

Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Moderately Generous Levels 1.6.0Is moderately generous with talents, types and stat points for each level gained. + 0.2% resist all per level upto level 50. +0.1% resist all per level at levels 51+ + 2 to all saves per level upto level 50. +1 to all saves per level at levels 51+ + 5 to MaxHP per level 4 stat points per level. Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Spell Merchants 1.7.4T.O.M.E 1.7.6 This mod adds 13 Merchants who will sell Talents, Class, Stat, Category & Prodigy points! Unlock Extra Lives, Increase Health and Mana! Imbue Unique items! Conquer 5 Custom Dungeons and defeat 16 Unique Bosses! Build your Ultimate Character!
There are 21 Class talent categories (295 talent trees) available for purchase:Alchemy, Arcane, Celestial, Chronomancy, Psionic, Possession, Corruptions, Curses, Necromancy, Wyrmic, Summoner, Wilder Gifts, Cunning, Archery, Combat Techniques, Demonologist, Doombringer, Demented, Steamtech, Annihilator & Technomancer!
Increase character stats:Pay gold to increase: Stat, Class, Category & Prodigy points. Buy extra lives, increase health, mana, stamina & steam pool/regen. Increase physical, magical and mental critical damage and resistance.
Master jeweler:Imbue jewelry, armor & weapons. Imbue yellow/orange Unique items! You can imbue them as many times, with as many different gems as you want! Includes a custom shop that sells gems and a wide variety of rare and unique jewelry.
New Dungeons:
5 Custom dungeons have been added to the world map [Blood Soaked Ruins, Infested Ruins Pine Meadow, Drake Queens Lair & Road to Derth].
New Bosses:There are 16 bosses that will spawn in the new dungeons (With custom sprites). Battle against vampires, werewolves, wererats, temporal mages and dragon queens and discover unique artifacts in your journey to glory!
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.
Merchant Locations
2. DLC is NOT required to play this addonTalents that require dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
This mod is where it's at, thanks to this amazing community giving feedback and bug reports! This was a hobby project I started to add things that I wanted in the game, and it grew due to community feedback! I want to give a Heartfelt Thank You to all who contributed with ideas, requests and bug reports. This mod wouldn't be where its at without you! If you enjoy this mod please consider giving it a like. <3 Monsters tiles set 1.5.10Description Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Этот аддон позволит вам играть за Существо. Добавляет дополнительный сет тайлов, состоящий из слизней, шмелей, варгов, кошачьих и призраков в меню 'Custom tiles' Не меняет ветки скиллов или характеристики! Установка: Удаление: или в игре: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Auto Use Tweaks 1.5.5Tweaks the auto use options for talents.
It has 106 options currently, to cover most situations. Bind multiple to left click [don't forget alt+shift+o for this] Talents requiring an enemy will not auto-use if under 50%mana or 25%vim or 25%stam. Changelog (cause comment system's busted): 2/5/2018 |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 50 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 6 / 0 |
Primary Stats
| Strength | 104 (base 54) |
| Dexterity | 12 (base 12) |
| Constitution | 60 (base 60) |
| Magic | 57 (base 55) |
| Willpower | 10 (base 10) |
| Cunning | 30 (base 30) |
Resources
| Life | 1370/1370 |
| Hate | 100/100 |
| Vim | 226/226 |
| Healing Factor | 0.83005077722468 |
| Regeneration | 0.83005077722468 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +55.53917199996% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Barehand
| Damage | 43 |
| Accuracy | 74 |
| Crit Chance | 7% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 69 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 19 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| All | -60% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 0 (30%) |
| Defense | 1 |
| Ranged Defense | 1 |
| Fatigue | 0 |
| Physical Save | 78 |
| Spell Save | 66 |
| Mental Save | 61 |
Defense: Resistances
| Acid | +100%(100%) |
| Temporal | + 66%(100%) |
| Blight | +100%(100%) |
| Fire | + 45%(100%) |
| All | + 54%(100%) |
Defense: Immunities
| Stun Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 280 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 183 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 369 damage for 4 turns. Its effects scale with your Magic stat. |
