










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.6.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Sandworm Lair Tweaks 1.5.10Sandworm lair terrain is automatically revealed. Hope that makes it less annoying. Binds the Zone:create hook. This addon is safe to enable and disable on existing save files, though doing so will not have any effects for characters who have visited the sandworm lair already. Possessor Bonus Class 1.6.6Donators/Buyers bonus! Improved Auto-explore and Rest 1.6.0Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Sandworm Lair Quick Dig 1.5.10Digging in Sandworm Lair will take only one (1) turn per tile. Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Higher |
Class | Archmage |
Level / Exp | 50 / 366% |
Size | medium |
Lifes / Deaths | Killed by Velirina the slaver at level 21 on the 17th Regrowth 123rd year of Ascendancy at 22:25 / 2Killed by Grushnak, Battlemaster of the Pride at level 50 on the 41st Regrowth 124th year of Ascendancy at 08:13 |
Primary Stats
Strength | 2 (base 14) |
Dexterity | 1 (base 7) |
Constitution | 15 (base 20) |
Magic | 128 (base 66) |
Willpower | 104 (base 60) |
Cunning | 80 (base 60) |
Resources
Life | -101/1069 |
Mana | 202/658 |
Vim | 332/332 |
Healing Factor | 1.0405405405405 |
Regeneration | 6.1912162162161 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +62.05893259125% |
Spell | 0% |
Global | +100% |
Vision
Sight | 11 |
Lite | 7 |
Infravision | 1 |
See Stealth | 29.594748814595 |
See Invisible | 78.78353266869 |
Offense: Mainhand
Damage | 45 |
Accuracy | 6 |
Crit Chance | 45% |
APR | 6 |
Speed | 1.00 |
Offense: Spell
Spellpower | 97 |
Crit Chance | 84% |
Speed | 1 |
Cooldown Reduction | 26.666666666667 |
Offense: Mind
Mindpower | 57 |
Crit Chance | 42% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +75% |
Mind | +15% |
Temporal | +15% |
Darkness | +24% |
Arcane | +53% |
Cold | +23% |
All | +9% |
Offense: Damage Penetration
Lightning | +64% |
Temporal | +5% |
Blight | +25% |
Cold | +54% |
Mind | +10% |
All | 0% |
Defense: Base
Armour (hardiness) | 6 (38.536585365854%) |
Defense | 8 |
Ranged Defense | 36 |
Fatigue | 0 |
Physical Save | 27 |
Spell Save | 73 |
Mental Save | 56 |
Defense: Resistances
Acid | + 18%( 70%) |
Blight | + 20%( 70%) |
Arcane | + 70%( 70%) |
Mind | + 33%( 70%) |
All | + 15%( 70%) |
Darkness | + 40%( 70%) |
Temporal | + 18%( 70%) |
Cold | + 38%( 70%) |
Fire | + 23%( 70%) |
Nature | + 59%( 70%) |
Defense: Immunities
Stun Resistance | 84% |
Teleport Resistance | 100% |
Confusion Resistance | 0% |
Pinning Resistance | 100% |
Knockback Resistance | 20% |
Instadeath Resistance | 100% |
Blind Resistance | 63% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.3 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 985% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.3 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 288 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.3 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 2010% for 10 turns (704 total) and instantly restoring 100 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.3 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1417 damage for 6 turns. Its effects scale with your Willpower stat. |
Class Talents
Spell / Meta | 1.60 |
| 4/5 |
| 1/5 |
| 4/5 |
| 3/5 |
Spell / Ice | 1.60 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Temporal | 1.60 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.60 |
| 2/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Arcane | 1.80 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Phantasm | 1.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Water | 1.60 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Spell / Storm | 1.60 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Generic Talents
Race / Higher | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 5/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.60 |
| 3/5 |
| 5/5 |
| 4/5 |
| 5/5 |
Spell / Divination | 1.60 |
| 1/5 |
| 5/5 |
| 1/5 |
| 3/5 |
Spell / Conveyance | 1.60 |
