Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.6Donators/Buyers bonus! Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Higher |
Class | Corruptor |
Level / Exp | 50 / 4669% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 48 (base 14) |
Dexterity | 72 (base 47) |
Constitution | 83 (base 60) |
Magic | 153 (base 60) |
Willpower | 56 (base 13) |
Cunning | 93 (base 65) |
Resources
Life | 2318/2818 |
Vim | 246/246 |
Healing Factor | 1.4328063241108 |
Regeneration | 20.417490118579 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +51% |
Spell | 0% |
Global | +168.55564186328% |
Vision
Sight | 13 |
Lite | 16.029851481509 |
Infravision | 7 |
See Stealth | 48.322061542335 |
See Invisible | 66.322061542335 |
Offense: Mainhand
Damage | 70 |
Accuracy | 52 |
Crit Chance | 53% |
APR | 57 |
Speed | 1.00 |
Offense: Offhand
Damage | 36 |
Accuracy | 52 |
Crit Chance | 66% |
APR | 62 |
Speed | 1.00 |
Offense: Spell
Spellpower | 88 |
Crit Chance | 100% |
Speed | 1 |
Offense: Mind
Mindpower | 45 |
Crit Chance | 30% |
Speed | 1 |
Offense: Damage Bonus
Acid | +104% |
Blight | +197% |
Arcane | +45% |
Mind | +45% |
All | +39% |
Darkness | +69% |
Physical | +49% |
Fire | +54% |
Nature | +42% |
Offense: Damage Penetration
Mind | +29% |
Acid | +34% |
Light | +29% |
Nature | +24% |
Blight | +39% |
Physical | +29% |
Fire | +30% |
All | +14% |
Defense: Base
Armour (hardiness) | 20 (70.376569037657%) |
Defense | 67 |
Ranged Defense | 67 |
Fatigue | 0 |
Physical Save | 60 |
Spell Save | 69 |
Mental Save | 52 |
Defense: Resistances
Acid | + 70%( 70%) |
Blight | + 70%( 70%) |
Arcane | + 70%( 70%) |
Cold | + 70%( 70%) |
All | + 65%( 70%) |
Darkness | + 70%( 70%) |
Light | + 70%( 70%) |
Temporal | + 70%( 70%) |
Physical | + 66%( 70%) |
Lightning | + 70%( 70%) |
Fire | + 70%( 70%) |
Nature | + 70%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 10% |
Pinning Resistance | 10% |
Instadeath Resistance | 100% |
Blind Resistance | 25% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.3 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 907% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.3 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 188 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.3 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 865 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.3 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Runes | Effective talent level: 1.3 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 32 up to 7 times. Its effects scale with your Magic stat. |
Class Talents
Corruption / Blood | 1.60 |
| 4/5 |
| 4/5 |
| 4/5 |
| 5/5 |
Corruption / Shadowflame | 1.60 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Corruption / Bone | 1.60 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Corruption / Vim | 1.60 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Blight | 1.60 |
| 5/5 |
| 4/5 |
| 5/5 |
| 5/5 |
Corruption / Sanguisuge | 1.60 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Plague | 1.60 |
| 3/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Generic Talents
Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Higher | 1.30 |
| 1/5 |
| 2/5 |
| 4/5 |
| 4/5 |
Corruption / Curses | 1.60 |
| 1/5 |
| 2/5 |
| 2/5 |
| 5/5 |
Corruption / Torment | 1.60 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Corruption / Hexes | 1.80 |
| 1/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Flame of Urh'Rok |
talent | Dark Ritual |
talent | Blood Fury |
talent | Bone Shield |
beneficial effect | The target's blight and acid damage is increased by 38%. Bloodfury |
beneficial effect | Blight damage increased by 20%. Born into Magic |
beneficial effect | The target calls upon its inner resources, improving all damage by 30% and reducing all damage taken by 30%. Wrath of the Highborn |
beneficial effect | Maximum life increased by 1171. Sanguine Infusion |
beneficial effect | Increases global action speed by 46%. Speed |
beneficial effect | The target is using talents without consuming resources. Highborn's Bloom |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Norgos Lair. Escort: injured seer (level 3 of Norgos Lair)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Daikara. Escort: temporal explorer (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 4471. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Scorched Boots (4 def, 4 armour) Scorched Boots (4 def, 4 armour)Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +4 Defense: +4 (+1 eff.) Fatigue: +8% Changes damage: +15% blight / +15% fire / +15% darkness Spellpower: +13 (+2 eff.) Spell crit. chance: +6% It can be used to activate talent Poison Storm (costing 30 power out of 40/40) : Effective talent level: 4.8 Power cost: 30 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A furious storm of blighted poison rages around the caster in a radius of 4 for 9 turns. Each creature hit by the storm takes 102.24 blight damage and is poisoned for 408.95 blight damage over 4 turns. At talent level 2 you have a chance to inflict Insidious Blight, which reduces healing by 66%. At talent level 4 you have a chance to inflict Numbing Blight, which reduces all damage dealt by 39%. At talent level 6 you have a chance to inflict Crippling Blight, which causes talents to have a 30% chance of failure. Each possible effect is equally likely. The poison damage dealt is capable of a critical strike. The damage will increase with your Spellpower. The master blood mage Ru'Khan was the first orc to experiment with the power of the Sher'Tul farportals in the Age of Pyre. However, that first experiment was not particularly successful, and after the explosion of energy all that could be found of Ru'Khan was a pair of scorched boots. |
Light source | Murkclamor of the Blightspawn Murkclamor of the BlightspawnInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+3 eff.) Defense: +13 (+3 eff.) Effects when hit in melee: * 33% chance to reduce strength, dexterity, and constitution by 36 * 36% chance to reduce damage dealt by 23% Changes stats: +7 Wil Changes resistances: +9% acid / +6% nature Changes resistances penetration: +20% acid / +14% all Changes damage: +12% acid / +3% nature / +6% mind Critical mult.: +16.00% Physical save: +17 (+5 eff.) Spell save: +14 (+4 eff.) Mental save: +19 (+6 eff.) Light radius: +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Kekath the Kindlebane (3 def, 0 armour) Kekath the Kindlebane (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Defense: +3 (+1 eff.) Changes stats: +4 Dex Changes resistances: +7% lightning / +8% temporal / +6% light / +7% fire / +7% nature / +7% acid / +24% blight / +7% cold / +7% darkness Changes damage: +18% blight Physical save: +15 (+4 eff.) Mana each turn: +0.34 Maximum stamina: +20.00 Spellpower: +5 (+1 eff.) Spell crit. chance: +4% Light radius: +2 A pointy cloth hat, very wizardly... This object's appearance was changed to The Black Crown. |
On hands | Dakhtun's Gauntlets (0 def, 6 armour) Dakhtun's Gauntlets (0 def, 6 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Armour: +6 Changes stats: +6 Str / +6 Mag Changes damage: +10% physical Critical mult.: +50.00% Spell crit. chance: +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. This object's appearance was changed to Ruthless Grip. |
Tool | Emowyn (dig speed 24 turns) Emowyn (dig speed 24 turns)Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +16 Physical power: +20 (+6 eff.) Defense: +15 (+4 eff.) Changes stats: +3 Str Changes resistances: +9% blight / +6% temporal / +12% cold Critical mult.: +39.00% Physical save: +13 (+4 eff.) Spell save: +13 (+3 eff.) Mental save: +9 (+3 eff.) Pinning immunity: +10% Only die when reaching: -60.00 life Maximum life: +89.00 Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +20% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | voratun bloodstone ring voratun bloodstone ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances: +25% acid / +26% fire / +23% lightning / +20% cold Stun/Freeze immunity: +60% Spellpower: +11 (+2 eff.) Rings can have magical properties. |
On fingers | Hynik the Natureglamour Hynik the NatureglamourCrafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+5 eff.) Armour penetration: +2 Defense: +15 (+4 eff.) Effects on melee hit: * 10% chance to slow global speed by 55% Changes stats: +8 Con Changes resistances: +9% nature Changes resistances penetration: +10% nature Spell save: +19 (+5 eff.) Stun/Freeze immunity: +50% Life regen: +6.00 Maximum stamina: +25.00 Movement speed: +19% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 5.2 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 46% for 5 turns. Rings can have magical properties. |
Around neck | Zubilaith the Gleambright Zubilaith the GleambrightInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +9 (+3 eff.) Armour penetration: +18 Damage when hit (Melee): 6 temporal Changes stats: +9 Str / +9 Dex / +9 Wil / +5 Con Changes resistances: +6% light Changes resistances penetration: +15% light Critical mult.: +18.00% Physical save: +20 (+5 eff.) Life regen: +8.00 Maximum life: +80.00 Light radius: +3 Amulets can have magical properties. |
In main hand | dragonbone magestaff 'Flashspar' (30-36 power, 6 apr, blight element) dragonbone magestaff 'Flashspar' (30-36 power, 6 apr, blight element)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.3% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Effects on melee hit: * 10 arcane resource burn Damage (Melee): 29 fire Damage when hit (Melee): 4 fire Changes resistances: +6% acid / +3% physical / +3% light Changes resistances penetration: +16% fire / +15% physical Changes damage: +30% blight Talent granted: +1 Command Staff Critical mult.: +52.00% Spellpower: +25 (+5 eff.) Spell crit. chance: +18% See invisible: +18 Staves designed for wielders of magic, by the greats of the art. This object's appearance was changed to Plague-Fire Sceptre. |
Around waist | Freezepierce the drakeskin leather belt =respen= Freezepierce the drakeskin leather belt =respen=Powered by arcane forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Effects on melee hit: * 10% chance to reduce all saves and defense by 28 Damage when hit (Melee): 6 mind Changes stats: +18 Mag / +21 Wil Changes resistances: +21% cold / +12% light / +14% darkness Changes resistances penetration: +25% blight / +15% mind Spell crit. chance: +10% A belt that goes around your waist. |
In off hand | Life Drinker (42-54.6 power, 11 apr) Life Drinker (42-54.6 power, 11 apr)Requires: - Magic 44 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 42.0 - 54.6 Uses stats: 55% Mag, 35% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +11 Crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes damage: +15% blight / +15% darkness / +15% acid Spellpower: +12 (+2 eff.) Spell crit. chance: +10% Infravision radius: +2 Talent on hit(spell): Blood Grasp (15% chance level 2). It can be used to activate talent Worm Rot (costing 40 power out of 50/50) : Effective talent level: 2.6 Power cost: 40 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 43.23 acid and 62.95 blight damage. If not cleared after five turns it will inflict 357.40 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. Even if this disease is removed early, there is still a 55% chance for the larvae to hatch. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. This object's appearance was changed to Corpathus. |
Cloak | Toxinspar the elven-silk cloak (3 def, 10 armour) Toxinspar the elven-silk cloak (3 def, 10 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +10 Defense: +3 (+1 eff.) Effects on melee hit: * 20% chance to slow global speed by 55% Changes stats: +4 Str / +5 Con Changes resistances: +25% cold / +3% nature / +9% darkness Changes damage: +6% arcane Physical save: +10 (+3 eff.) Maximum life: +123.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Guise of the Hated. |
