










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it CN Showing Items Tier in Inventory 1.7.4This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Corruptor |
| Level / Exp | 17 / 8% |
| Size | medium |
| Lifes / Deaths | Killed by elven cultist at level 17 on the 49th Haze 122nd year of Ascendancy at 10:46 / 1 |
Primary Stats
| Strength | 16 (base 10) |
| Dexterity | 10 (base 10) |
| Constitution | 19 (base 14) |
| Magic | 47 (base 44) |
| Willpower | 15 (base 13) |
| Cunning | 34 (base 29) |
Resources
| Life | -56/485 |
| Vim | 78/218 |
| Healing Factor | 1.1791723257556 |
| Regeneration | 2.6531377329502 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 1 |
| See Invisible | 7 |
Offense: Mainhand
| Damage | 20 |
| Accuracy | 9 |
| Crit Chance | 10% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 39 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +9% |
| Blight | +15% |
| Cold | +3% |
| All | 0% |
| Darkness | +14% |
| Light | +3% |
| Temporal | +11% |
| Fire | +10% |
| Mind | +22% |
Offense: Damage Penetration
| Darkness | +15% |
| Cold | +20% |
| Temporal | +10% |
Defense: Base
| Armour (hardiness) | 8 (35.65183292883%) |
| Defense | 20 |
| Ranged Defense | 20 |
| Fatigue | 0 |
| Physical Save | 40 |
| Spell Save | 41 |
| Mental Save | 42 |
Defense: Resistances
| Acid | + 14%( 70%) |
| Blight | + 15%( 70%) |
| Arcane | + 18%( 70%) |
| Cold | + 15%( 70%) |
| All | + 9%( 70%) |
| Lightning | + 25%( 70%) |
| Light | + 26%( 70%) |
| Temporal | + 16%( 70%) |
| Physical | + 10%( 70%) |
| Darkness | + 34%( 70%) |
| Fire | + 29%( 70%) |
| Mind | + 31%( 70%) |
Defense: Immunities
| Stun Resistance | 21% |
| Bleed Resistance | 20% |
| Confusion Resistance | 11% |
| Instadeath Resistance | 100% |
| Teleport Resistance | 20% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 541% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 20 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 59.74 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 44 up to 3 times. Its effects scale with your Willpower stat. |
Class Talents
| Corruption / Blood | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Corruption / Vim | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Blight | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Corruption / Bone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Sanguisuge | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Corruption / Hexes | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Corruption / Curses | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you gained talent category Spell / Stone alchemy (at mastery 1.00). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed length of troll intestine. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed honey tree root. * You've found the needed skeleton mage skull. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
| On feet | pair of rough leather boots 'Darkedge' (0 def, 3 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +2 Cun offense ------ Ignore resists +5% darkness On-Hit (Melee): * 20% chance to slow global speed by 43% defense ------ Armor +3 Mind save +6 (+2 eff.) other ------- Infravision +1 A pair of boots made of leather. |
| Light source | survivor's brass lantern of health2.0 Encumbrance T1 lite [Ego] Nature While equipped: defense ------ Physical save +5 (+1 eff.) Life +42.00 Healmod +10% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Arebrenne (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Str +3 Cun offense ------ Damage +3% temporal defense ------ Armor +3 Fatigue +5% Resistance +3% mind +1% physical Crit Resistance 15.00% Unlife -20.00 life A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | iron torque of gale force [power 105] (15 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 105 physical damage Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | titan's copper ring of the mind (+10%)0.1 Encumbrance T1 ring jewelry [Ego] Nature/Psionic While equipped: Stats +3 Con offense ------ Damage +10% mind defense ------ Resistance +10% mind Physical save +6 (+2 eff.) Rings make your fingers look great! |
| On fingers | Alorokath the Blackhunger0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: offense ------ Damage +6% darkness +3% cold Ignore resists +20% cold When Hit 2 darkness On-Hit (Melee): * 10% chance to reduce damage dealt by 15% defense ------ Life Regen +2.00 Stun Resist +21% Rings make your fingers look great! |
