











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game:  :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: No Ruined Dungeon Puzzle 1.6.0Changes the Ruined Dungeon sealed door to open upon killing all six Guardians in lieu of the sequential orb interaction puzzle. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Escort Rescheduling 1.7.0Slightly adjust the random level selection for escort quests to avoid levels with zone bosses. More 1H Staves 1.7.2Adds more 1H staves with more variety to the game. 1H staves are so hard to find because in the base game there are only 2 egos that make a staff 1H. https://github.com/Werekracken/tome-more1hstaves ---Changelog Schematics of Ascendancy 1.7.4Allows schematic-only artifacts from EoR to be learned AoA or Infinite Dungeon. Each one is unlocked randomly by defeating bosses (not elite bosses) above level 20. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. 
 Tinker Cave for Everyone 1.7.0Places the entrance to the tinker cave from the Embers of Rage DLC (required) on the world map for all characters in the Age of Ascendancy campaign, without requiring that the character be playing a Tinker class or rescue a tinker escort. Corner-Only Threat Brackets 1.1.5Changes the threat brackets in shockbolt so they're only the upper left corner and don't hide the healthbars. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game:  :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Free Respec 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Based on Full Respecialization. Fix the Error for prodigies learning introduced v1.7. Warning: Weight: 100 Superload: Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. 
 Godfeaster on the Map 1.7.0Places the Godfeaster on the map instead of as a random encounter, and warns you about not being able to rod out. Essentially a copy-paste of Melinda on the Map. Menu Keys 1.7.0Adds shortcut keys to some of the actions on the game menu accessible via the <Esc> key. Configurable via game option "[ZOmnibus] | Show menu keys". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 | 
| Campaign | Maj'Eyal | 
| Mode | Insane Roguelike | 
| Sex | Male | 
| Race | Cornac | 
| Class | Temporal Warden | 
| Level / Exp | 24 / 3% | 
| Size | medium | 
| Lifes / Deaths | Killed by Bethalravea the green jelly at level 24 on the 58th Dusk 122nd year of Ascendancy at 23:56/ 1 | 
Primary Stats
| Strength | 16 (base 10) | 
| Dexterity | 63 (base 45) | 
| Constitution | 21 (base 10) | 
| Magic | 61 (base 54) | 
| Willpower | 18 (base 12) | 
| Cunning | 16 (base 10) | 
Resources
| Life | -79/633 | 
| Paradox | 409 | 
| Healing Factor | 1.094804467222 | 
| Regeneration | 3.5581145184716 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | +10% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 3 | 
| Infravision | 4 | 
Offense: Mainhand
| Damage | 78 | 
| Accuracy | 66 | 
| Crit Chance | 18% | 
| APR | 21 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | 39 | 
| Accuracy | 66 | 
| Crit Chance | 23% | 
| APR | 26 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 53 | 
| Crit Chance | 7% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 23 | 
| Crit Chance | 14% | 
| Speed | 1 | 
Offense: Damage Bonus
| Acid | +12% | 
| Light | +21% | 
| Nature | +6% | 
| Blight | +12% | 
| Physical | +9% | 
| Mind | +3% | 
| All | 0% | 
Offense: Damage Penetration
| Lightning | +5% | 
| Physical | +5% | 
| Arcane | +15% | 
| Mind | +5% | 
| All | 0% | 
Defense: Base
| Armour (hardiness) | 17 (69.687909656376%) | 
| Defense | 61 | 
| Ranged Defense | 61 | 
| Fatigue | 0 | 
| Physical Save | 29 | 
| Spell Save | 25 | 
| Mental Save | 35 | 
Defense: Resistances
| Lightning | + 37%( 70%) | 
| Light | + 43%( 70%) | 
| Temporal | + 32%( 70%) | 
| Blight | + 26%( 70%) | 
| Physical | + 29%( 70%) | 
| Acid | + 50%( 70%) | 
| All | + 22%( 70%) | 
Defense: Immunities
| Pinning Resistance | 28% | 
| Confusion Resistance | 20% | 
| Disarm Resistance | 53% | 
| Silence Resistance | 20% | 
| Instadeath Resistance | 100% | 
| Knockback Resistance | 24% | 
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0Infusion: Movement Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 593% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. | 
| Runes | Effective talent level: 1.0Rune: Shatter Afflictions Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 36 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. | 
| Infusions | Effective talent level: 1.0Infusion: Regeneration Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 383 life over 5 turns. Its effects scale with your Strength stat. | 