Main armor | Worm Nest (0 def, 0 armour) Worm Nest (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +15 Mag Changes resistances: +13% all Reduce damage by fixed amount: +22 all Changes damage: +22% blight Spellpower: +15 (+3 eff.) Spell crit. chance: +8% Movement speed: +32% It can be used to activate talent Carrion Feet (costing 15 power out of 20/20) : Effective talent level: 3.9 Power cost: 15 out of 20/20. Range: 8 Travel Speed: instantaneous Is: a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 32%. You can also activate this talent to instantly destroy more worms, letting you jump in range 8 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. This object's appearance was changed to Black Robe. |
Inventory
Infusion of Wild Growth (rad 5; dur 10;) Infusion of Wild Growth (rad 5; dur 10;)Infused by nature 0.10 Encumbrance. [Plot Item] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 85.34 physical damage and 162.66 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of Life Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Prismatic Rune (6 turns; acid, physical, blight, fire, mind) Prismatic Rune (6 turns; acid, physical, blight, fire, mind)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 acid, 3 physical, 4 blight, 5 fire, 5 mind It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (374.00 temporal damage, removed from time 4 turns) Rune of the Rift (374.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 519.30 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 163; cd 12) shatter afflictions rune of the psychic (absorb 163; cd 12)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 163 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the titan (absorb 149; cd 12) shatter afflictions rune of the titan (absorb 149; cd 12)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 149 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 509; dur 5; cd 14) shielding rune of the wizard (absorb 509; dur 5; cd 14)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 509 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the wizard (threshold 45; blocks 8; dur 4; cd 14) stormshield rune of the wizard (threshold 45; blocks 8; dur 4; cd 14)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 45 up to 8 times. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Tome of Uttercold Tome of UttercoldPowered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / tome It can be used to learn the ancient secrets. This huge book is covered in slowly shifting patterns of ice. Yet they do not harm you. |
Tome of Wildfire Tome of WildfirePowered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / tome It can be used to learn the ancient secrets. This huge book is covered in searing flames. Yet they do not harm you. |
Adulaith AdulaithCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Armour penetration: +4 Fatigue: -5% Changes stats: +5 Str / +2 Dex Changes resistances: +9% mind Changes damage: +9% physical Life regen: +2.00 Amulets can have magical properties. |
Arubretira ArubretiraCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Changes stats: +1 Wil Changes resistances penetration: +20% blight Life regen: +2.00 Spellpower on spell critical (stacks up to 3 times): +4 Maximum vim: +50.00 Spellpower: +10 (+2 eff.) Mindpower: +10 (+3 eff.) Amulets can have magical properties. |
Barydig BarydigInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour penetration: +5 Armour: +4 Changes stats: +1 Str / +9 Dex / +8 Cun Talent masteries: +0.40 Corruption / Sanguisuge +0.40 Corruption / Blight Critical mult.: +15.00% Amulets can have magical properties. |
Beludheth the gold amulet Beludheth the gold amuletInfused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +6 Cun / +4 Wil Changes resistances: +9% acid / +2% physical Changes resistances penetration: +5% acid Changes damage: +9% acid Physical save: +9 (+3 eff.) Mental save: +11 (+4 eff.) Blindness immunity: +27% Confusion immunity: +18% Mindpower: +9 (+3 eff.) Infravision radius: +6 Sight radius: +2 See invisible: +10 Amulets can have magical properties. |
Betarethra BetarethraInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 47% Changes resistances: +18% temporal Changes damage: +6% acid Critical mult.: +20.00% Mental save: +18 (+6 eff.) Pinning immunity: +31% Knockback immunity: +31% Psi when hit: +0.20 Maximum psi: +50.00 Mindpower: +10 (+3 eff.) Amulets can have magical properties. |
Blazebane the voratun amulet Blazebane the voratun amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes resistances: +30% mind / +5% arcane Changes resistances penetration: +25% light Changes damage: +32% light / +30% darkness Confusion immunity: +50% Light radius: +3 Amulets can have magical properties. |
Earthen Beads Earthen BeadsInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +5 Wil Damage affinity(heal): +15% nature Life regen: +2.00 Mindpower: +5 (+2 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 35 power out of 35/35) : Effective talent level: 2.6 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 271 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Fanged Collar Fanged CollarPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +10 Cun / -5 Wil Changes resistances: +15% blight / +15% darkness / +15% acid Physical save: +15 (+4 eff.) Spell save: +15 (+4 eff.) Mental save: -7 (-2 eff.) Maximum life: +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+4 eff.) Fatigue: -20% Maximum encumbrance: +20 Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Fiery Choker Fiery ChokerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: +20% fire / -20% cold Changes damage: +10% fire / -5% cold Damage affinity(heal): +30% fire Blindness immunity: +40% Spellpower: +7 (+1 eff.) Spell crit. chance: +8% Talent on hit(spell): Volcano (10% chance level 3). A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
Frost Lord's Chain Frost Lord's ChainPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 10 cold Changes resistances: +25% cold Changes damage: +12% cold Talent granted: +2 Shivgoroth Form Stun/Freeze immunity: +30% Spellpower: +12 (+2 eff.) Ice block penetration: +20% Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Fulolathalach the steel amulet Fulolathalach the steel amuletPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Damage (Melee): 7 light / 7 darkness Effects when hit in melee: * 8% chance to reduce damage dealt by 23% * 8% chance to blind Changes stats: +12 Str / +2 Mag / +5 Con Changes damage: +5% light / +8% darkness Reduces incoming crit damage: 10.00% Amulets can have magical properties. |
Galeblood GalebloodPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Armour penetration: +9 Armour: +12 Changes stats: +6 Mag Changes resistances penetration: +31% lightning Changes damage: +27% physical Mana each turn: +0.42 Spellpower on spell critical (stacks up to 3 times): +5 Maximum mana: +60.00 Maximum stamina: +36.99 Amulets can have magical properties. |
Garkul's Teeth Garkul's TeethCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Changes stats: +10 Str / +6 Con Talent masteries: +0.10 Technique / Berserker's strength +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed assault Physical save: +18 (+5 eff.) Mental save: +18 (+6 eff.) Pinning immunity: +100% It can be used to activate talent Shattering Shout (costing 10 power out of 48/48) : Effective talent level: 5.2 Power cost: 10 out of 48/48. Range: melee/personal Travel Speed: instantaneous Description: Release a powerful shout, doing 292.12 physical damage in a radius 8 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Leledas the gold amulet Leledas the gold amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 28 Changes stats: +5 Cun / +12 Wil Changes resistances: +22% fire / +22% cold Changes damage: +9% mind Critical mult.: +10.00% Equilibrium when hit: +0.32 Amulets can have magical properties. |
Lisitha the Glareoblivion Lisitha the GlareoblivionInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +16 Str / +4 Wil / +10 Con Changes resistances: +6% arcane Changes resistances penetration: +20% light / +25% nature Changes damage: +35% light Amulets can have magical properties. |
Noonobsidian NoonobsidianCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +17 Fatigue: -9% Changes resistances: +12% light / +12% temporal Spell save: +9 (+2 eff.) Mental save: +9 (+3 eff.) Cut immunity: +20% Stun/Freeze immunity: +22% Teleport immunity: +22% Life regen: +5.00 Amulets can have magical properties. |
Pendant of the Sun and Moons Pendant of the Sun and MoonsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +10% light / +10% darkness Changes resistances cap: +5% light / +5% darkness Changes resistances penetration: +15% light / +15% darkness Changes damage: +8% light / +8% darkness Spellpower: +8 (+1 eff.) Spell crit. chance: +5% All your damage is converted and split into light and darkness. Activating this item is instant. It can be used to activate talent Circle of Sanctity (costing 30 power out of 60/60) : Effective talent level: 3.9 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 37 light damage to everyone else who enters. The circle lasts 5 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
Rainquill RainquillInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Damage when hit (Melee): 4 cold Changes stats: +8 Dex / +9 Cun / +8 Con Changes resistances: +3% acid / +33% light / +3% blight / +26% fire / +27% darkness / +30% cold Mental save: +6 (+2 eff.) Blindness immunity: +45% Pinning immunity: +21% Stun/Freeze immunity: +10% Life regen: +4.00 Stamina each turn: +1.30 Movement speed: +10% Healing mod.: +15% Amulets can have magical properties. |
Shard of Insanity Shard of InsanityInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage (Melee): 5 % chance of confusion Damage when hit (Melee): 5 % chance of confusion Changes resistances: -10% mind Changes resistances penetration: +20% mind Changes damage: +25% mind Mental save: +35 (+11 eff.) Confusion immunity: -100% Mindpower: +8 (+3 eff.) Talent on hit(mindpower): Sunder Mind (8% chance level 1). A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
Shimmerbreeze the steel amulet Shimmerbreeze the steel amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +5 Dex Changes resistances: +24% lightning Changes resistances penetration: +10% cold Changes damage: +6% lightning Physical save: +16 (+4 eff.) Spell save: +14 (+4 eff.) Mental save: +15 (+5 eff.) Light radius: +3 See invisible: +12 Amulets can have magical properties. |
Shockquench the gold amulet Shockquench the gold amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 55% Damage when hit (Melee): 6 lightning Changes stats: +5 Dex Changes resistances: +18% lightning / +27% acid Changes resistances penetration: +20% lightning Changes damage: +9% acid / +12% nature Amulets can have magical properties. |
Singepiercer the voratun amulet Singepiercer the voratun amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +3 Str / +10 Dex / +7 Mag / +3 Wil / +4 Con Changes damage: +9% fire Mental save: +9 (+3 eff.) Equilibrium when hit: +0.24 Amulets can have magical properties. |
Snowsweep the steel amulet Snowsweep the steel amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Effects on melee hit: * 10% chance to slow global speed by 55% Changes stats: +3 Cun Changes resistances: +3% cold / +15% light / +13% darkness Changes resistances penetration: +20% cold Changes damage: +6% cold Physical save: +13 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +12 (+4 eff.) Blindness immunity: +23% Amulets can have magical properties. |
