (118% power, 4 apr) Requires: - Strength 24 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Power: 119% (+27%) Range: 1.4x (+0.3x) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 (-17) Crit. chance: +4.5% (-2.5%) Attack speed: 100% (-) Damage conversion: 0%(-30%) poison When wielded/worn: Changes resistances: +0%(-10%) nature Changes damage: +0%(-10%) nature Poison immunity: +0% (-50%) Mindpower: +0 (+0 eff.) (-6 (-2 eff.)) Mental crit. chance: +0% (-2%) Curse of Nightmares One-handed war axes. |
[vs. Serpent's Glare (Shrouds) (91% power, 21 apr, nature damage) (In main hand)]Xibeth (Shrouds) Requires: - Dexterity 11 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Armour Penetration: +0 (-21) Crit. chance: +0.0% (-7.0%) Attack speed: 125% (+25%) Firing range: +6 On weapon hit: * 20 arcane resource burn (+20) Damage conversion: 0%(-30%) poison When wielded/worn: Physical power: +11 (+3 eff.) Changes stats: +3 Str / +3 Wil / +4 Con Changes resistances: +3%(-7%) nature Changes damage: +0%(-10%) nature Poison immunity: +0% (-50%) Mindpower: +0 (+0 eff.) (-6 (-2 eff.)) Mental crit. chance: +0% (-2%) Curse of Shrouds Longbows are used to shoot arrows at your foes. |
[vs. Xureth the steel plate armour (4 def, 17 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. spellwoven cashmere robe of light (+16%) (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Armour: +0 (-17) Defense: +2 (+1 eff.) (-2 (-1 eff.)) Fatigue: +0% (-22%) Changes resistances: +0%(-11%) blight / +0%(-6%) darkness / +16% light / +0%(-13%) nature Changes damage: +11% light Reduces incoming crit damage: 0.00% (-15.00%) Spell save: +19 (+9 eff.) (+10 (+5 eff.)) Stun/Freeze immunity: +0% (-15%) Spellpower: +2 (+1 eff.) Spell crit. chance: +3% Defense after a teleport: +0 (-10) Resist all after a teleport: +0% (-10%) New effects duration reduction after a teleport: +0% (-10%) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Xureth the steel plate armour (4 def, 17 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. hardened leather armour (3 def, 6 armour) Requires: - Strength 16 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 (-11) Defense: +3 (+2 eff.) (-1 (+0 eff.)) Fatigue: +8% (-14%) Changes resistances: +0%(-11%) blight / +0%(-13%) nature / +0%(-6%) darkness Reduces incoming crit damage: 0.00% (-15.00%) Spell save: +0 (+0 eff.) (-9 (-4 eff.)) Stun/Freeze immunity: +0% (-15%) Defense after a teleport: +0 (-10) Resist all after a teleport: +0% (-10%) New effects duration reduction after a teleport: +0% (-10%) A suit of armour made of leather. |
[vs. Rope Belt of the Thaloren (Around waist)]Cracklespike the rough leather belt Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +0(-8) Wil / +0(-7) Cun / +3 Con Changes resistances penetration: +25% lightning Changes damage: +12% lightning Talent mastery: +0.00(-0.20) Wild-gift / Harmony Mental save: +6 (+3 eff.) Mindpower: +4 (+1 eff.) (-8 (-3 eff.)) Light radius: +3 A belt that goes around your waist. |
[vs. Rope Belt of the Thaloren (Around waist)]Mighty Girdle Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Changes stats: +0(-7) Cun / +0(-8) Wil Talent mastery: +0.00(-0.20) Wild-gift / Harmony Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 Mindpower: +0 (+0 eff.) (-12 (-4 eff.)) This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
[vs. Rope Belt of the Thaloren (Around waist)]This item will automatically be transmogrified when you leave the level. Scaldpierce Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +3 Mag / +0(-8) Wil / +0(-7) Cun Changes resistances: +8% cold / +11% fire Changes resistances penetration: +20% blight Talent mastery: +0.00(-0.20) Wild-gift / Harmony Spell save: +6 (+3 eff.) Mana each turn: +0.12 Mindpower: +0 (+0 eff.) (-12 (-4 eff.)) Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A belt that goes around your waist. |
