











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Custom Difficulty 1.7.6Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Female |
| Race | Krog |
| Class | Doomed |
| Level / Exp | 32 / 90% |
| Size | big |
| Lifes / Deaths | Killed by The Shade at level 3 on the 77th Pyre 122nd year of Ascendancy at 03:34 0 / 8Killed by Aeriwyn the treant at level 17 on the 1st Haze 122nd year of Ascendancy at 11:27 Killed by Mayirarin the ogre mauler at level 26 on the 10th Decay 122nd year of Ascendancy at 15:27 Killed by Bethivea the elven warrior at level 26 on the 10th Decay 122nd year of Ascendancy at 17:06 Killed by Nerilaith the elven mage at level 27 on the 1st Wintertide 123rd year of Ascendancy at 17:14 Killed by Belodhewe the rogue at level 31 on the 22nd Regrowth 123rd year of Ascendancy at 21:55 Killed by Kroomer's Inner Demon at level 32 on the 11st Pyre 123rd year of Ascendancy at 03:14 Killed by Kroomer's Inner Demon at level 32 on the 11st Pyre 123rd year of Ascendancy at 03:17 |
| Antimagic | Follower |
Primary Stats
| Strength | 29 (base 10) |
| Dexterity | 12 (base 10) |
| Constitution | 30 (base 18) |
| Magic | 8 (base 10) |
| Willpower | 78 (base 60) |
| Cunning | 89 (base 60) |
Resources
| Life | -143/910 |
| Hate | 129/129 |
| Equilibrium | 0 |
| Healing Factor | 1.0592147729954 |
| Regeneration | 10.856951423202 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 51 |
| Accuracy | 44 |
| Crit Chance | 36% |
| APR | 31 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 55 |
| Accuracy | 44 |
| Crit Chance | 45% |
| APR | 39 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 9 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Mind
| Mindpower | 74 |
| Crit Chance | 62% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +12% |
| Temporal | +5% |
| All | +2% |
| Physical | +21% |
| Mind | +48% |
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 11 (48.304188961773%) |
| Defense | 44 |
| Ranged Defense | 44 |
| Fatigue | 0 |
| Physical Save | 32 |
| Spell Save | 33 |
| Mental Save | 51 |
Defense: Resistances
| Acid | + 13%( 70%) |
| Blight | + 38%( 70%) |
| Arcane | + 7%( 70%) |
| Cold | + 7%( 70%) |
| All | + 7%( 70%) |
| Physical | + 8%( 70%) |
| Lightning | + 10%( 70%) |
| Light | + 13%( 70%) |
| Temporal | + 13%( 70%) |
| Mind | + 27%( 70%) |
| Darkness | + 7%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 51%( 70%) |
Defense: Immunities
| Teleport Resistance | 20% |
| Stun Resistance | 55% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 38% |
| Fear Resistance | 18% |
| Silence Resistance | 0% |
| Poison Resistance | 18% |
| Knockback Resistance | 28% |
Inscriptions (4/4)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 373 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 35% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 757% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 234 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Class Talents
| Cursed / Darkness | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Shadows | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cursed / Punishments | 1.50 |
| 4/5 |
| 4/5 |
| 1/5 |
| 5/5 |
| Cursed / Force of will | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Feedback | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Cursed / Gestures | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Cursed / Dark sustenance | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Antimagic | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Race / Krog | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You failed to protect the lost defiler from death by Yvubeth the hummerhorn. Escort: lost defiler (level 1 of Old Forest) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost defiler (level 2 of Ruins of Kor'Pul)As a reward you gained talent category Psionic / Feedback (at mastery 1.00). | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You failed to protect the temporal explorer from death by Xerimira the venom drake hatchling. Escort: temporal explorer (level 2 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 216. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed length of troll intestine. * You've found the needed black mamba head. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed honey tree root. * You've found the needed red crystal shard. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed skeleton mage skull. * You've found the needed sandworm tooth. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | dreamer's pair of rough leather boots of rushing (Nightmares) (0 def, 1 armour)2.0 T1 feet armor [Ego++] Master/Psionic While equipped: Stats +3 Str +3 Wil +3 Cun +3 Con ----- def ----- Armour +1 Phys.save +5 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Curse of Nightmares Rush: Puts all charms on 25 cooldown Level 4.5 Pwr.cost 25 out of 25/25. Range 9 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
| Light source | brass lantern 'Turomagrim'2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +3% mind ----- def ----- Resists +3% blight +18% fire +3% acid Max.HP +41.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Malslek the Accursed's Hat (Nightmares) (2 def, 0 armour)2.0 T4 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +10% Spell.pwr +10 (+3 eff.) Mind.pwr +15 (+4 eff.) Melee+ 30% gloom effects Dmg.mod +10% darkness +10% physical ----- def ----- Defense +2 (+1 eff.) Resists +20% fire Mind.save -10 (-4 eff.) Heal.mod -10% ---------- misc Hate/m.crit +2.00 Hate/kill +2.00 Max.hate +20.00 Masteries +0.20 Cursed/Punishments On Spell Hit: 10% Agony 2 On Mind Hit: 10% Dark Torrent 2 Curse of Nightmares This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
| On hands | hardened leather gloves 'Arystir' (Nightmares) (0 def, 2 armour)1.0 T2 hands armor [Rare] Psionic While equipped: Stats +3 Cun +2 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) ----- def ----- Armour +2 HP.reg +4.00 ---------- misc Stam/turn +0.90 Hate/m.crit +3.00 Max.stam +19.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Nightmares Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Xenn (dig speed 38 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature ----- def ----- Resists +3% acid +1% physical +11% nature Crit.chn- 15.00% Max.HP +40.00 HP.reg +2.00 Knockbk- +10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | gold ring 'Urudetir'0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +3% temporal On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +10% blight +6% temporal +21% nature +3% lightning Crit.chn- 10.00% Phys.save +9 (+4 eff.) Poison- +18% Disease- +22% Confus- +20% Teleport- +20% Rings make your fingers look great! |
| On fingers | gladiator's stralite ring of misery0.1 T4 ring jewelry [Ego++] Master/Psionic While equipped: Stats +6 Str +5 Cun +7 Con dps ---------- Phys.pwr +6 (+2 eff.) Melee+ 15 physical Ranged+ 13 physical On Hit (Melee): * 11% chance to reduce all saves and defense by 41 On Hit (Ranged): * 14% chance to reduce all saves and defense by 41 ---------- misc Hate/m.crit +1.00 Max.hate +9.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 159% weapon damage. If the attack hits, the target will bleed for 300% weapon damage over 7 turns, and all healing will be reduced by 60%. Rings make your fingers look great! |
| Around neck | stralite amulet 'Relgilach'0.1 T4 amulet jewelry [Rare] Master While equipped: Stats +6 Str dps ---------- Phys.crit +3.0% Dmg.mod +9% mind +9% physical ----- def ----- Defense +20 (+7 eff.) Fatigue -9% HP.reg +4.00 ---------- misc Max.stam +30.00 Amulets make your neck look great! |
| In main hand | Flashresolve (Shrouds) (9-10 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Rare] Nature/Psionic Power 9.0 - 9.9 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% Melee+ +12 light While equipped: dps ---------- Mind.crit +7% Mind.pwr +40 (+9 eff.) Dmg.mod +31% mind ----- def ----- Resists +6% light ---------- misc Hate/m.crit +2.00 Psi/m.crit +3.00 Talents +1 Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | balancing rough leather belt of valiance (Madness)1.0 T1 belt armor [Ego++] Master/Psionic While equipped: Stats +3 Dex +2 Wil +3 Cun dps ---------- Phys.crit +6.0% Mind.crit +6% ----- def ----- Mind.save +6 (+2 eff.) Max.HP +44.00 Curse of Madness A belt that goes around your waist. |