| Infusions | Effective talent level: 1.0Infusion: Healing Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 166 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. | 
Class Talents
| Chronomancy / Bow Threading | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Chronomancy / Stasis | 1.00 | 
| 
 | 1/5 | 
| 
 | 4/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Chronomancy / Speed Control | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Chronomancy / Threaded Combat | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| Chronomancy / Spacetime Folding | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Chronomancy / Temporal Combat | 1.30 | 
| 
 | 3/5 | 
| 
 | 4/5 | 
| 
 | 4/5 | 
| 
 | 0/5 | 
| Chronomancy / Temporal Guardian | 1.30 | 
| 
 | 3/5 | 
| 
 | 4/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Chronomancy / Blade Threading | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
Generic Talents
| Chronomancy / Chronomancy | 1.30 | 
| 
 | 1/5 | 
| 
 | 4/5 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| Chronomancy / Spacetime Weaving | 1.30 | 
| 
 | 4/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Combat training | 1.30 | 
| 
 | 4/5 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Effects
Quests
| You met a novice mage who was tasked to collect an arcane powered artifact.An apprentice task He asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done | 
| You failed to protect the injured seer from death by Gloriba the luminous horror.Escort: injured seer (level 3 of Old Forest) | failed | 
| You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul.Escort: lost sun paladin (level 1 of Ruins of Kor'Pul) As a reward you improved talent Chant of Fortress (+1 level(s)). | done | 
| The unhallowed morass is the name of the 'zone' surrounding Point Zero.Future Echoes The temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. | active | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active | 
| Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory!Of trolls and damp caves * You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done | 
| As you approached Derth you saw a huge dark cloud over the small town.Storming the city When you entered you were greeted by an army of air elementals slaughtering the population. | active | 
| Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid.The Brotherhood of Alchemists Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed giant spider spinneret. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed black mamba head. * You've found the needed skeleton mage skull. * You've found the needed snow giant kidney. | active | 
| You were asked to prove your worth as a fighter by a rogue, in order to participate in the arenaThe agent of the arena | done | 
Equipment
| On feet |  Polyriatha the pair of hardened leather boots (0 def, 3 armour) 2.0 T3 feet armor [Random Unique] Nature/Master While equipped: Stats +8 Lck +5 Dex dps ---------- Phys.crit +4.0% Mind.crit +2% Crit.mult +10.00% Phys.pwr +4 (+1 eff.) Apr +6 ----- def ----- Armour +3 Resists +8% lightning +7% temporal Stealth +7 ---------- misc Hate/m.crit +3.00 Max.hate +2.00 A pair of boots made of leather. | 
| Light source |  Blazeprophet 2.0 T1 lite [Rare] Nature While equipped: ----- def ----- Resists +6% temporal Mind.save +3 (+2 eff.) Max.HP +42.00 Silence- +20% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| On head |  Halidechik the linen wizard hat (1 def, 0 armour) 2.0 T1 head armor [Rare] Psionic While equipped: Stats +7 Dex +2 Mag +1 Wil +3 Cun dps ---------- Res.pen +5% mind ----- def ----- Defense +1 (+1 eff.) Mind.save +6 (+3 eff.) A pointy cloth hat, very wizardly... | 
| On hands |  steady dwarven-steel gauntlets of strength (+2) (0 def, 2 armour) 1.5 T2 hands armor Reqs Heavy armour training [Ego] Master/Psionic While equipped: Stats +2 Str dps ---------- Phys.pwr +7 (+2 eff.) Acc +6 (+1 eff.) ----- def ----- Armour +2 Fatigue +3% Phys.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Disarm- +23% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. | 
| Tool |  Barithad the elm wand of conjuration [power 105]  (15 cooldown) 2.0 T1 wand charm [Rare] Arcane While equipped: Stats +1 Dex +3 Con dps ---------- Phys.crit +2.0% Phys.pwr +15 (+5 eff.) Apr +1 ---------- misc Infravis +2 Fire a magical bolt dealing 118 acid damage Puts all charms on 15 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. | 