| 4/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Hurricane |
talent | Uttercold |
talent | Keen Senses |
talent | Arcane Shield |
talent | Thunderstorm |
talent | Arcane Power |
talent | Tempest |
talent | Feather Wind |
talent | Spellcraft |
talent | Premonition |
talent | Shielding |
talent | Quicken Spells |
detrimental effect | Ethereal Form bonuses reduced by 25% Ethereal Form |
detrimental effect | Zone-wide effect: +20 defense, +20 all saves, -20 spell power. Disciplined Aura |
beneficial effect | Reduces nature damage received by 37%. Premonition Shield |
detrimental effect | The target's morale is weakened, reducing its attack power, mind power, and spellpower by 24. Intimidated |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
beneficial effect | Lightning damage increased by 20%. Born into Magic |
detrimental effect | The target is infected by a disease, reducing its dexterity, strength, and constitution by 15. Illness |
beneficial effect | The target's spellpower has been increased by 45. Spellsurge |
detrimental effect | The target's will to defend itself is shattered by the powerful battle cry, reducing defense by 100. Battle Cry |
detrimental effect | Vulnerable to deadly counterstrikes. Next melee attack will inflict double damage. Counterstrike |
detrimental effect | Huge cut that bleeds, doing 92.03 physical damage per turn. Bleeding |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost defiler (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Curse of Death (+1 level(s)). | done |
You failed to protect the lost defiler from death by Layiyabeth the forest troll. Escort: lost defiler (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost defiler to the recall portal on level 8 of Dreadfell. Escort: lost defiler (level 8 of Dreadfell)As a reward you improved talent Curse of Death (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by Frosty. Escort: lost sun paladin (level 1 of Daikara) | failed |
You failed to protect the lost sun paladin from death by Frosty. Escort: lost sun paladin (level 2 of Daikara) | failed |
You failed to protect the lost tinker from death by Frosty. Escort: lost tinker (level 1 of Dreadfell) | failed |
You failed to protect the repented thief from death by Frosty. Escort: repented thief (level 3 of Trollmire) | failed |
You failed to protect the repented thief from death by Frosty. Escort: repented thief (level 4 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * You've found the needed faerlhing fang. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * You have destroyed Gorbat. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 2.0 T3 feet armor [Rare] Psionic While equipped: Stats +5 Cun +5 Wil ----- def ----- Armour +3 Resists +9% fire +15% darkness +15% nature Crit.dmg- 15.00% Phys.save +10 (+5 eff.) Spell.save +11 (+3 eff.) Mind.save +11 (+4 eff.) Die.at -60.00 life Max.HP +100.00 Stun/Frz- +20% A pair of boots made of leather. |
Light source | ![]() 2.0 T1 lite [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +6% mind ----- def ----- Resists +5% arcane +3% acid Die.at -40.00 life Max.HP +100.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() 2.0 T5 head armor [Random Unique] Arcane While equipped: dps ---------- Spell.pwr +8 (+2 eff.) Dmg.mod +18% arcane Res.pen +25% blight Melee Ret 2 light ----- def ----- Defense +3 (+0 eff.) Resists +6% blight Shield.pwr +15% HP.reg +5.70 ---------- misc Mana/turn +3.00 Mana/ret +1.90 Max.mana +214.00 Light +3 Manaflow: Puts all charms on 40 cooldown Level 2.6 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Engulf yourself in a surge of mana, quickly restoring 21 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
Tool | ![]() 2.0 T3 torque charm [Ego] Psionic Blast the opponent's mind dealing 196 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() 0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Mag +6 Wil dps ---------- Phys.pwr +14 (+14 eff.) Spell.pwr +35 (+7 eff.) Mind.pwr +18 (+5 eff.) Mov.spd +25% Dmg.mod +7% all +6% temporal Acc +11 (+11 eff.) Melee Ret 6 temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +13 (+0 eff.) Resists +3% darkness Def/telep +15 Res/telep +15% Dur/telep +15% Blinding Speed: Puts all charms on 40 cooldown Level 2.6 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 28% for 5 turns. Rings can have magical properties. |
