











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Multi-Class Challenge 1.4.8Allows the player to pick multiple classes, turning all enemies into Randbosses as a counter-measure. In order to activate this addon, check your Game Options for a new tab. Everything is Unique 1.5.2Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Improved player targetting 1.2.0Player's targetting improvements. Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Tsedaka Safer Auto Use 1.4.5A few tweaks on Xetaxheb's plugin and hopefully improved for safer play. And auto target toggle from Stuntofthelitter |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Cornac |
Class | Skirmisher |
Level / Exp | 114 / 14% |
Size | big |
Lifes / Deaths | Killed by Yvamima the slimy ooze at level 27 on the 7th Flare 122nd year of Ascendancy at 21:53 0 / 7Killed by Orrenua at level 65 on the 21st Dusk 122nd year of Ascendancy at 08:56 Killed by Orrenua at level 74 on the 24th Dusk 122nd year of Ascendancy at 12:11 Killed by Orrenua at level 79 on the 25th Dusk 122nd year of Ascendancy at 22:38 Killed by Orrenua at level 79 on the 26th Dusk 122nd year of Ascendancy at 01:59 Killed by Orrenua at level 83 on the 30th Dusk 122nd year of Ascendancy at 09:03 Killed by Orrenua at level 108 on the 36th Dusk 122nd year of Ascendancy at 08:11 |
Primary Stats
Strength | 260 (base 65) |
Dexterity | 245 (base 62) |
Constitution | 169 (base 61) |
Magic | 108 (base 39) |
Willpower | 176 (base 100) |
Cunning | 213 (base 100) |
Resources
Life | 5647/5647 |
Stamina | 994/994 |
Psi | 221/221 |
Healing Factor | 2.5 |
Regeneration | 101.30052874349 |
Speed
Mental | -1.1102230246252E-14% |
Attack | -1.1102230246252E-14% |
Movement | +20% |
Spell | -1.1102230246252E-14% |
Global | +100% |
Vision
Sight | 10 |
Lite | 15 |
Infravision | 26 |
See Stealth | 119.34803861337 |
See Invisible | 108.34803861337 |
ESP Range | 10 |
ESP Kinds | demon/major, demon/minor |
Offense: Mainhand
Damage | 986 |
Accuracy | 140 |
Crit Chance | 180% |
APR | 144 |
Speed | 0.70 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 65 |
Crit Chance | 100% |
Speed | 1 |
Offense: Mind
Mindpower | 115 |
Crit Chance | 97% |
Speed | 1 |
Offense: Damage Bonus
Acid | +70% |
Blight | +9% |
Arcane | +27% |
Cold | +22% |
All | 0% |
Mind | +79% |
Lightning | +36% |
Light | +24% |
Temporal | +16% |
Physical | +74% |
Darkness | +17% |
Fire | +61% |
Nature | +24% |
Offense: Damage Penetration
Blight | +88% |
Arcane | +63% |
Cold | +58% |
All | +43% |
Darkness | +58% |
Temporal | +53% |
Lightning | +58% |
Physical | +121% |
Mind | +88% |
Nature | +58% |
Defense: Base
Armour (hardiness) | 257 (99.745222929936%) |
Defense | 115 |
Ranged Defense | 122 |
Fatigue | 0 |
Physical Save | 122 |
Spell Save | 66 |
Mental Save | 117 |
Defense: Resistances
Acid | + 75%( 75%) |
Blight | + 68%( 75%) |
Arcane | + 54%( 75%) |
Cold | + 65%( 75%) |
All | + 36%( 75%) |
Lightning | + 75%( 75%) |
Light | + 75%( 75%) |
Temporal | + 75%( 75%) |
Mind | + 51%( 75%) |
Physical | + 75%( 75%) |
Fire | + 75%( 75%) |
Nature | + 74%( 75%) |
Defense: Immunities
Silence Resistance | 93% |
Disarm Resistance | 50% |
Knockback Resistance | 87% |
Confusion Resistance | 100% |
Stun Resistance | 100% |
Pinning Resistance | 88% |
Instadeath Resistance | 100% |
Blind Resistance | 59% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 31. Afterwards you stay out of phase for 8 turns. In this state all new negative status effects duration is reduced by 91%, your defense is increased by 91 and all your resistances by 91%. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 561 and cleanse 1 wound and 1 poison effect. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (70% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 1398 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
Psionic / Absorption | 1.30 |
| 11/5 |
| 8/5 |
| 8/5 |
| 0/5 |
Technique / Tireless Combatant | 1.30 |
| 10/5 |
| 1/5 |
| 10/5 |
| 11/5 |
Psionic / Kinetic mastery | 1.30 |
| 1/5 |
| 1/5 |
| 10/5 |
| 0/5 |
Technique / Skirmisher - Slings | 1.58 |
| 11/5 |
| 4/5 |
| 5/5 |
| 5/5 |
Psionic / Projection | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Buckler Training | 1.30 |
| 5/5 |
| 5/5 |
| 10/5 |
| 6/5 |
Cunning / Poisons | 1.20 |
| 7/5 |
| 6/5 |
| 10/5 |
| 0/5 |
Psionic / Charged mastery | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 10/5 |
Psionic / Augmented striking | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Voracity | 1.30 |
| 1/5 |
| 5/5 |
| 4/5 |
| 5/5 |
Psionic / Focus | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 7/5 |
Cunning / Called Shots | 1.30 |
| 5/5 |
| 3/5 |
| 7/5 |
| 7/5 |
Psionic / Psi-fighting | 1.30 |
| 1/5 |
| 9/5 |
| 6/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 10/5 |
Psionic / Augmented mobility | 1.58 |
| 1/5 |
| 10/5 |
| 1/5 |
| 5/5 |
Technique / Combat training | 2.10 |
| 10/5 |
| 1/5 |
| 10/5 |
| 10/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 9/5 |
| 1/5 |
| 10/5 |
Cunning / Scoundrel | 1.10 |
| 7/5 |
| 10/5 |
| 7/5 |
| 8/5 |
Psionic / Finer energy manipulations | 1.30 |
| 5/5 |
| 10/5 |
| 1/5 |
| 10/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Trained Reactions |
talent | Kinetic Aura |
talent | Deflect Projectiles |
talent | Leeching Poison |
talent | Charged Shield |
talent | Augmentation |
talent | Counter Shot |
talent | Crippling Poison |
talent | Heartstart |
talent | Kinetic Shield |
talent | Apply Poison |
talent | Lacerating Strikes |
talent | Beyond the Flesh |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
Escort the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest) | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +2. | done |
A compliation of all your achievements earnt. Heroic AchievementsYou are 19% of the way to your next Rank. You have killed: 317 Uniques 75 Bosses 70 Elite Bosses 64 Veterans 18 Heroics 39 Legends 13 Destroyers 0 Epics 0 Elders 0 Ancients 0 Immortals 0 Demigods | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one snow giant kidney. I suggest not killing the snow giant by impaling it through the kidneys. You'll just have to find another.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Equipment
Psionic focus | ![]() Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 5 Power: 151% Range: 1.1x Uses stats: 40% Wil, 50% Mag Damage type: Acid Mastery: Sling Supremacy Accuracy bonus: +0.1% dam / acc Attack speed: 143% Firing range: +10 When this weapon hits: Shoot (10% chance level 1). Travel speed: +200% Damage (Ranged): +28 nature / +38 cold When wielded/worn: Accuracy: +15 (+2 eff.) Physical crit. chance: +7.0% Physical power: +15 (+2 eff.) Armour: +13 Changes stats: +7 Str / +3 Mag Changes resistances: +10% all Changes resistances penetration: +10% arcane / +15% cold / +15% nature / +23% physical Changes damage: +9% mind / +22% cold Critical mult.: +5.00% Maximum mana: +80.00 Spellpower: +6 (+1 eff.) Spell crit. chance: +2% Mental crit. chance: +4% Damage Shield penetration: +52% Slings are used to hurl stones or metal shots at your foes. |
Quiver | ![]() Requires: - Dexterity 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 5 Power: 222% Range: 1.2x Uses stats: 40% Wil, 50% Mag, 143% Cun Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.1% dam / acc Armour Penetration: +30 Crit. chance: +33.0% Capacity: 130 Turns elapse between self-loadings: 2 On weapon hit: * 51% chance to blind * 25% chance to put talents on cooldown * 10% chance to stun, blind, pin, or confuse the target * 25% chance for lightning to arc to a second target On weapon crit: * cripple the target Travel speed: +200% Damage (Ranged): +20 lightning / +20 physical / +57 darkness / +20 temporal / +8 blight / +60 light / +4 arcane Burst (radius 1) on hit: +16 light Damage against: +60% Undead / +40% Living When wielded/worn: Ammo reloads per turn: +5 Shots are used with slings to pummel your foes to death. |
On hands | ![]() Powered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +20.0% Physical power: +19 (+2 eff.) Armour: +21 Damage (Melee): 28 acid / 20 fire / 19 cold / 19 lightning Damage when hit (Melee): 20 temporal Changes stats: +10 Str / +5 Dex / +10 Mag / +10 Wil / +5 Cun Changes resistances: +10% acid / +15% temporal Changes resistances penetration: +15% darkness Changes damage: +11% acid / +6% temporal / +12% arcane Talent cooldown: Double Strike (-1 turn) Critical mult.: +15.00% Physical save: +15 (+2 eff.) Mental save: +44 (+7 eff.) Maximum life: +237.00 Spell crit. chance: +20% Mental crit. chance: +18% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Light source | ![]() Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +45 Defense: +28 (+4 eff.) Effects on melee hit: * 43% chance to daze at end of turn * 43% chance to corrode armour by 30% Damage when hit (Melee): 12 lightning Changes stats: +11 Cun Changes resistances: +3% acid / +12% light / +7% arcane Changes resistances penetration: +15% lightning / +10% arcane / +43% all Changes damage: +21% lightning / +14% darkness / +6% arcane Damage affinity(heal): +5% darkness Physical save: +64 (+9 eff.) Spell save: +35 (+9 eff.) Mental save: +40 (+6 eff.) Blindness immunity: +49% Confusion immunity: +30% Maximum life: +80.00 Light radius: +11 Infravision radius: +14 See stealth: +25 See invisible: +14 Healing mod.: +60% It can be used to activate talent Track, placing all other charms into a 35 cooldown : Effective talent level: 2.6 Power cost: 35 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 57 for 5 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +11 (+1 eff.) Armour: +5 Fatigue: -1% Changes stats: +22 Str / +5 Dex / +3 Mag / +19 Wil / +11 Cun / +11 Con Changes resistances: +24% lightning / +30% temporal / -35% light / +12% blight / +5% arcane / +15% physical Reduces incoming crit damage: 5.00% Physical save: +30 (+4 eff.) Mental save: +28 (+5 eff.) Life regen: +7.40 Mindpower: +5 (+1 eff.) Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% It can be used to activate talent Battle Cry, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