[vs. Malodil the linen cloak (7 def, 4 armour) (Cloak)]This item will automatically be transmogrified when you leave the level. enveloping cashmere cloak of Eldoral (10 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +0 (-4) Defense: +10 (+7 eff.) (+3 (+2 eff.)) Changes stats: +2 Cun / +1 Dex Physical save: +7 (+3 eff.) (+1 (+0 eff.)) Spell save: +0 (+0 eff.) (-6 (-3 eff.)) Pinning immunity: +0% (-10%) Stun/Freeze immunity: +0% (-25%) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. pair of iron boots 'Falarain' (0 def, 11 armour) (On feet)]This item will automatically be transmogrified when you leave the level. grounding pair of dwarven-steel boots (0 def, 4 armour) Requires: - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Physical crit. chance: +0.0% (-2.0%) Armour: +4 (-7) Fatigue: +3% (+1%) Changes stats: +0(-4) Wil Changes resistances: +7% lightning / +7% temporal Changes resistances penetration: +0%(-10%) mind Changes damage: +0%(-6%) mind Life regen: +0.00 (-1.70) Psi when hit: +0.00 (-0.04) Healing mod.: +0% (-11%) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Sludgegrip (0 def, 0 armour) (On hands)]Bregiyagen (0 def, 2 armour) Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 9 fire Changes stats: +0(-4) Cun / +5(+1) Wil Changes resistances: +0%(-10%) nature / +7% fire Changes damage: +0%(-5%) nature / +5% fire Grants telepathy: Humanoid/Orc Talent mastery: +0.00(-0.20) Wild-gift / Slime Poison immunity: +0% (-20%) Equilibrium when hit: +0.08 Mindpower: +0 (+0 eff.) (-2 (-1 eff.)) Mental crit. chance: +2% Heals friendly targets nearby when you use a nature summon: +30 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Sludgegrip (0 def, 0 armour) (On hands)]This item will automatically be transmogrified when you leave the level. hardened leather gloves of strength (+4) (0 def, 2 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +11 (+3 eff.) Armour: +2 Changes stats: +4 Str / +0(-4) Cun / +0(-4) Wil Changes resistances: +0%(-10%) nature Changes damage: +0%(-5%) nature Talent mastery: +0.00(-0.20) Wild-gift / Slime Poison immunity: +0% (-20%) Mindpower: +0 (+0 eff.) (-2 (-1 eff.)) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Sludgegrip (0 def, 0 armour) (On hands)]Spellhunt Remnants (1 def, 2 armour) Requires: - Talent Heavy Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Changes stats: +0(-4) Cun / +0(-4) Wil Changes resistances: +0%(-10%) nature Changes damage: +0%(-5%) nature Talent mastery: +0.00(-0.20) Wild-gift / Slime Spell save: +4 (+2 eff.) Poison immunity: +0% (-20%) Mindpower: +4 (+1 eff.) (+2 (+0 eff.)) Mental crit. chance: +1% It can be used to destroy an arcane item (of a higher tier than the gauntlets), costing 1 power out of 150/150. These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
[vs. voratun helm 'Bogsage' (0 def, 9 armour) (On head)]linen wizard hat 'Salevea' (1 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +0 (+0 eff.) (-4 (-2 eff.)) Armour: +0 (-9) Defense: +1 (+1 eff.) Fatigue: +0% (-5%) Damage (Melee): 0(-15) item lightning daze Changes stats: +0(-4) Str / +3(-1) Wil / +8(+4) Cun / +0(-2) Con Changes damage: +0%(-6%) lightning / +6% arcane / +0%(-18%) nature Mental save: +6 (+3 eff.) Psi when hit: +0.16 Hate when firing a critical mind attack: +2.00 Mindpower: +0 (+0 eff.) (-4 (-2 eff.)) Mental crit. chance: +2% Infravision radius: +0 (-3) A pointy cloth hat, very wizardly... |
[vs. voratun helm 'Bogsage' (0 def, 9 armour) (On head)]Amatondur (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +0 (+0 eff.) (-4 (-2 eff.)) Armour: +0 (-9) Defense: +1 (+1 eff.) Fatigue: +0% (-5%) Effects on melee hit: * 10 arcane resource burn Damage (Melee): 0(-15) item lightning daze Changes stats: +0(-4) Str / +0(-4) Wil / +0(-4) Cun / +0(-2) Con Changes resistances: +15% lightning / +6% cold / +6% blight Changes damage: +10%(+4%) lightning / +0%(-18%) nature Spell save: +9 (+4 eff.) Mindpower: +0 (+0 eff.) (-4 (-2 eff.)) Infravision radius: +0 (-3) A pointy cloth hat, very wizardly... |
[vs. voratun helm 'Bogsage' (0 def, 9 armour) (On head)]Chalifang (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +0 (+0 eff.) (-4 (-2 eff.)) Armour: +0 (-9) Defense: +1 (+1 eff.) Fatigue: +0% (-5%) Effects on melee hit: * 20 arcane resource burn Damage (Melee): 0(-15) item lightning daze Changes stats: +0(-4) Str / +3(-1) Wil / +0(-4) Cun / +0(-2) Con Changes resistances: +16% acid / +5% arcane Changes damage: +11% acid / +0%(-18%) nature / +0%(-6%) lightning Mindpower: +0 (+0 eff.) (-4 (-2 eff.)) Infravision radius: +0 (-3) Heals friendly targets nearby when you use a nature summon: +10 A pointy cloth hat, very wizardly... |