On fingers | ![]() 0.1 T5 ring jewelry [Random Unique] Arcane While equipped: Stats +15 Mag +7 Wil +6 Cun dps ---------- Spell.crit +5% Phys.pwr +5 (+5 eff.) Spell.pwr +48 (+9 eff.) Mind.pwr +14 (+4 eff.) S.pwr/crit +10 Rings can have magical properties. |
Around waist | ![]() 1.0 T5 belt armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Wil dps ---------- Res.pen +10% mind +5% temporal Melee Ret 6 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 34 ----- def ----- Defense +19 (+0 eff.) Resists +12% mind Mind.save +14 (+4 eff.) Anom.red +18 Stealth +13 Max.HP +159.00 ---------- misc Max.mana +56.00 Max.stam +43.00 Max.hate +16.00 Max.psi +37.00 Max.vim +36.00 Max.P.En +35.00 Max.N.En +40.00 A belt that goes around your waist. |
In main hand | ![]() 5.0 T5 staff 2H weapon [Random Unique] Arcane/Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +2 Str +4 Mag +5 Wil dps ---------- Spell.crit +20% Crit.mult +30.00% Spell.pwr +31 (+6 eff.) Dmg.mod +30% lightning Phasing +30% ----- def ----- Defense +29 (+0 eff.) Resists +9% mind +3% temporal Shield.pwr +20% Knockbk- +20% ---------- misc Max.mana +110.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | ![]() 1.0 T4 hands armor [Random Unique] Arcane/Master While equipped: Stats +5 Wil +9 Mag dps ---------- Phys.crit +19.0% Spell.crit +14% Mind.crit +20% Crit.mult +12.00% Melee+ 8 acid 8 fire 9 lightning 10 cold Dmg.mod +6% lightning +11% arcane Res.pen +10% lightning ----- def ----- Armour +3 Resists +27% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() 2.0 T5 cloth armor [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun dps ---------- Phys.pwr +10 (+10 eff.) Spell.pwr +30 (+6 eff.) ----- def ----- Defense +6 (+0 eff.) Resists +15% all Spell.save +25 (+6 eff.) Blind- +50% ---------- misc See.Invis +10 On Spell Hit: 5% Blood Grasp 3 On Spell Hit: 5% Soul Rot 3 A silk robe, darker than the darkest night sky, it radiates power. |
Cloak | ![]() 2.0 T4 cloak armor [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.crit +6% S.pwr/crit +5 Dmg.mod +15% arcane +15% darkness ----- def ----- Defense +10 (+0 eff.) Resists +12% arcane +12% darkness Shield.dur +1 Shield.pwr +15% ---------- misc Masteries +0.10 Spell/Aether +0.20 Spell/Arcane +0.20 Spell/Nightfall Damage shields have +1 duration and +15% power Aether Breach: Level 3.4 Pwr.cost 28 out of 28/28. Range 7 Travel.spd instantaneous Is a spell usable during Aether Avatar Description: Rupture reality to temporarily open a passage to the aether, triggering 4 random arcane explosions in the target area. Each explosion does 234.76 arcane damage in radius 2, and will each trigger at one turn intervals. Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
Around neck | ![]() 0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 6.4 Pwr.cost 36 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (197). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 14). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Inventory
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 29 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -935 life. The duration and life will increase by 1% for every 1% life you have lost (currently 1957 life, 16 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1465% for 10 turns (513 total) and instantly restoring 73 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 1375 damage for 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
![]() 0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() 0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
![]() 0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+8 eff.) Spell.save +15 (+4 eff.) Mind.save -7 (-2 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