On feet | ![]() Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+0 eff.) Armour: +5 Fatigue: +5% Effects on melee hit: * 33% chance to inflict 15% damage reduction Changes stats: +7 Dex / +4 Cun / +6 Con / +15 Lck Changes resistances: +3% mind Changes resistances penetration: +25% mind / +15% physical Changes damage: +3% mind / +3% darkness Stealth bonus: +14 Physical save: +24 (+3 eff.) Mental save: +25 (+4 eff.) Silence immunity: +50% Confusion immunity: +47% Stun/Freeze immunity: +49% Life regen: +3.70 Stamina each turn: +2.50 Maximum stamina: +80.00 Healing mod.: +22% A pair of boots made of leather. |
Tool | ![]() Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Armour: +14 Defense: +14 (+2 eff.) Fatigue: -8% Changes stats: +9 Str / +2 Dex / +1 Mag / +3 Con Changes resistances: +39% nature / +16% physical Changes damage: +22% fire / +24% nature / +22% mind Grants telepathy: Demon/Minor Demon/Major Physical save: +3 (+0 eff.) Mental save: +22 (+4 eff.) Life regen: +1.00 Only die when reaching: -40.00 life Maximum life: +59.00 Maximum stamina: +46.00 Light radius: +1 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +13 (+2 eff.) Physical power: +13 (+1 eff.) Effects on melee hit: * 18% chance to cause random gloom Damage (Melee): 21 bleed Effects on ranged hit: * 18% chance to cause random gloom Damage (Ranged): 21 bleed Damage when hit (Melee): 27 mind Changes stats: +9 Str / +9 Dex / +8 Wil / +29 Cun / +14 Con Changes resistances: +12% blight / +34% fire / +6% arcane Changes damage: +9% arcane / +17% fire Physical save: +14 (+2 eff.) Spell save: +31 (+8 eff.) Mental save: +40 (+6 eff.) Confusion immunity: +86% Life regen: +1.70 Psi when hit: +0.04 Hate when firing a critical mind attack: +3.00 Maximum life: +68.00 Maximum stamina: +34.00 Maximum hate: +13.00 Maximum psi: +20.00 Mindpower: +13 (+2 eff.) Mental crit. chance: +3% Healing mod.: +26% It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
On fingers | ![]() Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +32 (+4 eff.) Armour penetration: +17 Armour: +18 Defense: +16 (+2 eff.) Effects on melee hit: * 20% chance to cause random gloom Damage (Melee): 25 bleed Effects on ranged hit: * 19% chance to cause random gloom Damage (Ranged): 25 bleed Damage when hit (Melee): 20 mind / 4 arcane Changes stats: +9 Str / +10 Dex / +15 Mag / +8 Wil / +27 Cun Changes resistances: +26% acid / +36% light / +30% lightning / +6% arcane / +27% cold / +15% mind / +30% fire Changes resistances penetration: +25% blight / +10% mind Changes damage: +18% light / +9% blight Physical save: +17 (+2 eff.) Spell save: +18 (+5 eff.) Mental save: +16 (+3 eff.) Silence immunity: +43% Disarm immunity: +50% Pinning immunity: +50% Knockback immunity: +49% Mana each turn: +0.34 Hate when firing a critical mind attack: +3.00 Maximum life: +50.00 Maximum hate: +15.00 Spellpower: +27 (+7 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 2.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
Around neck | ![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Armour: +6 Defense: +9 (+1 eff.) Damage when hit (Melee): 8 nature / 12 light Changes stats: +8 Str / +8 Dex / +19 Wil / +5 Con Changes resistances: +9% blight / +18% cold / +22% fire / +22% temporal Changes resistances cap: +5% all Changes resistances penetration: +20% blight Talent masteries: +0.28 Technique / Skirmisher - Slings +0.28 Psionic / Augmented mobility Physical save: +33 (+5 eff.) Mental save: +11 (+2 eff.) Confusion immunity: +19% Pinning immunity: +38% Knockback immunity: +38% Life regen: +2.10 Maximum life: +40.00 Mindpower: +11 (+2 eff.) Light radius: +3 Amulets can have magical properties. |
In main hand | ![]() Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 5 Power: 151% Range: 1.1x Uses stats: 40% Wil, 50% Mag Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.1% dam / acc Attack speed: 143% Firing range: +10 On weapon hit: * 40% chance to daze at end of turn * Slows global speed by 20% * 56% chance to cause random gloom Travel speed: +200% Damage (Ranged): +39 acid / +16 fire Burst (radius 1) on hit: +4 mind When wielded/worn: Physical power: +30 (+3 eff.) Ammo reloads per turn: +5 Changes stats: +14 Str / +7 Mag Changes resistances: +6% mind / +6% lightning Changes resistances penetration: +10% temporal / +40% physical Changes damage: +44% acid / +74% physical / +9% lightning / +22% fire / +30% mind / +10% temporal Talent mastery: +0.20 Chronomancy / Bow Threading Talents cooldown: Fragmentation Shot (-6 turns) Pin Down (-3 turns) Damage Shield penetration: +60% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Slings are used to hurl stones or metal shots at your foes. |
Around waist | ![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Accuracy: +4 (+1 eff.) Armour penetration: +2 Physical crit. chance: +6.0% Physical power: +18 (+2 eff.) Armour: +15 Defense: +25 (+4 eff.) Ranged Defense: +10 (+1 eff.) Changes stats: +1 Str / +12 Dex / +10 Mag / +6 Wil / +12 Cun / +2 Con / +19 Lck Changes resistances: +6% acid Reduced damage from: +40% Summoned Critical mult.: +15.00% Trap disarming bonus: +45 Stealth bonus: +26 Physical save: +25 (+3 eff.) Spell save: +15 (+4 eff.) Mana each turn: +0.60 Maximum mana: +42.00 Spell crit. chance: +6% Infravision radius: +12 Healing mod.: +10% Size category: +1 A belt that goes around your waist. |
In off hand | ![]() Requires: - Cunning 48 - Talent Buckler Expertise (level 1) Powered by arcane forces Crafted by a master Infused by psionic forces 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Power: 224% Range: 1.2x Uses stats: 173% Wil, 50% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +5.0% Block value: +436 On weapon hit: * 40% chance to cause random gloom On weapon crit: * smash the target with your shield crippling them Damage (Melee): +77 acid / +46 light / +8 mind When wielded/worn: Physical crit. chance: +6.0% Physical power: +9 (+1 eff.) Armour: +33 Defense: +12 (+2 eff.) Ranged Defense: +12 (+2 eff.) Fatigue: +14% Effects on melee hit: * 15% chance to cause random gloom Effects when hit in melee: * 35% chance to cause random gloom * 78% chance to corrode armour by 30% * 74% chance to blind Damage when hit (Melee): 4 light Changes stats: +12 Mag / +51 Con Changes resistances: +77% acid / +20% physical / +40% light / +3% fire / +5% arcane Changes resistances penetration: +10% mind Changes damage: +15% mind Talent granted: +5 Block Physical save: +29 (+4 eff.) Blindness immunity: +10% Handheld deflection devices. |
Cloak | ![]() Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +9 (+1 eff.) Armour penetration: +9 Defense: +3 (+0 eff.) Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 8 lightning Changes stats: +18 Str / +15 Dex / +6 Mag / +5 Wil / +6 Cun / +16 Con Changes resistances: +18% blight / +9% lightning / +20% nature / +12% light Changes damage: +15% acid / +6% light / +6% lightning Talent mastery: +0.80 Technique / Combat training Physical save: +26 (+4 eff.) Spell save: -57 (-16 eff.) Mental save: +14 (+3 eff.) Life regen: +3.00 Stamina each turn: +3.00 Mana each turn: -1.14 Only die when reaching: -50.00 life Maximum life: +223.00 Spell crit. chance: +8% Healing mod.: +30% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Requires: - Strength 20 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Accuracy: +6 (+1 eff.) Armour penetration: +37 Physical crit. chance: +24.0% Physical power: +10 (+1 eff.) Armour: +47 Defense: +74 (+11 eff.) Ranged Defense: +25 (+4 eff.) Fatigue: +8% Effects on melee hit: * 39% chance to daze at end of turn Damage (Melee): 20 fire Damage (Ranged): 18 fire Damage when hit (Melee): 20 physical Changes stats: +1 Str / +5 Dex / +1 Wil / +8 Cun Changes resistances: +28% lightning / +47% physical / +60% fire Critical mult.: +28.00% Mental save: +25 (+4 eff.) Life regen: +6.10 Stamina each turn: +3.00 Maximum life: +195.00 Movement speed: +20% Healing mod.: +55% Activating this item is instant. It can be used to activate talent Second Wind, placing all other charms into a 31 cooldown : Effective talent level: 5.0 Power cost: 31 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 577 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 640 and cleanse 1 wound and 1 poison effect. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (70% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 514 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (70% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 945 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (70% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 691 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +8 (+1 eff.) Armour penetration: +14 Defense: +6 (+1 eff.) Ranged Defense: +6 (+1 eff.) Changes stats: +5 Dex / +4 Con Changes resistances: +5% arcane Changes damage: +3% arcane Critical mult.: +17.00% Physical save: +12 (+2 eff.) Pinning immunity: +5% Stun/Freeze immunity: +5% Knockback immunity: +10% Teleport immunity: +20% Life regen: +1.70 Maximum life: +54.00 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +4 Changes stats: +9 Con Changes resistances: +30% temporal / +6% darkness / +6% cold / +6% nature / +23% physical Talent mastery: +0.40 Psionic / Kinetic mastery Physical save: +35 (+5 eff.) Blindness immunity: +10% Pinning immunity: +41% Knockback immunity: +42% Teleport immunity: +5% Life regen: +4.90 Stamina each turn: +2.40 Maximum life: +146.00 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +14 (+2 eff.) Physical power: +8 (+1 eff.) Defense: +14 (+2 eff.) Fatigue: -8% Effects on melee hit: * 32% chance to daze at end of turn Damage when hit (Melee): 4 blight Changes stats: +4 Str / +8 Dex / +2 Wil / +7 Cun / +13 Con / +14 Lck Changes resistances: +9% darkness / +15% blight Changes damage: +8% physical Mental save: +11 (+2 eff.) Confusion immunity: +19% Life regen: +1.10 Stamina each turn: +0.80 Mindpower: +11 (+2 eff.) Movement speed: +10% Combat speed: +10% Reduce all damage from unseen attackers: 16% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +6 Defense: +3 (+0 eff.) Ranged Defense: +3 (+0 eff.) Fatigue: -7% Damage when hit (Melee): 