







Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.4 |
| Addons | Items Vault 1.6.0Donators/Buyers bonus! Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.6.0Donators/Buyers bonus! Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Dread Necromancer 1.6.4The Dread Necromancer is a complete reimagining of Necromancer - while it shares many of the themes and names, and has a few talents retained, it's effectively an entirely new take on the class. See the forum thread for full details. Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Doomed |
| Level / Exp | 23 / 82% |
| Size | medium |
| Lifes / Deaths | Killed by orc corruptor at level 23 on the 15th Regrowth 123rd year of Ascendancy at 06:50 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 27 (base 10) |
| Dexterity | 2.0352180385681 (base 10) |
| Constitution | 19 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 73 (base 53) |
| Cunning | 75 (base 45) |
Resources
| Life | -26/489 |
| Hate | 100/100 |
| Equilibrium | 18 |
| Psi | 148/163 |
| Healing Factor | 1.3675423091702 |
| Regeneration | 16.856675269008 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| See Invisible | 12 |
Offense: Mainhand
| Damage | 61 |
| Accuracy | 41 |
| Crit Chance | 22% |
| APR | 21 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 61 |
| Accuracy | 41 |
| Crit Chance | 22% |
| APR | 21 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 53 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +33% |
| Mind | +33% |
| Physical | +26% |
| Cold | +50% |
| All | +15% |
Offense: Damage Penetration
| Acid | +11% |
Defense: Base
| Armour (hardiness) | 15 (30%) |
| Defense | 0 |
| Ranged Defense | 0 |
| Fatigue | 6 |
| Physical Save | 23 |
| Spell Save | 24 |
| Mental Save | 35 |
Defense: Resistances
| Acid | + 21%( 70%) |
| Arcane | -36%( 70%) |
| Cold | + 25%( 70%) |
| All | -36%( 70%) |
| Lightning | -32%( 70%) |
| Light | -37%( 70%) |
| Temporal | -30%( 70%) |
| Physical | -4%( 75%) |
| Darkness | + 27%( 82%) |
| Fire | -31%( 70%) |
| Nature | + 2%( 70%) |
Defense: Immunities
| Stun Resistance | 28% |
| Bleed Resistance | 20% |
| Confusion Resistance | 28% |
| Fear Resistance | 28% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 38% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 216 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 36% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 224 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Class Talents
| Cursed / Darkness | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Shadows | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| Cursed / Punishments | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Cursed / Advanced shadowmancy | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Cursed / One with shadows | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Force of will | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Generic Talents
| Cursed / Cursed aura | 1.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Gestures | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Dark sustenance | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Effects
| talent | Gesture of Pain |
| talent | Deflection |
| talent | Psiblades |
| talent | Shadows Empathy |
| talent | Call Shadows |
| detrimental effect | The target is maimed, unable to correctly wield a weapon. Disarmed |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 3.0)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missplaced Endeavours: The endeavours of those around you begin to fail (+37% chance to avoid traps). Power 2+: -1 Luck, +5 Cunning Power 3+: Missed Opportunities: Opportunities are fleeting, and those close to you begin to miss them (+10% evasion). Power 4+: Unfortunate End: The damage you deal will increase by 40% if the increase would be enough to kill your opponent. |
| detrimental effect | The target is cursed, reducing all resistances by 25%. Curse of Vulnerability |
| beneficial effect | The target is energized by the cold while wearing the Frost Treads, gaining 20% increased cold damage. Frozen Ground |
| detrimental effect | The target is hexed. Each time it uses an ability it takes 36.44 fire damage, and talent cooldowns are increased by 36% plus 1 turn. Burning Hex |
| detrimental effect | The target is infected by a disease, reducing its dexterity by 11 and doing 22.13 blight damage per turn. Decrepitude Disease |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| beneficial effect | WinWithCursed is feeding from orc corruptor. Feeding |
