










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Turn Separators v2 1.5.10Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Improved Combat Text v2 1.5.10Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Ogre |
Class | Doombringer |
Level / Exp | 25 / 74% |
Size | big |
Lifes / Deaths | Killed by skeleton magus at level 15 on the 5th Haze 122nd year of Ascendancy at 12:17 0 / 8Killed by Silomivena the Blightborn at level 18 on the 37th Regrowth 123rd year of Ascendancy at 01:46 Killed by greater teluvorta at level 19 on the 38th Regrowth 123rd year of Ascendancy at 04:49 Killed by Chronolith Twin at level 19 on the 39th Regrowth 123rd year of Ascendancy at 21:56 Killed by Chronolith Clone at level 19 on the 40th Regrowth 123rd year of Ascendancy at 07:57 Killed by Elukira the ghast at level 24 on the 42nd Pyre 123rd year of Ascendancy at 07:28 Killed by emperor wight at level 24 on the 46th Pyre 123rd year of Ascendancy at 11:39 Killed by Elymitira the vampire at level 25 on the 51st Pyre 123rd year of Ascendancy at 20:04 |
Primary Stats
Strength | 73 (base 55) |
Dexterity | 18 (base 10) |
Constitution | 54 (base 41) |
Magic | 22 (base 20) |
Willpower | 18 (base 10) |
Cunning | 25 (base 11) |
Resources
Life | -5/929 |
Positive | 119/122 |
Stamina | 17/192 |
Vim | 70/221 |
Healing Factor | 1.2946428571429 |
Regeneration | 61.834732142859 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +30% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Offense: Mainhand
Damage | 101 |
Accuracy | 21 |
Crit Chance | 31% |
APR | 12 |
Speed | 0.80 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 28 |
Crit Chance | 6% |
Speed | 1 |
Offense: Mind
Mindpower | 30 |
Crit Chance | 12% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +7% |
Nature | +12% |
Darkness | +9% |
Fire | +11% |
Cold | +5% |
All | 0% |
Offense: Damage Penetration
Lightning | +5% |
Light | +10% |
Blight | +15% |
Arcane | +5% |
Darkness | +10% |
Defense: Base
Armour (hardiness) | 75.836531835918 (100%) |
Defense | 20 |
Ranged Defense | 25 |
Fatigue | 52 |
Physical Save | 29 |
Spell Save | 15 |
Mental Save | 22 |
Defense: Resistances
Nature | -16%( 70%) |
Acid | -8%( 70%) |
Light | -6%( 70%) |
Lightning | -12%( 70%) |
Cold | + 21%( 70%) |
Physical | -13%( 70%) |
Fire | + 14%( 70%) |
All | -20%( 70%) |
Defense: Immunities
Stun Resistance | 12% |
Confusion Resistance | 36% |
Pinning Resistance | 0% |
Instadeath Resistance | 100% |
Silence Resistance | 20% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 22% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 458 damage for 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 17% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 238 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
Technique / Combat techniques | 1.10 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Corruption / Wrath | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 4/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Torture | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Heart of Fire | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Brutality | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Corruption / Demonic strength | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 1/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Oppression | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Abyssal Shield |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
detrimental effect | The target is using a two handed weapon in a single hand, reducing physical power, spellpower and mindpower by 20% (based on size); also all damage procs from your offhand are reduced by 50%. Hit Penalty |
detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
detrimental effect | The target has 18 reduced saves and defense, and 9% reduced critical chance. 6 Jinx |
detrimental effect | Target is drenched with magical water, halving its stun resistance. Wet |
beneficial effect | A flow of life spins around the target, regenerating 47.51 life per turn. Regeneration |
