











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 | 
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Fix water flood rendering error 1.5.10Temporarily fix the water rendering error on some GPU, that will caused map with water being flooded. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cloak Reminder 1.7.0Pops up a reminder if your undead character changes zones or uses the Rod of Recall while not wearing the Cloak of Deception. Frequently Asked Questions: ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons: 
 A superset of ZOmnibus Lite. Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Items Vault 1.7.0Donators/Buyers bonus! Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit  | 
| Campaign | Infinite | 
| Mode | Normal Exploration | 
| Sex | Female | 
| Race | Ogre | 
| Class | Adventurer | 
| Level / Exp | 16 / 6% | 
| Size | big | 
| Lifes / Deaths | Killed by pyromancer at level 1 on the 74th Pyre 122nd year of Ascendancy at 14:21  / 37Killed by manaworm at level 1 on the 75th Pyre 122nd year of Ascendancy at 00:16 Killed by pyromancer at level 1 on the 75th Pyre 122nd year of Ascendancy at 00:38 Killed by tempest at level 2 on the 75th Pyre 122nd year of Ascendancy at 04:01 Killed by fire drake hatchling at level 4 on the 77th Pyre 122nd year of Ascendancy at 03:57 Killed by fire drake hatchling at level 4 on the 77th Pyre 122nd year of Ascendancy at 04:32 Killed by electric eel at level 6 on the 4th Mirth 122nd year of Ascendancy at 10:23 Killed by Sleeping Giriwen at level 10 on the 10th Mirth 122nd year of Ascendancy at 12:02 Killed by Dozing Polyssra at level 10 on the 10th Mirth 122nd year of Ascendancy at 12:39 Killed by Dozing Aeroyawen at level 10 on the 10th Mirth 122nd year of Ascendancy at 13:24 Killed by Dozing Aeroyawen at level 10 on the 10th Mirth 122nd year of Ascendancy at 14:10 Killed by Dozing Polyssra at level 10 on the 10th Mirth 122nd year of Ascendancy at 15:01 Killed by Dozing Polyssra at level 10 on the 10th Mirth 122nd year of Ascendancy at 15:50 Killed by animated mummy wrappings at level 10 on the 1st Summertide 122nd year of Ascendancy at 02:09 Killed by lesser vampire at level 12 on the 1st Flare 122nd year of Ascendancy at 14:14 Killed by skeleton assassin at level 12 on the 2nd Flare 122nd year of Ascendancy at 01:47 Killed by elven tempest at level 12 on the 2nd Flare 122nd year of Ascendancy at 02:35 Killed by elven warrior at level 12 on the 2nd Flare 122nd year of Ascendancy at 03:32 Killed by cold drake at level 12 on the 2nd Flare 122nd year of Ascendancy at 04:43 Killed by luminous horror at level 12 on the 2nd Flare 122nd year of Ascendancy at 05:31 Killed by luminous horror at level 13 on the 2nd Flare 122nd year of Ascendancy at 07:06 Killed by skeleton magus at level 13 on the 2nd Flare 122nd year of Ascendancy at 09:44 Killed by temporal stalker at level 13 on the 2nd Flare 122nd year of Ascendancy at 13:43 Killed by multi-hued drake hatchling at level 13 on the 2nd Flare 122nd year of Ascendancy at 14:29 Killed by saw horror at level 13 on the 2nd Flare 122nd year of Ascendancy at 21:32 Killed by dredgling at level 13 on the 2nd Flare 122nd year of Ascendancy at 22:09 Killed by saw horror at level 13 on the 2nd Flare 122nd year of Ascendancy at 22:30 Killed by dredgling at level 14 on the 2nd Flare 122nd year of Ascendancy at 23:13 Killed by onilug at level 14 on the 3rd Flare 122nd year of Ascendancy at 00:40 Killed by saw horror at level 14 on the 3rd Flare 122nd year of Ascendancy at 01:11 Killed by onilug at level 14 on the 3rd Flare 122nd year of Ascendancy at 01:48 Killed by shivgoroth at level 14 on the 3rd Flare 122nd year of Ascendancy at 03:28 Killed by venom drake at level 14 on the 3rd Flare 122nd year of Ascendancy at 07:02 Killed by multi-hued drake hatchling at level 14 on the 3rd Flare 122nd year of Ascendancy at 08:09 Killed by Epoch at level 14 on the 3rd Flare 122nd year of Ascendancy at 11:09 Killed by Down we go!'s temporal clone's temporal clone at level 15 on the 5th Flare 122nd year of Ascendancy at 14:53 Killed by Ivumina the spitting spider at level 16 on the 7th Flare 122nd year of Ascendancy at 01:32  | 
Primary Stats
| Strength | 37 (base 24) | 
| Dexterity | 34 (base 25) | 
| Constitution | 17 (base 12) | 
