













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Possessor Bonus Class 1.7.0Donators/Buyers bonus! Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Extra Dungeons 1.6.7In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Items Vault 1.7.0Donators/Buyers bonus! Cloak Reminder 1.7.0Pops up a reminder if your undead character changes zones or uses the Rod of Recall while not wearing the Cloak of Deception. Frequently Asked Questions: Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game NPC Forgiveness 2.5 1.5.0This addon adjusts the way friendly NPC's react to hostile actions by the player. In most cases, the personal reaction of an NPC to the player (friendly/neutral/hostile) will slowly recover (by 10% each turn, minimum 1 point) back to it's default value over time. If the player doesn't further aggravate the NPC, it will eventually become neutral/friendly again. (Though it will still probably have the player targeted, depending on its ai settings which are not addressed in this addon.) The exception is if the player kills another friendly NPC within LOS, which will result in the NPC becoming permanently hostile to the player in most cases. Putting a detrimental status effect on the NPC will create a -25 (negative) reaction to the player (in addition to the penalties from any damage caused). Files affected: Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Infinite |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Yeek |
| Class | Adventurer |
| Level / Exp | 126 / 24% |
| Size | small |
| Lifes / Deaths | Killed by golem at level 6 on the 2nd Mirth 122nd year of Ascendancy at 20:01 / 109Killed by DEEPER! at level 7 on the 3rd Mirth 122nd year of Ascendancy at 12:12 Killed by Aerovena the forest troll at level 7 on the 4th Mirth 122nd year of Ascendancy at 13:02 Killed by Rantha the Worm at level 8 on the 5th Mirth 122nd year of Ascendancy at 03:02 Killed by Rantha the Worm at level 8 on the 5th Mirth 122nd year of Ascendancy at 03:53 Killed by Rantha the Worm at level 9 on the 5th Mirth 122nd year of Ascendancy at 05:01 Killed by DEEPER! at level 9 on the 5th Mirth 122nd year of Ascendancy at 05:38 Killed by spinning beam trap at level 10 on the 5th Mirth 122nd year of Ascendancy at 08:13 Killed by elven cultist at level 10 on the 6th Mirth 122nd year of Ascendancy at 01:19 Killed by DEEPER! at level 10 on the 6th Mirth 122nd year of Ascendancy at 01:50 Killed by elven cultist at level 10 on the 6th Mirth 122nd year of Ascendancy at 02:21 Killed by fire wyrm at level 10 on the 6th Mirth 122nd year of Ascendancy at 19:17 Killed by Mirror Challenge of DEEPER! at level 15 on the 4th Flare 122nd year of Ascendancy at 17:11 Killed by slimy ooze at level 20 on the 3rd Dusk 122nd year of Ascendancy at 02:42 Killed by Aluin the Fallen at level 20 on the 3rd Dusk 122nd year of Ascendancy at 04:00 Killed by Aluin the Fallen at level 20 on the 3rd Dusk 122nd year of Ascendancy at 05:04 Killed by Aluin the Fallen at level 20 on the 3rd Dusk 122nd year of Ascendancy at 06:38 Killed by Aluin the Fallen at level 20 on the 3rd Dusk 122nd year of Ascendancy at 07:47 Killed by Aluin the Fallen at level 20 on the 3rd Dusk 122nd year of Ascendancy at 08:49 Killed by Aluin the Fallen at level 20 on the 3rd Dusk 122nd year of Ascendancy at 09:59 Killed by Aluin the Fallen at level 20 on the 3rd Dusk 122nd year of Ascendancy at 11:12 Killed by Aluin the Fallen at level 20 on the 3rd Dusk 122nd year of Ascendancy at 12:14 Killed by Aluin the Fallen at level 20 on the 3rd Dusk 122nd year of Ascendancy at 13:24 Killed by Aluin the Fallen at level 20 on the 3rd Dusk 122nd year of Ascendancy at 14:29 Killed by poison spore at level 21 on the 4th Dusk 122nd year of Ascendancy at 10:31 Killed by worm that walks at level 22 on the 5th Dusk 122nd year of Ascendancy at 23:54 Killed by elven cultist at level 22 on the 6th Dusk 122nd year of Ascendancy at 02:57 Killed by thief at level 23 on the 6th Dusk 122nd year of Ascendancy at 13:00 Killed by orc necromancer at level 25 on the 15th Dusk 122nd year of Ascendancy at 14:40 Killed by DEEPER! at level 25 on the 15th Dusk 122nd year of Ascendancy at 16:05 Killed by Dozing Xanema at level 26 on the 16th Dusk 122nd year of Ascendancy at 10:50 Killed by Sleeping Poronne at level 26 on the 16th Dusk 122nd year of Ascendancy at 12:04 Killed by daelach at level 31 on the 26th Dusk 122nd year of Ascendancy at 17:08 Killed by Poletha the elven mage at level 31 on the 27th Dusk 122nd year of Ascendancy at 14:21 Killed by Dozing Cyrelenn at level 34 on the 37th Dusk 122nd year of Ascendancy at 02:02 Killed by Greater Mummy Lord at level 35 on the 39th Dusk 122nd year of Ascendancy at 13:30 Killed by Aluin the Fallen at level 36 on the 40th Dusk 122nd year of Ascendancy at 02:05 Killed by Glewyn the ultimate telugoroth at level 37 on the 41st Dusk 122nd year of Ascendancy at 17:30 Killed by Glewyn the ultimate telugoroth at level 37 on the 41st Dusk 122nd year of Ascendancy at 17:48 Killed by Grand Corruptor at level 39 on the 44th Dusk 122nd year of Ascendancy at 11:44 Killed by Golbug the Destroyer at level 43 on the 49th Dusk 122nd year of Ascendancy at 17:16 Killed by Guma the hummerhorn at level 50 on the 62nd Dusk 122nd year of Ascendancy at 12:55 Killed by Gudamira the faeros at level 51 on the 66th Dusk 122nd year of Ascendancy at 22:12 Killed by ritch flamespitter at level 69 on the 10th Haze 122nd year of Ascendancy at 08:37 Killed by Sleeping Yvyrille at level 70 on the 14th Haze 122nd year of Ascendancy at 12:19 Killed by orc necromancer at level 70 on the 14th Haze 122nd year of Ascendancy at 15:23 Killed by Khulmanar, General of Urh'Rok at level 81 on the 34th Haze 122nd year of Ascendancy at 00:35 Killed by Velidavea the Guardian at level 81 on the 34th Haze 122nd year of Ascendancy at 02:54 Killed by worm that walks at level 84 on the 40th Haze 122nd year of Ascendancy at 07:08 Killed by Eilinuna the headless horror at level 86 on the 42nd Haze 122nd year of Ascendancy at 18:19 Killed by armoured skeleton warrior at level 95 on the 56th Haze 122nd year of Ascendancy at 19:58 Killed by Emelorathra the netherworm mass at level 96 on the 58th Haze 122nd year of Ascendancy at 19:08 Killed by Emelorathra the netherworm mass at level 96 on the 58th Haze 122nd year of Ascendancy at 19:16 Killed by Emelorathra the netherworm mass at level 96 on the 58th Haze 122nd year of Ascendancy at 20:07 Killed by Eilinarin the rogue at level 97 on the 59th Haze 122nd year of Ascendancy at 01:22 Killed by squid at level 101 on the 65th Haze 122nd year of Ascendancy at 18:56 Killed by Xanidatira the elven mage at level 101 on the 65th Haze 122nd year of Ascendancy at 21:34 Killed by dread at level 101 on the 66th Haze 122nd year of Ascendancy at 14:28 Killed by Aluin the Fallen at level 105 on the 77th Haze 122nd year of Ascendancy at 03:46 Killed by Aluin the Fallen at level 105 on the 77th Haze 122nd year of Ascendancy at 05:40 Killed by Xerothra the dreaming horror at level 110 on the 8th Decay 122nd year of Ascendancy at 12:58 Killed by Xerothra the dreaming horror at level 110 on the 8th Decay 122nd year of Ascendancy at 13:10 Killed by Islawen the rattlesnake at level 110 on the 8th Decay 122nd year of