










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Multi-Class Challenge 1.4.8Allows the player to pick multiple classes, turning all enemies into Randbosses as a counter-measure. In order to activate this addon, check your Game Options for a new tab. Experience Controller 1.7.4
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Possessor Bonus Class 1.7.4Donators/Buyers bonus! Adjustable Exp 1.0.4This addon allows players to adjust the amount of exp they gain per kill via Game Options. The current allowable range is 0% - 1000%, with 100% being the default rate. The range can be expanded if there's demand for it. The adjustment rate will be set to the default of 100% for each new character made, and once set will remain persistent for that specific character. Also, the level cap on gaining exp from lower leveled opponents has been removed for increased flexibility. Please let me know if there are any issues. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
No Prodigy Requirements 1.7.4Prodigies have minimal requirements - usually none. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Superhuman 1.2.5For those who think the Homosuperior race by gkjzhgffjh is not easy enough. Items Vault 1.7.6Donators/Buyers bonus! Succor and easement 1.0.1INFO: This mod is *defunct*. Dead and buried. Been for years now. To be honest, I've been hoping something similar would make it into the main game but it never did. Which I will forever be miffed by :). There are alternatives (for both, the alchemist part and the escort part), check the comments, search the addons. I keep it here for those few who might want to play an older version of the game or for coding reference. --- Old description: A few things to make rng less random with regards to character build (because I really, really dislike it when a build is subject to randomness). This includes and is limited to: It does make the game easier. Not in a significant way but use at risk to your own pride. Formerly "known" as Succor and easement. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
No Locked Categories 1.0.1This addon unlocks all categories at birth. So your cat points can be spent on improving them, and/or buying extra rune/infusion slots. This addon will make the game easier. That's the intention, but more so, the intention is to make the game more free, and less restrictive early on. Overpowered Levelup Bonuses 1.3.1Gives extra talent, generic, category, prodigy, and saves every level. Also gives increased bonuses for wil, dex, con. YH's ANC GOD Mode light 1.7.6Nyles' version didn't work for me, but anc46's did. Infinite Cat Points 1.4.0One Cat Point per level. Necromancy+ 1.7.2Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice Simple Godmode 1.7.6Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Infinite Mastery 1.7.4Increases the mastery value increase to 0.4, and removes the 1 increase limit. Originally made by jojolagger, I only bumped up addon weight so it can work with my addon collection with online profile on. |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Superhuman |
| Class | Necromancer |
| Level / Exp | 63 / 22% |
| Size | huge |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 135 (base 60) |
| Dexterity | 97 (base 60) |
| Constitution | 87 (base 60) |
| Magic | 82 (base 60) |
| Willpower | 99 (base 60) |
| Cunning | 89 (base 60) |
Resources
| Life | 133590/133590 |
| Mana | 1139/1229 |
| Stamina | 1388/1408 |
| Soul | 15/15 |
| Healing Factor | 1.4498704628101 |
| Regeneration | 14687.187788266 |
Speed
| Mental | +200% |
| Attack | +200% |
| Movement | +310% |
| Spell | +200% |
| Global | +510% |
Vision
| Sight | 10 |
| Lite | 12 |
| Infravision | 12 |
| See Stealth | 134.1029320638 |
| See Invisible | 199.874938371 |
| ESP Range | 10 |
| ESP Kinds | undead |
Offense: Mainhand
| Damage | 124 |
| Accuracy | 98 |
| Crit Chance | 73% |
| APR | 191 |
| Speed | 0.33 |
Offense: Spell
| Spellpower | 118 |
| Crit Chance | 87% |
| Speed | 0.33333333333333 |
| Cooldown Reduction | 146.89331259757 |
Offense: Mind
| Mindpower | 127 |
| Crit Chance | 65% |
| Speed | 0.33333333333333 |
Offense: Damage Bonus
| All | +100000% |
Offense: Damage Penetration
| Acid | +137% |
| Blight | +157% |
| Arcane | +137% |
| Cold | +192% |
| All | +13% |
| Physical | +137% |
| Lightning | +199% |
| Light | +199% |
| Temporal | +147% |
| Mind | +137% |
| Darkness | +202% |
| Fire | +137% |
| Nature | +147% |
Defense: Base
| Armour (hardiness) | 256.85714285714 (100%) |
| Defense | 124 |
| Ranged Defense | 124 |
| Fatigue | 0 |
| Physical Save | 201 |
| Spell Save | 199 |
| Mental Save | 196 |
Defense: Resistances
| Acid | +100%(100%) |
| Blight | +100%(100%) |
| Arcane | +100%(100%) |
| Cold | +100%(100%) |
| All | +100%(100%) |
| Physical | +100%(100%) |
| Lightning | +100%(100%) |
| Light | +100%(100%) |
| Temporal | +100%(100%) |
| Mind | +100%(100%) |
| Darkness | +100%(100%) |
| Fire | +100%(100%) |
| Nature | +100%(100%) |
Defense: Immunities
| Fear Resistance | 36% |
| Instadeath Resistance | 100% |
| Poison Resistance | 20% |
| Confusion Resistance | 100% |
Inscriptions (5/5)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Runes | Effective talent level: 2.5 Rune: DissipationUse mode: Activated Range: 10 Cooldown: -9 Travel Speed: instantaneous Usage Speed: Spell (33% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 2.5 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: -7 Travel Speed: instantaneous Usage Speed: Spell (33% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (5371 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: -7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 495 damage for 26 turns. |
