














Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Improved Combat Text v2 1.5.10Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Infinite500 v3.0b: Revised high level play for ToME 1.5.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Juggle Hotkeys on Unwield 1.3.0Adds game options "UI | Hotkey handling on unwield" and "UI | Remove hotkey on drop" to control the handling of hotkeys for activateable objects when you unwield or drop them. You can choose to remove the hotkey or add a special marker to its icon to warn that the associated object is not currently wielded. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Opague Tooltips 1.5.5Tired of messy looking tooltips, or squinting when trying to read them? Squint no more!! This mod removes the transparency of the tooltips, making them easier to read! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Das Blinkenlights 1.3.0Adds visual feedback to the orbs in the Ruined Dungeon. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Nekarcos's Quality of Life 06: Turn Delay 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Nekarcos's Quality of Life 03: Summoning Timer 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Tinker Tinkering 1.5.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
Actually Useful Artifact Steamguns 1.3.0Increase the range of artifact steamguns to at least the range of an ordinary steamgun of the same tier. Frequently Asked Questions: Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Allow Full Respec Anywhere 1.2.3Allows characters to fully respec anywhere in game, not just in towns. Skirmisher Buffs 1.5.1This addon adds Shield Offense & Shield Defense to the Skirmisher while changing their stat requirements to the greater of Strength or Dexterity, and Tireless Combatant has been changed to only use Dexterity. This is my first ever mod, I would like to thank Nsrr & Erenion for making this all possible. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Alternate Talent Requirements 1.5.0Changes some talent categories to base their stat requirements on your highest stat from a given subset. These talents require the greater of Strength or Dexterity: These talents require the greater of Strength or Magic: These talents require the greater of Strength or Willpower: Auto-usable Wards 1.3.0Modifies objects that confer the Ward talent to provide two separate talents: an instant-use, no-cooldown talent Choose Ward and the original talent, renamed Apply Ward, which now activates the ward type selected via Choose Ward. The author is assured that this arrangement will make wards easier to use with the game's auto-use functionality. Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Select First Escort 1.5.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it Easy Map v2 1.5.10Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Items Vault 1.5.0Donators/Buyers bonus! QuickTome: Vault Tweaks 1.4.8This addon is part of the QuickTome addon set. This addon changes various vaults to be less annoying. Mostly, this means replacing some diggable walls with doors or empty space. CompatibilityThis addon OVERLOADS these files, and will not be compatible with other addons that touch them: Weight: 216047 Post Effects fixes 1.5.10The addon improves gamefield view during different post effects Here is details about what been changed: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Early Infinite Dungeon 1.3.0Allows you to use the stairs from the Ruined Dungeon to the Infinite Dungeon, even if you haven't completed the campaign. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Logical Alchemists 1.5.10Makes alchemists focus on creating elixirs that you are not currently helping them with. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Slightly More Adventurous 1.1.0Allows Adventurer characters to use some talent trees from addon-provided classes that would otherwise be inaccessible. More specifically: Adventurers typically are allowed to use talent trees for classes added by addons, unless those classes are flagged as not for use on random bosses. This addon bypasses that check, making talent trees from classes so flagged available to Adventurers. Turn Separators v2 1.5.10Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Invasion Portal Rain Check 1.5.0Adds the ability to temporarily seal a naga invasion portal or Fearscape invasion portal, preventing further spawns from the portal but allowing you to unseal and enter it later. |
