Veriryina the level 9 Thalore Mindslayer by Blackmage199

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexFemale
RaceThalore
ClassMindslayer
Level / Exp9 / 74%
Sizemedium
Lifes / Deaths

Primary Stats

Strength21 (base 14)
Dexterity17 (base 10)
Constitution11 (base 10)
Magic11 (base 10)
Willpower36 (base 26)
Cunning31 (base 26)

Resources

Life206/206
Psi66/66
Healing Factor1.0097162075846
Regeneration0.25242905189616

Speed

Mental0%
Attack0%
Movement+22.783646509902%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision2
See Stealth6
See Invisible7

Offense: Mainhand

Damage33
Accuracy37
Crit Chance9%
APR1
Speed1.00

Offense: Spell

Spellpower5.5
Crit Chance7%
Speed1

Offense: Mind

Mindpower28
Crit Chance7%
Speed1

Offense: Damage Bonus

Physical+12%
Acid+6%

Offense: Damage Penetration

Light+15%

Defense: Base

Armour (hardiness)8 (30%)
Defense24
Ranged Defense24
Fatigue6
Physical Save18
Spell Save21
Mental Save24

Defense: Resistances

Acid+ 5%( 70%)
Blight+ 5%( 70%)
Physical+ 12%( 70%)
Cold+ 3%( 70%)
All 0%( 70%)
Darkness+ 10%( 70%)
Light+ 17%( 70%)
Temporal+ 20%( 70%)
Mind+ 12%( 70%)
Lightning+ 21%( 70%)

Defense: Immunities

Pinning Resistance20%
Confusion Resistance20%
Instadeath Resistance100%
Disarm Resistance59%
Poison Resistance10%
Knockback Resistance0%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Psionic / Absorption1.30
1/5
1/5
1/5
0/5
Psionic / Projection1.30
1/5
1/5
0/5
0/5
Psionic / Augmented striking1.30
1/5
1/5
1/5
0/5
Psionic / Voracity1.30
1/5
1/5
0/5
0/5
Psionic / Focus1.30
0/5
0/5
0/5
0/5
Psionic / Psi-fighting1.30
3/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
2/5
1/5
0/5
Race / Thalore1.00
1/5
0/5
0/5
0/5
Psionic / Augmented mobility1.30
1/5
1/5
2/5
0/5
Psionic / Finer energy manipulations1.30
2/5
1/5
0/5
0/5

Effects

talent
talent
talent
talent
talent
talent
talent

Quests

done
done
done
active
active

Equipment

Psionic focus
Light source
On head
Tool
On fingers
On fingers
Around neck
In main hand
On feet
Around waist
Cloak
Main armor

Inventory

Achievements

Log

You gain 1.30 gold from the transmogrification of mindwoven woollen robe of nature (+18%) (0 def, 0 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 2.60 gold from the transmogrification of
acidic iron waraxe of vileness (12-16 power, 2 apr).
You gain 15.00 gold from the transmogrification of
River's Fury (23-32 power, 8 apr).
You gain 0.25 gold from the transmogrification of
elm starstaff (10-12 power, 2 apr, light element).
You gain 1.90 gold from the transmogrification of
nature's mossy mindstar of life (2-3 power, 12 apr, nature damage).
You gain 1.92 gold from the transmogrification of
horrifying mossy mindstar of life (2-2 power, 12 apr, nature damage).
You gain 1.06 gold from the transmogrification of
gifted mossy mindstar of clarity (3-3 power, 12 apr, mind damage).
You gain 3.20 gold from the transmogrification of
Surefire.
You gain 4.85 gold from the transmogrification of
balanced iron greatsword of paradox (16-26 power, 1 apr).
You gain 1.11 gold from the transmogrification of
flaming iron greatmaul (18-26 power, 1 apr).
You gain 1.21 gold from the transmogrification of
iron dagger of erosion (10-14 power, 5 apr).
You gain 3.34 gold from the transmogrification of
flaming steel dagger of vileness (12-16 power, 6 apr).
You gain 3.61 gold from the transmogrification of
savior's copper ring of tenacity.
You gain 1.62 gold from the transmogrification of
mule's copper ring of light (+20%).
You gain 1.89 gold from the transmogrification of
warrior's steel amulet of strength (+2).
You gain 2.06 gold from the transmogrification of
blink rune of the psychic (range 5; phase 15; cd 10).
You gain 2.10 gold from the transmogrification of
blink rune of the psychic (range 4; phase 16; cd 19).
There is a collapsed tower here (press '' or right click to use).
Saving game...

Saving done.

Saving game...


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Saving done.


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Resting starts...

Rested for 19 turns (stop reason: all resources and life at maximum).