| On fingers |  steel ring 'Zubibrenor' 0.1 T2 ring jewelry [Rare] Master While equipped: ----- def ----- Defense +5 (+2 eff.) Resists +9% acid +3% physical +6% blight +6% lightning Phys.save +3 (+2 eff.) Max.HP +22.00 Disarm- +30% Confus- +20% Pinning- +28% Knockbk- +24% Rings make your fingers look great! | 
| On fingers |  Mayera the Dazzlezeal 0.1 T2 ring jewelry [Rare] Arcane While equipped: dps ---------- Spell.pwr +10 (+4 eff.) Dmg.mod +21% light +12% blight Res.pen +15% arcane Melee Ret 2 light ----- def ----- Resists +24% light ---------- misc Max.vim +10.00 Rings make your fingers look great! | 
| Around neck |  Thunderpyre the steel amulet 0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Dex +3 Cun +4 Con +6 Lck dps ---------- Mov.spd +10% Dmg.mod +6% nature Res.pen +5% lightning Acc +6 (+1 eff.) Melee Ret 4 lightning ----- def ----- Defense +7 (+2 eff.) Fatigue -4% Resists +6% lightning +6% physical Unseen.red 11% HP.reg +3.00 ---------- misc Stam/turn +0.80 Amulets make your neck look great! | 
| In main hand |  Getozor the Obsidianspawner (136% power, 4 apr) 3.0 T3 longsword 1H weapon [Rare] Nature Power 137% Range: 1.4x Uses 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +14 nature On Hit.r1 +16 darkness While equipped: Stats +2 Con dps ---------- Phys.crit +3.0% Dmg.mod +9% physical Apr +3 Sharp, long, and deadly. | 
| Around waist |  Radhostir 1.0 T1 belt armor [Rare] Nature While equipped: Stats +2 Con dps ---------- Mind.pwr +4 (+2 eff.) ----- def ----- Armour +12 Phys.save +15 (+8 eff.) Mind.save +7 (+4 eff.) Die.at -60.00 life A belt that goes around your waist. | 
| In off hand |  truestriking stralite dagger (135% power, 9 apr) 1.0 T4 dagger 1H weapon [Ego+] Master Power 136% Range: 1.3x Uses 50% Dex, 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: dps ---------- Res.pen +5% physical Acc +7 (+2 eff.) Apr +7 Sharp, short and deadly. | 
| Cloak |  linen cloak 'Issedil' (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Nature While equipped: Stats +4 Str dps ---------- Mind.crit +2% Dmg.mod +3% mind ----- def ----- Defense +1 (+1 eff.) Resists +9% acid Max.HP +32.00 ---------- misc Infravis +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Main armor |  Lightkarma (0 def, 0 armour) 2.0 T2 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +5 Mag +5 Wil dps ---------- Mind.crit +3% Spell.pwr +30 (+9 eff.) Mind.pwr +3 (+1 eff.) Dmg.mod +12% acid ----- def ----- Resists +18% acid +3% light +9% all Mind.save +15 (+7 eff.) ---------- misc Mana/turn +0.13 Psi/turn +0.13 A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
Inventory
|  healing infusion of the duelist (heal 184; cd 11) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 184 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  healing infusion of the psychic (heal 80; cd 11) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 80 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  movement infusion of the wizard (speed 583%; cd 10) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 583% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  regeneration infusion of the psychic (heal 189; 13 cd) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 189 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  wild infusion of the sneak (res 19%; physical; dur 2; cd 14) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 19% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  Kilnravager the steel amulet 0.1 T2 amulet jewelry [Rare] Psionic While equipped: Stats +1 Con +1 Wil dps ---------- Phys.crit +4.0% Mind.pwr +8 (+4 eff.) Dmg.mod +6% physical +12% arcane +9% fire ----- def ----- Defense +10 (+3 eff.) Mind.save +5 (+3 eff.) Confus- +13% Amulets make your neck look great! | 
|  steel amulet 'Noonrock' 0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +4 Dex +3 Wil dps ---------- Dmg.mod +3% temporal Melee Ret 2 temporal ----- def ----- Resists +3% temporal +10% light +12% darkness Blind- +21% ---------- misc Light +1 Amulets make your neck look great! | 
|  Dremnir 0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +1 Mag +5 Wil +2 Cun dps ---------- Dmg.mod +11% nature ----- def ----- Resists +22% nature +3% light +5% arcane ---------- misc Light +1 Rings make your fingers look great! | 
|  copper ring 'Elovea' 0.1 T1 ring jewelry [Rare] Master While equipped: Stats +7 Cun +5 Dex dps ---------- Res.pen +15% mind Acc +5 (+1 eff.) Melee Ret 8 mind On Hit (Melee): * 10% chance to reduce all saves and defense by 16 ----- def ----- Resists +3% mind Rings make your fingers look great! | 