The Black Core The Black CorePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Spellpower: +5 (+1 eff.) Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
The Far-Hand The Far-HandPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +10 Con Teleport immunity: +100% It can be used to activate talent Teleport (costing 36 power out of 36/36) : Effective talent level: 5.2 Power cost: 36 out of 36/36. Range: 10 Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a large range (188). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Unflinching Eye Unflinching EyePowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: -25% light Changes resistances cap: -25% light Change telepathy range by : +10 Grants telepathy: Horror Blindness immunity: +100% Confusion immunity: +50% Infravision radius: +3 Activating this item is instant. It can be used to activate talent Arcane Eye (costing 60 power out of 60/60) : Effective talent level: 2.6 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 17 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
Vorayassra the Fogpower Vorayassra the FogpowerPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +4 Damage (Melee): 9 light / 9 darkness Effects when hit in melee: * 8% chance to reduce damage dealt by 23% * 9% chance to blind Changes resistances: +6% acid / +4% physical / +9% light / +15% darkness Changes damage: +6% arcane / +9% light / +9% darkness Cut immunity: +20% Disarm immunity: +21% Stun/Freeze immunity: +21% Only die when reaching: -40.00 life Amulets can have magical properties. |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Yveba YvebaInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +11 Str / +3 Dex / +3 Mag Changes resistances: +27% acid / +15% cold / +20% light Changes damage: +9% acid Amulets can have magical properties. |
Zemekkys' Broken Hourglass Zemekkys' Broken HourglassPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Wil Changes resistances: +20% temporal Changes resistances cap: +5% temporal Changes damage: +10% temporal Lowers spell cool-downs by: 10% Activating this item is instant. It can be used to activate talent Time Stop (costing 50 power out of 80/80) : Effective talent level: 1.3 Power cost: 50 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
cleansing copper amulet of constitution (+2) cleansing copper amulet of constitution (+2)Infused by nature Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Con Changes resistances: +12% nature / +11% blight Poison immunity: +21% Disease immunity: +22% Amulets can have magical properties. |
cleansing stralite amulet of mastery (0.34 Cunning / Survival) cleansing stralite amulet of mastery (0.34 Cunning / Survival)Infused by arcane disrupting forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +15% nature / +21% blight Talent mastery: +0.34 Cunning / Survival Poison immunity: +44% Disease immunity: +39% Amulets can have magical properties. |
cleansing voratun amulet of mastery (0.25 Technique / Combat training) cleansing voratun amulet of mastery (0.25 Technique / Combat training)Infused by arcane disrupting forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes resistances: +24% nature / +22% blight Talent mastery: +0.25 Technique / Combat training Poison immunity: +31% Disease immunity: +43% Amulets can have magical properties. |
cleansing voratun amulet of mastery (0.40 Technique / Combat training) cleansing voratun amulet of mastery (0.40 Technique / Combat training)Infused by arcane disrupting forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes resistances: +20% nature / +20% blight Talent mastery: +0.40 Technique / Combat training Poison immunity: +29% Disease immunity: +44% Amulets can have magical properties. |
copper amulet copper amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 1 Amulets can have magical properties. |
copper amulet copper amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 1 Amulets can have magical properties. |
enraging stralite amulet of soulsearing enraging stralite amulet of soulsearingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Physical power: +8 (+2 eff.) Changes damage: +11% blight / +8% physical / +7% fire Critical mult.: +14.00% Spellpower: +11 (+2 eff.) Combat speed: +10% Amulets can have magical properties. |
gold amulet 'Plaguesorrow' gold amulet 'Plaguesorrow'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +7 Str / +3 Wil / +7 Cun / +3 Con Changes resistances penetration: +20% nature / +25% cold Infravision radius: +3 Amulets can have magical properties. |
gold amulet of strength (+3) gold amulet of strength (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +3 Str Amulets can have magical properties. |
grounding copper amulet of healing grounding copper amulet of healingInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +12% lightning Cut immunity: +50% Stun/Freeze immunity: +22% Healing mod.: +12% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 3.9 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 329 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
grounding gold amulet of vision grounding gold amulet of visionInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +15% lightning Blindness immunity: +19% Stun/Freeze immunity: +26% Infravision radius: +3 Sight radius: +2 See invisible: +7 Amulets can have magical properties. |
grounding steel amulet of constitution (+3) grounding steel amulet of constitution (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Con Changes resistances: +11% lightning Stun/Freeze immunity: +24% Amulets can have magical properties. |
grounding steel amulet of murder grounding steel amulet of murderInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +6 (+2 eff.) Armour penetration: +12 Changes resistances: +11% lightning Critical mult.: +12.00% Stun/Freeze immunity: +25% Amulets can have magical properties. |
insulating copper amulet of mastery (0.11 Corruption / Hexes) insulating copper amulet of mastery (0.11 Corruption / Hexes)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +11% fire / +11% cold Talent mastery: +0.11 Corruption / Hexes Amulets can have magical properties. |
insulating copper amulet of strength (+3) insulating copper amulet of strength (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Str Changes resistances: +10% fire / +11% cold Amulets can have magical properties. |
insulating stralite amulet of soulsearing insulating stralite amulet of soulsearingPowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +22% fire / +26% cold Changes damage: +8% blight / +10% fire Critical mult.: +15.00% Spellpower: +10 (+2 eff.) Amulets can have magical properties. |
protective stralite amulet of constitution (+4) protective stralite amulet of constitution (+4)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +4 Defense: +8 (+2 eff.) Changes stats: +4 Con Changes resistances cap: +4% all Physical save: +17 (+5 eff.) Amulets can have magical properties. |
protective voratun amulet of magic (+2) protective voratun amulet of magic (+2)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +6 Defense: +9 (+2 eff.) Changes stats: +2 Mag Changes resistances cap: +6% all Physical save: +14 (+4 eff.) Amulets can have magical properties. |
restful gold amulet restful gold amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Life regen: +3.00 Amulets can have magical properties. |
restful stralite amulet of the eclipse restful stralite amulet of the eclipsePowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -7% Damage (Melee): 9 light / 9 darkness Effects when hit in melee: * 10% chance to reduce damage dealt by 23% * 9% chance to blind Changes damage: +9% light / +9% darkness Life regen: +3.00 Amulets can have magical properties. |
restful voratun amulet of healing restful voratun amulet of healingInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -6% Cut immunity: +60% Life regen: +3.00 Healing mod.: +30% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 2.6 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 281 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
savior's stralite amulet of perfection (0.28 Corruption / Sanguisuge,0.28 Technique / Combat training) savior's stralite amulet of perfection (0.28 Corruption / Sanguisuge,0.28 Technique / Combat training)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Talent masteries: +0.28 Corruption / Sanguisuge +0.28 Technique / Combat training Physical save: +14 (+4 eff.) Spell save: +20 (+5 eff.) Mental save: +20 (+7 eff.) Amulets can have magical properties. |
serendipitous gold amulet of vision serendipitous gold amulet of visionInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +9 (+3 eff.) Defense: +10 (+3 eff.) Changes stats: +5 Lck Blindness immunity: +20% Infravision radius: +4 Sight radius: +2 See invisible: +7 Reduce all damage from unseen attackers: 14% Amulets can have magical properties. |
serendipitous steel amulet of cunning (+7) serendipitous steel amulet of cunning (+7)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +7 (+2 eff.) Defense: +6 (+2 eff.) Changes stats: +7 Lck / +3 Cun Reduce all damage from unseen attackers: 12% Amulets can have magical properties. |
serendipitous stralite amulet of murder serendipitous stralite amulet of murderInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +21 (+7 eff.) Armour penetration: +14 Defense: +7 (+2 eff.) Changes stats: +13 Lck Critical mult.: +15.00% Reduce all damage from unseen attackers: 15% Amulets can have magical properties. |
stabilizing copper amulet of constitution (+3) stabilizing copper amulet of constitution (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Con Changes resistances: +10% temporal Pinning immunity: +20% Knockback immunity: +21% Amulets can have magical properties. |
stabilizing gold amulet stabilizing gold amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +10% temporal Pinning immunity: +23% Knockback immunity: +35% Amulets can have magical properties. |
starlit stralite amulet of murder starlit stralite amulet of murderInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +16 Changes resistances: +15% light / +17% darkness Critical mult.: +11.00% Blindness immunity: +32% Amulets can have magical properties. |
starlit stralite amulet of soulsearing starlit stralite amulet of soulsearingPowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +21% light / +22% darkness Changes damage: +12% blight / +13% fire Critical mult.: +14.00% Blindness immunity: +36% Spellpower: +13 (+2 eff.) Amulets can have magical properties. |
steel amulet 'Bileriver' steel amulet 'Bileriver'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 47% Changes stats: +5 Con Changes resistances: +15% light / +27% fire Changes resistances penetration: +15% nature Changes damage: +6% nature Amulets can have magical properties. |
steel amulet of constitution (+3) steel amulet of constitution (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Con Amulets can have magical properties. |
stralite amulet stralite amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 4 Amulets can have magical properties. |
stralite amulet 'Phoenixsmasher' stralite amulet 'Phoenixsmasher'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +9 Cun / +3 Wil Changes resistances penetration: +25% acid Changes damage: +18% mind / +15% fire Equilibrium when hit: +0.24 Maximum hate: +10.10 Mental crit. chance: +4% Amulets can have magical properties. |
stralite amulet 'Taintvagrant' stralite amulet 'Taintvagrant'Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Armour penetration: +5 Physical crit. chance: +5.0% Armour: +23 Defense: +11 (+3 eff.) Changes stats: +11 Dex Changes resistances cap: +6% all Changes damage: +18% nature Physical save: +23 (+6 eff.) Maximum stamina: +32.03 Amulets can have magical properties. |
