








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons: 
 Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Autotarget Toggle Keybind 1.3.0Adds a keybind to toggle the new auto-accept target option. Set to Alt+F1 by default Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 | 
| Campaign | Maj'Eyal | 
| Mode | Nightmare Roguelike | 
| Sex | Male | 
| Race | Skeleton | 
| Class | Arcane Blade | 
| Level / Exp | 21 / 14% | 
| Size | medium | 
| Lifes / Deaths | Killed by Adisewyn the spitting spider at level 21 on the 1st Time of Equilibrium 122nd year of Ascendancy at 07:52/ 1 | 
Primary Stats
| Strength | 44 (base 13) | 
| Dexterity | 49 (base 19) | 
| Constitution | 27 (base 10) | 
| Magic | 61 (base 48) | 
| Willpower | 24 (base 10) | 
| Cunning | 65 (base 32) | 
Resources
| Life | -310/496 | 
| Mana | 0/310 | 
| Stamina | 175/215 | 
| Healing Factor | 1.1386945338482 | 
| Regeneration | 0.28467363346206 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | -2.2204460492503E-14% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 4 | 
| See Stealth | 10 | 
| See Invisible | 10 | 
Offense: Mainhand
| Damage | 37 | 
| Accuracy | 54 | 
| Crit Chance | 29% | 
| APR | 7 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 56 | 
| Crit Chance | 38% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 36 | 
| Crit Chance | 24% | 
| Speed | 1 | 
Offense: Damage Bonus
| Darkness | +28% | 
| Lightning | +32% | 
| Light | +15% | 
| Temporal | +12% | 
| Nature | +10% | 
| Physical | +7% | 
| Cold | +15% | 
| All | 0% | 
Offense: Damage Penetration
| Lightning | +25% | 
| Temporal | +9% | 
| Blight | +15% | 
| Arcane | +10% | 
| Physical | +10% | 
| Nature | +10% | 
Defense: Base
| Armour (hardiness) | 15 (44.574340358689%) | 
| Defense | 52 | 
| Ranged Defense | 52 | 
| Fatigue | 0 | 
| Physical Save | 32 | 
| Spell Save | 30 | 
| Mental Save | 25 | 
Defense: Resistances
| Acid | + 26%( 70%) | 
| Blight | + 19%( 70%) | 
| Arcane | + 20%( 70%) | 
| Cold | + 37%( 70%) | 
| All | + 16%( 70%) | 
| Darkness | + 37%( 70%) | 
| Light | + 21%( 70%) | 
| Lightning | + 26%( 70%) | 
| Fire | + 19%( 70%) | 
| Nature | + 44%( 70%) | 
Defense: Immunities
| Stun Resistance | 0% | 
| Bleed Resistance | 100% | 
| Fear Resistance | 100% | 
| Teleport Resistance | 10% | 
| Poison Resistance | 100% | 
| Instadeath Resistance | 100% | 
Inscriptions (4/4)
| Runes | Effective talent level: 1.0Rune: Shielding Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. | 
| Runes | Effective talent level: 1.0Rune: Shatter Afflictions Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. | 
| Runes | Effective talent level: 1.0Rune: Manasurge Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (0 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. | 
| Runes | Effective talent level: 1.0Rune: Shielding Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 182 damage for 4 turns. Its effects scale with your Strength stat. | 
Class Talents
| Technique / Superiority | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Magical combat | 1.30 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| Technique / Combat techniques | 1.00 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Spell / Earth | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Spell / Fire | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cunning / Dirty fighting | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Spell / Enhancement | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 5/5 | 
| Spell / Air | 1.30 | 
| 
 | 4/5 | 
| 
 | 2/5 | 
| 
 | 4/5 | 
| 
 | 0/5 | 
Generic Talents
| Spell / Aegis | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Undead / Skeleton | 1.10 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 2/5 | 
| 
 | 5/5 | 
| Spell / Conveyance | 1.00 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cunning / Survival | 1.20 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Combat training | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Effects
Quests
| Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope.And now for a grave | active | 