| Around waist | Dazzlerune the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: offense ------ Accuracy +5 (+5 eff.) Ignore Armor +1 defense ------ Resistance +6% acid +6% light Life +33.00 other ------- Max stamina +10.00 A belt that goes around your waist. |
| In main hand | Glimmergasher the ash starstaff (111% power, 3 apr, blight element)5.0 Encumbrance T2 staff 1H weapon [Random Unique] Arcane/Master Weapon Damage 111% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +7% Critical power +31.00% Spellpower +10 (+4 eff.) On-Hit 15 fire Damage +9% acid +3% light +15% blight defense ------ Resistance +3% light other ------- See Invisibility +7 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | Crystle's Astral Bindings (0 def, 0 armour)1.0 Encumbrance T2 hands armor [Unique] Arcane/Master While equipped: Stats +3 Mag offense ------ Spell Crit +3% Spellpower +2 (+1 eff.) Spellpower/crit +4 Damage +8% darkness +8% temporal Ignore resists +10% darkness +10% temporal defense ------ Resistance +8% darkness +8% temporal other ------- Negative/turn +0.20 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Dust to Dust level 2 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
| Main armor | Balileneg the woollen robe (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Random Unique] Arcane/Nature/Psionic While equipped: offense ------ Damage +10% fire defense ------ Resistance +9% lightning +20% darkness +7% light +7% cold +7% blight +22% fire +11% mind +9% all Physical save +23 (+7 eff.) Spell save +34 (+11 eff.) Mind save +33 (+11 eff.) Disease Resist +20% Cut Resist +20% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | cashmere cloak 'Brenogar' (7 def, 0 armour)2.0 Encumbrance T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +3 Str +2 Con offense ------ Damage +12% mind defense ------ Defense +7 (+4 eff.) Resistance +5% arcane Physical save +14 (+4 eff.) Spell save +8 (+2 eff.) Mind save +6 (+2 eff.) Life +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Emynor the Glaredeath0.1 Encumbrance T1 amulet jewelry [Rare] Psionic While equipped: Stats +2 Wil offense ------ Mindpower +6 (+3 eff.) defense ------ Armor +2 Resistance +9% lightning +3% light +5% arcane Crit Resistance 5.00% Mind save +6 (+2 eff.) Confus Resist +11% Teleport Resist +20% Amulets make your neck look great! |
Inventory
acid wave rune of the sneak (damage 114; dur 4; cd 21)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 21 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 114.23 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 27; cd 15)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 27 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune (absorb 65; dur 3; cd 17)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 65 damage for 3 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
warrior's copper amulet of constitution (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Con defense ------ Resistance +5% physical other ------- Stamina/turn +0.30 Amulets make your neck look great! |
Radhadur0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats +3 Con offense ------ Damage +6% acid +3% arcane defense ------ Resistance +15% blight +3% acid Physical save +6 (+2 eff.) Rings make your fingers look great! |
titan's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con defense ------ Physical save +6 (+2 eff.) Rings make your fingers look great! |
elm magestaff of illumination (100% power, 2 apr, arcane element)5.0 Encumbrance T1 staff 2H weapon [Ego] Nature Weapon Damage 100% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +1% Spellpower +3 (+1 eff.) Damage +10% arcane defense ------ Defense +6 (+3 eff.) other ------- Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 2.0 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 90.01 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
elm vilestaff of greater warding (100% power, 2 apr, acid element)5.0 Encumbrance T1 staff 2H weapon [Ego+] Arcane Weapon Damage 100% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +1% Spellpower +3 (+1 eff.) Damage +10% acid defense ------ Armor +6 Defense +6 (+3 eff.) other ------- Wards +3 acid Talents +2 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
blighted ash starstaff of fate (111% power, 3 apr, darkness element)5.0 Encumbrance T2 staff 2H weapon [Ego+] Arcane Weapon Damage 111% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +13% Spellpower +8 (+3 eff.) Damage +15% darkness defense ------ Physical save +7 (+2 eff.) Spell save +7 (+2 eff.) Mind save +6 (+2 eff.) other ------- Vim-on-crit +1.00 Max vim +14.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
