





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Mechanical |
| Class | Arachnid |
| Level / Exp | 18 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
| Strength | 17 (base 15) |
| Dexterity | 35 (base 35) |
| Constitution | 21 (base 21) |
| Magic | 14 (base 10) |
| Willpower | 15 (base 10) |
| Cunning | 15 (base 15) |
Resources
| Life | 566/566 |
| Steam | 100/100 |
| Healing Factor | 1.214804467222 |
| Regeneration | 2.2473882643608 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +100% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 21 |
| Accuracy | 52 |
| Crit Chance | 10% |
| APR | 1 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 21 |
| Accuracy | 52 |
| Crit Chance | 10% |
| APR | 1 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 14 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 16 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +8% |
| Physical | +11% |
Defense: Base
| Armour (hardiness) | 0 (30%) |
| Defense | 17 |
| Ranged Defense | 17 |
| Fatigue | 0 |
| Physical Save | 17 |
| Spell Save | 12 |
| Mental Save | 19 |
Defense: Resistances
| Acid | + 14%(100%) |
| Nature | + 28%(100%) |
| Temporal | + 17%(100%) |
| Blight | + 14%(100%) |
| Physical | + 19%(100%) |
| Cold | + 12%(100%) |
| All | + 9%(100%) |
Defense: Immunities
| Stun Resistance | 50% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 50% |
Inscriptions (1/1)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 10.0 steam per turn. Can be activated for an instant burst of 50 steam. |
Class Talents
Generic Talents
Effects
| talent | Mecharachnid Link |
Quests
Equipment
| Quiver | barbed pouch of iron shots of accuracy (25/25, 119% power, 1 apr)3.0 T1 shot ammo [Ego+] Master Power 120% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +7 Apr +1 Crit +9.0% Capacity 25 On Crit: * Wound the target dealing 145 physical damage across 5 turns and reducing healing by 50% While equipped: Shots are used with slings to pummel your foes to death. |
| In off hand | mighty steel steamgun of cold4.0 T2 steamgun 1H weapon [Ego] Arcane/Master/Steamtech Mastery Steamgun Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Atk.spd 100% Range +7 Proj.spd +600% Ranged+ +7 cold Uses 2.0 Steam While equipped: Stats +2 Str dps ---------- Phys.pwr +5 (+2 eff.) Dmg.mod +8% cold Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Main armor | Boryndur (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +4 Mag +5 Wil dps ---------- Dmg.mod +11% physical ----- def ----- Resists +6% acid +11% physical +5% blight +3% cold +9% temporal +9% all Mind.save +6 (+3 eff.) Max.HP +40.00 HP.reg +1.60 Heal.mod +12% ---------- misc Mana/turn +0.13 Psi/turn +0.15 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| In main hand | strafer's steel steamgun of life draining4.0 T2 steamgun 1H weapon [Ego] Arcane/Master/Steamtech Mastery Steamgun Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Atk.spd 100% Range +7 Proj.spd +600% Ranged+ +6 draining blight Uses 2.0 Steam While equipped: dps ---------- Acc +6 (+2 eff.) ---------- misc Cooldown Strafe -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Inventory
steel steamgun4.0 T2 steamgun 1H weapon [Normal] Steamtech Mastery Steamgun Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Atk.spd 100% Range +7 Proj.spd +600% Uses 2.0 Steam Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Achievements
Log
You don't see how to get there...
You don't see how to get there...
You don't see how to get there...
Ran for 2 turns (stop reason: died).
Character control switched to mecharachnid (servant of turret objector).
You gain 10.00 gold from the melting of ash totem of stinging [power 182] (15 cooldown).
You gain 16.00 gold from the melting of Telekinetic Core.
You gain 5.18 gold from the melting of cashmere robe of life (0 def, 0 armour).
You gain 0.51 gold from the melting of mindwoven Rags of the Sanctuary (0 def, 0 armour).
You collect a new ingredient: lump of steel (1).
You gain 2.05 gold from the melting of blazing pouch of steel shots (21/22, 119% power, 2 apr).
You gain 3.39 gold from the melting of cured leather sling of piercing.
You collect a new ingredient: stack of herbs (sessali) (1).
You gain 2.95 gold from the melting of hungering vined mindstar (88% power, 18 apr, mind damage).
You collect a new ingredient: stack of herbs (sessali) (1).
You gain 0.90 gold from the melting of gifted vined mindstar (81% power, 18 apr, nature damage).
You collect a new ingredient: lump of steel (1).
You gain 3.97 gold from the melting of slime-covered steel waraxe of rage (107% power, 3 apr).
You gain 3.14 gold from the melting of potent yew starstaff of might (132% power, 4 apr, physical element).
You gain 3.42 gold from the melting of surging ash vilestaff of might (111% power, 3 apr, acid element).
You gain 0.10 gold from the melting of steel ring.
You gain 8.00 gold from the melting of wanderer's steel amulet of dexterity (+8).
Quest 'This is our land!' is done! (Press 'j' to see the quest log)
Accepted quest 'Stargazers'! (Press 'j' to see the quest log)
Accepted quest 'Children of Garkul, Unite!'! (Press 'j' to see the quest log)
Quest 'This is our land!' completed! (Press 'j' to see the quest log)
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.