stralite amulet of the eclipse stralite amulet of the eclipsePowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Damage (Melee): 6 light / 9 darkness Effects when hit in melee: * 9% chance to reduce damage dealt by 23% * 5% chance to blind Changes damage: +9% light / +13% darkness Amulets can have magical properties. |
vitalizing voratun amulet of dexterity (+7) vitalizing voratun amulet of dexterity (+7)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +7 Dex / +4 Con Physical save: +13 (+4 eff.) Life regen: +7.00 Maximum life: +69.00 Amulets can have magical properties. |
vitalizing voratun amulet of dexterity (+6) vitalizing voratun amulet of dexterity (+6)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +6 Dex / +5 Con Physical save: +11 (+3 eff.) Life regen: +9.00 Maximum life: +67.00 Amulets can have magical properties. |
voratun amulet of murder voratun amulet of murderCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +14 Critical mult.: +13.00% Amulets can have magical properties. |
voratun amulet of perfection (0.39 Cunning / Survival,0.39 Corruption / Torment) voratun amulet of perfection (0.39 Cunning / Survival,0.39 Corruption / Torment)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Talent masteries: +0.39 Cunning / Survival +0.39 Corruption / Torment Amulets can have magical properties. |
voratun amulet of perfection (0.40 Corruption / Plague,0.40 Technique / Combat training) voratun amulet of perfection (0.40 Corruption / Plague,0.40 Technique / Combat training)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Talent masteries: +0.40 Technique / Combat training +0.40 Corruption / Plague Amulets can have magical properties. |
voratun amulet of vision voratun amulet of visionInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Blindness immunity: +35% Infravision radius: +8 Sight radius: +2 See invisible: +13 Amulets can have magical properties. |
wanderer's copper amulet of willpower (+3) wanderer's copper amulet of willpower (+3)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +3 Dex / +3 Wil / +3 Cun / +3 Con Life regen: +1.00 Stamina each turn: +0.40 Movement speed: +10% Amulets can have magical properties. |
wanderer's gold amulet of vision wanderer's gold amulet of visionInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +6 Dex / +5 Cun / +5 Con Blindness immunity: +16% Life regen: +3.00 Stamina each turn: +0.60 Infravision radius: +2 Sight radius: +2 See invisible: +8 Movement speed: +10% Amulets can have magical properties. |
warmaker's gold amulet of magic (+7) warmaker's gold amulet of magic (+7)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +7 Str / +6 Dex / +5 Mag / +7 Wil Amulets can have magical properties. |
warmaker's stralite amulet of vision warmaker's stralite amulet of visionInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +7 Str / +8 Dex / +6 Wil Blindness immunity: +29% Infravision radius: +9 Sight radius: +2 See invisible: +10 Amulets can have magical properties. |
warmaker's voratun amulet of murder warmaker's voratun amulet of murderCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +8 (+3 eff.) Armour penetration: +17 Changes stats: +9 Str / +9 Dex / +6 Wil Critical mult.: +16.00% Amulets can have magical properties. |
warrior's copper amulet of dexterity (+3) warrior's copper amulet of dexterity (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Dex Changes resistances: +5% physical Stamina each turn: +0.30 Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Aerurig the stralite ring Aerurig the stralite ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +9% temporal / +21% cold Reduces incoming crit damage: 15.00% Spell save: +9 (+2 eff.) Life regen: +17.00 Only die when reaching: -80.00 life Maximum life: +168.00 Infravision radius: +3 Healing mod.: +18% Rings can have magical properties. |
Arctreason the gold ring Arctreason the gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +15% light / +6% lightning Changes resistances penetration: +25% acid / +20% light Changes damage: +24% lightning Stun/Freeze immunity: +35% Life regen: +4.00 Rings can have magical properties. |
Arikath the stralite ring Arikath the stralite ringCrafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +20 (+7 eff.) Physical power: +10 (+3 eff.) Changes stats: +9 Str / +16 Dex / +1 Mag / +11 Cun / +10 Con Light radius: +1 Rings can have magical properties. |
Armagas the gold ring Armagas the gold ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Cun / +4 Mag Changes damage: +12% mind Equilibrium when hit: +0.08 Hate when firing a critical mind attack: +5.00 Spellpower: +8 (+1 eff.) Mindpower: +20 (+7 eff.) Rings can have magical properties. |
Bethisessra BethisessraCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +14 (+4 eff.) Changes stats: +6 Dex / +3 Mag / +5 Wil / +7 Cun Changes resistances: +15% mind Mindpower: +30 (+10 eff.) Rings can have magical properties. |
Betylebeth the Flashwarden Betylebeth the FlashwardenInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage when hit (Melee): 10 arcane Changes stats: +10 Con Changes resistances penetration: +15% blight Changes damage: +9% fire Critical mult.: +15.00% Physical save: +20 (+5 eff.) Spell save: +15 (+4 eff.) Mental save: +15 (+5 eff.) Maximum vim: +30.00 Spellpower: +20 (+4 eff.) Rings can have magical properties. |
Blindobsidian BlindobsidianInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +10 Defense: +10 (+3 eff.) Changes resistances: +12% lightning / +32% fire / +15% light Changes damage: +16% fire Silence immunity: +20% Disarm immunity: +20% Light radius: +2 Rings can have magical properties. |
Ce'Nuda the Pitchmoon Ce'Nuda the PitchmoonPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +12 (+4 eff.) Armour penetration: +13 Defense: +29 (+7 eff.) Effects on melee hit: * 10% chance to reduce damage dealt by 23% Changes stats: +8 Cun Changes resistances penetration: +10% darkness Changes damage: +15% light / +12% darkness Silence immunity: +30% Mana each turn: +0.25 It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.6 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Chalondur the Flashbrand Chalondur the FlashbrandPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +13 (+4 eff.) Changes stats: +3 Cun / +4 Str Changes resistances: +15% mind Changes resistances penetration: +15% mind / +25% light Changes damage: +21% light Spellpower: +13 (+2 eff.) Mindpower: +11 (+4 eff.) Infravision radius: +3 Rings can have magical properties. |
Dageroddafast the Blastoracle Dageroddafast the BlastoraclePowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +32 (+10 eff.) Physical power: +15 (+5 eff.) Armour: +17 Changes stats: +6 Con Changes resistances: +14% arcane / +21% lightning Changes damage: +9% acid / +14% arcane / +9% lightning Only die when reaching: -84.66 life Rings can have magical properties. |
Duathelquell of the Blightspawn Duathelquell of the BlightspawnInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +18 Effects when hit in melee: * 38% chance to reduce strength, dexterity, and constitution by 36 * 36% chance to reduce damage dealt by 23% Changes stats: +9 Str Changes resistances: +18% lightning / +30% cold / +5% arcane Changes damage: +6% arcane Mental save: +13 (+4 eff.) Confusion immunity: +44% Life regen: +15.00 Maximum life: +88.00 Healing mod.: +17% Rings can have magical properties. |
Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Elenisadar the Arcmortal Elenisadar the ArcmortalCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 22% chance to reduce strength, dexterity, and constitution by 36 Damage when hit (Melee): 8 mind Changes stats: +16 Cun / +6 Con Changes resistances penetration: +27% lightning Spell save: +20 (+5 eff.) Mental save: +19 (+7 eff.) Maximum stamina: +32.00 Rings can have magical properties. |
Exiler ExilerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 temporal Changes resistances: +15% temporal Changes damage: +15% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Timetravel Talent cooldown: Time Skip (-1 turn) Spellpower: +10 (+2 eff.) Reduces paradox anomalies(equivalent to willpower): +10 Talent on hit(spell): Rethread (10% chance level 2). It can be used to attempt to inflict 172.81 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 2 turn(s) Activation costs 32 power out of 32/32. The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Floebreaker the stralite ring Floebreaker the stralite ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Damage when hit (Melee): 10 cold Changes stats: +5 Dex / +7 Wil Changes resistances: +13% blight / +12% cold / +13% nature Changes resistances penetration: +25% cold Poison immunity: +25% Disease immunity: +26% Light radius: +3 See invisible: +15 Rings can have magical properties. |
Galolar GalolarInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +10 Changes stats: +6 Dex Changes resistances: +42% nature / +2% physical Changes damage: +15% nature Physical save: +18 (+5 eff.) Spell save: +6 (+2 eff.) Life regen: +4.00 Healing mod.: +20% Rings can have magical properties. |
Getuzor the stralite ring Getuzor the stralite ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 47% Changes resistances: +12% blight Changes resistances penetration: +15% blight / +25% acid Changes damage: +6% blight / +18% acid Spell save: +9 (+2 eff.) Disarm immunity: +63% Pinning immunity: +40% Knockback immunity: +57% Maximum life: +40.00 Healing mod.: +20% Defense after a teleport: +16 Resist all after a teleport: +16% New effects duration reduction after a teleport: +16% Rings can have magical properties. |
Glintsaw GlintsawCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +16 (+5 eff.) Armour penetration: +16 Defense: +17 (+4 eff.) Damage when hit (Melee): 4 mind Changes resistances: +9% acid / +15% light Changes damage: +31% light Spell save: +19 (+5 eff.) Disease immunity: +21% Life regen: +4.18 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.6 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Gloomlace GloomlaceInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +25 (+6 eff.) Effects on melee hit: * 20% chance to reduce damage dealt by 23% Changes resistances: +32% acid / +3% temporal / +6% blight Changes damage: +16% acid Disease immunity: +20% Teleport immunity: +20% Healing mod.: +20% Rings can have magical properties. |
Gloretira the Rainspar Gloretira the RainsparPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +13 (+4 eff.) Effects on melee hit: * 27% chance to slow global speed by 55% Damage when hit (Melee): 13 acid Changes resistances: +21% nature / +27% acid Changes damage: +27% cold / +12% arcane / +36% nature Spellpower: +15 (+3 eff.) Mindpower: +15 (+5 eff.) Rings can have magical properties. |
Glory of the Pride Glory of the PrideCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Physical power: +10 (+3 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+1 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+12 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Glunne the stralite ring Glunne the stralite ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +13 (+4 eff.) Defense: +13 (+3 eff.) Changes stats: +2 Str / +11 Wil / +3 Con Changes resistances: +5% arcane Changes resistances penetration: +10% arcane Reduces incoming crit damage: 15.00% Mindpower: +25 (+8 eff.) Movement speed: +22% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 5.2 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 46% for 5 turns. Rings can have magical properties. |
Glyvea the Shiverbreaker Glyvea the ShiverbreakerInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 20 arcane resource burn Changes resistances: +5% arcane / +27% cold Mental save: +12 (+4 eff.) Disarm immunity: +20% Confusion immunity: +42% Pinning immunity: +20% Rings can have magical properties. |