12 physical Changes stats: +12 Str / +16 Dex / +4 Wil / +8 Cun / +8 Con Physical save: +15 (+2 eff.) Life regen: +1.10 Stamina each turn: +0.70 Movement speed: +10% Healing mod.: +5% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +7 (+1 eff.) Changes stats: +2 Str / +22 Mag Changes resistances cap: +7% all Changes damage: +7% darkness / +7% temporal / +8% light / +7% physical Physical save: +31 (+4 eff.) Spell save: +23 (+6 eff.) Mental save: +35 (+6 eff.) Equilibrium when hit: +0.12 Hate when firing a critical mind attack: +1.00 Spellpower: +5 (+1 eff.) Spell crit. chance: +6% Mental crit. chance: +2% Infravision radius: +3 See invisible: +12 Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -7% Changes stats: +2 Mag / +1 Wil / +5 Cun Talent masteries: +0.28 Technique / Mobility +0.28 Psionic / Augmented mobility Critical mult.: +10.00% Reduces incoming crit damage: 15.00% Life regen: +2.10 Mana each turn: +0.33 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +35.00 Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +7 Defense: +11 (+1 eff.) Fatigue: -18% Effects on melee hit: * 25% chance to disease Damage (Melee): 13 light / 13 darkness Effects when hit in melee: * 13% chance to blind * 13% chance to inflict 15% damage reduction Damage when hit (Melee): 8 arcane Changes stats: +9 Str / +9 Dex / +13 Wil / +9 Cun Changes resistances: +6% blight Changes resistances cap: +6% all Changes resistances penetration: +15% arcane Changes damage: +31% light / +13% blight / +13% fire / +6% arcane / +13% darkness Critical mult.: +16.00% Physical save: +65 (+9 eff.) Spell save: +42 (+11 eff.) Mental save: +57 (+9 eff.) Blindness immunity: +34% Confusion immunity: +22% Life regen: +7.30 Spellpower: +13 (+3 eff.) Mindpower: +13 (+2 eff.) Infravision radius: +9 Sight radius: +2 See invisible: +13 Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to disease Damage when hit (Melee): 4 arcane / 8 blight Changes stats: +2 Wil Changes resistances: +9% blight Changes resistances penetration: +5% blight Changes damage: +9% blight Mental save: +7 (+2 eff.) Blindness immunity: +14% Confusion immunity: +11% Teleport immunity: +50% Mindpower: +6 (+1 eff.) Infravision radius: +4 Sight radius: +2 See invisible: +7 It can be used to teleport you randomly (rad 33), putting all charms on cooldown for 14 turns. Amulets can have magical properties. |
![]() Powered by arcane forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Changes stats: +3 Mag Changes resistances: +9% mind Changes resistances penetration: +5% nature / +15% mind Changes damage: +6% nature Teleport immunity: +50% It can be used to teleport you randomly (rad 34), putting all charms on cooldown for 14 turns. Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -8% Damage (Melee): 13 light / 13 darkness Effects when hit in melee: * 13% chance to blind * 13% chance to inflict 15% damage reduction Damage when hit (Melee): 8 arcane / 16 darkness Changes stats: +14 Wil / +5 Mag Changes resistances: +26% light / +26% darkness Changes resistances penetration: +10% blight Changes damage: +8% acid / +12% light / +22% darkness / +13% blight / +19% fire / +8% lightning / +8% cold Critical mult.: +18.00% Spell save: +6 (+2 eff.) Mental save: +11 (+2 eff.) Blindness immunity: +44% Confusion immunity: +17% Life regen: +3.80 Spellpower on spell critical (stacks up to 3 times): +2 Spellpower: +18 (+4 eff.) Spell crit. chance: +6% Mindpower: +13 (+2 eff.) Defense after a teleport: +17 Resist all after a teleport: +17% New effects duration reduction after a teleport: +17% Amulets can have magical properties. |
![]() Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Effects on melee hit: * 30% chance to inflict 15% damage reduction Damage when hit (Melee): 12 arcane / 12 darkness Changes stats: +3 Cun Changes resistances: +13% lightning / +6% darkness Changes resistances penetration: +15% darkness Blindness immunity: +13% Stun/Freeze immunity: +25% Infravision radius: +3 Sight radius: +2 See invisible: +7 Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Armour penetration: +3 Physical power: +12 (+1 eff.) Fatigue: -5% Damage when hit (Melee): 8 mind Changes stats: +5 Dex / +2 Mag / +4 Cun / +7 Con Changes resistances penetration: +10% mind Physical save: +7 (+1 eff.) Life regen: +1.30 Stamina each turn: +0.40 Mana each turn: +0.16 Spellpower on spell critical (stacks up to 3 times): +3 Maximum life: +76.00 Maximum mana: +24.00 Movement speed: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +9 (+1 eff.) Armour penetration: +17 Physical power: +9 (+1 eff.) Effects on melee hit: * Slows global speed by 30% Changes stats: +8 Cun / +7 Con Changes resistances: +9% nature / +5% arcane Changes resistances penetration: +5% temporal / +15% arcane / +10% nature Changes damage: +3% temporal / +9% physical Talent masteries: +0.40 Cunning / Called Shots +0.40 Psionic / Psi-fighting Critical mult.: +18.00% Blindness immunity: +26% Infravision radius: +7 Sight radius: +2 See invisible: +11 Combat speed: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +3 Cun / +1 Wil Changes resistances: +20% mind / +17% temporal / +21% light / +18% darkness Changes resistances penetration: +20% mind Talent mastery: +0.34 Psionic / Voracity Critical mult.: +10.00% Blindness immunity: +40% Confusion immunity: +36% Pinning immunity: +41% Knockback immunity: +32% Equilibrium when hit: +0.08 Maximum hate: +8.00 Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +14 (+2 eff.) Armour penetration: +18 Defense: +9 (+1 eff.) Ranged Defense: +9 (+1 eff.) Damage (Melee): 11 light / 11 darkness Effects when hit in melee: * 11% chance to inflict 15% damage reduction * 11% chance to blind Changes stats: +9 Str / +7 Dex / +4 Mag / +7 Wil Changes resistances: +1% physical / +27% light / +19% darkness Changes damage: +16% darkness / +7% temporal / +17% light / +7% physical Talent masteries: +0.27 Psionic / Charged mastery +0.27 Technique / Combat training Critical mult.: +15.00% Blindness immunity: +33% Confusion immunity: +5% Stun/Freeze immunity: +5% Teleport immunity: +5% Spellpower: +5 (+1 eff.) Spell crit. chance: +5% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Damage (Melee): 10 light / 13 darkness Effects when hit in melee: * 7% chance to blind * 10% chance to inflict 15% damage reduction Damage when hit (Melee): 8 mind Changes resistances: +11% light / +26% darkness Changes resistances penetration: +10% darkness / +10% mind Changes damage: +12% mind / +13% light / +13% darkness Talent masteries: +0.34 Technique / Mobility +0.34 Cunning / Trapping Blindness immunity: +37% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +8 (+1 eff.) Armour: +8 Defense: +6 (+1 eff.) Fatigue: -17% Damage (Melee): 13 light / 12 darkness Effects when hit in melee: * 15% chance to blind * 11% chance to inflict 15% damage reduction Damage when hit (Melee): 8 mind Changes stats: +9 Str / +19 Dex / +23 Mag / +3 Wil / +22 Cun / +20 Con Changes resistances: +12% blight Changes resistances cap: +7% all Changes damage: +8% temporal / +23% light / +15% physical / +6% mind / +19% darkness Grants telepathy: Dragon Humanoid/Orc Talent masteries: +0.40 Psionic / Psi-fighting +0.40 Cunning / Scoundrel Physical save: +52 (+7 eff.) Spell save: +25 (+7 eff.) Mental save: +25 (+4 eff.) Life regen: +3.00 Stamina each turn: +2.80 Spellpower: +6 (+1 eff.) Spell crit. chance: +6% Mental crit. chance: +6% Movement speed: +20% Combat speed: +10% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -19% Effects on melee hit: * Slows global speed by 30% * 20% chance to disease Damage when hit (Melee): 4 nature Changes stats: +9 Dex / +14 Mag / +10 Cun / +10 Con Changes resistances: +3% acid Changes damage: +7% temporal / +7% light / +12% blight / +7% physical / +21% nature / +8% darkness Talent masteries: +0.40 Cunning / Called Shots +0.40 Psionic / Augmented striking Life regen: +5.10 Stamina each turn: +1.20 Spellpower: +6 (+1 eff.) Spell crit. chance: +6% Movement speed: +10% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +18 (+2 eff.) Defense: +20 (+3 eff.) Fatigue: -8% Damage (Melee): 14 light / 14 darkness Effects when hit in melee: * 11% chance to blind * 15% chance to inflict 15% damage reduction Damage when hit (Melee): 8 light Changes stats: +9 Dex / +8 Wil / +8 Cun / +8 Con / +20 Lck Changes resistances: +3% nature / +12% light Changes resistances penetration: +25% light / +15% nature Changes damage: +22% light / +13% darkness Physical save: +25 (+3 eff.) Spell save: +22 (+6 eff.) Mental save: +19 (+3 eff.) Blindness immunity: +40% Life regen: +1.10 Stamina each turn: +1.50 Infravision radius: +8 Sight radius: +2 See invisible: +10 Movement speed: +10% Reduce all damage from unseen attackers: 16% Amulets can have magical properties. |
