












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.0 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Talent Point Planner 1.6.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Merchant on the Map 1.6.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Tinker Implants in Shops 1.5.10This addon will add tinker implants and schematics into infusion and rune stores. Orcs DLC required, of course Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Items Vault 1.6.0Donators/Buyers bonus! Adjustable Levelup 1.5.10Allows modification of gains for stats, resources, experience gain, category points, and prodigy points. If you would like to be able to modify other values post them in the comments. UPDATE: I've added the ability to modify stat and level maximums. I have also added the ability to customize which levels stats, talents, talent types, and prodigies are gained at. This allows for alternative leveling schemes such as gaining 2 class points on every even level and 2 generic points every odd level. For example, the max/milestone level could be set to 100, xp gain at 300, and all intervals doubled with alternating offsets for a faster early game, a slower late game, and increased potential for early game specialization. NOTE: All options are accessed after loading a character through the game options window under a new Levelup tab. They will only appear for characters created after the addon is enabled. UPDATE: I've added the ability to toggle unlearning of prodigies and stats. I've also reworked some of the internals to improve compatibility with future changes. Lichdom Buff Addon 1.6.0Changes Lichdom talent to retroactively increase life rating based off talent level. Tougher Escorts 1.6.0Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Spell Merchants 1.6.0T.O.M.E 1.7.6 This mod adds 14 Merchants who will sell Talents, Class, Stat, Category & Prodigy points! Unlock Extra Lives, Increase Health and Mana! Imbue Unique items! Conquer 3 Custom Dungeons and defeat 8 Unique Bosses! Build your Ultimate Character!
There are 21 Class talent categories (295 talent trees) available for purchase:Alchemy, Arcane, Celestial, Chronomancy, Psionic, Possession, Corruptions, Curses, Necromancy, Wyrmic, Summoner, Wilder Gifts, Cunning, Archery, Combat Techniques, Demonologist, Doombringer, Demented, Steamtech, Annihilator & Technomancer!
Increase character stats:Pay gold to increase: Stat, Class, Category & Prodigy points. Buy extra lives, increase health, mana, stamina & steam pool/regen. Increase physical, magical and mental critical damage and resistance.
Master jeweler:Imbue jewelry, armor & weapons. Imbue yellow/orange Unique items! You can imbue them as many times, with as many different gems as you want! Includes a custom shop that sells gems and a wide variety of rare and unique jewelry.
New Dungeons:
3 Custom dungeons have been added to the world map [Blood Soaked Ruins, Infested Ruins & Road to Derth].
New Bosses:There are 8 unique bosses that will spawn in the new dungeons (With custom sprites). Battle against vampires, werewolves and wererats in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.
Merchant Locations
2. DLC is NOT required to play this addonTalents that require dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
This mod is where it's at, thanks to this amazing community giving feedback and bug reports! This was a hobby project I started to add things that I wanted in the game, and it grew due to community feedback! I want to give a Heartfelt Thank You to all who contributed with ideas, requests and bug reports. This mod wouldn't be where its at without you! If you enjoy this mod please consider giving it a like. <3 Restart Sustains 1.6.0Mark sustained talents for easy reactivation after being disrupted by an enemy attack. From the Restart Sustains dialog (bound to <alt-shift-s> by default), you can select sustains to be restarted, arranging them in tree order as needed to ensure that certain sustains are activated before others. In addition, if any of these selected sustains is forcibly deactivated by an attacker, you will be notified with a log message and a noticeable particle effect. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions:
(License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.) Starting Equipment 1.6.0 Talent Training 1.5.10Add an option to buy points at Last Hope's Elder Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.6.0Donators/Buyers bonus! Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Lich |