detrimental effect | The target is doomed to ruin. On falling below 75%, 50% or 25% life all enemies in radius 0 will take 51 darkness damage Prophecy of Ruin |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the lost anorithil from death by midge swarm. Escort: lost anorithil (level 2 of Daikara) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Dreadfell. Escort: lost anorithil (level 2 of Dreadfell)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost anorithil to the recall portal on level 5 of Dreadfell. Escort: lost anorithil (level 5 of Dreadfell)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you gained talent category Celestial / Chants (at mastery 0.80). | done |
You failed to protect the temporal explorer from death by tito. Escort: temporal explorer (level 1 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 45. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed warg claw. * You've found the needed chunk of ghoul flesh. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed green worm. * You've found the needed vial of greater demon bile. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * You've found the needed pouch of bone giant dust. * You've found the needed length of troll intestine. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed vial of wight ectoplasm. * You've found the needed red crystal shard. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() undeterred pair of hardened leather boots of speed (0 def, 3 armour) 2.0 T3 feet armor [Ego++] Arcane While equipped: dps ---------- Mov.spd +20% (-) ----- def ----- Armour +3 (-) Fatigue +3% (-) Silence- +20% (-) Confus- +26% (-) Stun/Frz- +25% (-) A pair of boots made of leather. |
Light source | ![]() Planar Beacon 1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 (-) Fearscape Shift: Level 2.2 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 84.09 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 84.09 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
On head | ![]() warlord's iron helm of ire (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy Armour Training [Ego++] Nature/Master While equipped: Stats +4(-) Str +3(-) Wil +2(-) Con dps ---------- Phys.pwr +7 (+2 eff.) (-) ----- def ----- Armour +3 (-) Fatigue +5% (-) Resists +6%(-) physical Phys.save +12 (+6 eff.) (-) Mind.save +5 (+3 eff.) (-) Battle Cry: Puts all charms on 28 cooldown Level 2.0 Pwr.cost 28 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | ![]() Belulema the dwarven-steel gauntlets (0 def, 6 armour) 1.5 T3 hands armor Reqs Heavy Armour Training [Random Unique] Nature/Master While equipped: Stats +1(-) Cun dps ---------- Phys.crit +10.0% (-) Spell.crit +8% (-) Mind.crit +15% (-) Crit.mult +7.00% (-) Melee+ 5(-) cold Dmg.mod +5%(-) cold Res.pen +15%(-) blight ----- def ----- Armour +6 (-) Resists +5%(-) cold Mind.save +7 (+5 eff.) (-) Max.HP +50.00 (-) ---------- misc Psi/ret +0.12 (-) Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | ![]() Dazzlekiss the iron torque of psychoportation [power 21] (30 cooldown) 2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Melee+ 0(-30) item light blind Dmg.mod +9%(-) darkness Res.pen +10%(-) light Melee Ret 8(-) darkness On Hit (Melee): * 30% chance to blind ----- def ----- Resists +12%(-) light Teleport randomly (rad 21) Puts all charms on 30 cooldown Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() Elith 0.1 T2 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +5(-) Str +5(-) Wil +4(-) Cun +5(-) Con dps ---------- Spell.crit +1% (-) Phys.pwr +7 (+2 eff.) (-) Mind.pwr +7 (+3 eff.) (-) S.pwr/crit +6 (-) Dmg.mod +11%(-) fire ----- def ----- Resists +22%(-) fire ---------- misc Vim/s.crit +3.00 (-) Rings can have magical properties. Tap to cycle through comparison choices |
On fingers | ![]() Dimscar the gold ring 0.1 T3 ring jewelry [Rare] Master While equipped: Stats +0(-5) Str +0(-5) Wil +5(+1) Cun +0(-5) Con dps ---------- Spell.crit +0% (-1%) Crit.mult +15.00% Phys.pwr +0 (+0 eff.) (-7 (-2 eff.)) Mind.pwr +14 (+6 eff.) (+7 (+3 eff.)) S.pwr/crit +0 (-6) Dmg.mod +0%(-11%) fire Res.pen +10% darkness Melee Ret 16 darkness ----- def ----- Defense +10 (+5 eff.) Resists +0%(-22%) fire Heal/summ +40 ---------- misc Vim/s.crit +0.00 (-3.00) Rings can have magical properties. Tap to cycle through comparison choices |