| You successfully escorted the lost defiler to the recall portal on level 3 of Dreadfell.Escort: lost defiler (level 3 of Dreadfell) As a reward you improved Cunning by +5. | done | 
| You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire.Escort: lost sun paladin (level 2 of Trollmire) As a reward you improved talent Chant of Fortitude (+1 level(s)). | done | 
| You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul.Escort: lost warrior (level 2 of Ruins of Kor'Pul) As a reward you improved Strength by +5. | done | 
| You successfully escorted the repented thief to the recall portal on level 2 of Daikara.Escort: repented thief (level 2 of Daikara) As a reward you improved Cunning by +5. | done | 
| You failed to protect the temporal explorer from death by Neravena the giant venus flytrap.Escort: temporal explorer (level 2 of Old Forest) | failed | 
| You failed to protect the temporal explorer from death by cave bear.Escort: temporal explorer (level 4 of Old Forest) | failed | 
| You failed to protect the worried loremaster from death by Cyroleth the cave bear.Escort: worried loremaster (level 3 of Old Forest) | failed | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done | 
| As you approached Derth you saw a huge dark cloud over the small town.Storming the city When you entered you were greeted by an army of air elementals slaughtering the population. | active | 
| Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid.The Brotherhood of Alchemists Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * You've found the needed black mamba head. * You've found the needed vial of elder vampire blood. | active | 
| You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell.The Island of Dread There are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active | 
| You were asked to prove your worth as a fighter by a rogue, in order to participate in the arenaThe agent of the arena | done | 
| You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people.The beast within 4 lumberjacks have died. | done | 
| You have been resurrected as an undead by some dark powers.The rotting stench of the dead However, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done | 
| You heard a plea for help and decided to investigate...Trapped! Only to find yourself trapped inside an unknown tunnel complex. | done | 
Equipment
| On feet |  Eden's Guile (2 def, 1 armour) 2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Boost speed by 52% (based on Cunning). Uses 50 power out of 2/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. | 
| Light source |  Neryta the alchemist's lamp 1.0 T3 lite [Rare] Nature While equipped: Stats +8 Con +4 Wil dps ---------- Phys.crit +3.0% Crit.mult +12.00% Phys.pwr +22 (+8 eff.) ----- def ----- Resists +5% arcane +3% lightning Teleport- +10% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. | 
| On head |  iron helm 'Smearnigh' (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +6 Str +7 Dex +3 Con dps ---------- Res.pen +10% nature Apr +1 ----- def ----- Armour +3 Fatigue +5% Resists +3% nature Die.at -80.00 life Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 174.6 Physical damage. If the attack hits, the target is confused (39% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
| Tool |  Boltveil the iron pickaxe (dig speed 38 turns) 3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Res.pen +25% lightning Melee Ret 2 lightning ----- def ----- Fatigue -5% Resists +3% fire +6% light +9% darkness Disease- +10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
| On fingers |  Vargh Redemption 0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 12.28 cold and 11.42 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. | 
| On fingers |  marksman's copper ring of nature (+20%) 0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +10% nature Acc +6 (+2 eff.) ----- def ----- Resists +20% nature Rings make your fingers look great! | 
| Around waist |  Armeneg 1.0 T5 belt armor [Random Unique] Master While equipped: Stats +5 Cun +6 Wil dps ---------- Res.pen +15% blight Against +38% Summoned On Hit (Melee): * 10% chance to reduce armor by 37% ----- def ----- Armour +10 Defense +30 (+9 eff.) Resists +3% blight +12% acid D.Red.from +26% Summoned Phys.save +20 (+9 eff.) Stealth +11 A belt that goes around your waist. | 