| Runes | Effective talent level: 2.5 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: -11 Travel Speed: instantaneous Usage Speed: Spell (33% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
| Spell / Glacial waste | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Nightfall | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Dawn | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Life-giver | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Age of dusk | 1.70 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Spell / Grave | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Karma | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Spirit | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Tactical | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Master of flesh | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Dreadmaster | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Ghosts | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Eradication | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Master of bones | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Justice | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Animus | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Rime wraith | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Phantasm | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Charnel | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Master necromancer | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Death | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Aegis | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Harmony | 1.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Scoundrel | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Necrosis | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Spectre | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Spirit Guide |
| talent | Banshee |
| talent | Eternal Night |
| talent | Utterly Destroyed |
| talent | Endless Light |
| talent | Keen Senses |
| talent | Hope |
| talent | Clay Golem |
| talent | Premonition |
| talent | Shielding |
| talent | Hiemal Shield |
| talent | Poltergeist |
| talent | Spikes of Decrepitude |
| talent | Meat Shield |
| talent | Ghostly Berserker |
| talent | Grim Shadow |
| talent | Vampiric Gift |
| talent | Phantasmal Shield |
| talent | Erupting Shadows |
| talent | Ghostly Bulwark |
| talent | Discarded Refuse |
| talent | Aura of Undeath |
| talent | Exploit Weakness |
| talent | Arcane Shield |
| talent | Suffer For Me |
| talent | Righteous Fury |
| beneficial effect | A thin shell of clay reduces damage taken by 24. Clay Aura |
| beneficial effect | Countering melee attacks: Has a 66% chance to get an automatic counter attack when avoiding a melee attack. (2.1 counters remaining) Counter Attacking |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Yarehir the Kindlewar (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Effects on melee hit: * 20% chance to reduce armor by 54% Changes stats: +11 Dex / +7 Cun / +8 Lck Changes resistances: +9% light / +6% acid Stealth bonus: +7 Light radius: +1 It can be used to activate talent Disengage, placing all other charms into a 8 cooldown : Effective talent level: 4.5 Power cost: 8 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 193% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
| Light source | dwarven lantern 'Corruptionvalor'Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +13 Physical crit. chance: +5.0% Physical power: +10 (+1 eff.) Effects on melee hit: * 10% chance to slow global speed by 89% Changes stats: +5 Wil Changes resistances: +6% nature / +15% darkness Changes resistances penetration: +10% nature / +13% all Critical mult.: +17.00% Light radius: +11 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | elven-silk wizard hat 'Managaresta' (3 def, 0 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Damage when hit (Melee): 8 blight Changes stats: +7 Wil Changes resistances: +6% blight Changes damage: +6% arcane / +9% blight Physical save: +7 (+0 eff.) Mana each turn: +3.00 Psi each turn: +0.38 Mana when hit: +1.90 Maximum mana: +110.00 Spellpower: +9 (+1 eff.) Mindpower: +5 (+1 eff.) Mental crit. chance: +5% It can be used to activate talent Manaflow, placing all other charms into a 20 cooldown : Effective talent level: 2.5 Power cost: 20 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 24 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
| Tool | soldier's iron pickaxe (dig speed 19 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour: +3 Defense: +5 (+1 eff.) Changes stats: +1 Str Changes resistances: +5% physical When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Icewar the gold ringInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +6 (+0 eff.) Damage when hit (Melee): 2 cold Changes stats: +6 Str / +4 Wil / +5 Con Changes resistances: +6% blight / +24% cold Changes resistances penetration: +20% blight Changes damage: +6% blight / +12% cold Mental save: +8 (+0 eff.) Rings make your fingers look great! |
| On fingers | Poxhash the voratun ringPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +12 (+2 eff.) Damage when hit (Melee): 4 nature Changes stats: +8 Dex / +2 Mag / +4 Wil / +6 Cun Changes resistances: +16% temporal Changes damage: +16% temporal Physical save: +9 (+0 eff.) Spell save: +15 (+2 eff.) Mental save: +9 (+0 eff.) Spellpower: +20 (+3 eff.) Spell crit. chance: +3% Rings make your fingers look great! |
| Around waist | Phoenixhacker the drakeskin leather beltInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +15 (+1 eff.) Changes stats: +5 Str / +4 Dex / +6 Cun / +6 Con / +9 Lck Changes resistances: +8% acid / +6% darkness / +33% fire / +10% cold / +8% lightning Changes damage: +9% darkness / +6% fire Trap disarming bonus: +28 Stealth bonus: +12 Physical save: +13 (+1 eff.) Infravision radius: +5 Size category: +1 A belt that goes around your waist. |