Around neck | ![]() Daneth's Neckguard 2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6(-) Str +6(-) Con ----- def ----- Armour +10 (-) Fatigue +2% (-) Juggernaut: (Instant) Level 2.0 Pwr.cost 30 out of 60/60. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
In main hand | ![]() Colaryem (48-76.8 power, 12 apr) 3.0 T3 greatsword 2H weapon Reqs Str 10 [Unique] Arcane Power 48.0 - 76.8 Physical Uses 130% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +12 (-) Crit +11.0% (-) Atk.spd 125% (-) While equipped: Stats +7(-) Dex dps ---------- Mov.spd +10% (-) Dmg.mod +7%(-) lightning ----- def ----- Fatigue -12% (-) Resists +7%(-) lightning ---------- misc Max.enc +50 (-) Avoid Pressure Traps Attack speed improves with your strength and size category. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
Around waist | ![]() Fulydin the Squalorwild 1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Melee+ 0(-30) item nature slow 0(-15) item acid corrode Dmg.mod +12%(-) nature Melee Ret 4(-) nature 8(-) acid On Hit (Melee): * Slows global speed by 30% * 15% chance to corrode armour by 30% ----- def ----- Resists +6%(-) fire +3%(-) nature +6%(-) cold A belt that goes around your waist. |
In off hand | ![]() Titanic (20 def, 18 armour, 320 block) 7.0 T3 shield armor Reqs Str 37 Heavy Armour Training 2 [Unique] Master While equipped: ----- def ----- Armour +18 (-) Hardiness +20% (-) Defense +20 (+19 eff.) (-) Rng.Def +10 (+5 eff.) (-) Fatigue +30% (-) ---------- misc Talents +4.00(-) Block This shield made of the darkest stralite is huge, heavy and very solid. |
Cloak | ![]() Gunerig (2 def, 0 armour) 2.0 T3 cloak armor [Rare] Master While equipped: Stats +2(-) Dex +2(-) Wil +2(-) Cun dps ---------- Crit.mult +15.00% (-) Mind.pwr +8 (+3 eff.) (-) ----- def ----- Defense +2 (+1 eff.) (-) ---------- misc Psi/ret +0.08 (-) Hate/m.crit +5.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Skyspar the dwarven-steel plate armour (5 def, 14 armour) 17.0 T3 massive armor Reqs Str 35 Heavy Armour Training 3 [Random Unique] Nature/Master While equipped: dps ---------- Melee+ 0(-30) item lightning daze Res.pen +5%(-) lightning +5%(-) arcane Melee Ret 4(-) lightning 8(-) arcane On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Armour +14 (-) Defense +5 (+4 eff.) (-) Fatigue +24% (-) Resists +10%(-) acid +23%(-) cold Max.HP +31.00 (-) ---------- misc Breathe water A suit of armour made of metal plates. |
Inventory
![]() 0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to get a vision of the area surrounding you (10 radius) and to allow you to see invisible and stealthed creatures (power 17) for 20 turns. Your mind will become more receptive for 20 turns, allowing you to sense any humanoid around. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() Charged Focus (10-11 power, 24 apr, lightning damage) 3.0 T3 mindstar 1H weapon Reqs Wil 24 [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 10.0 - 11.0(-38.0 - -65.8) Lightning Uses 40% Wil, 20% Cun Mastery Psiblades Acc uses Wil Apr +24 (+12) Crit +5.0% (-6.0%) Atk.spd 100% (-25%) While equipped: Stats +0(-7) Dex dps ---------- Mind.crit +6% Mind.pwr +12 (+5 eff.) Mov.spd +0% (-10%) Dmg.mod +15%(+8%) lightning Res.pen +9% lightning ----- def ----- Fatigue +0% (+12%) Resists +15%(+8%) lightning Mind.save +9 (+4 eff.) ---------- misc Max.enc +0 (-50) Max.psi +30.00 Talents +1 Psionic Maelstrom Masteries +0.15 Psionic/Charged mastery Electrical energies are focussed in the core of this mindstar. Tap to cycle through comparison choices |
![]() mighty hardened leather sling of dampening 4.0 T3 sling 1H weapon Reqs Dex 24 Shoot [Ego] Disrupt/Master Acc+ +0.1% dam / acc Apr +0 (-12) Crit +0.0% (-11.0%) Atk.spd 125% (-) Range +8 While equipped: Stats +2 Str +0(-7) Dex dps ---------- Phys.pwr +6 (+2 eff.) Mov.spd +0% (-10%) Dmg.mod +0%(-7%) lightning ----- def ----- Fatigue +0% (+12%) Resists +10% acid +9% fire +9% cold +9%(+2%) lightning Spell.save +8 (+6 eff.) ---------- misc Max.enc +0 (-50) Slings are used to hurl stones or metal shots at your foes. |
