Nournsha the level 9 Cornac Adventurer by jenx

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.3
Addons
CampaignMaj'Eyal
ModeMadness Adventure
SexMale
RaceCornac
ClassAdventurer
Level / Exp9 / 78%
Sizemedium
Lifes / Deaths

Primary Stats

Strength17 (base 12)
Dexterity41 (base 33)
Constitution12 (base 12)
Magic17 (base 12)
Willpower25 (base 12)
Cunning22 (base 18)

Resources

Life-87/252
Psi115/115
Healing Factor1.3164835164835
Regeneration0.32912087912088

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+83.333333333333%

Vision

Sight10
Lite5

Offense: Mainhand

Damage21
Accuracy27
Crit Chance17%
APR3
Speed1.00

Offense: Offhand

Damage21
Accuracy27
Crit Chance17%
APR3
Speed1.00

Offense: Spell

Spellpower17
Crit Chance5%
Speed1

Offense: Mind

Mindpower24
Crit Chance5%
Speed1

Defense: Base

Armour (hardiness)13 (30%)
Defense13
Ranged Defense13
Fatigue4
Physical Save10
Spell Save14
Mental Save22

Defense: Resistances

All+ 4%( 70%)

Defense: Immunities

Instadeath Resistance100%
Disarm Resistance75%
Poison Resistance20%
Stun Resistance15%

Inscriptions (4/4)

Infusions
Infusions
Implants
Infusions

Class Talents

Steamtech / Gunner training1.00
4/5
0/5
0/5
0/5
Steamtech / Gunslinging1.00
3/5
1/5
0/5
0/5
Steamtech / Avoidance1.00
4/5
0/5
0/5
0/5
Steamtech / Bullets mastery1.00
1/5
2/5
0/5
0/5

Generic Talents

Steamtech / Physics1.00
2/5
2/5
0/5
0/5
Steamtech / Chemistry1.00
3/5
1/5
0/5
0/5
Psionic / Finer energy manipulations1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
2/5
0/5
0/5

Effects

talent
talent
detrimental effect

Quests

active
failed
failed
active
active
active
done
active

Equipment

Psionic focus
Quiver
Light source
On head
On feet
Tool
On fingers
Around waist
In main hand
On hands
In off hand
Cloak
Main armor

Inventory

Achievements

The Arena (Madness (Adventure) difficulty) Unlocked Arena mode.
By Nournsha the Cornac Adventurer level 9
5th Dusk 122nd year of Ascendancy at 21:13
see stats

Log

Saving done.
Nournsha activates Beyond the Flesh.

Nournsha tessellates his cloak!


--------------------------------

Nournsha uses Create Tinker.

You are sent back to the material plane!

--------------------------------

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

You pickup 0.90 gold pieces.

You pickup 0.50 gold pieces.

Nournsha picks up (i.):
earthen elm starstaff of might (104% power, 2 apr, darkness element).
Nournsha picks up (v.):
shimmering linen wizard hat of balance (1 def, 0 armour).
Learnt new tinker schematic:
Healing Salve
Nournsha picks up (k.):
icy iron steamsaw of resilience (107% power, 0 apr).
You pickup 0.85 gold pieces.

Ran for 4 turns (stop reason: at door).


--------------------------------

Nournsha uses Create Tinker.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 1 turns (stop reason: hostile spotted to the south (cold drake)).

Cold drake breathes ice!

Nournsha slows down.

Cold drake hits Nournsha for (8 resist armour), 127 cold (127 total damage).
Ice wyrm breathes ice!

Saving game...