acidic iron battleaxe of massacre (122% power, 1 apr)3.0 Encumbrance T1 battleaxe 2H weapon [Ego] Arcane/Master Weapon Damage 122% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +4.5% Attack Speed 100% On Critical: * Splash the target with acid dealing 113 damage over 5 turns and reducing armor and accuracy by 15 Massive two-handed battleaxes. |
steel longsword of paradox (111% power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon [Ego] Arcane Weapon Damage 111% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-hit +6 temporal While equipped: defense ------ Resistance +7% temporal Sharp, long, and deadly. |
Prismenvy (104% power, 2 apr)3.0 Encumbrance T1 waraxe 1H weapon [Rare] Disrupt Weapon Damage 105% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-hit +12 light While equipped: offense ------ Damage +9% light +3% nature +6% mind On-Hit (Melee): * 10% chance to slow global speed by 43% defense ------ Resistance +8% acid +6% light +9% lightning +9% fire +8% cold +2% all Spell save +5 (+1 eff.) One-handed war axes. |
mighty elm longbow of fire4.0 Encumbrance T1 longbow 2H weapon Reqs Dex 11 Shoot [Ego] Arcane/Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +6 On-ranged-hit +9 fire While equipped: Stats +3 Str offense ------ Physical Power +8 (+6 eff.) Damage +14% fire Longbows are used to shoot arrows at your foes. |
Polutta the Viperorder4.0 Encumbrance T2 sling 1H weapon Reqs Dex 16 Shoot [Random Unique] Arcane/Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +7 On-ranged-hit +7 cold On-crit, radius 2 +8 light While equipped: Stats +2 Str offense ------ Physical Power +6 (+5 eff.) Damage +9% cold +6% light +6% nature Ignore resists +5% physical On-Hit (Ranged): * 10% chance to slow global speed by 43% Slings are used to hurl stones or metal shots at your foes. |
hardened leather sling of cold4.0 Encumbrance T3 sling 1H weapon Reqs Dex 24 Shoot [Ego] Arcane Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +8 On-ranged-hit +5 cold While equipped: offense ------ Damage +8% cold Slings are used to hurl stones or metal shots at your foes. |
psychokinetic quiver of elm arrows (21/21, 107% power, 5 apr)3.0 Encumbrance T1 arrow ammo Reqs Dex 11 [Ego+] Psionic Weapon Damage 107% Range: 1.0x-1.4x Uses 50% Str, 70% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +1.0% Capacity 21 On-ranged-hit +8 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 94 physical damage Arrows are used with bows to pierce your foes to death. |
thought-forged quiver of elm arrows of daylight (20/20, 105% power, 5 apr)3.0 Encumbrance T1 arrow ammo Reqs Dex 11 [Ego] Arcane/Psionic Weapon Damage 106% Range: 1.0x-1.4x Uses 50% Str, 70% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +1.0% Capacity 20 Auto Reload 6 On-ranged-hit +8 light +8 mind Damage Against +9% Undead On Hit: * 15% chance to reduce all saves and defense by 17 Arrows are used with bows to pierce your foes to death. |
pouch of iron shots 'Brightslice' (17/17, 113% power, 1 apr)3.0 Encumbrance T1 shot ammo Reqs Dex 11 [Rare] Disrupt Weapon Damage 113% Range: 1.0x-1.2x Uses 70% Dex, 50% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 Critical Rate +4.0% Capacity 17 On-ranged-hit +12 light Damage Against +5% Unnatural +6% Unliving On-Hit, radius 1 +4 fire On-crit, radius 2 +16 light +16 fire Shots are used with slings to pummel your foes to death. |
arcing pouch of steel shots of accuracy (17/24, 127% power, 2 apr)3.0 Encumbrance T2 shot ammo Reqs Dex 16 [Ego] Arcane/Master Weapon Damage 127% Range: 1.0x-1.2x Uses 50% Cun, 70% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +7 Ignore Armor +2 Critical Rate +4.5% Capacity 24 On Hit: * 25% chance for lightning to strike from the target to a second target dealing 68 damage Shots are used with slings to pummel your foes to death. |
reinforced steel shield of purity (0 def, 5 armour, 66 block)7.0 Encumbrance T2 shield armor Reqs - Shield usage training [Ego] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: defense ------ Armor +5 Fatigue +8% Resistance +13% nature +10% blight other ------- Talents +1 Block Handheld deflection devices. |
spellwoven Rags of the Sanctuary of darkness (+18%) (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Cosmetic Item] Arcane While equipped: offense ------ Spell Crit +2% Spellpower +3 (+1 eff.) Damage +12% darkness defense ------ Resistance +18% darkness +7% all Spell save +16 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cleansing rough leather armour of clarity (3 def, 2 armour)9.0 Encumbrance T1 light armor [Ego] Disrupt/Psionic While equipped: defense ------ Armor +2 Defense +3 (+2 eff.) Fatigue +6% Resistance +11% blight +11% nature +6% mind Mind save +11 (+4 eff.) A suit of armour made of leather. |
