









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Escort Rescheduling 1.3.0Slightly adjust the random level selection for escort quests to avoid levels with zone bosses. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Use Classes in All Campaigns 1.5.10As recently seen with the cults expansion, new classes are sometimes missing from addon campaigns due to load order. This addon solves that problem. It allows usage of all main campaign classes in all addon campaigns. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Randboss Rando 1.4.2Massively spikes Rare counts as the game progresses, and even adds in Randbosses in the late game. As of 1.4.2, the player can fully control the spawn rate of Rare and Randboss class enemies to suit their gameplay style. Starting Digger 1.5.10This mod adds a new artifact digger to your starting inventory for the Age of Ascendancy campaign. Custom Difficulty 1.5.10Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Easy Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Arcane Blade |
| Level / Exp | 50 / 37% |
| Size | medium |
| Lifes / Deaths | Killed by corrupted corrupted protoplasmic controller at level 50 on the 6th Mirth 122nd year of Ascendancy at 12:15 / 56Killed by corrupted protosentient globula at level 50 on the 6th Mirth 122nd year of Ascendancy at 12:39 Killed by corrupted corrupted protoplasmic controller at level 50 on the 6th Mirth 122nd year of Ascendancy at 12:58 Killed by corrupted corrupted protoplasmic controller at level 50 on the 6th Mirth 122nd year of Ascendancy at 13:16 Killed by corrupted corrupted protoplasmic controller at level 50 on the 6th Mirth 122nd year of Ascendancy at 13:53 Killed by corrupted corrupted protoplasmic controller at level 50 on the 6th Mirth 122nd year of Ascendancy at 14:13 Killed by corrupted corrupted protoplasmic controller at level 50 on the 6th Mirth 122nd year of Ascendancy at 14:35 Killed by corrupted corrupted protoplasmic controller at level 50 on the 6th Mirth 122nd year of Ascendancy at 15:19 Killed by corrupted corrupted protoplasmic controller at level 50 on the 6th Mirth 122nd year of Ascendancy at 15:53 Killed by corrupted corrupted protoplasmic controller at level 50 on the 6th Mirth 122nd year of Ascendancy at 16:20 Killed by corrupted corrupted protoplasmic controller at level 50 on the 6th Mirth 122nd year of Ascendancy at 16:42 Killed by corrupted corrupted protoplasmic controller at level 50 on the 6th Mirth 122nd year of Ascendancy at 17:07 Killed by corrupted corrupted protoplasmic controller at level 50 on the 6th Mirth 122nd year of Ascendancy at 18:08 Killed by corrupted corrupted protoplasmic controller at level 50 on the 6th Mirth 122nd year of Ascendancy at 18:27 Killed by corrupted corrupted protoplasmic controller at level 50 on the 6th Mirth 122nd year of Ascendancy at 18:57 Killed by corrupted corrupted protoplasmic controller at level 50 on the 6th Mirth 122nd year of Ascendancy at 19:25 Killed by corrupted corrupted protoplasmic controller at level 50 on the 6th Mirth 122nd year of Ascendancy at 20:03 Killed by corrupted corrupted protoplasmic controller at level 50 on the 6th Mirth 122nd year of Ascendancy at 20:39 Killed by corrupted corrupted protoplasmic controller at level 50 on the 6th Mirth 122nd year of Ascendancy at 21:13 Killed by corrupted corrupted protoplasmic controller at level 50 on the 6th Mirth 122nd year of Ascendancy at 21:47 Killed by corrupted corrupted protoplasmic controller at level 50 on the 6th Mirth 122nd year of Ascendancy at 22:20 Killed by corrupted corrupted protoplasmic controller at level 50 on the 6th Mirth 122nd year of Ascendancy at 22:52 Killed by corrupted corrupted protoplasmic controller at level 50 on the 6th Mirth 122nd year of Ascendancy at 23:31 Killed by corrupted corrupted protoplasmic controller at level 50 on the 7th Mirth 122nd year of Ascendancy at 00:10 Killed by corrupted corrupted protoplasmic controller at level 50 on the 7th Mirth 122nd year of Ascendancy at 00:44 Killed by corrupted corrupted protoplasmic controller at level 50 on the 7th Mirth 122nd year of Ascendancy at 01:11 Killed by corrupted corrupted protoplasmic controller at level 50 on the 7th Mirth 122nd year of Ascendancy at 01:46 Killed by corrupted corrupted protoplasmic controller at level 50 on the 7th Mirth 122nd year of Ascendancy at 02:31 Killed by corrupted corrupted protoplasmic controller at level 50 on the 7th Mirth 122nd year of Ascendancy at 03:13 Killed by corrupted corrupted protoplasmic controller at level 50 on the 7th Mirth 122nd year of Ascendancy at 03:43 Killed by corrupted corrupted protoplasmic controller at level 50 on the 7th Mirth 122nd year of Ascendancy at 04:27 Killed by corrupted corrupted protoplasmic controller at level 50 on the 7th Mirth 122nd year of Ascendancy at 05:12 Killed by corrupted corrupted protoplasmic controller at level 50 on the 7th Mirth 122nd year of Ascendancy at 05:44 Killed by corrupted corrupted protoplasmic controller at