[vs. voratun helm 'Bogsage' (0 def, 9 armour) (On head)]insulating rough leather cap of the depths (0 def, 1 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +0 (+0 eff.) (-4 (-2 eff.)) Armour: +1 (-8) Fatigue: +1% (-4%) Damage (Melee): 0(-15) item lightning daze Changes stats: +0(-4) Str / +0(-4) Wil / +0(-4) Cun / +0(-2) Con Changes resistances: +6% cold / +6% fire Changes damage: +0%(-18%) nature / +0%(-6%) lightning Allows you to breathe in: water Mindpower: +0 (+0 eff.) (-4 (-2 eff.)) Infravision radius: +0 (-3) A cap made of leather. |
[vs. Ragukalthoruihad (Light source)]Drunarivor the Bleakwasp Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Armour: +0 (-6) Effects on melee hit: * 30% chance to inflict 15% damage reduction Changes stats: +0(-4) Dex Changes resistances penetration: +15% darkness / +10% mind Changes damage: +6% darkness / +0%(-9%) acid Physical save: +6 (+3 eff.) (-) Blindness immunity: +0% (-31%) Confusion immunity: +0% (-15%) Only die when reaching: +0.00 life (+80.00 life) Light radius: +2 (-5) See stealth: +0 (-8) See invisible: +0 (-10) Healing mod.: +10% (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Ragukalthoruihad (Light source)]Nightlash the brass lantern Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Armour: +0 (-6) Effects on melee hit: * 30% chance to gain 10% of a turn (3/turn limit) * 15% chance to inflict 15% damage reduction Changes stats: +0(-4) Dex / +3 Wil Changes resistances: +9% darkness / +3% temporal Changes resistances penetration: +10% temporal Changes damage: +6% mind / +0%(-9%) acid Physical save: +0 (+0 eff.) (-6 (-3 eff.)) Blindness immunity: +0% (-31%) Confusion immunity: +0% (-15%) Only die when reaching: +0.00 life (+80.00 life) Light radius: +2 (-5) See stealth: +0 (-8) See invisible: +0 (-10) Healing mod.: +0% (-10%) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Ragukalthoruihad (Light source)]Summertide Phial Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Armour: +0 (-6) Changes stats: +0(-4) Dex Changes resistances: +30% light Changes damage: +10% light / +0%(-9%) acid Physical save: +0 (+0 eff.) (-6 (-3 eff.)) Blindness immunity: +0% (-31%) Confusion immunity: +0% (-15%) Only die when reaching: +0.00 life (+80.00 life) Light radius: +4 (-3) See stealth: +0 (-8) See invisible: +0 (-10) Healing mod.: +10% (-) It can be used to call light (126 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Iron AcornCrafted by a master 0.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 A small acorn, crafted crudely out of iron. |
[vs. dwarven-steel torque of mindblast [power 201] (5/6 cooldown) (Tool)]iron pickaxe 'Cloudbone' (dig speed 31 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +4 (+4 eff.) Effects on melee hit: * 30% chance to daze at end of turn Changes stats: +1 Cun / +1 Str Changes resistances: +9% lightning Changes damage: +6% lightning Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. dwarven-steel torque of mindblast [power 201] (5/6 cooldown) (Tool)]iron pickaxe 'Deepsspawn' (dig speed 29 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Damage when hit (Melee): 16 darkness / 8 temporal Changes stats: +1 Str Changes resistances penetration: +5% temporal Changes damage: +9% darkness Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. dwarven-steel torque of mindblast [power 201] (5/6 cooldown) (Tool)]psionic iron torque of kinetic psionic shield [power 23] (5/20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 23 for 7 turns, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 1 psi. Torques are made by powerful psionics to store psionic powers. |
[vs. dwarven-steel torque of mindblast [power 201] (5/6 cooldown) (Tool)]supercharged steel torque of thermal psionic shield [power 63] (5/23 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 63 for 7 turns, putting all charms on cooldown for 23 turns. Torques are made by powerful psionics to store psionic powers. |
[vs. dwarven-steel torque of mindblast [power 201] (5/6 cooldown) (Tool)]ash totem of cure ailments [power 2] (5/10 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to remove up to 2 poisons or diseases from a target within range 9 (based on Willpower), putting all charms on cooldown for 10 turns. Natural totems are made by powerful wilders to store nature power. |