![]() 0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +4 Cun +4 Dex dps ---------- Phys.crit +2.0% Mind.crit +3% Res.pen +10% mind On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 39 ----- def ----- Resists +17% lightning Spell.save +12 (+3 eff.) HP.reg +4.00 Stun/Frz- +48% Amulets can have magical properties. |
![]() 0.1 T5 amulet jewelry [Random Unique] Nature/Psionic While equipped: Stats +23 Wil dps ---------- Spell.crit +2% Mind.crit +2% Mind.pwr +11 (+3 eff.) S.pwr/crit +10 Res.pen +10% mind ----- def ----- Mind.save +8 (+3 eff.) Confus- +17% ---------- misc Max.hate +2.00 Amulets can have magical properties. |
![]() 0.1 T5 amulet jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Wil +5 Mag dps ---------- Mind.pwr +15 (+4 eff.) S.pwr/crit +4 Dmg.mod +6% blight Melee Ret 4 nature 2 blight ----- def ----- Resists +9% lightning +3% cold +6% blight Phys.save +6 (+3 eff.) Mind.save +13 (+4 eff.) Cut- +10% Confus- +13% Knockbk- +20% ---------- misc Mana/turn +0.60 Max.mana +60.00 Masteries +0.35 Spell/Ice Amulets can have magical properties. |
![]() 0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +9 Mag dps ---------- Phys.pwr +9 (+9 eff.) Phys.spd +10% Melee+ 11 light 15 darkness Dmg.mod +8% physical +12% light +13% darkness Res.pen +5% acid On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 39 * 20% chance to reduce all saves and defense by 34 On Melee Ret: * 14% chance to reduce damage dealt by 27% * 15% chance to blind ----- def ----- Resists +12% blight +6% mind Amulets can have magical properties. |
![]() 0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +9 Dex +1 Mag +10 Wil +8 Cun +15 Con dps ---------- Spell.crit +6% Mov.spd +10% Dmg.mod +6% temporal Melee Ret 4 temporal ----- def ----- Fatigue -10% Phys.save +17 (+9 eff.) Max.HP +61.00 HP.reg +15.00 ---------- misc Stam/turn +1.50 Max.mana +80.00 Amulets can have magical properties. |
![]() 1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() 0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Wil +6 Mag dps ---------- Spell.pwr +7 (+2 eff.) Dmg.mod +3% nature Res.pen +5% light +5% nature ----- def ----- Resists +6% light HP.reg +2.00 Silence- +29% Stun/Frz- +25% ---------- misc Mana/turn +0.21 Light +2 Rings can have magical properties. |
![]() 0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 21.22 cold and 18.87 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
![]() 0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
![]() 0.1 T2 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +55.00 HP.reg +8.00 Heal.mod +11% Stun/Frz- +30% Rings can have magical properties. |
![]() 0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
![]() 0.1 T3 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +3% ----- def ----- Spell.save +7 (+2 eff.) ---------- misc Masteries +0.20 Corruption/Fearfire ShadowPwr +5 On Spell Hit: 10% Darkfire 3 Grants spell-crit equal to half of your Shadow Power. "An innocuous bauble. Until you look through the hole." |
![]() 0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +5 Con +8 Mag dps ---------- Melee+ 20 light Ranged+ 22 light Dmg.mod +10% lightning +10% fire +13% light +10% cold ---------- misc Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Rings can have magical properties. |
![]() 0.1 T3 ring jewelry [Rare] Arcane While equipped: dps ---------- Phys.pwr +30 (+22 eff.) Dmg.mod +12% physical Res.pen +10% acid Apr +2 Melee Ret 4 physical ----- def ----- Defense +30 (+0 eff.) Resists +20% acid +19% fire +18% lightning +18% cold Rings can have magical properties. |
![]() 0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Dmg.mod +9% acid Res.pen +15% lightning Melee Ret 2 lightning ----- def ----- Resists +6% lightning +12% nature Mind.save +14 (+4 eff.) Max.HP +87.00 HP.reg +26.00 Heal.mod +16% Confus- +33% Stun/Frz- +39% Rings can have magical properties. |
![]() 0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +10 Cun +7 Wil dps ---------- Spell.pwr +5 (+1 eff.) S.pwr/crit +6 Dmg.mod +9% darkness Melee Ret 8 arcane ----- def ----- Defense +20 (+0 eff.) Spell.save +6 (+1 eff.) Mind.save +14 (+4 eff.) Max.HP +100.00 HP.reg +18.00 Heal.mod +19% Rings can have magical properties. |