| beneficial effect | The target's unnatural body has responded to damage taken. All damage that the target inflicts is increased by 6%. Strength and Willpower are increased by 3. Poisons and diseases have a 10% chance of being neutralized each turn. Cursed Form |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 5.0): 16%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 22% when tested. Power 1+: Removed from Reality: +6 Physical Resistance, +5 Maximum Physical Resistance Power 2+: -1 Luck, +9 Willpower Power 3+: Harrow: When a foe attempts to inflict a detrimental effect upon you, your harrowing aura retaliates against a random foe in range 10, dealing 62 mind and 53 darkness damage. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 16%) of triggering a radius 7 nightmare (summon Terrors and chances to slow, deal 84 Mind damage, and deal 72 Darkness damage) for 8 turns. The chance grows each time you are struck but fades over time. |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 5.0)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 12%) for 4 turns. Power 1+: Nightwalker: +20 Darkness Resistance, +12% Max Darkness Resistance, +12 See Invisible Power 2+: -1 Luck, +9 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 20% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 20% for 3 turns. |
Quests
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Daikara. Escort: temporal explorer (level 2 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Norgos Lair. Escort: temporal explorer (level 2 of Norgos Lair)As a reward you improved Cunning by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest. Escort: worried loremaster (level 3 of Old Forest)As a reward you improved talent Mind Sear (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed giant spider spinneret. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frost Treads (Shrouds) (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. Curse of Shrouds A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| On hands | brawler's dwarven-steel gauntlets of strength (+7) (Nightmares) (0 def, 2 armour)1.5 T2 hands armor [Ego+] Master While equipped: Stats +7 Str +3 Dex +2 Cun dps ---------- Phys.pwr +5 (+2 eff.) ----- def ----- Armour +2 Fatigue +3% Phys.save +6 (+3 eff.) ---------- misc Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Nightmares Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | Hettatoneg the hardened leather cap (Nightmares) (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +18% mind Melee Ret 10 mind On Hit (Melee): * 20% chance to slow global speed by 60% ----- def ----- Armour +3 Fatigue +3% Resists +6% nature +14% light +15% darkness Curse of Nightmares A cap made of leather. |
| Tool | Mardikalthodir the steel torque of psionic shield [power 53] (25 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: ----- def ----- Resists +12% nature +15% cold Max.HP +40.00 Cut- +20% Knockbk- +10% Setup a psionic shield, reducing all damage taken by 53 for 5 turns Puts all charms on 25 cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
| On fingers | warrior's copper ring of the mountain (+11%) (Misfortune)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Dmg.mod +11% physical ----- def ----- Armour +6 Resists +11% physical Curse of Misfortune Rings can have magical properties. |
| On fingers | solipsist's gold ring of corrosion (+24%) (Misfortune)0.1 T3 ring jewelry [Ego+] Nature/Psionic While equipped: Stats +5 Cun +6 Wil dps ---------- Mind.pwr +7 (+2 eff.) Dmg.mod +12% acid ----- def ----- Resists +24% acid Curse of Misfortune Rings can have magical properties. |
| Around neck | restful gold amulet of cunning (+4)0.1 T3 amulet jewelry [Ego] Nature/Master While equipped: Stats +4 Cun ----- def ----- Fatigue -7% HP.reg +2.00 Amulets can have magical properties. |
| In main hand | wyrm's vined mindstar of venom (Shrouds) (87% power, 21 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego++] Nature Power 87% Range: 1.1x Uses 70% Wil, 42% Cun Dmg Nature Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +21 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +6 (+1 eff.) Melee+ 7 acid 3 physical 3 fire 3 cold 3 lightning Dmg.mod +6% acid Res.pen +6% acid ----- def ----- Resists +9% acid +3% physical +4% fire +3% lightning +4% cold HP.reg +2.00 Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| In off hand | blooming vined mindstar of life (Shrouds) (87% power, 21 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego] Nature Power 87% Range: 1.1x Uses 70% Wil, 42% Cun Dmg Nature Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +21 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +6 (+1 eff.) ----- def ----- Max.HP +12.00 HP.reg +0.80 Heal.mod +12% Heal/summ +21 Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Light source | brass lantern 'Tundratyphoon'2.0 T1 lite [Rare] Nature While equipped: dps ---------- Res.pen +5% acid On Hit (Melee): * 10% chance to reduce armor by 15% ----- def ----- Resists +9% acid +6% cold Phys.save +5 (+2 eff.) Heal.mod +11% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Around waist | rough leather belt of life (Shrouds)1.0 T1 belt armor [Ego] Nature While equipped: ----- def ----- HP.reg +0.80 Heal.mod +10% Curse of Shrouds A belt that goes around your waist. |
Inventory
