















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Improved Combat Text v2 Custom Edit 1.6.0This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Player AIoo 1.7.4This is a fork of PlayerGAI by Glavius itself a fork of PlayerAI by Charidan. Once you click ALT-F1 (you can change this key with Keybinding) 1.Auto explore You can weight the talent used by the AI by right clicking on your character and clicking on "Define Player-Aioo" at the bottom of the dialog box. It will Stop when your character is low on life, when you are on an Exit, when a dialog box open, or you are blinded. !Warning: Use it at your own risk. This can put your character in a sure death situation! Goal: Known Bug: Shimmer Pack: Pyromania 1.6.0Cosmetic pack! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Sawbutcher |
| Level / Exp | 16 / 48% |
| Size | big |
| Lifes / Deaths | Killed by Keka47 at level 16 on the 8th Flare 122nd year of Ascendancy at 05:00 / 1 |
Primary Stats
| Strength | 136 (base 37) |
| Dexterity | 46 (base 10) |
| Constitution | 75 (base 21) |
| Magic | 25 (base 10) |
| Willpower | 63 (base 10) |
| Cunning | 80 (base 26) |
Resources
| Life | -13/998 |
| Steam | 115/115 |
| Healing Factor | 2.5 |
| Regeneration | 93.993688100826 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 8 |
| See Stealth | 25 |
| See Invisible | 25 |
Offense: Mainhand
| Damage | 195 |
| Accuracy | 82 |
| Crit Chance | 93% |
| APR | 53 |
| Speed | 0.91 |
Offense: Offhand
| Damage | 97 |
| Accuracy | 82 |
| Crit Chance | 93% |
| APR | 53 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 41 |
| Crit Chance | 22% |
| Speed | 1 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 55 |
| Crit Chance | 52% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +17% |
| Arcane | +20% |
| Cold | +38% |
| All | +8% |
| Lightning | +14% |
| Physical | +46% |
| Darkness | +14% |
| Fire | +18% |
| Nature | +11% |
Offense: Damage Penetration
| Light | +49% |
| Physical | +99% |
| Fire | +59% |
| Arcane | +34% |
| Cold | +59% |
| All | +29% |
Defense: Base
| Armour (hardiness) | 162.08934837382 (81.151787968034%) |
| Defense | 65 |
| Ranged Defense | 65 |
| Fatigue | 44 |
| Physical Save | 80 |
| Spell Save | 41 |
| Mental Save | 57 |
Defense: Resistances
| Acid | + 48%( 77%) |
| Blight | + 49%( 77%) |
| Arcane | + 43%( 77%) |
| Cold | + 75%( 77%) |
| All | + 25%( 77%) |
| Physical | + 42%( 77%) |
| Lightning | + 53%( 77%) |
| Light | + 36%( 77%) |
| Temporal | + 30%( 77%) |
| Mind | + 27%( 77%) |
| Darkness | + 50%( 77%) |
| Fire | + 62%( 77%) |
| Nature | + 51%( 77%) |
Defense: Immunities
| Disarm Resistance | 100% |
| Silence Resistance | 20% |
| Confusion Resistance | 74% |
| Stun Resistance | 100% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (4/4)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.0 steam per turn. Can be activated for an instant burst of 25 steam. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 177% efficiency and cooldown mod of 96%. Its effects scale with your Strength stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 4.3 steam per turn. Can be activated for an instant burst of 22 steam. |
Class Talents
| Steamtech / Automated butchery | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Battlefield management | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Steamtech / Battle machinery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Sawmaiming | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Butchery | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Steamtech / Physics | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Steamtech / Blacksmith | 1.20 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Steam Powered Boots (8 def, 15 armour) 3.0 T5 feet armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! The set is complete. While equipped: Stats +8 Str +10 Dex dps ---------- Dmg.mod +10% fire ----- def ----- Armour +15 Defense +8 (+2 eff.) Fatigue +8% Pinning- +100% ---------- misc Talents +1 Rocket Boots Generate 7 steam each time you walk. Boots. But with steam power! |