| Class | Necromancer |
| Level / Exp | 50 / 92% |
| Size | medium |
| Lifes / Deaths | Killed by Arhont at level 29 on the 8th Mirth 124th year of Ascendancy at 02:51 / 1 |
Primary Stats
| Strength | 37 (base 9) |
| Dexterity | 46 (base 10) |
| Constitution | 43 (base 32) |
| Magic | 181 (base 90) |
| Willpower | 126 (base 90) |
| Cunning | 64 (base 11) |
Resources
| Mana | 1759/1759 |
| Negative | 660/660 |
| Vim | 830/830 |
| Life | 1288/1288 |
| Stamina | 2268/2268 |
| Soul | 16/16 |
| Healing Factor | 1.4323943661972 |
| Regeneration | 3.2228873239437 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +104.11134469622% |
| Spell | +34.13327334601% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 10 |
| Infravision | 2 |
| See Stealth | 26.437331201311 |
| See Invisible | 61.445124800707 |
Offense: Mainhand
| Damage | 100 |
| Accuracy | 52 |
| Crit Chance | 19% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 94 |
| Crit Chance | 60% |
| Speed | 0.74552717238205 |
| Cooldown Reduction | 30 |
Offense: Mind
| Mindpower | 68 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +38% |
| Blight | +33% |
| Physical | +18% |
| Cold | +78% |
| All | +13% |
| Darkness | +126% |
| Light | +34% |
| Temporal | +31% |
| Fire | +44% |
| Lightning | +48% |
Offense: Damage Penetration
| Temporal | +10% |
| Darkness | +70% |
| Cold | +67% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 13 (30%) |
| Defense | 29 |
| Ranged Defense | 29 |
| Fatigue | 0 |
| Physical Save | 48 |
| Spell Save | 89 |
| Mental Save | 66 |
Defense: Resistances
| Acid | + 28%( 85%) |
| Blight | + 15%( 85%) |
| Arcane | + 33%( 85%) |
| Cold | + 58%( 85%) |
| All | + 5%( 85%) |
| Darkness | + 64%( 85%) |
| Light | + 29%( 85%) |
| Temporal | + 32%( 85%) |
| Physical | + 6%( 85%) |
| Lightning | + 35%( 85%) |
| Fire | + 78%( 85%) |
| Nature | + 16%( 85%) |
Defense: Immunities
| Stun Resistance | 100% |
| Bleed Resistance | 100% |
| Teleport Resistance | 20% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 13% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.3 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (75% of a turn) Is: a spell Description: Inflicts 856.74 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
| Runes | Effective talent level: 1.3 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (75% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 lightning, 2 physical, 5 light, 3 blight, 4 fire, 4 arcane |
| Runes | Effective talent level: 1.3 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 1005 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Spell / Meta | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Nightfall | 1.70 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Celestial / Star fury | 1.90 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Ice | 2.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Grave | 1.60 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Bone | 1.40 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Enhancement | 2.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Shades | 1.70 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Necrotic minions | 4.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Advanced necrotic minions | 1.70 |
| 3/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Necrosis | 1.70 |
| 2/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Spell / Animus | 4.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Spell / Aegis | 2.40 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Celestial / Hymns | 2.40 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Divination | 1.60 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Stone alchemy | 2.50 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.60 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Blurred Mortality |
| talent | Hymn Nocturnalist |
| talent | Uttercold |
| talent | Through The Crowd |
| talent | Keen Senses |
| talent | Arcane Shield |
| talent | Bone Shield |
| talent | Frostdusk |
| talent | Will o' the Wisp |
| talent | Hymn of Shadows |
| talent | Necrotic Aura |
| talent | Spellcraft |
| talent | Premonition |
| talent | Shielding |
| talent | Quicken Spells |