level 50 on the 7th Mirth 122nd year of Ascendancy at 06:20 Killed by corrupted corrupted protoplasmic controller at level 50 on the 7th Mirth 122nd year of Ascendancy at 06:44 Killed by corrupted corrupted protoplasmic controller at level 50 on the 7th Mirth 122nd year of Ascendancy at 07:08 Killed by corrupted corrupted protoplasmic controller at level 50 on the 7th Mirth 122nd year of Ascendancy at 07:33 Killed by corrupted corrupted protoplasmic controller at level 50 on the 7th Mirth 122nd year of Ascendancy at 08:04 Killed by corrupted corrupted protoplasmic controller at level 50 on the 7th Mirth 122nd year of Ascendancy at 08:33 Killed by corrupted corrupted protoplasmic controller at level 50 on the 7th Mirth 122nd year of Ascendancy at 08:58 Killed by corrupted corrupted protoplasmic controller at level 50 on the 7th Mirth 122nd year of Ascendancy at 09:23 Killed by corrupted corrupted protoplasmic controller at level 50 on the 7th Mirth 122nd year of Ascendancy at 09:49 Killed by corrupted corrupted protoplasmic controller at level 50 on the 7th Mirth 122nd year of Ascendancy at 10:11 Killed by corrupted corrupted protoplasmic controller at level 50 on the 7th Mirth 122nd year of Ascendancy at 10:36 Killed by corrupted corrupted protoplasmic controller at level 50 on the 7th Mirth 122nd year of Ascendancy at 11:01 Killed by corrupted corrupted protoplasmic controller at level 50 on the 7th Mirth 122nd year of Ascendancy at 11:24 Killed by corrupted corrupted protoplasmic controller at level 50 on the 7th Mirth 122nd year of Ascendancy at 12:01 Killed by corrupted corrupted protoplasmic controller at level 50 on the 7th Mirth 122nd year of Ascendancy at 13:08 Killed by corrupted corrupted protoplasmic controller at level 50 on the 7th Mirth 122nd year of Ascendancy at 13:46 Killed by corrupted corrupted protoplasmic controller at level 50 on the 7th Mirth 122nd year of Ascendancy at 14:31 Killed by The Divine Writhing Mass at level 50 on the 8th Mirth 122nd year of Ascendancy at 11:39 Killed by The Divine Writhing Mass at level 50 on the 8th Mirth 122nd year of Ascendancy at 12:12 Killed by Lisyda the mean looking elven guard at level 50 on the 4th Dusk 122nd year of Ascendancy at 17:42 Killed by ogre rune-spinner at level 50 on the 4th Dusk 122nd year of Ascendancy at 18:37 Killed by elven tempest at level 50 on the 4th Dusk 122nd year of Ascendancy at 21:10 Killed by Kryl-Feijan at level 50 on the 7th Dusk 122nd year of Ascendancy at 07:30 |
Primary Stats
| Strength | 68 (base 58) |
| Dexterity | 15 (base 15) |
| Constitution | 71 (base 56) |
| Magic | 54 (base 50) |
| Willpower | 36 (base 30) |
| Cunning | 38 (base 20) |
Resources
| Life | 1383/1383 |
| Mana | 454/454 |
| Stamina | 328/328 |
| Healing Factor | 1.4796680497925 |
| Regeneration | 15.574574135872 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 9 |
| See Stealth | 59.225603750016 |
| See Invisible | 59.225603750016 |
Offense: Mainhand
| Damage | 116 |
| Accuracy | 46 |
| Crit Chance | 35% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 40 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Mind
| Mindpower | 34 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +15% |
| Light | +10% |
| Darkness | +6% |
| Mind | +3% |
| Lightning | +6% |
| Fire | +5% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +20% |
| Acid | +10% |
Defense: Base
| Armour (hardiness) | 63.268591263751 (89.859154929577%) |
| Defense | 38 |
| Ranged Defense | 41 |
| Fatigue | 43 |
| Physical Save | 39 |
| Spell Save | 53 |
| Mental Save | 50 |
Defense: Resistances
| Mind | + 24%( 70%) |
| Darkness | + 32%( 70%) |
| Light | + 24%( 70%) |
| Cold | + 23%( 70%) |
| Blight | + 22%( 70%) |
| Physical | + 21%( 70%) |
| Fire | + 44%( 70%) |
| All | + 15%( 70%) |
Defense: Immunities
| Stun Resistance | 37% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 32% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 370 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1148% for 10 turns and instantly restoring 57 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Technique / Magical combat | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.20 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.20 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 1.20 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Technique / Two-handed assault | 1.00 |
| 5/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.20 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Combat veteran | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Generic Talents
| Spell / Aegis | 1.10 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Conveyance | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.10 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Thunderstorm |
| talent | Shock Hands |
| talent | Arcane Feed |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Old Forest. Escort: lost anorithil (level 1 of Old Forest)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you gained talent category Technique / Conditioning (at mastery 0.80). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Equipment
