











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.5 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Logical Alchemists 1.5.10Makes alchemists focus on creating elixirs that you are not currently helping them with. Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.0Donators/Buyers bonus! Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Thalore |
| Class | Oozemancer |
| Level / Exp | 23 / 82% |
| Size | medium |
| Lifes / Deaths | Killed by Adota the white ooze at level 16 on the 17th Haze 122nd year of Ascendancy at 02:29 0 / 6Killed by Xeryldamira the shadowblade at level 21 on the 35th Regrowth 123rd year of Ascendancy at 16:46 Killed by Silyma the skeleton warrior at level 22 on the 49th Regrowth 123rd year of Ascendancy at 12:31 Killed by Adylle the cutpurse at level 23 on the 56th Regrowth 123rd year of Ascendancy at 06:53 Killed by Weirdling Beast at level 23 on the 59th Regrowth 123rd year of Ascendancy at 03:37 Killed by Weirdling Beast at level 23 on the 59th Regrowth 123rd year of Ascendancy at 03:52 |
| Antimagic | Follower |
Primary Stats
| Strength | 24 (base 10) |
| Dexterity | 21 (base 10) |
| Constitution | 27 (base 21) |
| Magic | 8 (base 10) |
| Willpower | 60 (base 53) |
| Cunning | 46 (base 34) |
Resources
| Life | -197/540 |
| Equilibrium | 0 |
| Healing Factor | 1.2294416243655 |
| Regeneration | -20.0087115768 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
Offense: Mainhand
| Damage | 46 |
| Accuracy | 30 |
| Crit Chance | 14% |
| APR | 39 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 47 |
| Accuracy | 30 |
| Crit Chance | 14% |
| APR | 39 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 4 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 47 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +21% |
| Blight | +5% |
| Nature | +6% |
| Cold | +3% |
| All | 0% |
Offense: Damage Penetration
| Cold | +10% |
| Physical | +10% |
Defense: Base
| Armour (hardiness) | 13.20388752661 (35%) |
| Defense | 18 |
| Ranged Defense | 18 |
| Fatigue | 3 |
| Physical Save | 39 |
| Spell Save | 39 |
| Mental Save | 45 |
Defense: Resistances
| Acid | + 55%( 70%) |
| Blight | + 9%( 70%) |
| Arcane | + 23%( 70%) |
| Cold | + 31%( 70%) |
| All | + 6%( 70%) |
| Lightning | + 17%( 70%) |
| Light | + 23%( 70%) |
| Temporal | + 12%( 70%) |
| Physical | + 8%( 70%) |
| Mind | + 9%( 70%) |
| Nature | + 30%( 70%) |
Defense: Immunities
| Stun Resistance | 70% |
| Bleed Resistance | 40% |
| Teleport Resistance | 10% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 286 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 361 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
| Wild-gift / Oozing blades | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Moss | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Eyal's fury | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Slime | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Ooze | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mucus | 1.30 |
| 2/5 |
| 4/5 |
| 2/5 |
| 2/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Wild-gift / Antimagic | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| detrimental effect | The target has been splashed with acid, taking 19.84 acid damage per turn, reducing armour by 29 and attack by 25. Acid Splash |
| beneficial effect | You lay mucus where you walk. Mucus |
| detrimental effect | Moss is fed upon by Weirdling Beast. Fed Upon |
| beneficial effect | You gain 15% resistance against light. Resolve |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair. Escort: lone alchemist (level 3 of Norgos Lair)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Norgos Lair. Escort: lost tinker (level 2 of Norgos Lair) | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed pouch of bone giant dust. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed warg claw. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed black mamba head. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed chunk of ghoul flesh. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. Gyrath (0 def, 3 armour) (On feet)]Gyrath (0 def, 3 armour) 2.0 T3 feet armor [Rare] Master While equipped: Stats +2(-) Str +9(-) Cun +2(-) Con dps ---------- Mind.crit +2% (-) Mind.pwr +10 (+3 eff.) (-) ----- def ----- Armour +3 (-) Phys.save +13 (+7 eff.) (-) Mind.save +15 (+5 eff.) (-) ---------- misc Psi/ret +0.04 (-) Max.hate +4.00 (-) A pair of boots made of leather. |