[vs. dwarven-steel torque of mindblast [power 201] (5/6 cooldown) (Tool)]natural ash totem of thorny skin [power 27] (5/20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to harden the skin for 7 turns increasing armour by 27 and armour hardiness by 40%, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 4 equilibrium. Natural totems are made by powerful wilders to store nature power. |
Achievements
Antimagic! (Nightmare (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By CursedCornac the Cornac Cursed level 17
5th Haze 122nd year of Ascendancy at 15:38 see stats
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By CursedCornac the Cornac Cursed level 10
1st Flare 122nd year of Ascendancy at 00:18 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By CursedCornac the Cornac Cursed level 19
26th Haze 122nd year of Ascendancy at 09:55 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By CursedCornac the Cornac Cursed level 10
1st Flare 122nd year of Ascendancy at 00:16 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By CursedCornac the Cornac Cursed level 20
31st Haze 122nd year of Ascendancy at 15:31 see stats
Rescuer of the lost (Nightmare (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By CursedCornac the Cornac Cursed level 15
35th Dusk 122nd year of Ascendancy at 09:58 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By CursedCornac the Cornac Cursed level 7
79th Pyre 122nd year of Ascendancy at 11:44 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By CursedCornac the Cornac Cursed level 11
5th Dusk 122nd year of Ascendancy at 14:23 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By CursedCornac the Cornac Cursed level 19
31st Haze 122nd year of Ascendancy at 15:05 see stats
Log
CursedCornac receives 13 healing from Unnatural Body.
Animated Firewell the yew longbow (Corpses) shoots!
Animated Firewell the yew longbow (Corpses)'s Shoot performs a ranged critical strike against Eilinominn the corrupted war dog!
Eilinominn the corrupted war dog resists the mind attack!
Grappling hits Animated Firewell the yew longbow (Corpses) for 3 physical damage.
Animated Firewell the yew longbow (Corpses)'s Shoot hits Eilinominn the corrupted war dog for (14 resist armour), 120 physical, (4 resist armour), 0 cold, (1 resist armour), 0 fire, (1 resist armour), 0 mind (120 total damage).
CursedCornac uses his dwarven-steel torque of mindblast!
Grappling hits Animated Firewell the yew longbow (Corpses) for 5 physical damage.
CursedCornac hits Eilinominn the corrupted war dog for (14 resist armour), 177 mind (177 total damage).
Grappled from Eilinominn the corrupted war dog hits Animated Firewell the yew longbow (Corpses) for 7 physical damage.
Eilinominn the corrupted war dog hits Animated Firewell the yew longbow (Corpses) for 12 physical damage.
Eilinominn the corrupted war dog's is no longer weakened.
CursedCornac's is no longer weakened.
Animated Firewell the yew longbow (Corpses) shoots!
Eilinominn the corrupted war dog has temporarily forgotten Disengage!
Eilinominn the corrupted war dog has temporarily forgotten Rush!
Eilinominn the corrupted war dog has temporarily forgotten Double Strike!
Grappling hits Animated Firewell the yew longbow (Corpses) for 3 physical damage.
Animated Firewell the yew longbow (Corpses)'s Shoot hits Eilinominn the corrupted war dog for (14 resist armour), 75 physical, (4 resist armour), 0 cold, (1 resist armour), 0 fire (75 total damage).
Grappling hits Animated Firewell the yew longbow (Corpses) for 1 physical damage.
CursedCornac hits Eilinominn the corrupted war dog for (14 resist armour), 36 nature (36 total damage).
Animated Firewell the yew longbow (Corpses)'s is no longer weakened.
Grappled from Eilinominn the corrupted war dog hits Animated Firewell the yew longbow (Corpses) for 9 physical damage.
Eilinominn the corrupted war dog uses Take Down.
Eilinominn the corrupted war dog performs a melee critical strike against Animated Firewell the yew longbow (Corpses)!
Animated Firewell the yew longbow (Corpses) drops to the ground.
Your hatred grows even as your life fades! (+57 hate)
Saving game...






















































