| On feet | insulating pair of drakeskin leather boots of tirelessness (0 def, 5 armour)2.0 T5 feet armor [Ego] Master While equipped: ----- def ----- Armour +5 Fatigue +5% Resists +9% fire +9% cold ---------- misc Stam/turn +0.80 Max.stam +16.00 A pair of boots made of leather. |
| On hands | Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 45.15 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| On head | Manyblek the hardened leather cap (13 def, 3 armour)2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +4 Str +3 Wil +5 Cun +5 Con dps ---------- Phys.pwr +6 (+1 eff.) Acc +6 (+2 eff.) On Melee Ret: * 14% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Defense +13 (+5 eff.) Rng.Def +6 (+2 eff.) Fatigue +3% Resists +8% blight Mind.save +7 (+2 eff.) Max.HP +10.00 ---------- misc Stam/turn +0.40 Max.stam +20.00 A cap made of leather. |
| Tool | natural elven-wood totem of healing [power 185] (18 cooldown)2.0 T4 totem charm [Ego] Nature Heal a target within range 7 (based on Willpower) for 185 Puts all charms on 18 cooldown 100% to regenerate 11 equilibrium. Natural totems are made by powerful wilders to store nature power. |
| On fingers | warrior's stralite ring of perseverance0.1 T4 ring jewelry [Ego] Master While equipped: Stats +6 Str ----- def ----- Armour +12 HP.reg +2.30 Stun/Frz- +37% Rings can have magical properties. |
| On fingers | wizard's stralite ring0.1 T4 ring jewelry [Ego] Arcane While equipped: Stats +4 Mag ----- def ----- Spell.save +8 (+2 eff.) Rings can have magical properties. |
| Around neck | warrior's stralite amulet0.1 T4 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +7% physical ---------- misc Stam/turn +0.60 Amulets can have magical properties. |
| In main hand | Hysakath (37.5-60 power, 2 apr)3.0 T2 greatsword 2H weapon [Random Unique] Master Power 37.5 - 60.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.0% Atk.spd 100% On Hit: * 40% chance to gain 10% of a turn (3/turn limit) On Crit: * cripple the target While equipped: dps ---------- Phys.crit +10.0% Dmg.mod +3% mind Acc +9 (+3 eff.) Melee Ret 4 temporal ----- def ----- Defense +9 (+4 eff.) Disarm- +32% Massive two-handed swords. |
| Main armor | Erymas the Blindquencher (24 def, 26 armour)17.0 T5 massive armor [Random Unique] Arcane/Psionic While equipped: Stats +5 Cun +10 Con dps ---------- Dmg.mod +6% darkness Res.pen +20% darkness Melee Ret 8 darkness 8 fire ----- def ----- Armour +26 Defense +24 (+9 eff.) Fatigue +35% Resists +10% mind +15% fire -20% light +20% darkness Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +59 (+17 eff.) Disease- +15% A suit of armour made of metal plates. It was changed by the digestive sack. |
| Cloak | Destala's Scales (10 def, 0 armour)2.0 T3 cloak armor [Unique] Nature While equipped: Stats +6 Cun dps ---------- Mind.pwr +6 (+3 eff.) Dmg.mod +15% acid Res.pen +10% acid ----- def ----- Defense +10 (+4 eff.) ---------- misc Masteries +0.20 Wild-gift/Venom drake aspect On Nature Hit: 10% Acidic Spray 2 Dissolve: Level 2.4 Pwr.cost 18 out of 20/20. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 45% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
| Light source | Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (92 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Inventory
healing infusion (heal 50)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion (heal 270 over 5 turns)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 270 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
regeneration infusion of the duelist (heal 114 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 114 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
sun infusion (rad 5; power 20; turns 4; dispels darkness)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to brighten the area in a radius of 5 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 10). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 20) for 4 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion (rad 5; power 20; turns 5; dispels darkness)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to brighten the area in a radius of 5 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 10). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 20) for 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion (rad 5; power 20; turns 5; dispels darkness)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to brighten the area in a radius of 5 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 10). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 20) for 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion of the psychic (rad 5; power 41; turns 3; dispels darkness)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to brighten the area in a radius of 5 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 20). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 41) for 3 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion of the wizard (rad 7; power 48; turns 3; dispels darkness)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 24). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 48) for 3 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion of the wizard (rad 5; power 48; turns 3; dispels darkness)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to brighten the area in a radius of 5 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 24). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 48) for 3 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 15%; cure mental)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 15% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 10%; cure mental, magical)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental or magical effect and reduce all damage taken by 10% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 10%; cure physical)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 10% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 14%; cure mental)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 14% for 5 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the psychic (resist 14%; cure physical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
insidious poison infusion of the psychic (20 nature damage, 47% healing reduction)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 20 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to spit a bolt of poison doing 20.29 nature damage per turn for 7 turns, and reducing the target's healing received by 47%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
manasurge rune of the duelist (660% regen over 10 turns; 33 instant mana)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 28 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 660% for 10 turns and instantly restoring 33 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
phase door rune (range 9; power 22; dur 3)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 9. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune (range 6; power 17; dur 3)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 6. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 17%, your defense is increased by 17 and all your resistances by 17%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the sneak (range 9; power 24; dur 4)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 9. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 24%, your defense is increased by 24 and all your resistances by 24%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the warrior (range 10; power 32; dur 4)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 32%, your defense is increased by 32 and all your resistances by 32%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
acid wave rune of the titan (180 acid damage; disarm 5 turns with power 55)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 179.63 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 55 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
acid wave rune of the warrior (181 acid damage; disarm 5 turns with power 54)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 181.24 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 54 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the duelist (absorb 332 for 5 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 332 damage for 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
vision rune of the psychic (radius 11; dur 22; see animal)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to get a vision of the area surrounding you (11 radius) and to allow you to see invisible and stealthed creatures (power 24) for 22 turns. Your mind will become more receptive for 22 turns, allowing you to sense any animal around. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
vision rune of the warrior (radius 11; dur 12; see demon)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to get a vision of the area surrounding you (11 radius) and to allow you to see invisible and stealthed creatures (power 23) for 12 turns. Your mind will become more receptive for 12 turns, allowing you to sense any demon around. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the wizard (power 14 for 4 turns)0.1 T3 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to become invisible (power 14) for 4 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune (range 8)0.1 T4 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport in a range of 8. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Ce'Nimira the steel amulet0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +6 Wil dps ---------- Res.pen +5% mind ----- def ----- Resists +12% mind +6% temporal Confus- +26% ---------- misc Equi/ret +0.04 Hate/m.crit +2.00 Amulets can have magical properties. |
clarifying stralite amulet0.1 T4 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +16% mind Confus- +29% Amulets can have magical properties. |