| beneficial effect | The target is waiting to be recalled back to the worldmap. Recalling |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you gained talent category Spell / Stone alchemy (at mastery 1.00). | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Daikara. Escort: lost defiler (level 2 of Daikara)As a reward you gained talent category Corruption / Curses (at mastery 1.00). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you gained talent category Technique / Conditioning (at mastery 1.00). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Dreadfell. Escort: worried loremaster (level 2 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: worried loremaster (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Dreadfell. Escort: worried loremaster (level 4 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 7 of Dreadfell. Escort: worried loremaster (level 7 of Dreadfell)As a reward you improved Magic by +5. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * You have 'extracted' the heart of one of your fellow necromancers. * Yiilkgur the Sher'tul Fortress is a suitable location. * Yiilkgur has enough energy. * You are now on the path of lichdom. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1313. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsStire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. Agrimley the hermit has completed an elixir of focus without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Ereleyadan (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: ----- def ----- Armour +1 Fatigue -4% Resists +6% nature +1% physical +9% light +6% fire Phys.save +6 (+2 eff.) ---------- misc Max.enc +20 A pair of boots made of leather. This object's appearance was changed to pair of rough leather boots. |
| Light source | Umbraphage0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+3 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+3 eff.) ---------- misc Light +10 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 155, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). Release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 665.46 darkness damage (based on Mindpower and charge). Uses 10 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | eldritch elven-silk wizard hat of decomposition (3 def, 0 armour)2.0 T5 head armor [Ego++] Arcane While equipped: dps ---------- Spell.pwr +8 (+1 eff.) ----- def ----- Defense +3 (+2 eff.) Resists +5% lightning +5% temporal +6% light +5% fire +6% nature +5% acid +4% blight +5% cold +5% darkness ---------- misc Mana/turn +2.50 Mana/ret +1.40 Max.mana +104.00 Manaflow: Puts all charms on 40 cooldown Level 2.6 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Engulf yourself in a surge of mana, quickly restoring 21 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... This object's appearance was changed to cashmere wizard hat. |
| Tool | Bladed Rift2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Mind.pwr +10 (+3 eff.) Melee+ 25 phys.bleed Dmg.mod +10% temporal +5% physical Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Animate Blade: Level 6.5 Pwr.cost 15 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
| On fingers | painweaver's voratun ring of fire (+32%)0.1 T5 ring jewelry [Ego+] Nature/Master While equipped: dps ---------- Phys.pwr +16 (+7 eff.) Spell.pwr +16 (+3 eff.) Mind.pwr +8 (+2 eff.) Dmg.mod +16% fire +6% all ----- def ----- Resists +32% fire Rings can have magical properties. |
| On fingers | Windborne Azurite ring0.1 T5 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +8 Dex +5 Wil +13 Cun dps ---------- Mind.pwr +13 (+3 eff.) Mov.spd +15% Dmg.mod +20% lightning ----- def ----- Armour +5 Resists +19% acid +17% lightning +25% fire +21% cold +5% all Ignore.dmg +8% Affinity +20% lightning Rings can have magical properties. |
| Around waist | reinforced drakeskin leather belt of magery1.0 T5 belt armor [Ego++] Arcane/Master While equipped: Stats +8 Mag +11 Wil dps ---------- Spell.crit +5% ----- def ----- Armour +7 Defense +9 (+5 eff.) Phys.save +19 (+7 eff.) A belt that goes around your waist. |
| In main hand | Prothotipe's Prismatic Eye staff (20-24 power, 4 apr, darkness element)5.0 T3 staff 2H weapon [Unique] Arcane Power 20.0 - 24.0 Darkness Uses 150% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +4 Atk.spd 100% While equipped: Stats +5 Con +5 Mag dps ---------- Spell.crit +10% Spell.pwr +35 (+6 eff.) Dmg.mod +20% acid +20% darkness +20% blight +30% cold +10% fire +10% lightning ---------- misc Talents +1 Command Staff Masteries +0.10 Spell/Necrotic minions +0.10 Spell/Shades +0.10 Corruption/Bone +0.10 Spell/Nightfall +0.10 Spell/Necrosis +0.10 Spell/Advanced necrotic minions +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 It seems willing and able to talk to you (use Command Staff). A staff made out of the bones of fallen foes. Disgustingly powerful. |
