









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Wyrmic |
| Level / Exp | 15 / 20% |
| Size | medium |
| Lifes / Deaths | Killed by Bill the Stone Troll at level 5 on the 77th Pyre 122nd year of Ascendancy at 21:21 0 / 6Killed by Lisyma the wolf at level 11 on the 14th Dusk 122nd year of Ascendancy at 14:35 Killed by Islysessra the sick dire wolf at level 12 on the 17th Dusk 122nd year of Ascendancy at 03:27 Killed by Eilinelrabeth the elven guard at level 14 on the 30th Dusk 122nd year of Ascendancy at 10:19 Killed by Silimina the assassin at level 14 on the 36th Dusk 122nd year of Ascendancy at 09:33 Killed by Emelinor the green jelly at level 15 on the 37th Dusk 122nd year of Ascendancy at 04:57 |
Primary Stats
| Strength | 48 (base 41) |
| Dexterity | 14 (base 10) |
| Constitution | 14 (base 11) |
| Magic | 12 (base 10) |
| Willpower | 47 (base 32) |
| Cunning | 17 (base 10) |
Resources
| Life | -1/379 |
| Stamina | 208/248 |
| Equilibrium | 25 |
| Healing Factor | 0.92260869565217 |
| Regeneration | 3.3934950948324 |
Speed
| Mental | +10.286604772583% |
| Attack | +10.286604772583% |
| Movement | +11.093867610317% |
| Spell | 0% |
| Global | +76.923076923077% |
Vision
| Sight | 10 |
| Lite | 5 |
| See Stealth | 6 |
| See Invisible | 5 |
| ESP Range | 10 |
| ESP Kinds | humanoid/orc |
Offense: Mainhand
| Damage | 46 |
| Accuracy | 40 |
| Crit Chance | 20% |
| APR | 1 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 32 |
| Crit Chance | 19% |
| Speed | 0.90672843004104 |
Offense: Damage Bonus
| Mind | +9% |
| Lightning | +15% |
| Fire | +6% |
| All | 0% |
Offense: Damage Penetration
| Arcane | +15% |
| Lightning | +10% |
Defense: Base
| Armour (hardiness) | 26.664014385721 (66.666666666667%) |
| Defense | 12 |
| Ranged Defense | 12 |
| Fatigue | 12 |
| Physical Save | 27 |
| Spell Save | 34 |
| Mental Save | 37 |
Defense: Resistances
| Physical | + 3%( 70%) |
| Lightning | + 6%( 70%) |
| Fire | + 5%( 70%) |
| Temporal | + 6%( 70%) |
| Cold | + 4%( 70%) |
| Arcane | + 12%( 70%) |
| Mind | + 26%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Confusion Resistance | 23% |
| Pinning Resistance | 22% |
| Disarm Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (2/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Cold drake aspect | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fungus | 1.10 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Icy Skin |
| talent | Wild Growth |
| detrimental effect | The target is on fire, taking 27.94 fire damage per turn. Burning |
| detrimental effect | The target is confused, acting randomly (chance 50%) and unable to perform complex actions. Confused |
| detrimental effect | The target is poisoned, taking 17.29 nature damage per turn and decreasing all heals received by 31%. Insidious Poison |
| beneficial effect | A flow of life spins around the target, regenerating 1.73 life per turn. Regeneration |
| detrimental effect | Reduces global action speed by 30%. Slow |
Quests
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You failed to protect the lost anorithil from death by skeleton warrior. Escort: lost anorithil (level 2 of Ruins of Kor'Pul) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed skeleton mage skull. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | [vs. Aretta the pair of iron boots (0 def, 3 armour) (On feet)]Aretta the pair of iron boots (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy Armour Training [Rare] Master While equipped: Stats +1(-) Str +2(-) Dex +4(-) Wil +5(-) Cun dps ---------- Dmg.mod +9%(-) mind ----- def ----- Armour +3 (-) Fatigue +2% (-) ---------- misc Stam/turn +0.40 (-) Max.stam +13.00 (-) Telepathy Humanoid/Orc Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | [vs. bright brass lantern of clarity (Light source)]bright brass lantern of clarity 2.0 T1 lite [Ego] Master/Psionic While equipped: ----- def ----- Mind.save +5 (+2 eff.) (-) ---------- misc Light +5 (-) See.Stealth +6 (-) See.Invis +5 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. Belidhetira the iron helm (0 def, 3 armour) (On head)]Belidhetira the iron helm (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy Armour Training [Rare] Nature While equipped: Stats +2(-) Cun +4(-) Wil dps ---------- Mind.crit +2% (-) Mind.pwr +6 (+3 eff.) (-) ----- def ----- Armour +3 (-) Fatigue +5% (-) Resists +5%(-) lightning +6%(-) temporal Mind.save +9 (+4 eff.) (-) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | [vs. Prox's Lucky Halfling Foot (Tool)]Prox's Lucky Halfling Foot 2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5(-) Lck ----- def ----- Defense +5 (+5 eff.) (-) ---------- misc T.Disarm +5 (-) Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | [vs. wizard's copper ring of perseverance (On fingers, 1 of 2)]wizard's copper ring of perseverance 0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2(-) Mag ----- def ----- Spell.save +4 (+2 eff.) (-) HP.reg +1.00 (-) Stun/Frz- +20% (-) Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. wizard's copper ring of perseverance (On fingers, 1 of 2)]mule's copper ring of tenacity 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +0(-2) Mag ----- def ----- Fatigue -5% Spell.save +0 (+0 eff.) (-4 (-2 eff.)) Max.HP +23.00 HP.reg +0.00 (-1.00) Disarm- +20% Pinning- +22% Stun/Frz- +0% (-20%) Knockbk- +20% ---------- misc Max.enc +21 Rings can have magical properties. Tap to cycle through comparison choices |
| Around waist | [vs. Thundersun the rough leather belt (Around waist)]Thundersun the rough leather belt 1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Res.pen +10%(-) lightning Melee Ret 8(-) lightning ----- def ----- Resists +15%(-) mind HP.reg +0.70 (-) Heal.mod +10% (-) A belt that goes around your waist. |
| In main hand | [vs. insidious iron battleaxe of erosion (104% power, 1 apr) (In main hand)]insidious iron battleaxe of erosion (104% power, 1 apr) 3.0 T1 battleaxe 2H weapon Reqs Str 11 [Ego] Nature Power 105% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +1 (-) Crit +4.5% (-) Atk.spd 100% (-) Melee+ +16(-) insidious poison +9(-) temporal +7(-) nature Massive two-handed battleaxes. |
| On hands | [vs. rough leather gloves 'Brodykor' (0 def, 1 armour) (On hands)]rough leather gloves 'Brodykor' (0 def, 1 armour) 1.0 T1 hands armor [Rare] Master While equipped: Stats +3(-) Str +2(-) Dex dps ---------- Acc +11 (+4 eff.) (-) ----- def ----- Armour +1 (-) Heal.mod +10% (-) Heal/summ +40 (-) ---------- misc Max.hate +2.00 (-) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | [vs. dwarven-steel mail armour 'Strikefury' (3 def, 8 armour) (Main armor)]dwarven-steel mail armour 'Strikefury' (3 def, 8 armour) 14.0 T3 heavy armor Reqs Str 28 Heavy Armour Training [Rare] Arcane While equipped: dps ---------- Melee+ 0(-30) item lightning daze Dmg.mod +15%(-) lightning Res.pen +15%(-) arcane On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Armour +8 (-) Defense +3 (+3 eff.) (-) Fatigue +16% (-) Resists +12%(-) arcane Spell.save +11 (+6 eff.) (-) A suit of armour made of mail. |
| Cloak | [vs. Xadarin the Hellgash (1 def, 0 armour) (Cloak)]Xadarin the Hellgash (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +7(-) Wil +3(-) Con dps ---------- Dmg.mod +6%(-) fire ----- def ----- Defense +1 (+1 eff.) (-) Fatigue -6% (-) Mind.save +6 (+3 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. clarifying copper amulet of strength (+3) (Around neck)]clarifying copper amulet of strength (+3) 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3(-) Str ----- def ----- Resists +11%(-) mind Confus- +23% (-) Amulets can have magical properties. |