Ascendancy at 15:27 Killed by Xerina the giant eel at level 110 on the 9th Decay 122nd year of Ascendancy at 14:48 Killed by Ivissra the giant fire ant at level 111 on the 10th Decay 122nd year of Ascendancy at 13:12 Killed by Gloruyath the copperhead snake at level 112 on the 2nd Wintertide 123rd year of Ascendancy at 01:54 Killed by Gunor the dreaming horror at level 112 on the 2nd Wintertide 123rd year of Ascendancy at 23:19 Killed by Bethith the orc necromancer at level 112 on the 1st Allure 123rd year of Ascendancy at 03:35 Killed by Polothra the orc necromancer at level 114 on the 2nd Allure 123rd year of Ascendancy at 08:27 Killed by Xanyna the crimson ooze at level 114 on the 2nd Allure 123rd year of Ascendancy at 18:48 Killed by Xanyna the crimson ooze at level 114 on the 2nd Allure 123rd year of Ascendancy at 19:48 Killed by Grand Corruptor at level 115 on the 5th Allure 123rd year of Ascendancy at 19:54 Killed by Grand Corruptor at level 115 on the 5th Allure 123rd year of Ascendancy at 20:04 Killed by Glalenor the poison ooze at level 116 on the 6th Allure 123rd year of Ascendancy at 10:45 Killed by Dozing Aeruratta at level 117 on the 9th Allure 123rd year of Ascendancy at 04:43 Killed by Sleeping Belayawyn at level 117 on the 9th Allure 123rd year of Ascendancy at 05:39 Killed by Sleeping Belayawyn at level 117 on the 9th Allure 123rd year of Ascendancy at 06:37 Killed by Sleeping Belayawyn at level 117 on the 9th Allure 123rd year of Ascendancy at 07:40 Killed by Dozing Emuthra at level 117 on the 9th Allure 123rd year of Ascendancy at 09:47 Killed by fire drake at level 118 on the 10th Allure 123rd year of Ascendancy at 10:55 Killed by Poruvena the dreaming horror at level 118 on the 10th Allure 123rd year of Ascendancy at 22:14 Killed by Poruvena the dreaming horror at level 118 on the 10th Allure 123rd year of Ascendancy at 23:23 Killed by Poruvena the dreaming horror at level 118 on the 1st Regrowth 123rd year of Ascendancy at 01:39 Killed by Poruvena the dreaming horror at level 118 on the 1st Regrowth 123rd year of Ascendancy at 03:36 Killed by Poruvena the dreaming horror at level 118 on the 1st Regrowth 123rd year of Ascendancy at 03:43 Killed by Eilinita the runed bone giant at level 118 on the 2nd Regrowth 123rd year of Ascendancy at 00:44 Killed by rimebark at level 118 on the 2nd Regrowth 123rd year of Ascendancy at 08:45 Killed by rimebark at level 118 on the 2nd Regrowth 123rd year of Ascendancy at 09:03 Killed by Gladakira the gigantic sandworm tunneler at level 118 on the 2nd Regrowth 123rd year of Ascendancy at 12:24 Killed by Gladakira the gigantic sandworm tunneler at level 118 on the 2nd Regrowth 123rd year of Ascendancy at 12:30 Killed by Gladakira the gigantic sandworm tunneler at level 118 on the 2nd Regrowth 123rd year of Ascendancy at 12:36 Killed by Xeronne the elder vampire at level 120 on the 6th Regrowth 123rd year of Ascendancy at 03:05 Killed by Arurin the gigantic corrosive tunneler at level 120 on the 6th Regrowth 123rd year of Ascendancy at 21:43 Killed by Arurin the gigantic corrosive tunneler at level 120 on the 6th Regrowth 123rd year of Ascendancy at 22:31 Killed by Ce'Nonn the fire drake at level 121 on the 7th Regrowth 123rd year of Ascendancy at 08:01 Killed by Isuma the saw horror at level 121 on the 7th Regrowth 123rd year of Ascendancy at 18:48 Killed by Isuma the saw horror at level 121 on the 7th Regrowth 123rd year of Ascendancy at 19:50 Killed by Polutha the storm drake hatchling at level 122 on the 8th Regrowth 123rd year of Ascendancy at 06:56 Killed by Velovena the storm drake at level 122 on the 8th Regrowth 123rd year of Ascendancy at 12:20 Killed by DEEPER!'s Inner Demon at level 122 on the 9th Regrowth 123rd year of Ascendancy at 01:45 Killed by Gata the mountain troll thunderer at level 122 on the 9th Regrowth 123rd year of Ascendancy at 15:48 Killed by runed bone giant at level 123 on the 10th Regrowth 123rd year of Ascendancy at 17:52 Killed by Arille the venom drake hatchling at level 123 on the 10th Regrowth 123rd year of Ascendancy at 22:37 Killed by Arille the venom drake hatchling at level 123 on the 10th Regrowth 123rd year of Ascendancy at 23:34 Killed by Eleda the elven blood mage at level 124 on the 11st Regrowth 123rd year of Ascendancy at 04:55 Killed by Salodheta the netherworm mass at level 125 on the 13rd Regrowth 123rd year of Ascendancy at 00:51 Killed by Siluna the greater gwelgoroth at level 125 on the 13rd Regrowth 123rd year of Ascendancy at 08:48 Killed by multi-hued drake at level 125 on the 13rd Regrowth 123rd year of Ascendancy at 17:49 Killed by Corrupted Sand Wyrm at level 126 on the 14th Regrowth 123rd year of Ascendancy at 16:01 |
Primary Stats
| Strength | 51 (base 21) |
| Dexterity | 62 (base 48) |
| Constitution | 87 (base 50) |
| Magic | 144 (base 100) |
| Willpower | 109 (base 63) |
| Cunning | 144 (base 100) |
Resources
| Mana | 1425/1425 |
| Equilibrium | 0 |
| Life | 2970/2970 |
| Positive | 425/425 |
| Steam | 100/100 |
| Healing Factor | 2.1498704628101 |
| Regeneration | 103.51626278431 |
Speed
| Mental | +5.76120951703% |
| Attack | +5.76120951703% |
| Movement | -63.333333333333% |
| Spell | 0% |
| Global | +117.29957955369% |
Vision
| Sight | 10 |
| Lite | 17 |
| Infravision | 4 |
| See Stealth | 10 |
| See Invisible | 20 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 68 |
| Accuracy | 42 |
| Crit Chance | 45% |
| APR | 33 |
| Speed | 0.95 |
Offense: Spell
| Spellpower | 92 |
| Crit Chance | 67% |
| Speed | 1 |
Offense: Mind
| Mindpower | 71 |
| Crit Chance | 41% |
| Speed | 0.94552625160643 |
Offense: Damage Bonus
| Acid | +45% |
| Blight | +20% |
| Physical | +20% |
| Cold | +66% |
| All | 0% |
| Darkness | +39% |
| Light | +54% |
| Temporal | +8% |
| Lightning | +118% |
| Fire | +55% |
| Nature | +24% |
Offense: Damage Penetration
| Acid | +55% |
| Blight | +55% |
| Physical | +55% |
| Cold | +85% |
| All | +25% |
| Lightning | +70% |
| Light | +73% |
| Temporal | +35% |
| Mind | +45% |
| Darkness | +65% |
| Fire | +70% |
| Nature | +55% |
Defense: Base
| Armour (hardiness) | 25 (30%) |
| Defense | 76 |
| Ranged Defense | 76 |
| Fatigue | 0 |
| Physical Save | 60 |
| Spell Save | 65 |
| Mental Save | 73 |
Defense: Resistances
| Acid | + 58%( 70%) |
| Blight | + 34%( 70%) |
| Arcane | + 31%( 70%) |
| Cold | + 65%( 70%) |
| All | + 17%( 70%) |
| Physical | + 28%( 70%) |
| Lightning | + 70%( 70%) |
| Light | + 80%( 80%) |
| Temporal | + 49%( 70%) |
| Mind | + 22%( 70%) |
| Darkness | + 70%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 34%( 70%) |
Defense: Immunities
| Stun Resistance | 75% |
| Confusion Resistance | 100% |
| Poison Resistance | 70% |
| Blind Resistance | 100% |
| Silence Resistance | 100% |
| Bleed Resistance | 70% |
| Teleport Resistance | 100% |
| Disarm Resistance | 100% |
| Pinning Resistance | 75% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 75% |
Inscriptions (5/5)
| Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 194% efficiency and cooldown mod of 93%. Its effects scale with your Magic stat. |
| Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 156% efficiency and cooldown mod of 60%. Its effects scale with your Willpower stat. |
| Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 11.4 steam per turn. Can be activated for an instant burst of 57 steam. |
| Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 10.6 steam per turn. Can be activated for an instant burst of 53 steam. |
| Runes | Effective talent level: 2.5 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 820 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Spell / Meta | 1.00 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Storm | 1.00 |
| 7/5 |
| 1/5 |
| 12/5 |
| 10/5 |
| Spell / Air | 1.00 |
| 4/5 |
| 6/5 |
| 8/5 |
| 5/5 |
| Spell / Arcane | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 9/5 |
| Spell / Temporal | 1.20 |
| 5/5 |
| 7/5 |
| 1/5 |
| 8/5 |
| Wild-gift / Higher draconic abilities | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Celestial / Radiance | 1.20 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Stone alchemy | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 4/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 4/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Race / Yeek | 1.20 |
| 1/5 |
| 8/5 |
| 5/5 |
| 8/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 10): ExterminatorYou completed the challenge and received: Random Artifact: Torchwalker (10-12 power, 5 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 100): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 101): ExterminatorYou completed the challenge and received: Random Artifact: Plate Armor of the King (15 def, 30 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 102): Exterminator | active |
Proceed directly to the next Infinite Dungeon level in less than 458 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 103): Rush Hour (458)Turns left: 302 You completed the challenge and received: +1 Category Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 104): Near SightedYou completed the challenge and received: Random Artifact: Blazeriver | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 106): MultiplicityTurns left: 0 You completed the challenge and received: +1 Generic Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 108): Near SightedYou completed the challenge and received: +1 Category Point | done |
Proceed directly to the next Infinite Dungeon level in less than 56 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 109): Rush Hour (56)Turns left: 48 You completed the challenge and received: Random Artifact: Unlightmaim (104% power, 2 apr) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 110): Near SightedYou completed the challenge and received: Random Artifact: Plate of the Blackened Mind (15 def, 40 armour) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 111): PacifistYou completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 112): ExterminatorYou completed the challenge and received: Random Artifact: Duathelbreaker (120% power, 4 apr, temporal element) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 113): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 114): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 117): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 118): Pacifist | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 12): Mirror MatchYou completed the challenge and received: +1 Category Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 120): Mirror MatchYou completed the challenge and received: Random Artifact: Bogqueen (0 def, 9 armour) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 121): Near SightedYou completed the challenge and received: Random Artifact: Assassin's Surprise (0 def, 4 armour) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 123): Near SightedYou completed the challenge and received: Random Artifact: Gloombreak (65% power, 0 apr) | done |
Wake up and kill the dreaming horror boss 'Xerothra the dreaming horror'. Infinite Dungeon Challenge (Level 124): Dream HunterYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 126): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 127): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 13): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 293 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 130): Rush Hour (293)Turns left: 185 You completed the challenge and received: Random Artifact: Ce'Nyrita of thorny skin [power 33] (20 cooldown) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 131): Mirror MatchYou completed the challenge and received: Random Artifact: Sparkwreath (100% power, 2 apr, light element) | done |
Wake up and kill the dreaming horror boss 'Gunor the dreaming horror'. Infinite Dungeon Challenge (Level 132): Dream HunterYou completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 133): PacifistYou completed the challenge and received: +1 Prodigy Point and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 135): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 136): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 138): PacifistYou completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 139): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 141): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 142): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 143): ExterminatorYou completed the challenge and received: Random Artifact: Murkwedge (103% power, 4 apr) | done |
Wake up and kill the dreaming horror boss 'Poruvena the dreaming horror'. Infinite Dungeon Challenge (Level 144): Dream HunterYou completed the challenge and received: Random Artifact: Lightning Catcher | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 145): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 146): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 147): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 149): Exterminator | active |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 15): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 150): Exterminator | active |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 152): PacifistYou completed the challenge and received: +3 Stat Points and +1 Category Point | done |
Wake up and kill the dreaming horror boss 'Neretta the dreaming horror'. Infinite Dungeon Challenge (Level 154): Dream HunterYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 155): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 156): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 157): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 227 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 158): Rush Hour (227)Turns left: 183 You completed the challenge and received: Random Artifact: Murderfang's Surekill | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 16): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 162): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 167): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 17): Exterminator | active |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 171): PacifistYou completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Kill 2 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 172): Headhunter0 / 2 demon spawn killed. | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 18): ExterminatorYou completed the challenge and received: Random Artifact: Dourstalker (6 def, 4 armour) | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 20): MultiplicityTurns left: 0 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 21): ExterminatorYou completed the challenge and received: Random Artifact: Stormwing (18-23 power, 7 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 22): ExterminatorYou completed the challenge and received: Random Artifact: Maniroddadil (0 def, 2 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 23): ExterminatorYou completed the challenge and received: Random Artifact: Velenne (42-62 power, 2 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 24): ExterminatorYou completed the challenge and received: Random Artifact: Hanasta (0 def, 1 armour) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 25): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 29): Pacifist | failed |