| On hands | Crystle's Astral Bindings (0 def, 0 armour)1.0 T2 hands armor [Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +3% Spell.pwr +2 (+0 eff.) S.pwr/crit +4 Dmg.mod +8% darkness +8% temporal Res.pen +10% darkness +10% temporal ----- def ----- Resists +8% darkness +8% temporal ---------- misc N.En/turn +0.20 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Dust to Dust 2 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
| Main armor | dispeller's elven-silk robe of power (25 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane While equipped: dps ---------- Spell.pwr +15 (+3 eff.) Dmg.mod +7% all ----- def ----- Defense +25 (+12 eff.) Resists +10% lightning +9% darkness +7% blight +9% fire +10% cold +10% light Phys.save +15 (+5 eff.) Spell.save +33 (+6 eff.) Mind.save +14 (+4 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. This object's appearance was changed to woollen robe. |
| Cloak | Xanariamira (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Nature While equipped: Stats +3 Mag +4 Wil dps ---------- Acc +28 (+9 eff.) ----- def ----- Defense +3 (+2 eff.) Fatigue -9% Phys.save +14 (+5 eff.) Spell.save +12 (+2 eff.) Mind.save +16 (+4 eff.) Die.at -50.00 life Max.HP +92.00 HP.reg +2.00 Heal.mod +20% Teleport- +20% ---------- misc Max.stam +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Cloak of Deception. |
| Around neck | archmage's steel amulet of the eclipse0.1 T2 amulet jewelry [Ego++] Arcane While equipped: Stats +3 Mag dps ---------- Spell.crit +3% Spell.pwr +3 (+0 eff.) Melee+ 7 light 7 darkness Dmg.mod +5% acid +6% light +5% cold +5% fire +5% lightning +7% darkness On Melee Ret: * 6% chance to reduce damage dealt by 31% * 7% chance to blind Amulets can have magical properties. |
Inventory
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+4 eff.) Spell.save +12 (+2 eff.) Mind.save +12 (+3 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
8 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+6 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
17 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
13 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+5 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+5 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Roguelike)
Found the mysterious staff and told Last Hope about it.By Arhont the Lich Necromancer level 47
15th Dusk 126th year of Ascendancy at 04:38 see stats
A different point of view (Roguelike)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Arhont the Higher Necromancer level 26
38th Haze 123rd year of Ascendancy at 16:19 see stats
Against all odds (Roguelike)
Killed Ukruk in the ambush.By Arhont the Lich Necromancer level 46
22nd Pyre 126th year of Ascendancy at 15:45 see stats
Anti-Antimagic! (Roguelike)
Destroyed the Ziguranth camp with your Rhaloren allies.By Arhont the Lich Necromancer level 33
59th Pyre 125th year of Ascendancy at 12:26 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Arhont the Higher Necromancer level 22
1st Pyre 123rd year of Ascendancy at 14:16 see stats
Destroyer's bane (Roguelike)
Killed Golbug the Destroyer.By Arhont the Lich Necromancer level 50
6th Haze 126th year of Ascendancy at 21:56 see stats
Dethroned (Roguelike)
Vanquished the Glass Golem without letting it use the glass throne to heal.By Arhont the Lich Necromancer level 42
2nd Regrowth 126th year of Ascendancy at 08:44 see stats
Explorer (Roguelike)
Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.By Arhont the Lich Necromancer level 43
54th Regrowth 126th year of Ascendancy at 14:10 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Arhont the Higher Necromancer level 24
35th Dusk 123rd year of Ascendancy at 04:15 see stats
Guiding Hand (Roguelike)
Saved all escorted adventurers.By Arhont the Lich Necromancer level 50
4th Haze 126th year of Ascendancy at 22:32 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Arhont the Higher Necromancer level 26
38th Haze 123rd year of Ascendancy at 15:49 see stats
Is that how it feels to be an escort quest?! (Roguelike)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Arhont the Lich Necromancer level 31
13rd Dusk 124th year of Ascendancy at 00:30 see stats
Level 10 (Roguelike)
Got a character to level 10.By Arhont the Higher Necromancer level 10
76th Pyre 122nd year of Ascendancy at 21:29 see stats
Level 20 (Roguelike)
Got a character to level 20.By Arhont the Higher Necromancer level 20