| Magic | 37 (base 25) | 
| Willpower | 15 (base 12) | 
| Cunning | 25 (base 22) | 
Resources
| Life | 446/446 | 
| Steam | 100/100 | 
| Stamina | 158/158 | 
| Paradox | 300 | 
| Healing Factor | 1.1629415192739 | 
| Regeneration | 6.1054429761881 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | -66.666666666667% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 5 | 
Offense: Mainhand
| Damage | 60 | 
| Accuracy | 35 | 
| Crit Chance | 14% | 
| APR | 11 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 28 | 
| Crit Chance | 6% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 20 | 
| Crit Chance | 6% | 
| Speed | 1 | 
Offense: Damage Bonus
| Nature | +12% | 
| Acid | +11% | 
| Light | +10% | 
| Lightning | +14% | 
| Darkness | +20% | 
| Arcane | +15% | 
| Cold | +15% | 
| All | 0% | 
Offense: Damage Penetration
| Nature | +20% | 
Defense: Base
| Armour (hardiness) | 20 (35.65183292883%) | 
| Defense | 39 | 
| Ranged Defense | 39 | 
| Fatigue | 0 | 
| Physical Save | 26 | 
| Spell Save | 26 | 
| Mental Save | 20 | 
Defense: Resistances
| Acid | + 22%( 70%) | 
| Blight | + 30%( 70%) | 
| Cold | + 10%( 70%) | 
| All | 0%( 70%) | 
| Darkness | + 30%( 70%) | 
| Light | + 20%( 70%) | 
| Temporal | + 5%( 70%) | 
| Lightning | + 16%( 70%) | 
| Fire | -10%( 70%) | 
| Nature | + 24%( 70%) | 
Defense: Immunities
| Stun Resistance | 20% | 
| Instadeath Resistance | 100% | 
| Pinning Resistance | 0% | 
| Poison Resistance | 100% | 
| Knockback Resistance | 50% | 
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns.  | 
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown.  | 
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%.  | 
Class Talents
| Technique / Archery prowess | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
| Technique / Dual techniques | 1.00 | 
  | 4/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
| Chronomancy / Bow Threading | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
| Technique / Marksmanship | 1.00 | 
  | 2/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Archery training | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
| Chronomancy / Blade Threading | 1.00 | 
  | 4/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
Generic Talents
| Steamtech / Chemistry | 1.00 | 
  | 3/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
| Steamtech / Physics | 1.00 | 
  | 1/5 | 
  | 2/5 | 
  | 0/5 | 
  | 0/5 | 
| Race / Ogre | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Combat training | 1.00 | 
  | 0/5 | 
  | 2/5 | 
  | 1/5 | 
  | 1/5 | 
  | 3/5 | 
  | 0/5 | 
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity | 
| beneficial effect | Increases defense by 10. Mobile Defense | 
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 10): Exterminator | active | 
All foes have the multiply talent! Infinite Dungeon Challenge (Level 11): MultiplicityTurns left: 0  | failed | 
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 5): Pacifist | failed | 
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 8): Exterminator | active | 
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory!  | active | 
Equipment
| On feet |  traveler's pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +3 Fatigue -2% Phys.save +5 (+2 eff.) ---------- misc Max.enc +22 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
| Quiver |  quiver of ash arrows 'Hebers' (9/20, 28-39 power, 7 apr)3.0 T2 arrow ammo [Random Unique] Master/Psionic Power 28.0 - 39.2 Physical Uses 70% Dex, 50% Str Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Acc +14 Apr +7 Crit +9.5% Capacity 20 Ranged+ +9 physical +8 mind On Hit.r1 +4 mind On Hit: * 20% chance to slow global speed by 39% * 20% chance to knock the target back 3 spaces and deal 67 physical damage On Crit: * Wound the target dealing 193 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death.  | 
| Light source |  Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(60 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide.  | 
| On head |  grounding iron helm of constitution (+2) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +2 Con ----- def ----- Armour +3 Fatigue +5% Resists +6% lightning +5% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.  | 