| Campaign | Maj'Eyal |
| Mode | Insane Exploration |
| Sex | Female |
| Race | Yeek |
| Class | Adventurer |
| Level / Exp | 25 / 36% |
| Size | small |
| Lifes / Deaths | Killed by ritch impaler at level 2 on the 2nd Mirth 122nd year of Ascendancy at 04:25 / 83Killed by yaech mindslayer at level 3 on the 3rd Mirth 122nd year of Ascendancy at 23:48 Killed by shadow at level 4 on the 8th Mirth 122nd year of Ascendancy at 14:43 Killed by Murgol, the Yaech Lord at level 4 on the 8th Mirth 122nd year of Ascendancy at 16:12 Killed by shadow at level 4 on the 8th Mirth 122nd year of Ascendancy at 16:38 Killed by Eilinedhenor the white wolf at level 9 on the 18th Haze 122nd year of Ascendancy at 19:52 Killed by Lisenn the brown bear at level 10 on the 26th Haze 122nd year of Ascendancy at 21:08 Killed by Lisenn the brown bear at level 10 on the 26th Haze 122nd year of Ascendancy at 21:54 Killed by The Shade at level 12 on the 34th Haze 122nd year of Ascendancy at 20:47 Killed by The Shade at level 12 on the 34th Haze 122nd year of Ascendancy at 22:38 Killed by Islobrewyn the rattlesnake at level 14 on the 42nd Haze 122nd year of Ascendancy at 07:38 Killed by Polebreta the dredgling at level 16 on the 47th Haze 122nd year of Ascendancy at 03:16 Killed by Neragara the war bear at level 17 on the 59th Haze 122nd year of Ascendancy at 19:58 Killed by Xerabeth the gigantic gravity worm at level 19 on the 73rd Haze 122nd year of Ascendancy at 09:17 Killed by gigantic corrosive tunneler at level 19 on the 73rd Haze 122nd year of Ascendancy at 11:40 Killed by Gomira the red ooze at level 19 on the 73rd Haze 122nd year of Ascendancy at 12:04 Killed by shadow at level 19 on the 73rd Haze 122nd year of Ascendancy at 17:26 Killed by Keisshu the Bringer of Doom at level 19 on the 74th Haze 122nd year of Ascendancy at 15:47 Killed by Keisshu the Bringer of Doom at level 19 on the 74th Haze 122nd year of Ascendancy at 17:08 Killed by ritch flamespitter at level 20 on the 74th Haze 122nd year of Ascendancy at 22:07 Killed by Isith the black jelly at level 20 on the 74th Haze 122nd year of Ascendancy at 23:04 Killed by Silerin the gigantic sandworm tunneler at level 20 on the 75th Haze 122nd year of Ascendancy at 04:19 Killed by Silerin the gigantic sandworm tunneler at level 20 on the 75th Haze 122nd year of Ascendancy at 05:34 Killed by war hound at level 20 on the 75th Haze 122nd year of Ascendancy at 09:21 Killed by Emythra the sandworm at level 21 on the 75th Haze 122nd year of Ascendancy at 23:12 Killed by Ce'Nubretta the gigantic sandworm tunneler at level 21 on the 76th Haze 122nd year of Ascendancy at 12:20 Killed by Nerytha the slaver at level 22 on the 1st Regrowth 123rd year of Ascendancy at 19:37 Killed by Zuboldawyn the slaver at level 22 on the 2nd Regrowth 123rd year of Ascendancy at 20:00 Killed by Zuboldawyn the slaver at level 22 on the 2nd Regrowth 123rd year of Ascendancy at 20:32 Killed by enthralled slave at level 22 on the 3rd Regrowth 123rd year of Ascendancy at 00:04 Killed by Zubemita the skeleton mage at level 22 on the 9th Regrowth 123rd year of Ascendancy at 09:24 Killed by Arina the skeleton warrior at level 22 on the 9th Regrowth 123rd year of Ascendancy at 14:46 Killed by Bethymirin the skeleton warrior at level 22 on the 9th Regrowth 123rd year of Ascendancy at 22:51 Killed by Zuberethra the skeleton mage at level 22 on the 10th Regrowth 123rd year of Ascendancy at 03:38 Killed by Emivena the armoured skeleton warrior at level 22 on the 10th Regrowth 123rd year of Ascendancy at 05:06 Killed by Velekira the skeleton mage at level 22 on the 10th Regrowth 123rd year of Ascendancy at 07:56 Killed by skeleton mage at level 22 on the 10th Regrowth 123rd year of Ascendancy at 08:59 Killed by Emelema the skeleton mage at level 23 on the 10th Regrowth 123rd year of Ascendancy at 10:32 Killed by Emelema the skeleton mage at level 23 on the 10th Regrowth 123rd year of Ascendancy at 11:46 Killed by Velabeth the skeleton mage at level 23 on the 10th Regrowth 123rd year of Ascendancy at 12:35 Killed by Layiselle the rattlesnake at level 23 on the 14th Regrowth 123rd year of Ascendancy at 17:33 Killed by Layiselle the rattlesnake at level 23 on the 14th Regrowth 123rd year of