| Light source | [vs. bright brass lantern of health (Light source)]bright brass lantern of health 2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +43.00 (-) ---------- misc Light +6 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. Quasit's Skull (0 def, 12 armour) (On head)]Quasit's Skull (0 def, 12 armour) 3.0 T2 head armor [Unique] Master While equipped: Stats +3(-) Con ----- def ----- Armour +12 (-) Hardiness +5% (-) Fatigue +5% (-) Phys.save +12 (+6 eff.) (-) Stun/Frz- +30% (-) Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
| On hands | [vs. heroic hardened leather gloves of dexterity (+4) (0 def, 5 armour) (On hands)]heroic hardened leather gloves of dexterity (+4) (0 def, 5 armour) 1.0 T2 hands armor [Ego+] Master While equipped: Stats +4(-) Dex dps ---------- Acc +13 (+13 eff.) (-) ----- def ----- Armour +5 (-) Mind.save +7 (+3 eff.) (-) Max.HP +50.00 (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | [vs. Tooth of the Mouth (dig speed 12 turns) (Tool)]Tooth of the Mouth (dig speed 12 turns) 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5%(-) blight Apr +15 (-) Melee Ret 10(-) draining blight While carried: ---------- misc Talents +1.00(-) Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | [vs. Emelynne (On fingers, 1 of 2)]Emelynne 0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +10(-) Str dps ---------- Dmg.mod +11%(-) acid Res.pen +10%(-) physical ----- def ----- Armour +4 (-) Resists +22%(-) acid Phys.save +3 (+2 eff.) (-) Die.at -80.00 life (-) Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. Emelynne (On fingers, 1 of 2)]savior's steel ring of corrosion (+20%) 0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +0(-10) Str dps ---------- Dmg.mod +10%(-1%) acid Res.pen +0%(-10%) physical ----- def ----- Armour +0 (-4) Resists +20%(-2%) acid Phys.save +9 (+4 eff.) (+6 (+2 eff.)) Spell.save +7 (+3 eff.) Mind.save +8 (+2 eff.) Die.at +0.00 life (+80.00 life) Rings can have magical properties. Tap to cycle through comparison choices |
| Around neck | [vs. grounding steel amulet of healing (Around neck)]grounding steel amulet of healing 0.1 T2 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +12%(-) lightning Heal.mod +10% (-) Cut- +40% (-) Stun/Frz- +20% (-) Heal: Puts all charms on 35 cooldown Level 3.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 306 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
| In main hand | [vs. inquisitor's thorny mindstar of balance (7.5-8.25 power, 24 apr, nature damage) (In main hand, 1 of 2)]inquisitor's thorny mindstar of balance (7.5-8.25 power, 24 apr, nature damage) 3.0 T3 mindstar 1H weapon Reqs Wil 24 [Ego+] Nature/Disrupt Power 7.5 - 8.3 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +24 (-) Crit +3.5% (-) Atk.spd 100% (-) On Crit: * Deals 81 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) While equipped: dps ---------- Mind.crit +3% (-) Mind.pwr +6 (+2 eff.) (-) ----- def ----- Phys.save +4 (+2 eff.) (-) Spell.save +5 (+2 eff.) (-) Mind.save +4 (+2 eff.) (-) ---------- misc Equi/ret +0.90 (-) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
| Around waist | [vs. Mighty Girdle (Around waist)]Mighty Girdle 1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 (-) Fatigue -10% (-) Max.HP +40.00 (-) Knockbk- +40% (-) ---------- misc Max.enc +70 (-) This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | [vs. inquisitor's thorny mindstar of balance (7.5-8.25 power, 24 apr, nature damage) (In main hand, 1 of 2)]Gunoreduhell the Morningrace (8.5-9.35 power, 24 apr, nature damage) 3.0 T3 mindstar 1H weapon Reqs Wil 24 [Rare] Nature/Psionic Power 8.5 - 9.4(+1.0 - +1.1) Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +24 (-) Crit +3.5% (-) Atk.spd 100% (-) On Crit: - Deals 81 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) While equipped: Stats +4 Dex +1 Wil dps ---------- Mind.crit +3% (-) Mind.pwr +6 (+2 eff.) (-) Melee Ret 4 mind ----- def ----- Resists +3% light +3% mind Phys.save +0 (+0 eff.) (-4 (-2 eff.)) Spell.save +0 (+0 eff.) (-5 (-2 eff.)) Mind.save +4 (+2 eff.) (-) ---------- misc Equi/ret +0.00 (-0.90) Max.psi +21.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