Inventory
healing infusion (heal 50)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion (heal 20)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 20 and cleanse 1 wound and 1 poison effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the wizard (heal 63)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 63 and cleanse 1 wound and 1 poison effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
phase door rune of the sneak (range 7; power 22; dur 4)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 7. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. clarifying copper amulet of strength (+3) (Around neck)]restful copper amulet of magic (+2) 0.1 T1 amulet jewelry [Ego] Arcane/Master While equipped: Stats +0(-3) Str +2 Mag ----- def ----- Fatigue -5% Resists +0%(-11%) mind HP.reg +0.90 Confus- +0% (-23%) Amulets can have magical properties. |
[vs. clarifying copper amulet of strength (+3) (Around neck)]gold amulet 'Beithel' 0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +0(-3) Str dps ---------- Crit.mult +12.00% Acc +5 (+2 eff.) Apr +16 ----- def ----- Resists +9% lightning +1% physical +9% nature +0%(-11%) mind Die.at -40.00 life Confus- +0% (-23%) Pinning- +35% Amulets can have magical properties. |
[vs. clarifying copper amulet of strength (+3) (Around neck)]gold amulet 'Scaldwisp' 0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +0(-3) Str +4 Dex dps ---------- Res.pen +20% fire ----- def ----- Resists +3% light +0%(-11%) mind Mind.save +3 (+2 eff.) Die.at -20.00 life Cut- +10% Disarm- +15% Confus- +0% (-23%) Amulets can have magical properties. |
[vs. insidious iron battleaxe of erosion (104% power, 1 apr) (In main hand)]Kor's Fall (100% power, 0 apr, darkness element) 5.0 T1 staff 2H weapon Reqs Mag 25 [Unique] Arcane Power 100% (-5%) Range: 1.2x (-0.3x) Uses 110% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +0 (-1) Crit +1.5% (-3.0%) Atk.spd 100% (-) Melee+ +0(-16) insidious poison +0(-9) temporal +0(-7) nature While equipped: dps ---------- Spell.crit +8% Spell.pwr +7 (+7 eff.) Dmg.mod +10% acid +10% fire +10% darkness +10% blight ---------- misc See.Invis +2 Talents +1 Command Staff Masteries +0.10 Corruption/Bone Bone Spear: Level 3.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a spell Description: Conjures up a spear of bones, doing 49.40 physical damage to all targets in line, and inflicting bleeding for another 24.70 damage over 5 turns. The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
[vs. insidious iron battleaxe of erosion (104% power, 1 apr) (In main hand)]ash starstaff (111% power, 3 apr, physical element) 5.0 T2 staff 2H weapon Reqs Mag 16 [Normal] Power 111% (+6%) Range: 1.2x (-0.3x) Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 (+2) Crit +3.0% (-1.5%) Atk.spd 100% (-) Melee+ +0(-16) insidious poison +0(-9) temporal +0(-7) nature While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+6 eff.) Dmg.mod +15% physical ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. insidious iron battleaxe of erosion (104% power, 1 apr) (In main hand)]shimmering ash vilestaff (111% power, 3 apr, darkness element) 5.0 T2 staff 2H weapon Reqs Mag 16 [Ego] Arcane Power 111% (+6%) Range: 1.2x (-0.3x) Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 (+2) Crit +3.0% (-1.5%) Atk.spd 100% (-) Melee+ +0(-16) insidious poison +0(-9) temporal +0(-7) nature While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+6 eff.) Dmg.mod +15% darkness ---------- misc Mana/turn +0.11 Max.mana +32.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. insidious iron battleaxe of erosion (104% power, 1 apr) (In main hand)]quick iron battleaxe of massacre (122% power, 1 apr) 3.0 T1 battleaxe 2H weapon Reqs Str 11 [Ego+] Master Power 122% (+18%) Range: 1.5x (+0.0x) Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +1 (-) Crit +4.5% (-) Atk.spd 111% (+11%) Melee+ +0(-16) insidious poison +0(-9) temporal +0(-7) nature While equipped: Stats +3 Dex dps ---------- Acc +9 (+3 eff.) Massive two-handed battleaxes. |