| In off hand | Radiancestake (Corpses) (12-14 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Random Unique] Nature/Psionic Power 12.5 - 13.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +12.5% Atk.spd 100% Melee+ +12 light On Hit: * 9% chance to slow global speed by 69% * 10% chance to reduce armor by 14% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +8% nature +3% mind Melee Ret 4 light ----- def ----- Resists +4% blight +7% mind Mind.save +7 (+2 eff.) Disease- +16% ---------- misc Psi/turn +0.70 Max.psi +23.00 Light +3 Talents +1 Attune Mindstar Curse of Corpses Divide the mindstar in two Puts all charms on 1 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Cloth of Dreams (Shrouds) (10 def, 0 armour)2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+2 eff.) ----- def ----- Defense +10 (+3 eff.) Resists +15% mind Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+3 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Curse of Shrouds Slumber: Level 5.0 Pwr.cost 10 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 5 turns, rendering it unable to act. Every 91 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
| Main armor | enlightening drakeskin leather armour of natural resilience (Misfortune) (20 def, 8 armour)9.0 T5 light armor [Ego++] Disrupt/Psionic While equipped: Stats +9 Cun +6 Wil ----- def ----- Armour +8 Defense +20 (+7 eff.) Fatigue +8% Resists +15% nature +16% blight D.Red.from +9% Unnatural Mind.save +16 (+5 eff.) Curse of Misfortune A suit of armour made of leather. |
Inventory
movement infusion (speed 579%; cd 15)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 579% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the titan (speed 490%; cd 8)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 490% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the psychic (heal 333; 17 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 333 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the sneak (heal 501; 17 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 501 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the warrior (heal 159; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 159 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
clarifying copper amulet of cunning (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun ----- def ----- Resists +10% mind Confus- +20% Amulets make your neck look great! |
copper amulet 'Magmasever'0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Dmg.mod +6% fire ----- def ----- Resists +12% lightning Stun/Frz- +23% ---------- misc Light +1 Amulets make your neck look great! |
Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+7 eff.) Spell.save +15 (+7 eff.) Mind.save -7 (-3 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
vitalizing steel amulet0.1 T2 amulet jewelry [Ego+] Nature While equipped: Stats +3 Con ----- def ----- Phys.save +7 (+3 eff.) Max.HP +30.00 HP.reg +2.00 Amulets make your neck look great! |
gold amulet 'Abysscrypt'0.1 T3 amulet jewelry [Rare] Arcane While equipped: Stats +3 Mag dps ---------- S.pwr/crit +2 Dmg.mod +3% fire Res.pen +5% acid +25% fire Melee Ret 10 lightning 4 fire On Hit (Melee): * 20% chance to reduce armor by 14% ----- def ----- Resists +6% lightning ---------- misc Mana/turn +0.27 Max.mana +32.00 Amulets make your neck look great! |
Islotta the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: Stats +1 Cun ----- def ----- Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +7 (+2 eff.) ---------- misc Light +3 See.Invis +9 Rings make your fingers look great! |
Sleetcrack the copper ring0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Res.pen +10% cold ----- def ----- Resists +3% mind +3% acid Mind.save +6 (+2 eff.) Silence- +10% Rings make your fingers look great! |
Tidetickler0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +12% mind +3% cold Res.pen +10% acid Melee Ret 4 mind On Hit (Melee): * 20% chance to reduce armor by 14% ----- def ----- Mind.save +3 (+1 eff.) HP.reg +1.00 Stun/Frz- +23% ---------- misc Psi/ret +0.04 Rings make your fingers look great! |
steel ring 'Freezerebel'0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +5 Con dps ---------- Dmg.mod +6% acid +15% cold Res.pen +5% acid On Hit (Melee): * 20% chance to slow global speed by 69% ----- def ----- Resists +9% blight +9% fire +3% darkness Phys.save +10 (+5 eff.) Spell.save +12 (+6 eff.) Rings make your fingers look great! |