![]() Black Mesh (8 def, 2 armour, 120 block) 7.0 T3 shield armor Reqs Str 20 Heavy Armour Training 2 [Unique] Nature While equipped: Stats +5 Wil ----- def ----- Armour +2 (-16) Hardiness +0% (-20%) Defense +8 (+8 eff.) (-12 (-11 eff.)) Rng.Def +8 (+4 eff.) (-2 (-1 eff.)) Fatigue +6% (-24%) Resists +25% blight +25% darkness ---------- misc Talents +3(+-1) Block On block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
![]() iron gauntlets 'Urthuhek' (0 def, 1 armour) 1.5 T1 hands armor Reqs Heavy Armour Training [Rare] Master While equipped: Stats +3 Str +1 Dex +4 Wil +0(-1) Cun +2 Con dps ---------- Phys.crit +0.0% (-10.0%) Spell.crit +0% (-8%) Mind.crit +0% (-15%) Crit.mult +0.00% (-7.00%) Phys.pwr +7 (+2 eff.) Melee+ 0(-5) cold Dmg.mod +0%(-5%) cold Res.pen +0%(-15%) blight ----- def ----- Armour +1 (-5) Resists +0%(-5%) cold Mind.save +0 (+0 eff.) (-7 (-5 eff.)) Max.HP +0.00 (-50.00) ---------- misc Psi/ret +0.00 (-0.12) Telepathy Dragon Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() Gluvea the dwarven-steel pickaxe (dig speed 9 turns) 3.0 T3 digger tool [Random Unique] Master While equipped: Stats +2 Str dps ---------- Spell.crit +3% S.pwr/crit +8 Melee+ 0(-30) item light blind Dmg.mod +6% mind +0%(-9%) darkness Res.pen +0%(-10%) light +13% physical Melee Ret 8 blight 0(-8) darkness ----- def ----- Resists +0%(-12%) light ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By tito the Ogre Doombringer level 17
66th Haze 122nd year of Ascendancy at 19:02 see stats
By tito the Ogre Doombringer level 16
36th Haze 122nd year of Ascendancy at 10:21 see stats
By tito the Ogre Doombringer level 5
78th Pyre 122nd year of Ascendancy at 20:32 see stats
By tito the Ogre Doombringer level 23
26th Pyre 123rd year of Ascendancy at 09:09 see stats
By tito the Ogre Doombringer level 10
36th Dusk 122nd year of Ascendancy at 09:43 see stats
By tito the Ogre Doombringer level 20
40th Regrowth 123rd year of Ascendancy at 13:19 see stats
By tito the Ogre Doombringer level 22
48th Regrowth 123rd year of Ascendancy at 05:45 see stats
By tito the Ogre Doombringer level 16
33rd Haze 122nd year of Ascendancy at 01:19 see stats
By tito the Ogre Doombringer level 21
46th Regrowth 123rd year of Ascendancy at 11:33 see stats
By tito the Ogre Doombringer level 11
40th Dusk 122nd year of Ascendancy at 18:58 see stats
By tito the Ogre Doombringer level 17
7th Decay 122nd year of Ascendancy at 20:41 see stats
By tito the Ogre Doombringer level 17
6th Decay 122nd year of Ascendancy at 23:32 see stats
By tito the Ogre Doombringer level 24
47th Pyre 123rd year of Ascendancy at 17:54 see stats
By tito the Ogre Doombringer level 16
36th Haze 122nd year of Ascendancy at 21:24 see stats
By tito the Ogre Doombringer level 24
46th Pyre 123rd year of Ascendancy at 11:39 see stats
Log
Something leeches life from tito!
Entropic Gift from Elymitira the vampire hits tito for (1 to ice), 1 temporal, (1 to ice), 1 darkness (2 total damage).
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Tito forces the iceblock to shatter.
Tito shrugs off the effect 'Blinded'!
Tito is free from the ice.
tito hits Iceblock for 3 cold, 4 acid, 12 darkness, 3 nature, 3 blight, 3 fire, 4 arcane, 2 lightning, 3 fire (33 total damage).
Something leeches life from tito!
tito hits Something for 1 healing, 1 healing (0 total damage) [3 healing].
Elymitira the vampire's Reality Fracture hits tito for 11 temporal, 12 darkness (22 total damage).
Elymitira the vampire's Netherblast hits tito for 108 temporal, 129 darkness (236 total damage).
Entropic Gift from Elymitira the vampire hits tito for 2 temporal, 2 darkness (3 total damage).
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Tito is doomed to ruin!
Tito is free from the prophecy.
Elymitira the vampire's Reality Fracture hits tito for 10 temporal, 12 darkness (22 total damage).
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Talent Infusion: Regeneration is ready to use.
Something leeches life from tito!
Entropic Gift from Elymitira the vampire hits tito for 2 temporal, 2 darkness (3 total damage).
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Tito uses Infusion: Regeneration.
Tito starts regenerating health quickly.
Tito has survived the entropic gift.
Elymitira the vampire's Reality Fracture hits tito for 10 temporal, 13 darkness (23 total damage).
Saving game...