Ascendancy at 19:17 Killed by Layiselle the rattlesnake at level 23 on the 14th Regrowth 123rd year of Ascendancy at 20:00 Killed by Cyreba the multi-hued drake hatchling at level 24 on the 14th Regrowth 123rd year of Ascendancy at 20:48 Killed by Cyreba the multi-hued drake hatchling at level 24 on the 14th Regrowth 123rd year of Ascendancy at 21:27 Killed by Cyreba the multi-hued drake hatchling at level 24 on the 14th Regrowth 123rd year of Ascendancy at 22:07 Killed by Cyreba the multi-hued drake hatchling at level 24 on the 14th Regrowth 123rd year of Ascendancy at 22:38 Killed by Cyreba the multi-hued drake hatchling at level 24 on the 14th Regrowth 123rd year of Ascendancy at 23:28 Killed by Cyreba the multi-hued drake hatchling at level 24 on the 15th Regrowth 123rd year of Ascendancy at 00:15 Killed by Cyreba the multi-hued drake hatchling at level 24 on the 15th Regrowth 123rd year of Ascendancy at 00:58 Killed by venom drake at level 24 on the 15th Regrowth 123rd year of Ascendancy at 03:47 Killed by Urband the Commando at level 24 on the 15th Regrowth 123rd year of Ascendancy at 04:54 Killed by venom drake at level 24 on the 15th Regrowth 123rd year of Ascendancy at 06:21 Killed by Zubiwen the venom drake at level 24 on the 15th Regrowth 123rd year of Ascendancy at 07:15 Killed by Zubiwen the venom drake at level 24 on the 15th Regrowth 123rd year of Ascendancy at 08:25 Killed by Zubiwen the venom drake at level 24 on the 15th Regrowth 123rd year of Ascendancy at 10:00 Killed by Salara the black bear at level 24 on the 15th Regrowth 123rd year of Ascendancy at 10:18 Killed by shadow at level 24 on the 15th Regrowth 123rd year of Ascendancy at 17:07 Killed by venom drake at level 24 on the 15th Regrowth 123rd year of Ascendancy at 20:56 Killed by venom wyrm at level 24 on the 15th Regrowth 123rd year of Ascendancy at 22:04 Killed by ritch flamespitter at level 24 on the 15th Regrowth 123rd year of Ascendancy at 23:33 Killed by ritch flamespitter at level 24 on the 16th Regrowth 123rd year of Ascendancy at 00:49 Killed by venom drake at level 24 on the 16th Regrowth 123rd year of Ascendancy at 08:12 Killed by Urband the Commando at level 24 on the 16th Regrowth 123rd year of Ascendancy at 09:03 Killed by venom drake at level 24 on the 16th Regrowth 123rd year of Ascendancy at 10:31 Killed by venom drake at level 24 on the 16th Regrowth 123rd year of Ascendancy at 11:49 Killed by venom wyrm at level 24 on the 16th Regrowth 123rd year of Ascendancy at 13:10 Killed by Yverawe the faeros at level 24 on the 16th Regrowth 123rd year of Ascendancy at 17:06 Killed by Yverawe the faeros at level 24 on the 16th Regrowth 123rd year of Ascendancy at 17:43 Killed by Yverawe the faeros at level 24 on the 16th Regrowth 123rd year of Ascendancy at 18:18 Killed by Poryda the venom drake hatchling at level 24 on the 16th Regrowth 123rd year of Ascendancy at 22:59 Killed by Layeldawen the venom drake at level 24 on the 17th Regrowth 123rd year of Ascendancy at 05:37 Killed by Yveyath the faeros at level 24 on the 17th Regrowth 123rd year of Ascendancy at 21:21 Killed by Velawe the venom drake hatchling at level 24 on the 18th Regrowth 123rd year of Ascendancy at 01:23 Killed by venom drake hatchling at level 25 on the 18th Regrowth 123rd year of Ascendancy at 06:33 Killed by Velavena the venom drake hatchling at level 25 on the 18th Regrowth 123rd year of Ascendancy at 08:06 Killed by void horror at level 25 on the 18th Regrowth 123rd year of Ascendancy at 09:29 Killed by Polalraba the greater faeros at level 25 on the 19th Regrowth 123rd year of Ascendancy at 03:09 Killed by Polalraba the greater faeros at level 25 on the 19th Regrowth 123rd year of Ascendancy at 03:37 Killed by Polalraba the greater faeros at level 25 on the 19th Regrowth 123rd year of Ascendancy at 04:26 Killed by Polalraba the greater faeros at level 25 on the 19th Regrowth 123rd year of Ascendancy at 05:59 Killed by Polalraba the greater faeros at level 25 on the 19th Regrowth 123rd year of Ascendancy at 07:34 Killed by poisoned deep water at level 25 on the 19th Regrowth 123rd year of Ascendancy at 08:14 |
Primary Stats
| Strength | 18 (base 12) |
| Dexterity | 65 (base 55) |
| Constitution | 14 (base 12) |
| Magic | 21 (base 12) |
| Willpower | 37 (base 12) |
| Cunning | 68 (base 47) |
Resources
| Life | 494/504 |
| Mana | 379/379 |