Brenayakhad the Growrebel0.1 T3 ring jewelry [Rare] Master While equipped: Stats +8 Cun dps ---------- Crit.mult +20.00% Dmg.mod +6% nature Res.pen +15% mind ----- def ----- Resists +6% fire Max.HP +31.00 Disarm- +34% Pinning- +34% Knockbk- +30% ---------- misc Max.psi +20.00 Rings make your fingers look great! |
gold ring 'Beligund'0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +4 Dex dps ---------- Dmg.mod +13% darkness +12% mind Res.pen +25% mind +10% physical Acc +30 (+21 eff.) ----- def ----- Defense +10 (+3 eff.) Resists +26% darkness Rings make your fingers look great! |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con ---------- misc Talents +1 Spell Feedback You have set the ring to grant you Spell Feedback! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
ash magestaff 'Magmaedge' (Misfortune) (15-18 power, 3 apr, cold element)5.0 T2 staff 2H weapon Reqs Mag 16 [Rare] Nature Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+2 eff.) Dmg.mod +9% acid +15% cold +15% fire Res.pen +10% acid +20% fire ----- def ----- Defense +8 (+3 eff.) Resists +6% acid +21% fire +6% nature ---------- misc Light +3 Talents +1 Command Staff Curse of Misfortune Illuminate: Puts all charms on 6 cooldown Level 2.5 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 53.09 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
yew vilestaff 'Obsidianbore' (Misfortune) (20-24 power, 4 apr, acid element)5.0 T3 staff 2H weapon Reqs Mag 24 [Rare] Master Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +12% Crit.mult +15.00% Spell.pwr +9 (+2 eff.) Dmg.mod +35% acid +15% darkness +9% light Res.pen +25% darkness ----- def ----- Resists +18% darkness ---------- misc Talents +1 Command Staff Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
Goreldir the Brighttaint (Shrouds) (20-30 power, 2 apr)3.0 T2 battleaxe 2H weapon [Rare] Master Power 20.0 - 30.0 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +2 Con dps ---------- Phys.crit +10.0% Apr +4 ----- def ----- Defense +10 (+3 eff.) Resists +12% light Phys.save +15 (+7 eff.) Die.at -40.00 life ---------- misc Stam/turn +2.00 Curse of Shrouds Massive two-handed battleaxes. |
Fulidubers (Shrouds) (30-46 power, 4 apr)3.0 T3 battleaxe 2H weapon [Rare] Master Power 30.5 - 45.8 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +6.5% Atk.spd 100% Melee+ +20 acid While equipped: Stats +2 Con dps ---------- Crit.mult +20.00% Res.pen +12% all Acc +24 (+18 eff.) Apr +14 Melee Ret 4 mind ---------- misc Max.stam +20.00 Curse of Shrouds Massive two-handed battleaxes. |
Airwarden the steel greatmaul (Madness) (30-44 power, 2 apr)5.0 T2 greatmaul 2H weapon [Rare] Disrupt Power 29.5 - 44.2 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% On Hit.r1 +16 mind On Hit: * 23 arcane resource burn While equipped: dps ---------- Res.pen +25% lightning ----- def ----- Resists +9% acid +9% lightning +12% mind +6% nature Max.HP +40.00 Curse of Madness Massive two-handed mauls. |
dwarven-steel greatmaul 'Obsidianterror' (Shrouds) (42-62 power, 2 apr)5.0 T3 greatmaul 2H weapon [Rare] Master Power 41.5 - 62.2 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% While equipped: dps ---------- Dmg.mod +6% acid +12% light Res.pen +20% acid Acc +16 (+14 eff.) Melee Ret 8 acid On Hit (Melee): * 20% chance to reduce armor by 14% * 20% chance to reduce damage dealt by 33% ----- def ----- Defense +12 (+4 eff.) Disarm- +53% Curse of Shrouds Massive two-handed mauls. |
warbringer's dwarven-steel greatsword of shearing (Nightmares) (35-56 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego++] Master Power 35.0 - 56.0 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Phys.pwr +12 (+4 eff.) Res.pen +9% physical +10% all Acc +20 (+16 eff.) Apr +12 ----- def ----- Disarm- +27% Curse of Nightmares Massive two-handed swords. |
dwarven-steel longsword 'Eliwe' (Madness) (21-29 power, 4 apr)3.0 T3 longsword 1H weapon [Rare] Arcane Power 21.0 - 29.4 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +12 arcane On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: Stats +2 Dex dps ---------- S.pwr/crit +6 Dmg.mod +18% arcane ----- def ----- Defense +10 (+3 eff.) Resists +6% cold Die.at -80.00 life Heal.mod +10% Curse of Madness Sharp, long, and deadly. |
