











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Merchant on the Map 1.6.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Extra Dungeons 1.6.7In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: EquipDoll - Clean Item Names 1.6.0Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Items Vault 1.6.0Donators/Buyers bonus! Cloak Reminder 1.3.0Pops up a reminder if your undead character changes zones or uses the Rod of Recall while not wearing the Cloak of Deception. Frequently Asked Questions: Possessor Bonus Class 1.6.6Donators/Buyers bonus! Plot Disarming 1.5.0Removes the 'plot-item' flag from certain items after their plot function has been served, allowing you to drop them. Currently affected items:
Also available as part of the ZOmnibus Addon Pack. Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game NPC Forgiveness 2.5 1.5.0This addon adjusts the way friendly NPC's react to hostile actions by the player. In most cases, the personal reaction of an NPC to the player (friendly/neutral/hostile) will slowly recover (by 10% each turn, minimum 1 point) back to it's default value over time. If the player doesn't further aggravate the NPC, it will eventually become neutral/friendly again. (Though it will still probably have the player targeted, depending on its ai settings which are not addressed in this addon.) The exception is if the player kills another friendly NPC within LOS, which will result in the NPC becoming permanently hostile to the player in most cases. Putting a detrimental status effect on the NPC will create a -25 (negative) reaction to the player (in addition to the penalties from any damage caused). Files affected: Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Infinite |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Yeek |
| Class | Adventurer |
| Level / Exp | 31 / 66% |
| Size | small |
| Lifes / Deaths | Killed by Animated quick steel greatmaul of crippling at level 3 on the 75th Pyre 122nd year of Ascendancy at 08:12 / 49Killed by cryomancer at level 6 on the 76th Pyre 122nd year of Ascendancy at 14:30 Killed by tempest at level 10 on the 1st Mirth 122nd year of Ascendancy at 23:52 Killed by poison spore at level 12 on the 2nd Mirth 122nd year of Ascendancy at 23:49 Killed by Dozing Ce'Nisevena at level 17 on the 7th Mirth 122nd year of Ascendancy at 20:14 Killed by Sleeping Gumiba at level 17 on the 7th Mirth 122nd year of Ascendancy at 21:48 Killed by Sleeping Gumiba at level 17 on the 7th Mirth 122nd year of Ascendancy at 21:49 Killed by Sleeping Gumiba at level 17 on the 7th Mirth 122nd year of Ascendancy at 23:22 Killed by Dozing Ce'Nisevena at level 17 on the 8th Mirth 122nd year of Ascendancy at 00:50 Killed by Dozing Ce'Nisevena at level 17 on the 8th Mirth 122nd year of Ascendancy at 01:01 Killed by Dozing Ce'Nisevena at level 17 on the 8th Mirth 122nd year of Ascendancy at 02:19 Killed by Dozing Ce'Nisevena at level 17 on the 8th Mirth 122nd year of Ascendancy at 02:26 Killed by Sleeping Gumiba at level 17 on the 8th Mirth 122nd year of Ascendancy at 02:32 Killed by Sleeping Gumiba at level 17 on the 8th Mirth 122nd year of Ascendancy at 03:46 Killed by Sleeping Gumiba at level 17 on the 8th Mirth 122nd year of Ascendancy at 03:53 Killed by Sleeping Gumiba at level 17 on the 8th Mirth 122nd year of Ascendancy at 05:23 Killed by Sleeping Gumiba at level 17 on the 8th Mirth 122nd year of Ascendancy at 06:51 Killed by Dozing Ce'Nisevena at level 17 on the 8th Mirth 122nd year of Ascendancy at 08:10 Killed by Sleeping Gumiba at level 17 on the 8th Mirth 122nd year of Ascendancy at 09:00 Killed by Dozing Ce'Nisevena at level 17 on the 8th Mirth 122nd year of Ascendancy at 10:22 Killed by Dozing Ce'Nisevena at level 17 on the 8th Mirth 122nd year of Ascendancy at 10:28 Killed by Dozing Ce'Numivena at level 17 on the 8th Mirth 122nd year of Ascendancy at 11:49 Killed by Dozing Ce'Nisevena at level 17 on the 8th Mirth 122nd year of Ascendancy at 13:18 Killed by Dozing Ce'Nisevena at level 17 on the 8th Mirth 122nd year of Ascendancy at 14:40 Killed by Sleeping Gumiba at level 17 on the 8th Mirth 122nd year of Ascendancy at 16:07 Killed by Dozing Ce'Nisevena at level 17 on the 8th Mirth 122nd year of Ascendancy at 17:33 Killed by Yahimion at level 17 on the 8th Mirth 122nd year of Ascendancy at 19:01 Killed by Dozing Ce'Nisevena at level 17 on the 8th Mirth 122nd year of Ascendancy at 20:34 Killed by Dozing Ce'Numivena at level 17 on the 8th Mirth 122nd year of Ascendancy at 22:03 Killed by Dozing Ce'Nisevena at level 17 on the 8th Mirth 122nd year of Ascendancy at 23:28 Killed by Dozing Ce'Nisevena at level 