Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Shalore |
Class | Reaver |
Level / Exp | 14 / 24% |
Size | medium |
Lifes / Deaths | Killed by Arynn the white worm mass at level 14 on the 1st Haze 122nd year of Ascendancy at 07:17 / 1 |
Primary Stats
Strength | 39 (base 38) |
Dexterity | 15 (base 11) |
Constitution | 18 (base 10) |
Magic | 39 (base 32) |
Willpower | 13 (base 10) |
Cunning | 11 (base 10) |
Resources
Life | -60/361 |
Mana | 73/193 |
Vim | 0/270 |
Healing Factor | 1.1911363549267 |
Regeneration | 0.29778408873167 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
See Stealth | 7 |
See Invisible | 5 |
Offense: Mainhand
Damage | 58 |
Accuracy | 51 |
Crit Chance | 17% |
APR | 4 |
Speed | 1.00 |
Offense: Offhand
Damage | 45 |
Accuracy | 51 |
Crit Chance | 9% |
APR | 4 |
Speed | 1.00 |
Offense: Spell
Spellpower | 29 |
Crit Chance | 6% |
Speed | 1 |
Offense: Mind
Mindpower | 13 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +19% |
Light | +6% |
Darkness | +6% |
Blight | +8% |
Cold | +11% |
Fire | +9% |
Acid | +5% |
Offense: Damage Penetration
Lightning | +20% |
Mind | +10% |
All | 0% |
Defense: Base
Armour (hardiness) | 32.335093952971 (47.857809501309%) |
Defense | 18 |
Ranged Defense | 18 |
Fatigue | 10 |
Physical Save | 25 |
Spell Save | 18 |
Mental Save | 20 |
Defense: Resistances
Lightning | + 26%( 70%) |
Acid | + 7%( 70%) |
Light | + 9%( 70%) |
Darkness | + 12%( 70%) |
Cold | + 31%( 70%) |
Physical | + 1%( 70%) |
Fire | + 31%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Disarm Resistance | 61% |
Bleed Resistance | 60% |
Silence Resistance | 50% |
Instadeath Resistance | 100% |
Knockback Resistance | 40% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 185 damage for 4 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 83 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 11%, your defense is increased by 11 and all your resistances by 11%. Its effects scale with your Cunning stat. |
Class Talents
Corruption / Scourge | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Reaving combat | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Rot | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Vim | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Sanguisuge | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Bone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Corruption / Plague | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Shalore | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Corruption / Torment | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 3/5 |
| 4/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the injured seer to the recall portal on level 3 of Scintillating Caves. Escort: injured seer (level 3 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved talent Premonition (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one honey tree root. Keep a firm grip on it. These things will dig themselves right back into the ground if you drop them.' * You've found the needed sandworm tooth. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed length of troll intestine. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
On feet | Broduleg the Lightningmark (0 def, 17 armour) Broduleg the Lightningmark (0 def, 17 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Str +4 Con dps ---------- Acc +5 (+1 eff.) Melee Ret 2 lightning ----- def ----- Armour +17 Rush: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Light source | brass lantern 'Blazequick' brass lantern 'Blazequick'2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% lightning Res.pen +20% lightning ----- def ----- Resists +3% darkness +3% lightning Mind.save +6 (+3 eff.) ---------- misc Light +3 See.Stealth +7 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | iron helm 'Duskguile' (0 def, 3 armour) iron helm 'Duskguile' (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Con dps ---------- Dmg.mod +6% darkness ----- def ----- Armour +3 Fatigue +5% Resists +6% darkness +3% fire A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | dwarven-steel gauntlets 'Dazzlevengeance' (0 def, 2 armour) dwarven-steel gauntlets 'Dazzlevengeance' (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Dex dps ---------- Melee+ 7 acid Dmg.mod +5% acid +6% fire +3% light Acc +18 (+5 eff.) Melee Ret 4 light ----- def ----- Armour +2 Fatigue +3% Resists +7% acid Phys.save +5 (+2 eff.) Mind.save +7 (+4 eff.) Disarm- +29% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Lavacut the elm wand of lightning storm [power 116] (15 cooldown) Lavacut the elm wand of lightning storm [power 116] (15 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +3% fire Melee Ret 4 cold ----- def ----- Resists +3% lightning +12% fire Create a radius 3 storm for 5 turns. Each turn, creatures within take 27 lightning damage and will be dazed for 1 turn (138 total damage) Puts all charms on 15 cooldown 100% to increase all damage penetration by 10% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | copper ring of frost (+22%) copper ring of frost (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% cold ----- def ----- Resists +22% cold Rings make your fingers look great! |
On fingers | Radiancerazor the copper ring Radiancerazor the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +10% lightning +3% light ----- def ----- Resists +20% lightning +1% physical +6% light +9% cold Cut- +10% Silence- +20% Rings make your fingers look great! |
Around neck | Floeraptor Floeraptor0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Con dps ---------- Acc +10 (+3 eff.) On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Die.at -40.00 life Heal.mod +12% Cut- +50% ---------- misc Max.stam +10.00 Heal: Puts all charms on 35 cooldown Level 1.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 104 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