| Stamina | 240/240 |
| Steam | 100/100 |
| Healing Factor | 1.0326086956521 |
| Regeneration | 0.77445652173907 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +115% |
Vision
| Sight | 11 |
| Lite | 2 |
| Infravision | 8 |
| See Stealth | 48.359308386465 |
| See Invisible | 48.359308386465 |
Offense: Mainhand
| Damage | 67 |
| Accuracy | 58 |
| Crit Chance | 29% |
| APR | 16 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 24 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Mind
| Mindpower | 39 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +6% |
| Light | +9% |
| Nature | +18% |
| Lightning | +3% |
| Fire | +3% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +40% |
| Light | +20% |
| Temporal | +5% |
| Acid | +15% |
| Physical | +15% |
| Fire | +35% |
| Nature | +25% |
Defense: Base
| Armour (hardiness) | 27 (30%) |
| Defense | 35 |
| Ranged Defense | 39 |
| Fatigue | 20 |
| Physical Save | 11 |
| Spell Save | 41 |
| Mental Save | 43 |
Defense: Resistances
| Acid | + 9%( 70%) |
| Blight | + 10%( 70%) |
| Arcane | + 5%( 70%) |
| Cold | + 26%( 70%) |
| All | 0%( 70%) |
| Lightning | + 15%( 70%) |
| Darkness | + 9%( 70%) |
| Fire | + 38%( 70%) |
| Nature | + 25%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Confusion Resistance | 67% |
| Poison Resistance | 40% |
| Disarm Resistance | 76% |
| Bleed Resistance | 35% |
| Pinning Resistance | 49% |
| Silence Resistance | 17% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 48% |
Inscriptions (3/3)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 6.6 steam per turn. Can be activated for an instant burst of 33 steam. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 536% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Archery prowess | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Automation | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Steamtech / Gunner training | 1.00 |
| 5/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Technique / Shield offense | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Marksmanship | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Archery training | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Buckler Training | 1.00 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 2/5 |
| 1/5 |
| Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Effects
| beneficial effect | The target is waiting to be recalled back to the worldmap. Recalling |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire) | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed pouch of faeros ash. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * You've found the needed length of troll intestine. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed black mamba head. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' * You've found the needed bear paw. * 'Needed: one minotaur nose. You'll need to find one with a ring, preferably an expensive one.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Alolathamas the pair of rough leather boots (11 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +4 Dex +1 Con dps ---------- Crit.mult +6.00% Phys.pwr +4 (+1 eff.) Res.pen +15% physical ----- def ----- Armour +1 Defense +11 (+5 eff.) Fatigue +1% Evasion: (Instant) Puts all charms on 18 cooldown Level 2.0 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 31% chance to evade melee and ranged attacks and 20 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
| Quiver | hateful pouch of dwarven-steel shots of crippling (19/19, 142% power, 3 apr)3.0 T3 shot ammo [Ego++] Master/Psionic Power 142% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Mastery Master Marksman Acc+ +0.1% dam / acc Apr +3 Crit +12.0% Capacity 19 Ranged+ +5 darkness Against +7% Living On Crit: * cripple the target Shots are used with slings to pummel your foes to death. |