| Cloak | [vs. Healworm the cashmere cloak (2 def, 5 armour) (Cloak)]Healworm the cashmere cloak (2 def, 5 armour) 2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +6%(-) nature ----- def ----- Armour +5 (-) Defense +2 (+2 eff.) (-) Resists +13%(-) cold +2%(-) physical +6%(-) temporal Stun/Frz- +20% (-) Teleport- +10% (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. hardened leather armour 'Blizzardvein' (9 def, 9 armour) (Main armor)]hardened leather armour 'Blizzardvein' (9 def, 9 armour) 9.0 T3 light armor Reqs Str 16 [Rare] Nature While equipped: Stats +3(-) Cun dps ---------- Mind.crit +1% (-) Dmg.mod +3%(-) cold Res.pen +10%(-) cold Melee Ret 8(-) mind ----- def ----- Armour +9 (-) Defense +9 (+9 eff.) (-) Fatigue +8% (-) Resists +10%(-) acid +14%(-) cold ---------- misc Breathe water A suit of armour made of leather. |
Inventory
movement infusion of the sneak (speed 580%; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 580% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the sneak (speed 542%; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 542% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the sneak (speed 538%; cd 9)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 538% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Regeneration [regeneration infusion of the psychic (heal 245; 15 cd)] (on body, 1 of 2)]regeneration infusion of the warrior (heal 182; 14 cd) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 182 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Tap to cycle through comparison choices |
[vs. Infusion: Wild (on body)]wild infusion (res 18%; mental; dur 4; cd 10) 0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 18% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Wild (on body)]wild infusion (res 16%; magical; dur 3; cd 15) 0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 16% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Wild (on body)]wild infusion of the duelist (res 23%; magical; dur 2; cd 10) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 23% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Prismatic Rune (6 turns; lightning, physical, cold, mind, acid)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 lightning, 2 physical, 4 cold, 3 mind, 3 acid Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. grounding steel amulet of healing (Around neck)]grounding steel amulet of vision 0.1 T2 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Resists +12%(-) lightning Heal.mod +0% (-10%) Blind- +16% Cut- +0% (-40%) Stun/Frz- +24% (+4%) ---------- misc Infravis +4 Sight +2 See.Invis +6 Amulets can have magical properties. |
[vs. grounding steel amulet of healing (Around neck)]insulating steel amulet of mastery (0.15 Cunning / Survival) 0.1 T2 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +0%(-12%) lightning +13% cold +18% fire Heal.mod +0% (-10%) Cut- +0% (-40%) Stun/Frz- +0% (-20%) ---------- misc Masteries +0.15 Cunning/Survival Amulets can have magical properties. |
[vs. grounding steel amulet of healing (Around neck)]savior's steel amulet of strength (+3) 0.1 T2 amulet jewelry [Ego+] Nature/Master While equipped: Stats +3 Str ----- def ----- Resists +0%(-12%) lightning Phys.save +10 (+3 eff.) Spell.save +11 (+4 eff.) Mind.save +11 (+3 eff.) Heal.mod +0% (-10%) Cut- +0% (-40%) Stun/Frz- +0% (-20%) Amulets can have magical properties. |
[vs. grounding steel amulet of healing (Around neck)]serendipitous steel amulet 0.1 T2 amulet jewelry [Ego+] Nature While equipped: Stats +6 Lck dps ---------- Acc +7 (+6 eff.) ----- def ----- Defense +6 (+4 eff.) Resists +0%(-12%) lightning Unseen.red 11% Heal.mod +0% (-10%) Cut- +0% (-40%) Stun/Frz- +0% (-20%) Amulets can have magical properties. |