![]() 0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +7 Cun +7 Mag dps ---------- Spell.pwr +12 (+3 eff.) Dmg.mod +15% darkness Res.pen +26% darkness On Hit (Melee): * 21% chance to reduce damage dealt by 27% ----- def ----- Resists +12% fire Max.HP +50.00 Blind- +49% Disarm- +46% Pinning- +44% Knockbk- +46% ---------- misc Infravis +4 See.Stealth +19 See.Invis +25 Rings can have magical properties. |
![]() 5.0 T4 staff 2H weapon [Rare] Master Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +2 Mag +2 Wil dps ---------- Spell.crit +17% Crit.mult +18.00% Spell.pwr +12 (+3 eff.) Dmg.mod +25% lightning Res.pen +10% mind ----- def ----- Resists +21% acid Crit.dmg- 15.00% Die.at -40.00 life Teleport- +20% ---------- misc See.Invis +15 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T4 staff 2H weapon [Random Unique] Nature/Master Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +3 Cun +5 Con dps ---------- Spell.crit +14% Mind.crit +3% Crit.mult +13.00% Spell.pwr +18 (+4 eff.) Dmg.mod +25% lightning Res.pen +30% temporal ----- def ----- Defense +8 (+0 eff.) HP.reg +1.30 Heal.mod +16% ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.6 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 119.64 light damage. Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 2H weapon [Random Unique] Arcane/Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +16% Crit.mult +19.00% Spell.pwr +51 (+9 eff.) Dmg.mod +6% acid +30% cold On Hit (Melee): * 21% chance to gain 10% of a turn (3/turn limit) * 21% chance to reduce armor by 49% ----- def ----- Anom.red +20 Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/turn +0.96 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 2H weapon [Unique] Unknown Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +4 Atk.spd 100% While equipped: Stats +7 Wil +8 Mag dps ---------- Spell.crit +15% Spell.pwr +40 (+7 eff.) Dmg.mod +40% temporal Res.pen +30% temporal ----- def ----- Anom.red +25 Teleport- +100% ---------- misc Cooldown Attenuate -1 Stop -2 Time Shield -3 Temporal Shield -3 Masteries +0.10 Chronomancy/Stasis +0.10 Chronomancy/Flux +0.10 Spell/Temporal A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. |
![]() 5.0 T5 staff 2H weapon [Random Unique] Arcane/Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +18% Crit.mult +18.00% Spell.pwr +42 (+8 eff.) Dmg.mod +30% acid +30% lightning +9% blight Res.pen +10% blight +10% acid ---------- misc Mana/turn +0.83 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 2H weapon [Random Unique] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +34 (+6 eff.) S.pwr/crit +21 Dmg.mod +30% light ----- def ----- Defense +10 (+0 eff.) Resists +9% temporal +3% fire +3% cold HP.reg +4.00 Blind- +20% Stun/Frz- +10% ---------- misc Vim/s.crit +5.00 Max.vim +28.00 Talents +1 Command Staff Conjure elemental energy in a radius 10 cone, dealing 41.30 to 49.56 light damage Puts all charms on 8 cooldown Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 staff 1H weapon [Unique] Arcane A part of set. Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Atk.spd 100% While equipped: Stats +4 Mag dps ---------- Spell.crit +8% Crit.mult +20.00% Dmg.mod +20% acid +20% cold ----- def ----- Mind.save +8 (+3 eff.) Confus- +20% ---------- misc Max.mana +50.00 The bottom part of Telos' broken staff. |
![]() 3.0 T4 battleaxe 2H weapon Reqs Str 50 [Unique] Master Power 68.0 - 102.0 Physical Uses 130% Str Acc+ +0.3% crit chance (max 25%) Apr +7 Crit +10.0% Atk.spd 100% While equipped: Stats +2 Dex +2 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Defense +6 (+0 eff.) Stun/Frz- +30% Knockbk- +30% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
![]() 3.0 T5 waraxe 1H weapon Reqs Str 42 [Unique] Psionic Power 38.0 - 53.2 Phys.bleed Uses 100% Str Acc+ +0.3% crit chance (max 25%) Apr +16 Crit +7.0% Atk.spd 100% While equipped: Stats +4 Str +4 Dex dps ---------- Res.pen +30% physical Acc +40 (+26 eff.) Apr +30 This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