| In main hand |  Aeremiritira the yew magestaff (20-24 power, 4 apr, lightning element) 5.0 T3 staff 2H weapon [Rare] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +2 Dex dps ---------- Spell.crit +9% Spell.pwr +24 (+7 eff.) Dmg.mod +20% lightning Apr +2 ----- def ----- Defense +10 (+3 eff.) Spell.save +12 (+6 eff.) Die.at -80.00 life ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. | 
| On hands |  rough leather gloves of war-making (0 def, 1 armour) 1.0 T1 hands armor [Ego+] Master While equipped: dps ---------- Phys.crit +6.0% Spell.crit +5% Mind.crit +6% Crit.mult +6.00% ----- def ----- Armour +1 Unarmed combat: Power 10.5 - 11.6 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +5.0% Atk.spd 100% On Crit: 20% Cripple 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
| Main armor |  Cloudpain (0 def, 0 armour) 2.0 T4 cloth armor [Random Unique] Arcane While equipped: Stats +4 Cun +2 Mag dps ---------- Spell.crit +7% Spell.pwr +5 (+2 eff.) Dmg.mod +12% lightning +12% temporal +28% darkness +15% light +7% physical Res.pen +9% temporal +10% arcane +10% physical ----- def ----- Resists +9% lightning +16% darkness +13% all Anom.red +11 A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
| Cloak |  Cloak of Deception 1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. | 
| Around neck |  Withering Orbs 0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... | 
Inventory
|  blink rune of the wizard (range 6; phase 18; cd 13) 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 18%, your defense is increased by 18 and all your resistances by 18%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  Rune of Reflection (--) 0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 405 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. | 
|  shatter afflictions rune of the wizard (absorb 100; cd 16) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 100 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions | 
|  shielding rune of the wizard (absorb 260; dur 4; cd 16) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 260 damage for 4 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions | 
|  psionicist's copper ring of perseverance 0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+3 eff.) HP.reg +2.00 Stun/Frz- +20% Rings make your fingers look great! | 
|  rogue's copper ring 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+2 eff.) Rings make your fingers look great! | 
|  elm magestaff (10-12 power, 2 apr, lightning element) 5.0 T1 staff 2H weapon [Normal] Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+1 eff.) Dmg.mod +10% lightning ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. | 
|  elm magestaff 'Umbraquarry' (10-12 power, 2 apr, lightning element) 5.0 T1 staff 2H weapon [Rare] Nature Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+1 eff.) Dmg.mod +6% darkness +10% lightning Res.pen +15% darkness +15% light ----- def ----- Defense +5 (+2 eff.) Resists +3% fire ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 94.41 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. | 
|  Crystal Shard (16-19 power, 4 apr, physical element) 5.0 T2 staff 2H weapon [Unique] Arcane Power 16.0 - 19.2 Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% Dmg.conv 50% blight While equipped: dps ---------- Spell.crit +4% Spell.pwr +14 (+4 eff.) Dmg.mod +18% arcane +18% blight ----- def ----- Resists +10% arcane +10% blight Affinity +20% arcane Create 2 living shards of crystal to serve you for 10 turns. Uses 45 power out of 45/45 This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. | 
|  Sparkire (20-24 power, 3 apr, physical element) 5.0 T2 staff 2H weapon [Rare] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +9 (+3 eff.) S.pwr/crit +6 Dmg.mod +6% lightning +20% physical Res.pen +5% lightning ---------- misc Max.P.En +15.00 Max.N.En +15.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. | 