[vs. grounding steel amulet of healing (Around neck)]gold amulet 'Chargasher' 0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +4 Cun dps ---------- Dmg.mod +3% fire Melee Ret 2 fire On Hit (Melee): * 20% chance to reduce armor by 9% ----- def ----- Resists +6% acid +15% fire +0%(-12%) lightning Heal.mod +0% (-10%) Cut- +0% (-40%) Stun/Frz- +0% (-20%) Amulets can have magical properties. |
[vs. Emelynne (On fingers, 1 of 2)]Thunderwild the copper ring 0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Cun +0(-10) Str dps ---------- Crit.mult +5.00% Dmg.mod +3% lightning +0%(-11%) acid Res.pen +5% lightning +0%(-10%) physical ----- def ----- Armour +0 (-4) Defense +6 (+4 eff.) Resists +0%(-22%) acid +3% temporal +3% mind Phys.save +6 (+3 eff.) (+3 (+1 eff.)) Die.at +0.00 life (+80.00 life) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Emelynne (On fingers, 1 of 2)]rogue's copper ring of lightning (+22%) 0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Cun +0(-10) Str dps ---------- Dmg.mod +11% lightning +0%(-11%) acid Res.pen +0%(-10%) physical ----- def ----- Armour +0 (-4) Defense +4 (+3 eff.) Resists +22% lightning +0%(-22%) acid Phys.save +0 (+0 eff.) (-3 (-2 eff.)) Die.at +0.00 life (+80.00 life) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Emelynne (On fingers, 1 of 2)]sneakthief's steel ring 0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +0(-10) Str +4 Dex +5 Cun dps ---------- Dmg.mod +0%(-11%) acid Res.pen +0%(-10%) physical Acc +7 (+6 eff.) ----- def ----- Armour +0 (-4) Resists +0%(-22%) acid Phys.save +0 (+0 eff.) (-3 (-2 eff.)) Die.at +0.00 life (+80.00 life) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Emelynne (On fingers, 1 of 2)]steel ring of lightning (+24%) 0.1 T2 ring jewelry [Ego] Nature While equipped: Stats +0(-10) Str dps ---------- Dmg.mod +12% lightning +0%(-11%) acid Res.pen +0%(-10%) physical ----- def ----- Armour +0 (-4) Resists +24% lightning +0%(-22%) acid Phys.save +0 (+0 eff.) (-3 (-2 eff.)) Die.at +0.00 life (+80.00 life) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Emelynne (On fingers, 1 of 2)]Bloodcaller 0.1 T4 ring jewelry [Unique] Psionic While equipped: Stats +0(-10) Str dps ---------- Dmg.mod +0%(-11%) acid Res.pen +0%(-10%) physical ----- def ----- Armour +0 (-4) Fatigue -5% Resists +0%(-22%) acid Phys.save +0 (+0 eff.) (-3 (-2 eff.)) Mind.save -7 (-3 eff.) Die.at +0.00 life (+80.00 life) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. Tap to cycle through comparison choices |
[vs. inquisitor's thorny mindstar of balance (7.5-8.25 power, 24 apr, nature damage) (In main hand)]Kor's Fall (10-12 power, 0 apr, fire element) 5.0 T1 staff 2H weapon Reqs Mag 25 [Unique] Arcane Power 10.0 - 12.0(+2.5 - +3.8) Physical Uses 110% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +0 (-24) Crit +1.5% (-2.0%) Atk.spd 100% (-) On Crit: - Deals 81 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) While equipped: dps ---------- Spell.crit +8% Mind.crit +0% (-3%) Spell.pwr +7 (+4 eff.) Mind.pwr +0 (+0 eff.) (-6 (-2 eff.)) Dmg.mod +10% acid +10% fire +10% darkness +10% blight ----- def ----- Phys.save +0 (+0 eff.) (-4 (-2 eff.)) Spell.save +0 (+0 eff.) (-5 (-2 eff.)) Mind.save +0 (+0 eff.) (-4 (-2 eff.)) ---------- misc Equi/ret +0.00 (-0.90) See.Invis +2 Talents +1 Command Staff Masteries +0.10 Corruption/Bone Bone Spear: Level 3.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a spell Description: Conjures up a spear of bones, doing 46.19 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (92). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
[vs. inquisitor's thorny mindstar of balance (7.5-8.25 power, 24 apr, nature damage) (In main hand)]Crystal Shard (16-19.2 power, 4 apr, physical element) 5.0 T2 staff 2H weapon Reqs Mag 20 [Unique] Arcane Power 16.0 - 19.2(+8.5 - +10.9) Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +4 (-20) Crit +0.0% (-3.5%) Atk.spd 100% (-) Dmg.conv 50% blight On Crit: - Deals 81 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) While equipped: dps ---------- Spell.crit +4% Mind.crit +0% (-3%) Spell.pwr +14 (+6 eff.) Mind.pwr +0 (+0 eff.) (-6 (-2 eff.)) Dmg.mod +18% arcane +18% blight ----- def ----- Resists +10% arcane +10% blight Affinity +20% arcane Phys.save +0 (+0 eff.) (-4 (-2 eff.)) Spell.save +0 (+0 eff.) (-5 (-2 eff.)) Mind.save +0 (+0 eff.) (-4 (-2 eff.)) ---------- misc Equi/ret +0.00 (-0.90) Create 2 living shards of crystal to serve you for 10 turns. Uses 45 power out of 45/45 This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. |