painweaver's stralite ring of clarity0.1 T4 ring jewelry [Ego+] Master/Psionic While equipped: dps ---------- Phys.pwr +8 (+2 eff.) Spell.pwr +10 (+4 eff.) Mind.pwr +8 (+4 eff.) Dmg.mod +7% all ----- def ----- Mind.save +9 (+3 eff.) Disease- +15% Confus- +26% Rings can have magical properties. It was changed by the digestive sack. |
stralite ring of corrosion (+28%)0.1 T4 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +14% acid ----- def ----- Resists +28% acid Rings can have magical properties. |
ash vilestaff of power (15-18 power, 3 apr, blight element)5.0 T2 staff 2H weapon [Ego] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +11 (+4 eff.) Dmg.mod +15% blight ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Mayedaba the Shadecut (30-45 power, 2 apr)3.0 T3 battleaxe 2H weapon [Rare] Arcane Power 30.0 - 45.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +6.5% Atk.spd 100% Melee+ +17 temporal On Crit.r2 +8 physical While equipped: dps ---------- Dmg.mod +9% darkness +12% physical Apr +2 Melee Ret 20 temporal On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Armour +6 Defense +9 (+4 eff.) Rng.Def +9 (+3 eff.) Resists +17% temporal ---------- misc Stam/turn +0.80 Massive two-handed battleaxes. |
Eksatin's Ultimatum (63-94.5 power, 25 apr)3.0 T4 battleaxe 2H weapon [Unique] Master Power 63.0 - 94.5 Physical Uses 130% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +25 Crit +25.0% Atk.spd 100% On Crit: * decapitate a weakened target While equipped: dps ---------- Crit.mult +25.00% This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty. This item has been sent to the Item's Vault. |
Tirakai's Maul (32-41.6 power, 6 apr)5.0 T2 greatmaul 2H weapon [Unique] Arcane Power 32.0 - 41.6 Physical Uses 10% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +6 Crit +8.0% Atk.spd 100% While equipped: No gem Imbue the hammer with a gem of your choice. Uses 9 power out of 10/10 This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
Obsidianoblivion (52-78 power, 3 apr)5.0 T4 greatmaul 2H weapon [Random Unique] Arcane/Master Power 52.0 - 78.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +3 Crit +2.5% Atk.spd 100% Melee+ +16 temporal While equipped: Stats +6 Con dps ---------- Phys.pwr +13 (+3 eff.) Dmg.mod +9% darkness +14% physical Res.pen +22% physical Apr +13 Melee Ret 8 darkness 19 temporal On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Resists +3% darkness +17% temporal Disarm- +24% Massive two-handed mauls. This item has been sent to the Item's Vault. |
stralite greatmaul 'Shineoozer' (55-82.5 power, 3 apr)5.0 T4 greatmaul 2H weapon [Random Unique] Disrupt/Master Power 55.0 - 82.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +3 Crit +2.5% Atk.spd 100% Against +52% Unnatural On Hit: * 40% chance to blind * disrupts spell-casting While equipped: Stats +6 Str +2 Wil dps ---------- Dmg.mod +13% physical Res.pen +5% light Acc +16 (+5 eff.) ----- def ----- Resists +9% light +3% temporal Spell.save +20 (+6 eff.) ---------- misc Stam/ret +2.00 Massive two-handed mauls. This item has been sent to the Item's Vault. |
Kyfang the Obsidiansear (63.5-95.25 power, 4 apr)5.0 T5 greatmaul 2H weapon [Random Unique] Nature/Master Power 63.5 - 95.3 Arcane Uses 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 111% Melee+ +17 insidious poison While equipped: Stats +2 Cun +9 Dex dps ---------- Crit.mult +15.00% Dmg.mod +6% mind Res.pen +13% nature Acc +10 (+3 eff.) ----- def ----- Resists +3% darkness +14% all Mind.save +3 (+1 eff.) ---------- misc Max.hate +4.00 Massive two-handed mauls. This item has been sent to the Item's Vault. |
Iveriama (61.5-98.4 power, 3 apr)3.0 T4 greatsword 2H weapon [Random Unique] Arcane/Master Power 61.5 - 98.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +3 Crit +4.5% Atk.spd 100% Melee+ +13 acid +16 light Against +35% Undead On Crit: * splashes the target with acid While equipped: Stats +5 Mag ----- def ----- Spell.save +39 (+11 eff.) Massive two-handed swords. This item has been sent to the Item's Vault. |
Aeruvea (78-124.8 power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Master Power 78.0 - 124.8 Lightning Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% While equipped: Stats +2 Dex +1 Wil +1 Con dps ---------- Res.pen +21% physical Acc +31 (+10 eff.) Apr +17 ----- def ----- Defense +14 (+5 eff.) Crit.dmg- 10.00% Disarm- +49% ---------- misc Telepathy Demon/Minor Demon/Major Massive two-handed swords. This item has been sent to the Item's Vault. |
Dethblyd (70-112 power, 18 apr)3.0 T5 greatsword 2H weapon [Unique] Arcane/Master Power 70.0 - 112.0 Physical Uses 10% Mag, 130% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +18 Crit +20.0% Atk.spd 100% HP.leech +5% On Hit: * Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats +10 Str +8 Mag +5 Con dps ---------- Dmg.mod +1% all ----- def ----- Resists +1% all ---------- misc Cooldown Draining Assault -1 Abduction -1 Detonating Charge -1 Masteries +0.10 Corruption/Torture +0.20 Corruption/Brutality +0.20 Corruption/Wrath Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword. This item has been sent to the Item's Vault. |