17 on the 9th Mirth 122nd year of Ascendancy at 01:00 Killed by Dozing Ce'Numivena at level 17 on the 9th Mirth 122nd year of Ascendancy at 02:52 Killed by losgoroth at level 18 on the 10th Mirth 122nd year of Ascendancy at 06:27 Killed by Shasshhiy'Kaish at level 18 on the 10th Mirth 122nd year of Ascendancy at 22:00 Killed by Shasshhiy'Kaish at level 18 on the 10th Mirth 122nd year of Ascendancy at 22:17 Killed by venom drake hatchling at level 20 on the 1st Flare 122nd year of Ascendancy at 23:16 Killed by Voreta the green jelly at level 22 on the 4th Flare 122nd year of Ascendancy at 10:55 Killed by giant lightning ant at level 22 on the 4th Flare 122nd year of Ascendancy at 14:01 Killed by venom drake at level 24 on the 6th Flare 122nd year of Ascendancy at 19:31 Killed by elven cultist at level 24 on the 7th Flare 122nd year of Ascendancy at 14:46 Killed by bandit lord at level 24 on the 7th Flare 122nd year of Ascendancy at 14:50 Killed by worm that walks at level 25 on the 7th Flare 122nd year of Ascendancy at 19:20 Killed by Yahimion at level 25 on the 7th Flare 122nd year of Ascendancy at 20:38 Killed by Yahimion at level 25 on the 7th Flare 122nd year of Ascendancy at 21:53 Killed by unknown at level 25 on the 7th Flare 122nd year of Ascendancy at 22:55 Killed by orc necromancer at level 29 on the 5th Dusk 122nd year of Ascendancy at 10:36 Killed by Betinne the squid at level 31 on the 10th Dusk 122nd year of Ascendancy at 15:27 Killed by Aluin the Fallen at level 31 on the 12nd Dusk 122nd year of Ascendancy at 04:18 Killed by Aluin the Fallen at level 31 on the 12nd Dusk 122nd year of Ascendancy at 05:23 |
Primary Stats
| Strength | 23 (base 12) |
| Dexterity | 22 (base 21) |
| Constitution | 28 (base 33) |
| Magic | 12 (base 12) |
| Willpower | 93 (base 60) |
| Cunning | 71 (base 36) |
Resources
| Life | 671/671 |
| Equilibrium | 40 |
| Healing Factor | 1.3763636363636 |
| Regeneration | 14.107727272727 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -63.333333333333% |
| Spell | 0% |
| Global | +117.29957955368% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 39.058027722065 |
| See Invisible | 39.058027722065 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 30 |
| Accuracy | 55 |
| Crit Chance | 23% |
| APR | 40 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 27 |
| Accuracy | 55 |
| Crit Chance | 22% |
| APR | 32 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Mind
| Mindpower | 55 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +12% |
| Fire | +35% |
| Nature | +4% |
| Physical | +3% |
| Mind | +7% |
| All | 0% |
Offense: Damage Penetration
| Acid | +20% |
| Mind | +20% |
| Nature | +3% |
| Physical | +4% |
| Cold | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 21 (30%) |
| Defense | 31 |
| Ranged Defense | 31 |
| Fatigue | 3 |
| Physical Save | 21 |
| Spell Save | 32 |
| Mental Save | 50 |
Defense: Resistances
| Acid | + 6%( 70%) |
| Physical | + 11%( 70%) |
| All | 0%( 70%) |
| Darkness | + 8%( 70%) |
| Light | + 3%( 70%) |
| Temporal | + 6%( 70%) |
| Lightning | + 24%( 70%) |
| Fire | + 41%( 70%) |
| Nature | + 7%( 70%) |
Defense: Immunities
| Stun Resistance | 30% |
| Confusion Resistance | 100% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Silence Resistance | 65% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 110 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Class Talents
| Wild-gift / Summoning (utility) | 1.00 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Wild-gift / Summoning (melee) | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Wild-gift / Summoning (advanced) | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Wild-gift / Summoning (distance) | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.10 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Elemental Harmony |
| talent | Master Summoner |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You successfully escorted the injured seer to the recall portal on level 23 of Infinite Dungeon. Escort: injured seer (level 23 of Infinite Dungeon)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 15 of Infinite Dungeon. Escort: lost defiler (level 15 of Infinite Dungeon)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 17 of Infinite Dungeon. Escort: lost defiler (level 17 of Infinite Dungeon)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 8 of Infinite Dungeon. Escort: lost defiler (level 8 of Infinite Dungeon)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 7 of Infinite Dungeon. Escort: lost warrior (level 7 of Infinite Dungeon)As a reward you improved Strength by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 