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 34 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the titan (absorb 82; cd 21)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 30 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 82 damage per debuff cleansed (not counting cross-tier ones). If there was only cross-tier effects to clean, no shield is created and the rune goes on a 75% faster cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Glintroar0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +6 Con dps ---------- Dmg.mod +9% acid +6% darkness Res.pen +5% light +20% acid ----- def ----- Resists +9% light Amulets can have magical properties. |
copper amulet of mastery (0.11 Cursed / Advanced shadowmancy)0.1 T1 amulet jewelry [Ego] Master While equipped: ---------- misc Masteries +0.11 Cursed/Advanced shadowmancy Amulets can have magical properties. |
stabilizing copper amulet of dexterity (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex ----- def ----- Resists +12% temporal Pinning- +21% Knockbk- +22% Amulets can have magical properties. |
steel amulet of mastery (0.14 Cursed / Darkness)0.1 T2 amulet jewelry [Ego] Master While equipped: ---------- misc Masteries +0.14 Cursed/Darkness Amulets can have magical properties. |
copper ring (Misfortune)0.1 T1 ring jewelry [Normal] Curse of Misfortune Rings can have magical properties. |
stralite ring 'Fogransom' (Corpses)0.1 T4 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +12 (+4 eff.) Dmg.mod +14% light +9% darkness Melee Ret 6 acid On Hit (Melee): * 20% chance to reduce damage dealt by 26% ----- def ----- Resists +6% acid +28% light +3% darkness Silence- +43% ---------- misc Mana/turn +0.25 Curse of Corpses Rings can have magical properties. |
Drake's Bane (Madness) (156% power, 21 apr)3.0 T2 battleaxe 2H weapon [Unique] Master Power 156% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +21 Crit +2.0% Atk.spd 100% Against +25% Dragon While equipped: Stats +6 Str ----- def ----- D.Red.from +25% Dragon Phys.save +9 (+4 eff.) Stun/Frz- +20% Knockbk- +40% Curse of Madness The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
Dagodar the Shimmermarrow (Madness)4.0 T2 longbow 2H weapon Reqs Dex 16 Shoot [Random Unique] Arcane/Nature/Master Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +7 Ranged+ +12 mind On Crit.r2 +8 mind While equipped: Stats +9 Wil +11 Con dps ---------- Phys.crit +3.0% Dmg.mod +6% lightning Res.pen +14% physical Acc +11 (+11 eff.) ----- def ----- Max.HP +44.00 Curse of Madness Longbows are used to shoot arrows at your foes. |
Kinetic Focus (Corpses) (88% power, 18 apr, physical damage)3.0 T2 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 89% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Physical Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +10% physical Res.pen +6% physical ----- def ----- Resists +10% physical Phys.save +6 (+3 eff.) ---------- misc Psi/m.crit +1.00 Talents +1 Psionic Maelstrom Masteries +0.10 Psionic/Kinetic mastery Curse of Corpses Kinetic energies are focussed in the core of this mindstar. |
hardened leather sling 'Rimemarrow' (Shrouds)4.0 T3 sling 1H weapon Reqs Dex 24 Shoot [Rare] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 While equipped: Stats +10 Str +2 Mag +1 Con dps ---------- Phys.pwr +10 (+4 eff.) Dmg.mod +12% cold ---------- misc Light +2 Curse of Shrouds Slings are used to hurl stones or metal shots at your foes. |
cruel ash starstaff of might (Madness) (111% power, 3 apr, light element)5.0 T2 staff 2H weapon Reqs Mag 16 [Ego] Arcane/Master Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Crit.mult +11.00% Spell.pwr +6 (+6 eff.) Dmg.mod +15% light ---------- misc Talents +1 Command Staff Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
Torithel the Sleettorrent (Shrouds)1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +9% cold Res.pen +15% light ----- def ----- Resists +3% mind Phys.save +5 (+2 eff.) Max.HP +20.00 Teleport- +10% Curse of Shrouds A belt that goes around your waist. |
linen cloak of the Shaloren (Shrouds) (1 def, 0 armour)2.0 T1 cloak armor [Ego] Arcane While equipped: Stats +1 Wil +1 Mag ----- def ----- Defense +1 (+0 eff.) Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Tarohir the woollen robe (Misfortune) (0 def, 0 armour)2.0 T2 cloth armor [Rare] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +12% nature ----- def ----- Resists +9% blight +9% nature +3% mind +9% all Spell.save +6 (+3 eff.) Poison- +28% Disease- +26% Cut- +20% Disarm- +10% Teleport- +10% Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's woollen robe of alchemy (Nightmares) (0 def, 0 armour)2.0 T2 cloth armor [Ego++] Arcane/Psionic While equipped: dps ---------- Dmg.mod +11% acid +5% physical +7% cold +5% fire ----- def ----- Resists +11% acid +12% physical +11% darkness +12% cold +12% fire +10% mind +9% all Phys.save +11 (+5 eff.) Spell.save +11 (+5 eff.) Mind.save +23 (+9 eff.) ---------- misc Cooldown Refit Golem -2 The wearer is asleep. Lucid Dreamer: May act while sleeping Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Hazeveil (Madness) (0 def, 3 armour)2.0 T3 feet armor [Rare] Arcane While equipped: Stats +3 Wil +3 Mag dps ---------- Spell.crit +2% Crit.mult +15.00% Mind.pwr +25 (+8 eff.) Res.pen +10% cold Melee Ret 4 light ----- def ----- Armour +3 Resists +6% cold ---------- misc Mana/turn +0.17 Max.mana +29.00 Max.hate +6.00 Curse of Madness A pair of boots made of leather. |