![]() 2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +10 Mag +8 Wil +6 Cun dps ---------- Spell.pwr +20 (+4 eff.) Mov.spd +10% Dmg.mod +25% lightning Res.pen +15% lightning ----- def ----- Defense +15 (+0 eff.) Resists +20% lightning +13% all Proj.slow +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
![]() 2.0 T5 cloth armor [Random Unique] Nature/Disrupt While equipped: dps ---------- Phys.pwr +15 (+14 eff.) Dmg.mod +25% acid Apr +1 On Melee Ret: * 6% chance to slow global speed by 62% * 10 arcane resource burn ----- def ----- Defense +5 (+0 eff.) Resists +37% acid +6% darkness +17% blight +21% lightning +5% arcane +15% all Max.HP +87.00 HP.reg +6.00 Heal.mod +30% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 9.0 T5 light armor Reqs Str 20 [Random Unique] Nature/Master/Psionic While equipped: Stats +8 Cun +7 Dex dps ---------- Melee+ 8 fire Ranged+ 8 fire Dmg.mod +6% darkness Res.pen +15% darkness ----- def ----- Armour +29 Defense +28 (+0 eff.) Fatigue +8% Resists +24% lightning +22% physical +6% darkness +19% fire +10% mind Mind.save +21 (+6 eff.) A suit of armour made of leather. |
![]() 1.0 T3 belt armor [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+1 eff.) ---------- misc Vim/kill +4.00 Max.souls +3.00 Deal darkness damage equal to your 350% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium). Uses 24 power out of 24/24 Rogroth's mouth happened to be about the same size as your waist. Interesting. |
![]() 2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+2 eff.) ----- def ----- Defense +10 (+0 eff.) Resists +15% mind Phys.save +10 (+5 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 3.9 Pwr.cost 10 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 64 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
![]() 2.0 T5 feet armor [Random Unique] Arcane While equipped: Stats +5 Wil +8 Mag dps ---------- Spell.crit +5% Spell.pwr +11 (+3 eff.) S.pwr/crit +8 Mov.spd +25% Res.pen +15% blight ----- def ----- Armour +5 Resists +3% lightning +3% mind Spell.save +9 (+2 eff.) ---------- misc Mana/turn +0.60 Vim/s.crit +2.00 Max.mana +50.00 A pair of boots made of leather. |
![]() 2.0 T5 feet armor [Random Unique] Arcane/Nature While equipped: Stats +1 Str +7 Mag +6 Wil dps ---------- Spell.crit +3% Spell.pwr +13 (+3 eff.) Mov.spd +10% Melee Ret 2 temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Fatigue -9% Max.HP +58.00 ---------- misc Stam/turn +0.90 Mana/turn +0.40 Max.mana +60.00 See.Invis +25 A pair of boots made of leather. |
![]() 2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +3 Str +3 Mag +9 Wil +3 Con dps ---------- Dmg.mod +20% lightning +15% nature Melee Ret 6 fire ----- def ----- Defense +3 (+0 eff.) Resists +30% lightning +6% fire +22% nature Crit.dmg- 5.00% Phys.save +10 (+5 eff.) A pointy cloth hat, very wizardly... |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
![]() 0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
![]() 0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 1.0 T2 lite [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Dmg.mod +6% acid +6% fire +6% cold +6% arcane +6% lightning ---------- misc Light +2 Echoes From The Void: Level 2.6 Pwr.cost 70 out of 70/70. Range 10 Travel.spd instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 51.97 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star -- deep black -- and yet it somehow shines. |
![]() 0.0 T3 lite [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Dmg.mod +15% cold Res.pen +10% cold ----- def ----- Resists +20% cold ---------- misc Light +5 Cooldown Chill of the Tomb -2 Release a will o' the wisp that will explode against your foes for 448 cold damage (based on your Magic). Uses 20 power out of 20/20 This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