Wake up and kill the dreaming horror boss 'Glorydath the dreaming horror'. Infinite Dungeon Challenge (Level 35): Dream HunterYou completed the challenge and received: Random Artifact: Fireraptor (20-24 power, 4 apr, cold element) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 40): Near SightedYou completed the challenge and received: Random Artifact: Tundrakill (10 def, 7 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 41): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 42): ExterminatorYou completed the challenge and received: Random Artifact: Abysspassion (20/20, 56-68 power, 6 apr) | done |
Proceed directly to the next Infinite Dungeon level in less than 80 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 43): Rush Hour (80)Turns left: 33 You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 44): ExterminatorYou completed the challenge and received: Random Artifact: Brodoyabar (3 def, 0 armour) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 45): Pacifist | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 47): Near SightedYou completed the challenge and received: Random Artifact: Frigidnoon (136% power, 6 apr, lightning element) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 48): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 49): Exterminator | active |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 5): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 51): ExterminatorYou completed the challenge and received: Random Artifact: Healrip (9 def, 5 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 52): ExterminatorYou completed the challenge and received: Random Artifact: Mnemonic | done |
Proceed directly to the next Infinite Dungeon level in less than 149 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 53): Rush Hour (149)Turns left: 77 You completed the challenge and received: Random Artifact: Fire Dragon Shield (16 def, 9 armour, 170% power, 220 block) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 55): Pacifist | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 56): Near SightedYou completed the challenge and received: Random Artifact: Adenor (171% power, 4 apr) | done |
Wake up and kill the dreaming horror boss 'Bethowen the dreaming horror'. Infinite Dungeon Challenge (Level 57): Dream HunterYou completed the challenge and received: +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 6): Near SightedYou completed the challenge and received: Random Artifact: Umbravein (2 def, 4 armour) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 61): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 62): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 63): Exterminator | failed |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 64): MultiplicityTurns left: 0 | failed |
Proceed directly to the next Infinite Dungeon level in less than 368 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 66): Rush Hour (368)Turns left: 162 You completed the challenge and received: Random Artifact: Moldmaim (145% power, 9 apr) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 67): Mirror Match | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 7): PacifistYou completed the challenge and received: +1 Category Point and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 71): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 72): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 74): ExterminatorYou completed the challenge and received: Random Artifact: Prismpeal of psionic shield [power 131] (25 cooldown) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 75): ExterminatorYou completed the challenge and received: Random Artifact: Daneth's Neckguard | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 77): ExterminatorYou completed the challenge and received: Random Artifact: Wintergrit (15 def, 3 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 79): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 80): Exterminator | active |
Proceed directly to the next Infinite Dungeon level in less than 176 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 81): Rush Hour (176)Turns left: -1 | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 82): Pacifist | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 83): Mirror MatchYou completed the challenge and received: +3 Stat Points | done |
Wake up and kill the dreaming horror boss 'Ividhevea the dreaming horror'. Infinite Dungeon Challenge (Level 84): Dream HunterYou completed the challenge and received: Random Artifact: Hellsdash | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 86): MultiplicityTurns left: 0 | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 88): Near SightedYou completed the challenge and received: Random Artifact: Eluvena of shielding [power 620] (23 cooldown) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 89): Exterminator | active |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 9): Near SightedYou completed the challenge and received: Random Artifact: Radiancewill (0 def, 2 armour, 22 block) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 90): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 91): ExterminatorYou completed the challenge and received: Random Artifact: Shoes of Moving Slowly (0 def, 0 armour) | done |
Proceed directly to the next Infinite Dungeon level in less than 140 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 92): Rush Hour (140)Turns left: 21 You completed the challenge and received: Random Artifact: Plaguerebel (100% power, 2 apr, arcane element) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 93): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 94): Exterminator | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 95): Near SightedYou completed the challenge and received: Random Artifact: Crystle's Astral Bindings (0 def, 0 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 96): ExterminatorYou completed the challenge and received: Random Artifact: Frozengore | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 97): PacifistYou completed the challenge and received: +1 Class Point and +3 Stat Points | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 98): MultiplicityTurns left: 0 You completed the challenge and received: +1 Class Point | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Steam Powered Boots (8 def, 15 armour) 3.0 T5 feet armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! While equipped: Stats +8 Str +10 Dex dps ---------- Dmg.mod +10% fire ----- def ----- Armour +15 Defense +8 (+2 eff.) Fatigue +8% Phys.save +15 (+4 eff.) Pinning- +75% Knockbk- +25% Teleport- +100% Generate 3 steam each time you walk. Boots. But with steam power! |