5 of Infinite Dungeon. Escort: temporal explorer (level 5 of Infinite Dungeon)As a reward you improved Willpower by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 13 of Infinite Dungeon. Escort: worried loremaster (level 13 of Infinite Dungeon)As a reward you improved Strength by +5. | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 16): Exterminator | active |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 17): Near SightedYou completed the challenge and received: Random Artifact: Woewrecker | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 18): ExterminatorYou completed the challenge and received: Random Artifact: Bethildara (26.5-39.75 power, 2 apr) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 19): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 20): PacifistYou completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 22): Near SightedYou completed the challenge and received: Random Artifact: Cuthykalthorand (25-30 power, 5 apr, acid element) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 27): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 28): PacifistYou completed the challenge and received: +1 Class Point and +1 Category Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 31): MultiplicityTurns left: 0 You completed the challenge and received: Random Artifact: Scorpiontreason (38-53.2 power, 5 apr) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 6): Pacifist | failed |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+2 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.6 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Light source | brass lantern of focus2.0 T1 lite [Ego] Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +7% mind ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Crown of Burning Pain (13 def, 0 armour)4.0 T3 head armor [Unique] Arcane While equipped: Stats +6 Cun +6 Wil dps ---------- Dmg.mod +35% fire ----- def ----- Armour +0 Defense +13 (+7 eff.) Fatigue +4% Resists +35% fire Meteor Rain: Level 2.0 Pwr.cost 25 out of 50/50. Range 5 Travel.spd instantaneous Is a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 30.72 fire and 23.44 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
| On hands | heroic voratun gauntlets of the nighthunter (0 def, 7 armour)1.5 T4 hands armor [Ego++] Master/Psionic While equipped: Stats +2 Cun dps ---------- Acc +8 (+4 eff.) ----- def ----- Armour +7 Fatigue +5% Resists +8% darkness Mind.save +6 (+2 eff.) Max.HP +54.00 ---------- misc Infravis +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 31 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | soothing ash totem of healing [power 170] (15 cooldown)2.0 T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 170 Puts all charms on 15 cooldown 100% to heal for 43. Natural totems are made by powerful wilders to store nature power. |
| On fingers | warrior's gold ring of lightning (+24%)0.1 T3 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Str dps ---------- Dmg.mod +12% lightning ----- def ----- Armour +8 Resists +24% lightning Rings can have magical properties. |
| On fingers | gold ring 'Bealatharak'0.1 T3 ring jewelry [Rare] Master While equipped: Stats +4 Cun dps ---------- Res.pen +20% mind +20% acid ----- def ----- Defense +8 (+4 eff.) Resists +6% acid +6% fire +3% light +6% temporal Spell.save +3 (+1 eff.) Rings can have magical properties. |
| Around neck | restful copper amulet0.1 T1 amulet jewelry [Ego] Master While equipped: ----- def ----- Fatigue -4% HP.reg +1.00 Amulets can have magical properties. |
| In main hand | honing pulsing mindstar of balance (13-14.3 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego+] Nature/Psionic Power 13.0 - 14.3 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) Dmg.mod +3% physical Res.pen +4% physical ----- def ----- Resists +6% physical Phys.save +6 (+3 eff.) Spell.save +5 (+2 eff.) Mind.save +6 (+2 eff.) ---------- misc Equi/ret +1.10 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Neira's Memory1.0 T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil ----- def ----- Confus- +30% Stun/Frz- +30% ---------- misc Mana/s.crit +3.00 Surround yourself with a magical shield (strength 130, based on Magic) for 10 turns. Uses 20 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
