Deaon the level 7 Cornac Wyrmic by gslap

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.0
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassWyrmic
Level / Exp7 / 18%
Sizemedium
Lifes / Deaths

Primary Stats

Strength26 (base 25)
Dexterity1 (base 1)
Constitution10 (base 9)
Magic1 (base 1)
Willpower32 (base 30)
Cunning26 (base 24)

Resources

Life397/397
Equilibrium0
Healing Factor0.99999999999998
Regeneration8.2383238177213

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision2

Offense: Mainhand

Damage29
Accuracy18
Crit Chance7%
APR2
Speed1.00

Offense: Offhand

Damage15
Accuracy34
Crit Chance7%
APR12
Speed1.00

Offense: Spell

Spellpower0.5
Crit Chance5%
Speed1

Offense: Mind

Mindpower39
Crit Chance9%
Speed1

Offense: Damage Bonus

Nature+5%

Offense: Damage Penetration

Nature+5%

Defense: Base

Armour (hardiness)20.317011280365 (73.452380952381%)
Defense0
Ranged Defense0
Fatigue2
Physical Save14
Spell Save15
Mental Save20

Defense: Resistances

Cold+ 16%( 70%)
Acid+ 5%( 70%)
Fire+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Two-handed assault1.30
0/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
5/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
0/5
0/5
0/5
0/5
Technique / Shield offense1.30
0/5
0/5
0/5
0/5
Wild-gift / Higher draconic abilities1.30
0/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
5/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
1/5
0/5
0/5
Wild-gift / Fungus1.00
4/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
0/5
1/5
1/5
0/5

Effects

Quests

done
active

Equipment

On hands
On feet
Around waist
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log

You gain 1.62 gold from the transmogrification of iron waraxe of daylight (12-16.8 power, 2 apr).
You gain 4.25 gold from the transmogrification of
balanced iron mace of vileness (12-16.8 power, 2 apr).
There is a way to the hidden trollmire treasure here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Talent Ice Claw is ready to use.
Talent Nature's Touch is ready to use.
There is a way to the previous level here (press '' or right click to use).
Ran for 66 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 1 turns (stop reason: all resources and life at maximum).


There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Resting starts...

Rested for 1 turns (stop reason: all resources and life at maximum).


There is an exit to the worldmap here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.