[vs. insidious iron battleaxe of erosion (104% power, 1 apr) (In main hand)]insidious steel greatsword of erosion (129% power, 2 apr) 3.0 T2 greatsword 2H weapon Reqs Str 16 [Ego] Nature Power 130% (+25%) Range: 1.6x (+0.1x) Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 (+1) Crit +3.0% (-1.5%) Atk.spd 100% (-) Melee+ +23(+7) insidious poison +7(-2) temporal +10(+3) nature Massive two-handed swords. |
[vs. insidious iron battleaxe of erosion (104% power, 1 apr) (In main hand)]arcing steel mace of crippling (111% power, 3 apr) 3.0 T2 mace 1H weapon Reqs Str 16 [Ego+] Arcane/Master Power 111% (+6%) Range: 1.4x (-0.1x) Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +3 (+2) Crit +1.0% (-3.5%) Atk.spd 100% (-) Melee+ +6 lightning +0(-9) temporal +0(-7) nature +0(-16) insidious poison On Hit: + 25% chance for lightning to arc to a second target On Crit: + cripple the target While equipped: dps ---------- Phys.crit +5.0% Blunt and deadly. |
[vs. insidious iron battleaxe of erosion (104% power, 1 apr) (In main hand)]acidic steel waraxe of massacre (120% power, 3 apr) 3.0 T2 waraxe 1H weapon Reqs Str 16 [Ego] Arcane/Master Power 121% (+16%) Range: 1.4x (-0.1x) Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +3 (+2) Crit +4.0% (-0.5%) Atk.spd 100% (-) Melee+ +6 acid +0(-9) temporal +0(-7) nature +0(-16) insidious poison On Crit: + splashes the target with acid One-handed war axes. |
[vs. insidious iron battleaxe of erosion (104% power, 1 apr) (In main hand)]thought-forged steel waraxe of massacre (114% power, 3 apr) 3.0 T2 waraxe 1H weapon Reqs Str 16 [Ego] Master/Psionic Power 114% (+9%) Range: 1.4x (-0.1x) Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +3 (+2) Crit +4.0% (-0.5%) Atk.spd 100% (-) Melee+ +0(-16) insidious poison +0(-9) temporal +6 mind +0(-7) nature On Hit: * 14% chance to cause random gloom (+14%) While equipped: Stats +1 Cun +2 Wil One-handed war axes. |
[vs. insidious iron battleaxe of erosion (104% power, 1 apr) (In main hand)]creative vined mindstar (87% power, 18 apr, mind damage) 3.0 T2 mindstar 1H weapon Reqs Wil 16 [Ego] Nature/Psionic Power 87% (-18%) Range: 1.1x (-0.4x) Uses 35% Wil, 15% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +18 (+17) Crit +3.0% (-1.5%) Atk.spd 100% (-) Melee+ +0(-16) insidious poison +0(-9) temporal +0(-7) nature While equipped: Stats +2 Cun dps ---------- Mind.crit +2% Crit.mult +6.00% Mind.pwr +4 (+2 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
[vs. insidious iron battleaxe of erosion (104% power, 1 apr) (In main hand)]throat-seeking ash longbow of nature 4.0 T2 longbow 2H weapon Reqs Dex 16 Shoot [Ego++] Nature/Disrupt Acc+ +0.2% crit / acc Apr +0 (-1) Crit +0.0% (-4.5%) Atk.spd 125% (+25%) Range +7 Melee+ +0(-16) insidious poison +0(-9) temporal +0(-7) nature Ranged+ +20 nature On Crit: + silences the target While equipped: dps ---------- Res.pen +22% nature ----- def ----- Resists +5% all Longbows are used to shoot arrows at your foes. |
[vs. insidious iron battleaxe of erosion (104% power, 1 apr) (In main hand)]cured leather sling 4.0 T2 sling 1H weapon Reqs Dex 16 Shoot [Normal] Acc+ +0.1% dam / acc Apr +0 (-1) Crit +0.0% (-4.5%) Atk.spd 125% (+25%) Range +7 Melee+ +0(-16) insidious poison +0(-9) temporal +0(-7) nature Slings are used to hurl stones or metal shots at your foes. |