| In off hand | harmonious thorny mindstar of life (8.5-9.35 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego+] Nature Power 8.5 - 9.4 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Dmg.mod +4% nature Res.pen +3% nature ----- def ----- Resists +4% nature Max.HP +21.00 HP.reg +0.80 ---------- misc Talents +1 Attune Mindstar Masteries +0.10 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Emilaith the Loamburst (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Crit.mult +15.00% Res.pen +15% cold Acc +10 (+5 eff.) Apr +1 ----- def ----- Defense +1 (+1 eff.) Resists +3% nature Max.HP +35.00 ---------- misc Stam/turn +1.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | troll-hide hardened leather armour of Eyal (9 def, 6 armour)9.0 T3 light armor [Ego++] Nature While equipped: ----- def ----- Armour +6 Defense +9 (+5 eff.) Fatigue +8% Max.HP +71.00 HP.reg +8.20 Heal.mod +24% A suit of armour made of leather. |
Inventory
marauder's reinforced leather armour of the void (17 def, 7 armour)9.0 T4 light armor [Ego++] Arcane/Master While equipped: Stats +7 Str +6 Dex dps ---------- Melee+ 6 darkness Ranged+ 7 darkness ----- def ----- Armour +7 Defense +17 (+9 eff.) Fatigue +8% Resists +18% darkness +15% temporal Phys.save +9 (+5 eff.) Def/telep +21 Res/telep +14% Dur/telep +10% Blink to a nearby random location (rad 7) Puts all charms on 25 cooldown A suit of armour made of leather. |
Chalotir (0 def, 3 armour)1.0 T4 hands armor [Rare] Master While equipped: Stats +7 Str +8 Dex +10 Wil +2 Cun dps ---------- Acc +16 (+7 eff.) ----- def ----- Armour +3 Resists +9% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
catburglar's dwarven-steel helm of dexterity (+10) (0 def, 4 armour)3.0 T3 head armor [Ego+] Master While equipped: Stats +10 Dex ----- def ----- Armour +4 Fatigue +4% Resists +15% darkness ---------- misc Infravis +4 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+5 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+5 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
sapper's dwarven-steel pickaxe (dig speed 24 turns)3.0 T3 digger tool [Ego+] Master While equipped: Stats +2 Cun +2 Str dps ---------- Acc +5 (+2 eff.) ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
A Fistful of Gold (Exploration mode)
Buy an item from an AAA.By Yahimion the Yeek Adventurer level 11
2nd Mirth 122nd year of Ascendancy at 17:45 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Yahimion the Yeek Adventurer level 28
10th Flare 122nd year of Ascendancy at 18:34 see stats
Infinite x10 (Exploration mode)
Got to level 10 of the infinite dungeon.By Yahimion the Yeek Adventurer level 10
79th Pyre 122nd year of Ascendancy at 23:51 see stats
Infinite x20 (Exploration mode)
Got to level 20 of the infinite dungeon.By Yahimion the Yeek Adventurer level 22
4th Flare 122nd year of Ascendancy at 12:43 see stats
Infinite x30 (Exploration mode)
Got to level 30 of the infinite dungeon.By Yahimion the Yeek Adventurer level 30
6th Dusk 122nd year of Ascendancy at 16:20 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Yahimion the Yeek Adventurer level 10
79th Pyre 122nd year of Ascendancy at 22:11 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Yahimion the Yeek Adventurer level 20
3rd Summertide 122nd year of Ascendancy at 11:26 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Yahimion the Yeek Adventurer level 30
6th Dusk 122nd year of Ascendancy at 13:51 see stats
Shasshhiy'Kaish (Exploration mode)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Yahimion the Yeek Adventurer level 18
10th Mirth 122nd year of Ascendancy at 23:16 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Yahimion the Yeek Adventurer level 30
10th Dusk 122nd year of Ascendancy at 12:32 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Yahimion the Yeek Adventurer level 20
1st Flare 122nd year of Ascendancy at 19:09 see stats
Log
Yahimion deactivates Elemental Harmony.
Yahimion is free from the hex.
Yahimion is free from the hex.
Yahimion is no longer blood locked.
Yahimion is no longer cursed.
Yahimion is not stunned anymore.
Yahimion deactivates Master Summoner.
Turtle is free from the hex.
Turtle is no longer blood locked.
Turtle is free from the hex.
Turtle leaves the cover of its shell.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Aluin the Fallen killed Yahimion!
Saving game...
Saving done.
Resting starts...
Your summoned turtle disappears.
Talent Turtle is ready to use.
Your summoned war hound disappears.
Talent Master Summoner is ready to use.
Yahimion activates Master Summoner.
Talent War Hound is ready to use.
Talent Quickened is ready to use.
Talent Elemental Harmony is ready to use.
Yahimion activates Elemental Harmony.
Rested for 49 turns (stop reason: all resources and life at maximum).
Yahimion deactivates Elemental Harmony.
Yahimion deactivates Master Summoner.















































