Gorewe GorewePowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +12 (+4 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +8 Dex / +9 Wil / +9 Cun Changes resistances: +40% darkness Changes resistances penetration: +15% temporal Changes damage: +20% darkness Reduces incoming crit damage: 15.00% Mental save: +18 (+6 eff.) Light radius: +2 Rings can have magical properties. |
Heattitan HeattitanPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +8 Defense: +30 (+8 eff.) Changes stats: +3 Cun Changes resistances: +30% acid / +30% fire / +30% lightning / +30% cold Changes resistances penetration: +25% fire / +15% physical / +15% temporal Rings can have magical properties. |
Inertial Twine Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+3 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Iseleriarin IseleriarinPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical crit. chance: +2.0% Changes stats: +3 Dex / +3 Wil Critical mult.: +5.00% Physical save: +14 (+4 eff.) Spell save: +15 (+4 eff.) Mental save: +11 (+4 eff.) Blindness immunity: +50% Disarm immunity: +43% Pinning immunity: +47% Knockback immunity: +40% Maximum life: +39.00 Mental crit. chance: +5% Infravision radius: +6 See stealth: +21 See invisible: +24 Rings can have magical properties. |
Khelufast KhelufastInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+5 eff.) Fatigue: -10% Changes stats: +4 Str / +11 Dex / +13 Cun Changes resistances: +15% nature / +15% blight Changes resistances penetration: +25% arcane Reduces incoming crit damage: 10.00% Maximum encumbrance: +36 Poison immunity: +30% Disease immunity: +26% Light radius: +3 Rings can have magical properties. |
Korudas KorudasCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +4 Dex / +2 Wil / +7 Con Reduces incoming crit damage: 10.00% Maximum encumbrance: +31 Infravision radius: +3 Rings can have magical properties. |
Lighthue the gold ring Lighthue the gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +12 (+4 eff.) Armour penetration: +12 Defense: +13 (+3 eff.) Effects on melee hit: * 20% chance to reduce all saves and defense by 28 Damage when hit (Melee): 6 light Changes resistances: +20% light Changes resistances penetration: +25% mind / +15% cold Changes damage: +15% cold Light radius: +2 It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.6 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Mnemonic MnemonicInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Wil Changes resistances: +25% mind Talent mastery: +0.20 Psionic / Mentalism Mental save: +20 (+7 eff.) Confusion immunity: +40% Psi each turn: +0.50 Mindpower: +12 (+4 eff.) When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Talent on hit(mindpower): Mental Refresh (10% chance level 1). Activating this item is instant. It can be used to activate talent Mental Shielding (costing 30 power out of 30/30) : Effective talent level: 2.6 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 3 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+2 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Ring of the Archlich Ring of the ArchlichPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. It desires to be surrounded by undeath. When wielded/worn: Changes resistances: +10% darkness / +10% cold Changes damage: +10% darkness / +10% cold Spell save: +8 (+2 eff.) Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Spellpower: +8 (+1 eff.) This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
Ring of the Dead Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Ring of the War Master Ring of the War MasterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+3 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent category bonus: +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Samiroblek the Shockravager Samiroblek the ShockravagerInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Str / +7 Wil / +3 Cun Changes resistances: +15% lightning / +15% temporal Reduces incoming crit damage: 15.00% Mental save: +14 (+5 eff.) Light radius: +3 Infravision radius: +3 Rings can have magical properties. |
Shinestriker the stralite ring Shinestriker the stralite ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour penetration: +2 Armour: +8 Changes stats: +2 Str / +8 Mag / +8 Wil Changes resistances: +12% light Changes resistances penetration: +10% light Critical mult.: +15.00% Stamina each turn: +3.00 Spellpower: +13 (+2 eff.) Mental crit. chance: +5% Light radius: +3 Rings can have magical properties. |
Smearmoon the voratun ring Smearmoon the voratun ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +18 (+6 eff.) Changes stats: +9 Dex Changes resistances: +18% blight / +27% fire / +5% arcane / +12% darkness Changes damage: +9% nature Infravision radius: +3 See invisible: +18 Rings can have magical properties. |
Sootmalice the gold ring Sootmalice the gold ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Damage when hit (Melee): 4 darkness Changes resistances: +20% darkness Changes damage: +9% lightning / +27% arcane Blindness immunity: +37% Light radius: +2 Infravision radius: +5 See stealth: +17 See invisible: +11 Rings can have magical properties. |
Spidervile SpidervileInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Damage when hit (Melee): 10 nature Changes stats: +5 Str / +11 Con Changes resistances: +28% fire Changes damage: +14% fire Reduces incoming crit damage: 15.00% Rings can have magical properties. |
Tarrydil TarrydilInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +16 Defense: +30 (+8 eff.) Changes resistances: +15% lightning Changes damage: +9% mind Mental save: +14 (+5 eff.) Confusion immunity: +50% Mental crit. chance: +7% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Rings can have magical properties. |
The Black Ring The Black RingPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Talent mastery: +0.20 Corruption / Fearfire Spell save: +7 (+2 eff.) Shadow Power: +5 Grants spell-crit equal to half of your Shadow Power. Talent on hit(spell): Darkfire (10% chance level 3). "An innocuous bauble. Until you look through the hole." |
Tuledrarin the Undeathransom Tuledrarin the UndeathransomPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical crit. chance: +2.0% Physical power: +10 (+3 eff.) Effects on melee hit: * 20% chance to slow global speed by 55% Changes stats: +6 Mag / +6 Wil Changes resistances: +16% temporal Changes damage: +16% temporal Stun/Freeze immunity: +28% Life regen: +6.00 Maximum stamina: +30.00 Spellpower: +9 (+2 eff.) Rings can have magical properties. |
Tulodor the Flaregrinder Tulodor the FlaregrinderPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 27% chance to reduce strength, dexterity, and constitution by 36 Damage when hit (Melee): 13 fire Changes stats: +6 Mag / +8 Wil Changes resistances: +7% arcane / +18% fire Changes resistances penetration: +20% blight Changes damage: +21% lightning / +33% fire / +27% arcane Spellpower: +15 (+3 eff.) Rings can have magical properties. |
Ulfehek the Infernoviper Ulfehek the InfernoviperCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +3 Dex / +7 Mag / +5 Con Changes resistances: +9% fire Changes resistances penetration: +20% light / +25% fire Reduces incoming crit damage: 15.00% Spell save: +18 (+5 eff.) Maximum stamina: +26.00 Infravision radius: +3 Rings can have magical properties. |
Umbrabender the stralite ring Umbrabender the stralite ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +9% lightning / +9% cold / +36% light / +15% darkness Changes resistances penetration: +25% blight Changes damage: +18% light Physical save: +18 (+5 eff.) Pinning immunity: +21% Stun/Freeze immunity: +21% Life regen: +4.18 Maximum life: +100.00 Rings can have magical properties. |
Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 21.38 cold and 22.92 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
Void Orb Void OrbPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +4% lightning / +4% physical / +4% cold / +4% fire / +15% arcane / +5% all Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +10 (+3 eff.) Silence immunity: +30% Maximum mana: +35.00 Spellpower: +10 (+2 eff.) Spell crit. chance: +5% Talent on hit(spell): Arcane Vortex (10% chance level 2). It can be used to activate talent Manathrust (costing 6 power out of 6/6) : Effective talent level: 5.2 Power cost: 6 out of 6/6. Range: 10 Travel Speed: 2000% of base Is: a spell and usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 378.01 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Writhing Ring of the Hunter Writhing Ring of the HunterPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
conjurer's gold ring of misery conjurer's gold ring of miseryPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 13% chance to reduce all saves and defense by 28 Damage (Melee): 5 physical Effects on ranged hit: * 12% chance to reduce all saves and defense by 28 Damage (Ranged): 12 physical Changes stats: +5 Mag / +5 Wil / +2 Cun Hate when firing a critical mind attack: +1.00 Maximum hate: +7.00 Spellpower: +7 (+1 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.9 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 162% weapon damage. If the attack hits, the target will bleed for 306% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings can have magical properties. |
conjurer's stralite ring of darkness (+28%) conjurer's stralite ring of darkness (+28%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Mag / +7 Wil Changes resistances: +28% darkness Changes damage: +14% darkness Spellpower: +11 (+2 eff.) Rings can have magical properties. |
conjurer's stralite ring of speed conjurer's stralite ring of speedPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +13 (+4 eff.) Defense: +9 (+2 eff.) Changes stats: +7 Mag / +6 Wil Spellpower: +11 (+2 eff.) Movement speed: +14% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 5.2 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 46% for 5 turns. Rings can have magical properties. |
conjurer's voratun ring conjurer's voratun ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +6 Mag / +7 Wil Spellpower: +12 (+2 eff.) Rings can have magical properties. |
conjurer's voratun ring of tenacity conjurer's voratun ring of tenacityPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +6 Mag / +7 Wil Disarm immunity: +39% Pinning immunity: +30% Knockback immunity: +29% Maximum life: +41.00 Spellpower: +11 (+2 eff.) Rings can have magical properties. |
copper ring copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings can have magical properties. |
copper ring 'Flashmarrow' copper ring 'Flashmarrow'Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +18% acid Changes resistances penetration: +15% acid / +20% fire / +15% mind Changes damage: +3% acid / +9% mind Blindness immunity: +24% Infravision radius: +4 See stealth: +8 See invisible: +7 Rings can have magical properties. |
copper ring 'Jetfear' copper ring 'Jetfear'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 (+2 eff.) Effects on melee hit: * 20% chance to reduce damage dealt by 23% Damage when hit (Melee): 4 lightning / 8 mind / 4 darkness Changes stats: +3 Cun Changes resistances penetration: +25% darkness / +25% mind Rings can have magical properties. |
copper ring of nature (+22%) copper ring of nature (+22%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% nature Changes damage: +11% nature Rings can have magical properties. |
gladiator's stralite ring of pilfering gladiator's stralite ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +14 (+5 eff.) Armour penetration: +12 Physical power: +13 (+4 eff.) Defense: +15 (+4 eff.) Changes stats: +8 Str / +7 Con It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.6 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