| Tool |  dwarven-steel torque of psionic shield [power 67]  (18/25 cooldown)2.0 T3 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 67 for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers.  | 
| On fingers |  steel ring 'Yaragas'0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +4 Dex +1 Mag +1 Con dps ---------- Dmg.mod +11% acid +12% nature Acc +4 (+2 eff.) ----- def ----- Resists +22% acid +24% nature Rings make your fingers look great!  | 
| On fingers |  savior's gold ring of perseverance0.1 T3 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +9 (+4 eff.) Spell.save +9 (+4 eff.) Mind.save +6 (+3 eff.) HP.reg +4.00 Stun/Frz- +20% Rings make your fingers look great!  | 
| Around waist |  spiritwalker's rough leather belt1.0 T1 belt armor [Ego+] Arcane While equipped: Stats +4 Mag ---------- misc Mana/turn +0.13 Max.mana +21.00 A belt that goes around your waist.  | 
| In main hand |  ash longbow 'Korogund' 4.0 T2 longbow 2H weapon [Random Unique] Arcane/Master Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Ranged+ +8 lightning On Hit: * splashes acid on your target dealing 16 damage and reducing their armor While equipped: Stats +6 Str +3 Dex +2 Con dps ---------- Phys.pwr +18 (+6 eff.) Dmg.mod +14% lightning Longbows are used to shoot arrows at your foes.  | 
| On hands |  Snow Giant Wraps (0 def, 2 armour) 1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str ----- def ----- Armour +2 Resists +10% lightning +10% cold Max.HP +60.00 Knockbk- +50% ---------- misc Talents +1 Flash Powder Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Throw Boulder: Level 2.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 108.18 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength.  | 
| Main armor |  Bindings of Eternal Night (12 def, 12 armour)6.0 T4 mummy armor [Unique] Arcane A complementing item would be your crowning glory. While equipped: Stats +5 Wil +5 Mag dps ---------- Dmg.mod +15% cold +15% arcane +20% darkness Melee Ret 10 darkness ----- def ----- Armour +12 Defense +12 (+4 eff.) Resists +30% blight -10% fire +30% darkness -10% light HP.reg +1.00 Poison- +100% Disease- +100% ---------- misc Light -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death.  | 
| Cloak |  Curenail the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Cun +1 Dex dps ---------- Res.pen +20% nature Acc +4 (+2 eff.) Apr +4 On Hit (Melee): * 10% chance to slow global speed by 39% * 10% chance to reduce damage dealt by 12% ----- def ----- Defense +1 (+1 eff.) ---------- misc Light +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Around neck |  copper amulet of dexterity (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Dex Amulets make your neck look great!  | 
Inventory
 medical injector implant of the duelist (efficiency 113% / cooldown 70%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 113% efficiency and cooldown mod of 70%. Its effects scale with your Dexterity stat. Implant on your skin.. Steamtech implants can be grafted on the users skin..  | 
 steam generator implant of the sneak (steam 7)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 26 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 7.3 steam per turn. Can be activated for an instant burst of 37 steam. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin..  | 
 manasurge rune (regen 611% over 10 turns; mana 31; cd 12)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 611% for 10 turns (23 total) and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 mule's steel ring of light (+22%)0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: dps ---------- Dmg.mod +11% light ----- def ----- Fatigue -4% Resists +22% light ---------- misc Max.enc +21 Rings make your fingers look great!  | 
 titan's gold ring of tenacity0.1 T3 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Con ----- def ----- Phys.save +8 (+4 eff.) Max.HP +23.00 Disarm- +20% Pinning- +26% Knockbk- +36% Rings make your fingers look great!  | 
 ash vilestaff (15-18 power, 3 apr, acid element)5.0 T2 staff 2H weapon [Normal] Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+3 eff.) Dmg.mod +15% acid ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art.  | 