Flamewrought (Corpses) (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Corpses Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 72.77 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Gloves of the Firm Hand (Misfortune) (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Misfortune These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Quasit's Skull (Shrouds) (0 def, 12 armour)3.0 T2 head armor [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+6 eff.) Stun/Frz- +30% Curse of Shrouds Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
troll-hide rough leather armour of command (Misfortune) (8 def, 6 armour)9.0 T1 light armor [Ego++] Nature/Psionic While equipped: Stats +2 Cun ----- def ----- Armour +6 Defense +8 (+2 eff.) Fatigue +6% Mind.save +12 (+6 eff.) Max.HP +33.00 HP.reg +4.60 Heal.mod +10% Curse of Misfortune A suit of armour made of leather. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
miner's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of the zealot2.0 T1 lite [Ego+] Disrupt/Master While equipped: ----- def ----- Resists +3% all Spell.save +6 (+3 eff.) ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Ebonyorder [power 63] (25 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Res.pen +15% darkness +20% acid ----- def ----- Mind.save +3 (+2 eff.) ---------- misc Equi/ret +0.04 Max.psi +20.00 Setup a psionic shield, reducing all damage taken by 63 for 5 turns Puts all charms on 25 cooldown 100% to increase the duration of 3 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
iron torque of psionic shield 'Camodig' [power 25] (25 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Phys.pwr +5 (+2 eff.) ----- def ----- Resists +5% arcane +9% fire Cut- +20% Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 25 cooldown 100% to increase the duration of 1 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
Achievements
Bringer of Doom (Nightmare (Roguelike) difficulty)
Killed a Bringer of Doom.By WinWithCursed the Cornac Doomed level 17
78th Dusk 122nd year of Ascendancy at 02:36 see stats
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By WinWithCursed the Cornac Doomed level 14
3rd Dusk 122nd year of Ascendancy at 21:59 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By WinWithCursed the Cornac Doomed level 21
9th Decay 122nd year of Ascendancy at 18:27 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By WinWithCursed the Cornac Doomed level 10
7th Mirth 122nd year of Ascendancy at 13:23 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By WinWithCursed the Cornac Doomed level 20
13rd Haze 122nd year of Ascendancy at 09:40 see stats
Rescuer of the lost (Nightmare (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By WinWithCursed the Cornac Doomed level 17
50th Dusk 122nd year of Ascendancy at 06:30 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By WinWithCursed the Cornac Doomed level 11
9th Mirth 122nd year of Ascendancy at 11:24 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By WinWithCursed the Cornac Doomed level 19
13rd Haze 122nd year of Ascendancy at 08:56 see stats
Log
Shadow hits Orc corruptor for 53 lightning damage.
Shadow hits Orc corruptor for 28 physical damage.
Orc corruptor casts Blood Grasp.
You have deflected 51 incoming damage!
Orc corruptor's Blood Grasp hits WinWithCursed for (51 deflected), 52 blight (52 total damage).
Orc corruptor receives 11 healing from Orc corruptor's Blood Grasp.
You have deflected 8 incoming damage!
Decrepitude Disease from Orc corruptor hits WinWithCursed for (8 deflected), 10 blight (10 total damage).
Orc corruptor has been maligned!
WinWithCursed hits Orc corruptor for 67 mind damage.
Shadow hits Orc corruptor for 30 physical damage.
Orc corruptor casts Curse of Vulnerability.
WinWithCursed harrows orc corruptor!
WinWithCursed is cursed.
Curse of Nightmares hits Orc corruptor for 27 mind, 47 darkness (73 total damage).
You have deflected 6 incoming damage!
Decrepitude Disease from Orc corruptor hits WinWithCursed for (6 deflected), 22 blight (22 total damage).
Orc corruptor is no longer inspired.
Terror hits Orc corruptor for 37 physical damage.
Shadow hits Orc corruptor for (34 to bones), 0 physical (0 total damage).
Orc corruptor casts Soul Rot.
Orc corruptor's spell attains critical power!
Orc corruptor is surging arcane power.
You have deflected 5 incoming damage!
Your hatred grows even as your life fades! (+39 hate)
Orc corruptor roars triumphantly.
Saving game...



























































