In main hand | Skullcleaver (120% power, 4 apr) Skullcleaver (120% power, 4 apr)3.0 T1 waraxe 1H weapon [Unique] Arcane Power 121% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +12.0% Atk.spd 100% HP.leech +10% Dmg.conv 25% blight While equipped: dps ---------- Dmg.mod +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
Around waist | Mighty Girdle Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In off hand | balanced dwarven-steel longsword of amnesia (125% power, 4 apr) balanced dwarven-steel longsword of amnesia (125% power, 4 apr)3.0 T3 longsword 1H weapon [Ego+] Master/Psionic Power 126% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 2 turns (checks Confusion immunity) While equipped: dps ---------- Acc +5 (+1 eff.) ----- def ----- Defense +6 (+4 eff.) Disarm- +32% Sharp, long, and deadly. |
Cloak | Poramina the linen cloak (7 def, 0 armour) Poramina the linen cloak (7 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Res.pen +10% mind ----- def ----- Defense +7 (+4 eff.) Resists +3% light Phys.save +6 (+3 eff.) Silence- +10% Def/telep +10 Res/telep +10% Dur/telep +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Flashmortal (2 def, 4 armour) Flashmortal (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Rare] Master While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Resists +3% darkness +16% fire Silence- +20% ---------- misc Light +1 A suit of armour made of mail. |
Inventory
Withering Orbs Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+5 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
psionicist's copper ring psionicist's copper ring0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+3 eff.) Rings make your fingers look great! |
earthen ash starstaff (111% power, 3 apr, temporal element) earthen ash starstaff (111% power, 3 apr, temporal element)5.0 T2 staff 2H weapon [Ego] Arcane Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+3 eff.) Dmg.mod +15% temporal ----- def ----- Armour +2 Hardiness +4% Phys.save +3 (+1 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Shiverstone the pair of rough leather boots (0 def, 1 armour) Shiverstone the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% mind ----- def ----- Armour +1 HP.reg +5.00 Heal.mod +11% Pinning- +10% A pair of boots made of leather. |
agate agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
iron pickaxe 'Isliramira' (dig speed 29 turns) iron pickaxe 'Isliramira' (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Cun +1 Str dps ---------- Mind.crit +1% Dmg.mod +6% mind Acc +4 (+1 eff.) ----- def ----- Resists +3% mind Mind.save +3 (+2 eff.) ---------- misc Equi/ret +0.12 Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 312/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By Rafstmir the Shalore Reaver level 10
64th Dusk 122nd year of Ascendancy at 18:32 see stats
By Rafstmir the Shalore Reaver level 9
64th Dusk 122nd year of Ascendancy at 02:22 see stats
By Rafstmir the Shalore Reaver level 12
69th Dusk 122nd year of Ascendancy at 14:06 see stats
By Rafstmir the Shalore Reaver level 14
77th Dusk 122nd year of Ascendancy at 02:47 see stats
Log
Arynn the white worm mass throws two quick punches.
Arynn the white worm mass performs a melee critical strike against Rafstmir!
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 12.
Rafstmir is not dazed anymore.
Melee retaliation hits Arynn the white worm mass for (1 flat reduction), 0 lightning, (1 flat reduction), 0 cold, (1 flat reduction), 0 light, (1 flat reduction), 0 lightning, (1 flat reduction), 0 cold, (1 flat reduction), 0 light (0 total damage).
Arynn the white worm mass hits Rafstmir for 45 physical, 12 physical, 27 physical, 12 physical (96 total damage).
Arynn the white worm mass's Beyond the Flesh hits Rafstmir for (40 to bones), 0 physical, 24 light, 28 darkness, 13 physical (65 total damage).
Acid Splash from Rafstmir hits Arynn the white worm mass for (3 flat reduction), 0 acid (0 total damage).
Melee retaliation hits Arynn the white worm mass for (1 flat reduction), 0 lightning, (1 flat reduction), 0 cold, (1 flat reduction), 0 light (0 total damage).
Weakness Disease from Rafstmir hits Arynn the white worm mass for (6 flat reduction), 0 blight (0 total damage).
Arynn the white worm mass uses Kinetic Surge.
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 12.
Carrion worm mass is knocked back!
Rafstmir shrugs off the effect 'Stunned'!
Arynn the white worm mass hits Carrion worm mass for 11 physical damage.
Arynn the white worm mass hits Rafstmir for 45 physical damage.
Talent Drain is ready to use.
Talent Bone Spear is ready to use.
Talent Bone Grab is ready to use.
Aeruldanor the gelatinous cube uses Warshout.
Rafstmir wanders around!
Carrion worm mass wanders around!
Arynn the white worm mass wanders around!
Arynn the white worm mass isn't moving as defensively anymore.
Arynn the white worm mass's Beyond the Flesh hits Rafstmir for 34 physical, 24 light (58 total damage).
Melee retaliation hits Arynn the white worm mass for (1 flat reduction), 0 lightning, (1 flat reduction), 0 cold, (1 flat reduction), 0 light (0 total damage).
Acid Splash from Rafstmir hits Arynn the white worm mass for (3 flat reduction), 0 acid (0 total damage).
Weakness Disease from Rafstmir hits Arynn the white worm mass for (6 flat reduction), 0 blight (0 total damage).
Rafstmir the level 14 shalore reaver was purified to death by Arynn the white worm mass on level 1 of Sandworm lair.