Class Talents
| Corruption / Scourge | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Reaving combat | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Rot | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Corruption / Plague | 1.20 |
| 5/5 |
| 4/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Technique / Combat training | 1.20 |
| 5/5 |
| 5/5 |
| 4/5 |
| 5/5 |
| 5/5 |
| 4/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Infestation |
| talent | Worm that Walks Link |
| talent | Ruin |
| beneficial effect | Linked to their horror ally gaining 29% all damage resistance. Shared Insanity |
Quests
Equipment
Inventory
Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +3 Cun +3 Mag dps ---------- Dmg.mod +12% lightning +12% fire +12% arcane +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+2 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Unlightmark of the Blightspawn0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +9 Dex +7 Mag +7 Wil +8 Cun dps ---------- Spell.pwr +12 (+3 eff.) Res.pen +10% fire Acc +14 (+3 eff.) Melee Ret 8 temporal On Hit (Melee): * 40% chance to gain 10% of a turn (3/turn limit) On Melee Ret: * 36% chance to reduce strength, dexterity, and constitution by 31 * 42% chance to reduce damage dealt by 11% ----- def ----- Resists +6% fire Blind- +50% ---------- misc Infravis +5 See.Stealth +14 See.Invis +18 Rings can have magical properties. |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 3.00 cold and 3.00 physical damage (based on Willpower) each turn and knocking opponents back. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
conjurer's gold ring of sensing0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +9 (+2 eff.) ----- def ----- Blind- +27% ---------- misc Infravis +3 See.Stealth +9 See.Invis +5 Rings can have magical properties. |
conjurer's voratun ring of misery0.1 T5 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +6 Mag +7 Wil +6 Cun dps ---------- Spell.pwr +13 (+3 eff.) Melee+ 17 bleed Ranged+ 17 bleed On Hit (Melee): * 16% chance to cause random gloom On Hit (Ranged): * 13% chance to cause random gloom ---------- misc Hate/m.crit +2.00 Max.hate +11.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
gold ring 'Mayyrewyn'0.1 T3 ring jewelry [Rare] Arcane While equipped: dps ---------- Phys.pwr +7 (+3 eff.) Spell.pwr +11 (+2 eff.) Mind.pwr +23 (+12 eff.) Res.pen +25% mind ---------- misc Equi/ret +0.16 Max.psi +20.00 Infravis +2 See.Invis +6 Rings can have magical properties. |
psionicist's gold ring of power0.1 T3 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +4 Wil dps ---------- Phys.pwr +8 (+3 eff.) Spell.pwr +7 (+1 eff.) Mind.pwr +6 (+3 eff.) ----- def ----- Mind.save +8 (+2 eff.) Rings can have magical properties. |
savage's voratun ring of life0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: Stats +4 Con ----- def ----- Spell.save +17 (+4 eff.) Max.HP +95.00 HP.reg +1.40 Heal.mod +22% ---------- misc Max.stam +26.00 Rings can have magical properties. |
savage's voratun ring of warding0.1 T5 ring jewelry [Ego++] Arcane/Master While equipped: Stats +4 Con ----- def ----- Resists +23% acid +21% fire +22% lightning +24% cold Spell.save +16 (+4 eff.) ---------- misc Max.stam +40.00 Rings can have magical properties. |
sneakthief's voratun ring of perseverance0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +7 Cun +10 Dex dps ---------- Acc +6 (+1 eff.) ----- def ----- HP.reg +2.20 Stun/Frz- +50% Rings can have magical properties. |
steel ring of tenacity0.1 T2 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +23.00 Disarm- +23% Pinning- +24% Knockbk- +20% Rings can have magical properties. |
titan's copper ring of fire (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +11% fire ----- def ----- Resists +22% fire Phys.save +6 (+1 eff.) Rings can have magical properties. |
chilling voratun dagger of massacre (47-61 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego] Arcane/Master Power 47.0 - 61.1 Physical Uses 45% Str, 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR (max 50%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +14 cold Sharp, short and deadly. |
