Wizardroo the level 20 Cornac Alchemist by DarkCookie

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceCornac
ClassAlchemist
Level / Exp20 / 80%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity12 (base 10)
Constitution30 (base 27)
Magic50 (base 48)
Willpower28 (base 24)
Cunning13 (base 10)

Resources

Life472/472
Mana303/303
Healing Factor1.1592147729953
Regeneration0.28980369324882

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision2
See Invisible2

Offense: Mainhand

Damage38
Accuracy10
Crit Chance2%
APR0
Speed1.00

Offense: Spell

Spellpower42
Crit Chance21%
Speed1

Offense: Mind

Mindpower29
Crit Chance3%
Speed1

Offense: Damage Bonus

Acid+23%
Blight+13%
Arcane+4%
Cold+13%
All0%
Darkness+27%
Light+6%
Physical+9%
Mind+6%
Fire+22%
Nature+5%

Offense: Damage Penetration

Darkness+5%
Fire+10%
Temporal+5%

Defense: Base

Armour (hardiness)20.703022112625 (30%)
Defense18
Ranged Defense18
Fatigue0
Physical Save26
Spell Save23
Mental Save20

Defense: Resistances

Acid+ 43%( 70%)
Blight+ 17%( 70%)
Physical+ 25%( 70%)
Cold+ 56%( 70%)
All+ 13%( 70%)
Darkness+ 18%( 70%)
Light+ 16%( 70%)
Temporal+ 18%( 70%)
Lightning+ 38%( 70%)
Fire+ 52%( 70%)
Nature+ 22%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance22%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Spell / Explosive admixtures1.30
1/5
5/5
5/5
0/5
Spell / Fire alchemy1.30
0/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5
Spell / Advanced-golemancy1.50
1/5
4/5
3/5
0/5
Spell / Golemancy1.50
5/5
5/5
1/5
0/5

Generic Talents

Spell / Stone alchemy1.40
1/5
5/5
0/5
0/5
Spell / Staff combat1.30
5/5
1/5
5/5
0/5

Effects

talent

Quests

done
done
done
done
done
done
active
done
active
active
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Exterminator (Nightmare (Roguelike) difficulty) Killed 1000 creatures.
By Wizardroo the Cornac Alchemist level 19
53rd Dusk 122nd year of Ascendancy at 17:20
see stats
Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By Wizardroo the Cornac Alchemist level 10
7th Mirth 122nd year of Ascendancy at 04:54
see stats
Level 20 (Nightmare (Roguelike) difficulty) Got a character to level 20.
By Wizardroo the Cornac Alchemist level 20
54th Dusk 122nd year of Ascendancy at 06:52
see stats
The Arena (Nightmare (Roguelike) difficulty) Unlocked Arena mode.
By Wizardroo the Cornac Alchemist level 11
1st Summertide 122nd year of Ascendancy at 10:50
see stats
The secret city (Nightmare (Roguelike) difficulty) Discovered the truth about mages.
By Wizardroo the Cornac Alchemist level 12
3rd Flare 122nd year of Ascendancy at 14:58
see stats
Treasure Hunter (Nightmare (Roguelike) difficulty) Amassed 1000 gold pieces.
By Wizardroo the Cornac Alchemist level 17
18th Dusk 122nd year of Ascendancy at 11:41
see stats

Log


Skeleton warrior's morale has been lowered.

Golem (servant of Wizardroo) casts
Rune: Shielding.
A shield forms around golem (servant of Wizardroo).


Golem (servant of Wizardroo) uses
Knockback.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Wizardroo picks up (J.):
shocking steel shield (0 def, 4 armour, 39 block).
Ran for 36 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Wizardroo picks up (o.):
chilling steel battleaxe of erosion (22-34 power, 2 apr).
Lore found:
research log of halfling mage Hompalan
You can read all your collected lore in the game menu, by pressing Escape.

Ran for 4 turns (stop reason: learnt lore).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 22 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 1 turns (stop reason: dialog is displayed).