|  balanced steel battleaxe of enduring (125% power, 2 apr) 3.0 T2 battleaxe 2H weapon [Ego+] Nature/Master Power 126% Range: 1.5x Uses 120% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% While equipped: Stats +10 Con +7 Wil dps ---------- Acc +9 (+2 eff.) ----- def ----- Defense +10 (+3 eff.) Max.HP +34.00 Disarm- +41% Massive two-handed battleaxes. | 
|  Spellblaze Shard (120% power, 10 apr) 1.0 T2 dagger 1H weapon [Unique] Arcane Power 121% Range: 1.3x Uses 50% Dex, 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +20 blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire ---------- misc Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. | 
|  Tundracrack the iron dagger (102% power, 5 apr) 1.0 T1 dagger 1H weapon [Rare] Arcane Power 102% Range: 1.3x Uses 50% Mag, 50% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +6 light Against +8% Undead On Hit.r1 +4 light While equipped: Stats +2 Dex +1 Con dps ---------- Res.pen +10% cold ---------- misc Max.stam +20.00 Sharp, short and deadly. | 
|  Ururoddabar (104% power, 6 apr) 1.0 T2 dagger 1H weapon [Random Unique] Nature/Master Power 105% Range: 1.3x Uses 50% Mag, 50% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +12 mind On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +6 Con +9 Wil dps ---------- Phys.crit +5.0% Res.pen +7% all Acc +9 (+2 eff.) Apr +7 ----- def ----- Resists +3% darkness Max.HP +10.00 Sharp, short and deadly. | 
|  dwarven-steel dagger (120% power, 7 apr) 1.0 T3 dagger 1H weapon [Normal] Power 121% Range: 1.3x Uses 50% Dex, 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Sharp, short and deadly. | 
|  dwarven-steel dagger of shearing (118% power, 7 apr) 1.0 T3 dagger 1H weapon [Ego+] Master Power 118% Range: 1.3x Uses 50% Dex, 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: dps ---------- Res.pen +7% all Acc +13 (+3 eff.) Apr +8 Sharp, short and deadly. | 
|  iron dagger (101% power, 5 apr) 1.0 T1 dagger 1H weapon [Normal] Power 101% Range: 1.3x Uses 50% Dex, 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly. | 
|  elm longbow 4.0 T1 longbow 2H weapon [Normal] Power 66% Range: 1.1x Uses 0% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +6 Longbows are used to shoot arrows at your foes. | 
|  yew longbow of cold 4.0 T3 longbow 2H weapon [Ego] Arcane Power 66% Range: 1.1x Uses 0% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 Ranged+ +14 cold While equipped: dps ---------- Dmg.mod +14% cold Longbows are used to shoot arrows at your foes. | 
|  acidic dwarven-steel longsword of massacre (134% power, 4 apr) 3.0 T3 longsword 1H weapon [Ego] Arcane/Master Power 134% Range: 1.4x Uses 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 150 damage over 5 turns and reducing armor and accuracy by 19 Sharp, long, and deadly. | 
|  flaming iron longsword (103% power, 2 apr) 3.0 T1 longsword 1H weapon [Ego] Arcane Power 104% Range: 1.4x Uses 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% On Hit.r1 +5 fire Sharp, long, and deadly. | 
|  iron longsword (100% power, 2 apr) 3.0 T1 longsword 1H weapon [Normal] Power 100% Range: 1.4x Uses 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Sharp, long, and deadly. | 
|  dwarven-steel mace of daylight (131% power, 4 apr) 3.0 T3 mace 1H weapon [Ego] Arcane Power 131% Range: 1.4x Uses 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% Melee+ +8 light Against +5% Undead Blunt and deadly. | 
|  thought-forged dwarven-steel mace of persecution (129% power, 4 apr) 3.0 T3 mace 1H weapon [Ego] Disrupt/Psionic Power 130% Range: 1.4x Uses 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% Melee+ +5 mind Against +14% Unnatural On Hit: * 15% chance to reduce all saves and defense by 16 While equipped: Stats +2 Cun +6 Wil Blunt and deadly. | 
|  warbringer's steel mace of shearing (103% power, 3 apr) 3.0 T2 mace 1H weapon [Ego++] Master Power 104% Range: 1.4x Uses 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% While equipped: Stats +2 Con dps ---------- Phys.pwr +7 (+2 eff.) Res.pen +7% all +6% physical Acc +9 (+2 eff.) Apr +7 ----- def ----- Disarm- +16% Blunt and deadly. | 
|  Dimshaper the hardened leather sling 4.0 T3 sling 1H weapon [Random Unique] Arcane/Master Power 66% Range: 1.1x Uses 0% Mag Dmg Physical Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 Ranged+ +7 cold On Hit.r1 +4 darkness On Crit.r2 +4 blight While equipped: Stats +1 Str +3 Mag dps ---------- Phys.pwr +7 (+2 eff.) Dmg.mod +6% blight +8% physical +7% temporal +10% cold Res.pen +7% temporal +8% physical On Hit (Ranged): * 20% chance to reduce strength, dexterity, and constitution by 26 ----- def ----- Resists +6% darkness ---------- misc Reload +3 Masteries +0.10 Chronomancy/Bow Threading Instant Weapon Swap Slings are used to hurl stones or metal shots at your foes. | 