[vs. inquisitor's thorny mindstar of balance (7.5-8.25 power, 24 apr, nature damage) (In main hand)]Eclipse (18-21.6 power, 4 apr, darkness element) 5.0 T2 staff 2H weapon Reqs Mag 32 [Unique] Arcane Power 18.0 - 21.6(+10.5 - +13.3) Physical Uses 110% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +4 (-20) Crit +3.5% (-) Atk.spd 100% (-) On Crit: - Deals 81 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) While equipped: dps ---------- Spell.crit +8% Mind.crit +0% (-3%) Spell.pwr +12 (+6 eff.) Mind.pwr +0 (+0 eff.) (-6 (-2 eff.)) Dmg.mod +15% temporal +15% physical +15% light +15% darkness ----- def ----- Phys.save +0 (+0 eff.) (-4 (-2 eff.)) Spell.save +0 (+0 eff.) (-5 (-2 eff.)) Mind.save +0 (+0 eff.) (-4 (-2 eff.)) ---------- misc P.En/turn +0.10 N.En/turn +0.10 Equi/ret +0.00 (-0.90) Talents +1 Command Staff Cooldown Twilight -1 Moonlight Ray -1 Searing Light -1 This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
[vs. inquisitor's thorny mindstar of balance (7.5-8.25 power, 24 apr, nature damage) (In main hand, 1 of 2)]Kinetic Focus (6-6.6 power, 18 apr, physical damage) 3.0 T2 mindstar 1H weapon Reqs Wil 18 [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 6.0 - 6.6(-1.5 - -1.6) Physical Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +18 (-6) Crit +5.0% (+1.5%) Atk.spd 100% (-) On Crit: - Deals 81 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) While equipped: dps ---------- Mind.crit +4% (+1%) Mind.pwr +8 (+3 eff.) (+2 (+1 eff.)) Dmg.mod +10% physical Res.pen +6% physical ----- def ----- Resists +10% physical Phys.save +6 (+3 eff.) (+2 (+1 eff.)) Spell.save +0 (+0 eff.) (-5 (-2 eff.)) Mind.save +0 (+0 eff.) (-4 (-2 eff.)) ---------- misc Equi/ret +0.00 (-0.90) Psi/m.crit +1.00 Talents +1 Psionic Maelstrom Masteries +0.10 Psionic/Kinetic mastery Kinetic energies are focussed in the core of this mindstar. Tap to cycle through comparison choices |
[vs. inquisitor's thorny mindstar of balance (7.5-8.25 power, 24 apr, nature damage) (In main hand, 1 of 2)]vined mindstar of resolve (5.5-6.05 power, 18 apr, nature damage) 3.0 T2 mindstar 1H weapon Reqs Wil 16 [Ego] Nature/Psionic Power 5.5 - 6.1(-2.0 - -2.2) Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +18 (-6) Crit +3.0% (-0.5%) Atk.spd 100% (-) On Crit: - Deals 81 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) While equipped: Stats +2 Wil dps ---------- Mind.crit +2% (-1%) Mind.pwr +4 (+1 eff.) (-2 (-1 eff.)) ----- def ----- Phys.save +0 (+0 eff.) (-4 (-2 eff.)) Spell.save +2 (+1 eff.) (-3 (-1 eff.)) Mind.save +0 (+0 eff.) (-4 (-2 eff.)) ---------- misc Equi/ret +0.00 (-0.90) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. inquisitor's thorny mindstar of balance (7.5-8.25 power, 24 apr, nature damage) (In main hand, 1 of 2)]Shiverstreak the thorny mindstar (7.5-8.25 power, 24 apr, nature damage) 3.0 T3 mindstar 1H weapon Reqs Wil 24 [Rare] Nature Power 7.5 - 8.3 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +24 (-) Crit +3.5% (-) Atk.spd 100% (-) On Hit.r1 +12 physical On Crit: - Deals 81 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) While equipped: dps ---------- Mind.crit +3% (-) Mind.pwr +6 (+2 eff.) (-) Res.pen +10% temporal Apr +5 ----- def ----- Resists +9% cold Phys.save +4 (+2 eff.) (-) Spell.save +5 (+2 eff.) (-) Mind.save +6 (+2 eff.) (+2 (+0 eff.)) ---------- misc Equi/ret +0.80 (-0.10) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. hardened leather armour 'Blizzardvein' (9 def, 9 armour) (Main armor)]woollen robe 'Tarramantir' (0 def, 0 armour) 2.0 T2 cloth armor [Random Unique] Nature While equipped: Stats +0(-3) Cun +2 Mag dps ---------- Spell.crit +4% Mind.crit +0% (-1%) Dmg.mod +6% blight +23% fire +12% nature +0%(-3%) cold Res.pen +0%(-10%) cold Melee Ret 0(-8) mind ----- def ----- Armour +0 (-9) Defense +0 (+0 eff.) (-9 (-9 eff.)) Fatigue +0% (-8%) Resists +0%(-10%) acid +0%(-14%) cold +34% fire +18% nature +9% all ---------- misc Breathe water A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. hardened leather armour 'Blizzardvein' (9 def, 9 armour) (Main armor)]cured leather armour of lightning resistance (6 def, 4 armour) 9.0 T2 light armor Reqs Str 14 [Ego] Master While equipped: Stats +0(-3) Cun dps ---------- Mind.crit +0% (-1%) Dmg.mod +0%(-3%) cold Res.pen +0%(-10%) cold Melee Ret 0(-8) mind ----- def ----- Armour +4 (-5) Defense +6 (+6 eff.) (-3 (-3 eff.)) Fatigue +7% (-1%) Resists +19% lightning +0%(-14%) cold +0%(-10%) acid ---------- misc Breathe water A suit of armour made of leather. |
[vs. hardened leather armour 'Blizzardvein' (9 def, 9 armour) (Main armor)]rejuvenating hardened leather armour of Eyal (9 def, 6 armour) 9.0 T3 light armor Reqs Str 16 [Ego+] Nature While equipped: Stats +0(-3) Cun dps ---------- Mind.crit +0% (-1%) Dmg.mod +0%(-3%) cold Res.pen +0%(-10%) cold Melee Ret 0(-8) mind ----- def ----- Armour +6 (-3) Defense +9 (+9 eff.) (-) Fatigue +8% (-) Resists +0%(-10%) acid +0%(-14%) cold Max.HP +34.00 HP.reg +5.30 Heal.mod +12% ---------- misc Stam/turn +0.80 Breathe water A suit of armour made of leather. |
[vs. hardened leather armour 'Blizzardvein' (9 def, 9 armour) (Main armor)]Duvorin the Abyssvault (2 def, 6 armour) 14.0 T2 heavy armor Reqs - Heavy armour training Str 20 [Rare] Psionic While equipped: Stats +5 Str +8 Wil +7(+4) Cun dps ---------- Mind.crit +0% (-1%) Dmg.mod +0%(-3%) cold +12% fire Res.pen +0%(-10%) cold Melee Ret 0(-8) mind ----- def ----- Armour +6 (-3) Defense +2 (+2 eff.) (-7 (-7 eff.)) Fatigue +12% (+4%) Resists +0%(-10%) acid +0%(-14%) cold Mind.save +12 (+4 eff.) ---------- misc Breathe water A suit of armour made of mail. |
[vs. Gyrath (0 def, 3 armour) (On feet)]Silumina the pair of rough leather boots (0 def, 1 armour) 2.0 T1 feet armor [Rare] Master While equipped: Stats +0(-2) Str +3 Wil +2(-7) Cun +1(-1) Con dps ---------- Mind.crit +0% (-2%) Mind.pwr +0 (+0 eff.) (-10 (-3 eff.)) S.pwr/crit +2 ----- def ----- Armour +1 (-2) Fatigue -5% Phys.save +6 (+3 eff.) (-7 (-4 eff.)) Mind.save +0 (+0 eff.) (-15 (-5 eff.)) ---------- misc Max.enc +20 Psi/ret +0.00 (-0.04) Max.hate +0.00 (-4.00) Infravis +3 A pair of boots made of leather. |
[vs. Gyrath (0 def, 3 armour) (On feet)]pair of rough leather boots 'Shockusher' (0 def, 1 armour) 2.0 T1 feet armor [Rare] Master While equipped: Stats +0(-2) Str +0(-9) Cun +0(-2) Con dps ---------- Mind.crit +0% (-2%) Crit.mult +5.00% Mind.pwr +5 (+1 eff.) (-5 (-2 eff.)) Dmg.mod +6% lightning Melee Ret 6 mind ----- def ----- Armour +1 (-2) Resists +3% acid Phys.save +0 (+0 eff.) (-13 (-7 eff.)) Mind.save +0 (+0 eff.) (-15 (-5 eff.)) ---------- misc Stam/turn +0.40 Psi/ret +0.00 (-0.04) Max.stam +11.00 Max.hate +0.00 (-4.00) Max.psi +20.00 A pair of boots made of leather. |
[vs. Gyrath (0 def, 3 armour) (On feet)]Willowworm the pair of iron boots (15 def, 3 armour) 3.0 T1 feet armor [Rare] Master While equipped: Stats +0(-2) Str +0(-9) Cun +0(-2) Con dps ---------- Mind.crit +0% (-2%) Mind.pwr +0 (+0 eff.) (-10 (-3 eff.)) Dmg.mod +9% nature ----- def ----- Armour +3 (-) Defense +15 (+8 eff.) Fatigue -2% Phys.save +5 (+3 eff.) (-8 (-4 eff.)) Mind.save +0 (+0 eff.) (-15 (-5 eff.)) Disease- +10% ---------- misc Max.enc +21 Psi/ret +0.00 (-0.04) Max.hate +0.00 (-4.00) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Gyrath (0 def, 3 armour) (On feet)]Sepsisquarry (0 def, 4 armour) 3.0 T3 feet armor [Rare] Master While equipped: Stats +0(-2) Str +5 Wil +0(-9) Cun +0(-2) Con dps ---------- Mind.crit +0% (-2%) Mind.pwr +10 (+3 eff.) (-) On Hit (Melee): * 20% chance to slow global speed by 57% ----- def ----- Armour +4 (+1) Fatigue +3% Resists +10% cold +7% fire Phys.save +0 (+0 eff.) (-13 (-7 eff.)) Mind.save +0 (+0 eff.) (-15 (-5 eff.)) ---------- misc Equi/ret +0.08 Psi/ret +0.00 (-0.04) Max.hate +4.00 (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. heroic hardened leather gloves of dexterity (+4) (0 def, 5 armour) (On hands)]Flamewrought (0 def, 2 armour) 1.0 T1 hands armor [Unique] Nature While equipped: Stats +0(-4) Dex +3 Wil +2 Cun dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire Acc +0 (+0 eff.) (-13 (-13 eff.)) ----- def ----- Armour +2 (-3) Resists +10% fire Mind.save +0 (+0 eff.) (-7 (-3 eff.)) Max.HP +0.00 (-50.00) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 56.92 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