cleansing rough leather armour of lightning resistance (3 def, 2 armour)9.0 Encumbrance T1 light armor [Ego] Disrupt/Master While equipped: defense ------ Armor +2 Defense +3 (+2 eff.) Fatigue +6% Resistance +15% lightning +11% nature +10% blight A suit of armour made of leather. |
prismatic cured leather armour of lightning resistance (6 def, 4 armour)9.0 Encumbrance T2 light armor [Ego] Arcane/Master While equipped: defense ------ Armor +4 Defense +6 (+3 eff.) Fatigue +7% Resistance +17% lightning +10% light +11% darkness A suit of armour made of leather. |
Xinn (2 def, 9 armour)14.0 Encumbrance T2 heavy armor Reqs - Heavy armour training Str 20 [Random Unique] Nature/Disrupt/Master While equipped: Stats +2 Wil defense ------ Armor +9 Defense +2 (+1 eff.) Fatigue +12% Resistance +7% acid +10% nature +11% blight +6% cold +5% arcane +16% fire other ------- Hate-on-crit +3.00 Breathe water A suit of armour made of mail. |
cleansing steel mail armour of resilience (2 def, 6 armour)14.0 Encumbrance T2 heavy armor Reqs - Heavy armour training Str 20 [Ego] Nature/Disrupt While equipped: defense ------ Armor +6 Defense +2 (+1 eff.) Fatigue +12% Resistance +11% nature +12% blight Life +23.00 A suit of armour made of mail. |
steel mail armour of lightning resistance (2 def, 6 armour)14.0 Encumbrance T2 heavy armor Reqs - Heavy armour training Str 20 [Ego] Master While equipped: defense ------ Armor +6 Defense +2 (+1 eff.) Fatigue +12% Resistance +17% lightning A suit of armour made of mail. |
impenetrable iron plate armour of temporal resistance (0 def, 13 armour)17.0 Encumbrance T1 massive armor Reqs - Massive armour training ,Str 22 [Ego] Arcane/Master While equipped: defense ------ Armor +13 Fatigue +22% Resistance +16% temporal A suit of armour made of metal plates. |
insulating rough leather belt of transcendence1.0 Encumbrance T1 belt armor [Ego] Master/Psionic While equipped: offense ------ Mindpower +3 (+1 eff.) defense ------ Resistance +6% fire +6% cold Physical save +5 (+1 eff.) A belt that goes around your waist. |
rough leather belt 'Ademina'1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: Stats +1 Str +1 Dex offense ------ Physical Power +15 (+9 eff.) Mindpower +3 (+1 eff.) defense ------ Armor +6 Resistance +6% mind Physical save +6 (+2 eff.) A belt that goes around your waist. |
Poludann the Dazzlesear (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Str +1 Wil +1 Con offense ------ Physical Crit +3.0% Spell Crit +2% Spellpower +15 (+5 eff.) Ignore resists +20% light When Hit 2 physical defense ------ Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Zubovea' (1 def, 2 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Wil +3 Cun +1 Con offense ------ Mind Crit +1% Physical Power +5 (+4 eff.) defense ------ Armor +2 Defense +1 (+1 eff.) other ------- Psi when Hit +0.08 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick linen cloak (1 def, 7 armour)2.0 Encumbrance T1 cloak armor [Ego] Master While equipped: defense ------ Armor +7 Defense +1 (+1 eff.) Resistance +12% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Boltfoe (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +6 Dex +3 Wil +1 Cun +5 Con defense ------ Armor +1 Resistance +3% lightning Physical save +11 (+3 eff.) Mind save +11 (+4 eff.) A pair of boots made of leather. |
miner's pair of iron boots (0 def, 5 armour)3.0 Encumbrance T1 feet armor [Ego] Master While equipped: defense ------ Armor +5 Fatigue +2% other ------- Infravision +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots 'Adigawyn' (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Psionic While equipped: Stats +4 Str +5 Wil +5 Cun offense ------ Mind Crit +1% defense ------ Armor +3 Fatigue +2% Physical save +7 (+2 eff.) Spell save +6 (+2 eff.) Mind save +9 (+3 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
iron gauntlets 'Scorchsmash' (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Rare] Psionic While equipped: Stats +3 Cun offense ------ Damage +9% fire Accuracy +6 (+6 eff.) defense ------ Armor +1 Fatigue +1% Resistance +6% mind Crit Resistance 10.00% Physical save +6 (+2 eff.) Mind save +6 (+2 eff.) Disarm Resist +22% other ------- See Invisibility +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