steel mace 'Arodabeth' (Misfortune) (16-23 power, 3 apr)3.0 T2 mace 1H weapon [Rare] Arcane Power 16.5 - 23.1 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: Stats +4 Wil dps ---------- Spell.crit +3% Dmg.mod +6% blight Phasing +30% ----- def ----- Resists +6% light +9% mind Mind.save +9 (+3 eff.) HP.reg +4.00 Poison- +10% Curse of Misfortune Blunt and deadly. |
Berytotar the Filthspike (Madness) (29-41 power, 4 apr)3.0 T3 mace 1H weapon [Rare] Master Power 29.0 - 40.6 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% On Crit: * Wound the target dealing 166 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +8.0% Phys.pwr +8 (+3 eff.) Dmg.mod +6% acid +30% fire Melee Ret 10 nature ----- def ----- Resists +6% fire Curse of Madness Blunt and deadly. |
Neramida the Hazeslicer (Madness) (12-18 power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Master Power 12.5 - 17.5 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +12 cold While equipped: dps ---------- Phys.crit +7.0% Crit.mult +13.00% Res.pen +25% light +15% cold Apr +8 ----- def ----- Mind.save +6 (+2 eff.) Poison- +20% Def/telep +15 Res/telep +15% Dur/telep +15% Curse of Madness One-handed war axes. |
Pyrebreacher the steel waraxe (Corpses) (14-19 power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Arcane Power 13.5 - 18.9 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +11 blight On Crit.r2 +8 fire On Hit: 20% Epidemic 2 On Hit: * 9% chance to reduce strength, dexterity, and constitution by 5 While equipped: Stats +2 Wil dps ---------- S.pwr/crit +4 Dmg.mod +30% arcane On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 5 ----- def ----- Resists +9% blight Disease- +17% Curse of Corpses One-handed war axes. |
steel dagger 'Samintir' (Corpses) (12-15 power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Rare] Arcane Power 11.5 - 15.0 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +20 mind +11 cold While equipped: Stats +3 Wil dps ---------- Mind.crit +7% Res.pen +15% mind ---------- misc Hate/m.crit +1.00 Max.psi +20.00 Curse of Corpses Sharp, short and deadly. |
Grinykath (Nightmares) (4-5 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Random Unique] Nature Power 4.5 - 5.0 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +6 (+2 eff.) Dmg.mod +4% lightning +7% cold +4% physical ----- def ----- Defense +33 (+11 eff.) Phys.save +9 (+4 eff.) Max.HP +15.00 HP.reg +0.60 Disease- +20% Pinning- +19% ---------- misc Talents +1 Attune Mindstar Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative thorny mindstar of life (Shrouds) (10-10 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego] Nature/Psionic Power 9.5 - 10.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +5 Cun dps ---------- Mind.crit +3% Crit.mult +11.00% Mind.pwr +6 (+2 eff.) ----- def ----- Max.HP +22.00 HP.reg +0.50 ---------- misc Talents +1 Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
arcing quiver of ash arrows of accuracy (20/20, 20-29 power, 7 apr)3.0 T2 arrow ammo Reqs Dex 16 [Ego] Arcane/Master Power 20.5 - 28.7 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Acc +14 Apr +7 Crit +1.5% Capacity 20 On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Arrows are used with bows to pierce your foes to death. |
Strikevengeance the steel shield (Madness) (0 def, 16 armour, 37.5 block)7.0 T2 shield armor Reqs Shield usage training [Rare] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +2 Dex +3 Con dps ---------- Melee+ 7 acid Res.pen +25% lightning Melee Ret 5 acid ----- def ----- Armour +16 Fatigue +8% Resists +9% mind +6% cold ---------- misc Talents +1 Block Curse of Madness Handheld deflection devices. |
Gloralrath the Bogwreck (Nightmares) (0 def, 6 armour, 84.5 block)7.0 T3 shield armor Reqs Shield usage training [Rare] Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee Ret 8 nature On Hit (Melee): * 20% chance to slow global speed by 69% ----- def ----- Armour +6 Fatigue +8% Resists +15% mind +9% light +15% darkness ---------- misc Talents +1 Block Curse of Nightmares Handheld deflection devices. |
cashmere robe (Madness) (0 def, 0 armour)2.0 T3 cloth armor [Normal] While equipped: ----- def ----- Resists +11% all Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Beloratira (Corpses) (14 def, 6 armour)9.0 T3 light armor [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Wil +5 Cun +3 Con dps ---------- Mind.pwr +8 (+2 eff.) Apr +2 ----- def ----- Armour +6 Defense +14 (+5 eff.) Fatigue +8% Resists +10% acid +8% physical +11% fire +10% lightning +31% cold Phys.save +12 (+6 eff.) Mind.save +15 (+5 eff.) ---------- misc Stam/turn +3.00 Curse of Corpses A suit of armour made of leather. |