72nd Dusk 122nd year of Ascendancy at 17:34 see stats
Level 30 (Roguelike)
Got a character to level 30.By Arhont the Lich Necromancer level 30
6th Dusk 124th year of Ascendancy at 00:43 see stats
Level 40 (Roguelike)
Got a character to level 40.By Arhont the Lich Necromancer level 40
80th Haze 125th year of Ascendancy at 16:45 see stats
Level 50 (Roguelike)
Got a character to level 50.By Arhont the Lich Necromancer level 50
53rd Dusk 126th year of Ascendancy at 11:34 see stats
Lichform (Roguelike)
Achieved your wild dreams of power and eternal life: you turned into a Lich!By Arhont the Higher Necromancer level 29
8th Mirth 124th year of Ascendancy at 02:51 see stats
Poisonous (Roguelike)
Sided with the assassin lord.By Arhont the Higher Necromancer level 22
5th Flare 123rd year of Ascendancy at 13:12 see stats
Savior of the damsels in distress (Roguelike)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Arhont the Lich Necromancer level 38
39th Dusk 125th year of Ascendancy at 23:36 see stats
Shasshhiy'Kaish (Roguelike)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Arhont the Lich Necromancer level 37
4th Dusk 125th year of Ascendancy at 01:06 see stats
Size is everything (Roguelike)
Did over 1500 damage in one attack.By Arhont the Lich Necromancer level 41
2nd Allure 126th year of Ascendancy at 22:02 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Arhont the Higher Necromancer level 25
34th Haze 123rd year of Ascendancy at 08:13 see stats
Sliders (Roguelike)
Activated a portal using the Orb of Many Ways.By Arhont the Lich Necromancer level 50
7th Haze 126th year of Ascendancy at 01:00 see stats
The Legend of Garkul (Roguelike)
Learned the five chapters of the Legend of Garkul.By Arhont the Higher Necromancer level 26
38th Haze 123rd year of Ascendancy at 16:19 see stats
The Right thing to do (Roguelike)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Arhont the Lich Necromancer level 38
52nd Dusk 125th year of Ascendancy at 12:15 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Arhont the Higher Necromancer level 20
79th Dusk 122nd year of Ascendancy at 04:41 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Arhont the Lich Necromancer level 37
74th Pyre 125th year of Ascendancy at 20:25 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Arhont the Higher Necromancer level 19
6th Mirth 122nd year of Ascendancy at 20:44 see stats
Vampire crusher (Roguelike)
Destroyed the Master in its lair of the Dreadfell.By Arhont the Lich Necromancer level 45
22nd Pyre 126th year of Ascendancy at 07:33 see stats
You were not supposed to see that! (Roguelike)
Read a Forbidden Tome.By Arhont the Lich Necromancer level 41
10th Allure 126th year of Ascendancy at 11:04 see stats
Log
Today is the 68th Pyre of the 128th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 69th Pyre of the 128th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 70th Pyre of the 128th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 71st Pyre of the 128th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 72nd Pyre of the 128th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 73rd Pyre of the 128th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 74th Pyre of the 128th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 75th Pyre of the 128th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 76th Pyre of the 128th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 77th Pyre of the 128th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 78th Pyre of the 128th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 79th Pyre of the 128th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 1st Mirth of the 128th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 2nd Mirth of the 128th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 3rd Mirth of the 128th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Arhont deactivates Frostdusk.
Arhont deactivates Spellcraft.
Arhont deactivates Blurred Mortality.
Arhont deactivates Uttercold.
Arhont deactivates Hymn of Shadows.
Arhont deactivates Bone Shield.
Arhont deactivates Arcane Shield.
Arhont deactivates Hymn Nocturnalist.
Arhont deactivates Necrotic Aura.
Arhont deactivates Keen Senses.
Arhont deactivates Will o' the Wisp.
Arhont deactivates Through The Crowd.
Arhont deactivates Quicken Spells.
Arhont deactivates Premonition.
Arhont deactivates Shielding.















































































