[vs. dwarven-steel mail armour 'Strikefury' (3 def, 8 armour) (Main armor)]woollen robe (0 def, 0 armour) 2.0 T2 cloth armor [Normal] While equipped: dps ---------- Melee+ 0(-30) item lightning daze Dmg.mod +0%(-15%) lightning Res.pen +0%(-15%) arcane ----- def ----- Armour +0 (-8) Defense +0 (+0 eff.) (-3 (-3 eff.)) Fatigue +0% (-16%) Resists +0%(-12%) arcane Spell.save +0 (+0 eff.) (-11 (-6 eff.)) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. dwarven-steel mail armour 'Strikefury' (3 def, 8 armour) (Main armor)]iron mail armour of clarity (2 def, 4 armour) 14.0 T1 heavy armor Reqs Str 14 Heavy Armour Training [Ego] Psionic While equipped: dps ---------- Melee+ 0(-30) item lightning daze Dmg.mod +0%(-15%) lightning Res.pen +0%(-15%) arcane ----- def ----- Armour +4 (-4) Defense +2 (+2 eff.) (-1 (-1 eff.)) Fatigue +12% (-4%) Resists +6% mind +0%(-12%) arcane Spell.save +0 (+0 eff.) (-11 (-6 eff.)) Mind.save +10 (+4 eff.) A suit of armour made of mail. |
[vs. dwarven-steel mail armour 'Strikefury' (3 def, 8 armour) (Main armor)]Morbusspiker the dwarven-steel plate armour (5 def, 11 armour) 17.0 T3 massive armor Reqs Str 35 Heavy Armour Training 3 [Rare] Master While equipped: dps ---------- Melee+ 0(-30) item lightning daze Dmg.mod +15% acid +3% nature +0%(-15%) lightning Res.pen +10% acid +0%(-15%) arcane Melee Ret 4 nature On Hit (Melee): * Slows global speed by 15% * 30% chance to corrode armour by 30% ----- def ----- Armour +11 (+3) Defense +5 (+5 eff.) (+2 (+2 eff.)) Fatigue +24% (+8%) Resists +21% acid +0%(-12%) arcane Spell.save +0 (+0 eff.) (-11 (-6 eff.)) A suit of armour made of metal plates. |
[vs. Thundersun the rough leather belt (Around waist)]cleansing rough leather belt of transcendence 1.0 T1 belt armor [Ego] Disrupt/Psionic While equipped: dps ---------- Mind.pwr +3 (+2 eff.) Res.pen +0%(-10%) lightning Melee Ret 0(-8) lightning ----- def ----- Resists +6% acid +0%(-15%) mind +6% blight Phys.save +6 (+3 eff.) HP.reg +0.00 (-0.70) Heal.mod +0% (-10%) A belt that goes around your waist. |
[vs. Thundersun the rough leather belt (Around waist)]Ivobrera the hardened leather belt 1.0 T3 belt armor [Rare] Master While equipped: Stats +2 Cun +2 Wil dps ---------- Phys.pwr +4 (+1 eff.) Res.pen +0%(-10%) lightning Melee Ret 0(-8) lightning ----- def ----- Fatigue -2% Resists +6% lightning +12% temporal +5% arcane +0%(-15%) mind Spell.save +5 (+2 eff.) HP.reg +0.00 (-0.70) Heal.mod +0% (-10%) ---------- misc Light +1 Size +1 A belt that goes around your waist. |
[vs. Xadarin the Hellgash (1 def, 0 armour) (Cloak)]resilient linen cloak of Iron Throne (1 def, 0 armour) 2.0 T1 cloak armor [Ego] Nature/Master While equipped: Stats +1 Str +0(-7) Wil +2(-1) Con dps ---------- Dmg.mod +0%(-6%) fire ----- def ----- Defense +1 (+1 eff.) (-) Fatigue +0% (+6%) Mind.save +0 (+0 eff.) (-6 (-3 eff.)) Max.HP +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Aretta the pair of iron boots (0 def, 3 armour) (On feet)]Galyroddadil the Cleanseborn (11 def, 3 armour) 3.0 T1 feet armor Reqs Heavy Armour Training [Rare] Master While equipped: Stats +0(-1) Str +0(-2) Dex +0(-4) Wil +0(-5) Cun dps ---------- Dmg.mod +0%(-9%) mind Res.pen +15% nature ----- def ----- Armour +3 (-) Defense +11 (+9 eff.) Fatigue +2% (-) Resists +15% cold +6% darkness +3% nature ---------- misc Stam/turn +0.00 (-0.40) Max.stam +0.00 (-13.00) Telepathy Humanoid/Orc Evasion: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 25% chance to evade melee and ranged attacks and 11 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. rough leather gloves 'Brodykor' (0 def, 1 armour) (On hands)]Velawyn (0 def, 1 armour) 1.0 T1 hands armor [Rare] Arcane While equipped: Stats +0(-3) Str +0(-2) Dex dps ---------- Melee+ 6 darkness Dmg.mod +4% darkness +3% blight Acc +0 (+0 eff.) (-11 (-4 eff.)) ----- def ----- Armour +1 (-) Resists +5% darkness Heal.mod +0% (-10%) Heal/summ +0 (-40) ---------- misc Max.hate +0.00 (-2.00) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. rough leather gloves 'Brodykor' (0 def, 1 armour) (On hands)]iron gauntlets (0 def, 1 armour) 1.5 T1 hands armor Reqs Heavy Armour Training [Normal] While equipped: Stats +0(-3) Str +0(-2) Dex dps ---------- Acc +0 (+0 eff.) (-11 (-4 eff.)) ----- def ----- Armour +1 (-) Heal.mod +0% (-10%) Heal/summ +0 (-40) ---------- misc Max.hate +0.00 (-2.00) Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. Belidhetira the iron helm (0 def, 3 armour) (On head)]linen wizard hat (1 def, 0 armour) 2.0 T1 head armor [Normal] While equipped: Stats +0(-2) Cun +0(-4) Wil dps ---------- Mind.crit +0% (-2%) Mind.pwr +0 (+0 eff.) (-6 (-3 eff.)) ----- def ----- Armour +0 (-3) Defense +1 (+1 eff.) Fatigue +0% (-5%) Resists +0%(-5%) lightning +0%(-6%) temporal Mind.save +0 (+0 eff.) (-9 (-4 eff.)) A pointy cloth hat, very wizardly... |
[vs. Belidhetira the iron helm (0 def, 3 armour) (On head)]Cloud Caller (0 def, 0 armour) 2.0 T1 head armor [Unique] Nature While equipped: Stats +0(-2) Cun +0(-4) Wil dps ---------- Mind.crit +0% (-2%) Mind.pwr +0 (+0 eff.) (-6 (-3 eff.)) Dmg.mod +10% light +10% lightning ----- def ----- Armour +0 (-3) Fatigue +0% (-5%) Resists +10%(+5%) lightning +0%(-6%) temporal +10% light Mind.save +0 (+0 eff.) (-9 (-4 eff.)) Call Lightning: Level 1.0 Pwr.cost 20 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 34.77 to 104.30 lightning damage. The damage will increase with your Mindpower. This hat's broad brim protects you from harsh sunlight and sudden storms. |
[vs. Belidhetira the iron helm (0 def, 3 armour) (On head)]stabilizing rough leather cap of strength (+3) (0 def, 1 armour) 2.0 T1 head armor [Ego] Master While equipped: Stats +3 Str +0(-2) Cun +0(-4) Wil dps ---------- Mind.crit +0% (-2%) Mind.pwr +0 (+0 eff.) (-6 (-3 eff.)) ----- def ----- Armour +1 (-2) Fatigue +1% (-4%) Resists +0%(-5%) lightning +0%(-6%) temporal Phys.save +10 (+5 eff.) Mind.save +0 (+0 eff.) (-9 (-4 eff.)) A cap made of leather. |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
54 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
[vs. bright brass lantern of clarity (Light source)]brass lantern 2.0 T1 lite [Normal] While equipped: ----- def ----- Mind.save +0 (+0 eff.) (-5 (-2 eff.)) ---------- misc Light +2 (-3) See.Stealth +0 (-6) See.Invis +0 (-5) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. bright brass lantern of clarity (Light source)]brass lantern 2.0 T1 lite [Normal] While equipped: ----- def ----- Mind.save +0 (+0 eff.) (-5 (-2 eff.)) ---------- misc Light +2 (-3) See.Stealth +0 (-6) See.Invis +0 (-5) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Planar Beacon 1.0 lite [Unique] Arcane While equipped: ----- def ----- Mind.save +0 (+0 eff.) (-5 (-2 eff.)) ---------- misc Light +3 (-2) See.Stealth +0 (-6) See.Invis +0 (-5) Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 50.49 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 50.49 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
[vs. Prox's Lucky Halfling Foot (Tool)]Tooth of the Mouth (dig speed 12 turns) 3.0 T1 digger tool [Unique] Unknown While equipped: Stats +0(-5) Lck dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight ----- def ----- Defense +0 (+0 eff.) (-5 (-5 eff.)) ---------- misc T.Disarm +0 (-5) While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
[vs. Prox's Lucky Halfling Foot (Tool)]miner's iron pickaxe (dig speed 31 turns) 3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str +0(-5) Lck ----- def ----- Defense +0 (+0 eff.) (-5 (-5 eff.)) ---------- misc T.Disarm +0 (-5) Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. Prox's Lucky Halfling Foot (Tool)]elm totem of cure ailments [power 1] (10 cooldown) 2.0 T1 totem charm [Ego] Nature While equipped: Stats +0(-5) Lck ----- def ----- Defense +0 (+0 eff.) (-5 (-5 eff.)) ---------- misc T.Disarm +0 (-5) Remove up to 1 poisons or diseases from a target within range 8 (based on Willpower) Puts all charms on 10 cooldown Natural totems are made by powerful wilders to store nature power. |