| Light source | Harelerim the brass lantern2.0 T1 lite [Rare] Nature While equipped: Stats +4 Str +1 Dex +2 Mag +4 Wil +2 Con ----- def ----- Max.HP +42.00 ---------- misc Light +2 Infravis +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | iron helm 'Brightrip' (0 def, 3 armour) 3.0 T1 head armor [Rare] Master While equipped: Stats +3 Cun +3 Dex dps ---------- Res.pen +5% acid Apr +5 Melee Ret 8 acid On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Armour +3 Fatigue +5% Resists +9% acid +12% fire ---------- misc Infravis +6 Sight +1 See.Stealth +10 See.Invis +10 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Blazewill the dwarven-steel gauntlets (0 def, 2 armour)1.5 T3 hands armor [Random Unique] Arcane/Master While equipped: Stats +5 Str +5 Mag +8 Wil +4 Con dps ---------- Phys.pwr +9 (+3 eff.) Melee+ 10 arcane Dmg.mod +3% fire Res.pen +15% lightning On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Armour +2 Resists +5% arcane Disarm- +20% ---------- misc Masteries +0.20 Technique/Grappling Disperse Magic: Puts all charms on 12 cooldown Level 3.0 Pwr.cost 12 out of 20/20. Range 10 Travel.spd instantaneous Is a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | steel torque of kinetic psionic shield 'Zanydulen' [power 49] (7/12 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +2 Dex ----- def ----- Resists +9% darkness Spell.save +36 (+12 eff.) Poison- +10% ---------- misc Wards +2 physical +2 mind +2 darkness Talents +1 Apply Ward Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 49 for 7 turns Puts all charms on 12 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | gold ring 'Eremotobar'0.1 T3 ring jewelry [Rare] Master While equipped: Stats +3 Cun +2 Wil ----- def ----- Armour +6 Max.HP +33.00 Cut- +20% Disarm- +32% Confus- +15% Pinning- +27% Stun/Frz- +10% Knockbk- +28% Rings can have magical properties. |
| On fingers | Skyoracle the steel ring0.1 T2 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +2 Mag +5 Wil +8 Cun dps ---------- Spell.pwr +8 (+4 eff.) Mind.pwr +5 (+2 eff.) Dmg.mod +3% lightning Res.pen +25% lightning +10% fire ----- def ----- Resists +3% lightning Max.HP +26.00 Disarm- +24% Pinning- +22% Knockbk- +20% Rings can have magical properties. |
| Around neck | Zubigatira the Growrebel0.1 T4 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +18% nature Res.pen +25% nature +25% fire Melee Ret 16 fire On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +26% fire +26% cold Amulets can have magical properties. |
| In main hand | overgrown steel steamgun4.0 T2 steamgun 1H weapon [Ego] Nature/Steamtech Mastery Steamgun Mastery Acc+ +0.1% dam / acc Apr +9 Atk.spd 100% Range +7 Proj.spd +600% On Hit: 10% Overgrowth 2 Uses 2.0 Steam While equipped: ----- def ----- HP.reg +0.50 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Around waist | Issendur the rough leather belt1.0 T1 belt armor [Rare] Arcane While equipped: dps ---------- Res.pen +5% temporal Melee Ret 16 temporal ----- def ----- Armour +6 Spell.save +9 (+3 eff.) Cut- +15% Def/telep +5 Res/telep +5% Dur/telep +5% Create a temporary shield that absorbs 170 damage Puts all charms on 18 cooldown A belt that goes around your waist. |
| In off hand | Anendur the Glowstreaker (8 def, 2 armour, 100% power, 77 block)7.0 T3 shield armor [Rare] Nature When used to Attack: Power 132% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.5% procs dam / acc Crit +3.5% Block +77 Melee+ +15 nature +16 acid While equipped: dps ---------- Dmg.mod +9% light +6% acid Res.pen +10% acid +20% light Melee Ret 13 nature On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Armour +2 Defense +8 (+4 eff.) Rng.Def +8 (+3 eff.) Fatigue +12% Resists +13% nature +10% blight Max.HP +45.00 ---------- misc Talents +3 Block Handheld deflection devices. |
| Cloak | Eilinotta the cashmere cloak (2 def, 6 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Crit.mult +13.00% Acc +5 (+2 eff.) Apr +8 ----- def ----- Armour +6 Defense +2 (+1 eff.) Resists +12% nature +12% lightning Mind.save +30 (+10 eff.) Stealth +10 Die.at -40.00 life Stun/Frz- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Eel-skin armour (10 def, 1 armour)9.0 T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex ----- def ----- Armour +1 Defense +10 (+5 eff.) Fatigue +2% Poison- +30% On Nature Hit: 10% Call Lightning 2 Call Lightning: Level 2.0 Pwr.cost 11 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 47.82 to 143.46 lightning damage. The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Inventory
medical injector implant of the sneak (efficiency 129% / cooldown 71%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 129% efficiency and cooldown mod of 71%. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
copper amulet of dexterity (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex Amulets can have magical properties. |
copper ring0.1 T1 ring jewelry [Normal] Rings can have magical properties. |