Acera (33-46 power, 4 apr)3.0 T3 longsword 1H weapon [Unique] Arcane/Master Power 33.0 - 46.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +10.0% Atk.spd 100% Melee+ +12 acid On Crit.r2 +40 corrosive acid While equipped: dps ---------- Phys.crit +10.0% Spell.crit +10% Dmg.mod +15% acid Res.pen +10% physical ----- def ----- Resists +15% acid Corrosive Worm: Level 4.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Infects the target with a corrosive worm for 6 turns that reduces blight and acid resistance by 17% and feeds off damage taken. When this effect ends or the target dies the worm will explode, dealing 47 acid damage in a 4 radius ball. This damage will increase by 34% of all damage taken while infected. The damage dealt by the effect will increase with spellpower. This warped, blackened sword drips acid from its countless pores. |
The Black Spike (48-67 power, 20 apr)3.0 T5 longsword 1H weapon [Unique] Arcane Power 48.0 - 67.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +20 Crit +5.0% Atk.spd 100% Dmg.conv 50% darkness While equipped: Stats +10 Str +8 Mag dps ---------- Dmg.mod +25% darkness Res.pen +0% all ----- def ----- Resists +18% darkness +12% blight ---------- misc ShadowPwr +5 Increases all damage penetration by 1% for each point of your Shadow Power. "All the better to pierce the heart of the world." |
stralite longsword of massacre (42-59 power, 5 apr)3.0 T4 longsword 1H weapon [Ego] Master Power 42.0 - 58.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% Sharp, long, and deadly. |
Hettitondil (60-84 power, 6 apr)3.0 T5 mace 1H weapon [Random Unique] Master Power 60.0 - 84.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Crit: * wounds the target for 7 turns: 18 bleeding, 62% reduced healing While equipped: Stats +3 Wil dps ---------- Phys.crit +12.0% Phys.pwr +12 (+4 eff.) Res.pen +5% temporal Acc +12 (+3 eff.) On Hit (Melee): * 30% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +10 (+10 eff.) Fatigue -2% Disarm- +41% ---------- misc Light +3 Blunt and deadly. |
Thunderfall (50-70 power, 6 apr)3.0 T5 mace 1H weapon Reqs Wil 30 [Unique] Psionic Power 50.0 - 70.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Hit.r1 +50 lightning +50 physical On Crit.r2 +100 lightning +100 physical Perform a melee strike against a target at up to range 10 for an automatic critical hit as lightning damage. Uses 60 power out of 60/60 Tremendous power is concentrated in this heavy mace. Just dropping it can knock down nearby walls. |
insidious dwarven-steel mace of massacre (34-48 power, 4 apr)3.0 T3 mace 1H weapon [Ego] Nature/Master Power 34.0 - 47.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% Melee+ +24 insidious poison Blunt and deadly. |
stralite mace 'Unlightsear' (47-66 power, 5 apr)3.0 T4 mace 1H weapon [Random Unique] Arcane/Master Power 47.0 - 65.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% Melee+ +16 temporal While equipped: Stats +2 Cun dps ---------- Mind.crit +4% Res.pen +10% mind +10% physical Acc +12 (+3 eff.) Apr +10 Melee Ret 17 temporal ----- def ----- Resists +3% darkness +15% temporal Mind.save +3 (+1 eff.) ---------- misc Telepathy Demon/Minor Demon/Major Blunt and deadly. |
Balukan (32-46 power, 5 apr)3.0 T4 waraxe 1H weapon [Rare] Nature Power 32.5 - 45.5 Arcane Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Hit: * 18% chance to daze at end of turn While equipped: Stats +3 Str +2 Dex +4 Mag +10 Wil +11 Cun +4 Con dps ---------- Crit.mult +20.00% Mind.pwr +6 (+3 eff.) Res.pen +13% lightning +10% mind On Hit (Melee): * 40% chance to gain 10% of a turn (3/turn limit) ----- def ----- Mind.save +9 (+2 eff.) ---------- misc Telepathy Demon/Minor Demon/Major One-handed war axes. |
Kindlebreak the voratun waraxe (52-73 power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Arcane/Master/Psionic Power 52.0 - 72.8 Light Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +11 acid On Hit.r1 +4 light On Hit: * 20% chance to blind * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On Crit: * splashes the target with acid While equipped: Stats +3 Dex +1 Con ----- def ----- Fatigue -4% One-handed war axes. |
Razorblade, the Cursed Waraxe (58-81 power, 16 apr)3.0 T5 waraxe 1H weapon [Unique] Psionic Power 58.0 - 81.2 Phys.bleed Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +16 Crit +7.0% Atk.spd 100% While equipped: Stats +4 Str +4 Dex dps ---------- Dmg.mod +10% physical ---------- misc See.Invis +5 This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
