Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Higher |
Class | Sun Paladin |
Level / Exp | 26 / 18% |
Size | medium |
Lifes / Deaths | Killed by Islolrarin the skeleton warrior at level 26 on the 14th Regrowth 123rd year of Ascendancy at 16:23 / 1 |
Primary Stats
Strength | 61 (base 42) |
Dexterity | 19 (base 10) |
Constitution | 34 (base 25) |
Magic | 74 (base 57) |
Willpower | 21 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | -9/917 |
Positive | 2/125 |
Stamina | 190/240 |
Healing Factor | 1.185336564623 |
Regeneration | 0.29633414115575 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 11 |
Lite | 8 |
Infravision | 4 |
Offense: Mainhand
Damage | 135 |
Accuracy | 46 |
Crit Chance | 12% |
APR | 4 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 47 |
Crit Chance | 16% |
Speed | 1 |
Offense: Mind
Mindpower | 18 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Light | +3% |
Cold | +17% |
Blight | +5% |
Physical | +19% |
Fire | 0% |
All | 0% |
Offense: Damage Penetration
Darkness | +15% |
Light | +17% |
Lightning | +10% |
Cold | +5% |
Nature | +15% |
Defense: Base
Armour (hardiness) | 49.413408721348 (65.897138898113%) |
Defense | 23 |
Ranged Defense | 23 |
Fatigue | 26 |
Physical Save | 39 |
Spell Save | 35 |
Mental Save | 25 |
Defense: Resistances
Acid | + 14%( 70%) |
Blight | + 20%( 70%) |
Arcane | + 17%( 70%) |
Cold | + 65%( 70%) |
All | + 6%( 70%) |
Darkness | + 51%( 70%) |
Light | + 43%( 70%) |
Temporal | + 9%( 70%) |
Physical | + 17%( 70%) |
Lightning | + 30%( 70%) |
Fire | + 27%( 70%) |
Nature | + 27%( 70%) |
Defense: Immunities
Disarm Resistance | 10% |
Confusion Resistance | 20% |
Silence Resistance | 20% |
Stun Resistance | 22% |
Instadeath Resistance | 100% |
Blind Resistance | 89% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 447 damage for 6 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 99 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 6 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 25%, your defense is increased by 25 and all your resistances by 25%. Its effects scale with your Magic stat. |
Class Talents
Celestial / Guardian | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Celestial / Sun | 1.30 |
| 3/5 |
| 3/5 |
| 2/5 |
| 1/5 |
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Combat | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Technique / Shield offense | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Celestial / Radiance | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 2/5 |
| 3/5 |
| 0/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Celestial / Light | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Celestial / Chants | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Cystorder (0 def, 3 armour) Cystorder (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +5 Lck +5 Dex dps ---------- Res.pen +15% nature ----- def ----- Armour +3 Resists +15% lightning Stealth +8 Max.HP +40.00 Blind- +20% Silence- +20% A pair of boots made of leather. |
Light source | Glumira the brass lantern Glumira the brass lantern2.0 T1 lite [Rare] Arcane While equipped: Stats +4 Wil dps ---------- Spell.crit +3% Crit.mult +5.00% Melee Ret 11 fire ----- def ----- Resists +5% arcane +5% fire ---------- misc Mana/s.crit +2.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+4 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+6 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
On hands | Snowgrind (0 def, 6 armour) Snowgrind (0 def, 6 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: dps ---------- Spell.crit +5% Spell.pwr +7 (+2 eff.) Melee+ 11 blight Dmg.mod +5% blight ----- def ----- Armour +6 Fatigue +3% Resists +6% blight +3% cold +3% nature +3% darkness Mind.save +8 (+4 eff.) Max.HP +51.00 Confus- +20% ---------- misc Mana/turn +0.22 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | ash totem of summon tentacle 'Kelatir' [power 180] (3/25 cooldown) ash totem of summon tentacle 'Kelatir' [power 180] (3/25 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Dmg.mod +9% physical ----- def ----- Resists +3% temporal +4% physical Phys.save +6 (+2 eff.) ---------- misc Max.stam +10.00 Summon a resilient tentacle up to 5 spaces away for 6 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 503 Base Damage: 190 Armor: 15 All Resist: 6 Puts all charms on 25 cooldown Natural totems are made by powerful wilders to store nature power. |
On fingers | copper ring 'Melach' copper ring 'Melach'0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Str ----- def ----- Armour +6 Resists +3% light Crit.chn- 15.00% Rings make your fingers look great! |
On fingers | Armatir the Oak's kiss Armatir the Oak's kiss0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% cold Res.pen +5% cold On Hit (Melee): * 20% chance to slow global speed by 37% ----- def ----- Resists +9% blight +22% cold +3% acid Rings make your fingers look great! |