![]() 0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+3 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+3 eff.) ---------- misc Light +5 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 13). Release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 199.21 darkness damage (based on Mindpower and charge). Uses 10 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
![]() 5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
![]() 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() 3.0 T1 digger tool [Ego+] Master While equipped: Stats +1 Str ----- def ----- Max.HP +22.00 ---------- misc Max.stam +15.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 2.0 T4 misc tool [Unique] Arcane While equipped: dps ---------- Mov.spd -16% Phys.spd +12% Spell.spd +12% Mind.spd +12% Dmg.mod +0% all +15% temporal ----- def ----- Resists -12% all +15% temporal Dmg.red +0 all Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. Flip the hourglass (sands currently flowing towards stability). Uses 20 power out of 20/20 This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
![]() 2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Mind.pwr +10 (+3 eff.) Melee+ 25 phys.bleed Dmg.mod +10% temporal +5% physical Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Animate Blade: Level 6.5 Pwr.cost 15 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 T4 torque charm [Rare] Psionic While equipped: Stats +11 Wil dps ---------- Dmg.mod +18% mind +18% cold Res.pen +25% cold ---------- misc Max.mana +100.00 Setup a psionic shield, reducing all damage taken by 123 for 5 turns Puts all charms on 25 cooldown 100% to increase all damage penetration by 22% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T5 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% darkness Res.pen +26% nature Melee Ret 11 darkness On Hit (Melee): * 21% chance to slow global speed by 62% * 21% chance to reduce damage dealt by 27% ----- def ----- Resists +16% mind +9% darkness Remove 1 confusion or silence effect and prevent the application of 5 detrimental mental effects for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T5 totem charm [Random Unique] Nature While equipped: Stats +2 Dex +2 Con dps ---------- Res.pen +26% blight On Hit (Melee): * 10% chance to reduce damage dealt by 27% ---------- misc Infravis +2 See.Invis +12 Heal yourself and all friendly characters within 10 spaces for 482 Puts all charms on 15 cooldown 100% to reduce fatigue by 57% for 2 turns. 100% to increase the duration of 3 beneficial effects by 3. Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T5 totem charm [Rare] Nature While equipped: Stats +3 Mag dps ---------- Crit.mult +15.00% Dmg.mod +18% blight ----- def ----- Armour +12 Defense +30 (+0 eff.) Resists +9% lightning +18% cold +15% fire HP.reg +4.00 Stun/Frz- +20% ---------- misc Mana/s.crit +2.07 Heal yourself and all friendly characters within 10 spaces for 560 Puts all charms on 15 cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T2 wand charm [Rare] Arcane While equipped: ----- def ----- Defense +30 (+0 eff.) Resists +6% acid +4% physical Die.at -40.00 life Max.HP +80.00 Reveal the area around you, dispelling darkness (radius 10, power 95 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 2.0 T4 wand charm [Rare] Arcane While equipped: dps ---------- Spell.crit +6% S.pwr/crit +8 Res.pen +25% darkness +15% blight Melee Ret 6 blight ----- def ----- Resists +15% darkness Create a shield absorbing up to 1000 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to reduce fatigue by 52% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 2.0 T4 wand charm [Ego+] Arcane Create a shield absorbing up to 1000 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to increase the duration of 2 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
![]() 2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
![]() 2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
![]() 2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
By Frosty the Higher Archmage level 35
30th Pyre 123rd year of Ascendancy at 21:10 see stats
By Frosty the Higher Archmage level 43
42nd Dusk 123rd year of Ascendancy at 05:28 see stats
By Frosty the Higher Archmage level 38