Shadowvortex of the Blightspawn (37-52 power, 5 apr)3.0 T4 waraxe 1H weapon [Random Unique] Master/Psionic Power 37.0 - 51.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +4 mind On Hit: * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: Stats -10 Str +10 Wil +2 Cun +1 Con dps ---------- Mind.crit +1% Phys.pwr +7 (+3 eff.) Res.pen +5% lightning +11% physical +10% mind ----- def ----- Mind.save +10 (+3 eff.) Disarm- +16% ---------- misc Hate/m.crit +3.00 One-handed war axes. |
acidic voratun waraxe of massacre (54-75 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego] Arcane/Master Power 53.5 - 74.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +15 acid On Crit: * splashes the target with acid One-handed war axes. |
Bearomitir the hardened leather belt1.0 T3 belt armor [Rare] Arcane While equipped: dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Armour +4 Resists +12% lightning +9% temporal Crit.dmg- 15.00% Spell.save +20 (+5 eff.) Mind.save +14 (+4 eff.) A belt that goes around your waist. |
Emblem of Evasion1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+19 eff.) Proj.evade +15% Proj.slow +30% Evasion: (Instant) Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 22% chance to evade melee and ranged attacks and 9 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
Emeluldann the hardened leather belt1.0 T3 belt armor [Rare] Nature While equipped: ----- def ----- Resists +3% physical +12% light +6% darkness Crit.dmg- 15.00% Phys.save +9 (+2 eff.) Mind.save +30 (+8 eff.) Max.HP +48.00 Def/telep +10 Res/telep +10% Dur/telep +10% A belt that goes around your waist. |
Black Robe (6 def, 0 armour)2.0 T5 cloth armor [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun dps ---------- Phys.pwr +10 (+4 eff.) Spell.pwr +30 (+7 eff.) ----- def ----- Defense +6 (+6 eff.) Spell.save +25 (+6 eff.) Blind- +50% ---------- misc See.Invis +10 On Spell Hit: 5% Blood Grasp 3 On Spell Hit: 5% Soul Rot 3 On Spell Hit: 5% Bone Spear 3 A silk robe, darker than the darkest night sky, it radiates power. |
Robe of Force (12 def, 8 armour)2.0 T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) Dmg.mod +5% mind +5% physical Res.pen +10% mind +10% physical ----- def ----- Armour +8 Defense +12 (+12 eff.) Resists +15% acid +12% physical Phys.save +10 (+2 eff.) Send out a range 5 beam of kinetic energy, dealing 9.07 to 11.33 physical damage (based on Willpower and Cunning) with knockback. Uses 10 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Chromatic Harness (10 def, 14 armour)14.0 T5 heavy armor [Unique] Nature While equipped: Stats +6 Str +6 Wil +4 Cun +10 Lck ----- def ----- Armour +14 Defense +10 (+10 eff.) Fatigue +16% Resists +20% lightning +20% physical +20% fire +20% cold +20% acid Blind- +50% Stun/Frz- +25% Knockbk- +50% ---------- misc Telepathy Dragon Cooldown Ice Breath -3 Lightning Breath -3 Sand Breath -3 Fire Breath -3 Corrosive Breath -3 This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. This object's appearance was changed to Robe of the Worm (Improved). |
Cut Drem Arm2.0 T3 gross misc [Unique] Unknown While equipped: dps ---------- Melee Ret 25 darkness ----- def ----- Disarm- +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
Void Shard2.0 T5 wand charm [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.pwr +10 (+2 eff.) Dmg.mod +12% darkness +12% temporal Melee Ret 16 void ----- def ----- Resists +10% darkness +10% temporal Release a radius 2 burst of void energy at up to range 5, dealing 62.80 temporal and 62.80 darkness damage (based on Magic). Uses 20 power out of 40/40 This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
Achievements
Log
Character control switched to worm that walks (servant of Trozo).
Today is the 57th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 15:53.
Talent Infusion: Healing is ready to use.
Player used:T_INFUSION:_HEALING_2
Worm that walks (servant of Trozo) uses Infusion: Healing.
worm that walks (servant of Trozo) receives 152 healing from Infusion: Healing.
Talent Infusion: Healing is ready to use.
Player used:T_INFUSION:_HEALING_2
Worm that walks (servant of Trozo) uses Infusion: Healing.
worm that walks (servant of Trozo) receives 152 healing from Infusion: Healing.
Talent Infusion: Healing is ready to use.
Player used:T_INFUSION:_HEALING_2
Worm that walks (servant of Trozo) uses Infusion: Healing.
worm that walks (servant of Trozo) receives 152 healing from Infusion: Healing.
Talent Infusion: Healing is ready to use.
Worm that walks (servant of Trozo) wears: conjurer's voratun ring of misery.
























