| Light source | Ivitta the dwarven lantern 0.0 T5 lite [Random Unique] Arcane While equipped: Stats +5 Mag dps ---------- Spell.pwr +15 (+3 eff.) Dmg.mod +11% darkness +20% light Res.pen +20% mind Melee Ret 15 fire 2 temporal ----- def ----- Resists +6% temporal +8% fire +11% light +6% mind Affinity +5% darkness ---------- misc Light +12 Infravis +4 See.Stealth +10 Moonlight Ray: Puts all charms on 8 cooldown Level 6.6 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Focuses the power of the Moon into a beam of shadows, doing 419.88 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Crown of the Elements (0 def, 10 armour) 2.0 T5 head armor [Unique] Arcane While equipped: Stats +10 Mag +10 Wil +0 Cun dps ---------- Spell.pwr +15 (+3 eff.) Mind.pwr +15 (+4 eff.) Melee+ 10 acid 10 fire 10 lightning 10 cold Dmg.mod +25% acid +25% fire +25% cold +25% lightning ----- def ----- Armour +10 Fatigue +5% Resists +25% acid +25% fire +25% cold +25% lightning Mind.save +0 (+0 eff.) Silence- +50% This jeweled crown shimmers with colors. |
| Tool | Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+2 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 4.5 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 20 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | Wheel of Fate0.1 T5 ring jewelry [Unique] Arcane While equipped: Stats +9 Str +10 Con dps ---------- Phys.pwr +14 (+5 eff.) On Hit (Melee): * 27% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +6% acid +3% temporal +3% blight +9% cold +6% lightning Die.at -40.00 life Max.HP +200.00 HP.reg +36.00 Heal.mod +40% Disease- +20% Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | Lavablow the voratun ring0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +10 Str +7 Wil +8 Cun +20 Con dps ---------- Phys.pwr +15 (+5 eff.) Mind.pwr +13 (+3 eff.) Res.pen +5% light +15% fire Melee Ret 8 fire On Hit (Melee): * 10% chance to slow global speed by 68% ----- def ----- Resists +9% lightning +6% temporal +9% darkness +6% fire +7% arcane Phys.save +20 (+5 eff.) Rings make your fingers look great! |
| Around waist | Girdle of Preservation 1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Fatigue -20% Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+4 eff.) Spell.save +15 (+4 eff.) Mind.save +15 (+4 eff.) Confus- +20% ---------- misc Max.enc +50 A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
| In main hand | Cyritta the Tundradare (136% power, 6 apr, lightning element) 5.0 T5 staff 2H weapon [Random Unique] Arcane/Nature/Master Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +7 Con dps ---------- Spell.crit +20% Crit.mult +20.00% Spell.pwr +25 (+5 eff.) Dmg.mod +48% lightning +21% cold Res.pen +30% cold ----- def ----- Resists +6% cold HP.reg +1.90 Heal.mod +30% ---------- misc Mana/turn +5.00 Talents +1 Command Staff On Spell Hit: 25% Lightning 5 On Spell Hit: 10% Curse of Defenselessness 5 Staves designed for wielders of magic, by the greats of the art. |
| On hands | Crystle's Astral Bindings (0 def, 0 armour) 1.0 T2 hands armor [Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +3% Spell.pwr +2 (+0 eff.) S.pwr/crit +4 Dmg.mod +8% darkness +8% temporal Res.pen +10% darkness +10% temporal ----- def ----- Resists +8% darkness +8% temporal Disarm- +100% ---------- misc N.En/turn +0.20 Talents +5 Iron Grip Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Dust to Dust 2 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
| Main armor | The Calm (15 def, 0 armour) 2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +10 Mag +8 Wil +6 Cun dps ---------- Spell.pwr +20 (+4 eff.) Mov.spd +10% Dmg.mod +25% lightning Res.pen +15% lightning ----- def ----- Defense +15 (+4 eff.) Resists +20% lightning +50% fire +50% light +13% all Affinity +20% light +20% fire Proj.slow +15% HP.reg +10.00 Blind- +100% Poison- +70% Disease- +70% Cut- +70% ---------- misc Light +4 See.Invis +20 Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
| Cloak | Radiance (15 def, 0 armour) 2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +10 Cun +10 Mag dps ---------- Spell.pwr +20 (+4 eff.) Dmg.mod +25% light Melee Ret 30 blinding light ----- def ----- Defense +15 (+4 eff.) Resists +30% lightning +30% light +30% darkness Res.Cap +10% light Talent.cat+ +0.20 Celestial Stun/Frz- +50% This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light. |
| Around neck | voratun amulet 'Betholebeth'0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +10 Cun +5 Wil dps ---------- Crit.mult +20.00% S.pwr/crit +2 Acc +10 (+3 eff.) Apr +20 ----- def ----- Phys.save +25 (+7 eff.) Spell.save +40 (+10 eff.) Mind.save +22 (+5 eff.) ---------- misc Mana/s.crit +2.83 Max.mana +80.00 Amulets make your neck look great! |
Inventory
schematic: Alchemist's Helper0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Antimagic Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Armour Reinforcement0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Corrosive Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Explosive Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fireproof Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Flash Powder0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Focus Lens0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Frost Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Galvanic Retributor0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Grounding Strap0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Healing Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Moss Tread0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Rocket Boots0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Second Skin0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Shocking Touch0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Solid Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Spike Attachment0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Spring Grapple0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Steamgun0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Thunder Grenade0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Thunderclap Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Spellblaze Echoes0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +6% Spell.pwr +8 (+2 eff.) S.pwr/crit +15 ----- def ----- Armour +6 Defense +6 (+1 eff.) Unleash a destructive wail, destroying terrain and dealing 818.40 physical damage (based on Magic) in a radius of 3. Uses 60 power out of 60/60 This ancient charm still retains a distant echo of the destruction wrought by the Spellblaze |
protective stralite amulet of manastreaming0.1 T4 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +5 Mag dps ---------- S.pwr/crit +4 ----- def ----- Armour +7 Defense +8 (+2 eff.) Res.Cap +6% all Phys.save +19 (+5 eff.) ---------- misc Mana/turn +0.29 Max.mana +41.00 Amulets make your neck look great! |