![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +22 (+3 eff.) Physical power: +28 (+3 eff.) Effects on melee hit: * 20% chance to cause random gloom * Slows global speed by 30% * 30% chance to blind Damage (Melee): 16 bleed Effects on ranged hit: * 15% chance to cause random gloom Damage (Ranged): 20 bleed Damage when hit (Melee): 8 nature Changes stats: +17 Str / +12 Dex / +19 Cun / +19 Con Changes resistances: +9% light Changes damage: +9% light Hate when firing a critical mind attack: +3.00 Maximum hate: +13.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 2.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +32 (+4 eff.) Armour penetration: +29 Physical power: +15 (+2 eff.) Defense: +28 (+4 eff.) Effects on melee hit: * 30% chance to daze at end of turn Changes stats: +8 Mag / +7 Wil Changes resistances: +6% lightning / +15% temporal / +3% acid Changes resistances penetration: +5% acid Changes damage: +6% acid Mental save: +11 (+2 eff.) Blindness immunity: +49% Confusion immunity: +50% Spellpower: +27 (+7 eff.) Mindpower: +14 (+2 eff.) Infravision radius: +6 See stealth: +20 See invisible: +19 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.6 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +9 (+1 eff.) Armour: +4 Changes stats: +8 Dex / +6 Wil / +12 Cun Changes resistances: +6% lightning / +2% physical / +20% light / +9% nature Changes damage: +10% light Disease immunity: +15% Mindpower: +9 (+2 eff.) Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Rings can have magical properties. |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+1 eff.) Effects on melee hit: * 11% chance to cause random gloom Damage (Melee): 8 bleed Effects on ranged hit: * 11% chance to cause random gloom Damage (Ranged): 8 bleed Changes stats: +5 Dex / +3 Mag / +3 Wil / +7 Cun Changes resistances penetration: +10% temporal Spell save: +30 (+8 eff.) Blindness immunity: +26% Spellpower on spell critical (stacks up to 3 times): +8 Hate when firing a critical mind attack: +2.00 Maximum hate: +6.00 Spell crit. chance: +3% Infravision radius: +4 See stealth: +8 See invisible: +6 It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 2.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +13 (+1 eff.) Defense: +14 (+2 eff.) Damage when hit (Melee): 16 light Changes stats: +10 Cun / +15 Mag Changes resistances penetration: +15% light / +25% fire Changes damage: +3% fire / +9% light / +7% all Spell save: +18 (+5 eff.) Spellpower: +27 (+7 eff.) Mindpower: +17 (+3 eff.) Light radius: +3 Rings can have magical properties. |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+2 eff.) Armour: +20 Defense: +18 (+3 eff.) Fatigue: -8% Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Changes stats: +10 Str / +10 Dex / +27 Mag / +27 Wil / +28 Cun / +6 Con Changes resistances penetration: +5% temporal Changes damage: +6% temporal / +6% nature / +6% light Grants telepathy: Demon/Minor Demon/Major Spell save: +20 (+5 eff.) Mental save: +15 (+3 eff.) Blindness immunity: +50% Disarm immunity: +50% Confusion immunity: +45% Pinning immunity: +50% Knockback immunity: +50% Maximum life: +50.00 Maximum stamina: +31.00 Spellpower: +56 (+14 eff.) Light radius: +4 Infravision radius: +9 See stealth: +25 See invisible: +24 Rings can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +36 (+5 eff.) Armour penetration: +12 Physical power: +13 (+1 eff.) Defense: +22 (+3 eff.) Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 4 arcane / 16 temporal Changes stats: +7 Dex / +4 Con Changes resistances: +30% darkness / +9% temporal Changes damage: +3% arcane / +15% darkness / +6% all Spell save: +15 (+4 eff.) Maximum stamina: +27.00 Spellpower: +13 (+3 eff.) Mindpower: +14 (+2 eff.) Movement speed: +18% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.6 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +22 (+3 eff.) Physical power: +21 (+2 eff.) Fatigue: -4% Effects on melee hit: * 37% chance to daze at end of turn * 16% chance to cause random gloom Damage (Melee): 16 bleed Effects on ranged hit: * 16% chance to cause random gloom Damage (Ranged): 17 bleed Changes stats: +16 Str / +16 Dex / +5 Mag / +27 Cun / +18 Con Changes resistances: +6% acid Changes damage: +6% lightning Grants telepathy: Dragon Stun/Freeze immunity: +38% Life regen: +4.10 Hate when firing a critical mind attack: +3.00 Maximum life: +65.00 Maximum hate: +11.00 Spellpower: +9 (+2 eff.) See invisible: +9 Healing mod.: +22% It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 4.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +18 (+2 eff.) Effects on melee hit: * Slows global speed by 30% * 15% chance to blind Damage (Melee): 35 light Effects on ranged hit: * 19% chance to blind Damage (Ranged): 35 light Damage when hit (Melee): 4 nature Changes stats: +6 Cun / +6 Wil Changes resistances: +32% light / +3% nature Changes damage: +12% acid / +12% nature / +16% light / +6% all Spellpower: +23 (+6 eff.) Mindpower: +30 (+5 eff.) Rings can have magical properties. |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +44 (+6 eff.) Physical power: +13 (+1 eff.) Effects on melee hit: * Slows global speed by 30% * 40% chance to cause random gloom Damage (Melee): 49 bleed Effects on ranged hit: * 40% chance to cause random gloom Damage (Ranged): 48 bleed Changes stats: +29 Dex / +7 Mag / +7 Wil / +49 Cun Changes resistances: +25% lightning / +12% temporal / +40% light / +30% fire / +12% nature / +30% acid / +3% darkness / +23% cold / +20% mind / +20% arcane Changes damage: +6% temporal / +20% light / +9% darkness / +20% mind / +3% nature / +20% arcane Hate when firing a critical mind attack: +6.00 Maximum hate: +25.00 Spellpower: +29 (+7 eff.) Mindpower: +15 (+3 eff.) Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 4.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +14 (+2 eff.) Armour penetration: +4 Physical crit. chance: +1.0% Physical power: +10 (+1 eff.) Effects on melee hit: * 16% chance to blind * 20% chance to gain 10% of a turn (3/turn limit) Damage (Melee): 31 light Effects on ranged hit: * 18% chance to blind Damage (Ranged): 28 light Changes stats: +6 Str / +7 Dex / +7 Con Changes resistances penetration: +10% darkness Changes damage: +15% physical Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Rings can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +15 (+2 eff.) Armour: +20 Effects on melee hit: * 32% chance to daze at end of turn Damage when hit (Melee): 4 mind Changes stats: +19 Str / +10 Mag / +8 Wil / +6 Cun / +10 Con Changes resistances: +9% temporal / +32% cold Changes resistances penetration: +5% lightning Changes damage: +3% mind / +16% cold Spell save: +20 (+5 eff.) Mental save: +20 (+4 eff.) Disarm immunity: +35% Pinning immunity: +46% Knockback immunity: +50% Maximum life: +50.00 Mindpower: +13 (+2 eff.) Mental crit. chance: +1% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Rings can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +22 (+3 eff.) Defense: +36 (+5 eff.) Damage when hit (Melee): 12 mind Changes stats: +15 Dex / +12 Mag / +44 Cun Changes resistances penetration: +10% blight Changes damage: +12% arcane / +9% mind Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +80.00 Spellpower: +24 (+6 eff.) Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Rings can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +7 (+1 eff.) Damage when hit (Melee): 4 nature / 8 fire Changes stats: +5 Mag / +5 Wil Changes resistances penetration: +25% nature Changes damage: +18% nature / +5% all Silence immunity: +20% Mana each turn: +0.13 Spellpower: +15 (+4 eff.) Mindpower: +8 (+1 eff.) Rings can have magical properties. |
![]() Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 30% chance to corrode armour by 30% * 20% chance to cause random gloom * 25% chance to blind Damage (Melee): 25 light / 22 bleed Effects on ranged hit: * 15% chance to cause random gloom * 27% chance to blind Damage (Ranged): 41 light / 24 bleed Damage when hit (Melee): 12 acid Changes stats: +8 Mag / +7 Wil / +13 Cun Changes resistances penetration: +20% nature / +25% acid Changes damage: +6% acid Spell save: +16 (+4 eff.) Mental save: +12 (+2 eff.) Confusion immunity: +30% Hate when firing a critical mind attack: +1.00 Maximum hate: +11.00 Mindpower: +14 (+2 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +8 (+1 eff.) Armour penetration: +8 Defense: +18 (+3 eff.) Ranged Defense: +9 (+1 eff.) Changes stats: +5 Cun / +5 Wil Changes resistances: +22% nature Changes damage: +11% nature Reduces incoming crit damage: 5.00% Physical save: +10 (+1 eff.) Spell save: +23 (+6 eff.) Knockback immunity: +15% Teleport immunity: +15% Mindpower: +6 (+1 eff.) It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.6 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Wil Mental save: +12 (+2 eff.) Confusion immunity: +24% Rings can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +14 (+2 eff.) Defense: +17 (+2 eff.) Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 12 nature Changes resistances: +12% blight / +6% nature Changes resistances penetration: +10% nature / +15% fire Changes damage: +12% blight / +6% nature Movement speed: +26% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 35 cooldown : Effective talent level: 2.0 Power cost: 35 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +33 (+4 eff.) Armour penetration: +15 Armour: +10 Defense: +14 (+2 eff.) Damage when hit (Melee): 8 arcane / 8 blight Changes stats: +5 Str / +9 Dex / +6 Mag / +7 Wil Changes resistances: +5% arcane / +3% blight Changes resistances penetration: +25% arcane / +15% blight Spellpower: +11 (+3 eff.) It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.6 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +13 (+2 eff.) Physical power: +15 (+2 eff.) Effects on melee hit: * Slows global speed by 15% Damage when hit (Melee): 12 temporal Changes stats: +8 Cun / +5 Dex Changes resistances: +28% darkness / +15% temporal Changes resistances penetration: +10% fire Changes damage: +3% fire / +14% darkness / +6% all Spellpower: +13 (+3 eff.) Mindpower: +15 (+3 eff.) Rings can have magical properties. |
![]() Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 5 Power: 151% Range: 1.1x Uses stats: 40% Wil, 50% Mag Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 Damage (Ranged): +25 lightning / +20 fire When wielded/worn: Physical power: +15 (+2 eff.) Changes stats: +6 Str / +12 Dex / +2 Cun Changes resistances penetration: +10% arcane Changes damage: +21% lightning / +44% physical / +17% fire Grants telepathy: Demon/Minor Demon/Major Talents cooldown: Fragmentation Shot (-4 turns) Pin Down (-2 turns) Light radius: +3 See invisible: +9 Slings are used to hurl stones or metal shots at your foes. |
![]() Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 5 Power: 151% Range: 1.1x Uses stats: 40% Wil, 50% Mag Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.1% dam / acc Attack speed: 143% Firing range: +10 When this weapon hits: Arcane Vortex (10% chance level 3). On weapon hit: * Slows global speed by 52% * 18% chance to corrode armour by 30% Travel speed: +200% When wielded/worn: Accuracy: +89 (+11 eff.) Armour penetration: +2 Physical crit. chance: +63.0% Fatigue: -2% Changes stats: +7 Mag Changes resistances: +3% mind / +9% nature Changes resistances penetration: +12% acid / +22% physical / +5% nature Changes damage: +15% arcane / +21% physical Maximum encumbrance: +20 Physical save: +18 (+2 eff.) Life regen: +2.50 Stamina each turn: +0.40 Maximum life: +20.00 Spellpower: +15 (+4 eff.) Slings are used to hurl stones or metal shots at your foes. |