[vs. Prox's Lucky Halfling Foot (Tool)]forceful ash totem of cure ailments [power 2] (10 cooldown) 2.0 T2 totem charm [Ego] Nature While equipped: Stats +0(-5) Lck ----- def ----- Defense +0 (+0 eff.) (-5 (-5 eff.)) ---------- misc T.Disarm +0 (-5) Remove up to 2 poisons or diseases from a target within range 8 (based on Willpower) Puts all charms on 10 cooldown 100% to regenerate 4 stamina. Natural totems are made by powerful wilders to store nature power. |
[vs. Prox's Lucky Halfling Foot (Tool)]supercharged ash totem of cure ailments [power 2] (12 cooldown) 2.0 T2 totem charm [Ego] Nature While equipped: Stats +0(-5) Lck ----- def ----- Defense +0 (+0 eff.) (-5 (-5 eff.)) ---------- misc T.Disarm +0 (-5) Remove up to 2 poisons or diseases from a target within range 8 (based on Willpower) Puts all charms on 12 cooldown Natural totems are made by powerful wilders to store nature power. |
[vs. Prox's Lucky Halfling Foot (Tool)]quick ash wand of firewall [power 93] (5 cooldown) 2.0 T2 wand charm [Ego] Arcane While equipped: Stats +0(-5) Lck ----- def ----- Defense +0 (+0 eff.) (-5 (-5 eff.)) ---------- misc T.Disarm +0 (-5) Creates a wall of flames lasting 4 turns (dealing 99 fire damage overall) Puts all charms on 5 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Steni the Cornac Wyrmic level 10
7th Dusk 122nd year of Ascendancy at 12:15 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Steni the Cornac Wyrmic level 10
7th Dusk 122nd year of Ascendancy at 12:13 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Steni the Cornac Wyrmic level 9
2nd Mirth 122nd year of Ascendancy at 22:42 see stats
Log
Insidious Poison from Bandit hits Steni for 17 nature damage.
Burning from Emelinor the green jelly hits Steni for 8 nature, 7 fire (15 total damage).
Emelinor the green jelly's Beyond the Flesh misses Steni.
Emelinor the green jelly uses Telekinetic Smash.
Steni shrugs off the effect 'Stunned'!
Burning from Steni hits Emelinor the green jelly for 19 fire damage.
Burning from Steni hits Minotaur for 22 fire damage.
Steni hits Emelinor the green jelly for 9 lightning, 17 cold, 9 lightning, 17 cold (52 total damage).
Insidious Poison from Steni hits Minotaur for 2 nature damage.
Emelinor the green jelly hits Steni for 2 nature, 2 physical, 4 nature, 4 physical, 3 nature, 3 physical, 5 nature, 3 nature, 3 temporal, 4 nature, 4 physical (39 total damage).
You collect a new ingredient: minotaur nose (1).
Steni hits Minotaur for 9 lightning damage.
Minotaur hits Steni for 19 physical damage.
Steni killed Minotaur!
Swallow is still on cooldown for 6 turns.
Steni is confused and fails to use Stunning Blow.
Insidious Poison from Bandit hits Steni for 17 nature damage.
Burning from Emelinor the green jelly hits Steni for 8 nature, 7 fire (15 total damage).
Emelinor the green jelly stops burning.
Emelinor the green jelly uses Kinetic Leech.
Steni shrugs off the effect 'Slow'!
Steni hits Emelinor the green jelly for 9 lightning, 17 cold (26 total damage).
Emelinor the green jelly's Beyond the Flesh hits Steni for 2 nature, 2 physical, 5 nature, 3 nature, 3 temporal, 4 nature, 4 physical (23 total damage).
Steni is confused and fails to use Nature's Touch.
Insidious Poison from Bandit hits Steni for 17 nature damage.
Burning from Emelinor the green jelly hits Steni for 8 nature, 7 fire (15 total damage).
Emelinor the green jelly uses Thermal Strike.
Saving game...




































































