gladiator's voratun ring of blight (+13%) gladiator's voratun ring of blight (+13%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +11 (+3 eff.) Changes stats: +8 Str / +6 Con Changes resistances: +13% blight Changes damage: +13% blight Rings can have magical properties. |
gladiator's voratun ring of sensing gladiator's voratun ring of sensingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +15 (+5 eff.) Changes stats: +9 Str / +7 Con Blindness immunity: +41% Infravision radius: +5 See stealth: +16 See invisible: +11 Rings can have magical properties. |
gold ring 'Cleanseraze' gold ring 'Cleanseraze'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +14 (+4 eff.) Changes stats: +10 Cun / +5 Con Changes resistances penetration: +20% nature Changes damage: +7% all Critical mult.: +20.00% Spellpower: +14 (+3 eff.) Mindpower: +14 (+5 eff.) See invisible: +24 Rings can have magical properties. |
gold ring of perseverance gold ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Stun/Freeze immunity: +28% Life regen: +3.00 Rings can have magical properties. |
gold ring of power gold ring of powerPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +8 (+2 eff.) Spellpower: +8 (+1 eff.) Mindpower: +7 (+2 eff.) Rings can have magical properties. |
marksman's stralite ring of blight (+14%) marksman's stralite ring of blight (+14%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +12 (+4 eff.) Changes stats: +6 Dex Changes resistances: +14% blight Changes damage: +14% blight Rings can have magical properties. |
marksman's voratun ring marksman's voratun ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +16 (+5 eff.) Changes stats: +8 Dex Rings can have magical properties. |
mule's copper ring of lightning (+22%) mule's copper ring of lightning (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -5% Changes resistances: +22% lightning Changes damage: +11% lightning Maximum encumbrance: +22 Rings can have magical properties. |
painweaver's gold ring of frost (+28%) painweaver's gold ring of frost (+28%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +11 (+3 eff.) Changes resistances: +28% cold Changes damage: +14% cold / +6% all Spellpower: +14 (+3 eff.) Mindpower: +12 (+4 eff.) Rings can have magical properties. |
painweaver's stralite ring of life painweaver's stralite ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +17 (+5 eff.) Changes damage: +7% all Life regen: +9.00 Maximum life: +88.00 Spellpower: +13 (+2 eff.) Mindpower: +13 (+4 eff.) Healing mod.: +13% Rings can have magical properties. |
painweaver's voratun ring of luminosity painweaver's voratun ring of luminosityPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +8 (+2 eff.) Damage (Melee): 19 light Damage (Ranged): 36 light Changes stats: +9 Mag Changes damage: +18% light / +7% all Spellpower: +20 (+4 eff.) Mindpower: +15 (+5 eff.) Rings can have magical properties. |
painweaver's voratun ring of nature (+26%) painweaver's voratun ring of nature (+26%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +14 (+4 eff.) Changes resistances: +26% nature Changes damage: +13% nature / +6% all Spellpower: +6 (+1 eff.) Mindpower: +20 (+7 eff.) Rings can have magical properties. |
pixie's stralite ring of life pixie's stralite ring of lifePowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Cun / +5 Mag Life regen: +13.00 Maximum life: +59.00 Spellpower: +13 (+2 eff.) Healing mod.: +16% Rings can have magical properties. |
pixie's voratun ring pixie's voratun ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Cun / +8 Mag Spellpower: +15 (+3 eff.) Rings can have magical properties. |
psionicist's stralite ring of darkness (+30%) psionicist's stralite ring of darkness (+30%)Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Wil Changes resistances: +30% darkness Changes damage: +15% darkness Mental save: +12 (+4 eff.) Rings can have magical properties. |
psionicist's voratun ring of speed psionicist's voratun ring of speedCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Defense: +7 (+2 eff.) Changes stats: +6 Wil Mental save: +12 (+4 eff.) Movement speed: +17% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 3.9 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 37% for 5 turns. Rings can have magical properties. |
rogue's copper ring rogue's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +4 (+1 eff.) Changes stats: +2 Cun Rings can have magical properties. |
rogue's gold ring of misery rogue's gold ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +8 (+2 eff.) Effects on melee hit: * 12% chance to reduce all saves and defense by 28 Damage (Melee): 5 physical Effects on ranged hit: * 11% chance to reduce all saves and defense by 28 Damage (Ranged): 6 physical Changes stats: +7 Cun Hate when firing a critical mind attack: +1.00 Maximum hate: +6.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 5.2 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 171% weapon damage. If the attack hits, the target will bleed for 322% weapon damage over 7 turns, and all healing will be reduced by 76%. Rings can have magical properties. |
savage's voratun ring of arcana (+0.29/turn) savage's voratun ring of arcana (+0.29/turn)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +3 Con Spell save: +20 (+5 eff.) Silence immunity: +36% Mana each turn: +0.29 Maximum stamina: +38.00 Rings can have magical properties. |
savior's copper ring of sensing savior's copper ring of sensingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical save: +7 (+2 eff.) Spell save: +7 (+2 eff.) Mental save: +7 (+2 eff.) Blindness immunity: +22% Infravision radius: +4 See stealth: +7 See invisible: +5 Rings can have magical properties. |
savior's steel ring of the mountain (+11%) savior's steel ring of the mountain (+11%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +11% physical Changes damage: +11% physical Physical save: +7 (+2 eff.) Spell save: +7 (+2 eff.) Mental save: +8 (+3 eff.) Rings can have magical properties. |
sneakthief's gold ring sneakthief's gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +7 (+2 eff.) Changes stats: +7 Cun / +6 Dex Rings can have magical properties. |
sneakthief's gold ring of light (+26%) sneakthief's gold ring of light (+26%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +7 (+2 eff.) Changes stats: +6 Cun / +6 Dex Changes resistances: +26% light Changes damage: +13% light Rings can have magical properties. |
sneakthief's steel ring of life sneakthief's steel ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +7 (+2 eff.) Changes stats: +7 Cun / +6 Dex Life regen: +9.00 Maximum life: +50.00 Healing mod.: +11% Rings can have magical properties. |
sneakthief's stralite ring of life sneakthief's stralite ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +9 (+3 eff.) Changes stats: +7 Cun / +8 Dex Life regen: +13.00 Maximum life: +48.00 Healing mod.: +15% Rings can have magical properties. |
solipsist's gold ring of life solipsist's gold ring of lifeInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Cun / +5 Wil Life regen: +11.00 Maximum life: +61.00 Mindpower: +8 (+3 eff.) Healing mod.: +11% Rings can have magical properties. |
solipsist's stralite ring solipsist's stralite ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +8 Cun / +6 Wil Mindpower: +13 (+4 eff.) Rings can have magical properties. |
solipsist's voratun ring of life solipsist's voratun ring of lifeInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +6 Cun / +6 Wil Life regen: +9.00 Maximum life: +53.00 Mindpower: +10 (+3 eff.) Healing mod.: +15% Rings can have magical properties. |
solipsist's voratun ring of misery solipsist's voratun ring of miseryInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 14% chance to reduce all saves and defense by 28 Damage (Melee): 35 physical Effects on ranged hit: * 16% chance to reduce all saves and defense by 28 Damage (Ranged): 19 physical Changes stats: +9 Cun / +5 Wil Hate when firing a critical mind attack: +2.00 Maximum hate: +9.00 Mindpower: +10 (+3 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 5.2 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 171% weapon damage. If the attack hits, the target will bleed for 322% weapon damage over 7 turns, and all healing will be reduced by 76%. Rings can have magical properties. |
steel ring steel ring0.10 Encumbrance. Type: jewelry / ring ; tier 2 Rings can have magical properties. |
steel ring 'Tidebiter' steel ring 'Tidebiter'Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Dex / +3 Mag Changes resistances: +18% cold Changes resistances penetration: +20% temporal Silence immunity: +27% Mana each turn: +0.16 See invisible: +6 Rings can have magical properties. |
steel ring 'Unrudas' steel ring 'Unrudas'Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +6 (+2 eff.) Damage when hit (Melee): 6 temporal Changes stats: +5 Dex / +6 Mag / +4 Con Stamina each turn: +2.00 Spellpower: +8 (+1 eff.) Mindpower: +8 (+3 eff.) Infravision radius: +3 Rings can have magical properties. |
steel ring 'Weepusher' steel ring 'Weepusher'Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage when hit (Melee): 4 nature Changes resistances: +28% acid / +15% nature / +6% mind Changes resistances penetration: +15% nature Changes damage: +14% acid Rings can have magical properties. |
steel ring of pilfering steel ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +9 (+3 eff.) Armour penetration: +9 Defense: +8 (+2 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.6 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
stralite ring 'Blackking' stralite ring 'Blackking'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +11 (+4 eff.) Physical power: +16 (+5 eff.) Effects on melee hit: * 10% chance to reduce damage dealt by 23% Changes stats: +8 Dex / +4 Mag / +14 Cun Changes damage: +6% blight / +5% all Critical mult.: +20.00% Spell save: +6 (+2 eff.) Spellpower: +22 (+4 eff.) Mindpower: +13 (+4 eff.) Rings can have magical properties. |
stralite ring 'Coalpower' stralite ring 'Coalpower'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +9 (+3 eff.) Damage when hit (Melee): 10 acid / 11 darkness / 10 lightning Changes stats: +9 Str / +9 Con Changes resistances: +9% darkness / +18% lightning Changes resistances penetration: +27% mind / +20% acid Changes damage: +21% lightning Rings can have magical properties. |
stralite ring 'Galonaribers' stralite ring 'Galonaribers'Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +10 Damage when hit (Melee): 11 physical Changes resistances: +36% cold Changes resistances penetration: +26% acid Changes damage: +21% physical / +18% cold Critical mult.: +21.17% Maximum stamina: +31.75 Rings can have magical properties. |
stralite ring 'Lustredream' stralite ring 'Lustredream'Powered by arcane forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 2 light Changes resistances: +3% temporal / +56% light / +28% darkness Changes resistances penetration: +5% temporal Changes damage: +28% light / +14% darkness Light radius: +3 Rings can have magical properties. |
treant's copper ring treant's copper ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +6% nature / +6% blight Poison immunity: +10% Disease immunity: +12% Rings can have magical properties. |
treant's voratun ring of tenacity treant's voratun ring of tenacityInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes resistances: +12% nature / +10% blight Poison immunity: +19% Disease immunity: +26% Disarm immunity: +39% Pinning immunity: +39% Knockback immunity: +34% Maximum life: +33.00 Rings can have magical properties. |