Frost Lord's Chain0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +12 (+2 eff.) Dmg.mod +12% cold Melee Ret 10 cold ----- def ----- Resists +25% cold Ice.pen +20% Stun/Frz- +30% ---------- misc Talents +2 Shivgoroth Form Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Vox0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +9 (+2 eff.) Spell.spd +15% ----- def ----- Silence- +100% ---------- misc Max.mana +50.00 Max.vim +50.00 See.Invis +20 No force can hope to silence the wearer of this amulet. |
Lost Staff of Archmage Tarelion (136% power, 4 apr, lightning element)5.0 T5 staff 2H weapon [Unique] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: Stats +7 Wil +8 Mag dps ---------- Spell.crit +25% Spell.pwr +40 (+8 eff.) Dmg.mod +30% lightning +30% fire +30% arcane +30% cold ----- def ----- Silence- +40% ---------- misc Mana/s.crit +12.00 Max.mana +40.00 Talents +1 Command Staff Cooldown Chain Lightning -2 Ice Storm -2 Arcane Vortex -2 Fireflash -2 Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast. |
Telos's Staff (Top Half) (143% power, 0 apr, lightning element)2.5 T5 staff 1H weapon [Unique] Arcane A part of set. Power 144% Range: 1.2x Uses 100% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +0 Crit +1.5% Atk.spd 100% While equipped: Stats +5 Wil dps ---------- Spell.crit +15% Spell.pwr +30 (+6 eff.) Dmg.mod +35% lightning ----- def ----- Mind.save +8 (+2 eff.) ---------- misc Talents +1 Command Staff The top part of Telos' broken staff. |
Annihilator4.0 T5 steamgun 2H weapon [Unique] Steamtech Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 67% Dmg.mult 100% Range +8 Proj.spd +600% On Hit: * 50% chance to reload 1 ammo Uses 1.0 Steam Fire rate increases while firing, up to 5 shots per turn. Resets after 5 turns without firing. This gun features a wheel with several barrels attached and seems to be powered by an engine. It looks... impressive. |
Medical Urgency Vest (6 def, 7 armour)9.0 T3 light armor [Unique] Steamtech While equipped: ----- def ----- Armour +7 Defense +6 (+1 eff.) Fatigue +7% Phys.save +15 (+4 eff.) ---------- misc Talents +1 Medical Urgency Vest This light leather armour features a special medical injector. |
Cloth of Dreams (10 def, 0 armour)2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+2 eff.) ----- def ----- Defense +10 (+2 eff.) Resists +15% mind Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 4.5 Pwr.cost 10 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 5 turns, rendering it unable to act. Every 84 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Frozen Shroud (12 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +12 Mag dps ---------- Dmg.mod +25% cold Melee Ret 60 ice ----- def ----- Defense +12 (+3 eff.) Resists +25% cold -15% fire +8% all Release a radius 4 chilling blast, instantly dealing 841.62 cold damage and condensing the air into freezing vapors that deal 280.54 cold damage (based on Magic) each turn for 10 turns. Uses 30 power out of 30/30 All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
Ureslak's Molted Scales (0 def, 0 armour)2.0 T5 cloak armor [Unique] Nature It would go well with another part of Ureslak. While equipped: ----- def ----- Resists +20% lightning +20% darkness +20% fire +20% cold +20% nature -30% arcane Res.Cap +10% lightning +10% darkness +10% fire +10% cold +10% nature -30% arcane Energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.). Uses 50 power out of 50/50 This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
Eden's Guile (2 def, 1 armour)2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+0 eff.) Fatigue +2% Phys.save +0 (+0 eff.) Pinning- +0% Knockbk- +0% Teleport- +0% ---------- misc Masteries +0.20 Cunning/Survival Boost speed by 70% (based on Cunning). Uses 50 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Shoes of Slowly Moving Quickly (0 def, 0 armour)2.0 T4 feet armor [Unique] Unknown/Steamtech While equipped: Stats +8 Dex +8 Mag +8 Wil +8 Cun dps ---------- Steampwr +5 (+1 eff.) Spell.pwr +5 (+1 eff.) ----- def ----- Armour +0 Defense +0 (+0 eff.) Fatigue +6% Pinning- +600% Knockbk- +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. You move 3 spaces at once. Tornado: Level 4.5 Pwr.cost 15 out of 20/20. Range 10 Travel.spd 100% of base Is a mind power a nature gift Description: Summon a tornado that moves very slowly towards the target, following it if it changes position. Each time it moves every foes within radius 2 takes 51.89 lightning damage and is knocked back 2 spaces. When it reaches the target it explodes in a radius of 3, knocking back targets and dealing 276.71 lightning and 152.32 physical damage. The tornado will move a maximum of 20 times. Damage will increase with your Mindpower. Each point in storm drake talents also increases your lightning resistance by 1%. A wonder of footwear! You can set a shoe to stay in place while the other one goes very fast, spinning around to create tornados! |
Fist of the Destroyer (8 def, 0 armour)1.0 T5 hands armor [Unique] Arcane/Master Only the masochistic can unlock its full power. While equipped: Stats +9 Str +9 Mag +3 Cun ----- def ----- Defense +8 (+2 eff.) Stun/Frz- +20% ---------- misc Max.vim +25.00 Masteries +0.20 Corruption/Shadowflame +0.20 Corruption/Vim Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Increases all damage by 4% of current vim Current Bonus: 0% Darkfire: Level 6.5 Pwr.cost 12 out of 12/12. Range 6 Travel.spd 400% of base Is a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 223.82 fire damage and 200.72 darkness damage in a radius of 7. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
Steam Powered Gauntlets (0 def, 12 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! While equipped: Stats +6 Str +6 Dex dps ---------- Phys.crit +10.0% Steam.crit +10% Crit.mult +30.00% Dmg.mod +8% all ----- def ----- Armour +12 Disarm- +50% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Gauntlets. But with steam power! |
Nimbus of Enlightenment (7 def, 0 armour)1.0 T5 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +10% Mind.pwr +20 (+5 eff.) ----- def ----- Defense +7 (+2 eff.) Mind.save -25 (-6 eff.) Confus- -30% ---------- misc Hate/m.crit +5.00 Psi/m.crit +5.00 Max.psi +50.00 Infravis +5 They are out to get you. This is not real this is not real this is not real. By all accounts, just an ordinary cooking pot with an array of antennae haphazardly soldered onto it. An attached manual contains nothing but fifty pages of deranged gibberish, nonsensical diagrams and lines upon lines of numbers with no apparent pattern or reason to them. Putting this on your head may not be the best idea. |
X-Ray Goggles (10 def, 0 armour)2.0 T5 head armor [Unique] Unknown/Steamtech While equipped: Stats +10 Cun dps ---------- Acc +20 (+7 eff.) ----- def ----- Defense +10 (+2 eff.) Blind- +100% See everything. EVERYTHING. For 5 turns, anyway. Uses 30 power out of 30/30 How do these even work? |
Helm of Knowledge (0 def, 12 armour)3.0 T3 head armor Reqs Heavy armour training [Unique] Arcane/Psionic While equipped: Stats +10 Cun +10 Wil ----- def ----- Armour +12 Fatigue +8% Resists +10% arcane +15% light +15% mind HP.reg +2.00 It can be used without being worn. Sense the presence of unique objects. Uses 20 power out of 20/20 A large crown, part metallic part glass that radiates with psionic powers. |