Around neck | Ivolevea Ivolevea0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Mag ----- def ----- Defense +5 (+2 eff.) Resists +11% lightning Max.HP +60.00 Disarm- +10% Stun/Frz- +22% Amulets make your neck look great! |
In main hand | Tarreroddazor (141% power, 4 apr) Tarreroddazor (141% power, 4 apr)3.0 T3 mace 1H weapon [Rare] Master Power 142% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% While equipped: Stats +3 Dex +5 Mag +2 Wil ----- def ----- Resists +6% fire Blunt and deadly. |
Around waist | Glacierquench the rough leather belt Glacierquench the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% cold Res.pen +10% lightning On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +9% fire +18% cold A belt that goes around your waist. |
In off hand | Wrathroot's Barkwood (9 def, 10 armour, 129% power, 60 block) Wrathroot's Barkwood (9 def, 10 armour, 129% power, 60 block)7.0 T2 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 130% Range: 1.4x Uses 50% Mag, 150% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +60 While equipped: ----- def ----- Armour +10 Defense +9 (+4 eff.) Fatigue +14% Resists +20% cold +20% darkness +20% nature ---------- misc Talents +1 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
Cloak | Umbrarot the cashmere cloak (2 def, 0 armour) Umbrarot the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Res.pen +15% darkness Acc +18 (+6 eff.) ----- def ----- Defense +2 (+1 eff.) Fatigue -5% Resists +9% darkness Max.HP +41.00 ---------- misc Max.stam +28.00 Light +3 Infravis +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Ulfudur the Blindslicer (2 def, 12 armour) Ulfudur the Blindslicer (2 def, 12 armour)14.0 T2 heavy armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +10 Str +4 Con dps ---------- On Hit (Melee): * 20% chance to slow global speed by 37% ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +6% Resists +6% acid +8% physical +6% light +3% fire +16% darkness Phys.save +7 (+3 eff.) Max.HP +48.00 ---------- misc Light +2 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 10 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Inventory
Prismatic Rune (6 turns; lightning, physical, cold, arcane, temporal) Prismatic Rune (6 turns; lightning, physical, cold, arcane, temporal)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 lightning, 4 physical, 5 cold, 4 arcane, 4 temporal Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acidic steel waraxe (111% power, 3 apr) acidic steel waraxe (111% power, 3 apr)3.0 T2 waraxe 1H weapon [Ego] Arcane Power 111% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 135 damage over 5 turns and reducing armor and accuracy by 17 One-handed war axes. |
Emoba (6 def, 0 armour) Emoba (6 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +1 Dex ----- def ----- Defense +6 (+3 eff.) Resists +6% temporal Die.at -60.00 life Blind- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Splendourripper (0 def, 5 armour) Splendourripper (0 def, 5 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Res.pen +10% light Melee Ret 2 light 6 physical ----- def ----- Armour +5 Fatigue +2% Resists +6% fire +6% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Bokusta the dwarven-steel gauntlets (0 def, 2 armour) Bokusta the dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +4 Dex +3 Mag +4 Wil +2 Cun dps ---------- Crit.mult +10.00% Melee+ 5 acid 6 darkness 3 fire 5 lightning 5 cold Dmg.mod +6% darkness Res.pen +5% arcane Acc +6 (+2 eff.) Apr +6 ----- def ----- Armour +2 Fatigue +3% Resists +5% darkness ---------- misc Max.mana +20.00 Max.vim +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
polar dwarven-steel gauntlets of strength (+3) (0 def, 2 armour) polar dwarven-steel gauntlets of strength (+3) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +6 (+1 eff.) Melee+ 8 cold Dmg.mod +4% cold ----- def ----- Armour +2 Fatigue +3% Resists +6% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
steel mail armour 'Adema' (2 def, 6 armour) steel mail armour 'Adema' (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Rare] Nature While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +6% acid +3% temporal +9% blight +3% fire +6% cold +6% lightning Max.HP +25.00 HP.reg +3.00 Heal.mod +12% A suit of armour made of mail. |
iron plate armour 'Durulagar' (0 def, 12 armour) iron plate armour 'Durulagar' (0 def, 12 armour)17.0 T1 massive armor Reqs Massive armour training [Rare] Master While equipped: ----- def ----- Armour +12 Fatigue +17% Resists +3% mind Phys.save +6 (+2 eff.) HP.reg +2.00 Silence- +20% Teleport- +20% Def/telep +5 Res/telep +5% Dur/telep +5% A suit of armour made of metal plates. |
8 agate 8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