The Untouchable (Shrouds) (14 def, 12 armour)9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+5 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. Curse of Shrouds This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
hardened leather armour 'Relgitir' (Corpses) (24 def, 6 armour)9.0 T3 light armor [Rare] Psionic While equipped: Stats +5 Wil +11 Cun +2 Con dps ---------- Res.pen +10% physical ----- def ----- Armour +6 Defense +24 (+8 eff.) Fatigue +8% Mind.save +14 (+4 eff.) ---------- misc Infravis +3 Curse of Corpses A suit of armour made of leather. |
steel mail armour 'Mynik' (Misfortune) (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Rare] Psionic While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +13% mind Crit.chn- 15.00% Mind.save +28 (+9 eff.) Heal.mod +20% Poison- +20% Disease- +20% Curse of Misfortune A suit of armour made of mail. |
impenetrable dwarven-steel mail armour of cold resistance (Shrouds) (3 def, 16 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +16 Defense +3 (+1 eff.) Fatigue +12% Resists +15% cold Curse of Shrouds A suit of armour made of mail. |
Cyreta the Tempestedge (Madness)1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +15% lightning +6% mind ----- def ----- Defense +8 (+3 eff.) Resists +3% lightning Stealth +5 Curse of Madness A belt that goes around your waist. |
rough leather belt of transcendence (Misfortune)1.0 T1 belt armor [Ego] Psionic While equipped: dps ---------- Mind.pwr +2 (+1 eff.) ----- def ----- Phys.save +5 (+2 eff.) Curse of Misfortune A belt that goes around your waist. |
Bethythra (Shrouds)1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% temporal Res.pen +15% blight +15% arcane Melee Ret 10 arcane 8 blight ----- def ----- Resists +5% arcane +6% blight HP.reg +1.90 Heal.mod +18% Curse of Shrouds A belt that goes around your waist. |
grounding hardened leather belt of resilience (Misfortune)1.0 T3 belt armor [Ego] Nature While equipped: ----- def ----- Resists +9% lightning +8% temporal Max.HP +33.00 Curse of Misfortune A belt that goes around your waist. |
enveloping linen cloak (Corpses) (6 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: ----- def ----- Defense +6 (+2 eff.) Phys.save +5 (+2 eff.) Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Borudar (Shrouds) (10 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +7 Cun dps ---------- Mind.pwr +15 (+4 eff.) Dmg.mod +9% blight Melee Ret 4 mind ----- def ----- Defense +10 (+3 eff.) Resists +3% fire Phys.save +16 (+8 eff.) Silence- +20% Teleport- +20% ---------- misc Max.hate +6.00 Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Frostwoe the cashmere cloak (Corpses) (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +4 Cun +4 Dex dps ---------- Dmg.mod +6% cold Acc +6 (+6 eff.) Apr +5 ----- def ----- Defense +2 (+1 eff.) Resists +2% physical Spell.save +18 (+8 eff.) Max.HP +100.00 Disease- +20% Silence- +20% Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak of mindcraft (Shrouds) (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +5% ----- def ----- Defense +2 (+1 eff.) Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
traveler's pair of rough leather boots of evasion (Nightmares) (2 def, 1 armour)2.0 T1 feet armor [Ego+] Master While equipped: ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue -4% Phys.save +5 (+2 eff.) Disease- +15% ---------- misc Max.enc +22 Curse of Nightmares Evasion: (Instant) Puts all charms on 30 cooldown Level 5.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 25% chance to evade melee and ranged attacks and 12 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. It was changed by the digestive sack. |
Polidalle (Nightmares) (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +6 Cun +8 Wil dps ---------- Mov.spd +10% Dmg.mod +15% mind ----- def ----- Armour +4 Fatigue -4% Resists +12% mind +9% acid Max.HP +41.00 ---------- misc Stam/turn +0.50 Curse of Nightmares Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Niduregorek the rough leather gloves (Shrouds) (15 def, 1 armour)1.0 T1 hands armor [Rare] Psionic While equipped: Stats +1 Wil dps ---------- Acc +6 (+6 eff.) Apr +1 ----- def ----- Armour +1 Defense +15 (+5 eff.) Phys.save +5 (+2 eff.) Spell.save +9 (+4 eff.) Mind.save +5 (+1 eff.) Disarm- +25% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Shrouds Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