Hydra's Bite (56-61.6 power, 7 apr)3.0 T4 whip 2H weapon [Unique] Nature/Master Power 56.0 - 61.6 Physical Uses 110% Str Mastery Exotic Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +7 Crit +14.0% Atk.spd 125% On Hit: 10% Lightning Breath 1 On Hit: 10% Poison Breath 1 On Hit: 10% Acid Breath 1 On Hit: * hit up to two adjacent enemies While equipped: dps ---------- Dmg.mod +12% acid +12% nature +12% lightning This three-headed stralite flail strikes with the power of a hydra. With each attack it lashes out, hitting everyone around you. This item has been sent to the Item's Vault. |
Branikath (13-18.2 power, 3 apr)3.0 T2 waraxe 1H weapon [Random Unique] Master/Psionic Power 13.0 - 18.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +3 Crit +4.0% Atk.spd 100% Melee+ +7 darkness Against +7% Living While equipped: dps ---------- Phys.crit +16.0% Crit.mult +24.00% Phys.pwr +4 (+1 eff.) Apr +14 ----- def ----- Phys.save +6 (+2 eff.) One-handed war axes. |
Shadowreign of the Blightspawn (11-14.3 power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Random Unique] Nature/Master/Psionic Power 11.0 - 14.3 Physical Uses 45% Dex, 45% Str Acc+ +0.5% APR / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +10 insidious poison On Hit: 20% Netherblast 2 On Hit: * 25% chance to put talents on cooldown While equipped: Stats +2 Cun +2 Mag dps ---------- Acc +6 (+2 eff.) ----- def ----- Defense +6 (+3 eff.) Fatigue -2% Resists +6% mind Disarm- +21% ---------- misc See.Invis +3 On Spell Hit: 20% Netherblast 2 Sharp, short and deadly. |
Ereloyatorach the dwarven-steel dagger (25.5-33.15 power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Rare] Master Power 25.5 - 33.1 Physical Uses 45% Str, 45% Dex Acc+ +0.5% APR / acc Apr +7 Crit +6.0% Atk.spd 100% Melee+ +16 blight While equipped: dps ---------- Spell.crit +4% Res.pen +25% blight ----- def ----- Resists +5% arcane Def/telep +10 Res/telep +10% Dur/telep +10% Sharp, short and deadly. This item has been sent to the Item's Vault. |
stralite dagger of amnesia (27.5-35.75 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego+] Psionic Power 27.5 - 35.8 Physical Uses 45% Dex, 45% Str Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% On Hit: * 25% chance to put talents on cooldown While equipped: Sharp, short and deadly. This item has been sent to the Item's Vault. |
Serpent's Glare (7-7.7 power, 15 apr, nature damage)3.0 T1 mindstar 1H weapon [Unique] Nature Power 7.0 - 7.7 Nature Uses 30% Wil, 10% Cun Mastery Psiblades Acc uses Wil Apr +15 Crit +7.0% Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% Spit Poison: Level 2.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 228.61 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
Demontickler of the Blightspawn (5-5.5 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Random Unique] Nature/Psionic This natural venom should be returned to the wyrm. Power 5.0 - 5.5 Mind Uses 35% Wil, 15% Cun Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% On Hit: 20% Netherblast 2 While equipped: Stats +4 Cun dps ---------- Mind.crit +2% Crit.mult +8.00% Mind.pwr +4 (+2 eff.) Dmg.mod +12% acid +12% mind Res.pen +6% acid Melee Ret 5 acid ----- def ----- Resists +6% acid HP.reg +0.80 ---------- misc Equi/ret +0.70 Max.psi +40.00 On Spell Hit: 20% Netherblast 2 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Focus Whip (19-20.9 power, 7 apr)3.0 T3 whip 1H weapon [Unique] Psionic Power 19.0 - 20.9 Mind Uses 20% Wil, 70% Dex, 10% Cun Mastery Exotic Weapons Mastery Acc+ +0.4% crit.pwr / acc Acc uses Wil Apr +7 Crit +5.0% Atk.spd 125% While equipped: dps ---------- Mind.crit +3% Mind.pwr +10 (+5 eff.) Strike all targets in a line (for 100% weapon damage as mind) out to range 4. Uses 9 power out of 10/10 A small mindstar rests at top of this handle. As you touch it, a translucent cord appears, flicking with your will. This item has been sent to the Item's Vault. |
Tempestrain (19/19, 14.5-20.3 power, 5 apr)3.0 T1 arrow ammo [Rare] Arcane Power 14.5 - 20.3 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit / acc Apr +5 Crit +1.0% Capacity 19 Ranged+ +9 acid +4 mind +4 lightning On Hit.r1 +8 mind On Hit: * 40% chance to daze at end of turn On Crit: * splashes the target with acid Arrows are used with bows to pierce your foes to death. |
flaming quiver of elven-wood arrows (18/18, 41.5-58.1 power, 14 apr)3.0 T4 arrow ammo Reqs Dex 35 [Ego] Arcane Power 41.5 - 58.1 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit / acc Apr +14 Crit +2.5% Capacity 18 On Hit.r1 +18 fire Arrows are used with bows to pierce your foes to death. |
psychokinetic quiver of elven-wood arrows (9/24, 42.5-59.5 power, 14 apr)3.0 T4 arrow ammo Reqs Dex 35 [Ego] Psionic Power 42.5 - 59.5 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit / acc Apr +14 Crit +2.5% Capacity 24 Ranged+ +38 physical On Hit: * 10% chance to knock the target back Arrows are used with bows to pierce your foes to death. |