|  Zubara the yew starstaff (120% power, 4 apr, darkness element) 3.0 T3 staff 1H weapon [Rare] Master Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+3 eff.) Dmg.mod +20% darkness Res.pen +5% all Acc +6 (+1 eff.) Apr +5 ----- def ----- Resists +9% mind Die.at -40.00 life Silence- +20% Confus- +20% Stun/Frz- +10% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. | 
|  flaming dwarven-steel waraxe of crippling (117% power, 4 apr) 3.0 T3 waraxe 1H weapon [Ego+] Arcane/Master Power 117% Range: 1.4x Uses 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Hit.r1 +9 fire On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +7.0% One-handed war axes. | 
|  Beluregonik the rough leather belt 1.0 T1 belt armor [Rare] Nature While equipped: Stats +5 Dex +1 Wil ----- def ----- Resists +6% blight +1% physical Max.HP +60.00 HP.reg +0.70 Heal.mod +11% A belt that goes around your waist. | 
|  rough leather belt 'Dagystir' 1.0 T1 belt armor [Rare] Nature While equipped: Stats +3 Dex dps ---------- Apr +1 ----- def ----- Die.at -40.00 life Max.HP +31.00 ---------- misc Stam/turn +2.00 A belt that goes around your waist. | 
|  rough leather belt 'Kurolathandur' 1.0 T1 belt armor [Rare] Nature While equipped: Stats +3 Wil +1 Con dps ---------- Phys.pwr +5 (+1 eff.) ----- def ----- Armour +6 Max.HP +33.00 A belt that goes around your waist. | 
|  resilient linen cloak (1 def, 0 armour) 2.0 T1 cloak armor [Ego] Nature While equipped: ----- def ----- Defense +1 (+1 eff.) Max.HP +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  thick cashmere cloak of the voidstalker (2 def, 7 armour) 2.0 T3 cloak armor [Ego+] Arcane/Master While equipped: ----- def ----- Armour +7 Defense +2 (+1 eff.) Resists +10% temporal +15% darkness +13% cold Def/telep +19 Res/telep +12% Dur/telep +15% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  shimmering linen robe of Angolwen (0 def, 0 armour) 2.0 T1 cloth armor [Ego+] Arcane While equipped: Stats +2 Mag +2 Wil dps ---------- Spell.pwr +6 (+2 eff.) S.pwr/crit +2 Dmg.mod +10% arcane ----- def ----- Resists +7% all Silence- +23% ---------- misc Max.mana +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  shimmering linen robe of alchemy (0 def, 0 armour) 2.0 T1 cloth armor [Ego+] Arcane While equipped: dps ---------- Dmg.mod +6% acid +5% physical +6% fire +12% arcane +6% cold ----- def ----- Resists +11% acid +11% physical +11% fire +11% cold +7% all ---------- misc Max.mana +10.00 Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  Dourresolve (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Res.pen +10% mind On Hit (Melee): * 20% chance to reduce damage dealt by 14% ----- def ----- Armour +3 Fatigue -3% Resists +3% darkness Phys.save +6 (+3 eff.) ---------- misc Max.enc +22 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
|  Fists of the Desert Scorpion (8 def, 4 armour) 1.5 T3 hands armor Reqs Heavy armour training [Unique] Master/Psionic While equipped: Stats +3 Str +3 Cun +3 Wil dps ---------- Mind.pwr +3 (+1 eff.) Dmg.mod +8% physical ----- def ----- Armour +4 Defense +8 (+2 eff.) Disarm- +40% ---------- misc Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Mindhook: Level 4.0 Pwr.cost 16 out of 24/24. Range 6 Travel.spd instantaneous Is a mind power Description: Briefly extend your telekinetic reach to grab an enemy, haul them towards you and daze them for 1 turn. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. | 
|  polar dwarven-steel gauntlets (0 def, 2 armour) 1.5 T2 hands armor Reqs Heavy armour training [Ego] Nature While equipped: dps ---------- Melee+ 7 cold Dmg.mod +4% cold ----- def ----- Armour +2 Fatigue +3% Resists +7% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. | 
|  Arilrawyn the Coalpall (0 def, 7 armour) 3.0 T3 head armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +1 Str +3 Con dps ---------- Res.pen +10% blight Melee Ret 2 darkness ----- def ----- Armour +7 Fatigue +4% Resists +9% blight +8% fire +9% cold Phys.save +8 (+4 eff.) Mind.save +7 (+4 eff.) ---------- misc Infravis +1 Battle Cry: Puts all charms on 28 cooldown Level 2.0 Pwr.cost 28 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
|  Fulutir the rough leather cap (0 def, 1 armour) 2.0 T1 head armor [Rare] Nature While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +10% light +11% darkness +5% arcane HP.reg +4.00 Stun/Frz- +20% A cap made of leather. | 