cruel elven-wood magestaff of might (129% power, 5 apr, cold element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego] Arcane/Master Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +9.0% Spell.crit +17% Crit.mult +14.00% Spell.pwr +12 (+6 eff.) Dmg.mod +25% cold ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
stralite longsword of phasing (144% power, 18 apr)3.0 T4 longsword 1H weapon Reqs Str 35 [Ego] Arcane Power 144% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +18 Crit +4.5% Atk.spd 100% Phasing +31% Sharp, long, and deadly. |
Neroriavena (77% power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Rare] Nature Power 77% Range: 1.1x Uses 30% Wil, 10% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: Stats +3 Str +2 Wil +1 Con dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Dmg.mod +3% acid ---------- misc Equi/ret +0.60 Infravis +3 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Berydudin (136% power, 19 apr)3.0 T4 steamsaw 1H weapon Reqs Str 35 [Random Unique] Master/Steamtech Power 137% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +19 Crit +4.0% Atk.spd 100% Block +72 On Hit.r1 +8 mind Uses 1.0 Steam When used to Attack: Block +76 While equipped: Stats +5 Str +5 Con dps ---------- Dmg.mod +9% acid +10% physical Res.pen +10% arcane Acc +13 (+4 eff.) On Hit (Melee): * 15% chance to corrode armour by 30% ----- def ----- Armour +13 Defense +8 (+4 eff.) Fatigue +10% Resists +22% lightning +3% mind Phys.save +13 (+11 eff.) ---------- misc Stam/ret +0.90 Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Nysin (4 def, 2 armour, 100% power, 22 block)7.0 T1 shield armor [Rare] Arcane When used to Attack: Power 96% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.5% procs dam / acc Crit +2.5% Block +22 While equipped: Stats +3 Dex +4 Mag +1 Con dps ---------- Dmg.mod +6% arcane ----- def ----- Armour +2 Defense +4 (+2 eff.) Rng.Def +4 (+1 eff.) Fatigue +6% Resists +11% darkness +5% arcane +10% light ---------- misc Telepathy Demon/Minor Demon/Major Talents +1 Block Handheld deflection devices. |
flaming stralite shield (10 def, 2 armour, 100% power, 139 block)7.0 T4 shield armor [Ego] Nature When used to Attack: Power 154% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.5% procs dam / acc Crit +4.5% Block +139 On Hit.r1 +12 fire While equipped: dps ---------- Melee+ 8 fire Melee Ret 18 fire ----- def ----- Armour +2 Defense +10 (+5 eff.) Rng.Def +10 (+3 eff.) Fatigue +14% ---------- misc Talents +4 Block Handheld deflection devices. |
prismatic stralite mail armour of cold resistance (4 def, 8 armour)14.0 T4 heavy armor Reqs Str 38 [Ego] Arcane/Master While equipped: ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +16% Resists +23% cold +14% light +14% darkness A suit of armour made of mail. |
Murkbraid1.0 T1 belt armor [Rare] Nature While equipped: Stats +2 Con dps ---------- Dmg.mod +9% physical Res.pen +5% nature ----- def ----- Max.HP +30.00 ---------- misc Stam/turn +0.40 Max.stam +20.00 A belt that goes around your waist. |
grounding pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Ego] Nature While equipped: ----- def ----- Armour +3 Fatigue +3% Resists +9% lightning +8% temporal A pair of boots made of leather. |
stealthy pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Ego] Master While equipped: Stats +9 Lck +5 Dex ----- def ----- Armour +3 Fatigue +3% Stealth +9 A pair of boots made of leather. |
rough leather hat 'Dawnquell' (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Con dps ---------- Dmg.mod +12% light Res.pen +15% light +25% arcane ----- def ----- Armour +1 Fatigue +1% Spell.save +6 (+2 eff.) ---------- misc Mana/s.crit +2.00 A hat made of leather. Very stylish. |
hardened leather cap 'Getegen' (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +5 Str dps ---------- Phys.crit +2.0% Crit.mult +9.00% Phys.pwr +10 (+3 eff.) Dmg.mod +6% physical ----- def ----- Armour +3 Fatigue +3% Resists +11% fire +9% temporal +11% cold Phys.save +6 (+6 eff.) Spell.save +6 (+2 eff.) A cap made of leather. |
11 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
13 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+6 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+6 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
