Stendaari the level 16 Higher Archmage by GlassSpirit

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceHigher
ClassArchmage
Level / Exp16 / 37%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity14 (base 10)
Constitution29 (base 24)
Magic42 (base 36)
Willpower33 (base 26)
Cunning15 (base 11)

Resources

Life355/355
Mana320/320
Healing Factor1.143216080402
Regeneration0.2858040201005

Speed

Mental0%
Attack0%
Movement-61.666666666667%
Spell0%
Global+100%

Vision

Sight12
Lite2
Infravision2

Offense: Mainhand

Damage21
Accuracy19
Crit Chance10%
APR8
Speed1.00

Offense: Spell

Spellpower38
Crit Chance14%
Speed1

Offense: Mind

Mindpower28
Crit Chance4%
Speed1

Offense: Damage Bonus

Cold+25%
Acid+14%
Lightning+54%
Temporal+13%
Mind+9%
Arcane+15%
Fire+19%
All0%

Offense: Damage Penetration

Cold+8%
Lightning+25%

Defense: Base

Armour (hardiness)14 (30%)
Defense22
Ranged Defense22
Fatigue0
Physical Save29
Spell Save31
Mental Save29

Defense: Resistances

Lightning+ 15%( 70%)
Light+ 10%( 70%)
Temporal+ 19%( 70%)
Cold+ 47%( 70%)
Mind+ 15%( 70%)
All+ 7%( 70%)

Defense: Immunities

Pinning Resistance20%
Disarm Resistance22%
Knockback Resistance22%
Silence Resistance27%
Instadeath Resistance100%
Blind Resistance20%

Inscriptions (3/3)

Infusions
Runes
Runes

Class Talents

Spell / Arcane1.30
3/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
3/5
5/5
1/5
4/5
Spell / Water1.60
2/5
1/5
2/5
1/5
Spell / Storm1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
3/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Race / Higher1.00
1/5
2/5
0/5
0/5
Spell / Conveyance1.30
4/5
1/5
5/5
0/5

Effects

detrimental effect

Quests

done
done
done
active
done
done
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Stendaari the Higher Archmage level 10
4th Mirth 122nd year of Ascendancy at 09:07
see stats
Orbituary (Nightmare (Adventure) difficulty) Stabilized the Abashed Expanse to maintain it in orbit.
By Stendaari the Higher Archmage level 2
75th Pyre 122nd year of Ascendancy at 09:41
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Stendaari the Higher Archmage level 9
2nd Mirth 122nd year of Ascendancy at 06:02
see stats

Log

Stendaari hits Glorenne the assassin for (65 blocked), 0 lightning (0 total damage).
Glorenne the assassin uses
Shield Pummel.
Stendaari is not dazed anymore.

Stendaari is stunned!

Glorenne the assassin hits Stendaari for 62 physical, 20 light, 16 darkness, 50 light, 81 physical, 20 light, 16 darkness, 50 light (316 total damage).
Melee retaliation hits Glorenne the assassin for
2 nature, 11 cold, 2 nature, 11 cold (26 total damage).
Stendaari the level 16 higher archmage was purified to death by Glorenne the assassin on level 4 of The Maze.
You have 2 life(s) left.
Stendaari deactivates
Thunderstorm.
The furious lightning storm around Stendaari calms down and disappears.
Stendaari stops regenerating health quickly.

Stendaari is not stunned anymore.

Stendaari deactivates
Feather Wind.
Stendaari deactivates
Shielding.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Glorenne the assassin killed Stendaari!
Saving game...

Resting starts...

Talent Command Staff is ready to use.
Talent Teleport: Angolwen is ready to use.
Talent Teleport is ready to use.
Talent Lightning is ready to use.
Talent Chain Lightning is ready to use.
Talent Feather Wind is ready to use.
Talent Shielding is ready to use.
Talent Infusion: Regeneration is ready to use.
Rested for 14 turns.


Saving done.