| In main hand | Zarain the yew starstaff (20-24 power, 4 apr, lightning element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage (Melee): 21 fire Changes stats: +2 Mag / +5 Wil Changes damage: +20% lightning Talent granted: +1 Command Staff Critical mult.: +25.00% Maximum mana: +35.00 Spellpower: +24 (+3 eff.) Spell crit. chance: +3% Mindpower: +25 (+4 eff.) Mental crit. chance: +2% See invisible: +11 Staves designed for wielders of magic, by the greats of the art. |
| On hands | Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+0 eff.) Spell crit. chance: +3% When used to modify unarmed attacks: Base power: 14.0 - 15.4 Uses stats: 70% Mag, 40% Cun, 40% Wil, 40% Str, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +6.0% Attack speed: 100% When this weapon hits: Dust to Dust (15% chance level 1). When this weapon hits: Mind Blast (10% chance level 1). When this weapon hits: Turn Back the Clock (10% chance level 1). Damage conversion: 100% temporal darkness Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
| Main armor | woollen robe 'Zubywen' (0 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +4 Wil / +3 Con Changes resistances: +14% temporal / +14% mind / +9% all Changes damage: +14% temporal / +11% mind / +9% all Spellpower: +12 (+2 eff.) See invisible: +9 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | battlemaster's elven-silk cloak (3 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Changes stats: +3 Str / +4 Dex / +1 Con Talent mastery: +0.20 Technique / Combat training Spell save: +13 (+1 eff.) Stamina each turn: +0.60 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | FulothadInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -4% Changes stats: +2 Con Changes resistances: +3% acid / +10% fire / +14% cold Poison immunity: +20% Life regen: +1.00 Amulets make your neck look great! |
Inventory
BrandnoonInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +10 (+1 eff.) Changes resistances penetration: +10% fire Spell save: +12 (+1 eff.) Vim when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +6 Maximum life: +107.00 Maximum mana: +60.00 Spell crit. chance: +3% Size category: +1 A belt that goes around your waist. |
enveloping cashmere cloak of protection (9 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +9 (+1 eff.) Physical save: +7 (+0 eff.) Spell save: +7 (+1 eff.) Mental save: +5 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
grounding cashmere wizard hat of knowledge (2 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes stats: +4 Cun / +4 Wil Changes resistances: +7% lightning / +8% temporal Mindpower: +4 (+1 eff.) A pointy cloth hat, very wizardly... |
4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+0 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+0 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
213 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Light of RevelationPowered by unknown forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Damage against: +25% Horror Reduced damage from: +25% Horror Light radius: +7 See stealth: +35 See invisible: +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 101 power out of 342/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Idlai the Superhuman Necromancer level 9
1st Dusk 122nd year of Ascendancy at 19:16 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By Idlai the Superhuman Necromancer level 44
19th Dusk 122nd year of Ascendancy at 11:42 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Idlai the Superhuman Necromancer level 47
19th Dusk 122nd year of Ascendancy at 13:57 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Idlai the Superhuman Necromancer level 10
1st Dusk 122nd year of Ascendancy at 19:16 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Idlai the Superhuman Necromancer level 20
15th Dusk 122nd year of Ascendancy at 00:16 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Idlai the Superhuman Necromancer level 30
15th Dusk 122nd year of Ascendancy at 05:04 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Idlai the Superhuman Necromancer level 40
19th Dusk 122nd year of Ascendancy at 10:57 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Idlai the Superhuman Necromancer level 50
23rd Dusk 122nd year of Ascendancy at 07:55 see stats
Overpowered! (Exploration mode)
Did over 6000 damage in one attack.By Idlai the Superhuman Necromancer level 1
74th Pyre 122nd year of Ascendancy at 11:11 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Idlai the Superhuman Necromancer level 1
74th Pyre 122nd year of Ascendancy at 11:11 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Idlai the Superhuman Necromancer level 1
74th Pyre 122nd year of Ascendancy at 11:11 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Idlai the Superhuman Necromancer level 7
75th Pyre 122nd year of Ascendancy at 21:54 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By Idlai the Superhuman Necromancer level 1
74th Pyre 122nd year of Ascendancy at 11:11 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Idlai the Superhuman Necromancer level 34
19th Dusk 122nd year of Ascendancy at 04:15 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Idlai the Superhuman Necromancer level 4
74th Pyre 122nd year of Ascendancy at 16:47 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Idlai the Superhuman Necromancer level 2
74th Pyre 122nd year of Ascendancy at 12:19 see stats
Log
You gain 6.97 gold from the transmogrification of swashbuckler's voratun steamsaw of physical resistance (+17%) (39-58 power, 0 apr).