[vs. heroic hardened leather gloves of dexterity (+4) (0 def, 5 armour) (On hands)]steady rough leather gloves of strength (+2) (0 def, 1 armour) 1.0 T1 hands armor [Ego] Master/Psionic While equipped: Stats +2 Str +0(-4) Dex dps ---------- Phys.pwr +7 (+3 eff.) Acc +6 (+6 eff.) (-7 (-7 eff.)) ----- def ----- Armour +1 (-4) Phys.save +5 (+2 eff.) Mind.save +5 (+2 eff.) (-2 (-1 eff.)) Max.HP +0.00 (-50.00) Disarm- +21% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. heroic hardened leather gloves of dexterity (+4) (0 def, 5 armour) (On hands)]dwarven-steel gauntlets of dexterity (+3) (0 def, 2 armour) 1.5 T2 hands armor [Ego] Master While equipped: Stats +3(-1) Dex dps ---------- Acc +10 (+10 eff.) (-3 (-3 eff.)) ----- def ----- Armour +2 (-3) Fatigue +3% Mind.save +0 (+0 eff.) (-7 (-3 eff.)) Max.HP +0.00 (-50.00) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. Quasit's Skull (0 def, 12 armour) (On head)]cleansing linen wizard hat of corrosion (+6%) (1 def, 0 armour) 2.0 T1 head armor [Ego] Nature/Disrupt While equipped: Stats +0(-3) Con dps ---------- Dmg.mod +11% acid ----- def ----- Armour +0 (-12) Hardiness +0% (-5%) Defense +1 (+1 eff.) Fatigue +0% (-5%) Resists +6% blight +6% nature +16% acid Phys.save +0 (+0 eff.) (-12 (-6 eff.)) Stun/Frz- +0% (-30%) A pointy cloth hat, very wizardly... |
[vs. Quasit's Skull (0 def, 12 armour) (On head)]cleansing rough leather cap of dexterity (+3) (0 def, 1 armour) 2.0 T1 head armor [Ego] Disrupt/Master While equipped: Stats +3 Dex +0(-3) Con ----- def ----- Armour +1 (-11) Hardiness +0% (-5%) Fatigue +1% (-4%) Resists +5% nature +6% blight Phys.save +0 (+0 eff.) (-12 (-6 eff.)) Stun/Frz- +0% (-30%) A cap made of leather. |
[vs. Quasit's Skull (0 def, 12 armour) (On head)]grounding rough leather cap of constitution (+3) (0 def, 1 armour) 2.0 T1 head armor [Ego] Nature/Master While equipped: Stats +3(-) Con ----- def ----- Armour +1 (-11) Hardiness +0% (-5%) Fatigue +1% (-4%) Resists +6% lightning +6% temporal Phys.save +0 (+0 eff.) (-12 (-6 eff.)) Stun/Frz- +0% (-30%) A cap made of leather. |
[vs. Quasit's Skull (0 def, 12 armour) (On head)]rough leather cap 'Bethanor' (0 def, 1 armour) 2.0 T1 head armor [Rare] Nature While equipped: Stats +2(-1) Con +4 Wil dps ---------- Dmg.mod +3% physical Acc +5 (+5 eff.) Apr +1 ----- def ----- Armour +1 (-11) Hardiness +0% (-5%) Fatigue +1% (-4%) Resists +1% physical +12% light +11% darkness Phys.save +0 (+0 eff.) (-12 (-6 eff.)) Stun/Frz- +0% (-30%) A cap made of leather. |
[vs. Quasit's Skull (0 def, 12 armour) (On head)]Tundrafoe (5 def, 6 armour) 2.0 T3 head armor [Rare] Master While equipped: Stats +0(-3) Con ----- def ----- Armour +6 (-6) Hardiness +0% (-5%) Defense +5 (+3 eff.) Fatigue +3% (-2%) Resists +3% cold +3% mind +6% nature Phys.save +0 (+0 eff.) (-12 (-6 eff.)) Heal.mod +15% Stun/Frz- +0% (-30%) Teleport- +20% ---------- misc Infravis +2 A cap made of leather. |
[vs. Quasit's Skull (0 def, 12 armour) (On head)]hardened leather cap 'Woepall' (0 def, 3 armour) 2.0 T3 head armor [Rare] Nature While equipped: Stats +4 Str +0(-3) Con dps ---------- Phys.pwr +10 (+4 eff.) ----- def ----- Armour +3 (-9) Hardiness +0% (-5%) Fatigue +3% (-2%) Resists +8% acid +9% darkness +6% fire +7% lightning +8% cold Phys.save +0 (+0 eff.) (-12 (-6 eff.)) Stun/Frz- +0% (-30%) ---------- misc Equi/ret +0.16 A cap made of leather. |
[vs. Quasit's Skull (0 def, 12 armour) (On head)]Cloudspawner (0 def, 4 armour) 3.0 T3 head armor [Rare] Master While equipped: Stats +7 Dex +3 Wil +0(-3) Con dps ---------- Mind.pwr +25 (+8 eff.) ----- def ----- Armour +4 (-8) Hardiness +0% (-5%) Fatigue +4% (-1%) Resists +6% lightning Phys.save +0 (+0 eff.) (-12 (-6 eff.)) Stun/Frz- +0% (-30%) ---------- misc Psi/ret +0.16 Max.psi +30.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