![]() Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 5 Power: 151% Range: 1.1x Uses stats: 40% Wil, 50% Mag Damage type: Mind Mastery: Sling Supremacy Accuracy bonus: +0.1% dam / acc Attack speed: 143% Firing range: +10 Travel speed: +200% Damage (Ranged): +21 lightning / +18 cold When wielded/worn: Changes stats: +1 Dex Changes resistances penetration: +20% mind / +38% physical Changes damage: +22% lightning / +16% cold / +21% physical Maximum encumbrance: +30 Maximum life: +20.00 Healing mod.: +5% Damage Shield penetration: +58% Slings are used to hurl stones or metal shots at your foes. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
![]() Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +10.0% Armour: +11 Defense: +19 (+3 eff.) Ranged Defense: +9 (+1 eff.) Damage when hit (Melee): 8 light Changes stats: +5 Dex / +5 Cun / +4 Con Changes resistances: +6% acid / +3% blight Changes resistances penetration: +10% acid Physical save: +29 (+4 eff.) Mental save: +41 (+7 eff.) Stun/Freeze immunity: +10% Teleport immunity: +15% Life regen: +2.20 Maximum life: +98.00 Maximum mana: +60.00 Maximum stamina: +49.00 Maximum hate: +15.00 Maximum psi: +27.00 Maximum vim: +30.00 Maximum pos.energy: +32.00 Maximum neg.energy: +28.00 Mindpower: +15 (+3 eff.) Mental crit. chance: +11% Healing mod.: +19% Reduces paradox anomalies(equivalent to willpower): +12 A belt that goes around your waist. |
![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical power: +5 (+0 eff.) Effects on melee hit: * 30% chance to inflict 15% damage reduction Damage when hit (Melee): 12 darkness Changes stats: +4 Dex / +5 Mag / +5 Wil / +5 Cun / +7 Lck Changes resistances: +3% darkness Changes resistances penetration: +25% darkness / +5% fire Trap disarming bonus: +16 Stealth bonus: +10 Spell save: +10 (+3 eff.) Spell crit. chance: +5% Infravision radius: +5 Size category: +1 A belt that goes around your waist. |
![]() Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +12.0% Armour: +4 Changes stats: +5 Cun / +6 Dex Changes resistances: +8% acid / +12% light / +6% darkness / +9% cold / +5% fire / +5% arcane / +9% lightning Changes resistances penetration: +16% physical Changes damage: +21% physical Mental save: +10 (+2 eff.) Confusion immunity: +25% Life regen: +2.90 Maximum life: +42.00 Mental crit. chance: +13% Healing mod.: +30% A belt that goes around your waist. |
![]() Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +4 Str / +2 Dex / +4 Con Changes resistances: +6% acid / +6% cold / +6% fire / +9% nature / +6% lightning Changes resistances penetration: +25% acid / +10% nature Changes damage: +12% acid Talent mastery: +0.30 Technique / Combat training Spell save: -12 (-3 eff.) Stamina each turn: +0.50 Mana each turn: -0.19 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Physical power: +2 (+0 eff.) Defense: +1 (+0 eff.) Fatigue: -3% Damage when hit (Melee): 8 blight Changes stats: +5 Str / +2 Wil / +2 Con Critical mult.: +10.00% Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +7 (+2 eff.) Mana each turn: +0.08 Maximum life: +48.00 Spellpower: +4 (+1 eff.) Spell crit. chance: +2% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +34 (+4 eff.) Armour penetration: +8 Armour: +6 Defense: +9 (+1 eff.) Fatigue: -6% Effects on melee hit: * 30% chance to inflict 15% damage reduction Damage when hit (Melee): 8 darkness Changes resistances: +3% darkness Changes damage: +9% blight Critical mult.: +19.00% Stealth bonus: +9 Physical save: +29 (+4 eff.) Spell save: +19 (+5 eff.) Mental save: +23 (+4 eff.) Only die when reaching: -50.00 life Maximum life: +66.00 Maximum stamina: +27.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +23 (+3 eff.) Defense: +2 (+0 eff.) Fatigue: -6% Damage when hit (Melee): 16 arcane Changes resistances: +13% nature / +14% blight Changes damage: +18% light Physical save: +10 (+1 eff.) Mental save: +8 (+2 eff.) Life regen: +2.00 Only die when reaching: -50.00 life Maximum life: +57.00 Maximum stamina: +20.00 Light radius: +2 Healing mod.: +18% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +9 (+1 eff.) Armour penetration: +10 Defense: +2 (+0 eff.) Damage when hit (Melee): 8 light Changes resistances: +5% arcane / +11% temporal / +17% darkness / +9% light Changes resistances penetration: +18% arcane / +20% light Changes damage: +9% arcane Critical mult.: +33.00% Stealth bonus: +10 Maximum mana: +34.00 Spellpower: +4 (+1 eff.) Spell crit. chance: +4% Defense after a teleport: +16 Resist all after a teleport: +12% New effects duration reduction after a teleport: +16% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 9 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+0 eff.) Effects on melee hit: * 30% chance to gain 10% of a turn (3/turn limit) * 30% chance to inflict 15% damage reduction Damage when hit (Melee): 4 darkness Changes stats: +5 Cun / +6 Mag Changes resistances: +18% physical / +19% mind / +22% darkness Changes resistances penetration: +22% temporal / +9% physical Changes damage: +35% physical / +36% temporal / +12% darkness / +17% all Critical mult.: +17.00% Physical save: +17 (+2 eff.) Spell save: +18 (+5 eff.) Mental save: +56 (+9 eff.) Hate when firing a critical mind attack: +5.00 Psi when firing a critical mind attack: +5.00 Spellpower: +15 (+4 eff.) Mindpower: +6 (+1 eff.) Mental crit. chance: +6% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Reduces paradox anomalies(equivalent to willpower): +14 The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Armour: +16 Defense: +21 (+3 eff.) Changes stats: +5 Str / +24 Mag / +2 Wil / +28 Cun Changes resistances: +45% acid / +20% physical / +27% light / +30% lightning / +14% fire / +18% cold / +6% arcane / +30% darkness Changes resistances penetration: +15% temporal / +14% physical Changes damage: +23% lightning / +19% temporal / +60% darkness / +15% fire / +20% all / +29% acid / +32% physical / +15% cold / +6% arcane / +96% light Grants telepathy: Demon/Minor Humanoid/Orc Demon/Major Talent cooldown: Refit Golem (-6 turns) Critical mult.: +15.00% Hate when firing a critical mind attack: +5.00 Psi when firing a critical mind attack: +3.00 Maximum life: +140.00 Spellpower: +49 (+12 eff.) Spell crit. chance: +29% Light radius: +8 Infravision radius: +3 Reduces paradox anomalies(equivalent to willpower): +16 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +3 (+0 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +2% Damage when hit (Melee): 4 arcane / 4 lightning Changes stats: +3 Str / +3 Mag / +3 Wil / +3 Con Critical mult.: +10.00% Spell save: +6 (+2 eff.) Spellpower on spell critical (stacks up to 3 times): +4 Maximum vim: +10.00 Spellpower: +4 (+1 eff.) Damage Shield penetration: +20% It can be used to blink to a nearby random location (rad 7), putting all charms on cooldown for 22 turns. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +7 (+1 eff.) Ranged Defense: +7 (+1 eff.) Fatigue: +2% Damage when hit (Melee): 20 acid Changes stats: +1 Wil Changes damage: +3% mind Silence immunity: +25% Confusion immunity: +23% Stun/Freeze immunity: +22% Psi when hit: +0.08 Maximum psi: +10.00 Heals friendly targets nearby when you use a nature summon: +50 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +7 Physical crit. chance: +5.0% Physical power: +5 (+0 eff.) Armour: +3 Fatigue: -3% Effects on melee hit: * Slows global speed by 15% Damage when hit (Melee): 12 nature / 8 blight Changes stats: +9 Lck / +5 Dex Changes resistances: +6% nature / +3% blight Changes damage: +27% blight Stealth bonus: +9 Maximum encumbrance: +28 Physical save: +9 (+1 eff.) Silence immunity: +32% Confusion immunity: +29% Stun/Freeze immunity: +38% A pair of boots made of leather. |
![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +6 (+0 eff.) Armour: +5 Defense: +17 (+2 eff.) Ranged Defense: +19 (+3 eff.) Fatigue: +5% Damage when hit (Melee): 4 mind / 12 fire Changes stats: +4 Dex / +10 Cun / +5 Con Changes resistances: +21% fire / +9% nature / +15% cold Changes resistances penetration: +25% fire / +15% physical Changes damage: +3% mind / +9% fire Physical save: +20 (+3 eff.) Mental save: +25 (+4 eff.) Silence immunity: +50% Confusion immunity: +42% Stun/Freeze immunity: +50% It can be used to activate talent Disengage, placing all other charms into a 14 cooldown : Effective talent level: 3.9 Power cost: 14 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 185% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +7 Fatigue: -3% Changes resistances penetration: +25% blight Critical mult.: +15.00% Maximum encumbrance: +30 Physical save: +11 (+1 eff.) Mana each turn: +0.08 Maximum vim: +20.00 Infravision radius: +1 Movement speed: +20% A pair of boots made of leather. |
![]() Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +7 Physical crit. chance: +2.0% Armour: +3 Defense: +7 (+1 eff.) Ranged Defense: +2 (+0 eff.) Fatigue: -5% Changes stats: +6 Con / +4 Wil Changes resistances penetration: +15% fire / +17% physical Maximum encumbrance: +35 Physical save: +10 (+1 eff.) Mindpower: +4 (+1 eff.) It can be used to activate talent Blindside, placing all other charms into a 22 cooldown : Effective talent level: 3.0 Power cost: 22 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 63 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
![]() Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +13 (+2 eff.) Fatigue: +1% Changes stats: +4 Dex / +4 Wil / +2 Cun / +6 Lck Changes resistances penetration: +5% acid Grants telepathy: Dragon Stealth bonus: +7 Hate when firing a critical mind attack: +1.00 Mental crit. chance: +1% Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 27 cooldown : Effective talent level: 5.2 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 43% chance to evade melee and ranged attacks and 111 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