|  hardened leather cap of trickery (0 def, 3 armour) 2.0 T3 head armor [Ego+] Master While equipped: Stats +3 Cun +3 Dex dps ---------- Apr +5 ----- def ----- Armour +3 Fatigue +3% A cap made of leather. | 
|  enlightening iron mail armour (2 def, 4 armour) 14.0 T1 heavy armor Reqs Heavy armour training [Ego+] Psionic While equipped: Stats +4 Cun +4 Wil ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Mind.save +11 (+5 eff.) A suit of armour made of mail. | 
|  Eel-skin armour (16 def, 0 armour) 9.0 T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex ----- def ----- Defense +16 (+4 eff.) Fatigue +2% Resists +15% lightning Poison- +50% Pinning- +50% On Nature Hit: 10% Call Lightning 2 Call Lightning: Level 2.0 Pwr.cost 25 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 33.41 to 100.23 lightning damage (66.82 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. | 
|  rough leather armour (3 def, 2 armour) 9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% A suit of armour made of leather. | 
|  troll-hide hardened leather armour (9 def, 6 armour) 9.0 T3 light armor [Ego+] Nature While equipped: ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% Max.HP +50.00 HP.reg +4.70 Heal.mod +12% A suit of armour made of leather. | 
|  rejuvenating dwarven-steel plate armour of acid resistance (0 def, 11 armour) 17.0 T3 massive armor Reqs Massive armour training Str 35 [Ego] Nature/Master While equipped: ----- def ----- Armour +11 Fatigue +22% Resists +18% acid HP.reg +3.70 ---------- misc Stam/turn +1.40 A suit of armour made of metal plates. | 
|  high-capacity quiver of elm arrows of accuracy (49/49, 102% power, 5 apr) 3.0 T1 arrow ammo [Ego] Master Power 102% Range: 1.4x Uses 70% Dex, 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Acc +8 Apr +5 Crit +1.0% Capacity 49 While equipped: ---------- misc Reload +2 Arrows are used with bows to pierce your foes to death. | 
|  quiver of elm arrows (19/19, 114% power, 5 apr) 3.0 T1 arrow ammo [Normal] Power 114% Range: 1.4x Uses 70% Dex, 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 19 Arrows are used with bows to pierce your foes to death. | 
|  6 agate 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  176 alchemist agate 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. | 
|  3 aquamarine 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  2 lapis lazuli 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  Tooth of the Mouth (dig speed 12 turns) 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. | 
|  emerald 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  2 spinel 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  brass lantern 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
|  Eye of the Dreaming One 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 6 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. | 
|  Crystal Focus 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. | 
|  Scrying Orb 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. | 
|  Rod of Recall (1/1) 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  Transmogrification Chest 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  focusing dwarven-steel torque of psionic shield [power 81]  (25 cooldown) 2.0 T3 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 81 for 5 turns Puts all charms on 25 cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. | 
|  iron torque of psionic shield 'Koruhek' [power 23]  (25 cooldown) 2.0 T1 torque charm [Rare] Psionic While equipped: Stats +5 Con dps ---------- Crit.mult +5.00% Apr +4 ----- def ----- Resists +3% mind Setup a psionic shield, reducing all damage taken by 23 for 5 turns Puts all charms on 25 cooldown 100% to heal for 37. Torques are made by powerful psionics to store psionic powers. | 
|  supercharged ash totem of healing [power 236]  (18 cooldown) 2.0 T2 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 236 Puts all charms on 18 cooldown Natural totems are made by powerful wilders to store nature power. | 
|  2 amethyst 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. | 
|  4 quartz 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
|  7 ametrine 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  4 citrine 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  3 zircon 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
Achievements
 Exterminator (Insane (Roguelike) difficulty)
			Killed 1000 creatures.