The Black Crown (0 def, 15 armour)3.0 T4 head armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +10 Wil +10 Con ----- def ----- Armour +15 Fatigue +5% Resists +20% darkness +20% blight ---------- misc Masteries +0.20 Corruption/Demonic pact +0.20 Corruption/Demon seeds ShadowPwr +5 Increases all saves by your Shadow Power. "For the demon who has everything." |
12 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
16 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
21 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
15 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
17 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
30 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
15 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
14 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
12 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
19 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
14 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
15 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
19 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
21 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
25 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
23 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
25 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
22 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
2 Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
2 Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+1 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+1 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+1 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
2 Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
2 Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
2 Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
288 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Light of Revelation2.0 T2 lite [Unique] Unknown While equipped: dps ---------- Dmg.mod +0% light Against +25% Horror ----- def ----- D.Red.from +25% Horror ---------- misc Light +7 See.Stealth +35 See.Invis +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
DĂșathedlen Heart1.0 T4 lite [Unique] Arcane While equipped: Stats +5 Mag dps ---------- Phys.pwr +7 (+3 eff.) Melee+ 20 darkness ----- def ----- Resists +30% light Res.Cap +10% light ---------- misc Light -1000 Infravis +7 Masteries +0.20 Cunning/Stealth +0.20 Cursed/Darkness On Spell Hit: 15% Invoke Darkness 4 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(156 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
amazing fiery salve [power 35] amazing fiery salve [power 35]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 156% efficiency and 60% cooldown modifier. Remove 3 magical effects and grants a fiery aura (35% fire, light and lightning affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
amazing frost salve [power 35] amazing frost salve [power 35]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 156% efficiency and 60% cooldown modifier. Remove 3 physical effects and grants a frost aura (35% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
amazing healing salve [power 510] amazing healing salve [power 510]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 156% efficiency and 60% cooldown modifier. Heal 510 Puts Talent Medical Injector on 15 cooldown Medical salve. |
amazing pain suppressor salve [power 446] amazing pain suppressor salve [power 446]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 156% efficiency and 60% cooldown modifier. Let you fight up to -446 life and reduces all damage by 27% for 7 turns (takes no time to activate) Puts Talent Medical Injector on 10 cooldown Activation is instant. Medical salve. |
amazing unstoppable force salve [power 142] amazing unstoppable force salve [power 142]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 156% efficiency and 60% cooldown modifier. Increases all saves by 142 and healing factor by half Puts Talent Medical Injector on 18 cooldown Activation is instant. Medical salve. |
amazing water salve [power 35] amazing water salve [power 35]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 156% efficiency and 60% cooldown modifier. Remove 3 mental effects and grants a water aura (35% blight, mind and acid affinity). Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. This item has been sent to the Item's Vault. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Dagisin the Skyshear (dig speed 3 turns)3.0 T5 digger tool [Random Unique] Master/Psionic While equipped: Stats +3 Str dps ---------- Dmg.mod +30% mind +30% fire Res.pen +15% cold ----- def ----- Armour +5 Defense +18 (+4 eff.) Resists +3% lightning +9% physical +6% light Crit.dmg- 10.00% Spell.save +21 (+6 eff.) Mind.save +25 (+6 eff.) Heal.mod +20% Disease- +20% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Stimulus2.0 T4 injector tool [Unique] Steamtech While equipped: Stats +5 Cun ----- def ----- Defense +12 (+3 eff.) Phys.save +15 (+4 eff.) Spell.save +15 (+4 eff.) Mind.save +15 (+4 eff.) Inject yourself with painkillers, reducing all incoming damage by 5. Stacks up to 5 times. When the effect ends, lose 5% of your max life per stack. Uses 4 power out of 20/20 Activation is instant. This injecting unit is complemented by a belt of tiny vials, containing some sickly yellow liquid. The papers describe the contents as 'invigorating' and 'increasing the combat potency.' |
Eternity's Counter2.0 T4 misc tool [Unique] Arcane While equipped: dps ---------- Mov.spd -16% Phys.spd +12% Spell.spd +12% Mind.spd +12% Dmg.mod +10% all +15% temporal ----- def ----- Resists -12% all +15% temporal Dmg.red +0 all Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. Flip the hourglass (sands currently flowing towards entropy). Uses 20 power out of 20/20 This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 194% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
The Jolt2.0 T2 torque charm [Unique] Psionic While equipped: Stats +4 Cun dps ---------- Dmg.mod +10% mind +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
Lightbringer's Wand2.0 T3 wand charm [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% light Melee Ret 18 light ----- def ----- Resists +12% darkness +12% light Spell.save +15 (+4 eff.) ---------- misc Light +2 Summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 205 light damage (based on your Magic and Strength) to your foes within radius 5 each turn. Uses 35 power out of 35/35 This gold-tipped wand shines with an unnatural sheen. |
The Cog The Cog0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Forbidden Tome: "Home, Horrific Home"2.0 T5 forbidden tome [Unique] Unknown Read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
Achievements
A View From The Gallery (Exploration mode)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By DEEPER! the Yeek Adventurer level 60
78th Dusk 122nd year of Ascendancy at 22:52 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By DEEPER! the Yeek Adventurer level 117
9th Allure 123rd year of Ascendancy at 04:36 see stats
Bookception! (Exploration mode)
Found the Forbidden Tome reward inside the Forbidden Tome: "Of Knowledge And Horrors".By DEEPER! the Yeek Adventurer level 81