|  greater ash magestaff (15-18 power, 3 apr, lightning element) 5.0 T2 staff 2H weapon [Ego+] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +10 (+3 eff.) Dmg.mod +15% lightning +15% cold +15% arcane +15% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. | 
|  Glinthunter the yew magestaff (20-24 power, 4 apr, lightning element) 5.0 T3 staff 2H weapon [Rare] Nature Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+3 eff.) Dmg.mod +12% light +20% lightning Res.pen +15% fire Melee Ret 4 light ----- def ----- Defense +8 (+3 eff.) Resists +9% darkness ---------- misc Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 127.14 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. | 
|  yew magestaff (20-24 power, 4 apr, cold element) 5.0 T3 staff 2H weapon [Normal] Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+3 eff.) Dmg.mod +20% cold ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. | 
|  acidic dwarven-steel battleaxe of paradox (30-46 power, 2 apr) 3.0 T3 battleaxe 2H weapon [Ego] Arcane Power 30.5 - 45.8 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Melee+ +7 temporal On Crit: * Splash the target with acid dealing 158 damage over 5 turns and reducing armor and accuracy by 20 While equipped: ----- def ----- Resists +9% temporal Massive two-handed battleaxes. | 
|  dwarven-steel battleaxe (33-50 power, 2 apr) 3.0 T3 battleaxe 2H weapon [Normal] Power 33.0 - 49.5 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Massive two-handed battleaxes. | 
|  steel waraxe 'Daimodrador' (10-14 power, 3 apr) 3.0 T2 waraxe 1H weapon [Rare] Arcane Power 10.0 - 14.0 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +8 blight On Hit: * 10% chance to reduce strength, dexterity, and constitution by 27 While equipped: Stats +2 Str +4 Dex +2 Wil +2 Cun dps ---------- Dmg.mod +12% mind One-handed war axes. | 
|  dwarven-steel dagger (18-23 power, 7 apr) 1.0 T3 dagger 1H weapon [Normal] Power 18.0 - 23.4 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Sharp, short and deadly. | 
|  Eye of Summer (8-9 power, 18 apr, fire damage) 3.0 T2 mindstar 1H weapon [Unique] Nature Nature requires balance in these matters. Power 8.0 - 8.8 Fire Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) All.spd +5% Dmg.mod +10% fire Res.pen +10% fire ----- def ----- Resists -10% cold On Mind Hit: 10% Flame Fury 2 This mindstar glows with a bright warm light, but seems somehow incomplete. | 
|  Focus Whip (19-21 power, 7 apr) 3.0 T3 whip 1H weapon [Unique] Psionic Power 19.0 - 20.9 Mind Uses 20% Wil, 10% Cun, 70% Dex Mastery Exotic Weapons Mastery Acc+ +0.4% crit mult (max 40%) Acc uses Wil Apr +7 Crit +5.0% Atk.spd 125% On Crit: * Try to fry your enemies brain (25% chance to brainlock) While equipped: dps ---------- Mind.crit +3% Mind.pwr +10 (+4 eff.) Strike all targets in a line (for 100% weapon damage as mind) out to range 4. Uses 10 power out of 10/10 A small mindstar rests at top of this handle. As you touch it, a translucent cord appears, flicking with your will. | 
|  pouch of dwarven-steel shots 'Brighthack' (20/20, 36-43 power, 3 apr) 3.0 T3 shot ammo [Random Unique] Nature/Master Power 36.0 - 43.2 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +3 Crit +15.0% Capacity 20 Ranged+ +12 cold +20 light +11 fire On Hit.r1 +12 acid On Crit.r2 +8 cold +10 fire On Hit: * 20% chance to reduce armor by 37% On Crit: * Wound the target dealing 174 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. | 
|  acidic dwarven-steel shield (0 def, 6 armour, 30-36 power, 76.5 block) 7.0 T3 shield armor Reqs Shield usage training [Ego] Nature When used to Attack: Power 30.0 - 36.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +76 On Hit: * 15% chance to reduce armor by 37% While equipped: dps ---------- Melee+ 7 acid Melee Ret 3 acid ----- def ----- Armour +6 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. | 