aegis linen wizard hat of the Brotherhood (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego++] Arcane While equipped: Stats +2 Mag +2 Con offense ------ Damage +6% arcane defense ------ Defense +1 (+1 eff.) Shield Power +5% Life Regen +1.50 Arcane Eye: (Instant) Puts all charms on 10 turn cooldown Effective talent level: 5.0 Power cost 10 out of 10/10. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
Durogund the Skyspitter (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +5 Dex offense ------ Damage +11% acid When Hit 4 lightning On-Hit (Melee): * 10% chance to reduce all saves and defense by 17 defense ------ Defense +1 (+1 eff.) Resistance +16% acid +3% mind A pointy cloth hat, very wizardly... |
dragonslayer's rough leather cap (0 def, 1 armour)2.0 Encumbrance T1 head armor [Ego+] Nature While equipped: defense ------ Armor +1 Fatigue +1% Resistance +6% acid +6% fire +6% lightning +5% cold A cap made of leather. |
grounding rough leather cap of constitution (+3) (0 def, 1 armour)2.0 Encumbrance T1 head armor [Ego] Nature/Master While equipped: Stats +3 Con defense ------ Armor +1 Fatigue +1% Resistance +6% lightning +6% temporal A cap made of leather. |
miner's rough leather cap of strength (+3) (0 def, 3 armour)2.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +3 Str defense ------ Armor +3 Fatigue +1% other ------- Infravision +2 A cap made of leather. |
iron helm (0 def, 3 armour)3.0 Encumbrance T1 head armor [Normal] While equipped: defense ------ Armor +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
6 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+0 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+0 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
257 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
survivor's brass lantern of clarity2.0 Encumbrance T1 lite [Ego] Nature/Psionic While equipped: defense ------ Physical save +5 (+1 eff.) Mind save +6 (+2 eff.) Healmod +11% other ------- Light +3 See Stealth +6 See Invisibility +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Ce'Nada (dig speed 36 turns)3.0 Encumbrance T1 digger tool [Rare] Nature While equipped: Stats +6 Str offense ------ Mind Crit +1% Mindpower +5 (+2 eff.) Damage +5% nature +3% mind defense ------ Resistance +11% nature +12% acid While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 29 turns)3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +1 Str other ------- Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
elm wand of shielding [power 116] (20 cooldown)2.0 Encumbrance T1 wand charm [Ego] Arcane Create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Caikerne the Cornac Corruptor level 10
20th Haze 122nd year of Ascendancy at 17:48 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Caikerne the Cornac Corruptor level 10
21st Haze 122nd year of Ascendancy at 14:45 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Caikerne the Cornac Corruptor level 7
16th Haze 122nd year of Ascendancy at 01:52 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Caikerne the Cornac Corruptor level 16
48th Haze 122nd year of Ascendancy at 11:03 see stats
Log
Talent Drain is ready to use.
Weakness Disease from Elven cultist hits Caikerne for 78 blight damage.
Rotting Disease from Elven cultist hits Caikerne for 57 blight damage.
Caikerne casts Drain.
Caikerne hits Elven cultist for 127 blight damage.
Caikerne killed Elven cultist!
Weakness Disease from Elven cultist hits Caikerne for 80 blight damage.
Rotting Disease from Elven cultist hits Caikerne for 57 blight damage.
Caikerne casts Rune: Shatter Afflictions.
Caikerne is free from the weakness disease.
A shield forms around Caikerne.
Your shield crumbles under the damage!
The shield around Caikerne crumbles.
Talent Soul Rot is ready to use.
Rotting Disease from Elven cultist hits Caikerne for (21 absorbed), (36 to bones), 0 blight (0 total damage).
Talent Blood Spray is ready to use.
Rotting Disease from Elven cultist hits Caikerne for 57 blight damage.
Caikerne wears (replacing aegis linen wizard hat of the Brotherhood (1 def, 0 armour)): Arebrenne (0 def, 3 armour).
Rotting Disease from Elven cultist hits Caikerne for 57 blight damage.
Connection to online server lost, trying to reconnect.
Connection to online server established.
Caikerne casts Dark Portal.
Talent Drain is ready to use.
Rotting Disease from Elven cultist hits Caikerne for 57 blight damage.
Caikerne the level 17 cornac corruptor was fouled to death by an elven cultist on level 2 of Rhaloren Camp.



























































