storming quiver of elven-wood arrows (20/20, 44-61.6 power, 14 apr)3.0 T4 arrow ammo Reqs Dex 35 [Ego] Nature Power 44.0 - 61.6 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit / acc Apr +14 Crit +2.5% Capacity 20 Ranged+ +24 lightning On Crit.r2 +15 lightning Arrows are used with bows to pierce your foes to death. |
barbed pouch of stralite shots (18/18, 46.5-55.8 power, 5 apr)3.0 T4 shot ammo Reqs Dex 35 [Ego] Master Power 46.5 - 55.8 Physical Uses 50% Cun, 70% Dex Acc+ +0.1% dam / acc Apr +5 Crit +5.5% Capacity 18 Ranged+ +9 bleed On Crit: * wounds the target for 7 turns: 14 bleeding, 53% reduced healing Shots are used with slings to pummel your foes to death. |
Wrathroot's Barkwood (9 def, 10 armour, 60 block)7.0 T2 shield armor [Unique] Nature While equipped: ----- def ----- Armour +10 Defense +9 (+4 eff.) Fatigue +14% Resists +20% cold +20% darkness +20% nature ---------- misc Talents +3 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
Deepsidol of the Blightspawn (2 def, 4 armour)9.0 T2 light armor [Random Unique] Nature/Master While equipped: Stats -5 Str +5 Dex +2 Wil dps ---------- Melee Ret 5 light ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +7% Resists +15% lightning +3% light +14% blight +6% cold +23% darkness Spell.save +20 (+6 eff.) Max.HP +35.00 HP.reg +5.60 Heal.mod +15% ---------- misc Light +1 A suit of armour made of leather. |
prismatic cured leather armour of cold resistance (2 def, 4 armour)9.0 T2 light armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +7% Resists +17% cold +10% light +11% darkness A suit of armour made of leather. |
steel mail armour of resilience (2 def, 6 armour)14.0 T2 heavy armor [Ego] Nature While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +14% Max.HP +23.00 A suit of armour made of mail. |
Islitta the dwarven-steel mail armour (3 def, 11 armour)14.0 T3 heavy armor [Random Unique] Nature/Master While equipped: Stats +8 Str +8 Con dps ---------- Spell.crit +2% Spell.pwr +4 (+2 eff.) ----- def ----- Armour +11 Defense +3 (+2 eff.) Fatigue +16% Resists +11% acid +8% cold +6% blight Crit.dmg- 5.00% Max.HP +123.00 Stun/Frz- +10% ---------- misc Breathe water A suit of armour made of mail. This item has been sent to the Item's Vault. |
iron plate armour of the deep (3 def, 9 armour)17.0 T1 massive armor [Ego+] Nature While equipped: ----- def ----- Armour +9 Defense +3 (+2 eff.) Fatigue +20% Resists +5% acid +5% cold ---------- misc Breathe water A suit of armour made of metal plates. |
enveloping linen cloak (8 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: ----- def ----- Defense +8 (+3 eff.) Phys.save +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping linen cloak of Eldoral (7 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +1 Cun +1 Dex ----- def ----- Defense +7 (+3 eff.) Phys.save +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick linen cloak (1 def, 6 armour)2.0 T1 cloak armor [Ego] Master While equipped: ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Fogwitch of the Blightspawn (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Arcane While equipped: Stats +7 Mag +7 Wil dps ---------- Dmg.mod +3% nature Melee Ret 12 nature On Melee Ret: * 27% chance to disease * 20% chance to inflict 15% damage reduction ----- def ----- Defense +2 (+1 eff.) Resists +6% light Spell.save +5 (+1 eff.) ---------- misc Max.mana +50.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick elven-silk cloak of the Shaloren (3 def, 9 armour)2.0 T5 cloak armor [Ego] Arcane/Master While equipped: Stats +3 Mag +1 Wil ----- def ----- Armour +9 Defense +3 (+2 eff.) Resists +21% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
traveler's pair of iron boots (0 def, 3 armour)3.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +3 Fatigue -3% Phys.save +6 (+2 eff.) ---------- misc Max.enc +21 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots 'Zorek' (0 def, 5 armour)3.0 T5 feet armor [Random Unique] Nature While equipped: Stats +2 Cun dps ---------- Mov.spd +10% Dmg.mod +12% acid Res.pen +10% acid ----- def ----- Armour +5 Fatigue -3% Resists +5% lightning +6% temporal Max.HP +44.00 HP.reg +4.20 Heal.mod +17% ---------- misc Stam/turn +0.50 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. This item has been sent to the Item's Vault. |
Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime These gloves are coated with a thick, green liquid. |
Gloomimmortal of the Blightspawn (0 def, 2 armour)1.5 T3 hands armor [Random Unique] Arcane/Master While equipped: Stats +3 Dex +3 Mag +6 Wil dps ---------- Melee+ 6 arcane 9 temporal Ranged+ 10 temporal Dmg.mod +6% fire +9% light +6% temporal Acc +15 (+5 eff.) On Melee Ret: * 21% chance to disease * 33% chance to inflict 15% damage reduction ----- def ----- Armour +2 Resists +5% arcane +7% temporal Disperse Magic: Puts all charms on 18 cooldown Level 3.0 Pwr.cost 18 out of 20/20. Range 10 Travel.spd instantaneous Is a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