 high-capacity quiver of yew arrows (41/41, 33-46 power, 10 apr)3.0 T3 arrow ammo [Ego] Master Power 33.0 - 46.2 Physical Uses 50% Str, 70% Dex Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +2.0% Capacity 41 While equipped: ---------- misc Reload +3 Arrows are used with bows to pierce your foes to death.  | 
 iron mail armour of resilience (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego] Nature While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Max.HP +20.00 A suit of armour made of mail.  | 
 Eden's Guile (2 def, 1 armour)2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Boost speed by 32% (based on Cunning). Uses 50 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it.  | 
 Crystle's Astral Bindings (0 def, 0 armour)1.0 T2 hands armor [Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +3% Spell.pwr +2 (+1 eff.) S.pwr/crit +4 Dmg.mod +8% darkness +8% temporal Res.pen +10% darkness +10% temporal ----- def ----- Resists +8% darkness +8% temporal ---------- misc N.En/turn +0.20 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Dust to Dust 2 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings.  | 
 6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
 5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals.  | 
 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 Dúathedlen Heart1.0 T4 lite [Unique] Arcane While equipped: Stats +5 Mag dps ---------- Phys.pwr +7 (+2 eff.) Melee+ 20 darkness ----- def ----- Resists +30% light Res.Cap +10% light ---------- misc Light -1000 Infravis +7 Masteries +0.20 Cunning/Stealth +0.20 Cursed/Darkness On Spell Hit: 15% Invoke Darkness 4 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it.  | 
 Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials.  | 
 iron pickaxe (dig speed 40 turns)3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
 Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find.  | 
 Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
Achievements
			Infinite x10 (Exploration mode)
			Got to level 10 of the infinite dungeon.By Down we go! the Ogre Adventurer level 15
4th Flare 122nd year of Ascendancy at 03:48 see stats
			Level 10 (Exploration mode)
			Got a character to level 10.By Down we go! the Ogre Adventurer level 10
9th Mirth 122nd year of Ascendancy at 16:31 see stats
			That was close (Exploration mode)
			Killed your target while having only 1 life left.By Down we go! the Ogre Adventurer level 3
76th Pyre 122nd year of Ascendancy at 12:41 see stats
Log
Ivumina the spitting spider shrugs off the effect 'Corrode'!
Ivumina the spitting spider is knocked back!
Ivumina the spitting spider shrugs off Down we go!'s temporal clone's 'Deep Wound'!
Down we go!'s temporal clone's Arrow Stitching hits Ivumina the spitting spider for 4 mind damage.
Down we go!'s temporal clone's Arrow Stitching hits Ivumina the spitting spider for 84 physical, 9 lightning, 9 physical, 4 mind, 2 mind, 18 acid, 67 physical (193 total damage).
Down we go!'s temporal clone's Arrow Stitching hits Armoured skeleton warrior for 3 mind damage.
Down we go!'s temporal clone's Arrow Stitching hits Elven tempest for 4 mind damage.
Elven tempest hits Elven tempest for 112 lightning damage.
Elven tempest hits Down we go! for 80 lightning damage.
Elven tempest hits Ivumina the spitting spider for 112 lightning damage.
Armoured skeleton warrior uses Block.
Ivumina the spitting spider uses Spit Poison.
Ivumina the spitting spider seems to search the ground...
Ivumina the spitting spider hits Down we go! for 5 nature damage.
Down we go! is no longer out of phase.
Down we go! is not stunned anymore.
Down we go! stops burning.
Ivumina the spitting spider receives 1 healing from Devouring flames from Ivumina the spitting spider.
Down we go! uses Volley.
Ivumina the spitting spider casts Invoke Darkness.
Ivumina the spitting spider hits Down we go! for 30 cold damage.
Ivumina the spitting spider casts Invoke Darkness.
Ivumina the spitting spider's spell attains critical power!
Ivumina the spitting spider is surging arcane power.
Ivumina the spitting spider hits Down we go! for 62 darkness damage.
Down we go! the level 16 ogre adventurer was shadowed to death by Ivumina the spitting spider on level 11 of Infinite Dungeon.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Ivumina the spitting spider killed Down we go!!


















































