11 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+3 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+3 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
68 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
[vs. Tooth of the Mouth (dig speed 12 turns) (Tool)]miner's iron pickaxe (dig speed 30 turns) 3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str dps ---------- Dmg.mod +0%(-5%) blight Apr +0 (-15) Melee Ret 0(-10) draining blight ---------- misc Infravis +1 While carried: ---------- misc Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. Tooth of the Mouth (dig speed 12 turns) (Tool)]Prox's Lucky Halfling Foot 2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck dps ---------- Dmg.mod +0%(-5%) blight Apr +0 (-15) Melee Ret 0(-10) draining blight ----- def ----- Defense +5 (+3 eff.) ---------- misc T.Disarm +5 While carried: ---------- misc Talents +0(+-1) Dig Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. Tooth of the Mouth (dig speed 12 turns) (Tool)]iron torque of clear mind [power 1] (14/25 cooldown) 2.0 T1 torque charm [Ego] Psionic While equipped: dps ---------- Dmg.mod +0%(-5%) blight Apr +0 (-15) Melee Ret 0(-10) draining blight While carried: ---------- misc Talents +0(+-1) Dig Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Moss the Thalore Oozemancer level 17
27th Haze 122nd year of Ascendancy at 18:03 see stats
Earth Master (Nightmare (Adventure) difficulty)
Killed Harkor'Zun and unlocked Stone magic.By Moss the Thalore Oozemancer level 20
33rd Regrowth 123rd year of Ascendancy at 11:40 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Moss the Thalore Oozemancer level 19
33rd Regrowth 123rd year of Ascendancy at 02:29 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Moss the Thalore Oozemancer level 10
44th Dusk 122nd year of Ascendancy at 01:32 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Moss the Thalore Oozemancer level 20
33rd Regrowth 123rd year of Ascendancy at 02:34 see stats
Rescuer of the lost (Nightmare (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Moss the Thalore Oozemancer level 19
43rd Haze 122nd year of Ascendancy at 18:24 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Moss the Thalore Oozemancer level 9
2nd Flare 122nd year of Ascendancy at 07:02 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Moss the Thalore Oozemancer level 20
34th Regrowth 123rd year of Ascendancy at 07:36 see stats
Log
Weirdling Beast casts Temporal Shield.
The very fabric of time alters around Weirdling Beast.
Melee retaliation hits Shadow for 10 blight, 11 mind (21 total damage).
Shadow hits Moss for 36 physical, 5 healing (36 total damage) [5 healing].
Weirdling Beast uses Mind Sear.
Weirdling Beast hits Moss for 196 mind damage.
Moss HEALS from acid damage!
Acid Splash from Weirdling Beast hits Moss for 9 acid, 6 healing (9 total damage) [6 healing].
--------------------------------
Melee retaliation hits Moss for 13 light, 13 light (26 total damage).
Moss hits Weirdling Beast for (52 to time), 0 nature, (50 to time), 0 nature (0 total damage).
Melee retaliation hits Shadow for 10 blight, 11 mind (21 total damage).
Shadow hits Moss for 36 physical, 5 healing (36 total damage) [5 healing].
Weirdling Beast uses Infusion: Wild.
Weirdling Beast lessens the pain.
Talent Nature's Touch is ready to use.
Talent Acidic Skin is ready to use.
Moss HEALS from acid damage!
Acid Splash from Weirdling Beast hits Moss for 9 acid, 6 healing (9 total damage) [6 healing].
--------------------------------
Moss performs a melee critical strike against Weirdling Beast!
Melee retaliation hits Moss for 13 light, 13 light (26 total damage).
Moss hits Weirdling Beast for (26 to time), 0 nature, (43 to time), 0 nature (0 total damage).
Melee retaliation hits Shadow for 10 blight, 5 mind (16 total damage).
Shadow hits Moss for 39 physical, 5 healing (39 total damage) [5 healing].
Weirdling Beast uses Mind Sear.
Weirdling Beast's mind surges with critical power!
Saving game...














































































