Duathelwither (1 def, 0 armour)2.0 T1 head armor [Random Unique] Arcane/Psionic While equipped: Stats +3 Cun dps ---------- Spell.crit +3% Spell.pwr +3 (+1 eff.) Dmg.mod +3% acid Res.pen +10% arcane +20% blight On Hit (Melee): * 20% chance to disease ----- def ----- Defense +1 (+1 eff.) Resists +3% darkness +9% temporal Shield.pwr +7% Mind.save +7 (+2 eff.) HP.reg +2.30 ---------- misc Mana/turn +0.14 A pointy cloth hat, very wizardly... |
Elyrimira the Flashquench (1 def, 0 armour)2.0 T1 head armor [Random Unique] Arcane/Nature/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +3 (+1 eff.) Dmg.mod +11% cold Res.pen +10% temporal On Hit (Melee): * 15% chance to blind * 40% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +1 (+1 eff.) Resists +6% temporal +16% cold Shield.pwr +6% HP.reg +2.20 ---------- misc Psi/turn +0.14 A pointy cloth hat, very wizardly... |
Pitchrock of the Blightspawn (0 def, 1 armour)2.0 T1 head armor [Random Unique] Master While equipped: Stats +2 Str +2 Wil +5 Con dps ---------- Melee Ret 8 temporal On Melee Ret: * 23% chance to disease * 22% chance to inflict 15% damage reduction ----- def ----- Armour +1 Fatigue +1% Resists +6% blight +9% temporal +5% arcane Phys.save +6 (+2 eff.) Mind.save +12 (+4 eff.) Battle Cry: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
14 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
15 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Bleakbrace the brass lantern2.0 T1 lite [Random Unique] Arcane/Psionic While equipped: Stats +4 Wil dps ---------- Spell.crit +4% Spell.pwr +4 (+2 eff.) Dmg.mod +3% darkness On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +6 Resists +6% blight +7% darkness Mind.save +14 (+5 eff.) Die.at -20.00 life Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Light +2 Infravis +4 See.Stealth +16 See.Invis +23 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 27 cooldown Level 1.0 Pwr.cost 27 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 27 blight damage or heals 40 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Trusty Pickaxe (dig speed 20 turns)3.0 T5 digger tool [Unique] Unknown While equipped: ----- def ----- Max.HP +5.00 While carried: ---------- misc Talents +1 Dig This pickaxe has belonged to your bloodline for generations. Despite it's age it's still able to dig walls. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 180 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Xanymina the Stormclash [power 123] (18 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% lightning ----- def ----- Resists +6% mind +6% fire Phys.save +12 (+4 eff.) Spell.save +12 (+4 eff.) Mind.save +30 (+10 eff.) Poison- +5% Def/telep +10 Res/telep +10% Dur/telep +10% Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 123 for 7 turns Puts all charms on 18 cooldown Torques are made by powerful psionics to store psionic powers. |
Sulfurhash the elm totem of cure ailments [power 1] (9 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +2 Dex +1 Wil +1 Cun +1 Con dps ---------- Dmg.mod +12% nature Remove up to 1 poisons or diseases from a target within range 7 (based on Willpower) Puts all charms on 9 cooldown 100% to regenerate 2 equilibrium. Natural totems are made by powerful wilders to store nature power. |
ash totem of thorny skin 'Hettynik' [power 29] (18 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +6% blight +6% temporal Melee Ret 20 blight 12 temporal On Hit (Melee): * 20% chance to disease ---------- misc Talents +1 Invoke Tentacle Cooldown Invoke Tentacle +5 Harden the skin for 7 turns increasing armour by 29 and armour hardiness by 40% Puts all charms on 18 cooldown Natural totems are made by powerful wilders to store nature power. |
supercharged elven-wood totem of thorny skin [power 76] (23 cooldown)2.0 T4 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 76 and armour hardiness by 60% Puts all charms on 23 cooldown Natural totems are made by powerful wilders to store nature power. |
supercharged elm wand of trap destruction [power 22] (17 cooldown)2.0 T1 wand charm [Ego] Arcane Disarm traps (22 bonus disarm power, based on Magic) along a range 3 line Puts all charms on 17 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Log
You carry too much--you are encumbered!
Drop some of your items.
Saving game...
You transfer Kyfang the Obsidiansear (63.5-95.25 power, 4 apr) from the online item's vault.
Saving done.
Saving game...
You transfer Dethblyd (70-112 power, 18 apr) from the online item's vault.
Saving done.
Saving game...
You transfer Hydra's Bite (56-61.6 power, 7 apr) from the online item's vault.
Saving done.
Saving game...
Saving done.
Cornac ArcBlade deactivates Arcane Feed.
Cornac ArcBlade deactivates Shock Hands.
Cornac ArcBlade deactivates Thunderstorm.
The furious lightning storm around Cornac ArcBlade calms down and disappears.


































































































