|  mindwoven linen robe of fire (+15%) (0 def, 0 armour) 2.0 T1 cloth armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +3 (+1 eff.) Dmg.mod +10% fire ----- def ----- Resists +7% all +15% fire Mind.save +15 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  Earuldir the cashmere robe (0 def, 0 armour) 2.0 T3 cloth armor [Random Unique] Arcane/Nature While equipped: Stats +1 Wil dps ---------- Spell.crit +3% Crit.mult +15.00% Spell.pwr +3 (+1 eff.) Dmg.mod +18% lightning +14% nature +6% blight ----- def ----- Resists +27% lightning +21% nature +11% all Spell.save +18 (+9 eff.) ---------- misc Mana/turn +0.04 A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  cashmere robe (0 def, 0 armour) 2.0 T3 cloth armor [Normal] While equipped: ----- def ----- Resists +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  mindwoven cashmere robe of lightning (+15%) (0 def, 0 armour) 2.0 T3 cloth armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +3 (+1 eff.) Dmg.mod +10% lightning ----- def ----- Resists +15% lightning +11% all Mind.save +17 (+9 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  shimmering cashmere robe of darkness (+19%) (0 def, 0 armour) 2.0 T3 cloth armor [Ego] Arcane While equipped: dps ---------- Dmg.mod +13% darkness +13% arcane ----- def ----- Resists +19% darkness +11% all ---------- misc Max.mana +27.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  rough leather armour (3 def, 2 armour) 9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% A suit of armour made of leather. | 
|  Eel-skin armour (16 def, 0 armour) 9.0 T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex ----- def ----- Defense +16 (+5 eff.) Fatigue +2% Resists +15% lightning Poison- +50% Pinning- +50% On Nature Hit: 10% Call Lightning 2 Call Lightning: Level 2.0 Pwr.cost 25 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 58.05 to 174.14 lightning damage (116.09 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. | 
|  hardened leather armour 'Dazzlebone' (9 def, 6 armour) 9.0 T3 light armor [Rare] Arcane While equipped: dps ---------- Melee+ 10 acid 12 fire Dmg.mod +15% light +12% temporal Melee Ret 12 acid 11 fire On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% Resists +18% acid +15% fire +6% light A suit of armour made of leather. | 
|  searing hardened leather armour of acid resistance (9 def, 6 armour) 9.0 T3 light armor [Ego+] Arcane/Master While equipped: dps ---------- Melee+ 11 acid 13 fire Melee Ret 13 acid 9 fire ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% Resists +39% acid +12% fire A suit of armour made of leather. | 
|  impenetrable iron mail armour of acid resistance (2 def, 9 armour) 14.0 T1 heavy armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +9 Defense +2 (+1 eff.) Fatigue +12% Resists +15% acid A suit of armour made of mail. | 
|  Xanurin the Boltpython 1.0 T1 belt armor [Rare] Disrupt While equipped: dps ---------- Dmg.mod +6% lightning Res.pen +15% lightning +10% nature On Hit (Melee): * 20% chance to slow global speed by 50% ----- def ----- Resists +6% acid +12% darkness +6% blight A belt that goes around your waist. | 
|  blurring rough leather belt of the giants 1.0 T1 belt armor [Ego] Master While equipped: dps ---------- Phys.pwr +3 (+1 eff.) ----- def ----- Defense +8 (+3 eff.) Spell.save +6 (+3 eff.) Stealth +5 ---------- misc Size +1 A belt that goes around your waist. | 
|  rough leather belt 'Rimeransom' 1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Cun +3 Con dps ---------- Crit.mult +5.00% Dmg.mod +3% cold Acc +15 (+5 eff.) ----- def ----- Die.at -20.00 life Max.HP +30.00 A belt that goes around your waist. | 
|  Singequarry the cashmere cloak (19 def, 0 armour) 2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% fire ----- def ----- Defense +19 (+6 eff.) Resists +3% temporal Phys.save +7 (+3 eff.) Max.HP +80.00 Blind- +20% Poison- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  insulating pair of rough leather boots of tirelessness (0 def, 1 armour) 2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 Resists +6% fire +5% cold ---------- misc Stam/turn +0.30 Max.stam +10.00 A pair of boots made of leather. | 
|  eldritch pair of iron boots of phasing (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Ego++] Arcane While equipped: Stats +5 Mag +4 Wil dps ---------- Spell.crit +1% ----- def ----- Armour +3 Fatigue +2% ---------- misc Mana/turn +0.15 Max.mana +21.00 Blink to a nearby random location (rad 7) Puts all charms on 25 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