![]() Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Effects on melee hit: * 30% chance to corrode armour by 30% Damage when hit (Melee): 4 mind / 20 acid Changes stats: +4 Dex / +3 Wil / +3 Con / +6 Lck Changes resistances: +6% acid Changes resistances penetration: +5% mind / +6% physical Changes damage: +3% mind Stealth bonus: +6 Mindpower: +4 (+1 eff.) It can be used to activate talent Blindside, placing all other charms into a 22 cooldown : Effective talent level: 1.0 Power cost: 22 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 41 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +14 Fatigue: -5% Effects on melee hit: * 30% chance to daze at end of turn Damage when hit (Melee): 8 arcane / 4 lightning Changes stats: +11 Mag / +6 Wil / +3 Cun / +4 Con Changes resistances: +15% lightning Changes resistances penetration: +10% blight Changes damage: +3% arcane Maximum encumbrance: +36 Physical save: +37 (+5 eff.) Spell save: +7 (+2 eff.) Mental save: +21 (+4 eff.) Silence immunity: +45% Confusion immunity: +42% Stun/Freeze immunity: +50% Mana each turn: +0.50 Maximum mana: +116.00 Maximum vim: +40.00 Spell crit. chance: +6% Lowers spell cool-downs by: 10% Infravision radius: +3 A pair of boots made of leather. |
![]() Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Armour penetration: +3 Armour: +11 Fatigue: +2% Changes stats: +3 Str / +5 Con Changes resistances: +6% acid / +6% cold / +6% fire / +9% mind / +7% lightning Changes damage: +3% mind It can be used to activate talent Rush, placing all other charms into a 22 cooldown : Effective talent level: 1.0 Power cost: 22 out of 25/25. Range: 6 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +41 (+5 eff.) Armour penetration: +15 Physical crit. chance: +19.0% Armour: +9 Damage (Melee): 15 mind Changes stats: +5 Str / +15 Dex / +11 Mag / +5 Wil / +21 Cun / +5 Con Changes resistances: +25% darkness / +18% fire / +13% mind / +10% light Changes resistances penetration: +10% arcane Changes damage: +24% fire / +12% arcane / +11% mind Talent mastery: +0.20 Technique / Grappling Critical mult.: +14.00% Mental save: +12 (+2 eff.) Disarm immunity: +50% Maximum life: +80.00 Spell crit. chance: +17% Mental crit. chance: +20% Infravision radius: +6 It can be used to activate talent Steady Shot, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: 10 Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +18 (+2 eff.) Armour penetration: +24 Physical crit. chance: +18.0% Armour: +13 Armour Hardiness: +11% Damage (Melee): 15 light Damage when hit (Melee): 4 fire Changes stats: +14 Dex / +1 Mag / +16 Cun / +9 Con Changes resistances: +13% light / +9% physical Changes damage: +10% light Critical mult.: +37.00% Spell save: +3 (+1 eff.) Mana each turn: +0.04 Spell crit. chance: +15% Mental crit. chance: +15% It can be used to activate talent Steady Shot, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: 10 Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 1 When wielded/worn: Physical crit. chance: +8.0% Armour: +1 Changes stats: +2 Con Changes resistances penetration: +10% nature Changes damage: +9% nature Critical mult.: +7.00% Physical save: +12 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Disarm immunity: +25% Spell crit. chance: +6% Mental crit. chance: +8% Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 27 cooldown : Effective talent level: 4.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 (+1 eff.) Armour penetration: +7 Physical power: +7 (+1 eff.) Armour: +1 Defense: +3 (+0 eff.) Ranged Defense: +3 (+0 eff.) Damage (Melee): 8 temporal Damage (Ranged): 7 temporal Changes stats: +4 Str / +6 Dex / +3 Cun / +1 Con Changes resistances: +7% temporal Changes damage: +3% physical / +4% temporal Life regen: +0.60 It can be used to activate talent Steady Shot, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: 10 Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Effects on melee hit: * 15% chance to corrode armour by 30% Damage when hit (Melee): 8 acid Changes stats: +12 Wil Changes resistances: +14% blight / +11% cold / +6% darkness / +6% acid Changes resistances penetration: +20% acid Changes damage: +3% acid Allows you to breathe in: water Mental save: +15 (+3 eff.) A cap made of leather. |
![]() Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Effects on melee hit: * 43% chance to corrode armour by 30% Damage when hit (Melee): 8 nature Changes stats: +62 Cun / +57 Wil Changes resistances: +36% acid / +20% physical / +20% darkness / +7% arcane / +36% nature / +30% lightning Changes resistances penetration: +25% arcane / +36% acid Changes damage: +20% acid / +13% physical / +20% darkness / +9% arcane / +26% nature / +20% lightning Mental save: +154 (+23 eff.) Confusion immunity: -100% Fear immunity: -100% Maximum hate: +13.00 Mindpower: +16 (+3 eff.) Mental crit. chance: +43% It can be used to activate talent Hateful Whisper, placing all other charms into a 14 cooldown : Effective talent level: 3.0 Power cost: 14 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 616 mind damage and feed you 3 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 3.0. Every victim of the whisper has a 26% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
![]() Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes resistances: +7% lightning / +6% temporal / +3% darkness / +7% mind / +3% light Changes damage: +7% mind Physical save: +12 (+2 eff.) Mental save: +7 (+2 eff.) Poison immunity: +5% Knockback immunity: +20% Teleport immunity: +15% Only die when reaching: -40.00 life Maximum psi: +12.00 Mindpower: +6 (+1 eff.) Mental crit. chance: +2% A pointy cloth hat, very wizardly... |
![]() Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Damage when hit (Melee): 20 light Changes stats: +4 Dex Changes resistances: +7% nature / +6% light / +12% mind / +11% darkness Changes damage: +3% light Spell save: +4 (+1 eff.) Mental save: +13 (+3 eff.) Confusion immunity: +24% Maximum life: +47.00 Light radius: +3 Infravision radius: +4 Healing mod.: +13% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Physical power: +5 (+0 eff.) Armour: +4 Fatigue: +4% Damage when hit (Melee): 8 arcane Changes stats: +4 Str / +6 Wil / +4 Con Changes resistances: +10% blight / +10% nature / +3% darkness Changes resistances penetration: +5% arcane Changes damage: +12% darkness / +12% arcane Spell save: +3 (+1 eff.) Mental save: +8 (+2 eff.) Maximum life: +51.00 Healing mod.: +16% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Physical power: +9 (+1 eff.) Armour: +3 Fatigue: +3% Changes stats: +7 Str / +14 Dex / +1 Wil / +2 Cun / +7 Con See invisible: +9 A cap made of leather. |
![]() Requires: - Strength 20 Powered by arcane forces Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Physical power: +25 (+3 eff.) Armour: +26 Defense: +29 (+4 eff.) Fatigue: +8% Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 20 physical Changes stats: +10 Str / +10 Dex / +6 Mag / +19 Wil / +22 Cun Changes resistances: +25% acid / +10% physical / +6% temporal / +16% arcane / +18% lightning Changes resistances penetration: +30% mind Grants telepathy: Humanoid/Orc Physical save: +23 (+3 eff.) Spell save: +25 (+7 eff.) Mental save: +47 (+7 eff.) Spellpower: +25 (+6 eff.) Spell crit. chance: +9% Mindpower: +28 (+5 eff.) Mental crit. chance: +8% A suit of armour made of leather. |
![]() Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 4 When wielded/worn: Armour: +17 Defense: +10 (+1 eff.) Fatigue: +8% Changes stats: +7 Cun / +7 Dex Changes resistances: +28% acid / +13% cold / +15% mind / +6% fire Changes resistances penetration: +15% mind Changes damage: +12% fire Allows you to breathe in: water Life regen: +4.70 Stamina each turn: +2.00 A suit of armour made of leather. |
![]() Requires: - Strength 16 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+0 eff.) Fatigue: +8% Effects on melee hit: * 30% chance to blind Changes resistances: +9% blight / +21% fire / +8% mind Changes resistances penetration: +10% light Changes damage: +6% blight / +6% fire / +3% light Mental save: +16 (+3 eff.) Life regen: +2.20 Maximum life: +60.00 Combat speed: +15% Casting speed: +15% Mental speed: +15% Healing mod.: +17% A suit of armour made of leather. |
![]() Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+2 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
![]() Requires: - Strength 14 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 2 When wielded/worn: Physical crit. chance: +19.0% Physical power: +43 (+5 eff.) Armour: +15 Defense: +11 (+1 eff.) Fatigue: +7% Damage (Melee): 14 acid / 14 fire / 7 darkness Damage (Ranged): 7 darkness Damage when hit (Melee): 12 acid / 12 fire / 8 arcane Changes stats: +12 Str / +12 Mag / +18 Wil / +8 Cun Changes resistances: +28% lightning / +18% temporal / +18% darkness / +18% fire / +7% arcane / +39% acid Changes resistances penetration: +25% arcane Changes damage: +6% arcane Critical mult.: +14.00% Physical save: +3 (+0 eff.) Spell save: +16 (+4 eff.) Mental save: +30 (+5 eff.) Life regen: +4.30 Stamina each turn: +1.20 Maximum life: +50.00 Spellpower: +31 (+8 eff.) Spell crit. chance: +13% Mindpower: +32 (+5 eff.) Mental crit. chance: +14% Light radius: +4 Infravision radius: +1 See invisible: +9 Combat speed: +15% Casting speed: +15% Mental speed: +15% Defense after a teleport: +18 Resist all after a teleport: +18% New effects duration reduction after a teleport: +18% It can be used to blink to a nearby random location (rad 10), putting all charms on cooldown for 22 turns. A suit of armour made of leather. |
![]() Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 2 When wielded/worn: Armour penetration: +9 Physical crit. chance: +11.0% Physical power: +7 (+1 eff.) Armour: +7 Defense: +11 (+1 eff.) Fatigue: +7% Effects on melee hit: * 20% chance to disease Damage when hit (Melee): 8 blight / 14 physical / 8 light Changes stats: +3 Wil Changes resistances: +18% blight / +9% cold / +17% darkness / +21% acid Changes damage: +6% acid / +3% blight Allows you to breathe in: water Critical mult.: +13.00% Stamina each turn: +0.90 Light radius: +2 Combat speed: +15% Casting speed: +15% Mental speed: +15% Activating this item is instant. It can be used to activate talent Second Wind, placing all other charms into a 31 cooldown : Effective talent level: 4.0 Power cost: 31 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 530 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
