
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | 'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Possessor Bonus Class 1.6.6Donators/Buyers bonus! Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Full Respecialization 1.5.5Allows full control over respecialization at any time. Grants the ability to respecialize all your attributes: stats, talents, categories, and prodigies. Categories no longer have a cap. Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Improved Auto-explore and Rest 1.6.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Dwarf |
| Class | Alchemist |
| Level / Exp | 20 / 47% |
| Size | medium |
| Lifes / Deaths | Killed by slimy crawler at level 6 on the 20th Voratun 122nd year of Ascendancy at 16:15 / 44Killed by skeleton warrior at level 7 on the 5th Profit 122nd year of Ascendancy at 08:07 Killed by skeleton warrior at level 10 on the 10th Profit 122nd year of Ascendancy at 06:57 Killed by Wrathroot at level 12 on the 15th Profit 122nd year of Ascendancy at 22:02 Killed by green worm mass at level 12 on the 15th Profit 122nd year of Ascendancy at 22:39 Killed by Wrathroot at level 12 on the 15th Profit 122nd year of Ascendancy at 23:22 Killed by green worm mass at level 12 on the 15th Profit 122nd year of Ascendancy at 23:52 Killed by Vaulty (servant of Banky) at level 13 on the 18th Profit 122nd year of Ascendancy at 08:06 Killed by shadow at level 13 on the 18th Profit 122nd year of Ascendancy at 08:57 Killed by umbral horror at level 13 on the 18th Profit 122nd year of Ascendancy at 09:09 Killed by large brown snake at level 13 on the 18th Profit 122nd year of Ascendancy at 09:24 Killed by umbral horror at level 13 on the 18th Profit 122nd year of Ascendancy at 09:46 Killed by umbral horror at level 13 on the 18th Profit 122nd year of Ascendancy at 09:55 Killed by netherworm mass at level 13 on the 18th Profit 122nd year of Ascendancy at 10:04 Killed by umbral horror at level 13 on the 18th Profit 122nd year of Ascendancy at 10:14 Killed by shadow at level 13 on the 18th Profit 122nd year of Ascendancy at 10:24 Killed by shadow at level 13 on the 18th Profit 122nd year of Ascendancy at 10:35 Killed by netherworm mass at level 13 on the 18th Profit 122nd year of Ascendancy at 10:47 Killed by netherworm mass at level 13 on the 18th Profit 122nd year of Ascendancy at 13:36 Killed by netherworm mass at level 13 on the 18th Profit 122nd year of Ascendancy at 14:56 Killed by netherworm mass at level 13 on the 18th Profit 122nd year of Ascendancy at 16:26 Killed by netherworm mass at level 13 on the 18th Profit 122nd year of Ascendancy at 16:36 Killed by netherworm mass at level 13 on the 18th Profit 122nd year of Ascendancy at 17:50 Killed by ravaging entropic rip at level 13 on the 18th Profit 122nd year of Ascendancy at 21:33 Killed by netherworm mass at level 13 on the 18th Profit 122nd year of Ascendancy at 23:43 Killed by Weirdling Beast at level 13 on the 19th Profit 122nd year of Ascendancy at 08:52 Killed by Weirdling Beast at level 13 on the 19th Profit 122nd year of Ascendancy at 11:32 Killed by Weirdling Beast at level 13 on the 19th Profit 122nd year of Ascendancy at 15:01 Killed by Weirdling Beast at level 13 on the 19th Profit 122nd year of Ascendancy at 17:40 Killed by Vaulty (servant of Banky) at level 14 on the 24th Profit 122nd year of Ascendancy at 12:40 Killed by bandit at level 14 on the 26th Profit 122nd year of Ascendancy at 02:45 Killed by Aerivea the white ooze at level 14 on the 26th Profit 122nd year of Ascendancy at 19:13 Killed by Banky at level 14 on the 6th Wealth 122nd year of Ascendancy at 21:45 Killed by shadow at level 16 on the 14th Wealth 122nd year of Ascendancy at 12:10 Killed by umbral horror at level 16 on the 14th Wealth 122nd year of Ascendancy at 12:27 Killed by Weirdling Beast at level 16 on the 15th Wealth 122nd year of Ascendancy at 12:28 Killed by Weirdling Beast at level 16 on the 15th Wealth 122nd year of Ascendancy at 18:16 Killed by Vaulty (servant of Banky) at level 16 on the 15th Wealth 122nd year of Ascendancy at 22:49 Killed by Weirdling Beast at level 16 on the 16th Wealth 122nd year of Ascendancy at 05:18 Killed by Weirdling Beast at level 16 on the 16th Wealth 122nd year of Ascendancy at 08:25 Killed by Ben Cruthdar, the Cursed at level 16 on the 26th Wealth 122nd year of Ascendancy at 17:43 Killed by snow giant boulder thrower at level 17 on the 1st Dearth 122nd year of Ascendancy at 16:24 Killed by Silyna the snow giant chieftain at level 19 on the 3rd Dearth 122nd year of Ascendancy at 19:32 Killed by Vaulty (servant of Banky) at level 20 on the 15th Dearth 122nd year of Ascendancy at 19:01 |