|  pair of iron boots 'Layyba' (3 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: ----- def ----- Armour +3 Defense +3 (+1 eff.) Fatigue +2% Max.HP +40.00 Stun/Frz- +20% Evasion: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 26% chance to evade melee and ranged attacks and 16 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
|  rough leather gloves of strength (+2) (0 def, 1 armour) 1.0 T1 hands armor [Ego] Master While equipped: Stats +2 Str dps ---------- Phys.pwr +5 (+2 eff.) ----- def ----- Armour +1 Unarmed combat: Power 10.5 - 11.6 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
|  polar dwarven-steel gauntlets of strength (+3) (0 def, 2 armour) 1.5 T2 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +6 (+2 eff.) Melee+ 6 cold Dmg.mod +4% cold ----- def ----- Armour +2 Fatigue +3% Resists +5% cold Unarmed combat: Power 24.5 - 34.3 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% On Crit.r2 +6 ice On Hit: 10% Ice Breath 3 Metal gloves protecting the hands up to the middle of the lower arm. | 
|  insulating linen wizard hat of fire (+5%) (1 def, 0 armour) 2.0 T1 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +11% fire ----- def ----- Defense +1 (+0 eff.) Resists +21% fire +5% cold A pointy cloth hat, very wizardly... | 
|  Radherek the cashmere wizard hat (2 def, 0 armour) 2.0 T3 head armor [Rare] Nature While equipped: Stats +9 Dex dps ---------- Acc +15 (+5 eff.) ----- def ----- Defense +2 (+1 eff.) Resists +16% lightning +8% temporal Phys.save +15 (+7 eff.) A pointy cloth hat, very wizardly... | 
|  cashmere wizard hat of nature (+18%) (2 def, 0 armour) 2.0 T3 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +12% nature ----- def ----- Defense +2 (+1 eff.) Resists +18% nature A pointy cloth hat, very wizardly... | 
|  bladed rough leather cap of trickery (0 def, 1 armour) 2.0 T1 head armor [Ego++] Master While equipped: Stats +3 Str +2 Dex +3 Cun dps ---------- Apr +4 ----- def ----- Armour +1 Fatigue +1% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 174.6 Physical damage. If the attack hits, the target is confused (39% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. | 
|  Galitar the hardened leather cap (0 def, 3 armour) 2.0 T3 head armor [Rare] Master While equipped: dps ---------- Crit.mult +10.00% Spell.pwr +25 (+7 eff.) Dmg.mod +6% acid +9% arcane ----- def ----- Armour +3 Fatigue +3% Resists +8% fire +8% cold ---------- misc Mana/turn +0.08 Mana/s.crit +2.00 A cap made of leather. | 
|  lapis lazuli 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  emerald 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  garnet 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
|  Summertide Phial 1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(75 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. | 
|  scorching brass lantern of focus 2.0 T1 lite [Ego] Arcane/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +6% mind Melee Ret 10 fire ----- def ----- Resists +6% fire ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
|  iron pickaxe of endurance (dig speed 37 turns) 3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  Eye of the Dreaming One 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. | 
|  Transmogrification Chest 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  Rod of Recall (1/1) 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  overpowered iron torque of psionic shield [power 37]  (34 cooldown) 2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 37 for 5 turns Puts all charms on 34 cooldown Torques are made by powerful psionics to store psionic powers. | 
|  The Jolt 2.0 T2 torque charm [Unique] Psionic While equipped: Stats +4 Cun dps ---------- Dmg.mod +10% mind +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. | 
Achievements
 Curse Lifter (Nightmare (Roguelike) difficulty)
			Killed Ben Cruthdar the Cursed.
			Curse Lifter (Nightmare (Roguelike) difficulty)
			Killed Ben Cruthdar the Cursed.By Maff the Skeleton Arcane Blade level 11
2nd Dusk 122nd year of Ascendancy at 02:30 see stats
 Exterminator (Nightmare (Roguelike) difficulty)
			Killed 1000 creatures.