![]() Requires: - Cunning 35 - Talent Buckler Expertise (level 1) Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Power: 195% Range: 1.2x Uses stats: 173% Wil, 50% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +4.5% Block value: +214 On weapon hit: * reduce the cooldown of your ward talent by 1 * deal bonus physical damage equal to your armor Damage (Melee): +4 arcane / +26 cold Burst (radius 1) on hit: +8 arcane / +8 acid Burst (radius 2) on crit: +12 darkness When wielded/worn: Armour: +35 Armour Hardiness: +18% Defense: +10 (+1 eff.) Ranged Defense: +10 (+1 eff.) Fatigue: +14% Damage when hit (Melee): 18 ice / 12 arcane Changes stats: +4 Wil Changes resistances: +39% acid / +34% physical / +12% darkness / +30% cold / +9% fire / +17% mind / +12% lightning Maximum wards: +5 lightning / +5 temporal / +5 blight / +5 fire / +5 cold Talents granted: +1 Ward +4 Block Handheld deflection devices. |
![]() Requires: - Cunning 35 - Talent Buckler Expertise (level 1) Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Power: 197% Range: 1.2x Uses stats: 173% Wil, 50% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +4.5% Block value: +147 On weapon hit: * reduce the cooldown of your ward talent by 1 Damage (Melee): +16 lightning / +18 fire / +54 light / +8 blight Burst (radius 2) on crit: +32 light / +34 darkness When wielded/worn: Armour: +2 Defense: +33 (+5 eff.) Ranged Defense: +10 (+1 eff.) Fatigue: +14% Effects when hit in melee: * 18% chance to daze at end of turn * 88% chance to blind Damage when hit (Melee): 34 fire Changes stats: +5 Str / +5 Dex / +14 Mag / +1 Wil / +21 Con Changes resistances: +45% lightning / +18% physical / +62% light / +18% fire / +13% darkness Maximum wards: +5 lightning / +5 temporal / +5 blight / +5 fire / +5 cold Changes resistances penetration: +20% blight / +20% fire Changes damage: +12% blight Talents granted: +1 Ward +4 Block Spell save: +20 (+5 eff.) Vim when firing critical spell: +1.00 Spellpower: +6 (+1 eff.) Damage Shield penetration: +20% Deflect projectiles away: +31% Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. |
![]() Requires: - Cunning 11 - Talent Buckler Expertise (level 1) Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 1 When used to attack (with talents): Power: 166% Range: 1.2x Uses stats: 173% Wil, 50% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +2.5% Block value: +18 On weapon hit: * 11% chance to daze at end of turn On weapon crit: * smash the target with your shield crippling them Damage (Melee): +4 mind When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+0 eff.) Armour: +2 Defense: +4 (+0 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +6% Damage (Melee): 6 lightning Damage when hit (Melee): 12 lightning / 8 blight Changes stats: +3 Wil Changes resistances penetration: +10% mind Changes damage: +6% mind Talent granted: +1 Block Maximum mana: +20.00 Spell crit. chance: +1% Damage Shield penetration: +40% Handheld deflection devices. |
![]() Requires: - Cunning 35 - Talent Buckler Expertise (level 1) Infused by nature 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Power: 192% Range: 1.2x Uses stats: 173% Wil, 50% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +4.5% Block value: +143 On weapon hit: * 22% chance to corrode armour by 30% * deal bonus physical damage equal to your armor When wielded/worn: Armour: +19 Armour Hardiness: +15% Defense: +10 (+1 eff.) Ranged Defense: +10 (+1 eff.) Fatigue: +14% Damage (Melee): 7 acid Damage when hit (Melee): 19 acid Changes stats: +4 Cun Changes resistances: +27% physical Changes damage: +3% mind Talent granted: +4 Block Mental save: +10 (+2 eff.) Hate when firing a critical mind attack: +3.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +3% Handheld deflection devices. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+0 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+0 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Armour penetration: +8 Physical crit. chance: +8.0% Fatigue: -2% Effects on melee hit: * 10% chance to disease Changes stats: +11 Str / +6 Mag / +6 Wil / +3 Con Mental crit. chance: +8% Infravision radius: +4 When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 23 cooldown : Effective talent level: 4.0 Power cost: 23 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +87 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
![]() Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 1 When wielded/worn: Physical crit. chance: +3.0% Armour: +4 Defense: +3 (+0 eff.) Ranged Defense: +3 (+0 eff.) Changes stats: +1 Str Changes resistances: +9% nature Changes damage: +7% mind / +6% fire Physical save: +20 (+3 eff.) Mental save: +6 (+1 eff.) Maximum life: +22.00 Maximum stamina: +18.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Physical crit. chance: +10.0% Armour: +16 Defense: +28 (+4 eff.) Fatigue: -8% Changes stats: +13 Str / +8 Wil Changes resistances: +32% physical Changes resistances penetration: +10% arcane Changes damage: +6% blight / +24% arcane Cut immunity: +10% Confusion immunity: +10% Stun/Freeze immunity: +20% Teleport immunity: +10% Lowers spell cool-downs by: 10% Mental crit. chance: +11% Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Physical power: +2 (+0 eff.) Armour: +6 Fatigue: -6% Damage when hit (Melee): 12 mind / 8 physical Changes stats: +4 Str / +3 Con Physical save: +17 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +7 (+2 eff.) Maximum life: +56.00 Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +7 Physical power: +4 (+0 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 8 temporal Changes stats: +3 Str / +2 Dex / +3 Cun Changes resistances: +6% temporal Grants telepathy: Demon/Minor Humanoid/Orc Demon/Major Physical save: +7 (+1 eff.) Spell save: +7 (+2 eff.) Mental save: +6 (+1 eff.) Maximum life: +68.00 Maximum stamina: +17.00 Infravision radius: +4 Movement speed: +10% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 23 cooldown : Effective talent level: 3.0 Power cost: 23 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +73 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +6 Wil Changes resistances: +12% nature / +3% lightning Changes damage: +8% mind Reduces incoming crit damage: 10.00% Physical save: +20 (+3 eff.) Spell save: +6 (+2 eff.) Blindness immunity: +23% Confusion immunity: +17% Stun/Freeze immunity: +15% Light radius: +11 See stealth: +17 See invisible: +16 It can be used to activate talent Track, placing all other charms into a 35 cooldown : Effective talent level: 5.2 Power cost: 35 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 79 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() Infused by nature 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +9 (+1 eff.) Damage when hit (Melee): 8 arcane Changes stats: +11 Wil / +8 Con Changes resistances: +23% blight Changes resistances penetration: +15% blight / +5% darkness Changes damage: +3% blight Critical mult.: +17.00% Physical save: +15 (+2 eff.) Life regen: +11.00 Spellpower on spell critical (stacks up to 3 times): +2 Maximum life: +72.00 Maximum mana: +40.00 Light radius: +4 Healing mod.: +24% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() Powered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +60 Damage when hit (Melee): 4 temporal Changes stats: +2 Str / +1 Dex / +1 Mag / +5 Wil / +2 Cun / +6 Con Changes resistances: +15% light / +15% blight Changes resistances penetration: +52% all Changes damage: +12% darkness Damage affinity(heal): +5% darkness Life regen: +6.50 Maximum life: +80.00 Light radius: +20 Infravision radius: +3 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% It can be used to activate talent Moonlight Ray, placing all other charms into a 7 cooldown : Effective talent level: 4.0 Power cost: 7 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 205.91 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +14 Physical crit. chance: +8.0% Physical power: +12 (+1 eff.) Changes stats: +2 Con / +8 Wil Changes resistances: +7% blight / +15% light Changes resistances penetration: +20% acid / +10% light / +14% all Critical mult.: +24.00% Physical save: +7 (+1 eff.) Life regen: +1.80 Light radius: +9 Healing mod.: +14% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +14 Physical crit. chance: +11.0% Physical power: +18 (+2 eff.) Effects on melee hit: * 30% chance to corrode armour by 30% Damage when hit (Melee): 12 acid / 12 mind Changes stats: +14 Wil Changes resistances: +3% acid Changes resistances penetration: +15% acid / +15% all Changes damage: +12% acid / +15% mind Critical mult.: +39.00% Physical save: +15 (+2 eff.) Mental save: +19 (+3 eff.) Mindpower: +11 (+2 eff.) Mental crit. chance: +12% Light radius: +11 See stealth: +25 See invisible: +25 Healing mod.: +26% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +9 Defense: +3 (+0 eff.) Ranged Defense: +3 (+0 eff.) Changes stats: +4 Con Changes resistances: +19% blight Changes resistances penetration: +13% all Reduces incoming crit damage: 15.00% Mental save: +10 (+2 eff.) Disarm immunity: +15% Life regen: +4.00 Mana each turn: +0.04 Vim when firing critical spell: +1.00 Spellpower: +4 (+1 eff.) Light radius: +14 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / rod Activating this item is instant. It can be used to asphyxiate an unsuspecting target, costing 1 power out of 24/24. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 176 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Requires: - Dexterity 11 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 1 Power: 169% Range: 1.2x Uses stats: 40% Wil, 50% Mag, 143% Cun Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Crit. chance: +4.0% Capacity: 40 Turns elapse between self-loadings: 4 On weapon hit: * 40% chance to gain 10% of a turn (3/turn limit) * 10% chance to knock the target back * 25% chance for lightning to arc to a second target Damage (Ranged): +7 lightning / +19 physical Burst (radius 1) on hit: +20 temporal Shots are used with slings to pummel your foes to death. |