dwarven-steel gauntlets 'Khelasin' (Misfortune) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- S.pwr/crit +10 Melee+ 11 blight Dmg.mod +13% blight +6% acid Phasing +20% ----- def ----- Armour +2 Fatigue +3% Resists +8% blight +3% mind ---------- misc Mana/turn +0.36 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Misfortune Metal gloves protecting the hands up to the middle of the lower arm. |
Ruthless Grip (Corpses) (0 def, 5 armour)1.5 T4 hands armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Melee+ 15 darkness 15 cold Dmg.mod +20% darkness +20% cold ----- def ----- Armour +5 Die.at -100.00 life Heal.mod -10% ---------- misc Max.hate +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Corpses Instill Fear: Level 5.9 Pwr.cost 20 out of 30/30. Range 8 Travel.spd instantaneous Is a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 53.28 mind and 40.32 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 39% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 38. Terrified: Deals 13.32 mind and 10.08 darkness damage per turn and increases cooldowns by 59%. Haunted: Causes the target to suffer 20.68 mind and 15.65 darkness damage for each detrimental mental effect every turn. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. |
linen wizard hat of frost (+16%) (Misfortune) (1 def, 0 armour)2.0 T1 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +11% cold ----- def ----- Defense +1 (+0 eff.) Resists +16% cold Curse of Misfortune A pointy cloth hat, very wizardly... |
Khelumagorath the rough leather cap (Madness) (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Cun +7 Dex dps ---------- Mind.crit +2% Res.pen +5% mind ----- def ----- Armour +1 Fatigue +1% ---------- misc Hate/m.crit +1.00 Curse of Madness A cap made of leather. |
Ivaldassra (Corpses) (10 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +3 Str +3 Wil +3 Con dps ---------- Acc +15 (+14 eff.) ----- def ----- Armour +3 Defense +10 (+3 eff.) Fatigue +3% Resists +6% mind Mind.save +8 (+2 eff.) Silence- +20% Stun/Frz- +10% ---------- misc Light +1 Curse of Corpses A cap made of leather. |
9 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+10 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+10 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
brass lantern of focus2.0 T1 lite [Ego] Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +6% mind ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Light of Revelation2.0 T2 lite [Unique] Unknown While equipped: dps ---------- Against +25% Horror ----- def ----- D.Red.from +25% Horror ---------- misc Light +7 See.Stealth +35 See.Invis +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+8 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
Brodyldil the iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str ----- def ----- Armour +2 Defense +5 (+2 eff.) Resists +9% acid Heal.mod +10% Poison- +10% Stun/Frz- +10% ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 38 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Vorinn [power 116] (15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +1 Dex dps ---------- Dmg.mod +12% physical Apr +1 ---------- misc Equi/ret +0.04 Sting an enemy dealing 133 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to gain a 11% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
Antimagic! (Nightmare (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By Kroomer the Krog Doomed level 17
74th Dusk 122nd year of Ascendancy at 15:23 see stats
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Kroomer the Krog Doomed level 17
69th Dusk 122nd year of Ascendancy at 19:12 see stats
Don't Poosh it! (Nightmare (Adventure) difficulty)
Killed Kelad in the lost land of Poosh.By Kroomer the Krog Doomed level 32
54th Regrowth 123rd year of Ascendancy at 11:16 see stats
Dragon's Greed (Nightmare (Adventure) difficulty)
Amassed 8000 gold pieces.By Kroomer the Krog Doomed level 31