Primary Stats
| Strength | 58 (base 48) |
| Dexterity | 8 (base 10) |
| Constitution | 25 (base 20) |
| Magic | 32 (base 25) |
| Willpower | 13 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 522/522 |
| Mana | 248/248 |
| Healing Factor | 1.2553846153846 |
| Regeneration | 5.3353846153845 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 28 |
| Accuracy | 11 |
| Crit Chance | 4% |
| APR | 14 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 31 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 13 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +24% |
| Fire | +4% |
| Physical | +9% |
| Cold | 0% |
| All | 0% |
Offense: Damage Penetration
| Mind | +5% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 20 (30%) |
| Defense | 29 |
| Ranged Defense | 29 |
| Fatigue | 5 |
| Physical Save | 34 |
| Spell Save | 21 |
| Mental Save | 16 |
Defense: Resistances
| Acid | + 20%( 70%) |
| Blight | + 9%( 70%) |
| Physical | + 6%( 70%) |
| Cold | + 3%( 70%) |
| All | 0%( 70%) |
| Lightning | + 5%( 70%) |
| Temporal | + 14%( 70%) |
| Fire | + 20%( 70%) |
| Nature | + 3%( 70%) |
Defense: Immunities
| Teleport Resistance | 10% |
| Disarm Resistance | 10% |
| Instadeath Resistance | 100% |
| Silence Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (41 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Advanced-golemancy | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Stone alchemy | 2.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved Magic by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. The fortress's current energy level is: 12. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Equipment
| On feet | grounding pair of rough leather boots (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +5% lightning / +5% temporal A pair of boots made of leather. This object's appearance was changed to Pyro: Metal Boots 2. |
| Quiver | 378 alchemist opal0.00 Encumbrance. Type: alchemist-gem / blue ; tier 2 When used as an alchemist bomb: Bomb damage +10% Gems can be sold for money or used in arcane rituals. |
| On hands | Ce'Nosedara (0 def, 1 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour penetration: +1 Armour: +1 Damage (Melee): 6 fire Changes resistances: +5% fire Changes resistances penetration: +5% mind Changes damage: +9% physical / +4% fire Only die when reaching: -20.00 life Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | miner's rough leather cap (0 def, 2 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +2 Fatigue: +1% Infravision radius: +1 A cap made of leather. |
| Tool | iron pickaxe of endurance (dig speed 36 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | warrior's steel ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +9 (+8 eff.) Armour penetration: +9 Armour: +8 Defense: +9 (+4 eff.) Changes stats: +4 Str It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 130% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| On fingers | titan's steel ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Con Physical save: +4 (+2 eff.) Rings can have magical properties. |
| Around neck | warrior's steel amulet of magic (+4)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Mag Changes resistances: +6% physical Stamina each turn: +0.40 Amulets can have magical properties. |
| In main hand | yew magestaff 'Gegas' (127% power, 4 apr, lightning element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Power: 127% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances: +9% blight / +3% cold / +3% nature / +9% temporal Changes damage: +24% lightning Talent granted: +1 Command Staff Teleport immunity: +10% Spellpower: +11 (+6 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
| Main armor | drakeskin leather armour of acid resistance (20 def, 8 armour)Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+10 eff.) Fatigue: +8% Changes resistances: +20% acid A suit of armour made of leather. |
| Cloak | resilient linen cloak (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Maximum life: +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Light source | Mirewoe the alchemist's lampInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Defense: +10 (+5 eff.) Changes resistances: +15% fire Changes resistances penetration: +5% nature Physical save: +8 (+4 eff.) Silence immunity: +20% Disarm immunity: +10% Life regen: +4.00 Light radius: +4 Healing mod.: +14% A normal brass lantern, enhanced by alchemy to make it brighter. |
Inventory