| Light source | Searthorn the survivor's dwarven lantern of health1.0 T5 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Con dps ---------- Res.pen +15% physical +30% fire +15% all Apr +15 ----- def ----- Armour +8 Resists +14% blight Phys.save +36 (+7 eff.) Mind.save +10 (+3 eff.) Max.HP +121.00 HP.reg +16.00 Heal.mod +42% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +7 See.Stealth +25 See.Invis +25 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Steam Powered Helm (3 def, 12 armour)3.0 T5 head armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! The set is complete. While equipped: Stats +5 Str +5 Con ----- def ----- Armour +12 Defense +3 (+0 eff.) Fatigue +10% Resists +10% all Blind- +100% A Helmet. But with steam power! |
| On hands | Steam Powered Gauntlets (0 def, 12 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! The set is complete. While equipped: Stats +6 Str +6 Dex dps ---------- Phys.crit +10.0% Steam.crit +10% Crit.mult +30.00% Dmg.mod +8% all ----- def ----- Armour +12 Disarm- +100% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Gauntlets. But with steam power! |
| Tool | dwarven voratun pickaxe 'Eilinuvea' (dig speed 4 turns)3.0 T5 digger tool [Random Unique] Arcane/Nature/Master While equipped: Stats +13 Str +10 Wil +4 Cun dps ---------- Phys.crit +17.0% Mind.crit +15% Crit.mult +20.00% Phys.pwr +16 (+3 eff.) Dmg.mod +9% blight Res.pen +25% physical Acc +28 (+6 eff.) Apr +8 Melee Ret 8 arcane ----- def ----- Phys.save +6 (+1 eff.) Spell.save +10 (+4 eff.) Mind.save +7 (+2 eff.) Max.HP +40.00 Heal.mod +10% ---------- misc Mana/turn +0.12 Spell.cld 10% Infravis +6 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Galychik0.1 T5 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +19 Str +8 Mag +8 Wil +16 Con dps ---------- Phys.pwr +28 (+6 eff.) Spell.pwr +15 (+5 eff.) Dmg.mod +28% physical Acc +10 (+2 eff.) ----- def ----- Armour +20 Resists +6% temporal +10% physical Spell.save +20 (+7 eff.) HP.reg +7.00 Confus- +24% Stun/Frz- +50% ---------- misc Max.stam +37.00 Rings make your fingers look great! |
| On fingers | Lelyharadig0.1 T5 ring jewelry [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +21 Str +7 Mag +8 Wil +13 Cun +10 Con dps ---------- Phys.pwr +15 (+3 eff.) Spell.pwr +15 (+5 eff.) Melee+ 35 physical Ranged+ 35 physical Dmg.mod +10% physical Acc +17 (+3 eff.) Apr +14 On Hit (Melee): * 20% chance to reduce all saves and defense by 33 On Hit (Ranged): * 17% chance to reduce all saves and defense by 33 ----- def ----- Armour +24 Defense +22 (+5 eff.) Resists +3% mind +6% fire +6% arcane +10% physical Max.HP +118.32 Silence- +20% ---------- misc Hate/m.crit +3.00 Max.hate +14.00 Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 76% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around neck | Glorutira0.1 T5 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +9 Str +12 Wil +10 Cun dps ---------- Phys.pwr +15 (+3 eff.) Mind.pwr +30 (+9 eff.) Res.pen +30% physical Melee Ret 8 acid On Hit (Melee): * 24% chance to slow global speed by 61% ----- def ----- Armour +7 Defense +10 (+2 eff.) Resists +12% cold +6% arcane +10% fire Res.Cap +7% all Phys.save +17 (+3 eff.) Mind.save +30 (+8 eff.) Heal.mod +15% Confus- +50% ---------- misc Masteries +0.28 Steamtech/Furnace Amulets make your neck look great! |
| In main hand | Lisiyada the Forestterror (40-60 power, 0 apr)3.0 T5 steamsaw 1H weapon [Random Unique] Arcane/Master/Steamtech Power 40.0 - 60.0 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +96 Melee+ +16 blight On Hit.r1 +8 nature On Crit.r2 +4 arcane On Hit: 20% Epidemic 5 On Hit: * 24% chance to slow global speed by 61% * 20% chance to reduce strength, dexterity, and constitution by 22 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Splash the target with acid dealing 119 damage over 5 turns and reducing armor and accuracy by 15 Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +7 Dex +1 Con dps ---------- Phys.crit +5.0% Phys.spd +10% Dmg.mod +3% nature Res.pen +5% arcane +14% all Acc +63 (+13 eff.) Apr +15 On Melee Ret: * 11% chance to reduce armor by 32% ----- def ----- Armour +6 Defense +21 (+5 eff.) Fatigue +12% Resists +10% acid +12% darkness +3% nature +3% lightning Disease- +35% Disarm- +38% ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Around waist | Samaganeg1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +6 Dex +15 Wil +26 Cun +3 Con dps ---------- Phys.crit +15.0% Mind.crit +15% Phys.pwr +6 (+1 eff.) Spell.pwr +10 (+4 eff.) Against +80% Summoned ----- def ----- Resists +15% darkness +5% cold +20% fire +6% arcane +15% light D.Red.from +89% Summoned Spell.save +5 (+2 eff.) Mind.save +15 (+4 eff.) Heal.mod +15% ---------- misc Infravis +2 Size +1 A belt that goes around your waist. |
| In off hand | Glintjustice (40-60 power, 0 apr)3.0 T5 steamsaw 1H weapon [Random Unique] Arcane/Master/Steamtech Power 40.0 - 60.0 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +96 Melee+ +14 blight On Hit.r1 +16 arcane On Crit.r2 +12 nature +16 light On Hit: 20% Epidemic 5 On Hit: * 20% chance to reduce strength, dexterity, and constitution by 22 * 25% chance for lightning to strike from the target to a second target dealing 71 damage * Create an explosion dealing 71 cold damage (1/turn) On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Splash the target with acid dealing 119 damage over 5 turns and reducing armor and accuracy by 15 Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +1 Con dps ---------- Phys.crit +20.0% Dmg.mod +6% lightning +30% cold +12% arcane +6% darkness Res.pen +20% light +30% cold On Melee Ret: * 11% chance to reduce armor by 32% ----- def ----- Armour +6 Defense +10 (+2 eff.) Fatigue +12% Resists +10% acid Disease- +35% ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Cloak | thick elven-silk cloak of Eldoral 'Nighttyphoon' (18 def, 16 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +1 Dex +1 Cun +3 Con dps ---------- Acc +35 (+7 eff.) Apr +1 ----- def ----- Armour +16 Defense +18 (+4 eff.) Fatigue -10% Resists +10% acid +9% lightning +6% darkness +6% arcane +18% blight +9% fire +32% nature +50% cold Crit.chn- 15.00% Phys.save +13 (+2 eff.) Max.HP +110.00 HP.reg +11.00 Heal.mod +25% ---------- misc Max.stam +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Steam Powered Armour (23 def, 25 armour)22.0 T5 massive armor Reqs Massive armour training [Unique] Steamtech The more steam the better! The set is complete. While equipped: Stats +9 Str +6 Dex dps ---------- Phys.pwr +22 (+5 eff.) Steampwr +22 (+5 eff.) ----- def ----- Armour +25 Defense +23 (+5 eff.) Fatigue +12% Resists +25% lightning Phys.save +55 (+11 eff.) Stun/Frz- +50% ---------- misc Max.steam +15.00 Talents +5 Steam Powered Armour Using small steam engines and the miracles of the latest automation discoveries you are able to create Steam Powered Armour. A full plate armour that helps your movement and has intrinsic protection mechanisms. |
Inventory
schematic: Flash Powder0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Focus Lens0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Healing Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Itching Powder0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Rocket Boots0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Steamsaw0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
ash longbow 'Layytha'4.0 T2 longbow 2H weapon Reqs Shoot [Random Unique] Arcane/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Ranged+ +11 lightning +4 arcane While equipped: Stats +5 Dex dps ---------- Dmg.mod +15% lightning +12% arcane Res.pen +26% physical ----- def ----- Resists +5% arcane Longbows are used to shoot arrows at your foes. |
Vestments of the Conclave (0 def, 0 armour)2.0 T2 cloth armor [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +15% Spell.pwr +15 (+5 eff.) Dmg.mod +15% arcane ----- def ----- Resists +9% all An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