21st Regrowth 123rd year of Ascendancy at 18:54 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Kroomer the Krog Doomed level 21
50th Haze 122nd year of Ascendancy at 08:03 see stats
Eye of the storm (Nightmare (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Kroomer the Krog Doomed level 28
2nd Allure 123rd year of Ascendancy at 06:41 see stats
Fear me not! (Nightmare (Adventure) difficulty)
Survived the Fearscape!By Kroomer the Krog Doomed level 25
4th Decay 122nd year of Ascendancy at 13:22 see stats
Home sweet home (Nightmare (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Kroomer the Krog Doomed level 29
2nd Regrowth 123rd year of Ascendancy at 22:12 see stats
Is that how it feels to be an escort quest?! (Nightmare (Adventure) difficulty)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Kroomer the Krog Doomed level 30
20th Regrowth 123rd year of Ascendancy at 15:42 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Kroomer the Krog Doomed level 10
3rd Mirth 122nd year of Ascendancy at 17:23 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Kroomer the Krog Doomed level 20
12nd Haze 122nd year of Ascendancy at 00:27 see stats
Level 30 (Nightmare (Adventure) difficulty)
Got a character to level 30.By Kroomer the Krog Doomed level 30
15th Regrowth 123rd year of Ascendancy at 10:46 see stats
Poisonous (Nightmare (Adventure) difficulty)
Sided with the assassin lord.By Kroomer the Krog Doomed level 21
48th Haze 122nd year of Ascendancy at 05:18 see stats
Savior of the damsels in distress (Nightmare (Adventure) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Kroomer the Krog Doomed level 28
2nd Wintertide 123rd year of Ascendancy at 07:23 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By Kroomer the Krog Doomed level 26
10th Decay 122nd year of Ascendancy at 08:44 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Kroomer the Krog Doomed level 10
4th Mirth 122nd year of Ascendancy at 11:54 see stats
The Right thing to do (Nightmare (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Kroomer the Krog Doomed level 32
68th Regrowth 123rd year of Ascendancy at 17:24 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By Kroomer the Krog Doomed level 20
13rd Haze 122nd year of Ascendancy at 17:37 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Kroomer the Krog Doomed level 14
33rd Dusk 122nd year of Ascendancy at 13:29 see stats
Unstoppable (Nightmare (Adventure) difficulty)
Returned from the dead.By Kroomer the Krog Doomed level 32
11st Pyre 123rd year of Ascendancy at 03:15 see stats
Log
Kroomer's Inner Demon uses Infusion: Healing.
Kroomer's Inner Demon receives 253 healing from Infusion: Healing.
Kroomer's Inner Demon uses Infusion: Movement.
Kroomer's Inner Demon is moving at extreme speed!
Kroomer's Inner Demon uses Creeping Darkness.
Kroomer's Inner Demon's mind surges with critical power!
Kroomer's creeping dark hits Kroomer's Inner Demon for (45 antimagic), 0 darkness (0 total damage).
Kroomer's Inner Demon slows down.
Kroomer has been maligned!
Kroomer is stunned!
Kroomer attunes to the damage.
Kroomer's is vulnerable to attacks and effects!
Kroomer moves reluctantly!
Melee retaliation strikes Kroomer's Inner Demon in the darkness (+9% damage).
Melee retaliation hits Kroomer's Inner Demon for (2 antimagic), 0 light, (1 antimagic), 0 light (0 total damage).
Kroomer's Inner Demon hits Kroomer for 89 mind, 6 light, 11 physical, 11 fire, 4 light, 11 physical, 11 fire (144 total damage).
--------------------------------
Kroomer receives 10 healing.
Kroomer was smashed!
Kroomer's Inner Demon's mind surges with critical power!
Kroomer's Inner Demon feels pain again.
Kroomer's Inner Demon strikes Kroomer in the darkness (+9% damage).
Kroomer's Inner Demon hits Kroomer for 121 physical, 17 physical (138 total damage).
Kroomer's Inner Demon receives 10 healing.
Kroomer's Inner Demon hits Kroomer for 332 physical damage.
Kroomer's Inner Demon receives 10 healing.
Kroomer's Inner Demon receives 27 healing from Unnatural Body.
Kroomer's Inner Demon receives 31 healing from Unnatural Body.
Kroomer the level 32 krog doomed was battered to death by a Kroomer's Inner Demon on level 1 of Ruined Dungeon.









































































































