treant's voratun ring of the mind (+11%) treant's voratun ring of the mind (+11%)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes resistances: +11% blight / +12% nature / +17% mind Changes damage: +17% mind Poison immunity: +30% Disease immunity: +19% Rings can have magical properties. |
voratun ring 'Blastradiance' voratun ring 'Blastradiance'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +16 (+5 eff.) Physical power: +11 (+3 eff.) Effects on melee hit: * 21% chance to reduce strength, dexterity, and constitution by 36 Changes stats: +7 Str / +8 Dex / +7 Mag / +7 Wil / +9 Con Changes resistances: +15% blight Changes resistances penetration: +10% lightning Changes damage: +12% blight Spellpower: +13 (+2 eff.) Rings can have magical properties. |
voratun ring 'Porada' voratun ring 'Porada'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +16 (+5 eff.) Armour penetration: +17 Defense: +37 (+9 eff.) Changes resistances: +21% light Changes resistances penetration: +29% arcane Changes damage: +9% mind Cut immunity: +23% Silence immunity: +23% Hate when firing a critical mind attack: +3.00 Maximum hate: +11.62 Healing mod.: +15% It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.6 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
voratun ring 'Rimetitan' voratun ring 'Rimetitan'Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +31 (+10 eff.) Defense: +25 (+6 eff.) Changes stats: +7 Str / +3 Con Changes damage: +18% cold Mental save: +15 (+5 eff.) Confusion immunity: +42% Maximum stamina: +31.32 Rings can have magical properties. |
voratun ring 'Smearhacker' voratun ring 'Smearhacker'Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Defense: +25 (+6 eff.) Effects on melee hit: * 26% chance to slow global speed by 55% Damage when hit (Melee): 8 lightning Changes resistances: +21% nature / +33% cold / +15% light / +19% temporal Changes damage: +19% temporal Spell save: +24 (+6 eff.) Life regen: +5.23 Rings can have magical properties. |
voratun ring of life voratun ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Life regen: +14.00 Maximum life: +71.00 Healing mod.: +16% Rings can have magical properties. |
voratun ring of warding voratun ring of wardingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes resistances: +20% acid / +21% fire / +23% lightning / +22% cold Rings can have magical properties. |
warrior's steel ring of frost (+24%) warrior's steel ring of frost (+24%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +8 Changes stats: +4 Str Changes resistances: +24% cold Changes damage: +12% cold Rings can have magical properties. |
warrior's voratun ring of sensing warrior's voratun ring of sensingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +8 Changes stats: +4 Str Blindness immunity: +50% Infravision radius: +5 See stealth: +13 See invisible: +19 Rings can have magical properties. |
wizard's copper ring wizard's copper ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Mag Spell save: +6 (+2 eff.) Rings can have magical properties. |
wizard's stralite ring of time (+15%) wizard's stralite ring of time (+15%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Mag Changes resistances: +15% temporal Changes damage: +15% temporal Spell save: +12 (+3 eff.) Rings can have magical properties. |
wizard's voratun ring of pilfering wizard's voratun ring of pilferingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +11 (+4 eff.) Armour penetration: +13 Defense: +13 (+3 eff.) Changes stats: +7 Mag Spell save: +14 (+4 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.6 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Morrigor (50-70 power, 12 apr) Morrigor (50-70 power, 12 apr)Requires: - Magic 40 Powered by arcane forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 50.0 - 70.0 Uses stats: 60% Mag, 60% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * deal 110.81 arcane and 129.17 darkness damage (based on Magic) in a radius 1 around the target On weapon kill: * swallows the victim's soul, gaining a new power When wielded/worn: Talent granted: +1 Soul Purge Spellpower: +24 (+5 eff.) Spell crit. chance: +12% It can be used to activate talent Forgery of Haze (costing 30 power out of 30/30) : Effective talent level: 3.9 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: necromancy and a spell Description: Through the shadows, you forge a temporary copy of yourself, existing for 7 turns. The copy possesses your exact talents and stats, has 64% life and deals 84% damage. This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. |
Great Caller (10-11 power, 18 apr, nature damage) Great Caller (10-11 power, 18 apr, nature damage)Requires: - Willpower 34 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 Base power: 10.0 - 11.0 Uses stats: 30% Wil, 50% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +3 Wil Changes damage: +8% physical / +8% cold / +8% fire Talent masteries: +0.10 Wild-gift / Summoning (utility) +0.10 Wild-gift / Summoning (augmentation) +0.10 Wild-gift / Summoning (melee) +0.10 Wild-gift / Summoning (distance) +0.10 Wild-gift / Summoning (advanced) Mindpower: +12 (+4 eff.) Mental crit. chance: +6% Heals friendly targets nearby when you use a nature summon: +30 Max wilder summons: +2 Gives a 30% chance that your nature summons appear as wild summons. This mindstar constantly emits a low tone. Life seems to be pulled towards it. |
Girdle of Preservation Girdle of PreservationInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Con / +5 Wil Changes resistances: +15% lightning / +15% temporal / +15% light / +15% fire / +15% nature / +15% acid / +10% physical / +15% blight / +15% cold / +10% arcane / +15% darkness Physical save: +15 (+4 eff.) Spell save: +15 (+4 eff.) Mental save: +15 (+5 eff.) Confusion immunity: +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
Islabeth the Murkransom =antisummon= Islabeth the Murkransom =antisummon=Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Armour: +6 Fatigue: -9% Damage when hit (Melee): 4 darkness Changes stats: +6 Mag / +7 Wil / +8 Cun Changes resistances: +6% acid / +3% cold Damage against: +41% Summoned Reduced damage from: +41% Summoned Maximum encumbrance: +60 Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Poison immunity: +21% Mana each turn: +0.46 Only die when reaching: -20.00 life Maximum mana: +60.00 A belt that goes around your waist. |
Layylrassra the drakeskin leather belt Layylrassra the drakeskin leather beltPowered by arcane forces Infused by nature 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +10 Wil / +9 Mag Changes resistances: +3% acid Changes damage: +6% arcane / +6% blight Critical mult.: +20.00% Maximum life: +178.00 Maximum mana: +102.00 Maximum stamina: +38.00 Maximum hate: +20.00 Maximum psi: +38.00 Maximum vim: +36.00 Maximum pos.energy: +30.00 Maximum neg.energy: +40.00 Spell crit. chance: +7% Reduces paradox anomalies(equivalent to willpower): +17 A belt that goes around your waist. |
Mighty Girdle =hoard= Mighty Girdle =hoard=Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Threads of Fate (10 def, 0 armour) =might be useful= Threads of Fate (10 def, 0 armour) =might be useful=Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +6 Mag / +6 Wil / +10 Lck Changes resistances: +20% temporal Changes resistances cap: +10% temporal Changes damage: +10% temporal Talent masteries: +0.10 Chronomancy / Timeline Threading +0.10 Chronomancy / Chronomancy +0.10 Spell / Divination Physical save: +20 (+5 eff.) Spell save: +20 (+5 eff.) Mental save: +20 (+7 eff.) Confusion immunity: +40% Spellpower: +8 (+1 eff.) It can be used to activate talent See the Threads (costing 50 power out of 50/50) : Effective talent level: 1.3 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: You peer into three possible futures, allowing you to explore each for 2 turns. When the effect expires, you'll choose which of the three futures becomes your present. If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end. This spell may only be used once per zone level. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. |
Nerulaith the Forestvile (0 def, 12 armour) Nerulaith the Forestvile (0 def, 12 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +12 Damage when hit (Melee): 6 cold Changes stats: +5 Mag Changes resistances: +12% nature Changes resistances penetration: +15% nature / +15% cold Silence immunity: +49% Confusion immunity: +48% Stun/Freeze immunity: +43% Lowers spell cool-downs by: 10% Infravision radius: +3 A pair of boots made of leather. |
drakeskin leather gloves 'Siloretta' (15 def, 25 armour) drakeskin leather gloves 'Siloretta' (15 def, 25 armour)Powered by arcane forces Infused by nature 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Armour: +25 Armour Hardiness: +9% Defense: +15 (+4 eff.) Damage (Melee): 9 darkness / 13 lightning Changes stats: +3 Str / +14 Con Changes resistances: +8% lightning / +11% physical / +13% darkness / +3% acid Changes damage: +11% darkness / +11% lightning Physical save: +9 (+3 eff.) Only die when reaching: -20.00 life Maximum stamina: +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather cap 'Arthokalthohad' (0 def, 1 armour) =water= rough leather cap 'Arthokalthohad' (0 def, 1 armour) =water=Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +3% mind / +7% cold Allows you to breathe in: water Spell save: +9 (+2 eff.) Pinning immunity: +10% Maximum life: +60.00 A cap made of leather. |
Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness Activation costs 100 power out of 100/100. The very essence of bearness! |
5 agate 5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1744 alchemist agate 1744 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
10 onyx 10 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
3 aquamarine 3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 lapis lazuli 10 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 opal 10 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
14 sapphire 14 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz 8 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Moldsweeper the dwarven-steel pickaxe (dig speed 8 turns) =diggy fast= Moldsweeper the dwarven-steel pickaxe (dig speed 8 turns) =diggy fast=Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Armour: +3 Defense: +5 (+1 eff.) Effects on melee hit: * 20% chance to slow global speed by 55% Changes stats: +4 Str / +2 Con Changes resistances: +6% nature / +13% fire / +7% darkness / +7% physical Changes damage: +3% nature Light radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "Home, Horrific Home" Forbidden Tome: "Home, Horrific Home"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 5 It can be used to read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
14 emerald 14 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 jade 8 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel 7 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
15 turquoise 15 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+4 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+2 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 5.2 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 5, doing 67.16 cold damage and 71.99 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 8 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)Powered by unknown forces 0.00 Encumbrance. [Plot Item] Type: mirror / mirror It can be used to change your appearance Activation costs 1 power out of 1/1. A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Crystal Heart Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +20% arcane / +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane It can be used to combine with a suit of body armor (makes a non enchanted armour into an artifact) Activation costs 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Telos's Staff Crystal Telos's Staff CrystalPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It is part of a set of items. When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 Latent Damage Type: Blight It can be used to combine with a staff Activation costs 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Runed Skull Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+1 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