			Exterminator (Insane (Roguelike) difficulty)
			Killed 1000 creatures.By Asher the Cornac Temporal Warden level 22
51st Dusk 122nd year of Ascendancy at 02:24 see stats
 Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.
			Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.By Asher the Cornac Temporal Warden level 10
9th Mirth 122nd year of Ascendancy at 07:05 see stats
 Level 20 (Insane (Roguelike) difficulty)
			Got a character to level 20.
			Level 20 (Insane (Roguelike) difficulty)
			Got a character to level 20.By Asher the Cornac Temporal Warden level 20
48th Dusk 122nd year of Ascendancy at 06:27 see stats
 The Arena (Insane (Roguelike) difficulty)
			Unlocked Arena mode.
			The Arena (Insane (Roguelike) difficulty)
			Unlocked Arena mode.By Asher the Cornac Temporal Warden level 10
10th Mirth 122nd year of Ascendancy at 05:23 see stats
 The secret city (Insane (Roguelike) difficulty)
			Discovered the truth about mages.
			The secret city (Insane (Roguelike) difficulty)
			Discovered the truth about mages.By Asher the Cornac Temporal Warden level 6
77th Pyre 122nd year of Ascendancy at 07:22 see stats
 Treasure Hoarder (Insane (Roguelike) difficulty)
			Amassed 3000 gold pieces.
			Treasure Hoarder (Insane (Roguelike) difficulty)
			Amassed 3000 gold pieces.By Asher the Cornac Temporal Warden level 23
55th Dusk 122nd year of Ascendancy at 13:45 see stats
 Treasure Hunter (Insane (Roguelike) difficulty)
			Amassed 1000 gold pieces.
			Treasure Hunter (Insane (Roguelike) difficulty)
			Amassed 1000 gold pieces.By Asher the Cornac Temporal Warden level 16
30th Dusk 122nd year of Ascendancy at 22:40 see stats
 Wibbly Wobbly Timey Wimey Stuff (Insane (Roguelike) difficulty)
			Killed the weaver queen and the temporal defiler.
			Wibbly Wobbly Timey Wimey Stuff (Insane (Roguelike) difficulty)
			Killed the weaver queen and the temporal defiler.By Asher the Cornac Temporal Warden level 5
77th Pyre 122nd year of Ascendancy at 01:34 see stats
Log
Talent Thread the Needle is ready to use.
Talent Dig is ready to use.
Talent Warp Blade is ready to use.
Ivalle the gigantic corrosive tunneler's acid area effect hits Asher for 30 acid damage.
Ivalle the gigantic corrosive tunneler's acid area effect hits Emenne the blue ooze for 57 acid damage.
Emenne the blue ooze uses Slash.
Asher shrugs off the effect 'Dazed'!
Asher has a cursed wound!
Melee retaliation hits Emenne the blue ooze for 2 lightning, 2 light (3 total damage).
Emenne the blue ooze hits Asher for 191 physical damage.
--------------------------------
Asher uses Infusion: Movement.
Asher is moving at extreme speed!
--------------------------------
Bethalravea the green jelly uses Slime Spit.
Bethalravea the green jelly's mind surges with critical power!
--------------------------------
Asher uses Infusion: Regeneration.
Asher starts regenerating health quickly.
Asher slows down.
Emenne the blue ooze rushes out!
Emenne the blue ooze misses Asher.
Asher is no longer out of phase.
Talent Fold Gravity is ready to use.
Talent Arrow Stitching is ready to use.
Bethalravea the green jelly's Slime Spit hits Asher for 122 nature damage.
Asher the level 24 cornac temporal warden was naturalised to death by Bethalravea the green jelly on level 1 of Sandworm lair.



















