Spinal Cage (5 def, 8 armour)9.0 T2 light armor [Unique] Arcane/Nature While equipped: Stats +2 Dex ----- def ----- Armour +8 Defense +5 (+1 eff.) Fatigue +3% Resists +15% physical Bone Grab: Level 2.0 Pwr.cost 20 out of 30/30. Range 5 Travel.spd instantaneous Is a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 69.55 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
steel plate armour 'Blazewind' (0 def, 14 armour)17.0 T2 massive armor Reqs Massive armour training [Random Unique] Arcane/Master While equipped: dps ---------- Dmg.mod +3% cold +6% fire Res.pen +5% fire ----- def ----- Armour +14 Fatigue +22% Resists +17% lightning +9% fire +6% arcane +6% cold Spell.save +12 (+4 eff.) A suit of armour made of metal plates. |
Spellhunt Remnants (2 def, 3 armour)1.5 T2 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +6% Mind.pwr +6 (+2 eff.) Dmg.mod +10% nature Res.pen +10% nature ----- def ----- Armour +3 Defense +2 (+0 eff.) Spell.save +6 (+2 eff.) Max.HP +40.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets appear heavily decayed. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
simple frost salve [power 12] simple frost salve [power 12]1.0 T1 salve misc [Normal] Nature/Steamtech Using medical injector with 100% efficiency and 100% cooldown modifier. Remove 1 physical effects and grants a frost aura (12% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
simple healing salve [power 144] simple healing salve [power 144]1.0 T1 salve misc [Normal] Nature/Steamtech Using medical injector with 100% efficiency and 100% cooldown modifier. Heal 144 Puts Talent Medical Injector on 15 cooldown Medical salve. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
The Cog The Cog0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
The Cog The Cog0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Keka47 the Cornac Sawbutcher level 10
2nd Mirth 122nd year of Ascendancy at 18:19 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Keka47 the Cornac Sawbutcher level 7
79th Pyre 122nd year of Ascendancy at 17:46 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Keka47 the Cornac Sawbutcher level 1
74th Pyre 122nd year of Ascendancy at 14:19 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Keka47 the Cornac Sawbutcher level 7
79th Pyre 122nd year of Ascendancy at 00:47 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Keka47 the Cornac Sawbutcher level 10
5th Mirth 122nd year of Ascendancy at 16:34 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Keka47 the Cornac Sawbutcher level 13
1st Summertide 122nd year of Ascendancy at 13:35 see stats
Log
You gain 13.72 gold from the melting of steel battleaxe 'Rootsin' (24-35 power, 2 apr).
You collect a new ingredient: lump of steel (1).
You gain 4.65 gold from the melting of plaguebringer's steel battleaxe (20-30 power, 2 apr).
You collect a new ingredient: lump of steel (1).
You gain 12.85 gold from the melting of Scorchwar (24-35 power, 2 apr).
You gain 0.50 gold from the melting of ash magestaff (15-18 power, 3 apr, arcane element).
You gain 0.68 gold from the melting of steel amulet of mastery (0.16 Steamtech / Physics).
You gain 1.07 gold from the melting of teleportation rune of the titan (range 123; cd 19).
You gain 1.15 gold from the melting of shatter afflictions rune of the titan (absorb 125; cd 14).
You collect a new ingredient: stack of herbs (viperweed) (5).
You gain 2.02 gold from the melting of movement infusion of the wizard (speed 563%; cd 11).
There is a way to the old forest here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...
Lore found: journal entry (old forest)
You can read all your collected lore in the game menu, by pressing Escape.
Accepted quest 'Sher'Tul Fortress'! (Press 'j' to see the quest log)
Saving done.
Today is the 8th Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Ran for 4 turns (stop reason: suffocating).
Keka47 starts suffocating to death!
Keka47 is suffocating.
Keka47 is recovering from the damage!
Keka47 the level 16 cornac sawbutcher suffocated to death on level 1 of Lake of Nur.






































