This item will automatically be transmogrified when you leave the level.blink rune (range 4; phase 16; cd 11) Requires: - Level 15 Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 16%, your defense is increased by 16 and all your resistances by 16%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. This item has been sent to the Item's Vault. |
8 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
14 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+4 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+4 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
26 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
42 alchemist spinel0.00 Encumbrance. Type: alchemist-gem / green ; tier 1 When used as an alchemist bomb: Mana regain 10 Gems can be sold for money or used in arcane rituals. |
14 alchemist ametrine0.00 Encumbrance. Type: alchemist-gem / yellow ; tier 1 When used as an alchemist bomb: Lights terrain (power 10) Gems can be sold for money or used in arcane rituals. |
11 alchemist citrine0.00 Encumbrance. Type: alchemist-gem / yellow ; tier 1 When used as an alchemist bomb: Bomb thrown range +1 Gems can be sold for money or used in arcane rituals. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)Powered by unknown forces 0.00 Encumbrance. [Plot Item] Type: mirror / mirror It can be used to change your appearance Activation costs 1 power out of 1/1. A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Banky the Dwarf Alchemist level 16
26th Wealth 122nd year of Ascendancy at 17:50 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Banky the Dwarf Alchemist level 19
3rd Dearth 122nd year of Ascendancy at 03:49 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Banky the Dwarf Alchemist level 20
15th Dearth 122nd year of Ascendancy at 22:54 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Banky the Dwarf Alchemist level 10
8th Profit 122nd year of Ascendancy at 08:13 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Banky the Dwarf Alchemist level 20
4th Dearth 122nd year of Ascendancy at 23:39 see stats
Squadmate (Exploration mode)
Escaped from Reknor alive with your squadmate Norgan.By Banky the Dwarf Alchemist level 5
18th Voratun 122nd year of Ascendancy at 18:36 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Banky the Dwarf Alchemist level 12
15th Profit 122nd year of Ascendancy at 23:21 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Banky the Dwarf Alchemist level 10
8th Profit 122nd year of Ascendancy at 08:14 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Banky the Dwarf Alchemist level 14
27th Profit 122nd year of Ascendancy at 03:40 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Banky the Dwarf Alchemist level 20
16th Dearth 122nd year of Ascendancy at 01:57 see stats
Log
Saving done.
Banky drops on the floor: Withering Orbs.
Your Withering Orbs is magically sorted by the storage room and put in a pile with the others items of the same type.
Banky drops on the floor: Bill's Tree Trunk (136% power, 7 apr).
Your Bill's Tree Trunk (136% power, 7 apr) is magically sorted by the storage room.
Banky drops on the floor: Umbral Razor (129% power, 10 apr).
Your Umbral Razor (129% power, 10 apr) is magically sorted by the storage room and put in a pile with the others items of the same type.
Banky drops on the floor: Velyranne the dwarven-steel dagger (110% power, 7 apr).
Your Velyranne the dwarven-steel dagger (110% power, 7 apr) is magically sorted by the storage room and put in a pile with the others items of the same type.
Banky drops on the floor: Serpent's Glare (91% power, 15 apr, nature damage).
Your Serpent's Glare (91% power, 15 apr, nature damage) is magically sorted by the storage room and put in a pile with the others items of the same type.
Banky drops on the floor: Eel-skin armour (16 def, 0 armour).
Your Eel-skin armour (16 def, 0 armour) is magically sorted by the storage room and put in a pile with the others items of the same type.
Banky drops on the floor: Nature's Blessing (8 def, 6 armour).
Your Nature's Blessing (8 def, 6 armour) is magically sorted by the storage room and put in a pile with the others items of the same type.
Banky drops on the floor: Corpsebow.
Your Corpsebow is magically sorted by the storage room and put in a pile with the others items of the same type.
Banky drops on the floor: Crystle's Astral Bindings (0 def, 0 armour).
Your Crystle's Astral Bindings (0 def, 0 armour) is magically sorted by the storage room and put in a pile with the others items of the same type.
Vaulty (servant of Banky) deactivates Reflective Skin.













