33rd Haze 122nd year of Ascendancy at 14:02 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By DEEPER! the Yeek Adventurer level 27
19th Dusk 122nd year of Ascendancy at 09:58 see stats
Demonic Invasion (Exploration mode)
Stopped a demonic invasion by closing their portal.By DEEPER! the Yeek Adventurer level 31
28th Dusk 122nd year of Ascendancy at 11:55 see stats
Dethroned (Exploration mode)
Vanquished the Glass Golem without letting it use the glass throne to heal.By DEEPER! the Yeek Adventurer level 70
12nd Haze 122nd year of Ascendancy at 21:22 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By DEEPER! the Yeek Adventurer level 43
48th Dusk 122nd year of Ascendancy at 23:06 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By DEEPER! the Yeek Adventurer level 109
8th Decay 122nd year of Ascendancy at 04:46 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By DEEPER! the Yeek Adventurer level 25
14th Dusk 122nd year of Ascendancy at 15:28 see stats
Infinite x10 (Exploration mode)
Got to level 10 of the infinite dungeon.By DEEPER! the Yeek Adventurer level 13
3rd Summertide 122nd year of Ascendancy at 19:31 see stats
Infinite x100 (Exploration mode)
Got to level 100 of the infinite dungeon.By DEEPER! the Yeek Adventurer level 93
53rd Haze 122nd year of Ascendancy at 07:28 see stats
Infinite x150 (Exploration mode)
Got to level 150 of the infinite dungeon.By DEEPER! the Yeek Adventurer level 120
6th Regrowth 123rd year of Ascendancy at 07:13 see stats
Infinite x20 (Exploration mode)
Got to level 20 of the infinite dungeon.By DEEPER! the Yeek Adventurer level 24
13rd Dusk 122nd year of Ascendancy at 13:13 see stats
Infinite x30 (Exploration mode)
Got to level 30 of the infinite dungeon.By DEEPER! the Yeek Adventurer level 34
37th Dusk 122nd year of Ascendancy at 07:15 see stats
Infinite x40 (Exploration mode)
Got to level 40 of the infinite dungeon.By DEEPER! the Yeek Adventurer level 45
51st Dusk 122nd year of Ascendancy at 10:01 see stats
Infinite x50 (Exploration mode)
Got to level 50 of the infinite dungeon.By DEEPER! the Yeek Adventurer level 53
68th Dusk 122nd year of Ascendancy at 03:25 see stats
Infinite x60 (Exploration mode)
Got to level 60 of the infinite dungeon.By DEEPER! the Yeek Adventurer level 62
2nd Haze 122nd year of Ascendancy at 02:46 see stats
Infinite x70 (Exploration mode)
Got to level 70 of the infinite dungeon.By DEEPER! the Yeek Adventurer level 72
18th Haze 122nd year of Ascendancy at 01:22 see stats
Infinite x80 (Exploration mode)
Got to level 80 of the infinite dungeon.By DEEPER! the Yeek Adventurer level 80
30th Haze 122nd year of Ascendancy at 21:34 see stats
Infinite x90 (Exploration mode)
Got to level 90 of the infinite dungeon.By DEEPER! the Yeek Adventurer level 87
44th Haze 122nd year of Ascendancy at 16:40 see stats
Invasion from the Depths (Exploration mode)
Stopped a naga invasion by closing their portal.By DEEPER! the Yeek Adventurer level 37
41st Dusk 122nd year of Ascendancy at 02:50 see stats
Level 10 (Exploration mode)
Got a character to level 10.By DEEPER! the Yeek Adventurer level 10
5th Mirth 122nd year of Ascendancy at 07:00 see stats
Level 20 (Exploration mode)
Got a character to level 20.By DEEPER! the Yeek Adventurer level 20
1st Dusk 122nd year of Ascendancy at 17:28 see stats
Level 30 (Exploration mode)
Got a character to level 30.By DEEPER! the Yeek Adventurer level 30
22nd Dusk 122nd year of Ascendancy at 10:03 see stats
Level 40 (Exploration mode)
Got a character to level 40.By DEEPER! the Yeek Adventurer level 40
45th Dusk 122nd year of Ascendancy at 01:41 see stats
Level 50 (Exploration mode)
Got a character to level 50.By DEEPER! the Yeek Adventurer level 50
62nd Dusk 122nd year of Ascendancy at 12:32 see stats
Pest Control (Exploration mode)
Killed 1000 reproducing vermin.By DEEPER! the Yeek Adventurer level 99
61st Haze 122nd year of Ascendancy at 12:16 see stats
Shasshhiy'Kaish (Exploration mode)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By DEEPER! the Yeek Adventurer level 54
69th Dusk 122nd year of Ascendancy at 03:35 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By DEEPER! the Yeek Adventurer level 49
61st Dusk 122nd year of Ascendancy at 22:38 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By DEEPER! the Yeek Adventurer level 33
34th Dusk 122nd year of Ascendancy at 09:39 see stats
Take you with me (Exploration mode)
Killed a boss while already dead.By DEEPER! the Yeek Adventurer level 110
9th Decay 122nd year of Ascendancy at 14:48 see stats
The Old Ones (Exploration mode)
Kill all the three demons that are on Eyal since before the Spellblaze: Shasshhiy'Kaish, Kryl'Feijan and Walrog.By DEEPER! the Yeek Adventurer level 82
35th Haze 122nd year of Ascendancy at 08:57 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By DEEPER! the Yeek Adventurer level 14
2nd Flare 122nd year of Ascendancy at 05:10 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By DEEPER! the Yeek Adventurer level 79
29th Haze 122nd year of Ascendancy at 16:02 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By DEEPER! the Yeek Adventurer level 30
24th Dusk 122nd year of Ascendancy at 03:47 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By DEEPER! the Yeek Adventurer level 19
10th Flare 122nd year of Ascendancy at 19:59 see stats
You were not supposed to see that! (Exploration mode)
Read a Forbidden Tome.By DEEPER! the Yeek Adventurer level 70
12nd Haze 122nd year of Ascendancy at 05:13 see stats
Log
Gletta the snow giant casts Dissolved Face.
DEEPER! is covered in gore.
DEEPER! saw true horror.
Corrupted Sand Wyrm casts Epidemic.
DEEPER! is afflicted by an epidemic!
Corrupted Sand Wyrm's spell attains critical power!
Bone Spike hits DEEPER! for 191 physical damage.
DEEPER! has regained its confidence.
DEEPER! is not crippled anymore.
DEEPER! HEALS from darkness damage!
Epidemic from Corrupted Sand Wyrm hits DEEPER! for 63 blight damage.
Dissolved Face from Gletta the snow giant hits DEEPER! for 291 darkness, 26 healing, 303 blight (594 total damage) [26 healing].
DEEPER! receives 185 healing from Temporal Restoration Field.
Gletta the snow giant shoves Storm drake hatchling aside.
Worm that walks (servant of Yakrrogu the Spawn of Urh'Rok) resists!
Worm that walks (servant of Yakrrogu the Spawn of Urh'Rok) performs a melee critical strike against DEEPER!!
Worm that walks (servant of Yakrrogu the Spawn of Urh'Rok) hits DEEPER! for 20 physical, 14 physical (34 total damage).
Melee retaliation hits Worm that walks (servant of Yakrrogu the Spawn of Urh'Rok) for 2 temporal, 228 fire, 38 light, 2 temporal, 228 fire, 38 light (536 total damage).
Corrupted Sand Wyrm casts Blood Boil.
DEEPER! is free from the epidemic.
Corrupted Sand Wyrm receives 111 healing.
Corrupted Sand Wyrm hits DEEPER! for 291 blight damage.
Bone Spike hits DEEPER! for 113 physical damage.
DEEPER! the level 126 yeek adventurer was dissected to death by Corrupted Sand Wyrm on level 172 of Infinite Dungeon.
Quest 'Infinite Dungeon Challenge (Level 172): Headhunter' is failed! (Press 'j' to see the quest log)
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Bone Spike killed DEEPER!!






















































































































