![]() Requires: - Dexterity 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 5 Power: 205% Range: 1.2x Uses stats: 40% Wil, 50% Mag, 143% Cun Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +7.0% Capacity: 22 On weapon hit: * 20% chance to cause random gloom Damage (Ranged): +66 insidious poison / +16 temporal / +21 darkness / +8 blight / +13 nature Burst (radius 1) on hit: +12 mind / +12 blight Burst (radius 2) on crit: +4 blight Damage against: +12% Living Shots are used with slings to pummel your foes to death. |
![]() Requires: - Dexterity 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 5 Power: 210% Range: 1.2x Uses stats: 40% Wil, 50% Mag, 143% Cun Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +7.0% Capacity: 24 On weapon hit: * 44% chance to cause random gloom * 20% chance to disease * 10% chance to crush the target * 20% chance to torment the target * 25% chance to put talents on cooldown On weapon crit: * wounds the target for 7 turns: 37 bleeding, 89% reduced healing Damage (Ranged): +20 temporal / +15 darkness / +20 gravity / +18 nature / +18 bleed / +20 arcane / +20 mind Burst (radius 1) on hit: +12 arcane Shots are used with slings to pummel your foes to death. |
![]() Requires: - Dexterity 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 5 Power: 208% Range: 1.2x Uses stats: 40% Wil, 50% Mag, 143% Cun Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.1% dam / acc Armour Penetration: +18 Crit. chance: +34.0% Capacity: 19 When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 44% chance to corrode armour by 30% * 20% chance to disease * 20% chance to torment the target * 10% chance to stun, blind, pin, or confuse the target On weapon crit: * cripple the target Travel speed: +200% Damage (Ranged): +24 acid / +18 darkness / +20 blight / +20 physical / +20 mind / +20 temporal Burst (radius 1) on hit: +8 acid / +25 fire Shots are used with slings to pummel your foes to death. |
![]() Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 5 Power: 230% Range: 1.2x Uses stats: 40% Wil, 50% Mag, 143% Cun Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.1% dam / acc Armour Penetration: +41 Crit. chance: +46.0% Capacity: 125 Turns elapse between self-loadings: 2 On weapon hit: * 46% chance to gain 10% of a turn (3/turn limit) On weapon crit: * wounds the target for 7 turns: 37 bleeding, 89% reduced healing * wounds the target for 7 turns: 37 bleeding, 89% reduced healing * cripple the target Travel speed: +400% Damage (Ranged): +40 bleed / +4 fire / +4 arcane Burst (radius 2) on crit: +4 temporal / +20 fire When wielded/worn: Ammo reloads per turn: +5 Shots are used with slings to pummel your foes to death. |
![]() Requires: - Dexterity 35 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 4 Power: 195% Range: 1.2x Uses stats: 40% Wil, 50% Mag, 143% Cun Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Crit. chance: +5.5% Capacity: 20 On weapon hit: * 40% chance to corrode armour by 30% * 10% chance to crush the target On weapon crit: * wounds the target for 7 turns: 37 bleeding, 89% reduced healing Damage (Ranged): +30 gravity / +13 bleed / +38 insidious poison Burst (radius 1) on hit: +12 acid Burst (radius 2) on crit: +8 mind Shots are used with slings to pummel your foes to death. |
![]() Requires: - Dexterity 24 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 3 Power: 188% Range: 1.2x Uses stats: 40% Wil, 50% Mag, 143% Cun Damage type: Arcane Mastery: Sling Supremacy Accuracy bonus: +0.1% dam / acc Armour Penetration: +11 Crit. chance: +24.0% Capacity: 15 On weapon hit: * 20% chance to daze at end of turn * 10% chance to knock the target back On weapon crit: * wounds the target for 7 turns: 37 bleeding, 89% reduced healing * cripple the target Travel speed: +200% Damage (Ranged): +28 insidious poison / +36 physical / +11 bleed Burst (radius 1) on hit: +12 arcane / +12 lightning Burst (radius 2) on crit: +4 lightning Shots are used with slings to pummel your foes to death. |
![]() Requires: - Dexterity 35 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 4 Power: 195% Range: 1.2x Uses stats: 40% Wil, 50% Mag, 143% Cun Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Crit. chance: +5.5% Capacity: 19 Turns elapse between self-loadings: 3 On weapon hit: * 20% chance to blind * 40% chance to disease * 20% chance to cause random gloom * 20% chance to torment the target Damage (Ranged): +8 light / +25 darkness / +4 blight / +26 mind Shots are used with slings to pummel your foes to death. |
![]() Requires: - Dexterity 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 5 Power: 220% Range: 1.2x Uses stats: 40% Wil, 50% Mag, 143% Cun Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.1% dam / acc Accuracy: +25 Armour Penetration: +31 Crit. chance: +73.0% Capacity: 24 On weapon crit: * cripple the target Travel speed: +600% Damage (Ranged): +117 insidious poison / +12 physical / +30 darkness Burst (radius 1) on hit: +16 fire Burst (radius 2) on crit: +4 mind Damage against: +20% Living When wielded/worn: Ammo reloads per turn: +5 Shots are used with slings to pummel your foes to death. |
![]() Requires: - Dexterity 35 Powered by arcane forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 4 Power: 194% Range: 1.2x Uses stats: 40% Wil, 50% Mag, 143% Cun Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Crit. chance: +5.5% Capacity: 21 Turns elapse between self-loadings: 3 On weapon hit: * Random elemental explosion * 20% chance to curse the target Damage (Ranged): +15 blight / +13 cold / +14 darkness / +40 mind Burst (radius 1) on hit: +16 mind / +18 fire Burst (radius 2) on crit: +8 mind Shots are used with slings to pummel your foes to death. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 4 When wielded/worn: Damage when hit (Melee): 16 blight Talent cooldown: Volcano (-2 turns) Talents granted: +5 Void Blast +5 Volcano Spell save: +20 (+5 eff.) Mental save: +20 (+4 eff.) Vim when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +4 Maximum psi: +10.00 Heals friendly targets nearby when you use a nature summon: +40 Damage Shield penetration: +57% It can be used to disarm traps (96 bonus disarm power, based on Magic) along a range 4 line, putting all charms on cooldown for 14 turns. When used: 100% chance to regenerate 13 mana. 100% chance to regenerate 13 mana. 100% chance to regenerate 8 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Orrenua the Cornac Skirmisher level 20
7th Mirth 122nd year of Ascendancy at 04:34 see stats
By Orrenua the Cornac Skirmisher level 38
10th Flare 122nd year of Ascendancy at 23:54 see stats
By Orrenua the Cornac Skirmisher level 92
32nd Dusk 122nd year of Ascendancy at 06:46 see stats
By Orrenua the Cornac Skirmisher level 22
4th Flare 122nd year of Ascendancy at 00:03 see stats
By Orrenua the Cornac Skirmisher level 10
74th Pyre 122nd year of Ascendancy at 11:00 see stats
By Orrenua the Cornac Skirmisher level 20
79th Pyre 122nd year of Ascendancy at 10:25 see stats
By Orrenua the Cornac Skirmisher level 30
8th Flare 122nd year of Ascendancy at 08:28 see stats
By Orrenua the Cornac Skirmisher level 40
4th Dusk 122nd year of Ascendancy at 20:39 see stats
By Orrenua the Cornac Skirmisher level 50
7th Dusk 122nd year of Ascendancy at 16:32 see stats
By Orrenua the Cornac Skirmisher level 66
22nd Dusk 122nd year of Ascendancy at 16:11 see stats
By Orrenua the Cornac Skirmisher level 41
5th Dusk 122nd year of Ascendancy at 03:16 see stats
By Orrenua the Cornac Skirmisher level 26
7th Flare 122nd year of Ascendancy at 09:55 see stats
By Orrenua the Cornac Skirmisher level 65
21st Dusk 122nd year of Ascendancy at 08:56 see stats
By Orrenua the Cornac Skirmisher level 16
76th Pyre 122nd year of Ascendancy at 16:21 see stats
By Orrenua the Cornac Skirmisher level 60
16th Dusk 122nd year of Ascendancy at 04:48 see stats
By Orrenua the Cornac Skirmisher level 22
5th Flare 122nd year of Ascendancy at 04:29 see stats
By Orrenua the Cornac Skirmisher level 20
79th Pyre 122nd year of Ascendancy at 15:26 see stats
Log
You gain 2.93 gold from the transmogrification of steel dagger of nature (162% power, 6 apr).
You gain 4.95 gold from the transmogrification of quick voratun dagger of massacre (200% power, 9 apr).
You gain 25.00 gold from the transmogrification of iron dagger 'Shinerot' (167% power, 5 apr).
You gain 6.39 gold from the transmogrification of caustic stralite dagger of projection (181% power, 9 apr).
You gain 9.52 gold from the transmogrification of truestriking voratun battleaxe of daylight (204% power, 4 apr).
You gain 25.00 gold from the transmogrification of steel battleaxe 'Unlightgrit' (180% power, 2 apr).
You gain 5.19 gold from the transmogrification of glacial steel battleaxe of projection (173% power, 2 apr).
You gain 8.59 gold from the transmogrification of arcing voratun battleaxe of rage (204% power, 4 apr).
You gain 6.88 gold from the transmogrification of psionicist's copper ring of blinding strikes.
You gain 5.85 gold from the transmogrification of copper ring of blinding strikes.
You gain 25.00 gold from the transmogrification of Polada the Sootrigor.
You gain 25.00 gold from the transmogrification of Blindblood.
You gain 2.38 gold from the transmogrification of shielding rune (absorb 462 for 7 turns).
You gain 1.17 gold from the transmogrification of sun infusion of the wizard (rad 10; power 68; turns 4; dispels darkness).
There is a way to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Orrenua deactivates Trained Reactions.
Orrenua deactivates Kinetic Shield.
Orrenua deactivates Charged Shield.
Orrenua deactivates Lacerating Strikes.
Orrenua deactivates Crippling Poison.
Orrenua deactivates Apply Poison.
Orrenua deactivates Beyond the Flesh.
Orrenua deactivates Leeching Poison.
Orrenua deactivates Heartstart.
Orrenua deactivates Augmentation.
Orrenua deactivates Deflect Projectiles.
Orrenua deactivates Counter Shot.
Orrenua deactivates Kinetic Aura.