ok lets go the level 15 Drem Adventurer by WallaceXVII

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDrem
ClassAdventurer
Level / Exp15 / 77%
Sizemedium
Lifes / Deaths

Primary Stats

Strength36 (base 29)
Dexterity15 (base 12)
Constitution23 (base 16)
Magic43 (base 26)
Willpower29 (base 23)
Cunning16 (base 14)

Resources

Life-73/448
Mana16/279
Stamina62/220
Vim143/156
Healing Factor1.3199022211821
Regeneration13.936939035468

Speed

Mental+4.4408920985006E-14%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite9
Infravision6

Offense: Mainhand

Damage49
Accuracy21
Crit Chance5%
APR3
Speed1.00

Offense: Spell

Spellpower39
Crit Chance11%
Speed1

Offense: Mind

Mindpower23
Crit Chance3%
Speed1

Offense: Damage Bonus

Lightning+10%
Cold+10%
Darkness+15%

Offense: Damage Penetration

Light+20%

Defense: Base

Armour (hardiness)14 (34%)
Defense10
Ranged Defense10
Fatigue12
Physical Save22
Spell Save28
Mental Save15

Defense: Resistances

Lightning+ 50%( 70%)
Light+ 3%( 70%)
Temporal+ 6%( 70%)
Darkness+ 9%( 70%)
Cold+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance30%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Magical combat1.00
3/5
1/5
1/5
0/5
Technique / Combat techniques1.00
2/5
1/5
0/5
0/5
Technique / Combat veteran1.00
3/5
2/5
0/5
0/5
Corruption / Bone1.00
1/5
0/5
0/5
0/5
Spell / Air1.00
2/5
2/5
0/5
0/5
Technique / Two-handed assault1.00
2/5
1/5
2/5
0/5

Generic Talents

Spell / Aegis1.00
1/5
1/5
1/5
0/5
Wild-gift / Harmony1.00
0/5
0/5
0/5
0/5
Race / Drem1.00
1/5
1/5
0/5
0/5
Spell / Staff combat1.00
1/5
5/5
2/5
1/5
Technique / Combat training1.00
0/5
3/5
0/5
1/5
0/5
0/5

Effects

Quests

done
done
done
done
active
done
active
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Curse Lifter Killed Ben Cruthdar the Cursed.
By ok lets go the Drem Adventurer level 11
42nd Profit 122nd year of Ascendancy at 15:55
see stats
Level 10 Got a character to level 10.
By ok lets go the Drem Adventurer level 10
26th Profit 122nd year of Ascendancy at 13:26
see stats
The Arena Unlocked Arena mode.
By ok lets go the Drem Adventurer level 8
21st Profit 122nd year of Ascendancy at 08:49
see stats
The secret city Discovered the truth about mages.
By ok lets go the Drem Adventurer level 15
4th Shortage 122nd year of Ascendancy at 12:43
see stats

Log


Ok lets go uses
Death Dance.
ok lets go hits Minotaur of the Labyrinth for 33 physical damage.
ok lets go hits Minotaur of the Labyrinth for 6 lightning damage.
Black Blood Bleeding from Ok lets go hits Minotaur of the Labyrinth for
9 darkness damage.
Minotaur of the Labyrinth uses
Stunning Blow.
Minotaur of the Labyrinth hits ok lets go for 49 physical, 9 temporal, 13 fire, 51 physical, 9 temporal, 13 fire (145 total damage).
Talent Channel Staff is ready to use.

ok lets go hits Minotaur of the Labyrinth for 20 physical damage.
ok lets go hits Minotaur of the Labyrinth for 6 lightning damage.
Minotaur of the Labyrinth stops bleeding black blood.

Minotaur of the Labyrinth uses
Sunder Armour.
Minotaur of the Labyrinth starts to bleed black blood.

Ok lets go's armour is damaged!

Minotaur of the Labyrinth hits ok lets go for 141 physical, 9 temporal, 13 fire (163 total damage).
Talent Fearless Cleave is ready to use.
Talent Rune: Manasurge is ready to use.
Talent Rush is ready to use.
Talent Chain Lightning is ready to use.
Talent Command Staff is ready to use.
Talent Dig is ready to use.

Ok lets go casts
Chain Lightning.
ok lets go hits Minotaur of the Labyrinth for 49 lightning, 6 lightning (56 total damage).
Black Blood Bleeding from Ok lets go hits Minotaur of the Labyrinth for
9 darkness damage.
Minotaur of the Labyrinth uses
Crush.
Ok lets go is pinned to the ground.

Minotaur of the Labyrinth hits ok lets go for 143 physical damage.
ok lets go the level 15 drem adventurer was smashed to death by Minotaur of the Labyrinth and hung on a wall-spike on level 2 of The Maze.