48th Pyre 123rd year of Ascendancy at 21:34 see stats
By Frosty the Higher Archmage level 19
34th Haze 122nd year of Ascendancy at 08:58 see stats
By Frosty the Higher Archmage level 36
44th Pyre 123rd year of Ascendancy at 08:35 see stats
By Frosty the Higher Archmage level 50
73rd Haze 123rd year of Ascendancy at 00:31 see stats
By Frosty the Higher Archmage level 33
27th Pyre 123rd year of Ascendancy at 12:14 see stats
By Frosty the Higher Archmage level 23
28th Regrowth 123rd year of Ascendancy at 03:47 see stats
By Frosty the Higher Archmage level 50
8th Regrowth 124th year of Ascendancy at 04:29 see stats
By Frosty the Higher Archmage level 10
7th Mirth 122nd year of Ascendancy at 20:22 see stats
By Frosty the Higher Archmage level 20
42nd Haze 122nd year of Ascendancy at 16:25 see stats
By Frosty the Higher Archmage level 30
78th Regrowth 123rd year of Ascendancy at 13:49 see stats
By Frosty the Higher Archmage level 40
74th Pyre 123rd year of Ascendancy at 05:02 see stats
By Frosty the Higher Archmage level 50
33rd Haze 123rd year of Ascendancy at 10:25 see stats
By Frosty the Higher Archmage level 2
75th Pyre 122nd year of Ascendancy at 03:05 see stats
By Frosty the Higher Archmage level 19
6th Haze 122nd year of Ascendancy at 14:41 see stats
By Frosty the Higher Archmage level 50
32nd Regrowth 124th year of Ascendancy at 05:03 see stats
By Frosty the Higher Archmage level 41
37th Dusk 123rd year of Ascendancy at 21:02 see stats
By Frosty the Higher Archmage level 21
18th Regrowth 123rd year of Ascendancy at 00:15 see stats
By Frosty the Higher Archmage level 37
44th Pyre 123rd year of Ascendancy at 10:52 see stats
By Frosty the Higher Archmage level 40
2nd Flare 123rd year of Ascendancy at 07:50 see stats
By Frosty the Higher Archmage level 8
3rd Mirth 122nd year of Ascendancy at 20:47 see stats
By Frosty the Higher Archmage level 40
8th Mirth 123rd year of Ascendancy at 12:24 see stats
By Frosty the Higher Archmage level 23
28th Regrowth 123rd year of Ascendancy at 17:09 see stats
By Frosty the Higher Archmage level 18
74th Dusk 122nd year of Ascendancy at 01:26 see stats
By Frosty the Higher Archmage level 21
17th Regrowth 123rd year of Ascendancy at 22:25 see stats
By Frosty the Higher Archmage level 34
27th Pyre 123rd year of Ascendancy at 22:06 see stats
Log
Grushnak, Battlemaster of the Pride resists!
Grushnak, Battlemaster of the Pride is knocked back!
Frosty's arcane area effect hits Grushnak, Battlemaster of the Pride for (159 blocked), 0 arcane (0 total damage).
Frosty's ice storm area effect hits Grushnak, Battlemaster of the Pride for (66 blocked), 0 cold (0 total damage).
Frosty's cold repulsion area effect hits Grushnak, Battlemaster of the Pride for (20 blocked), 0 cold, (3 blocked), 0 physical (0 total damage).
Frosty's ice storm area effect hits Grushnak, Battlemaster of the Pride for (66 blocked), 0 cold (0 total damage).
Frosty's glacial vapour area effect hits Grushnak, Battlemaster of the Pride for (79 blocked), 0 cold (0 total damage).
Grushnak, Battlemaster of the Pride roars triumphantly.
Bleeding from Grushnak, Battlemaster of the Pride hits Frosty for 87 physical damage.
Frosty the level 50 higher archmage was punctured to death by Grushnak, Battlemaster of the Pride and mounted on the barracks wall on level 3 of Grushnak Pride.
--------------------------------
Grushnak, Battlemaster of the Pride prepares for the next kill!.
Frosty deactivates Premonition.
Frosty is no longer surging arcane power.
Frosty deactivates Arcane Shield.
Frosty deactivates Quicken Spells.
Frosty deactivates Arcane Power.
Frosty deactivates Keen Senses.
Frosty deactivates Tempest.
Frosty deactivates Thunderstorm.
The furious lightning storm around Frosty calms down and disappears.
Frosty stops bleeding.
Frosty deactivates Shielding.
The protective shield of Frosty disappears.
Frosty deactivates Uttercold.
Frosty regains some of its will.
Frosty is free from the illness.
Frosty deactivates Feather Wind.
Frosty deactivates Hurricane.
Frosty deactivates Spellcraft.