You gain 9.12 gold from the transmogrification of impervious voratun steamsaw of winter (38-58 power, 0 apr).
You gain 5.04 gold from the transmogrification of exposing stralite steamsaw of earthen fury (30-45 power, 0 apr).
You gain 10.03 gold from the transmogrification of warbringer's voratun dagger of shearing (37-48 power, 9 apr).
You gain 5.28 gold from the transmogrification of voratun dagger of shearing (37-48 power, 9 apr).
You gain 7.88 gold from the transmogrification of truestriking voratun dagger of crippling (38-50 power, 9 apr).
You gain 6.55 gold from the transmogrification of balanced voratun dagger of torment (38-49 power, 9 apr).
You gain 8.45 gold from the transmogrification of truestriking voratun longsword of shearing (42-59 power, 6 apr).
You gain 13.66 gold from the transmogrification of blazebringer's voratun longsword of enduring (40-57 power, 6 apr).
You gain 3.08 gold from the transmogrification of elemental coral trident (13-21 power, 6 apr).
You gain 5.68 gold from the transmogrification of voratun greatsword of shearing (65-104 power, 4 apr).
You gain 25.00 gold from the transmogrification of voratun greatsword 'Erelidil' (63-101 power, 4 apr).
You gain 6.14 gold from the transmogrification of truestriking voratun greatsword of massacre (78-124 power, 4 apr).
You gain 3.41 gold from the transmogrification of flaming voratun greatsword of massacre (76-122 power, 4 apr).
You gain 7.16 gold from the transmogrification of caustic dwarven-steel greatsword of massacre (42-68 power, 2 apr).
You gain 6.52 gold from the transmogrification of surging dragonbone vilestaff of might (30-36 power, 6 apr, darkness element).
You gain 20.29 gold from the transmogrification of magewarrior's short dragonbone vilestaff of the prodigy (30-36 power, 6 apr, darkness element).
You gain 9.15 gold from the transmogrification of magelord's dragonbone magestaff (30-36 power, 6 apr, arcane element).
You gain 9.94 gold from the transmogrification of infernal dragonbone vilestaff of fate (30-36 power, 6 apr, acid element).
You gain 7.70 gold from the transmogrification of blighted ash starstaff of channeling (15-18 power, 3 apr, physical element).
You gain 1.75 gold from the transmogrification of ethereal rune (power 15; resist 20%; move 41%; dur 5; cd 17).
You gain 1.57 gold from the transmogrification of acid wave rune (damage 115115; dur 4; cd 17).
You gain 1.00 gold from the transmogrification of wild infusion (res 15%; magical; dur 3; cd 15).
You gain 0.79 gold from the transmogrification of healing infusion (heal 97; cd 13).
You gain 0.64 gold from the transmogrification of healing infusion (heal 48; cd 11).
You gain 25.00 gold from the transmogrification of Primal Infusion (affinity 20%; reduction 3; dur 4; cd 18).
There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.











































































































