			Exterminator (Nightmare (Roguelike) difficulty)
			Killed 1000 creatures.By Maff the Skeleton Arcane Blade level 19
60th Dusk 122nd year of Ascendancy at 19:34 see stats
 Level 10 (Nightmare (Roguelike) difficulty)
			Got a character to level 10.
			Level 10 (Nightmare (Roguelike) difficulty)
			Got a character to level 10.By Maff the Skeleton Arcane Blade level 10
2nd Summertide 122nd year of Ascendancy at 22:40 see stats
 Level 20 (Nightmare (Roguelike) difficulty)
			Got a character to level 20.
			Level 20 (Nightmare (Roguelike) difficulty)
			Got a character to level 20.By Maff the Skeleton Arcane Blade level 20
60th Dusk 122nd year of Ascendancy at 22:24 see stats
 Rescuer of the lost (Nightmare (Roguelike) difficulty)
			Rescued the merchant from the assassin lord.
			Rescuer of the lost (Nightmare (Roguelike) difficulty)
			Rescued the merchant from the assassin lord.By Maff the Skeleton Arcane Blade level 18
47th Dusk 122nd year of Ascendancy at 17:45 see stats
 Size matters (Nightmare (Roguelike) difficulty)
			Did over 600 damage in one attack.
			Size matters (Nightmare (Roguelike) difficulty)
			Did over 600 damage in one attack.By Maff the Skeleton Arcane Blade level 15
23rd Dusk 122nd year of Ascendancy at 23:41 see stats
 The Arena (Nightmare (Roguelike) difficulty)
			Unlocked Arena mode.
			The Arena (Nightmare (Roguelike) difficulty)
			Unlocked Arena mode.By Maff the Skeleton Arcane Blade level 5
5th Mirth 122nd year of Ascendancy at 07:52 see stats
 Treasure Hunter (Nightmare (Roguelike) difficulty)
			Amassed 1000 gold pieces.
			Treasure Hunter (Nightmare (Roguelike) difficulty)
			Amassed 1000 gold pieces.By Maff the Skeleton Arcane Blade level 15
25th Dusk 122nd year of Ascendancy at 02:34 see stats
Log
Adisewyn the spitting spider hits Maff for (44 absorbed), 0 physical, (0 absorbed), 0 arcane (0 total damage).
Maff performs a melee critical strike against Adisewyn the spitting spider!
Adisewyn the spitting spider is not dazed anymore.
Maff hits Adisewyn the spitting spider for (12 flat reduction), 12 physical, (9 flat reduction), 0 lightning, (4 flat reduction), 0 mind (12 total damage).
Melee retaliation hits Maff for 0 arcane damage.
Adisewyn the spitting spider uses Infusion: Regeneration.
Adisewyn the spitting spider starts regenerating health quickly.
Talent Command Staff is ready to use.
Talent Rune: Manasurge is ready to use.
Talent Arcane Reconstruction is ready to use.
Maff speeds up.
Adisewyn the spitting spider performs a melee critical strike against Maff!
Melee retaliation hits Adisewyn the spitting spider for (1 flat reduction), 0 lightning (0 total damage).
Adisewyn the spitting spider hits Maff for (93 absorbed), 0 physical, (1 absorbed), 0 arcane (0 total damage).
Maff casts Rune: Manasurge.
Maff starts to surge mana.
Adisewyn the spitting spider misses Maff.
Maff casts Phase Door.
Adisewyn the spitting spider rushes out!
Your shield crumbles under the damage!
The shield around Maff crumbles.
Maff is dazed!
Melee retaliation hits Adisewyn the spitting spider for (1 flat reduction), 0 lightning (0 total damage).
Adisewyn the spitting spider hits Maff for (35 absorbed), 50 physical, 13 arcane (63 total damage).
Maff the level 21 skeleton arcane blade was energised to death by Adisewyn the spitting spider on level 3 of Dreadfell.



























