237 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Beluda the Skyfame (dig speed 30 turns) =Pick=3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Dmg.mod +18% nature +6% lightning ----- def ----- Resists +3% nature +21% lightning ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 122 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Buromilach [power 1] (7/6 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +2 Str +5 Dex dps ---------- Melee Ret 4 mind ----- def ----- Fatigue -10% ---------- misc See.Invis +6 Remove up to 1 poisons or diseases from a target within range 7 (based on Willpower) Puts all charms on 6 cooldown Natural totems are made by powerful wilders to store nature power. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Urband the Commando the Yeek Adventurer level 19
74th Haze 122nd year of Ascendancy at 18:47 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Urband the Commando the Yeek Adventurer level 22
1st Regrowth 123rd year of Ascendancy at 20:22 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Urband the Commando the Yeek Adventurer level 10
26th Haze 122nd year of Ascendancy at 05:37 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Urband the Commando the Yeek Adventurer level 20
74th Haze 122nd year of Ascendancy at 18:47 see stats
Look at me, I'm playing a roguelike! (Exploration mode)
Linked yourself in the in-game chat.By Urband the Commando the Yeek Adventurer level 3
7th Mirth 122nd year of Ascendancy at 23:28 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Urband the Commando the Yeek Adventurer level 21
9th Decay 122nd year of Ascendancy at 12:00 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Urband the Commando the Yeek Adventurer level 22
10th Regrowth 123rd year of Ascendancy at 10:19 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Urband the Commando the Yeek Adventurer level 18
63rd Haze 122nd year of Ascendancy at 10:00 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Urband the Commando the Yeek Adventurer level 9
42nd Dusk 122nd year of Ascendancy at 20:40 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Urband the Commando the Yeek Adventurer level 22
3rd Regrowth 123rd year of Ascendancy at 07:54 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Urband the Commando the Yeek Adventurer level 11
29th Haze 122nd year of Ascendancy at 06:31 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Urband the Commando the Yeek Adventurer level 22
3rd Regrowth 123rd year of Ascendancy at 00:00 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Urband the Commando the Yeek Adventurer level 17
49th Haze 122nd year of Ascendancy at 13:55 see stats
Log
Today is the 55th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 56th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 57th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 58th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 59th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 60th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
You don't see how to get there...
You don't see how to get there...
Today is the 61st Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 62nd Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 63rd Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 64th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
You don't see how to get there...
Today is the 65th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 66th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 67th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Resting starts...
Today is the 68th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 69th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 70th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 71st Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Rested for 1 turns.
Today is the 72nd Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 73rd Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 74th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Urband the Commando's physical ward fades
Today is the 75th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 76th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 77th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 78th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.









































































