59 alchemist bloodstone 59 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
25 bloodstone 25 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
19 fire opal 19 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 garnet 6 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
19 ruby 19 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 932.34 fire damage (based on Magic) Activation costs 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 354/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1) Rod of Spydric Poison (1/1)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 8, dealing 1151.83 nature damage (based on Magic) over 6 turns while rendering the target unable to move Activation costs 25 power out of 25/25. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
cleansing iron torque of gale force [power 105] (39/15 cooldown) cleansing iron torque of gale force [power 105] (39/15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to project a gust of wind in a cone knocking enemies back 7 spaces and dealing 156 physical damage Activation puts all charms on cooldown for 15 turns. When used: * Cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
voratun torque of gale force 'Xanariakira' [power 460] (39/15 cooldown) voratun torque of gale force 'Xanariakira' [power 460] (39/15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Changes stats: +4 Wil Changes resistances: +24% blight / +12% temporal / +7% arcane Disease immunity: +27% Cut immunity: +27% Maximum psi: +30.00 Mindpower: +40 (+13 eff.) Mental crit. chance: +6% Healing mod.: +20% It can be used to project a gust of wind in a cone knocking enemies back 14 spaces and dealing 685 physical damage Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage penetration by 29% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
dragonbone totem of thorny skin 'Thunderimmortal' [power 71] (39/20 cooldown) dragonbone totem of thorny skin 'Thunderimmortal' [power 71] (39/20 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 5 When wielded/worn: Damage when hit (Melee): 6 lightning Changes resistances: +9% acid / +3% blight / +9% lightning Changes damage: +9% lightning / +3% nature It can be used to harden the skin for 7 turns increasing armour by 71 and armour hardiness by 70% Activation puts all charms on cooldown for 20 turns. When used: * Reduce 2 talent cooldowns by 2. * Increase all damage penetration by 21% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
7 amethyst 7 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
dragonbone wand of lightning storm 'Isalle' [power 560] (39/15 cooldown) dragonbone wand of lightning storm 'Isalle' [power 560] (39/15 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 5 When wielded/worn: Changes stats: +3 Str Changes resistances: +9% mind Critical mult.: +10.00% Hate when firing a critical mind attack: +2.00 See invisible: +6 It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 155 lightning damage and will be dazed for 1 turn (777 total damage) Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage penetration by 30% for 2 turns. * Heal for 110. * Gain a 39% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
30 diamond 30 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
32 moonstone 32 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
20 pearl 20 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 quartz 8 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
16 amber 16 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
Achievements
By Namusan☆ the Higher Corruptor level 29
9th Allure 123rd year of Ascendancy at 08:12 see stats
By Namusan☆ the Higher Corruptor level 46
59th Haze 123rd year of Ascendancy at 11:37 see stats
By Namusan☆ the Higher Corruptor level 50
1st Regrowth 124th year of Ascendancy at 22:51 see stats
By Namusan☆ the Higher Corruptor level 46
57th Haze 123rd year of Ascendancy at 12:51 see stats
By Namusan☆ the Higher Corruptor level 29
8th Allure 123rd year of Ascendancy at 03:53 see stats
By Namusan☆ the Higher Corruptor level 50
1st Wintertide 124th year of Ascendancy at 23:19 see stats
By Namusan☆ the Higher Corruptor level 50
9th Allure 124th year of Ascendancy at 18:56 see stats
By Namusan☆ the Higher Corruptor level 50
1st Summertide 124th year of Ascendancy at 00:48 see stats
By Namusan☆ the Higher Corruptor level 50
6th Dusk 124th year of Ascendancy at 15:26 see stats
By Namusan☆ the Higher Corruptor level 49
8th Decay 123rd year of Ascendancy at 00:19 see stats
By Namusan☆ the Higher Corruptor level 41
6th Flare 123rd year of Ascendancy at 12:40 see stats
By Namusan☆ the Higher Corruptor level 50
23rd Haze 124th year of Ascendancy at 16:44 see stats
By Namusan☆ the Higher Corruptor level 34
60th Regrowth 123rd year of Ascendancy at 16:03 see stats
By Namusan☆ the Higher Corruptor level 50
30th Haze 124th year of Ascendancy at 11:33 see stats
By Namusan☆ the Higher Corruptor level 48
3rd Decay 123rd year of Ascendancy at 19:50 see stats
By Namusan☆ the Higher Corruptor level 44
52nd Dusk 123rd year of Ascendancy at 06:48 see stats
By Namusan☆ the Higher Corruptor level 39
23rd Pyre 123rd year of Ascendancy at 20:26 see stats
By Namusan☆ the Higher Corruptor level 36
76th Regrowth 123rd year of Ascendancy at 00:00 see stats
By Namusan☆ the Higher Corruptor level 50
69th Regrowth 125th year of Ascendancy at 05:27 see stats
By Namusan☆ the Higher Corruptor level 50
6th Haze 122nd year of Ascendancy at 23:03 see stats
By Namusan☆ the Higher Corruptor level 25
1st Decay 122nd year of Ascendancy at 07:33 see stats
By Namusan☆ the Higher Corruptor level 33
22nd Regrowth 123rd year of Ascendancy at 17:22 see stats
By Namusan☆ the Higher Corruptor level 34
60th Regrowth 123rd year of Ascendancy at 16:03 see stats
By Namusan☆ the Higher Corruptor level 50
34th Regrowth 125th year of Ascendancy at 13:27 see stats
By Namusan☆ the Higher Corruptor level 50
30th Haze 124th year of Ascendancy at 06:45 see stats
By Namusan☆ the Higher Corruptor level 50
39th Dusk 124th year of Ascendancy at 07:14 see stats
By Namusan☆ the Higher Corruptor level 50
49th Regrowth 124th year of Ascendancy at 14:29 see stats
By Namusan☆ the Higher Corruptor level 47
80th Haze 123rd year of Ascendancy at 17:16 see stats
By Namusan☆ the Higher Corruptor level 32
16th Regrowth 123rd year of Ascendancy at 01:15 see stats
By Namusan☆ the Higher Corruptor level 50
1st Regrowth 124th year of Ascendancy at 19:37 see stats
By Namusan☆ the Higher Corruptor level 14
31st Dusk 122nd year of Ascendancy at 05:43 see stats
By Namusan☆ the Higher Corruptor level 50
35th Dusk 124th year of Ascendancy at 01:34 see stats
By Namusan☆ the Higher Corruptor level 34
41st Regrowth 123rd year of Ascendancy at 07:04 see stats
By Namusan☆ the Higher Corruptor level 10
21st Dusk 122nd year of Ascendancy at 16:45 see stats
By Namusan☆ the Higher Corruptor level 20
78th Dusk 122nd year of Ascendancy at 11:45 see stats
By Namusan☆ the Higher Corruptor level 30
6th Regrowth 123rd year of Ascendancy at 06:21 see stats
By Namusan☆ the Higher Corruptor level 40
69th Pyre 123rd year of Ascendancy at 20:29 see stats
By Namusan☆ the Higher Corruptor level 50
8th Decay 123rd year of Ascendancy at 16:33 see stats
By Namusan☆ the Higher Corruptor level 50
8th Pyre 125th year of Ascendancy at 10:05 see stats
By Namusan☆ the Higher Corruptor level 40
70th Pyre 123rd year of Ascendancy at 06:26 see stats
By Namusan☆ the Higher Corruptor level 50
33rd Regrowth 125th year of Ascendancy at 10:55 see stats
By Namusan☆ the Higher Corruptor level 48
3rd Decay 123rd year of Ascendancy at 19:50 see stats
By Namusan☆ the Higher Corruptor level 16
56th Dusk 122nd year of Ascendancy at 13:00 see stats
By Namusan☆ the Higher Corruptor level 50
59th Haze 124th year of Ascendancy at 18:21 see stats
By Namusan☆ the Higher Corruptor level 30
9th Regrowth 123rd year of Ascendancy at 20:53 see stats
By Namusan☆ the Higher Corruptor level 40
75th Pyre 123rd year of Ascendancy at 21:01 see stats
By Namusan☆ the Higher Corruptor level 45
19th Haze 123rd year of Ascendancy at 14:48 see stats
By Namusan☆ the Higher Corruptor level 36
74th Regrowth 123rd year of Ascendancy at 23:15 see stats
By Namusan☆ the Higher Corruptor level 25
1st Decay 122nd year of Ascendancy at 00:33 see stats
By Namusan☆ the Higher Corruptor level 48
3rd Decay 123rd year of Ascendancy at 22:53 see stats
By Namusan☆ the Higher Corruptor level 50
42nd Regrowth 125th year of Ascendancy at 11:44 see stats
By Namusan☆ the Higher Corruptor level 46
67th Haze 123rd year of Ascendancy at 12:10 see stats
By Namusan☆ the Higher Corruptor level 29
9th Allure 123rd year of Ascendancy at 15:22 see stats
By Namusan☆ the Higher Corruptor level 7
16th Dusk 122nd year of Ascendancy at 04:55 see stats
By Namusan☆ the Higher Corruptor level 50
1st Regrowth 124th year of Ascendancy at 22:51 see stats
By Namusan☆ the Higher Corruptor level 37
3rd Pyre 123rd year of Ascendancy at 13:55 see stats
By Namusan☆ the Higher Corruptor level 33
30th Regrowth 123rd year of Ascendancy at 01:09 see stats
By Namusan☆ the Higher Corruptor level 50
42nd Regrowth 125th year of Ascendancy at 11:45 see stats
By Namusan☆ the Higher Corruptor level 41
10th Flare 123rd year of Ascendancy at 07:59 see stats
By Namusan☆ the Higher Corruptor level 7
79th Pyre 122nd year of Ascendancy at 18:37 see stats
By Namusan☆ the Higher Corruptor level 50
26th Regrowth 124th year of Ascendancy at 00:10 see stats
By Namusan☆ the Higher Corruptor level 33
29th Regrowth 123rd year of Ascendancy at 05:07 see stats
By Namusan☆ the Higher Corruptor level 23
42nd Haze 122nd year of Ascendancy at 07:53 see stats
By Namusan☆ the Higher Corruptor level 18
75th Dusk 122nd year of Ascendancy at 15:15 see stats
By Namusan☆ the Higher Corruptor level 46
57th Haze 123rd year of Ascendancy at 05:20 see stats
By Namusan☆ the Higher Corruptor level 50
3rd Dusk 124th year of Ascendancy at 10:25 see stats
By Namusan☆ the Higher Corruptor level 43
50th Dusk 123rd year of Ascendancy at 12:47 see stats
Log
Namusan☆'s spell attains critical power!
Namusan☆ hits Training Dummy for 3113 blight damage.
Weakness Disease from Namusan☆ hits Training Dummy for 652 blight damage.
Namusan☆ uses Wrath of the Highborn.
Namusan☆ radiates power.
Namusan☆ uses Highborn's Bloom.
Namusan☆ speeds up.
Namusan☆ uses Arcane Amplification Drone.
Namusan☆ casts Blood Spray.
Namusan☆'s spell attains critical power!
Namusan☆'s spell attains critical power!
Arcane amplification drone is afflicted by a weakness disease!
Training Dummy is afflicted by a decrepitude disease!
Namusan☆'s spell attains critical power!
Namusan☆ casts Blood Grasp.
Namusan☆'s spell attains critical power!
Arcane amplification drone hits Training Dummy for 5171 arcane damage.
Namusan☆ hits Arcane amplification drone for 0 blight damage.
Namusan☆ hits Training Dummy for 3232 blight damage.
Bone Spike hits Training Dummy for 260 physical damage.
Namusan☆ receives 671 healing from Namusan☆'s Blood Grasp.
Namusan☆'s Blood Grasp hits Training Dummy for 2341 blight damage.
Namusan☆ deactivates Flame of Urh'Rok.
Namusan☆'s aura of power vanishes.
Namusan☆ deactivates Blood Fury.
Namusan☆ slows down.
Namusan☆ deactivates Dark Ritual.
Namusan☆ deactivates Bone Shield.