488 alchemist agate 488 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 aquamarine 4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Blazebreaker (dig speed 38 turns) Blazebreaker (dig speed 38 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +5 Str +2 Wil dps ---------- Res.pen +5% lightning ----- def ----- Fatigue -4% ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
woodsman's iron pickaxe (dig speed 38 turns) woodsman's iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
11 spinel 11 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
2 garnet 2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
4 amethyst 4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
yew wand of conjuration 'Dawnbender' [power 245] (3/15 cooldown) yew wand of conjuration 'Dawnbender' [power 245] (3/15 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: Stats +1 Wil dps ---------- Dmg.mod +12% acid +3% light Res.pen +20% light ----- def ----- Resists +6% acid +6% light Fire a magical bolt dealing 245 fire damage Puts all charms on 15 cooldown 100% to reduce fatigue by 33% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quartz quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine 8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Eryjan the Higher Sun Paladin level 18
51st Haze 122nd year of Ascendancy at 22:41 see stats
By Eryjan the Higher Sun Paladin level 16
6th Haze 122nd year of Ascendancy at 13:38 see stats
By Eryjan the Higher Sun Paladin level 24
10th Decay 122nd year of Ascendancy at 05:43 see stats
By Eryjan the Higher Sun Paladin level 26
14th Regrowth 123rd year of Ascendancy at 02:45 see stats
By Eryjan the Higher Sun Paladin level 10
2nd Mirth 122nd year of Ascendancy at 04:16 see stats
By Eryjan the Higher Sun Paladin level 20
58th Haze 122nd year of Ascendancy at 20:04 see stats
By Eryjan the Higher Sun Paladin level 4
77th Pyre 122nd year of Ascendancy at 08:30 see stats
By Eryjan the Higher Sun Paladin level 23
6th Decay 122nd year of Ascendancy at 13:45 see stats
By Eryjan the Higher Sun Paladin level 23
8th Decay 122nd year of Ascendancy at 09:37 see stats
By Eryjan the Higher Sun Paladin level 10
6th Mirth 122nd year of Ascendancy at 10:28 see stats
By Eryjan the Higher Sun Paladin level 10
4th Mirth 122nd year of Ascendancy at 12:58 see stats
By Eryjan the Higher Sun Paladin level 21
67th Haze 122nd year of Ascendancy at 06:03 see stats
By Eryjan the Higher Sun Paladin level 17
51st Haze 122nd year of Ascendancy at 05:52 see stats
Log
Eryjan hits Bone giant for (131 absorbed), 0 light (0 total damage).
Eleda the ghoul slows down.
Shield of Light hits Eleda the ghoul for (10 blocked), 0 light, 0 arcane, (9 blocked), 0 blight, (33 blocked), 0 light (0 total damage).
Weapon of Wrath hits Eleda the ghoul for (67 blocked), 0 fire (0 total damage).
Eryjan hits Eleda the ghoul for (47 blocked), 0 physical, 0 arcane, (5 blocked), 0 blight, (19 blocked), 0 light (0 total damage).
Islolrarin the skeleton warrior uses Shield Slam.
Shield of Light hits Eryjan for 8 healing, 8 healing, 8 healing, 8 healing, 8 healing, 8 healing, 8 healing, 8 healing, 8 healing (0 total damage) [68 healing].
Islolrarin the skeleton warrior hits Eryjan for 24 physical, 21 physical, 10 cold, 22 physical, 21 physical, 10 cold, 23 physical, 21 physical, 10 cold (164 total damage).
Bone giant hits Eryjan for 29 physical, 4 blight (33 total damage).
Melee retaliation hits Bone giant for (6 absorbed), 0 light, (5 absorbed), 0 fire (0 total damage).
Melee retaliation hits Islolrarin the skeleton warrior for 7 light, 5 fire, 7 light, 5 fire, 7 light, 5 fire (37 total damage).
Eleda the ghoul bites poison into Eryjan.
Eleda the ghoul performs a melee critical strike against Eryjan!
Eleda the ghoul damages himself through Martyrdom!
Eleda the ghoul hits Eryjan for 21 nature, 6 arcane, 6 arcane (33 total damage).
Melee retaliation hits Eleda the ghoul for 0 light, 0 fire (0 total damage).
Eryjan hits Eleda the ghoul for 0 nature, 0 arcane, 0 arcane (0 total damage).
Talent Assault is ready to use.
Talent Rune: Shatter Afflictions is ready to use.
Eleda the ghoul damages himself through Martyrdom!
Islolrarin the skeleton warrior hits Eryjan for 20 cold damage.
Rotting Disease from Eleda the ghoul hits Eryjan for 34 blight damage.
Poison from Eleda the ghoul hits Eryjan for 40 nature damage.
Bleeding from Eleda the ghoul hits Eryjan for 31 physical damage.
Searing Sight hits Islolrarin the skeleton warrior for (6 blocked), 0 light (0 total damage).
Searing Sight hits Eleda the ghoul for 0 light damage.
Searing Sight hits Bone giant for (5 absorbed), 0 light (0 total damage).
Eryjan hits Eleda the ghoul for 0 nature, 0 blight, 1 physical (1 total damage).
Eryjan the level 26 higher sun paladin was cooled to death by Islolrarin the skeleton warrior on level 3 of Ruined halfling complex.